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Aqua - Barbie Girl (Nightcore Mix)

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Asphyxia
Yes pls <3
Avena
Offset feels late for me, try -8?
Sonnyc
lol I thought I've heard this somewhere, and it was osu! from the old map ><
Good luck~~
Asphyxia
Almost like doublepost but who cares. I did some IRC modding with Gabe on his hard diff, leaving this log here:

IRC
20:07 Asphyxia: gabe if you want to I can irc mod with you a bit
20:08 Gabe: oh, sure
20:09 Gabe: I'm just going to poke at a map first
20:09 Asphyxia: sure
20:09 *Asphyxia is playing [http://osu.ppy.sh/b/155557 Aqua - Barbie Girl (Nightcore Mix) [Hard]] +DoubleTime
20:09 Asphyxia: just playing this first
20:10 *Asphyxia is editing [http://osu.ppy.sh/b/155557 Aqua - Barbie Girl (Nightcore Mix) [Hard]]
20:10 Asphyxia: kk tell me when you're ready
20:11 Gabe: I'll do this fast
20:11 Asphyxia: sure
20:12 Gabe: you can spam me with your suggestions, if you want
20:12 Asphyxia: sure
20:13 Asphyxia: So overall the map was pretty fun with DT but there was weird things also in the beginning
20:16 Asphyxia: 00:24:509 (1,2,3) - This played rather weird because (3) was more aimed to symmetry
20:17 Asphyxia: so what I suggest to you is that you rotate 3 a bit so it gives more of a blanket effect, this way it plays like 5x better for sure
20:17 Asphyxia: http://puu.sh/77ICv.jpg
20:19 Asphyxia: 00:26:015 (4,5,6) - This played rather weird too because 4 and 5 have such a small curve and then the slider 6 comes with a huge curve. So because of this you could add more curve to 00:26:015 (4,5) -
20:19 Asphyxia: I think it would fit overall better
20:20 Gabe: Okay, I'm here
20:20 Gabe: let's look at it
20:20 Asphyxia: I'll give you some time to think about those suggestions
20:20 Asphyxia: then gonna move on
20:21 Gabe: For the rotation, how many degres have you used?
20:21 Asphyxia: around -30
20:23 Gabe: done
20:24 Asphyxia: 00:31:287 (3) - Well, I'm personally against any kind of sliders that end on the big white tick because that beat is like a must to be played for me. Played as in there should be a note instead of ending a sliders end there but I guess it isn't a huge problem
20:24 Gabe: https://osu.ppy.sh/ss/1361837
20:24 Gabe: like this?
20:24 Asphyxia: yeah way better
20:26 Gabe: I'd prefer keeping this one. If I delete the reverse arrow, it would sound pretty weird since there's going to be a little empty space.
20:26 Asphyxia: 00:38:441 (3,4) - I personally don't like this jump because 1. It's kind of confusing and 2. It doesn't fit very well
20:26 Asphyxia: atleast for me
20:27 Asphyxia: 00:38:630 (4) - so what I suggest you to do here is to stack it with 00:38:818 (5) - to make it less confusing and less big
20:27 Asphyxia: but that's just me
20:29 Asphyxia: 00:41:266 (1,2,3) - This played a bit weird too because the jump between 1-2 wasn't really that fun and the overlap didn't fit that well either imo
20:30 Asphyxia: but I honestly can't come up with anything worth suggesting there so you can leave as it is (the most recent suggestion)
20:33 Asphyxia: 01:21:557 - If you listen this part with 25%, you can actually hear beats that are mappable imo so consider adding notes to 01:21:557 - and 01:21:651 -
20:34 Asphyxia: 01:23:157 - I honestly would prefer to play this as a triple but that's your choice if you wanna add a note there or not
20:35 Gabe: I won't add triples on my Hard..
20:36 Asphyxia: Well I thought it would be fine because it is the hardest difficulty in your mapset
20:36 Asphyxia: but sure
20:37 Asphyxia: 01:43:585 (3) - Just a shape suggestion here because a straight slider doesn't fit really with 01:42:832 (1,2) - so you could curve it like this? http://puu.sh/77K43.jpg
20:39 Asphyxia: 01:55:258 (2,3) - Might as well fix the blanket here.
20:39 Gabe: done
20:40 Gabe: done
20:40 Asphyxia: well that's it for the hard diff
20:41 Asphyxia: if you want to, i can mod the other diffs later but now isn't the best time for it

Gonna mod the other diffs later I guess, editing this post when I do so. (let's hope I remember to mod them....)
Topic Starter
Aurele
I really thanks you for your mod, Asphyxia. It really helped :3!
[ Zzz ]
Hi~ Gabe
#Modreqs

[ General ]

Of your mp3 file is 128 kbps.
But I recommend 192 kbps.

