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Misato Aki - Unmei no Chikai (Short Ver.)

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Topic Starter
Mythol
This beatmap was submitted using in-game submission on June-23-12 at 8:23:59 PM

Artist: Misato Aki
Title: Unmei no Chikai (Short Ver.)
Source: Lunaris Filia ~Kiss to Keiyaku to Shinku no Hitomi~
Tags: visual novel opening hentai eroge game kosiga Mixagji Laurier those
BPM: 175
Filesize: 16818kb
Play Time: 01:29
Difficulties Available:
  1. Easy (1.75 stars, 85 notes)
  2. Hard (4.95 stars, 246 notes)
  3. Insane (5 stars, 327 notes)
  4. Normal (3.39 stars, 118 notes)
  5. tTaiko (4.94 stars, 473 notes)
Download: Misato Aki - Unmei no Chikai (Short Ver.)
Download: Misato Aki - Unmei no Chikai (Short Ver.) (no video)
Information: Scores/Beatmap Listing
---------------
Easy - Laurier
Normal - kosiga
Hard - Mixagji
Insane - Me
Taiko - those

BG help from meiikyuu :)

Video from Melophobia's version here.
Mixagji
Verlaren
Can I create guest diff?
Topic Starter
Mythol

Verlaren wrote:

Can I create guest diff?
Sorry mapset is full..
kosiga
Mystica
here comes my mod.

[Hard]
may increase volume by 15%~20%.As kiai part I even hard to hear the finish yeh...

[Insane]
00:22:980 (1,2,1,2,1,2) - how about do some anti jump?
00:51:780 (2) - finish on the beginning?
01:07:209 (1,2,3,1) - make them a square?
01:29:837 (1) - add finish?

other seems fine for me.
Star.
Yasora
hi there

General
  1. Priview Time: Inconsistency priview time in Normal and Hard difficulty. please make same ( 55895 in Insane )
Normal
  1. Difficulty Setting: Increase the AR -1. Normal difficulty usually using AR 4.
  2. 00:21:266 (1) - add finish in slider's beginning, then increase the volume into 45% ~ 50%.
  3. 01:08:923 (3) - add finish in slider's reverse?
Hard
  1. Unsnapped slider's end at: 01:29:837 (1)
  2. 00:06:009 (4) - remove finish sound in the beginning. because, the finish sound should be 00:06:180 ,for following the backsound. also new combo here.
  3. 00:10:294 (1) - add finish sound in slider's beginning. that will be fit with the song.
  4. 00:20:923 (9) - add clap in slider's beginning for consistent hitsounding.
  5. 00:22:466 (1) - add finish in slider's beginning more better instead the clap. since the cymbal sounder is heard in there.
  6. 00:24:009 (1) - same as 00:10:294
  7. 00:36:352 (6) - add new combo in here
  8. 00:45:952 (4) - add finish in slider's beginning for cymbal sounder.
  9. 00:47:666 (8) - this circle has far jump away from (7), besider that this is make me confused because stacked with (6)'s head. so, can you move it to another place? like stack in (1)'s head or something
  10. 00:48:009 (1) - add clap in slider's end.
  11. 00:51:266 (12) - new combo should in here, not in 00:51:780 (1). just switch the combo.
  12. 00:51:780 (2) - add finish sound in slider's beginning for cymbal sounder.
  13. 00:57:780 (4) - ^ but in the end
  14. 01:01:037 (7) - add new combo in here
  15. 01:03:437 (3) - same as 00:57:780
  16. 01:07:723 (1) - add new combo
  17. 01:09:094 (1) - add finish in slider's beginning for cymbal sounder too
  18. 01:17:323 (4) - ^
  19. 01:19:209 (3) - add clap in here more following the drum sound instead the finish
  20. 01:23:666 (7) - add clap in slider's end
  21. 01:28:295 (4) - add finish sound in slider's beginning
  22. 01:29:837 (1) - add finish sound~
Insane
  1. Difficulty Setting: Increase the HP Drain +1?
  2. Unsnapped slider's end at:
    1. 01:22:809 (4)
    2. 01:23:323 (6)
    3. 01:23:666 (7)
    4. 01:24:009 (8)
  3. 00:14:752 (2) - remove the finish sound in slider's beginning. doesn't fit with the song. really.
  4. 00:21:266 (1) - add finish sound in slider's beginning for cymbal sounder :3
  5. 00:22:466 (1) - ^
  6. 00:24:009 (1) - ^
  7. 00:34:980 (1) - ^
  8. 00:39:094 (5) - add new combo in here?
  9. 00:47:152 (1) - remove this new combo, the new combo should added in 00:47:323 (3)
  10. 00:51:780 (2) - add finish sound in slider's beginning for cymbal sounder again~
  11. 00:55:380 (1) - ^
  12. 01:07:209 (1) - add clap~
  13. 01:12:523 (5) - remove clap in here? seems strange for me orz
  14. 01:17:323 (4) - add finish again for cymbal sounder~
  15. 01:17:666 (5) - add new combo in here
  16. 01:17:837 (2) - add clap in slider's end~
  17. 01:29:837 (1) - add finish in here~
That's all
Good luck :3
Miya
Hi, Double mod from Mini Maya Modding queue :D
Orz, i have mod this song twice >.<
But no problem, so let's continue.

