forum

Pendulum - Crush

posted
Total Posts
77
show more
Topic Starter
Wakia_old

NewRulerNA wrote:

hi

[General]
「BG.jpg」の容量が画像の大きさに対して非常に大きいです
私にはこれは問題であるように思えます
容量的には200kb、この620kbの容量は1024*768の画像サイズのものとしても大きいです 修正しました。

sourceの「Crush」は私には要らないように思えます
あまり作品に関して詳しくないのでもし間違った指摘ならば弄らないでください 修正しました。


[Easy]
SliderMultiplierが1.00000000596047となっています、1.0に修正してください
ですがUnrankalbeではありません、修正を拒否しても構いません 修正しました。
なぜEasyとNormalでSlider Velocityが同じなのでしょうか?
私にはどちらかのSVを変更し、より差別化をしたほうが良いように思えます 修正しました。

00:27:566 (1) - Easyとしてはスライダー速度が早く、この直角に曲がるスライダーは初心者に対して十分な難易度を持っているように思えます 少し形を変えました。

00:33:083 (1,2) - なぜ00:32:393 (4,1) と違い(2)の位置がスライダーエンドの真上ではないのでしょうか 少し形を変えました。
00:35:842 (1,2) - ^ 少し形を変えました。

00:44:117 (1,2,3) - 00:41:359 (1,2) の流れに合わせて3回ターン+1サークルにするべきです
この中途半端な変化は初心者を混乱させてしまうかも知れません 少し形を変えました。
00:46:876 (1) - ^ 少し形を変えました。

01:36:531 (1,2) - (1) のヒットバーストで(2)の2回目のターンが僅かな時間ですが隠れてしまいます
Unrankにはなりませんが、これは初心者に対して良くない配置だと思えます 少し形を変えました。


[Normal]
SliderMultiplierが1.00000000596047となっています、1.0に修正してください
ですがUnrankalbeではありません、修正を拒否しても構いません 修正しました。

前半スピナーを多く使いすぎです
プレイヤーを一気に疲労させてしまう用に思えます 少し形を変えました。

00:14:117 (1) - スピナー直後に置く配置はNormalではまだ難易度が高いように思えます 少し形を変えました。
00:19:290 (1) - ^ 少し形を変えました。

00:20:324 (5) - 00:20:669 (6) - 00:21:704 (8) - これらにclapがついていないのには理由が? 修正しました。

00:25:152 (1) - 00:14:117 (1)と同じ 少し形を変えました。
00:30:669 (1) - ^ 少し形を変えました。

00:46:876 (1,2,3) - 00:47:566 (4) - どちらかの傾きに合わせる 修正しました。

01:22:738 (6) - add nc 修正しました。

01:29:980 (4,5,1) - それぞれの距離をgrid levelを4にして少し距離を開ける
触れていて見た目が悪いように思えました 修正しました。

01:36:876 (7) - ここにきて初めての1/2スライダー3回ターンは初心者が予期しない音取りのように思えます
次のサークルのアプローチサークルを見てプレイする必要性が少し出てきて、初心者には難易度が高いです 修正しました。

01:41:014 (5,6) - grid levelを上げて少し間を開ける 修正しました。


[Hard]
SliderMultiplierが1.60000000596047となっています、1.6に修正してください
ですがUnrankalbeではありません、修正を拒否しても構いません 修正しました。

00:14:117 (1) - Hardですが私にはもう少し中央に寄せる配置にするのが良いように思えました 修正しました。

00:21:014 (2,3,4,5,6,7,8,9) -

こんな音取りにしてみてはどうでしょう? 僕とは違う感じのリズムで新鮮だったので、使わせていただきました。

00:25:152 (1) - 00:14:117 (1)と同じ 修正しました。
00:30:669 (1) - ^ 修正しました。
00:40:324 (1) - ^ 修正しました。
00:40:324 (1,5) - ここにclapを入れない理由は? 修正しました。

00:43:083 (1) - 00:14:117 (1)と同じ 修正しました。

00:52:393 (1,4,7,9) - c00:40:324 (1,5)と同じ 修正しました。

01:24:980 - ここにnoteを置くor01:25:152 (10) をスタックさせない
スタックとヒットバーストでかなり見難く分かりにくい配置でした 少し形を変えました。

01:25:497 (1,2,3,4,5,6,7,8,1) - Hardとするにはこのジグザグに動くサークルは難易度が高いように思えました 少し形を変えました。

01:28:428 (2) - 01:27:566 (5)のヒットバーストでスライダーのリバースアローが隠れてしまいUnrankableです 少し形を変えました。

01:32:911 (8) - HPバーに触れています 修正しました。

01:34:117 (2) - 01:33:255 (10,11,12) このあたりのヒットバーストで隠れてしまいプレイに大きな影響を与えています 少し形を変えました。


[Insane]
SliderMultiplierが2.00000000596047となっています、2.0に修正してください
ですがUnrankalbeではありません、修正を拒否しても構いません 修正しました。

