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[Approval, Standard + Taiko] SAVE THE QUEEN - EX-Termination

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Topic Starter
Jenny

CDFA wrote:

THOSE THIGHS

Diff:
THIS SV HNNNGGGHHH
00:21:418 - Delete this timing section :</ - k, seems legit
00:27:511 (7) - Delete this note, it doesn't go with the music and doesn't have a hitsound or anything~. - it goes with the BG-music instead of the guitar to get kind of a transition between guitar-part and short break
01:02:668 (1) - Bit of a random jump - it lays on the stretched and pronounced final vocals so that's a reason for me to put a jump there; an equal speed as with 7-10 would've felt wrong
01:18:136 (10) - Delete this note - same as with 00:27:511 (7)
01:57:043 (11) - Bit of a random jump - same as with 01:02:668 (1) (adding new combo there to make it equal)
02:15:792 - Add claps on 2 and 4 for this part - you got me to hitsound this part with claps, goojaw!
02:58:976 (1,1,1) - I don't like this whole 3 spinners in a row thing. - I do

desu

Also, I don't see a real reason to "remap the taiko" - feel free to give me suggestions on how to improve but I won't just "remap" it because anyone said so without giving points; also, It'd end up as the same thing since this is what I see as fitting on this song.
Frizz
Oh god yes I love this song \:D/
Kim Jin Seok
[Taiko]
if you can change slider tick distance more densely, it will be better then now.

01:43:800 (36) - d
01:43:918 (37) - d


others look fine for now :D
Topic Starter
Jenny
Thanks for your feedback~

@Slider-tickrate: This can not be fixed but I think the sliders are still the most fitting solution for where they are and that's what I hear from people so~

Also talked to Pheon about some finish notes and a little patterning ingame.
L_P
the one and only osu diff.

00:04:777 (2) - stack with 1 so that a big jump from 2 to next slider (cause here is the only part using notes, not slider, therefore could make the spacing also special abit)

00:08:058 (10) - stack with next slider? i like the feel like the time just froze(especially there is no sound)

00:09:933 (9) - feel like notes is better, however this suggestion is just "Feel~"

00:15:558 (5) - stack with next slider?(same suggestion ^)

00:12:043 (1) - 00:12:980 (5) - could make bigger spacing like what you just did here 00:13:918 (1) -
*jumps for finishes is epic, isnt it

00:16:730 (6) - 00:17:668 (1) - bigger jumps plz~ (same suggestion up there...if you dont like could just skip it, and there are some more behind this, not pointing it out here)

00:19:894 (2,3) - http://puu.sh/Aclp ?

00:30:441 (3) - maybe NC these 2 sliders is better for visual? some player would miss the big spacing

00:52:355 (6) - move somewhere further?

00:55:519 (2,3,4,5) - these sliders are just awesome , but could try sliders 2 and 3 have smaller spacing and 4and5 have bigger spacing?

00:56:691 (8) - dont wanna use three notes stack?

01:02:550 (10) - delete this..?

there is a huge part i am not able to play....
good map, even better than the last one.

have an epic star (so sweet that i could gain 2 kudos)
Topic Starter
Jenny
Followed all suggestions except 00:04:777 (2), 00:19:894 (2,3), 00:56:691 (8) and 01:02:550 (10).

  • Thanks for your mod and also thanks for the star L_P~
Xakyrie
okay, before I even get to your requested mod, I would like to point out a few things in the Taiko Ura Oni only (except the general section).

[General]
  1. random combo colours? You might want to use ones that actually reflect the background so it fits better.

[Taiko]
  • Song Setup
    (Suggestions for appropriate difficulty based on the song to offer more fluent and comfortable playing.)
  1. AR -4.
  2. OD -1.
  3. Basically, they should all be in the center except the HP drain, especially since this is crazy hard.
Issue/unrankable stuff
(Problems that must be fixed because of its unrankability, something you should take care of.)
  1. Fix the kiai in this. Re-kiais (kiais that break somewhere in between only to start up again shortly after for a dramatic effect) that are spread out under a measure is unrankable. Try to limit the amount of uses ; it's somewhat overused and it makes sections anti-climatic.
Taikomap Design
(The basis of the map, such as flow, consistency, and structure are found here.)
  1. I really think the difficulty level of this taiko is seriously unnecessary... why? Because it's so fast, triples, 5 note streams and even longer streams as witnessed in here become frustrating to play at 256 bpm. You should think about mapping it with less note density , sort of at a half bpm or in general, less confusing patterns because if it's mapped for difficulty and if difficulty = fun, it doesn't show here. It's not fun to play at all.
  2. Sliders in this map are inconsistent and are used incorrectly. If you were to use them properly, you should at least make them consistent with the sound you're following and in the same sections throughout the map. I'd suggest you just map these parts instead because it might seem like you're just being lazy. You could easily copy/paste previous/following sections of this part (if there is) to be consistent, or just map like I had stated.
  3. 02:19:543 (76) - You know how annoying this stream is to play and read with a high bpm and slider velocity... ><
  4. 02:50:480 (119,120,121,122,123,124,125) - completely random and really inconsistent with the sound of the drums.
  5. 02:58:918 (210) - From here to the end is a great way to map this song. Of course uses of triples can be fun, but don't add them for the sake of difficulty because it just becomes annoying and frustrating to play.
Inherited Timing Points/Volume
(Overall volume of the beatmap to induce a certain style and effect on the player.)
  1. As mentioned previously, fix all re-kiais under a measure (it would be best if you removed them all).
  2. The slowdowns and speedups should really only be used to indicate drastic changes in speed, which I think is used okay here, but I would suggest you lower both by a bit so it's easier to catch.
  3. What's with all the volume changes? If you're going to keep them, at least justify a few and make them consistent.
  4. 02:58:918 (210) - same volume as the beginning? It's the same so the volume should be too.
  5. 02:27:043 (180) - 02:30:793 (1) - Aren't these a bit unnecessary? And the for the latter, the volume should be consistent with all kiai times because they are generally the same in volume levels.
Organization
(Based on the mapper's setup of notes and patterns.)
  1. Just some things for thought: when exactly do you change the combo colours and why?
  2. Why is it that you set up your organization like so? (Just curious) It seems quite random.