[ Gero's Easy ]

AR - 1 ( I think this is better. )

( 00:19:982 (2,3,1,2) - Ctrl + G
00:20:735 (3,1) - Delete
00:19:982 (2) - > 00:20:359 (2) - here.
00:21:865 (3) - > 00:21:488 (3) - here. )


( 00:26:007 (2) - Delete
00:26:384 (2) - Add circle or slider. )


( When you add a slider. )
00:26:760 (3) - The end of the slider )


00:28:643 (5) - Delete

00:40:316 (2) - Add circle

[ Normal ]

HP - 1?

00:19:229 (2) - x84 y256 ( Better flow. )

00:23:748 (4) - Delete
00:23:371 (3) - Repeat slider. <>< ( no puu.sh T_T.. )
00:24:124 (4) - Add circle

[ Hard ]

00:38:245 (2) - x248 y264 ( 00:39:751 (1) - Circle overlap )

01:13:265 (3) - x189 y79 ( 01:12:888 (2) - + Ctrl + G H J !! ) Symmetry.

01:33:034 (3,4,5,6) - A very large jump ...

Good Map!!
Good Luck!!
Star~ ^~^
Topic Starter
Aurele
ohey, thanks for this random mod! :3
Gero
Here my diff!
thanks for the mods :3!

I'm a barbie gril (8) nananana
osu file format v12

[General]
AudioFilename: Nightcore - Barbie Girl.mp3
AudioLeadIn: 0
PreviewTime: 42489
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
StoryFireInFront: 0
EpilepsyWarning: 1
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Barbie Girl (Nightcore Mix)
TitleUnicode:Barbie Girl (Nightcore Mix)
Artist:Aqua
ArtistUnicode:Aqua
Creator:Gabe
Version:Easy
Source:
Tags:Lally Gero Plastic World It's Fantastic Techno Rave
BeatmapID:326542
BeatmapSetID:50134

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.799999999999999
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Background.png",0,0
//Break Periods
2,57838,68247
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,128,255,255

[TimingPoints]
402,376.553282289444,4,1,3,50,1,0
29020,-100,4,1,3,40,0,0
29396,-100,4,1,3,5,0,0
29490,-100,4,1,3,40,0,0
29773,-100,4,1,3,5,0,0
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30526,-100,4,1,3,60,0,1
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57638,-100,4,1,3,20,0,0
69687,-100,4,1,3,60,0,0
81737,-100,4,1,3,60,0,1
100188,-100,4,1,2,50,0,1
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115250,-100,4,1,2,50,0,1
115344,-100,4,1,3,60,0,1
117886,-100,4,1,3,60,0,0


[Colours]
Combo1 : 0,125,251
Combo2 : 196,255,255
Combo3 : 0,255,255

[HitObjects]
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Yuji Tokaji
Gabe. <3

[General]
  1. Fiiiiiine!
[Easy]
  1. 00:51:989 - These sliders are too ugly to me '-' maybe this is better ? =3
[Normal]
  1. IMO, this difficulty is too loud for a normal! Some objects are almost unreadable.
    I suggest you re-map some part and drop star rating around 3.6 - 3.8, atm, it's 4.31! It's up to you.
    The mapset is good.
[Hard]
  1. Parfait!
Pas de kd pour ce vieux mod!
Allez, gogo rank ça! =3
Piine
Gabe, good luck getting this map ranked. :D
Topic Starter
Aurele
lf> mods.

kawaii mods.
Satella
life in plastic


















is fantastic
Aldwych
it's fantastic!
Topic Starter
Aurele
Fantastic? Would be more fantastic by getting mods ;~;
XinCrin

Gabe wrote:

Fantastic? Would be more fantastic by getting mods ;~;
u.u

Hi Gabo

Easy

  1. 00:32:032 (x) A note here feels a bit necessary since music needs it and consistency with the rest of map
  2. 00:36:551 (1) "Finish from this slider" sounds so weird, maybe you could remove it
  3. 00:41:822 (5) Maybe you could remove the Clap from the slider end since music mutes a bit here and this clap simply sounds weird in my opinion
  4. 01:31:904 (3) In my opinion it flows better if you CTRL+H in this slider
  5. 01:35:293 (x) A circle here feels a bit necessary in my opinion , since I'm sure you don't want to break the good rhythm
Normal

  1. 00:18:476 (1,2) It feels so weird in my opinion, it should finish in 00:19:229 and replace (2) for a circle. Example:
  2. 00:28:266 (3) Maybe you could improve this blanket. Something like this:
  3. 00:30:526 (1) A 1/1 slider feels better than the current one
  4. 00:35:044 (x) A circle here feels necessary in my opinion.
  5. 00:36:362 (4) What about to delete this circle? Feels so bad while playing in my opinion
Hard

  1. 00:28:078 (2) Fix the spacing :P |1.2x|
  2. 00:37:304 (3) This slider is ignoring a Clap (00:37:680) You could fix it with a custom-slidertick or edit the slider something like this:
  3. 00:50:295 (1) A curved slider could flow better in my opinion. Example:
Wow! Awesome mapset! Star ~
Good luck Gabo :´D
Gero

XinCrin wrote:

Easy

  1. 00:32:032 (x) A note here feels a bit necessary since music needs it and consistency with the rest of map Fixed
  2. 00:36:551 (1) "Finish from this slider" sounds so weird, maybe you could remove it Fixed
  3. 00:41:822 (5) Maybe you could remove the Clap from the slider end since music mutes a bit here and this clap simply sounds weird in my opinion Fixed
  4. 01:31:904 (3) In my opinion it flows better if you CTRL+H in this slider I prefer the mine, sorry
  5. 01:35:293 (x) A circle here feels a bit necessary in my opinion , since I'm sure you don't want to break the good rhythm Fixed
Gero's Easy
osu file format v13

[General]
AudioFilename: Nightcore - Barbie Girl.mp3
AudioLeadIn: 0
PreviewTime: 42489
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
StoryFireInFront: 0
EpilepsyWarning: 1
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Barbie Girl (Nightcore Mix)
TitleUnicode:Barbie Girl (Nightcore Mix)
Artist:Aqua
ArtistUnicode:Aqua
Creator:Gabe
Version:Easy
Source:
Tags:Lally Gero Plastic World It's Fantastic Techno Rave
BeatmapID:326542
BeatmapSetID:50134

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.799999999999999
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Background.png",0,0
//Break Periods
2,57838,68247
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,128,255,255

[TimingPoints]
402,376.553282289444,4,1,3,50,1,0
29020,-100,4,1,3,40,0,0
29396,-100,4,1,3,5,0,0
29490,-100,4,1,3,40,0,0
29773,-100,4,1,3,5,0,0
29867,-100,4,1,3,40,0,0
30526,-100,4,1,3,60,0,1
36927,-100,4,1,2,50,0,1
37021,-100,4,1,3,60,0,1
42481,-100,4,1,3,60,0,0
42575,-100,4,1,3,60,0,1
42952,-100,4,1,2,50,0,1
43046,-100,4,1,3,60,0,1
43329,-100,4,1,3,60,0,1
43705,-100,4,1,3,60,0,1
44458,-100,4,1,2,50,0,1
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45211,-100,4,1,3,60,0,1
48977,-100,4,1,2,50,0,1
49071,-100,4,1,3,60,0,1
50483,-100,4,1,2,50,0,1
51330,-100,4,1,3,60,0,1
54625,-100,4,1,3,60,0,0
55378,-100,4,1,3,50,0,0
56131,-100,4,1,3,40,0,0
56884,-100,4,1,3,30,0,0
57638,-100,4,1,3,20,0,0
69687,-100,4,1,3,60,0,0
81737,-100,4,1,3,60,0,1
100188,-100,4,1,2,50,0,1
100282,-100,4,1,3,60,0,1
101694,-100,4,1,2,50,0,1
101788,-100,4,1,3,60,0,1
109225,-100,4,1,2,50,0,1
109320,-100,4,1,3,60,0,1
112238,-100,4,1,2,50,0,1
113085,-100,4,1,3,60,0,1
115250,-100,4,1,2,50,0,1
115344,-100,4,1,3,60,0,1
117886,-100,4,1,3,60,0,0


[Colours]
Combo1 : 0,125,251
Combo2 : 196,255,255
Combo3 : 0,255,255

[HitObjects]
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328,116,21488,1,0,0:0:0:0:
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432,248,78725,6,0,L|328:112,2,160,4|4|4,0:0|0:0|0:0,0:0:0:0:
352,316,80607,2,0,L|304:252,2,79.9999999999999,4|2|2,0:0|0:0|0:0,0:0:0:0:
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Topic Starter
Aurele
Everything was done for me

Poked Lally for her difficulty, thank you very much!
Aldwych
Life in plastic it's fantastic...
oWait no.

[Easy]

I've nothing about DS above 1, but on an easy it's uncool because there's an irregularity into the SV and DS, but because it's an old diff and already done, we won't change it.

I found the hitsound too much high at the begning, how about down it to 30~35%?

00:31:655 ~ 00:32:409 : Imo, objets into these 2 timings should have the same X position.
01:12:700 : I found these sliders too higher because of the HP bar, ok it's kind of nightcore skin and its HP bar is really clean, but how about a classical skin, i don't really know, but i advise you to down them.
01:26:256 : The overlapping is ugly but the flow is good. So it's ok... :<
01:49:979 : High it to 204;92 would be better in terms of positioning.
01:50:355 : And of coursethis one around 296;44 For the rest, you can do the same.

Else it's a good easy, No big mistakes and it's playing well. GJ.

[Normal]

Same as easy I advise you to down the volume at the begining to 30~35%
I also don't understand why on 1/2 distance, you put sometimes 0.5 or 1.0, i don't find the reason and it can confuse player, the first time i saw that i thank it was 1/4.

00:23:748 : So after looking at your diff fully, this one should be a 0.5DS.
00:31:279 : Be regular, 0.5DS also.
00:32:597 : Same, these circles are so shy. :<
Of course all theses advises goes for the next object, imo you shouldn't use too much different DS for a normal diff.