00:34:376 (10,11) - ちょっとここだけDSが違うので修正で 修正しました。

00:36:876 (7) - これだけターン数が違うのは不自然で、ここだけ浮いているように思えました 修正しました。


gl
Topic Starter
Wakia_old

phaZ wrote:

[Hard]

General:
Set the Approach Rate to 8 ok

[Insane]

General:
S:C1 45% should be better ok
Set the Approach Rate to 9 ok
Set the Grid Level to "Tiny Grid" (some notes are not placed in "Small Grid" :P) Not agree


Intro:
Delete your intro
here is an idea how u could map the intro:
00:08:255 (1) - slider: startingpoint: x=112, y=56; sliderpoint: x=96, y=136; end: x=152, y=160 Probably ok
00:08:600 (2) - slider: startingpoint: x=240, y=160; end: x=344, y=160 -- whistle at first Slider-Circle Probably ok
00:08:600 - S:C1 40% ok
00:08:773 - S:C1 45% ok
00:08:945 (3) - slider with a reverse: startingpoint: x=408, y=304; end: x=322, y=254 -- whistle at the third Slider-Circle Probably ok
00:09:290 - S:C1 40% ok
00:09:462 (4) - slider: startingpoint: x=504, y=200; sliderpoint: x=504, y=144; end: x=456, y=96 -- whistle at the second Slider-Circle Probably ok
00:09:462 - S:C1 45% ok
00:09:635 - S:C1 40% ok
00:09:721 (5) - circle x=456, y=96 Probably ok
00:09:807 (6) - circle x=440, y=88 Probably ok
00:09:980 (7) - circle x=336, y=56 Probably ok
00:10:066 (8) - circle x=320, y=56 Probably ok
00:10:152 (9) - circle x=304, y=64 Probably ok
00:10:324 (New Combo,1) - circle x=276, y=180 Probably ok
00:10:411 (2) - circle x=284, y=192 Probably ok
00:10:497 (3) - circle x=288, y=208 Probably ok
00:10:669 (4) - circle x=304, y=312 Probably ok
00:10:755 (5) - circle x=304, y=328 Probably ok
00:10:842 (6) - circle x=300, y=344 Probably ok

Notes:
00:27:221 (6,7,8) - place a circle instead, place at same point like (6)place a circle instead, place at same point like (6)Probably ok
00:36:876 (7) - this doesn't make sense :P, replace that ok
00:37:738 (1) - move it to x=216, y=352 A few was changed.
00:37:738 (2) - move it to x=216, y=232 A few was changed.
00:38:255 (3,4,5) - replace them to this circle: x=320, y=293 A few was changed.
00:38:428 - spinner should start earlier A few was changed.
00:39:980 - end of spinner (like before) A few was changed.
00:49:117 (9) - place at x=320, y=320 Not agree
00:49:204 (10) - delete Not agree
00:49:290 - place at x=248, y=232 Not agree
00:49:376 - place at x=240, y=208 Not agree
00:49:462 - place at x=248, y=184 Not agree
00:55:066 - sounds better, if spinner ends there (my opinion) Not agree
01:13:773 (4) - move to x=440, y=180 Probably ok
01:13:945 (5) - move to x=320, y=76 Probably ok
01:14:117 (6) - move to x=168, y=128 Probably ok
01:19:635 to 01:20:324 - remove all notes Not agree
01:19:635 (13) - circle x=288, y=80 Not agree
01:19:721 (14) - circle x=304, y=104 Not agree
01:19:807 (15) - circle x=320, y=128 Not agree
01:19:980 (New Combo,1) - circle x=424, y=64 Not agree
01:20:152 (2) - circle x=440, y=192 Not agree
01:20:324 (3) - circle x=392, y=304 Not agree
01:20:497 (4) - remove Reverse A few was changed.
01:20:842 to 01:21:014 (5) - slider: startingpoint: x=264, y=224; sliderpoint: x=232, y=176; end: x=167, y=190 Not agree
01:21:014 (6) - remove circle ->> i snapped some circles and swapped some elements (from 01:19:635 to 01:21:014), because its more logic then Not agree
01:48:163 (2) - move to x=288, y=64 Not agree
01:48:083 (3) - move to x=256, y=56 Not agree
01:48:169 (4) - move to x=224, y=64 Not agree
01:48:255 (5) - move to x=194, y=74 Not agree
01:48:428 (6) - move to x=160, y=192 Not agree
01:48:600 to 01:48:945 mirror the stream from 01:47:911 to 01:48:255 Not agree

