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[osu!STD] The All Rounder 1v1 | 10k-50k [Player Regs. Open]

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Topic Starter
Tuco


Welcome to The All Rounder tournament!
This is an osu!standard 1v1, Score V2, Double Elimination tournament for players ranked between 10k-50k. Players will be allowed a buffer range of 9.5k-55k, they must be within this range on the day registration ends, December 1st. After registration ends, players are free to rank up or down as much as they want. Players will not be kicked out if they exceed the buffer rank before registration ends, as long as they meet the limit on December 1st, they're good to go. There is no limit to the amount of participants.

Prizes
1st Place: 2 months of supporter | 2nd Place: 1 month of supporter | 3rd Place: Honor



Tournament info
What maps are going to be played? What does "The All Rounder" really mean?
The All Rounder is a tournament that aims to stretch the overall abilities of you as a player, shining light on both your strengths and weaknesses. Players will be rewarded for their overall ability at all aspects of osu!standard, and/or use their experience to know what aspects of their game they need to work on!
Tech, streams, stamina, speed, aim, finger control, reading, or all of the above. The maps in this tournament will stretch your abilities as an osu! player.

What's the map difficulty?
By stretch your abilities, we mean you will be challenged with difficult maps, maps where you might have no chance at achieving a full combo. We will test your ability to maintain solid accuracy and string together high combos on very difficult maps.
Qualifiers will focused around a 5.2★ consistency map
Group Stage will be focused around a 5.3★
Knockout Stages will escalate in difficulty as the rounds go on
Round of 32 - 5.5★
Round of 16 - 5.7★
Quarter Finals - 5.9★
Semi Finals - 6.1★
Finals - 6.4★
Grand Finals - 6.7★
Map pools: Qualifiers map pool will be released the weekend when registrations end. After that, map pools will be released weekly on Mondays for every round.

So how are the qualifiers going to work?
There will be 1 week of qualifiers, consisting of 5 unique maps in order to test a full range of skillsets. Your ability to use mods will also be thoroughly tested with map pool choices.

You are not competing directly with the players in your lobby. Everybody will play the same map pool, you are competing against the scores of everybody in the tournament. The ranking system will work on a point based system, awarding points according the the overall rank you achieved on each separate map. Your total points will be used to determine your final placement. For example, 1st place overall on a map gets you 1 point, 53rd place on a map gives you 53 points. The lower your total points, the better, as that means you ranked highly across multiple maps.

Group stage format
64 registered: Group stage will consist of 16 groups containing 4 players each
More than 64 but less than 80 registered: Any players outside of the top 64 in qualifiers will be eliminated so we are left with 16 groups containing 4 players each.
80 registered: Group stage will consist of 16 groups containing 5 players each
More than 80 registered: Any players outside of the top 80 in qualifiers will be eliminated so we are left with 16 groups containing 5 players each.
Groups will be decided by seeding according to final results in qualifiers
Everybody in a group will play each other once.
Group standings will be decided in the following order
  1. Match wins
  2. Head to head
  3. Map win/loss difference
  4. Map wins
The top 2 players of each group will advance to the Round of 32

Brackets
There will be a 1st and 2nd seed going into brackets, this seed is according to your placement in your group in the group stage.
The RO32 bracket will be generated randomly, with the only rule being that every RO32 match will be a 1st seed against a 2nd seed.
This tournament will be a double elimination bracket. Participants who make it through groups deserve a chance at a losers bracket.

So then what will the schedule look like?
  1. current date - December 1st [Registration]
  2. December 7, 8, 9 [Qualifying]
  3. December 14 - January 6th [Group Stage will have 2 weeks of matches]
  4. There will be a 2 week break from December 21 - January 3 for winter holidays
  5. January 11th - February 17th [Knockouts]
Matches will be played on weekends Friday - Sunday
Qualifying-RO16: Schedule slots will be available for players to pick times and days that work for them from Friday - Sunday
Quarter Finals and onward: All matches from here on out will be streamed, so time frames will fit the schedules of the streamers. Time slots will still be open for players to sign up for what works best for them.
Rescheduling will be allowed in case of any situations where it is needed.




Match Procedures

Players are expected to adhere to the osu! Community Rules and In-Game Chat Rules at all times. There will be no exceptions, disqualification will occur should these rules be broken.
Match format is Head to head, Score V2
A player's score will be counted if they fail a beatmap and revive before the end. Should a player finish a beatmap with a failing score, they lose the map.
Should both players fail a beatmap, the player with the higher score wins.
As for qualifiers: If a player ends the beatmap with a failing score, their score for that map will be counted as a 0.
You must have at least one mod enabled for free mod maps Available mods are HD, HR, EZ, and FL. You may pick multiple mods. All scores using the EZ mod will be doubled so they count as normal scores.

Qualifications:
  1. There can be a total of 15 players per lobby, with one spot open for a referee, a referee will create the lobby in format TAR: Qualifiers (Lobby Name) and send out invites to the lobby about 10 minutes before scheduled match time. This means you are expected to be online to receive the invite.
  2. There will be a 10 minute grace period for all players, if somebody fails to show up within the grace period without prior explanation or rescheduling, they are defaulted a score of 0 for every map they fail to show up for. If prior explanation is given, rescheduling is available.
  3. Play through the 5 maps.
  4. Players will have 3 attempts at every map to ensure the best opportunity for their best score.
  5. Players can say they are finished and leave the lobby whenever they want. Their best scores up until when they leave will be the ones recorded. Once a player says they're finished and leaves, they cannot return to the lobby.
  6. After all 5 maps are played 3 times, qualifiers for you are over! You are free to leave the lobby.
  7. The referee will submit the information from the multiplayer match and your scores will be recorded.
  8. Only your highest score on every map will count as your recorded score.