General
  1. I think your offset is 10ms late. So i think offset 700 (+10) is more better.
  2. Normal and Hard doesn't have any preview. Are you forget to set this?
Normal
  1. 00:21:185- , 00:21:957- , 00:22:300- , - I don't think this normal timing point is needed. Since the normal finish sound doesnt fit with the song and sounds awkward. It's better to remove this timing point and add a finish sound for 00:21:271 (1) - at the start.
  2. 01:20:242 (1,2) - Add clap sound into both of this note to follow up your next normal sound.
  3. 01:21:614 (5) - Again, normal finish sound is not fit with the song. It's better to change it into soft finish sound.
Hard
  1. 00:06:009 (4) - Awkward finish sound at the start. You really should remove it. The finish sound should be on 00:06:180- not the start of the slider. Since it's covered by your slider body. So, just ignore the finish sound.
  2. 00:17:495 (5,1) - Switch the new combo.
  3. 00:20:237 (6) - This combo is too long. You can place a new combo here.
  4. 00:20:923 (4) - I think you miss a clap at the slider start.
  5. 00:21:266 (1,3,5) - Since the drum sound is at this note, so it will be more good just to add clap at 1 slider end, and 3 and 5
  6. 00:24:009 (1) - I think you miss a finish here at the start
  7. 00:29:495 (2) - I think you miss a whistle here at the start.
  8. 00:31:380 (1) - ^
  9. 00:36:352 (6) - This combo is too long. You can add a new combo here.
  10. 00:42:180- Add a note overhere. Since you don't have any 1/1 space in your previous note. It can break the flow considerably if you have 1/1 space over here.
  11. 00:44:752- ^. But it's because i hear a drum sound at the back, and you follow the drum sound at your previous note.
  12. 00:45:952 (4) - How about add a finish at the start? I hear a cymbal sound at that spot.
  13. 00:50:066 (8) - Combo is too long. You can add a new combo here.
  14. 00:53:880- Add a note over here too. It's missing something here.
  15. 00:56:237 (1,2) - Stack this properly please.
  16. 01:03:437 (3) - How about a finish sound at the end? I hear a cymbal sound there.
  17. 01:09:094 (1) - ^
  18. 01:17:323 (4) - ^
  19. 01:19:209 (3) - Remove this finish sound. It sounds awkward and not following any cymbal rythim.
  20. 01:20:237 (6) - Add clap at the end. Since the drum sounds start at this spot.
  21. 01:28:295 (4) - You miss a finish sound again at the start.
  22. 01:29:837 (1) - Add a finish sound at this spinner? At the end, i hear a cymbal sound.
Insane
  1. 00:12:180 (1,1) - I don't think you need a new combo spam here. It's better to remove it.
  2. 00:14:752 (2) - An awkward finish sound. Instead of finish sound, it will be more good if you change it into clap.
  3. 00:22:466 (1) - No finish sound at the start? I hear a cymbal sound there.
  4. 00:22:466 (1) - ^
  5. 00:24:009 (1) - ^
  6. 00:51:780 (2) - 1 finish sound again at the start to close the finish rythim you have.
  7. 01:29:837 (1) - Same as hard, how about a finish sound here?
That's all from me. Really, hard diff need to pay attention to consistencies of hitsound and combo. >.<
Good luck~
kosiga