Hitsounding:
00:15:411 (2) - S:C1 45% (Kiai), whistle Not agree
00:15:497 (3) - S 65% (Kiai) ok
00:15:669 (1) - N:C1 65% (Kiai) ok
00:15:755 (1) - N:C1 45% (Kiai) ok
00:15:842 (1) - N:C1 65% (Kiai) ok
00:20:152 (3) and 00:21:359 (6) - remove the slidertick-claps (delete the "soft-slidertick2.wav", you dont need anymore) ok
00:20:324 (3) - add whistle Not agree
00:21:014 (5) - add whistle Not agree
00:23:773 (3) - remove whistle (has to be, because the whistle wouldnt be same placed like first time of the theme) ok
00:26:445 (2) - S:C1 45% (Kiai), whistle Not agree
00:26:531 (3) - S 65% (Kiai) ok
00:26:704 (4) - N:C1 65% (Kiai) ok
00:26:790 (4) - N:C1 45% (Kiai) ok
00:26:876 (4) - N:C1 65% (Kiai) ok
00:52:997 - S:C1 55% ok
00:53:945 - S:C1 40% ok
01:05:152 - S:C1 70% ok
01:28:945 (3) - remove whistle Not agree
01:29:462 (7) - add whistle Not agree
01:29:548 (7) - NC:2 55% (Kiai) ok
01:29:635 (7) - remove whistle Not agree
01:29:807 (8) - NC:2 80% (Kiai), add whistle Not agree
01:29:893 (8) - NC:2 55% (Kiai) ok
01:29:980 (8) - remove whistle Not agree
01:30:324 (10) - remove whistle Not agree
01:30:497 (11) - add whistle Not agree
01:30:842 (1) - add whistle on first Slider-Circle Not agree
01:34:462 (3) - remove whistle (u dont have to, in my opinium it sounds better without) Not agree
01:34:980 (4) - add whistle (->supports the synthesizer's rythm) Not agree
01:35:152 (5) - remove whistle (->supports the synthesizer's rythm) Not agree
01:35:497 (6) - add whistle at first Slider-Circle (->supports the synthesizer's rythm) Not agree
01:40:497 (8) - add whistle at first Slider-Circle (->supports the synthesizer's rythm) Not agree
01:40:669 (8) - remove whistle Not agree
01:41:531 (11) - add whistle at first Slider-Circle and on whole Slidertrack (->supports the synthesizer's rythm) Not agree
01:47:911 (1) - add clap at the second Slider-Circle Not agree
01:48:255 (5) - add whistle Not agree
01:48:600 (7) - add clap Not agree
01:49:117 (12) - add whistle Not agree
01:49:290 (1) - add clap Not agree
01:49:635 (5) - add whistle Not agree

- Sorry for my bad english :D
Although the place of NotAgree also had the corrected part, how to take your rhythm was not found at all.
Mercurial
Don't let die this, or I'll kill you.
Kei
Why you didn't moved this map to Pending? o.o It is not finished yet? Modders usually don't look at the Work In Progress/Help forum. If you move this map to Pending, it might get more attention and mods.

btw, I love this song. If you're sure that you'll not let it die like Mercurial said, I would be glad to map an Insane diff (only if you want, obviously).
fusya
こんにちは :) mod reqからです
的外れな事を指摘・提案してるかもなのでその場合はスルーしてください

[Easy]
配置・スライダー共にカクカク過ぎかもです 他の難易度と少し雰囲気が違うように感じました

[Normal]
01:22:221 () - add circle?

[Hard]
ARを-2くらいしてもいいかも?
00:21:617 (7) - remove clap?
01:22:738 (1) - remove NC?

[Insane]
hitsoundの音が小さくてわかりづらいかもです 全体的にもう少しあげてみては?
110152 9980 10066 10324の緑線は必要?
HP Drain rateを+1してもいいかも?
ojisannyu
hi :)
No Kudosu plz ;)
[General]

Kiai Timeが全難易度で統一されていないようです。特別な理由がなければ全ての難易度で揃えてください

Insaneの1つ目のKiai Timeの終わりの時間のみが00:26:790 - になっています。他の難易度同様に00:33:083 - に合わせるほうがいいと思います。

good luck :D
Topic Starter
Wakia_old

fusya_vant wrote:

こんにちは :) mod reqからです
的外れな事を指摘・提案してるかもなのでその場合はスルーしてください

[Easy]
配置・スライダー共にカクカク過ぎかもです 他の難易度と少し雰囲気が違うように感じました こちらのほうが初心者に見やすいかと思い、こうしました。

[Normal]
01:22:221 () - add circle? 修正しました。

[Hard]
ARを-2くらいしてもいいかも? 少しサークルの見える量が多くなってしまう気がしたので、-1にしました。
00:21:617 (7) - remove clap? 修正しました。
01:22:738 (1) - remove NC? 修正しました。

[Insane]
hitsoundの音が小さくてわかりづらいかもです 全体的にもう少しあげてみては? 修正しました。
110152 9980 10066 10324の緑線は必要? 修正しました。
HP Drain rateを+1してもいいかも? 修正しました。
Moddingありがとうございます!頑張ります!
Topic Starter
Wakia_old

ojisannyu wrote:

hi :)
No Kudosu plz ;)
[General]

Kiai Timeが全難易度で統一されていないようです。特別な理由がなければ全ての難易度で揃えてください

Insaneの1つ目のKiai Timeの終わりの時間のみが00:26:790 - になっています。他の難易度同様に00:33:083 - に合わせるほうがいいと思います。 修正しました。

good luck :D
正直間抜けでしたね…w
今回はNoKudosuということでしたが、次Moddingしてくださる機会があれば何があろうとKudosu撃たせてもらいます!
ご指摘ありがとうございます!
Natsu
General:

SPOILER
You got alot of problem with distance in easy and normal you shoul fix it


Easy:

SPOILER
you are using 0.5 spacing you should use 1.0 cuz check the image hit 300 cover the next circles that is worng imo:



00:21:014 (3,4,5,1) - look bad in easy
check u did it in this way with 0.5:



check how it look with 1.0 more clean and redeable for new players:



00:22:048 remove clap in the tail of slider and add a whistle since is more consistent with the whistle in the head

00:27:566 ^

00:38:600 remove clap in the tail and add it in the repeat

01:28:255 remove whistle and add finish kiai start in this point so i think start it with more strong should be better

consider use 1.0 distance snap


Normal:


SPOILER
00:16:531 (1,2) - inconsistency in distance

00:16:531 (1,2,3,4) - You can do this better check this way look clean and symmetric:



01:46:531 (4,5,6) - ^

00:27:221 (4,1,2,3,4,5) - distance problems be sure to use same distance plz
00:47:048 remove this circle plz so confuse for this lvl remember you are mapping for ne players here make the enjoy the game
01:22:221 ^
01:26:531 (2,3,4,5,1) - remap this part make it more readable


well i stop here for now you can pm for recheck when you fix the spacing
Topic Starter
Wakia_old

Natsu wrote:

General:

SPOILER
You got alot of problem with distance in easy and normal you shoul fix it


Easy:

SPOILER
you are using 0.5 spacing you should use 1.0 cuz check the image hit 300 cover the next circles that is worng imo:



00:21:014 (3,4,5,1) - look bad in easy
check u did it in this way with 0.5:



check how it look with 1.0 more clean and redeable for new players:



00:22:048 remove clap in the tail of slider and add a whistle since is more consistent with the whistle in the head

00:27:566 ^

00:38:600 remove clap in the tail and add it in the repeat

01:28:255 remove whistle and add finish kiai start in this point so i think start it with more strong should be better

consider use 1.0 distance snap


Normal:


SPOILER
00:16:531 (1,2) - inconsistency in distance

00:16:531 (1,2,3,4) - You can do this better check this way look clean and symmetric:



01:46:531 (4,5,6) - ^

00:27:221 (4,1,2,3,4,5) - distance problems be sure to use same distance plz
00:47:048 remove this circle plz so confuse for this lvl remember you are mapping for ne players here make the enjoy the game
01:22:221 ^
01:26:531 (2,3,4,5,1) - remap this part make it more readable


well i stop here for now you can pm for recheck when you fix the spacing
Because the default skin of the game has changed, the map I was also various changes.
Panino103
I'm here because I like the song, so enjoy my mod! :D

[Hard]

_ 00:38:600 (1,5) - Maybe it's better if you do like this:
_ 00:42:048 (3,1) - Add a circle between the two on the red (or 1/2)
_ 00:49:462 (10,1) - Maybe it's better if you do like this:
_ 01:14:117 (9,10,11) - Why is there a triplet? The song's not these notes.

[Insane]

_ 00:26:359 (6,7,8,9,10,11,12,13) - Why are there triplets? The song's not these notes.
_ 00:37:048 (5) - ^
_ 00:44:204 (1,2) - ^
_ 00:45:411 (6) - ^

|_______________________________________________________________________|

Good luck!~
Topic Starter
Wakia_old

Panino103 wrote:

I'm here because I like the song, so enjoy my mod! :D

[Hard]

_ 00:38:600 (1,5) - Maybe it's better if you do like this: ok
_ 00:42:048 (3,1) - Add a circle between the two on the red (or 1/2) ok
_ 00:49:462 (10,1) - Maybe it's better if you do like this: ^
_ 01:14:117 (9,10,11) - Why is there a triplet? The song's not these notes. ok

[Insane]

_ 00:26:359 (6,7,8,9,10,11,12,13) - Why are there triplets? The song's not these notes. ok
_ 00:37:048 (5) - ^ ^
_ 00:44:204 (1,2) - ^ ^
_ 00:45:411 (6) - ^ ^

|_______________________________________________________________________|

Good luck!~
Thank you for modding and playing!
I'll do my best so that the MAP is better than now!
Akareh
Hi! M4M!

General

Hitsounds seem to be placed randomly, but I'm not good with them, so I can't help.

Easy
00:21:704 (4) - This should be symmetrical with 00:19:635 (1) . Place it at x:104 y:192. Remember to space 00:22:048 (1) later!
00:22:048 (1) - I don't recommend you to use reverse sliders on easy, they can be confusing to new players.
00:31:704 (3) - Move this to x:232 y:336
00:38:600 (4) - You can't use this on Easy, sorry, It's too confusing for new players. Delete 5 and do this http://puu.sh/4dRIw.jpg
00:41:359 (1) - The rhythm is pretty weird here, try this http://puu.sh/4dROm.jpg
00:44:117 (1) - I don't recommend you to use reverse sliders on easy, they can be confusing to new players.
00:46:876 (1) - ^
00:49:635 (1) - ^
00:52:393 (1) - ^
01:28:255 (1) - This kiai time ends at 01:28:945 (2) . It should end at 01:50:324 .