And this is just to start.
Topic Starter
Jenny
Mh... well, one-diff approval then... *sigh*
Xakyrie

Jenny wrote:

Mh... well, one-diff approval then... *sigh*
It's no reason to give up, Jenny. Just take an hour or two lowering the note density by removing some notes and fixing around patterns. I mean, I highly doubt this took you countless hours to conjure up, I'm sure you can fix it in less than half that time, no?
Topic Starter
Jenny
So, I reduced note density, meaning I broke tripplets and some penta... penta... pentalettes... whatever, the 5*1/4-thingies into parts by removing bluetick notes, also applied some volume changes - going to go through it with Onosaki and Kokatsu to clear up in further detail
DarkDunskin
A Mod in a Box lol.
Inb4 KAT-SPAAAAAAAAAAAAAAM~

General
- Don't use Ura for the Taiko's name, its kinda missleading though everyone knows what you mean. Try "Extra Taiko" or "Lunatic Taiko" instead. It would fit much better to a Touhou themed song as well~
- HP-Drain 4 is still a bit too high, because you mapped 1/2 and 1/4 streams all the time and this is even for more experienced players hard to pass on 256 BPM.
I suggest reducing it to 3.

Beatplacement
- There's a lot of unnecessary 1/2 and 1/4 spamming in this map which is very exhausting while playing. I will show you suggestions on where to make good cuts and short spaces to make it more enjoyable and keep consistency. That 1/3 Stream section turned out surprisingly well:

- 00:00:910 (2) - Delete.
- 00:02:785 (20) - Delete.
- 00:15:910 (2) - Delete.
- 00:27:394 - Add Note.
- 00:31:496 (16) - Delete.
- 00:32:433 (23,24) - Delete.
- 00:33:371 (30) - Delete.
- 00:34:308 (37) - Delete.
- 00:35:246 (44) - Delete.
- 00:36:183 (52) - Delete.
- 00:36:300 - Add Note.
- 00:37:121 (6) - Delete.
- 00:45:910 (2) - Delete.
- 00:48:605 (28,29,30) - Remove clap and add Finnish on 28, delete the two following Notes.
- 00:57:101 (77,78) - Delete both.
- 01:03:722 (143) - Delete.
- 01:05:597 (157) - Delete.
- 01:07:472 (171) - Delete.
- 01:08:410 (183) - Delete.
- 01:10:285 (199) - Delete.
- 01:11:222 (206) - Delete.
- 01:12:160 (213) - Delete.
- 01:13:097 (220) - Delete.
- 01:14:035 (227) - Delete.
- 01:14:972 (236) - Delete.
- 01:15:910 (244) - Delete.
- 01:21:769 - Add Note.
- 01:32:726 (2,3) - Delete both.
- 01:40:285 (2) - Delete.
- 01:43:097 (30,31) - Delete both.
- 01:51:476 (105,106) - Delete both.
- 01:57:160 - 02:04:191 - Okay what happened here? I suggest either Copy pasting one of the other similar parts or keeping the new pattern Consistent.
- If you choose the new pattern repeat this: dk k dk.
- 02:30:851 (2,3) - Delete both.
- 02:38:410 (2) - Delete.
- 02:41:222 (31,32) - Delete both.
- 02:41:691 (31,32,33) - Delete all.
- 02:44:972 (53) - Delete.
- 02:45:910 (61) - Delete.
- 02:53:410 (132) - Delete.
- 02:59:035 - 03:03:722 - That pattern fits perfectly well to that point mentioned above. Maybe Copy&Paste? No one will ever notice.

Hitsounding
- Okay I'll begin with suggesting ne Finish Patterns like I always do and then show you some issues that aren't so well to play either. Main problem at this Taiko is that you're using Big Notes too much withing the 1/2 spam section which confuses many players and leads to unnecessary misses. Also kdk Combos and kkkdk are awful to to play at this BPM rate. Again, the 1/3 Stream Part got quite good.

Finish-Placement:
- 00:17:668 (1) - Remove finish.
- 00:23:410 (1,2,3) - Change to D D K.
- 00:27:160 (13,14,15) - Change to D D K.
- 00:36:535 (1) - Remove Finish.
- 00:48:136 (24,25,26,27,28) - Remove every finish. Just Turn (28) into a Big Don.
- 00:49:191 (29,30) - Remove Finish on both.
- 00:53:293 (40) - Remove Finish.
- 00:54:230 (48) - Remove Finish.
- 00:57:043 (76) - Big Don.
- 00:58:918 (95) - Remove Finish.
- 01:02:668 (135) - Remove clap.
- 01:09:230 (184) - Remove Finish.
- 01:15:793 (238) - Remove clap.
- 01:16:730 (245) - Remove Finish.
- 01:17:785 (256,257,258) - D D K.
- 01:21:535 (271,272,273) - D D K.
- 01:27:628 (309) - Remove Finish.
- 01:28:566 (317) - Remove Finish.
- 01:29:035 (321) - Remove Finish.
- 01:31:730 (346) - Remove Finish.
- 01:32:668 (1) - Big Don.
- 01:40:168 (1) - Remove clap.
- 01:42:511 (25,26,27,28,29) - Remove every finish. Just Turn (29) into a Big Don.
- 01:43:566 (30,31) - Remove Finish on both.
- 01:47:668 (69) - Remove Finish.
- 01:48:605 (77) - Remove Finish.
- 01:51:418 (104) - Big Don.
- 01:53:293 (123) - Remove Finish.
- 01:53:527 (125) - Remove Finish.
- 01:57:043 (163) - Remove clap.
- 02:07:941 (74,75,76) - Remove Finishs.
- 02:10:167 (89) - Remove Finish.
- 02:11:105 (99) - Remove clap.
- 02:12:043 (2) - remove Finish.
- 02:12:981 (10) - Remove Finish.
- 02:13:918 (18) - Remove Finish.
- 02:14:855 (26) - Remove Finish.
- 02:38:293 (1) - Big Don.
- 02:40:871 (28,29,30) - Remove every finish. Just Turn (30) into a Big Don.
- 02:45:793 (60) - Remove clap.
- 02:46:730 (68) - Remove Finish.
- 02:53:293 (130) - Delete previos Note, turn this into Big Don.
- 02:56:105 (159) - Remove Finish.
- 02:58:918 (187) - Remove clap.
- 03:04:543 (226) - Remove Finish.
- 03:04:543 (226) - Remove Finish.
- 03:06:418 (243) - Remove clap.

Other:
- As said before, just try to reduce kdk and kkkdk Combos, I suggest kkddk and kkk or ddd instead.