Yasora-chan wrote:

hi there

General
  1. Priview Time: Inconsistency priview time in Normal and Hard difficulty. please make same ( 55895 in Insane ) normal fixed
Normal
  1. Difficulty Setting: Increase the AR -1. Normal difficulty usually using AR 4. ok. fixed
  2. 00:21:266 (1) - add finish in slider's beginning, then increase the volume into 45% ~ 50%. added. but change to softfinish vol50% :D
  3. 01:08:923 (3) - add finish in slider's reverse? good :3

Miya wrote:

General
  1. Normal and Hard doesn't have any preview. Are you forget to set this? fixed
Normal
  1. 00:21:185- , 00:21:957- , 00:22:300- , - I don't think this normal timing point is needed. Since the normal finish sound doesnt fit with the song and sounds awkward. It's better to remove this timing point and add a finish sound for 00:21:271 (1) - at the start. ok. fixed~
  2. 01:20:242 (1,2) - Add clap sound into both of this note to follow up your next normal sound. ok.fixed
  3. 01:21:614 (5) - Again, normal finish sound is not fit with the song. It's better to change it into soft finish sound. ok. change it
thank you~ :oops:

Download: Misato Aki - Unmei no Chikai (Short Ver.) (Mythol) [Normal].osu
Topic Starter
Mythol

Yasora-chan wrote:

hi there

General
  1. Priview Time: Inconsistency priview time in Normal and Hard difficulty. please make same ( 55895 in Insane )fixed
Insane
  1. Difficulty Setting: Increase the HP Drain +1?
  2. Unsnapped slider's end at:
    1. 01:22:809 (4)
    2. 01:23:323 (6)
    3. 01:23:666 (7)
    4. 01:24:009 (8)
  3. 00:14:752 (2) - remove the finish sound in slider's beginning. doesn't fit with the song. really.
  4. 00:21:266 (1) - add finish sound in slider's beginning for cymbal sounder :3
  5. 00:22:466 (1) - ^
  6. 00:24:009 (1) - ^
  7. 00:34:980 (1) - ^
  8. 00:39:094 (5) - add new combo in here?
  9. 00:47:152 (1) - remove this new combo, the new combo should added in 00:47:323 (3)
  10. 00:51:780 (2) - add finish sound in slider's beginning for cymbal sounder again~
  11. 00:55:380 (1) - ^
  12. 01:07:209 (1) - add clap~
  13. 01:12:523 (5) - remove clap in here? seems strange for me orz fixed all but this~
  14. 01:17:323 (4) - add finish again for cymbal sounder~
  15. 01:17:666 (5) - add new combo in here
  16. 01:17:837 (2) - add clap in slider's end~
  17. 01:29:837 (1) - add finish in here~
That's all
Good luck :3
Thanks :)

Miya wrote:

Hi, Double mod from Mini Maya Modding queue :D
Orz, i have mod this song twice >.<
But no problem, so let's continue.