Well, it's not a bad normal, the placement of objetcs are reallly good and makes it enjoying the diff, but the low DS on 1/2 makes me think it's 1/4. In the end i could understand the 0.5 DS on 1/2 because there's many objetcs and the SV is a little fast. I think this normal is really easy on double time but... i don't know. :<

[Hard]

Same as easy I advise you to down the volume at the begining to 30~35%

00:54:625 : I think it's better to have a finish note here and start the spinner at 00:54:813.
01:20:984 : I could understand the DS is changing on the previous object, but we only see it on the slider, you should move the Timing Section on this slider and put a NC here (tou can keep the previous NC ofc).
01:23:431 : I understand tjhe pattern, but no object here makes it void.
01:33:787 : This slider is really risky, because you're at the end of the jump pattern and the difference of the DS are so high that a player can consider it as a 1/4 distance. You should reverse the jump pattern of find a solution imo.

Nice diff, i just don't really like the begning (how it fits soundly).

Voila c'est tout ce que j'ai eu à dire, I'm still wating for my body ache Gabe. :D
Avena
Super lazy and rude IRC mod on Hard diff because Gabe wanted me to.
SPOILER
22:04 Priti: fgt
22:04 Priti: irc mod
22:05 Gabe: k
22:05 Priti: ohwait others are GDs
22:05 Gabe: I agree!
22:05 Gabe: just do Hard
22:05 Priti: 00:18:476 (1) - ew lrn2symmetry
22:05 Priti: check it with ctrl h
22:05 Priti: it's poooo
22:06 Gabe: lol
22:06 Gabe: priti4bat
22:06 Gabe: gogo
22:06 Priti: lol ikr
22:06 Priti: 00:30:902 (2,3) - The way this plays is kinda shitty, you could possibly Ctrl + G 3 for nicer movement
22:06 Gabe: done
22:07 Priti: 00:41:822 (3) - This is super awkward since there's this whistle sound but no actual impact
22:07 Gabe: done
22:08 Priti: http://puu.sh/bemIB.jpg bae pls
22:08 Priti: would be MUCH nicer
22:08 Priti: in general though
22:08 Priti: this map has tons of rhythm messups
22:08 Priti: like, sliders ending on big white ticks
22:09 Priti: 00:54:625 (1) - Put a circle where the spinner starts and start the spinner 1/4 later, There's no actual impact even though the sound is pretty darn strong
22:10 Priti: 01:33:598 (6,1) - SERIOUSLY?
22:10 Priti: GAEB
22:10 Priti: GAEBBBB
22:14 Gabe: Sorry, just realized Bancho derped on me o.o
22:15 Priti: u saw the spinner thing?
22:15 Gabe: nope
22:16 Priti: 00:54:625 (1) - Put a circle where the spinner starts and start the spinner 1/4 later, There's no actual impact atm even though the sound is pretty darn strong so it feels strange
22:16 Priti: 01:33:598 (6,1) - You don't even do that type of things in Extra diffs, It's just wrong and dumb, plzno
22:17 Priti: 01:51:108 (3,4,5,6,1) - is this supposed to be a hexagon
22:17 Priti: wait no hexagon is 6 points
22:17 Priti: wot is 5 points
22:18 Priti: 01:56:380 (1) - IMPECT
Topic Starter
Aurele
Updated, waiting for Gero's and Lally's diff
Yuji Tokaji
Go rank ! T_T
Topic Starter
Aurele
Updated
riffy
Yo, as promised looooooooooooooooong time ago o/

[General]
  1. Your BG is a background thing and there're no any storyboarded hitobject or stuff like that, please, disable "display SB in front of combo fire" thing, please.
  2. Every difficulty (.osu file) needs the slider border setting for your skin. as you have a custom skin, you must skin hitobjects completely, you know.
    SliderBorder: 255,255,255
    Note: any other colour would be fine, too. :)
  3. Also, consider skinning spinner-clear.png, spinner-spin.png and spinner-osu.png as your skin elements should be skinned completely.
  4. You might also want to add a dark-pink/purple combo colour to fit better with the BG and give some variety of colours. Besides, Barbie likes pink things!
[Easy]
  1. 00:44:082 (3,1) - minor - are you sure that you don't want blankets here? I'd say that they would look amazing! It is totally up to you, of course.
  2. 01:18:725 (1) - I feel like its placement may trouble some beginners as the slider appears kinda too early. Try to change its placement? eExample
  3. 01:25:879 (2,3) - minor - since it's pretty much the oly overlap like this (circle-slider) it looks a bit out of place. I'd highly suggest moving it somewhere to make the pattern look neater.