Normal

00:16:186 (4) - Move this to x:384 y:256
00:18:255 (5) - This overlaps with 00:16:876 (2) you SHOULD avoid that, specially on easy and normal.
00:20:324 (2) - Move to x:400 y:264
00:21:014 (3) - Move to x:208 y:320
00:26:531 (3) - Move one grid up.
00:29:290 (5) - Overlap again, avoid that.
00:53:773 (6) - Move last slider point two grids up.
01:34:462 (2) - Move one grid down.

Hard

00:15:842 (2) - Move one grid left
00:26:704 (3) - One grid up.
00:44:635 (2) - Move one grid left, one grid down. Move the middle slider point one grid down.
00:54:117 (7) - Use grid level 4 ( View > Grid Level 4) and move this one grid up.
01:08:255 (8) - Move to x:272 y:184

Insane

I can't play this, it's too fast for me. I would lower the Drain rate and Overall Difficulty by one, though.

00:18:773 - Add a note here.
00:45:152 (1) - NC?
01:19:980 (1) - ^
01:23:945 (1) - ^
01:29:462 (1) - ^
01:32:393 (1) - ^
01:35:497 (1) - ^
01:40:497 (1) - ^
01:43:428 (1) - ^
01:46:531 (1) - ^
01:48:600 (7) - NC
01:48:945 (1) - Delete NC
01:49:290 (3) - NC


That's all I could find, Good luck! :)
Topic Starter
Wakia_old

Akareh wrote:

Hi! M4M!

General

Hitsounds seem to be placed randomly, but I'm not good with them, so I can't help.
Hitsound is 1 time only or 2 time and 4 time.
It is in accordance with the 4 time.

Easy
00:21:704 (4) - This should be symmetrical with 00:19:635 (1) . Place it at x:104 y:192. Remember to space 00:22:048 (1) later! ok
00:22:048 (1) - I don't recommend you to use reverse sliders on easy, they can be confusing to new players. I like this silder and rhythm,sorry.
00:31:704 (3) - Move this to x:232 y:336 ok
00:38:600 (4) - You can't use this on Easy, sorry, It's too confusing for new players. Delete 5 and do this http://puu.sh/4dRIw.jpg So there is a lower OD
00:41:359 (1) - The rhythm is pretty weird here, try this http://puu.sh/4dROm.jpg Can’t be it
00:44:117 (1) - I don't recommend you to use reverse sliders on easy, they can be confusing to new players.
00:46:876 (1) - ^ I like this silder and rhythm,sorry.
00:49:635 (1) - ^ ^
00:52:393 (1) - ^ ^
01:28:255 (1) - This kiai time ends at 01:28:945 (2) . It should end at 01:50:324 . oh...thanks!

Normal

00:16:186 (4) - Move this to x:384 y:256 ok
00:18:255 (5) - This overlaps with 00:16:876 (2) you SHOULD avoid that, specially on easy and normal. ^
00:20:324 (2) - Move to x:400 y:264 ^
00:21:014 (3) - Move to x:208 y:320 ^
00:26:531 (3) - Move one grid up. ^
00:29:290 (5) - Overlap again, avoid that. ^
00:53:773 (6) - Move last slider point two grids up. I've arranged a little.
01:34:462 (2) - Move one grid down. ^

Hard

00:15:842 (2) - Move one grid left I've arranged a little.
00:26:704 (3) - One grid up. ^
00:44:635 (2) - Move one grid left, one grid down. Move the middle slider point one grid down. ok
00:54:117 (7) - Use grid level 4 ( View > Grid Level 4) and move this one grid up. ^
01:08:255 (8) - Move to x:272 y:184 ^

Insane

I can't play this, it's too fast for me. I would lower the Drain rate and Overall Difficulty by one, though.

00:18:773 - Add a note here. 18:773?really?
00:45:152 (1) - NC? I'm NC to 1 time only.
01:19:980 (1) - ^ ^
01:23:945 (1) - ^ ^
01:29:462 (1) - ^ ^
01:32:393 (1) - ^ ^
01:35:497 (1) - ^ ^
01:40:497 (1) - ^ ^
01:43:428 (1) - ^ ^
01:46:531 (1) - ^ ^
01:48:600 (7) - NC ^
01:48:945 (1) - Delete NC ^
01:49:290 (3) - NC ^


That's all I could find, Good luck! :)
Thank you for modding and playing!
I'll do my best so that the MAP is better than now!
Rayz141
short mod
it's all personal suggestions
i suck at Insane diffs, so i'll skip it
[Easy]
00:26:876 (4,5,1) - stack this
00:38:600 (4) - [Normal]
00:38:255 (6) - delete or stack with (5)
01:17:911 (3) - add 1 reverse and remove 01:18:600 (4)
01:30:324 (5) - remove reverse
[Hard]
00:53:773 (1,2,3,4,5) - try this
Topic Starter
Wakia_old

Rayz141 wrote:

short mod
it's all personal suggestions
i suck at Insane diffs, so i'll skip it
[Easy]
00:26:876 (4,5,1) - stack this ok
00:38:600 (4) - ^[Normal]
00:38:255 (6) - delete or stack with (5) ok
01:17:911 (3) - add 1 reverse and remove 01:18:600 (4) ^
01:30:324 (5) - remove reverse I like this silder and rhythm,sorry.
[Hard]
00:53:773 (1,2,3,4,5) - try this I like this silder and rhythm,sorry.
Thank you for modding and playing!
I'll do my best so that the MAP is better than now!
10crystalmask01
Ello o3o Random mod!