General
  1. I think your offset is 10ms late. So i think offset 700 (+10) is more better. timing is fine to me..
  2. Normal and Hard doesn't have any preview. Are you forget to set this?fixed
Insane
  1. 00:12:180 (1,1) - I don't think you need a new combo spam here. It's better to remove it. fixed all but this~
  2. 00:14:752 (2) - An awkward finish sound. Instead of finish sound, it will be more good if you change it into clap.
  3. 00:22:466 (1) - No finish sound at the start? I hear a cymbal sound there.
  4. 00:22:466 (1) - ^
  5. 00:24:009 (1) - ^
  6. 00:51:780 (2) - 1 finish sound again at the start to close the finish rythim you have.
  7. 01:29:837 (1) - Same as hard, how about a finish sound here?
That's all from me. Really, hard diff need to pay attention to consistencies of hitsound and combo. >.<
Good luck~
ty mod :>
Mixagji
too many shameful hitsounds miss x_x
Thank you for making me notice.
fixed.

Download: Misato Aki - Unmei no Chikai (Short Ver.) (Mythol) [Hard].osu
mochi
[Insane]
00:51:780 (2) - move 50 grids to the left
Melophobia
i dont know if it's worth posting but... :o
log
22:51 *Melophobia is editing (Misato Aki - Unmei no Chikai (Short Ver.))[http://osu.ppy.sh/s/50124]
22:51 <Melophobia> : 00:54:352 (2) - add clap here
22:51 <Melophobia> : sounds better imo!
22:51 <Mythol> : sounds goood!!!!
22:51 <Melophobia> : xD
22:53 <Melophobia> : 00:44:580 (5) - add clap at the end~
22:53 <Mythol> : yes!!~
22:54 <Melophobia> : 00:50:923 (8) - remove clap from the end
22:54 <Mythol> : ok~
22:54 <Melophobia> : 00:58:123 (1,2,3) - nice flow xD
22:55 <Mythol> : ty :D
22:55 <Melophobia> : 01:16:123 (1) - add finish at the beginning
22:55 <Melophobia> : 01:18:523 (4) - add finish instead of clap?
22:56 <Mythol> : ok
22:56 <Melophobia> : that's it~
Topic Starter
Mythol
very helpful mod!!
thank you for star~
:)
Mixagji
I'm sorry, the above one is a mistake orzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz
fixed ver. is here x_x

Download: Misato Aki - Unmei no Chikai (Short Ver.) (Mythol) [Hard].osu
merchat7
As requested, mod starts 15:12

[General]

- Consider adding visual novel to tags
- Source must be change to Lunaris Filia ~Kiss to Keiyaku to Shinku no Hitomi~ http://vndb.org/v7261
- Difficulty spread is questionable for me. Remove some jumps from Hard. My recommended suggestion is to map an Easy and make Normal harder through.Mentioning since I don't see a reason why you didn't map Easy and most mats/bats will mention this.

[Normal]

00:11:666 (1) - Add whistle at end to follow drums sound and perhaps at end of 00:12:523 (3) - too. To be honest through, better to increase the volume of the normal hitsound and remove all whistle because the sound in background is drums, don't think whistle fits.
*00:34:980 (1) - I don't really like how you don't put any note on the next white tick consider the changing in the music here (more intense then previous part). Consider changing this to slider and ending it on the white tick (00:35:323)
*00:38:409 (2) - ^ since you probably want to keep star rating below 3 star, do a repeating slider starting on 00:38:066 and ending at 00:38:752.
*00:40:466 (1) - ^ shorten this slider by 1/2 and add repeat. Then -1 od or hp
** follow all if you agree with one.
00:56:752 (1,2) - I personally prefer if you do slider then hit circle, because it's hard to get back to rhythm after a spinner so when it's a slider, since you don't have to hit it perfectly on time to get 300, make it nicer. http://puu.sh/tMnS
01:10:980 (2) - Whistle at end to continue whistle pattern?
01:16:123 (1) - Not sure why you silence this spinner at the end, I don't see the song fading out here, and I think you should put clap at end (if you decide to keep the timing point, put one at the end with a higher volume), I felt that hitsound sounded empty here without it.
01:27:780 (2) - Sound better then nothing to add whistle at begin

00:24:009 (1,2,3,4,5,1,2,3,4) - I think better hitsound can be done here, but trying to be lazy so no suggestion since hitsound take a long time to mod for me :P Didn't see a problem, but I highly recommend following *, that's the only part which felt weird to play for me. 15:40, 28mins