I just hope I didn't miss something, especially in that Hitsounding part.
May do a quick recheck if you accept anything written down there.
Good luck now with approval~
Topic Starter
Jenny
Applied likely everything (except I didn't find a proper diff name and kept 2 claps)~

  • Thanks for mod my dear~
OnosakiHito
Don't use Ura for the Taiko's name, its kinda missleading though everyone knows what you mean. Try "Extra Taiko" or "Lunatic Taiko" instead. It would fit much better to a Touhou themed song as well~ - Don't make me hit you DarkDunskin, honestly.

Requested taiko mod from my queue and allreay before

00:14:972 - do not break the kiai time here.
00:23:644 (3) - D fit's probably better
00:27:394 (15) - ^ especially here
00:35:011 (44) - k, because you used it in this way before, too
00:38:292~00:42:160 - don ratio isn't good here
00:38:292~00:48:605 - don't use here any kiai time. The real one at 00:49:542 loses his effect because of the earlier used one.
00:55:402 - don't cut here the kiai, there is no real reason for it. Nope, the voice is no reason, it's still the main chorus here.
00:49:543 (1) - how about using ddd? This fit's better to the voice
00:50:480 (11) - ^ (you can use this in similiar cases as well, so I will not mention them anymore)
01:10:109 (193) - move better to 01:10:226
01:18:019 (263) - D as before?
01:21:769 (278) - D as before
01:31:730 (351) - this K dosen't fit here and makes the stream look like messi. You gaved it a end with the big don's at 01:29:503 , so that's why it looks messi with this one K(also it was moved on the wrong place).
01:32:667~01:42:980 - same as before wit the kiai time. delete please.
01:43:917~01:57:042 - here the don ration is good
01:50:011 - no kiai cut here as mentioned before.
01:57:101 - hm... yet pretty ncie try with lowering the audio. But I think it's better to keep it how it is. Or make it at least a bit louder.
02:00:324 (184) - D
02:03:605 (208) - K
02:04:074 (211) - K
02:04:660 (215) - better if you delete this note. Tryed some solution with fitting it more to the guitar by using one more K, but dosen't play good.
02:11:925 (1) - move it to same SV please
02:15:792~02:18:370 - I don't think this is 1/3, honestly. Use 75% speed and you will hear it. It's the same as 02:19:542
02:25:402 (157,158,159,160,161,162,163,164,165,166) - not the whole stream is a 1/3. 1/3 begins at 02:25:753
02:30:792 - delete kiai
02:38:292 - delete kiai
02:52:355 - don't cut kiai
03:04:542 - delete kiai!


Got to go, so just few words from me:
Overall map is fine, but that's a huge kiai spam that isn't needed. Also some don's I didn't took out now dosen't fit that well to the voice.
But some how yeah, good job.

Good luck!
Topic Starter
Jenny
Applied, except for 02:11:925 (1) - added a 0.96x section there to keep a little speedup (since that is what it's meant to do and what it sounds like) but lower the crash of the different SVs on each other

Also redid some Ds to Ks since they sound more fitting to me and feel more natural *well that's for me
aabc271
As requested by Jenny, I'm coming for a Taiko mod ~
Sry for late mod. I was too busy to mod in June > <
Let's go ~

Blue~ Critical issues. You must fix this
Purple~ It's better to fix this
Pink~ Suggestions only. Change only if you want to

-----------------------

[Taiko]

The BG will look better if the words of the song name are moved a bit upwards. As seen here, there's some space to move them upwards ~

00:23:410 ( 1~3 ) - I don't suggest using x0.92 here as this creates an illusion that there's a BPM change here ( I dunno if it's only me, but that's what I think in 1st sight ) . Using x1.03 is good enough imo :3 ( You may add x0.92 at 00:26:222 to keep this slowdown effect at other parts )

02:11:925 ( 1~2 ) - Using x0.96 for 1 and x1.03 for 2 is unnecessarily misleading imo. I think using x1.03 only is enough ~

02:15:792 ~ 02:30:792 ( Blue combo part ) - I know this map is for approval, but I still think long 1/4s, speed-downs & mixes of 1/3s & 1/4s are making the diff spread way too big. Consider that the BPM is extremely high ( 256 ) and there no single long 1/4 in the previous parts. This breaks the diff spread and makes this super-hard map even more insane. tbh I wonder if anyone can FC this part.

Suggested patterns
Suggestions only. Change them only if you want to ~

00:06:300 ( 19 ) - Red note ? ( To fit 00:02:550 (18, 36) , in which both are using red notes )

Well, I didn't really check the hitsounds because I think it'll be better to fix the above things first .___.

Um... The diff is good for approval, and it has a good use of hitsounds ~

But I think the 4th kiai part is way too insane and should be simplified to reduce the diff spread

That's it for now. After fixing the above things, you may ask me for a recheck if you want :3
Topic Starter
Jenny
Might ask someone for an alternative taiko BG but I honestly see that as something low-priority.
Fixed the first SV change, keeping the 0.96x-1.03x one though, since it's meant to be kind of a speedup in approaching speed because of how the music goes with the burst of volume and speed on (2).
As for the kiai and especcially the streamy part, this is by far the fastest point in the song, even though outpoking much in points of difficulty on the map, I think it's justified to put the streams there because they are resembling the song's atmosphere best at this point and thus it's the optimal pick, at least that's what I think - thanks for your mod, even though I didn't apply all of it!
Topic Starter
Jenny
Full-submitted, moved letters on Taiko-BG a bit up.
aabc271

Jenny wrote:

Full-submitted, moved letters on Taiko-BG a bit up.
Looks better now ~

Fixed the first SV change, keeping the 0.96x-1.03x one though, since it's meant to be kind of a speedup in approaching speed because of how the music goes with the burst of volume and speed on (2).
As this is not a big issue so I'll say OK on this :3

As for the kiai and especcially the streamy part, this is by far the fastest point in the song, even though outpoking much in points of difficulty on the map, I think it's justified to put the streams there because they are resembling the song's atmosphere best at this point and thus it's the optimal pick, at least that's what I think -
Maybe it's me, but I usually take a lot of attention on diff spread when modding
Just saying that this is actually harder than almost all ranked taiko maps ( and probably the approval ones as well )
And I expect very few can actually play this ~
But at least the part is made hard with reasons and this is for approval, so I won't really oppose this :3


thanks for your mod, even though I didn't apply all of it!
Thx for your feedback on my mod :)
Topic Starter
Jenny
Some section fixes in taiko (1ms-offsets mostly, also a volume-section was placed wrongly), update.
DarkStoorM
I just forgot to add: OMGOMGOMGOMGOMGOMGOMGOMGOMG OMG GOMDSOGMSDKJ fadshfgadsj
jhgf dskjfhasdkjf hafagshf HFG ASdf LOLO

I love you XD

[edit: :o]
I just relised, that on your Taiko, notes aren't giving 1100 points, but 940 :o
And you know what? IMO, HP drain is too low. (passing it at every try :( )
Gimme some challenge ;3333333
ShaggoN
One of best 250+ BPM maps i've ever played :O
Niva
Hi Jenny :3
My promised mod, sorry for the delay ._.