[Easy]
Kai time at 01:28:255 - 01:50:324 (You made it end to early, please fix!)
Since your new to mapping, I'll tell you this: It's not bad :)
However, you've overused a lot of hit circles, and the flow is a bit messy.
00:25:152- Ty using a 1/1 slider here, and remove the 00:25:497 (2) - like this:
Since you've overused the hit circles quite a bit :S
00:27:221 (5,1) - Replace with 00:22:048 (1) - for consistency.
00:33:083 (1) - Add a finish to the head by double-clicking it on the timeline like this:
Also,move the tail up, so its not in between the two previous notes.
00:55:152 (4) - Add finish
01:11:704 - 01:16:531 This is an example of overusing hit circles. Doing this creates a really bland boring rhythm so try to spice it up with sliders and hit circles instead.
Here's a rhythm suggestion:


[Normal]
00:18:255 (5) - Place on the other side of notes 00:17:911 (4,6) - , it's being overlapped by 00:16:876 (2) -
00:29:290 (5) - ^ Flip right.

Okay, the rhythm looks better then the previous one I guess,but the flow is still pretty messy and lacks style :( A friendly suggestion is to try and place your objects moving around the corners and edges of the map, rather then through it, sicne you're using a lot of straight and slightly curved sliders.

[Hard]
The flow in this diff ids exactly the type of flow that should be seen In Normalas well :P
But, you've used too many 1/1 sliders on this diff. Rarely seeing any long sliders (yet, I can already see many spots that could use a long slider)
For example, 01:30:324 - 01:31:359 Try this rhythm:
First slider follows the 'going' and second slider follows the words 'down' you hear the vocals sing.
And at 01:33:773 - 01:34:117
01:42:048 - 01:42:393
[Insane]
Don't know much about this one yet, sorry! :(

Hope this helps~! ^^
Topic Starter
Wakia_old

10crystalmask01 wrote:

Ello o3o Random mod!

[Easy]
Kai time at 01:28:255 - 01:50:324 (You made it end to early, please fix!)
Since your new to mapping, I'll tell you this: It's not bad :)
However, you've overused a lot of hit circles, and the flow is a bit messy.
00:25:152- Ty using a 1/1 slider here, and remove the 00:25:497 (2) - like this:
Since you've overused the hit circles quite a bit :S
00:27:221 (5,1) - Replace with 00:22:048 (1) - for consistency.
00:33:083 (1) - Add a finish to the head by double-clicking it on the timeline like this:
Also,move the tail up, so its not in between the two previous notes.
00:55:152 (4) - Add finish
01:11:704 - 01:16:531 This is an example of overusing hit circles. Doing this creates a really bland boring rhythm so try to spice it up with sliders and hit circles instead.
Here's a rhythm suggestion:


[Normal]
00:18:255 (5) - Place on the other side of notes 00:17:911 (4,6) - , it's being overlapped by 00:16:876 (2) -
00:29:290 (5) - ^ Flip right.

Okay, the rhythm looks better then the previous one I guess,but the flow is still pretty messy and lacks style :( A friendly suggestion is to try and place your objects moving around the corners and edges of the map, rather then through it, sicne you're using a lot of straight and slightly curved sliders.

[Hard]
The flow in this diff ids exactly the type of flow that should be seen In Normalas well :P
But, you've used too many 1/1 sliders on this diff. Rarely seeing any long sliders (yet, I can already see many spots that could use a long slider)
For example, 01:30:324 - 01:31:359 Try this rhythm:
First slider follows the 'going' and second slider follows the words 'down' you hear the vocals sing.
And at 01:33:773 - 01:34:117
01:42:048 - 01:42:393
[Insane]
Don't know much about this one yet, sorry! :(

Hope this helps~! ^^

Sorry, it is difficult long sentence's pass Translator.
It was improved only understand range.

Thanks for Playing and Modding!
youtubeunicorn123
Awesome map! I deem the most helpful map ever. It helped me get better at Catch the Beat. = w =" Though I'm a noob at it. :D
Topic Starter
Wakia_old

youtubeunicorn123 wrote:

Awesome map! I deem the most helpful map ever. It helped me get better at Catch the Beat. = w =" Though I'm a noob at it. :D
Thank you for reviewed!

You make at CTB?
I didn't collaborated in the past.
So, would not it well at first...
All right?
Zetera
I'll make you a muzu and an oni for the set, if you want.
youtubeunicorn123
Thank you for reviewed!