[Hard]

-1 ho drain & od for better difficulty spread if you don't make Easy & make Normal harder

00:07:380 (5) - I prefer new combo on this rather then on the slider, fine if you want to keep it through
00:02:409 (2,3,4) - Add whistle at both slider begin and to end of (3) + on (4)
00:03:952 (2) - Whistle at begin
00:04:466 (3) - Whistle at begin and end
00:04:809 (1) - Whistle at begin
00:05:323 (2) - Whistle
00:05:495 (3,4) - ^ end of (3) + on (4)
00:06:523 (2,3) - Begin & end of (2), begin of (3), put whistle
00:07:209 (4,5) - Whistle on them
00:07:895 (2,3,4) - Whistle on everywhere you can put it.
*Extremely fast hitsound modding, since hitsound modding wasn't requested. I think you should add more whistle at this part, these are just suggestions to give you ideas.
00:17:837 (1,3) - Not sure if you want to put two hitsound in one spot, but I think whistle on (1) and begin of (30 sound great with the finish on 00:18:523 (1) - here.
00:24:009 (1) - Forgot finish at begin
00:48:009 (1) - I actually manage to miss this since I was expecting t his slider to be a jump and 1/2 away from previous note, but it's actually 1/1. Either do jump for this or change 00:47:666 (8) - to slider. Alternatively stream on 00:47:837 & 00:47:923 would work, but not good for difficulty spread to do this atm.
01:02:066 (9) - Unsnapped slider end
01:03:437 (3) - Finish at end for cymbal.
01:14:752 (1,2) - Whistle at begin, for me sound weird to have no hitsound at begin of (1), suggest on (2) so that it doesn't weird to have whistle on (1). because you didn't put any whistle in this section.
01:16:123 (1) - I would put a clap here, sound better than nothing imo
01:23:666 (7) - Whistle on begin and end would sound nice
01:26:409 (6) - ^
01:29:152 (7) - ^
01:29:837 (1) - Finish for cymbal at end

Placement looks good, but hitsound need work, mainly with the whistle and this section 00:34:980 - 00:44:580. Cannot hear any hitsound in this section at all. So try to add more whistle in general and work on hitsound on that section. 15:58, 18mins

[Insane]

00:00:694 (1,2,3,4) - Look at Hard and see if you can put some whistle like it.
00:37:380 (7,8) - This played weird to me, because the jump is on (8) which is unaccented while no jump on (7) which is accented, please adjust placement
00:38:237 (3) - Imo, should short by 1/1 and do hit circle instead, lead nicer to the jump if you this for me.
00:46:294 (4) - I think you should accent the vocals rather than drums so remove jump here and jump on the slider instead?
00:46:980 (6) - This one doesn't bother me because you emphasize the vocal with stream
00:49:209 (2) - Should do a bigger jump instead of stacking at end of (4) or change hitsound to whistle because when it's finish, I expect a much bigger jump than this.
00:51:266 (1) - Should jump on this note
00:54:180 (1,4,5) - Whistle on these notes Consider on 00:54:352 (2,3,6) - [begin of 3]
00:52:809 (5) - If you do above, consider adding whistle to begin & end here, will lead nicer to whistle on above
00:48:694 (1,2) - Pattern is similar to 01:01:037 (5,6) - so why no hitsound on begin of (2)? Consider finish (do a jump if you do this) or just whistle and look for other place to add a whistle here so that it doesn't seem weird to just have a whistle appear once for the whole section.
01:08:580 (4) - I would this stack on begin of (3), but then no jump on (1) so if you're willing to readjust a bit, then stack (4) on begin of (3) and move (1) further away.
01:14:752 (5,6) - Whistle on begin of both

Same comment as Hard about adding more whistle, but hitsound seems solid here otherwise. I think some part would flow better if you make sure jump is on the right notes and adding a few more jumps here and there rather than keeping to distant snap for some parts. I mention everything I notice in 1-2 playthrough so I probably miss what I want to mention, but you should get the idea.