[General]

-> First offset is definitely early... There should be a timing section on 00:06:428 (6428) as the offset (slightly) shifts there >_<
-> ...still about the timing, add new timing section on 00:38:293 to reset the metronome's tick
-> Use PreviewTime: 49307 for this song? (not very sure about this though)

[Combustion]

  1. 00:01:320 (3,4,5) - Not sure if arranging these three in an arc flows quite well here... I'd rather simply stack them (it plays better on high-BPM songs imo)
  2. 00:05:597 (5,7) - I can hear a fainting cymbal sound from the song here... Perhaps use soft-hitfinish on these two?
  3. 00:05:949 (8) - Make it parallel with your 00:06:886 (3)? It tidies up the map and it won't hurt (:
  4. 00:07:824 (9) - Hmm, to be honest I don't really like the flow from (9) to (10) here... Perhaps try this instead?
  5. 00:13:918 (1) - Not really sure with the clap on slider's start here (there's nothing strong from the music here imo) - use only finish on slider's start instead? xD
  6. 00:19:074 (9,10,11,1) - (optional) imo it would fit the music more if you used the slider later, because you can make this kind of jump:
  7. 00:26:808 (3,4,5,6,7) - I highly recommend a sudden jump from (6) to (7), and (optional) I prefer something moving on (3,4,5) actually xD
    205,20,26808,1,0
    239,107,26925,1,0
    181,174,27043,1,0
    91,185,27160,2,0,B|79:257|47:345,1,134.999995976687
    194,384,27511,1,0
  8. 00:31:027 (6) - To fit the music more (especially guitar), remove the repeat and use two circles after this slider instead? :3
  9. 00:36:535 (1,2,3,4,5,6,7,8,9,10) - I like your idea here, but it definitely can be improved by using a gradual volume increase~
  10. 00:43:214 (6) - (optional) Put it more to the upper-right (~x:45 y:22) maybe? Currently the angle from (6) to (7) looks too narrow imo ._.
  11. 00:44:269 (2) - Because this slider is standalone (not included in the following pattern) I suggest a slider shape like this: (looks good with (6)!)
  12. 00:52:824 (8) - I don't know whether you'll like this or not... Perhaps put this in ~x:326 y:164 to give more power to the jump? >_<
  13. 00:57:628 (4,5) - (optional) Because of (6)'s shape, perhaps create a circular movement around here? Something like this: ((5) is stacked to (3))
  14. 01:02:316 (8,9) - Actually you can move these two more to the right to create a tilted square jump on (8,9,10,1)~
  15. 01:16:378 (3) - (optional) Make it encircle (4)'s start here? Looks quite fancy (:
  16. 01:17:785 (9,10) - Again here, because of the guitar's sound I recommend a sudden jump~
  17. 01:24:464 (2) - Finish on slider's end? Previously you have a finish on your yellow (2) before the break...
  18. 01:29:152 (2,3) - Not sure if the (3) is required here... I'd delete it, and put (2) stacked to your next slider's start to get this part's soul xD
  19. 01:30:910 (1,2,3,4,5,6,7,8,9,10) - Same as before about the gradual volume increase (:
  20. 01:41:925 (10) - Finish on slider's end - quite obvious orz ._.
  21. 01:44:386 (6) - (optional) Put in ~x:227 y:255 and adjust your next (7)? idk why... For me (6,7)'s angle feels too narrow here >_<
  22. 01:50:246 (4) - To make it tidier, stack the slider's end to (1)'s start? (really, this is painless to do xD)
  23. 01:50:714 (6,7) - The 180° angle here feels VERY narrow, really... Perhaps try to create a triangle jump like this here? (you can play stacking (2) this way~)
  24. 01:52:355 (6) - Missing finish on slider's start here? o.o...
  25. 02:10:871 (4,5) - (optional) Here, you can apply manual stacking by moving (4) one grid right and down and (5) further one grid right and down for variation - I've seen a brilliant example of this manual stacking on this map, for example :3
  26. 02:17:785 (1) - New combo here? The guitar enters a new melody here (also adding a NC won't hurt at all~)
  27. 02:21:535 (1) - (optional) Add a slight curve to the left here, to comply your previous (5) and (10)'s slight curve?
  28. 02:23:293 (8) - Finish should be here instead on (1) - this is one reason why a new timing section on 00:38:293 required actually~
  29. 02:27:511 (9,10) - Not really sure... But I prefer to arrange like this (I like the angle from (10) to your next (1) xD)
  30. 02:36:300 (9) - Put the clap on slider's start to (8)'s end instead?
  31. 02:58:918 (10) - Please add clap as well here - it's still in a sequence with your previous vocals >_<
  32. 03:01:144 (1,1) - Start both 1/2 later - the strong beat you're trying to follow starts there, actually~
  33. 03:06:418 (11) - (optional) Stack to (6)'s end instead? Feels quite weird seeing (5) to (6)'s spacing is enormous while (10) to (11) isn't...
Taiko seems too insane orz, can't keep up with it ._. (btw as far as I know Taiko's SV should be 1.40 or 1.60... not sure what to do with your current 1.30 though ._.)

Again, my main concern is the timing sections. Good luck~
Topic Starter
Jenny

Niva wrote:

Hi Jenny :3
My promised mod, sorry for the delay ._.