    Awesoeme. Neat and well-mapped.
[Normal]
  1. I'd rather go with CS 3,5. It makes the diff gaps more balanced and reasonable + 3,5 looks neater.
  2. 00:28:266 (3) - minor - overlapped with the HP-Bar. AS the HP-Bar is custom, people will blame the overlaps on you, so, I'd fix it.
  3. 00:29:020 (1,1) - sorry, but this is too soon after the spinner. Please, give players some more time to recovery. For a Normal diff, the restriction is 2 white ticks.
    Note: 00:41:069 (1,1) - same here. Mapping this spinner feels like a more reasoanble decision to me.
  4. 00:32:032 (3,4,5) - I am not a fan of those low-DS 1/2s, but if you use them, at least keep the DS consistent please. It's x0.3 here while some patterns use x0,5 or x0,4. Does no look good, in my opinion, try to be more consistent with this.
  5. 01:22:490 (3) - try to use an 1/1 slider and a circle to emphasize the downbeat at 01:24:749 (1) - it sounds better and feels more natural this way.
    Note: 01:45:083 (5) - same. :(

    Just a couple of patterns and the DS changes, I quite liked the diff but it could use a few more mods/opinions.
[Hard]
  1. Mind dropping HP Dain by 0,5? There're some quite long gaps and lower HP might help players a bit.
  2. 00:38:810 (5,1) - a little jump here would be nice to separate these two combos. Try something like this, he jumps works well.
  3. 00:48:977 (3) - minor -moving the patter down a bit would prevent the overlap with your HP-Bar. Not a big problem, but still.
  4. 01:46:590 (3) - try an 1/1 slider + a circle? The same was done in a Normal, so, you might need to discuss it with the GD mapper to keep some kind of consistency between diffs.
    Note: there are some similar sliders, just a few, so, you probably should fix them as well.

    Decent. I like it.
Quite a good map, could use just a bit more modding, but I really liked it!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Call me back after 1-2 more mods. :)
Gero

-Bakari- wrote:

Yo, as promised looooooooooooooooong time ago o/

[General]
  1. Your BG is a background thing and there're no any storyboarded hitobject or stuff like that, please, disable "display SB in front of combo fire" thing, please.
  2. Every difficulty (.osu file) needs the slider border setting for your skin. as you have a custom skin, you must skin hitobjects completely, you know.
    SliderBorder: 255,255,255
    Note: any other colour would be fine, too. :)
  3. Also, consider skinning spinner-clear.png, spinner-spin.png and spinner-osu.png as your skin elements should be skinned completely.
  4. You might also want to add a dark-pink/purple combo colour to fit better with the BG and give some variety of colours. Besides, Barbie likes pink things!
I've fixed everything...

[Easy]
  1. 00:44:082 (3,1) - minor - are you sure that you don't want blankets here? I'd say that they would look amazing! It is totally up to you, of course. Sure
  2. 01:18:725 (1) - I feel like its placement may trouble some beginners as the slider appears kinda too early. Try to change its placement? eExample I prefer to keep it as it is since it doesn't look hard to read
  3. 01:25:879 (2,3) - minor - since it's pretty much the oly overlap like this (circle-slider) it looks a bit out of place. I'd highly suggest moving it somewhere to make the pattern look neater. Sorry but not

    Awesoeme. Neat and well-mapped.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Call me back after 1-2 more mods. :)
Gero's Easy
osu file format v13

[General]
AudioFilename: Nightcore - Barbie Girl.mp3
AudioLeadIn: 0
PreviewTime: 42489
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Barbie Girl (Nightcore Mix)
TitleUnicode:Barbie Girl (Nightcore Mix)
Artist:Aqua
ArtistUnicode:Aqua
Creator:Gabe
Version:Easy
Source:
Tags:Lally Gero Plastic World It's Fantastic Techno Rave Veus
BeatmapID:326542
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Secretpipe
Had an IRC with Gabe \o