Difficulty spread is the main thing to consider, map looks solid, but more mods could make this better I think. As mention, trying to be more lazy so I kept track of how long I mod each map.
16:16 18mins, 1 hr 4 min for 3 diffs short ver., got to work it down to 15min a diff :/

Star good luck!

Edit: 900th post forgot to add that if you think my mod wasn't useful or you think I was lazy or just questions, you can forum pm me. If you think my mod could be better, please explain why and tell me what you want me to do.
Mixagji

merchat7 wrote:

[Hard]

-1 ho drain & od for better difficulty spread if you don't make Easy & make Normal harder
00:07:380 (5) - I prefer new combo on this rather then on the slider, fine if you want to keep it through
00:02:409 (2,3,4) - Add whistle at both slider begin and to end of (3) + on (4)
00:03:952 (2) - Whistle at begin
00:04:466 (3) - Whistle at begin and end
00:04:809 (1) - Whistle at begin
00:05:323 (2) - Whistle
00:05:495 (3,4) - ^ end of (3) + on (4)
00:06:523 (2,3) - Begin & end of (2), begin of (3), put whistle
00:07:209 (4,5) - Whistle on them
00:07:895 (2,3,4) - Whistle on everywhere you can put it.
*Extremely fast hitsound modding, since hitsound modding wasn't requested. I think you should add more whistle at this part, these are just suggestions to give you ideas.
00:17:837 (1,3) - Not sure if you want to put two hitsound in one spot, but I think whistle on (1) and begin of (30 sound great with the finish on 00:18:523 (1) - here.
00:24:009 (1) - Forgot finish at begin
00:48:009 (1) - I actually manage to miss this since I was expecting t his slider to be a jump and 1/2 away from previous note, but it's actually 1/1. Either do jump for this or change 00:47:666 (8) - to slider. Alternatively stream on 00:47:837 & 00:47:923 would work, but not good for difficulty spread to do this atm.
01:02:066 (9) - Unsnapped slider end
01:03:437 (3) - Finish at end for cymbal.
01:14:752 (1,2) - Whistle at begin, for me sound weird to have no hitsound at begin of (1), suggest on (2) so that it doesn't weird to have whistle on (1). because you didn't put any whistle in this section.
01:16:123 (1) - I would put a clap here, sound better than nothing imo
01:23:666 (7) - Whistle on begin and end would sound nice
01:26:409 (6) - ^
01:29:152 (7) - ^
01:29:837 (1) - Finish for cymbal at end

Placement looks good, but hitsound need work, mainly with the whistle and this section 00:34:980 - 00:44:580. Cannot hear any hitsound in this section at all. So try to add more whistle in general and work on hitsound on that section. 15:58, 18mins
all added about your mods.
thank you for mod~

Download: Misato Aki - Unmei no Chikai (Short Ver.) (Mythol) [Hard].osu
Topic Starter
Mythol

merchat7 wrote:

As requested, mod starts 15:12

[General]

- Consider adding visual novel to tags ok
- Source must be change to Lunaris Filia ~Kiss to Keiyaku to Shinku no Hitomi~ http://vndb.org/v7261 ok
- Difficulty spread is questionable for me. Remove some jumps from Hard. My recommended suggestion is to map an Easy and make Normal harder through.Mentioning since I don't see a reason why you didn't map Easy and most mats/bats will mention this. not sure what I want to do yet..