[General]

-> First offset is definitely early... There should be a timing section on 00:06:428 (6428) as the offset (slightly) shifts there >_< - k
-> ...still about the timing, add new timing section on 00:38:293 to reset the metronome's tick - k
-> Use PreviewTime: 49307 for this song? (not very sure about this though) - current fits better imo, gotta ask people about that

[Combustion]

  1. 00:01:320 (3,4,5) - Not sure if arranging these three in an arc flows quite well here... I'd rather simply stack them (it plays better on high-BPM songs imo) - k
  2. 00:05:597 (5,7) - I can hear a fainting cymbal sound from the song here... Perhaps use soft-hitfinish on these two? - k (50%-soft on first, 60%-soft on 2nd)
  3. 00:05:949 (8) - Make it parallel with your 00:06:886 (3)? It tidies up the map and it won't hurt (: - k
  4. 00:07:824 (9) - Hmm, to be honest I don't really like the flow from (9) to (10) here... Perhaps try this instead? - seems reasoned, changed
  5. 00:13:918 (1) - Not really sure with the clap on slider's start here (there's nothing strong from the music here imo) - use only finish on slider's start instead? xD - that is to keep the clap-pattern which fits the music quiet well even though there is nothing as what you mentioned on this specific slider; I'll keep it for hitsounding purposes since I think it fits as how it is right now
  6. 00:19:074 (9,10,11,1) - (optional) imo it would fit the music more if you used the slider later, because you can make this kind of jump: - k
  7. 00:26:808 (3,4,5,6,7) - I highly recommend a sudden jump from (6) to (7), and (optional) I prefer something moving on (3,4,5) actually xD - 7 is quiet in the background since the guitar is fading out there again, which means I don't see a jump there reasoned since that'd feel like there was something hard and big in the music (nothing implied here), which isn't the case since it's switching to the background beat again; a jump from 5 to 6 felt reasoned though, added one there (also applied the movement-thing from 3-5)
    205,20,26808,1,0
    239,107,26925,1,0
    181,174,27043,1,0
    91,185,27160,2,0,B|79:257|47:345,1,134.999995976687
    194,384,27511,1,0
  8. 00:31:027 (6) - To fit the music more (especially guitar), remove the repeat and use two circles after this slider instead? :3 - as for me, the 3 hits of the repeat slider feel like they're belonging together and a slider-circle combo feels unfitting here (well that is for me), might ask some people about opinions but will likely keep it if there doesn't come a sudden change to my mind o.o
  9. 00:36:535 (1,2,3,4,5,6,7,8,9,10) - I like your idea here, but it definitely can be improved by using a gradual volume increase~ - lowered volume on first 2 hits to 50%, added 5% volume increase on following whitebeats
  10. 00:43:214 (6) - (optional) Put it more to the upper-right (~x:45 y:22) maybe? Currently the angle from (6) to (7) looks too narrow imo ._. - that's the upper left my dear, anyways, applied, now has 2.0x jumps and is more in the upper-left corner
  11. 00:44:269 (2) - Because this slider is standalone (not included in the following pattern) I suggest a slider shape like this: (looks good with (6)!) - that looks quite neat, applied
  12. 00:52:824 (8) - I don't know whether you'll like this or not... Perhaps put this in ~x:326 y:164 to give more power to the jump? >_< - created a triangle out of 7, 8 and 9's reverse arrow, increasing jump's power aswell, good point
  13. 00:57:628 (4,5) - (optional) Because of (6)'s shape, perhaps create a circular movement around here? Something like this: ((5) is stacked to (3)) - sounds like an idea, applied (even though used a slider which is more to the top and has a jump to it but it seems fitting to me)
  14. 01:02:316 (8,9) - Actually you can move these two more to the right to create a tilted square jump on (8,9,10,1)~ - made 7-10's distance consistent so the square shape there is way better now
  15. 01:16:378 (3) - (optional) Make it encircle (4)'s start here? Looks quite fancy (: - added a slight curve to fit the approach circle
  16. 01:17:785 (9,10) - Again here, because of the guitar's sound I recommend a sudden jump~ - seems fair, applied (1.7x snap)
  17. 01:24:464 (2) - Finish on slider's end? Previously you have a finish on your yellow (2) before the break... - k, also added more hitsounds in the following
  18. 01:29:152 (2,3) - Not sure if the (3) is required here... I'd delete it, and put (2) stacked to your next slider's start to get this part's soul xD - seems fine, applied
  19. 01:30:910 (1,2,3,4,5,6,7,8,9,10) - Same as before about the gradual volume increase (: - applied, increases on red ticks this time
  20. 01:41:925 (10) - Finish on slider's end - quite obvious orz ._. - maybe?
  21. 01:44:386 (6) - (optional) Put in ~x:227 y:255 and adjust your next (7)? idk why... For me (6,7)'s angle feels too narrow here >_< - done
  22. 01:50:246 (4) - To make it tidier, stack the slider's end to (1)'s start? (really, this is painless to do xD) - yup
  23. 01:50:714 (6,7) - The 180° angle here feels VERY narrow, really... Perhaps try to create a triangle jump like this here? (you can play stacking (2) this way~) - looks neat, applied
  24. 01:52:355 (6) - Missing finish on slider's start here? o.o... - seems like that, changed
  25. 02:10:871 (4,5) - (optional) Here, you can apply manual stacking by moving (4) one grid right and down and (5) further one grid right and down for variation - I've seen a brilliant example of this manual stacking on this map, for example :3 - doesn't seem like pain to do so I'll add that 'feature'
  26. 02:17:785 (1) - New combo here? The guitar enters a new melody here (also adding a NC won't hurt at all~) - yup
  27. 02:21:535 (1) - (optional) Add a slight curve to the left here, to comply your previous (5) and (10)'s slight curve? - yep
  28. 02:23:293 (8) - Finish should be here instead on (1) - this is one reason why a new timing section on 00:38:293 required actually~ - done
  29. 02:27:511 (9,10) - Not really sure... But I prefer to arrange like this (I like the angle from (10) to your next (1) xD) - aaaaaactually I don't see the point there o3o (mind clearing me up so I'll understand if you think it really gives an improvement)
  30. 02:36:300 (9) - Put the clap on slider's start to (8)'s end instead? - sounds good, changed~ (also, repositioned 9 a bit to make it fit 8's end more)
  31. 02:58:918 (10) - Please add clap as well here - it's still in a sequence with your previous vocals >_< - yup
  32. 03:01:144 (1,1) - Start both 1/2 later - the strong beat you're trying to follow starts there, actually~ - i see~
  33. 03:06:418 (11) - (optional) Stack to (6)'s end instead? Feels quite weird seeing (5) to (6)'s spacing is enormous while (10) to (11) isn't... - well now it is
Taiko seems too insane orz, can't keep up with it ._. (btw as far as I know Taiko's SV should be 1.40 or 1.60... not sure what to do with your current 1.30 though ._.) - as for the SV, 1.4 was too fast already and since I had some talk with taiko players and -modders we agreed on 1.3 with an 1.03x overall velocity will do fine (if there is someone disagreeing with that, speak up and if you can convice me, I might change it but as for now, nobody has a problem with it and everyone I talked to deemed it fitting as I did)

Again, my main concern is the timing sections. Good luck~

Thanks for your mod, Niva~<3
(...and sorry for me not checking my own thread for days *cough*)
Topic Starter
Jenny
*Resnapped notes in Taiko
  • ^edit: Also changed the SV to be more fitting without pooting the note-distance up (1.4x0.99 overall now)
Nyquill
The final product for combustion is not bad at all. It wouldn't be wrong to say that I had a lot of fun playing it.