IRC
21:16 Secretpipe: RE
21:18 Gabe: tyyyy
21:18 Secretpipe: :o
21:19 Gabe: o:
21:19 Secretpipe: Re et puis tyyyy
21:19 Secretpipe: what XD
21:20 Gabe: .
21:20 Gabe: ty = thank you
21:20 Secretpipe: oui je sais
21:20 Gabe: sooooo
21:20 Gabe: tyyyyy
21:20 Secretpipe: mais pourquoi tyyy xD
21:20 Secretpipe: aaah bref
21:20 Gabe: PAS GRAVE
21:20 Gabe: XD
21:20 Secretpipe: XD
21:20 Secretpipe: tu peux IRC ?
21:23 Gabe: o3o
21:23 Gabe: wat
21:24 Secretpipe: bah
21:24 Secretpipe: mod barbie girl lol
21:25 Gabe: oooh
21:25 Gabe: oki
21:26 Secretpipe: :D
21:26 Secretpipe: envoie
21:27 *Gabe is listening to [http://osu.ppy.sh/b/326542 Aqua - Barbie Girl (Nightcore Mix)]
21:29 Gabe: Mon mapping est très mélangé entre mon vieux et mon nouveau mapping style
21:29 Gabe: so messy
21:30 Secretpipe: hue
21:30 Secretpipe: old style too good
21:30 Secretpipe: :33333
21:32 Secretpipe: la easy est déja très bien
21:33 Secretpipe: 01:46:213 (2,3) -
21:33 Secretpipe: Juste la transition qui est un peu dire a read pour une easy imo
21:34 Secretpipe: T'es la ?
21:35 Gabe: Oui oui
21:35 Secretpipe: xD
21:36 Secretpipe: Dis moi si tu fix ou paaaaaas :333
21:38 Secretpipe: 01:48:849 (1) - Ca , ca me gene un peu mais bon j'crois que ca devrait etre ok
21:38 Secretpipe: 01:53:744 (2,3,1) - overlaps in Easy diffs aren't suggested
21:39 Secretpipe: et c'est bon pour la easy
21:39 Gabe: euh okay une seconde
21:43 Gabe: pour la dernière, ça passe
21:43 Secretpipe: oki
21:48 Gabe: '-'
21:49 Secretpipe: re
21:49 Secretpipe: normal taimu
21:51 Secretpipe: Rien a signaler owo
21:51 Secretpipe: hard now
21:51 Gabe: kewl o3o
21:54 Secretpipe: 01:20:984 (2) - UN NC , comme ca ca sera consistent :3
21:55 Gabe: done o3o
21:56 Secretpipe: 01:33:787 (1,2) - 01:37:552 (3,1) - , ces jump sont assez hard a read
21:56 Secretpipe: le curseur touche la queue du slider avant la tete , et ca peut faire miss click les gens
21:56 Secretpipe: surtout ceux qui jouent en DT!
21:58 Secretpipe: 01:50:732 (2) - Tu aurais pu le reverse et faire un jump, ca se joue beaucoup mieux avec 01:51:108 (3,4) -
21:58 Secretpipe: sinon rien d'autre \o
21:58 Gabe: Je ne préfère ne pas trop toucher au 01:38:305 (1) - ..
21:58 Secretpipe: oki
21:58 Gabe: Pour celui que tu viens de dire..
21:58 Gabe: ca ne te contradit pas un peu?
21:59 Secretpipe: Ca contradit en effet
21:59 Secretpipe: Tu peux mettre le jump
21:59 Secretpipe: Mais tu dois faire une meilleure transition xD
21:59 Secretpipe: ca voulait pas dire que tu devais l'enlever LOL
22:00 Gabe: mais c'est bon xD
22:00 Secretpipe: xD
22:00 Secretpipe: update plzzzzzzz!! :333333

Therefore , I spotted no issues :3

You waited enough time ! Let's push this forward!

Good luck ! Map bubbled~ ~
Topic Starter
Aurele
Thank you bro ♥
Gero
It's happening ♥
Topic Starter
Aurele
Bakarii, where are youu ):
riffy
Sorry, someone should do it. Your skin is incomplete.

[General]
  1. You're missing the slider border. You just can't go without it if you have a custom skin, that's a rule.
    SliderBorder: 255,255,255
  2. You're also missing a few skin elements: See this for more details
    1. cursormiddle.png
    2. sliderpoint10.png
    3. sliderpoint30.png
    4. scorebar-marker.png
    Note: there're more things you've ignored in the previous modpost I've posted, so I strongly recommend you to doublecheck it and apply this stuff.
  3. Consider adding remix, because it is a remix of the original song.
[Easy]
  1. 01:56:380 (1,2) - spacing gets inconsistent. I'd highly suggest fixing it.


Get this fixed, check the ignored modpost and feel free to call Secretpipe.
Gero

-Bakari- wrote:

[Easy]
  1. 01:56:380 (1,2) - spacing gets inconsistent. I'd highly suggest fixing it. Fixed
Gero's Easy
osu file format v13

[General]
AudioFilename: Nightcore - Barbie Girl.mp3
AudioLeadIn: 0
PreviewTime: 42489
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
StoryFireInFront: 0
EpilepsyWarning: 1
WidescreenStoryboard: 0

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BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Barbie Girl (Nightcore Mix)
TitleUnicode:Barbie Girl (Nightcore Mix)
Artist:Aqua
ArtistUnicode:Aqua
Creator:Gabe
Version:Easy
Source:
Tags:Lally Gero Plastic World It's Fantastic Techno Rave Veus
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BeatmapSetID:50134