You make at CTB?
I didn't collaborated in the past.
So, would not it well at first...
All right?


Are you saying that am I good with CTB yet?
Well, yes! I'm improving. :D


SPOILER
I'm level 72 from playing all those marathons. My hand hurts~ :o
Topic Starter
Wakia_old

Sala- wrote:

I'll make you a muzu and an oni for the set, if you want.
Thank you for reviewed!

I want TaikoMap,
So, I want your Map!
I hope you will take this into consideration :)
Topic Starter
Wakia_old

youtubeunicorn123 wrote:

Are you saying that am I good with CTB yet?
Well, yes! I'm improving. :D


SPOILER
I'm level 72 from playing all those marathons. My hand hurts~ :o
Words is difficult, but I think it is probably transmitted :idea:
I hope you will take this into consideration :)
Zetera
Okay, I'll do my best!

Here are my Muzukashii and my Oni, feel free to remane the diffs to Sala-'s Muzukashii/Oni if you want.
Topic Starter
Wakia_old

Sala- wrote:

Okay, I'll do my best!

Here are my Muzukashii and my Oni, feel free to remane the diffs to Sala-'s Muzukashii/Oni if you want.
Thanks!! I'm counting on you ;)
Your name attached to the MAP. :D
Zetera
It seems like you don't know how to put a guest diff in a mapset. Let me tell you how to do it:

First you copy one of your diffs. There is a .osu-File in your song folder, copy one of them and delete the text.
Then you choose one of the guest diffs and insert it into the blank .osu-file.
There you go.
Do this twice for the Muzu and the Oni.
Topic Starter
Wakia_old

Sala- wrote:

It seems like you don't know how to put a guest diff in a mapset. Let me tell you how to do it:

First you copy one of your diffs. There is a .osu-File in your song folder, copy one of them and delete the text.
Then you choose one of the guest diffs and insert it into the blank .osu-file.
There you go.
Do this twice for the Muzu and the Oni.
Are you sure about this?
I'm sorry if I'm mistaken.
I'm not good at English :cry:
Zetera
I just want you to put my diffs into your mapset. If you want them, of course.
Topic Starter
Wakia_old

Sala- wrote:

I just want you to put my diffs into your mapset. If you want them, of course.
Ask it!
I made the difficulty of the drum two.
Can I collaborate with this?
Zetera
I already made the full difficulty, so it's kinda late. :c

You can add a diff made by yourself though.
Topic Starter
Wakia_old

Sala- wrote:

I already made the full difficulty, so it's kinda late. :c

You can add a diff made by yourself though.

OK.thanks!
What I should I do?
I should I make a new level of difficulty?
Should I receive a MAP that you have completed?

Sorry for the bad English :o
Zetera
You already received 2, there are no more to come. You can make the Kantan and Futsuu.
Zetera
Look, you only made the difficulties appear in the set, but the map is what I sent you. You need to copy the text of the data I sent you and put it in the fitting .osu's. So check the text of Muzukashii by me, then copy everything out of the data. Afterwards you paste it into Sala's Muzukashii in your folder. If you don't have the data anymore, we have a problem, because I don't have it either.
Topic Starter
Wakia_old

Sala- wrote:

Look, you only made the difficulties appear in the set, but the map is what I sent you. You need to copy the text of the data I sent you and put it in the fitting .osu's. So check the text of Muzukashii by me, then copy everything out of the data. Afterwards you paste it into Sala's Muzukashii in your folder. If you don't have the data anymore, we have a problem, because I don't have it either.
I get the text to you.
I want to copy to "Muzukasii" it.

Would this be OK?

I'm sorry to trouble you :o
Zetera
Yes, if you have the text, copy it into the "Muzukashii"-file. Do the same for "Oni".
Topic Starter
Wakia_old

Sala- wrote:

Yes, if you have the text, copy it into the "Muzukashii"-file. Do the same for "Oni".
I guess I'm not getting the text yet?
You wait to send a text to a file browser somewhere.
Zetera

Wakia wrote:

Sala- wrote:

Yes, if you have the text, copy it into the "Muzukashii"-file. Do the same for "Oni".
I guess I'm not getting the text yet?
You wait to send a text to a file browser somewhere.

I did actually send you the text, but I don't have it anymore. guess you will have to delete the diffs again. I am not remapping them. :c
Suzully
なんやかんや結局めちゃくちゃ遅くなりましたすみません ;x;

[General]

  • おそらくオフセットを変えた後にスナップしていないことが原因だと思いますが、緑線がそれぞれ4msずつくらい前にズレてます。ヒットサウンドを変える緑線は前にズレていても問題ありませんが、KIAIをON/OFFさせる緑線はズレているとアウトなので、しっかり直しておきましょ~
    一番最後のスピナーで、finishサウンドがついている難易度とついていない難易度があります。統一しましょーう
[Easy]