Talked to Jenny about the taiko, she knows what to do.
DarkDunskin
After a quick lookover I can finally approve that the Taiko is playable.
I believe with a bit practice I could able to pass it. And If even I can manage to do that there should be plenty of other players as well.
There are no unrankable Patterns in it and the SV makes it readable now :D
Sure this Taiko is quite hard, probably one of the hardest submitted ones lol, but if
S.S.H. - Intersect Thunderbolt is still rankable you shouldn't get in trouble bubbling this for approval~

EDIT:

You see ^^

If you're still not convinced it would be possible to make that Taiko easier in using more straight Patterns in the stream part.
Such like kkddkkddkk / kkkkddddkkkkddddk / kdddkdddkdddk and so on.
Topic Starter
Jenny
Made streampart more comfortable, went through that with Tom94 - also added some more tags which might be of use.
  • Also, complied the common request of making the combo 1337 without adding unfitting beats~
Topic Starter
Jenny





*Noobita FC-ed this >99% over a month ago when the taiko was still buttrapingly uberhard and had even less rest-moments... but Noobita doesn't count, right?
shifon[0312]

Jenny wrote:






*Noobita FC-ed this >99% over a month ago when the taiko was still buttrapingly uberhard and had even less rest-moments... but Noobita doesn't count, right?
shifon[0312]
This map is very good^^ I think more good player can do FC. :)
Topic Starter
Jenny
oh you nihonjin you~
lepidopodus
...I'm not a good player like some guys stated above (cause they are one of the best.) but I also have somewhat decent Taiko playing skills. Unfortunatly this map is unplayable for me. Not unpassable, unplayable. I just couldn't play this properly.

Map itself has some value for being hard, but I don't think it is enough for being ranked. If it has great quality I might considered once more but I don't think this map is that good right now. (I don't mean quality of this map is too bad. I mean, greatness of this map isn't enough to overcome level of difficulty issue.)

Sorry for shifon. Since difficulty matters a lot players like shifon think this is interesting, but toward general high-leveled players to play this as ranked ones, hmm... can be controversial. Actually there was some talk about this map in #taiko and general opinoins was... negative.

Talked Jenny about this and currently map is under construction. Maybe she decided to evade the controversies by making the map easier than before, maybe she decided to breakthrough those controverseis, I'm not sure yet.
Topic Starter
Jenny
^ Much IRC-talk, simplified patterns, split up tripplets (got rid of many kdk which were pain for some players), further removed some big notes (partly replaced with up-volumed normal notes), further decreased note density & such - should be easier now (I got backups of old versions though, for the people who liked them).
Chewin
Hi Jenny, random mod for you here.

[General]
There is Inconsistency in PreviewTime. Set 49542 as preview time in the taiko diff.
In the taiko diff you must increase the HP drain rate by +1, it's unrankable with 3. As you can see from the rules:
Difficulty settings and song setup

Overall difficulty and HP drain rate should be between 4~7.
[Combustion]
00:05:832 (7) - 1 grid down would be better to keep consistency with 00:05:714 (6)
00:06:779 (2) - x:412 y:132 so you can create a blanket with 00:06:428 (1). It flows better.
00:32:316 There is a missed sound here. This could be confusing to play. Add a circle.
01:17:433 (7) - New combo?
01:28:918 (1,2) - I don't understand this. It's enough confusing comparing it with the vocal
01:50:246 (4) - Why overlap with 01:49:543 (1)? Some players will hate you for this when the map is played with hidden D:
02:15:793 (1) to 02:25:167 (14) - lol. 250+BPM streams in this way are to be considered like unrankable. When I tried to play it I failed here, there should be a reason, no? Plz remap this overmapped piece. Just crazy random streams here o.o'
Topic Starter
Jenny

Chewin wrote:

Hi Jenny, random mod for you here.

[General]
There is Inconsistency in PreviewTime. Set 49542 as preview time in the taiko diff. - k
In the taiko diff you must increase the HP drain rate by +1, it's unrankable with 3. As you can see from the rules:
Difficulty settings and song setup

Overall difficulty and HP drain rate should be between 4~7.
I talked to lepi on that, 3 is okay on this, considering the huge number of notes and the speed

[Combustion]
00:05:832 (7) - 1 grid down would be better to keep consistency with 00:05:714 (6) - k
00:06:779 (2) - x:412 y:132 so you can create a blanket with 00:06:428 (1). It flows better. - k
00:32:316 There is a missed sound here. This could be confusing to play. Add a circle. - k
01:17:433 (7) - New combo? - k
01:28:918 (1,2) - I don't understand this. It's enough confusing comparing it with the vocal - that is mapped on the strong guitar sounds, fits imo
01:50:246 (4) - Why overlap with 01:49:543 (1)? Some players will hate you for this when the map is played with hidden D: - I changed it a bit to not let it get overlapped by a hitburst that nobody uses anyways, adjusted the pattern
02:15:793 (1) to 02:25:167 (14) - lol. 250+BPM streams in this way are to be considered like unrankable. When I tried to play it I failed here, there should be a reason, no? Plz remap this overmapped piece. Just crazy random streams here o.o' - that is actually neither random nor unrankable nor overmapped, that is exactly what the song turns into - 256bpm guitar solo streams; it's a huge climax in the song, yes, but there's no fitting alternative solution for that, even kicksliders would fuck the spirit in this up; won't delete any stream here.

