As requested,
mod starts 15:12[
General]
- Consider adding
visual novel to tags
- Source must be change to
Lunaris Filia ~Kiss to Keiyaku to Shinku no Hitomi~ http://vndb.org/v7261- Difficulty spread is questionable for me. Remove some jumps from Hard. My recommended suggestion is to map an Easy and make Normal harder through.Mentioning since I don't see a reason why you didn't map Easy and most mats/bats will mention this.
[
Normal]
00:11:666 (1) - Add whistle at end to follow drums sound and perhaps at end of 00:12:523 (3) - too. To be honest through, better to increase the volume of the normal hitsound and remove all whistle because the sound in background is drums, don't think whistle fits.
*00:34:980 (1) - I don't really like how you don't put any note on the next white tick consider the changing in the music here (more intense then previous part). Consider changing this to slider and ending it on the white tick (00:35:323)
*00:38:409 (2) - ^ since you probably want to keep star rating below 3 star, do a repeating slider starting on 00:38:066 and ending at 00:38:752.
*00:40:466 (1) - ^ shorten this slider by 1/2 and add repeat. Then -1 od or hp
** follow all if you agree with one.
00:56:752 (1,2) - I personally prefer if you do slider then hit circle, because it's hard to get back to rhythm after a spinner so when it's a slider, since you don't have to hit it perfectly on time to get 300, make it nicer.
http://puu.sh/tMnS01:10:980 (2) - Whistle at end to continue whistle pattern?
01:16:123 (1) - Not sure why you silence this spinner at the end, I don't see the song fading out here, and I think you should put clap at end (if you decide to keep the timing point, put one at the end with a higher volume), I felt that hitsound sounded empty here without it.
01:27:780 (2) - Sound better then nothing to add whistle at begin
00:24:009 (1,2,3,4,5,1,2,3,4) - I think better hitsound can be done here, but trying to be lazy so no suggestion since hitsound take a long time to mod for me
Didn't see a problem, but I highly recommend following *, that's the only part which felt weird to play for me.
15:40, 28mins[
Hard]
-1 ho drain & od for better difficulty spread if you don't make Easy & make Normal harder
00:07:380 (5) - I prefer new combo on this rather then on the slider, fine if you want to keep it through
00:02:409 (2,3,4) - Add whistle at both slider begin and to end of (3) + on (4)
00:03:952 (2) - Whistle at begin
00:04:466 (3) - Whistle at begin and end
00:04:809 (1) - Whistle at begin
00:05:323 (2) - Whistle
00:05:495 (3,4) - ^ end of (3) + on (4)
00:06:523 (2,3) - Begin & end of (2), begin of (3), put whistle
00:07:209 (4,5) - Whistle on them
00:07:895 (2,3,4) - Whistle on everywhere you can put it.
*Extremely fast hitsound modding, since hitsound modding wasn't requested. I think you should add more whistle at this part, these are just suggestions to give you ideas.
00:17:837 (1,3) - Not sure if you want to put two hitsound in one spot, but I think whistle on (1) and begin of (30 sound great with the finish on 00:18:523 (1) - here.
00:24:009 (1) - Forgot finish at begin
00:48:009 (1) - I actually manage to miss this since I was expecting t his slider to be a jump and 1/2 away from previous note, but it's actually 1/1. Either do jump for this or change 00:47:666 (8) - to slider. Alternatively stream on 00:47:837 & 00:47:923 would work, but not good for difficulty spread to do this atm.
01:02:066 (9) - Unsnapped slider end
01:03:437 (3) - Finish at end for cymbal.
01:14:752 (1,2) - Whistle at begin, for me sound weird to have no hitsound at begin of (1), suggest on (2) so that it doesn't weird to have whistle on (1). because you didn't put any whistle in this section.
01:16:123 (1) - I would put a clap here, sound better than nothing imo
01:23:666 (7) - Whistle on begin and end would sound nice
01:26:409 (6) - ^
01:29:152 (7) - ^
01:29:837 (1) - Finish for cymbal at end
Placement looks good, but hitsound need work, mainly with the whistle and this section 00:34:980 - 00:44:580. Cannot hear any hitsound in this section at all. So try to add more whistle in general and work on hitsound on that section.
15:58, 18mins[
Insane]
00:00:694 (1,2,3,4) - Look at Hard and see if you can put some whistle like it.
00:37:380 (7,8) - This played weird to me, because the jump is on (8) which is unaccented while no jump on (7) which is accented, please adjust placement
00:38:237 (3) - Imo, should short by 1/1 and do hit circle instead, lead nicer to the jump if you this for me.
00:46:294 (4) - I think you should accent the vocals rather than drums so remove jump here and jump on the slider instead?
00:46:980 (6) - This one doesn't bother me because you emphasize the vocal with stream00:49:209 (2) - Should do a bigger jump instead of stacking at end of (4) or change hitsound to whistle because when it's finish, I expect a much bigger jump than this.
00:51:266 (1) - Should jump on this note
00:54:180 (1,4,5) - Whistle on these notes Consider on 00:54:352 (2,3,6) - [begin of 3]
00:52:809 (5) - If you do above, consider adding whistle to begin & end here, will lead nicer to whistle on above
00:48:694 (1,2) - Pattern is similar to 01:01:037 (5,6) - so why no hitsound on begin of (2)? Consider finish (do a jump if you do this) or just whistle and look for other place to add a whistle here so that it doesn't seem weird to just have a whistle appear once for the whole section.
01:08:580 (4) - I would this stack on begin of (3), but then no jump on (1) so if you're willing to readjust a bit, then stack (4) on begin of (3) and move (1) further away.
01:14:752 (5,6) - Whistle on begin of both
Same comment as Hard about adding more whistle, but hitsound seems solid here otherwise. I think some part would flow better if you make sure jump is on the right notes and adding a few more jumps here and there rather than keeping to distant snap for some parts. I mention everything I notice in 1-2 playthrough so I probably miss what I want to mention, but you should get the idea.
Difficulty spread is the main thing to consider, map looks solid, but more mods could make this better I think. As mention, trying to be more lazy so I kept track of how long I mod each map.
16:16 18mins, 1 hr 4 min for 3 diffs short ver., got to work it down to 15min a diff :/Star good luck!
Edit:
900th post forgot to add that if you think my mod wasn't useful or you think I was lazy or just questions, you can forum pm me. If you think my mod could be better, please explain why and tell me what you want me to do.