[Insane]

00:49:209 (2) - Should do a bigger jump instead of stacking at end of (4) or change hitsound to whistle because when it's finish, I expect a much bigger jump than this. I break flow here, so I think leaving a finish on this is fine.
00:51:266 (1) - Should jump on this note nope~
01:08:580 (4) - I would this stack on begin of (3), but then no jump on (1) so if you're willing to readjust a bit, then stack (4) on begin of (3) and move (1) further away. i dont think this plays well..
fixed everything else!
Ty!! great mod :) and star~

Changed mp3~ (thx kosiga)
please re-download and lower hitsound volumes on other diffs!!
kosiga

merchat7 wrote:

[Normal]

00:11:666 (1) - Add whistle at end to follow drums sound and perhaps at end of 00:12:523 (3) - too. To be honest through, better to increase the volume of the normal hitsound and remove all whistle because the sound in background is drums, don't think whistle fits. 00:11:666(1) fixed. but 00:12:523 (3) no changed. and keep whistle :P
*00:34:980 (1) - I don't really like how you don't put any note on the next white tick consider the changing in the music here (more intense then previous part). Consider changing this to slider and ending it on the white tick (00:35:323) sorry, no change. I do not dislike this pattern ><
*00:38:409 (2) - ^ since you probably want to keep star rating below 3 star, do a repeating slider starting on 00:38:066 and ending at 00:38:752. ^
*00:40:466 (1) - ^ shorten this slider by 1/2 and add repeat. Then -1 od or hp sorry, no change
** follow all if you agree with one. sorry..orz
00:56:752 (1,2) - I personally prefer if you do slider then hit circle, because it's hard to get back to rhythm after a spinner so when it's a slider, since you don't have to hit it perfectly on time to get 300, make it nicer. http://puu.sh/tMnS it's not bad. but keep it now. >:(
01:10:980 (2) - Whistle at end to continue whistle pattern? already put it ?
01:16:123 (1) - Not sure why you silence this spinner at the end, I don't see the song fading out here, and I think you should put clap at end (if you decide to keep the timing point, put one at the end with a higher volume), I felt that hitsound sounded empty here without it. Since the beginning of the following is quiet, spinner has to end in quiet. 01:21:609 (5,1) - I think that I can emphasize here more by doing so it EDIT: sorry, change it~
01:27:780 (2) - Sound better then nothing to add whistle at begin no change

00:24:009 (1,2,3,4,5,1,2,3,4) - I think better hitsound can be done here, but trying to be lazy so no suggestion since hitsound take a long time to mod for me :P ok. thanks >w<
Didn't see a problem, but I highly recommend following *, that's the only part which felt weird to play for me. 15:40, 28mins
thank you~ :oops:

Download: Misato Aki - Unmei no Chikai (Short Ver.) (Mythol) [Normal].osu
Miracle Lotus
From the modding queue!

This is my first *official* mod, so I'll give it my best shot!

~☆Normal☆~

SPOILER
In general you should keep your sliders round for a better feel of the map, but that's my opinion and I'm sure other people would share that opinion as well.

00:49:380 (1,3)
You should add a circle at the next white tick between those two sliders, as so:
http://puu.sh/u4mJ

00:53:495 (3)
You should a circle at the next white tick, like so:
http://puu.sh/u4iG

01:06:523 (1)
You should add 2 circles after the spinner in seperate white ticks, as so:
http://puu.sh/u4lw
Or a slider:
http://puu.sh/u4ma

<☆Hard☆>

SPOILER
In general, it's a well-made map, it's solid and follows the rhythm very nicely, though there are a few issues I have to point out-

00:27:266 (4,5)
Remove slider 5 and just add a reverse arrow for slider 4, like this:
http://puu.sh/u4sb

00:49:723 (5)
Make it a new combo (Double digit combos are ugly :<)

-*★Insane★*-

SPOILER
I'm not an insane map player, but I'll do my best

00:04:723 (8)
You should of started a new combo there.

00:05:837 (3)
Same applies here (I'm not being mean, I just want the map to look nicer)

00:06:695 (3)
New combo.

00:15:609 (5)
New combo.

00:18:352 (5)
New combo (golly that's a lot, from here on I think you got the idea)

00:22:980 (1,2,1,2,1,2)
This reminded me of the Rainbow Tylenol map, seeing that these are too far apart, I suggest you to put them closer

01:06:523 (6)
New combo.

01:28:809 (6)
New combo.

And that's pretty much it!
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