Thanks for mod~
Topic Starter
Jenny
Rearrangement diff is submitted for the purpose of gathering feedback on it, planning to 'replace' Combustion (even though that is just the same diff with some changes but who cares)
Jordan
Just saying, this map is meant to be placed with BG on - I will disrespect anyone who deletes it, at least partly.

wat

ok
Topic Starter
Jenny

Jordan wrote:

Just saying, this map is meant to be placed with BG on - I will disrespect anyone who deletes it, at least partly.

wat

ok
best typo for long of mine o.o
happy30
IIRC mod: few rhythms and some spacing improved. rearrangement version became new combustion
SPOILER
22:44 Jenny: : I need you to decide
22:44 happy30: : hmm?
22:44 *Jenny is listening to (SAVE THE QUEEN - EX-Termination)[http://osu.ppy.sh/s/50181]
22:44 Jenny: : keep rearranged version
22:44 Jenny: : or 'old'
22:45 happy30: : 00:29:972 (1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6) -
22:46 happy30: : follow the guitar here at every 3rd white :U
22:46 happy30: : sounds and feels better
22:46 Jenny: : how meaning?
22:47 happy30: : 00:31:378 - have a note click/press here
22:47 happy30: : (start of slider or single note)
22:47 happy30: : 00:32:316 - and here
22:47 Jenny: : if slider, 1/1?
22:47 happy30: : following this guitar
22:48 happy30: : maybe
22:49 happy30: : similar to this 00:34:074 (9,10) -
22:53 Jenny: : doone
22:54 happy30: : ok cool
22:54 happy30: : rearrangement looks good
22:54 happy30: : they are similar though
22:54 Jenny: : so i'll replace old combustion with that
22:54 Jenny: : how would they not be similar
22:54 Jenny: : rearrangement is a rearrangement of combustion because it lacked flow at points
22:54 Jenny: : /o/
22:55 Jenny: : had much talk with lepi about the taiko today o.o
22:56 Jenny: : further stuffs?
22:57 happy30: : i shall not comment on those streams near the end :U
22:57 Jenny: : guitar solo :x
22:57 Jenny: : i'm willing to apply changes
22:57 Jenny: : though just putting kicksliders feels unfitting
22:59 happy30: : 00:05:949 (8) -
22:59 happy30: : that part is confusing there
22:59 Jenny: : mh... distance is too wide
22:59 Jenny: : as for the sound
22:59 happy30: : the spacing just here yeah
23:00 Jenny: : 1.0x snap seems better
23:00 Jenny: : http://osu.ppy.sh/ss/387637
23:01 Jenny: : ^yes?
23:02 happy30: : hmm better
23:02 happy30: : i still dont like 2-3-4-5
23:02 happy30: : lol
23:02 happy30: : i mean
23:03 happy30: : 4-5-6-7
23:03 Jenny: : mh...
23:03 Jenny: : how come?
23:04 Jenny: : better asking, any suggestion?
23:07 happy30: : no overlap
23:07 happy30: : would be my suggestion
23:07 happy30: : but
23:07 happy30: : meh
23:10 Jenny: : mh...
23:10 Jenny: : *thinking
23:19 Jenny: : *updated
23:32 *Jenny poke
23:34 happy30: : 00:35:011 (3) -
23:34 happy30: : 00:35:011 (3) -
23:34 Jenny: : hai
23:34 Jenny: : hai
23:34 Jenny: : ?
23:34 happy30: : 00:32:316 -
23:34 happy30: : 00:32:316 -
23:34 happy30: : just these
23:34 happy30: : just these
23:35 Jenny: : oh
23:38 Jenny: : fixed
23:38 Jenny: : *currently in taiko-recheck with kokatsu
Kokatsu
Did some IRC-Stuff on the Taiko again.

Still badass-stuff but much cleaner. D:

WE NEED YOU, NOOBITA!