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332,308,30902,2,0,B|297:345|251:344|251:344|183:344,1,160,8|8,0:0|0:0,0:0:0:0:
184,240,32032,1,2,0:2:0:0:
184,136,32409,2,0,B|219:99|265:100|265:100|333:100,1,160,8|8,0:0|0:0,0:0:0:0:
418,160,33538,1,2,0:2:0:0:
494,230,33915,6,0,L|442:301,1,79.9999999999999,8|2,0:0|0:2,0:0:0:0:
368,360,34668,2,0,B|323:387|291:363|259:339|211:363,1,160,8|8,0:0|0:0,0:0:0:0:
116,320,35798,1,2,0:2:0:0:
42,246,36174,1,8,0:0:0:0:
42,138,36551,6,0,P|84:72|168:72,1,160,2|2,0:2|0:2,0:0:0:0:
256,104,37680,1,8,0:0:0:0:
348,152,38057,2,0,L|359:240,2,79.9999999999999,2|8|2,0:2|0:0|0:2,0:0:0:0:
434,95,39186,6,0,L|454:255,1,160,8|8,0:0|0:0,0:0:0:0:
383,330,40316,1,2,0:2:0:0:
290,376,40693,2,0,L|210:365,1,79.9999999999999,8|4,0:0|0:0,0:0:0:0:
178,266,41446,1,8,0:0:0:0:
154,164,41822,2,0,L|74:153,1,79.9999999999999,4|2,0:0|0:0,0:0:0:0:
47,52,42575,6,0,L|211:75,1,160,4|2,0:0|0:2,0:0:0:0:
300,120,43705,1,8,0:0:0:0:
372,192,44082,2,0,P|402:264|372:336,1,160,2|2,0:2|0:2,0:0:0:0:
296,264,45211,2,0,L|216:264,1,79.9999999999999,8|2,0:0|0:2,0:0:0:0:
139,335,45964,2,0,P|110:263|140:192,2,160,8|8|8,0:0|0:0|0:0,0:0:0:0:
216,264,47847,2,0,L|296:264,1,79.9999999999999,2|8,0:2|0:0,0:0:0:0:
372,336,48600,6,0,B|452:337|452:337|508:281,1,160,2|2,0:2|0:2,0:0:0:0:
464,196,49730,1,8,0:0:0:0:
420,104,50107,2,0,L|248:104,2,160,2|2|2,0:2|0:2|0:2,0:0:0:0:
464,196,51989,6,0,P|428:268|352:280,1,160,8|8,0:0|0:0,0:0:0:0:
256,248,53119,1,2,0:2:0:0:
156,280,53496,2,0,P|81:265|48:196,1,160,8|8,0:0|0:0,0:0:0:0:
104,108,54625,1,4,0:0:0:0:
256,192,54813,12,4,57638,0:0:0:0:
105,359,69687,6,0,B|140:340|140:340|184:340,1,79.9999999999999,2|2,0:0|0:0,0:0:0:0:
256,272,70440,1,2,0:0:0:0:
331,340,70817,2,0,B|372:340|372:340|407:359,1,79.9999999999999,2|4,0:0|0:0,0:0:0:0:
105,25,72700,6,0,B|140:44|140:44|184:44,1,79.9999999999999,2|2,0:0|0:0,0:0:0:0:
256,112,73453,1,2,0:0:0:0:
331,44,73829,2,0,B|372:44|372:44|407:25,1,79.9999999999999,2|4,0:0|0:0,0:0:0:0:
208,352,75712,6,0,P|176:336|132:336,2,79.9999999999999,2|2|2,0:0|0:0|0:0,0:0:0:0:
304,352,76842,2,0,P|336:336|380:336,1,79.9999999999999,2|2,0:0|0:0,0:0:0:0:
432,248,77595,1,2,0:0:0:0:
504,172,77971,2,0,B|476:144|476:144|436:144,1,79.9999999999999,2|2,0:0|0:0,0:0:0:0:
432,248,78725,6,0,L|328:112,2,160,4|4|4,0:0|0:0|0:0,0:0:0:0:
352,316,80607,2,0,L|304:252,2,79.9999999999999,4|2|2,0:0|0:0|0:0,0:0:0:0:
432,248,81737,6,0,L|384:184,1,79.9999999999999,4|2,0:0|0:2,0:0:0:0:
312,108,82490,2,0,B|272:144|236:116|200:92|160:116,1,160,2|2,0:2|0:2,0:0:0:0:
72,172,83620,2,0,B|64:212|64:212|76:252,1,79.9999999999999,2|2,0:2|0:2,0:0:0:0:
144,328,84373,1,2,0:2:0:0:
244,360,84749,6,0,B|324:360|324:360|380:304,1,160,4|2,0:0|0:2,0:0:0:0:
444,220,85879,1,2,0:2:0:0:
492,128,86256,2,0,P|432:176|352:160,2,160,2|2|4,0:2|0:2|0:0,0:0:0:0:
404,72,88138,5,8,0:0:0:0:
312,24,88515,2,0,L|232:24,1,79.9999999999999,2|8,0:2|0:0,0:0:0:0:
156,96,89268,1,2,0:2:0:0:
116,192,89645,2,0,B|152:208|188:196|188:196|156:284,1,160,8|8,0:0|0:0,0:0:0:0:
244,336,90774,6,0,L|333:336,1,79.9999999999999,4|8,0:0|0:0,0:0:0:0:
397,262,91527,1,2,0:2:0:0:
470,188,91904,2,0,P|488:108|468:32,2,160,8|8|8,0:0|0:0|0:0,0:0:0:0:
397,262,93787,5,4,0:0:0:0:
324,336,94163,2,0,L|160:336,1,160,8|8,0:0|0:0,0:0:0:0:
100,252,95293,1,2,0:2:0:0:
56,156,95669,2,0,L|220:156,1,160,8|8,0:0|0:0,0:0:0:0:
308,108,96799,5,4,0:0:0:0:
404,72,97176,2,0,P|416:109|404:147,1,79.9999999999999,8|2,0:0|0:2,0:0:0:0:
360,240,97929,2,0,P|348:277|360:315,2,79.9999999999999,8|2|8,0:0|0:2|0:0,0:0:0:0:
456,278,99058,1,2,0:2:0:0:
512,192,99435,1,8,0:0:0:0:
456,108,99812,6,0,L|287:108,1,160,4|2,0:0|0:2,0:0:0:0:
222,181,100941,1,8,0:0:0:0:
164,268,101318,2,0,B|204:300|256:284|256:284|324:284,1,160,2|2,0:2|0:2,0:0:0:0:
391,210,102447,1,8,0:0:0:0:
464,136,102824,5,4,0:0:0:0:
390,62,103201,2,0,B|360:32|320:32|320:32|236:32,1,160,8|8,0:0|0:0,0:0:0:0:
72,156,104707,2,0,B|102:186|142:186|142:186|226:186,1,160,8|8,0:0|0:0,0:0:0:0:
328,188,105836,5,4,0:0:0:0:
332,84,106213,2,0,P|403:114|433:185,1,160,8|8,0:0|0:0,0:0:0:0:
400,284,107343,2,0,L|320:284,1,79.9999999999999,2|8,0:2|0:0,0:0:0:0:
224,328,108096,2,0,L|144:328,1,79.9999999999999,2|8,0:2|0:0,0:0:0:0:
88,240,108849,6,0,B|40:216|25:192|25:192|40:168|88:144,1,160,4|2,0:0|0:2,0:0:0:0:
172,84,109979,1,8,0:0:0:0:
260,32,110355,2,0,B|300:32|300:32|339:55,1,79.9999999999999,2|8,0:2|0:0,0:0:0:0:
312,156,111108,2,0,L|312:240,1,79.9999999999999,2|8,0:2|0:0,0:0:0:0:
408,192,111861,6,0,B|408:352,2,160,4|2|2,0:0|0:2|0:2,0:0:0:0:
312,156,113744,1,8,0:0:0:0:
304,56,114121,2,0,B|344:56|344:56|383:79,1,79.9999999999999,2|8,0:2|0:0,0:0:0:0:
466,113,114874,6,0,L|312:156,1,160,4|2,0:0|0:2,0:0:0:0:
216,192,116003,1,8,0:0:0:0:
140,264,116380,6,0,P|100:264|64:240,1,79.9999999999999,4|8,0:0|0:0,0:0:0:0:
66,140,117133,2,0,P|100:119|140:120,1,79.9999999999999,2|8,0:2|0:0,0:0:0:0:
216,192,117886,1,4,0:0:0:0:

Thanks ~
Topic Starter
Aurele
I only need to add these skin elements and I should be done, tyvm Bakari ♥
Topic Starter
Aurele
Updated!
Secretpipe
As Gabe's Request , I'm doing a rebubble~
karterfreak
After a small IRC conversation with Gabe, qualifying.

Conversation can be seen here
IRC Chat
2014-11-20 18:56 Gabe: Hi
2014-11-20 18:57 Tasha: so i'm looking at qualifying your barbie girl map but, wanna ask a question about colour combo real quick :D
2014-11-20 18:57 Tasha: in your easy
2014-11-20 18:57 Gabe: oh sure
2014-11-20 18:57 Tasha: wouldn't it be better to change combo at 00:21:488 (3) - instead of 00:21:865 (1) - ?
2014-11-20 18:58 Gabe: You're right, changed
2014-11-20 18:58 Tasha: same idea at 00:33:538 (5) -
2014-11-20 18:59 Tasha: cause its the start of a new measure
2014-11-20 18:59 Gabe: Done
2014-11-20 18:59 Gabe: yeah, indeed
2014-11-20 19:00 Tasha: i think those were the only ones i saw in the easy, looking it over real quick to make sure
2014-11-20 19:00 Tasha: yeah, thats it for easy
2014-11-20 19:00 Gabe: yeah, I looked at it too
2014-11-20 19:01 Gabe: (Is there anything for the other difficulties?)
2014-11-20 19:01 Tasha: looking
2014-11-20 19:01 Tasha: i didn't see anything but doublechecking is always good
2014-11-20 19:01 Tasha: lol
2014-11-20 19:03 Gabe: oh, okay c:
2014-11-20 19:04 Tasha: nope, don't see anything else with regards to that, map looks solid as well as having a good spread between diffs
2014-11-20 19:04 Tasha: you okay with it being qualified as it is now? (once you've applied those changes ofc)
2014-11-20 19:05 Gabe: yup!
2014-11-20 19:06 Gabe: submitting now
2014-11-20 19:06 Tasha: alright, lemme know when you've applied them
Topic Starter
Aurele
Thank you so much Tasha!
Gero
Grats Gabe ♥
Flask
finaaaaaaaaly
Asphyxia
oh man hahaha this got ranked, grats Gabe! :D
Sonnyc
Nightcore 300 is always somewhat hard to read lol

Grats!
Stefan
wow the memories :D

Congrats!
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