  • Normalとの兼ね合いですが、ODは-1しても良いと思います。
  1. 00:22:052 (1,2) - スペーシングがめっちゃ狭くなっちゃってます。初心者は叩くタイミングを間違えちゃうので要修正!o/
  2. 00:38:604 (4) - ボーカルの音が伸びているところでもあるので、1/4スライダーの3回折り返しではなく1/2スライダーの1回折り返しでも良いかもしれません。ここを変えるメリットもあって、「1/4スライダーの3回折り返しだと初心者は読めないよ!」とBATに指摘される可能性を潰せます(・w・)ノ
[Normal]

  • 素直な配置で良いNormal譜面だと思います。だからこそ01:25:501 (1,2,3,4,5)のようなところが少し乱雑な置き方に見えてしまいますが、余裕があればちょっと改善してみてください(・ω・)ノ
    ARは+1してもいいかも
  1. 00:16:880 (2,5) - びみょ~なところですが、(2)のコンボバーストで(5)の折り返し部分が見えづらくなって初心者には優しくない感じになっています。もう少しズラして置いた方が良いと思います~
  2. 00:27:915 (2,5) - 同上
[Hard]

  • 綺麗にまとまっているdiffだと思うので、やや細かいですが少し気になった部分だけ~
  1. 00:15:501 (6,7,8) - この3つのスペーシングがグリッド1つ分異なっていて、気にする人は気にしてしまうので、重箱の隅をつつかれる前に直しちゃいましょう!
  2. 00:37:225 (6) - (5)と密着しているように見えてしまってもったいない感じがします。終端をもっと外側に向けるか、スライダー自体を曲線にしてしまってはどうでしょうか。
[Insane]

  • stack leniencyの値が1というのは非常に珍しい設定だと思いますが、特別な事情がない限りはデフォルトの0.7にしておいた方が、のちのちBATにうるさく言われなくて済むと思いますー。
  1. 00:09:466 (4,1,2) - (1)が(4)のスライダーの終端に合わせて置かれているのに対し、(2)がグリッド線に合わせて置かれているので、スタックがズレてしまっています。(2)も綺麗に合わせちゃいましょう。
  2. 00:09:725 (1,2,3,4,5,6,7,8,9,10,11) - 少し細かなことになるのですが、この3連打4セットの配置はただスペーシングに沿っているだけで、プレイングとして単調に思えてしまいます。こういった部分で例えば下のように少し工夫を加えた配置にするだけでも、譜面の味が変わってきますよ!一度試してみてください(・ω・)ノ
  3. 00:18:949 (7,1,2,3) - 流れは綺麗なんですが、少し工夫を加えると見た目も綺麗になってより魅力が増しますよ~!(下図は(7,1,2)を対称配置に変え、(3)を(2)のスライダーの弧に沿うような場所に移動させてます)
  4. 00:26:363 (6,7,8) - この3連打だけ無作為にスペーシングが(5)から離れている感じになってしまっているので、スペーシングを統一して置いた方がいいと思いますー
  5. 00:41:363 (5,6,7,8) - 配置のアイデアは良いと思います!が、スライダー同士が触れ合っているのは見栄えが悪い&スキンが被って見えづらいというデメリットがあるので、それぞれ離して置いてみてはどうでしょうか?
  6. 00:43:777 (3,1,2) - きちんとスライダーの終端に重なっていないため、プレイするときにズレて表示されてしまっています(テストモードで確認してみてください)。ここは直すべきところです o/
  7. 00:49:121 (8,9,10,11,12) - 面白い配置なのですが、少し横のブレ幅が大きいと感じます。譜面全体として難易度が高くないので、ややカーソルのAIMが必要とされるこの配置はプレイヤーに好まれないかもしれません。素直な連打、もしくは少し横ブレを減らしたストレート目な配置に変えてみてはどうでしょうか?
  8. 01:13:432 (5) - New Combo入れちゃいましょう。区切りも良いですし、見栄えも良くなります。
  9. 01:22:742 (1,2,3,4,5,6,7) - 面白い配置で好きです :)
  10. 01:27:742 (7,8,9,10,11) - ここから次にかけて曲が盛り上がるところなので、もっとストレートな配置にして勢いをつけてしまっても良いのではないでしょーか
  11. 01:33:777 (1,2,3,4) - 上の方で書いたことと一緒です~
  12. 01:36:018 (7,8,9,10,11) - ぜひとも(6)に沿わせる形で置きたいですね~
  13. 01:48:432 (6) - この辺りの流れはめちゃくちゃ好きなんですが、この(6)をもっと左側に置くとカーソル運びがよりスムーズになって気持ちよく叩けますよー!

うーん、自分が初心者の頃はこんな綺麗に譜面を作れただろうか・・・。
譜面のクオリティはRankまでもう一伸び!というところまで迫ってます!
十分狙える譜面だと思うので、ぜひあと少し改善してみてください。
Topic Starter
Wakia_old
I did actually send you the text, but I don't have it anymore. guess you will have to delete the diffs again. I am not remapping them. :c[/quote]

Though you had a hard time, I'm sorry I have gone a miss...
I was what to do?
show more
Please sign in to reply.

New reply