Chatlog
23:19 Kokatsu: : ßsou
23:19 Kokatsu: : irc check on ex-termination=
23:19 Kokatsu: : ?
23:19 *Jenny is listening to (SAVE THE QUEEN - EX-Termination)[http://osu.ppy.sh/s/50181]
23:19 Jenny: : hai
23:20 Kokatsu: : uh, warum neues update?
23:20 Jenny: : previewtime war verrutscht
23:20 Kokatsu: : ah
23:20 Kokatsu: : und hp+1, gerade gelesen :D
23:20 Jenny: : nö hp+1 hab ich nich gemacht
23:20 Kokatsu: : musst du aber q__q
23:20 Jenny: : die map fickt schon hart genug und lepi findet 3 hier ok
23:21 Kokatsu: : dann mach od-1
23:21 Kokatsu: : also 4;4
23:21 Kokatsu: : das wäre n kompromiss
23:21 Kokatsu: : ok?
23:21 Jenny: : wat
23:21 Jenny: : nein die OD darf nich unter 5 o.o
23:21 Kokatsu: : doch klar
23:21 Jenny: : bei mir nicht.
23:21 Kokatsu: : od und hp zwischen 4 und 7
23:21 Kokatsu: : <__<
23:21 Kokatsu: : jenny
23:22 Kokatsu: : 256 bpm mit od 4
23:22 Kokatsu: : wird schon nicht wehtun
23:22 Kokatsu: : nur du kannst die hp nicht so lassen
23:22 Jenny: : du weißt dass OD auch die zeit die du nach nem miss hast bis zum nächsten hit versaut?
23:22 Kokatsu: : dann mach 4;5
23:22 Jenny: : weil der miss dann erst später gezählt wird
23:22 Kokatsu: : ja, ich weiß
23:22 Kokatsu: : aber auf jeden hp+1
23:22 Jenny: : das is jetz auch nich worauf's ankommt o.o
23:22 Jenny: : ja mit drain 4 hab ich kein problem
23:23 Kokatsu: : ok
23:23 Kokatsu: : was is das fürn leadin?
23:23 Kokatsu: : 1200?
23:23 Jenny: : ich hab's ja erst runtergemacht weil die leute den scheiss so hart zu passen fanden
23:23 Jenny: : 1250
23:23 Kokatsu: : okay
23:23 Kokatsu: : y not 1500?
23:23 Jenny: : wenn ich mich recht entsinne
23:23 Jenny: : weil 1250 hipster is und vollkommen ausreicht o3o
23:23 Kokatsu: : xD
23:23 Kokatsu: : okay xD
23:23 Jenny: : das spart ne viertelsekunde
23:23 Jenny: : das is wichtig
23:23 Jenny: : sonst werden die leute gelangweilt
23:24 Jenny: : und verpennen den start
23:24 Jenny: : hochpsychologische analytik
23:24 Kokatsu: : 00:10:178 (9,10,11,12,13,14,15,16,17,18,19,20,21) -
23:24 Kokatsu: : bisschen viel kat?
23:25 Kokatsu: : gott, warum nc'st du nicht wenn du von don auf kat wechselst xD
23:25 Kokatsu: : ich würde da beim selben rhytmus wie vorher bleiben
23:26 Kokatsu: : einfach, um die kat's rauszudichten
23:26 Jenny: : selber rhytmus?
23:26 Kokatsu: : 00:08:303 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6) -
23:26 Kokatsu: : wie das
23:26 Kokatsu: : das ist ja die selbe musik
23:27 Jenny: : hab 2 kats zu dons gemacht
23:27 Kokatsu: : danke :D
23:28 Kokatsu: : 00:27:042 (10,11,12,13) -
23:28 Jenny: : 00:15:334 (13) - don
23:28 Kokatsu: : du hast da atm k K K D
23:28 Kokatsu: : an sich nichts schlimmes, nur das erste K nach dem k vorher auf 256 zu kriegen is schwer
23:28 Kokatsu: : lieber d K K D?
23:29 Jenny: : aber es hat diese geile aufwallende wirkung o3o
23:29 Jenny: : 00:41:983 (41) - del
23:29 Kokatsu: : ist ja nur ein vorschlag
23:30 Kokatsu: : 00:42:862 (51,52,53,54,55) -
23:30 Kokatsu: : sicher, dass man das kriegen kann?
23:30 Kokatsu: : lieber ddkkd oder kkddk?
23:30 Jenny: : kkddk
23:30 Kokatsu: : :3
23:31 Kokatsu: : 00:48:838 - warum is die note weg?
23:31 Kokatsu: : ach, red tick davor, sorry
23:31 Jenny: : weil da nix mehr is außer dem hall vonner gitarre und dem vocal-ausklingen
23:31 Kokatsu: : ich fand das K K da gut^^ aber ok
23:32 Kokatsu: : 00:56:924 (70,71) - wieder k K
23:32 Kokatsu: : aber ich denke, da kann man es schlecht weglassen :x
23:32 Jenny: : gefällt mir da so o.o
23:33 Kokatsu: : 00:57:745 (77) -
23:33 Kokatsu: : don?
23:33 Jenny: : yup
23:34 Jenny: : was meinst du soll ich zwischendrin vlt. paar einzelbeats rausheben mit +15-20% volume? :x
23:34 Kokatsu: : nein
23:34 Kokatsu: : das irritiert zusehr
23:34 Kokatsu: : mich regt das schon auf, wenn zwischendurch softparts sind
23:35 Kokatsu: : 01:16:729 (109,110) -
23:35 Kokatsu: : uhm
23:35 Kokatsu: : 110 del?
23:36 Kokatsu: : 01:20:479 (121) - don
23:37 Kokatsu: : 01:27:627 (168) -
23:37 Kokatsu: : 01:28:565 (176) -
23:37 Kokatsu: : ungünstig :x
23:37 Kokatsu: : 01:31:729 (204) - entweder k oder D
23:38 Kokatsu: : 01:58:917 (12,18) - D
23:38 Kokatsu: : 02:01:729 (31) - D
23:38 Kokatsu: : 02:08:292 (83,89) - D
23:39 Kokatsu: : 02:17:549 (63,64,65,66,67,68,69,70,71,72) - nach dem langen ddkkddkk...-stream ist es ungünstig, sowas zu
23:39 Kokatsu: : machen
23:40 Kokatsu: : lass entweder die 63 weg oder mach den stream simpler
23:40 Jenny: : welchen? den danach?
23:40 Kokatsu: : jo
23:40 Jenny: : 02:18:194 (X) - weg
23:40 Kokatsu: : den stream der danach kommt musst du auch noch simpler machen xD
23:40 Jenny: : aber der passt so richtig geil ;_;
23:41 Jenny: : DER IS SO GUT ;_;
23:41 Kokatsu: : 02:20:420 (98) - wie soll man das kriegen?
23:41 Kokatsu: : mach den wenigstens d
23:41 Jenny: : aba aba
23:41 Kokatsu: : ?
23:42 Jenny: : das passt so gut ;_;
23:42 Jenny: : dieser streeeeeeeeam
23:42 Kokatsu: : tut mir leid, aber der ist sonst echt zu hardcore
23:42 Jenny: : er is so absolut mörderisch und ich würd ihn einfacher machen aber das passt so viel zu gut ;_;
23:42 Kokatsu: : komm, ich hab sonst nichts an dem stream zu meckern
23:42 Kokatsu: : da kannst du doch die eine note don machen
23:44 Kokatsu: : 02:23:057 (138,139,140) - die klingen irgendwie falsch platziert
23:44 Kokatsu: : setz die alle mal einen tick früher
23:45 Jenny: : einfach ne note raufgesetzt
23:45 Jenny: : huea
23:45 Kokatsu: : 02:39:698 (14,15,16,17,18) - wieder kkddk?
23:45 Jenny: : diesmal nicht
23:45 Jenny: : o3o
23:45 Kokatsu: : :<
23:46 Jenny: : btw. versteh ich nich was an kdk schwer is
23:46 Kokatsu: : wenn du dddddd spammst ist es einfacher als dkdkdkdk zu spammen
23:46 Kokatsu: : und einfacher zu lesen imo
23:47 Kokatsu: : 03:04:659 - lol, warum kiai?
23:47 Kokatsu: : das irritiert ja mal vol
23:47 Kokatsu: : *voll
23:47 Jenny: : weil das da nochmal ganz fett kommt ;_;
23:48 Kokatsu: : ne
23:48 Kokatsu: : die musik is nicht lauter
23:48 Kokatsu: : und da is kein chorus
23:48 Jenny: : du bis doof
23:48 Kokatsu: : und kein besonderer part (ausser das letzte bisschen song)
23:48 Kokatsu: : mach das bitte weg :x
23:48 Jenny: : nö
23:48 Jenny: : :<
23:48 Kokatsu: : q__q
23:48 Kokatsu: : und wenn ich ganz lieb bitte-bitte sage?
23:49 Jenny: : nö
23:49 Jenny: : auch nich wenn du updatest
23:49 Kokatsu: : komm schon
23:49 Jenny: : und weil du so lieb bist hab ich auch noch die urversion
23:49 Kokatsu: : ich hab die auch noch xD
23:49 Jenny: : http://www.mediafire.com/?uq61f1jqmmlp3iy
23:49 Jenny: : Taiko Muzukashii?
23:49 Kokatsu: : lol
23:49 Kokatsu: : ne
23:49 Kokatsu: : xD
23:49 Jenny: : die hat Rokodo gekillt
23:49 Jenny: : 6x
23:49 Jenny: : in folge
23:49 Jenny: : :<
23:50 Kokatsu: : also hast du das kiai weggemachtß
23:50 Kokatsu: : ?
23:50 Jenny: : ...dann hat er sie gepasst
23:50 Jenny: : nö, guck nich nach, die bleibt da
23:50 Jenny: : voll undso
23:50 Jenny: : und jetz post was

Good luck again~

Btw, forgott to shoot star for epic awesome song and OP diffs. <3
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