Group Stage:
  1. All matches are BO7.
  2. A referee will create the lobby in format TAR: (Player 1) vs (Player 2) and invite the two players 10 minutes before match time.
  3. There will be a 10 minute grace period. If a player fails to show up within the grace period without prior explanation or rescheduling, they will be disqualified from the match, the score will count as a sweep win for the player who showed up. If prior explanation is given, the match is open for rescheduling.
  4. Once both players arrive and it's match time, each player will have the option to select 1 warmup beatmap before starting the match.
  5. A warmup beatmap cannot be longer than 4 minutes. Using a beatmap with questionable content is prohibited.
  6. After warmups are done, both players will !roll to decide first pick
  7. Lower roll bans 1st map, higher roll bans 2nd.
  8. Each player may only ban 1 map.
  9. Higher roll will pick 1st map.
  10. Players will then take turns choosing maps.
  11. The player to win 4 games first will be declared the winner.
  12. The referee will submit the multiplayer match information along with the results and close the lobby.
Round of 32:
  1. All matches are BO9
  2. A referee will create the lobby in format TAR: (Player 1) vs (Player 2) and invite the two players 10 minutes before match time.
  3. There will be a 10 minute grace period. If a player fails to show up within the grace period without prior explanation or rescheduling, they will be disqualified from the match, the score will count as a sweep win for the player who showed up. If prior explanation is given, the match is open for rescheduling.
  4. Once both players arrive and it's match time, each player will have the option to select 1 warmup beatmap before starting the match.
  5. A warmup beatmap cannot be longer than 4 minutes. Using a beatmap with questionable content is prohibited.
  6. After warmups are done, both players will !roll to decide first pick
  7. Lower roll bans 1st map, higher roll bans 2nd.
  8. Each player may only ban 1 map.
  9. Higher roll will pick 1st map.
  10. Players will then take turns choosing maps.
  11. The player to win 5 games first will be declared the winner and will move on to the next round.
  12. The referee will submit the multiplayer match information along with the result and close the lobby.
  13. The loser will be knocked down into the losers bracket and will be able to continue competing.
  14. Once a player loses in the losers bracket, they are eliminated from the tournament.
Round of 16:
  1. All matches are BO9
  2. A referee will create the lobby in format TAR: (Player 1) vs (Player 2) and invite the two players 10 minutes before match time.
  3. There will be a 10 minute grace period. If a player fails to show up within the grace period without prior explanation or rescheduling, they will be disqualified from the match, the score will count as a sweep win for the player who showed up. If prior explanation is given, the match is open for rescheduling.
  4. Once both players arrive and it's match time, each player will have the option to select 1 warmup beatmap before starting the match.
  5. A warmup beatmap cannot be longer than 4 minutes. Using a beatmap with questionable content is prohibited.
  6. After warmups are done, both players will !roll to decide first pick
  7. Lower roll bans 1st map, higher roll bans 2nd.
  8. Each player may only ban 1 map.
  9. Higher roll will pick 1st map.
  10. Players will then take turns choosing maps.
  11. The player to win 5 games first will be declared the winner and will move on to the next round.
  12. The referee will submit the multiplayer match information along with the result and close the lobby.
  13. The loser will be knocked down into the losers bracket and will be able to continue competing.
  14. Once a player loses in the losers bracket, they are eliminated from the tournament.
Quarter Finals:
  1. All matches are BO11
  2. A referee will create the lobby in format TAR: (Player 1) vs (Player 2) and invite the two players 10 minutes before match time.
  3. There will be a 10 minute grace period. If a player fails to show up within the grace period without prior explanation or rescheduling, they will be disqualified from the match, the score will count as a sweep win for the player who showed up. If prior explanation is given, the match is open for rescheduling.
  4. Once both players arrive and it's match time, each player will have the option to select 1 warmup beatmap before starting the match.
  5. A warmup beatmap cannot be longer than 4 minutes. Using a beatmap with questionable content is prohibited.
  6. After warmups are done, both players will !roll to decide first pick
  7. Lower roll bans 1st map, higher roll then bans 2 maps, lower roll bans 1 more map.
  8. Each player may ban 2 maps.
  9. Higher roll will pick 1st map.
  10. Players will then take turns choosing maps.
  11. The player to win 5 games first will be declared the winner and will move on to the next round.
  12. The referee will submit the multiplayer match information along with the result and close the lobby.
  13. The loser will be knocked down into the losers bracket and will be able to continue competing.
  14. Once a player loses in the losers bracket, they are eliminated from the tournament.
Semi Finals:
  1. All matches are BO11
  2. A referee will create the lobby in format TAR: (Player 1) vs (Player 2) and invite the two players 10 minutes before match time.
  3. There will be a 10 minute grace period. If a player fails to show up within the grace period without prior explanation or rescheduling, they will be disqualified from the match, the score will count as a sweep win for the player who showed up. If prior explanation is given, the match is open for rescheduling.
  4. Once both players arrive and it's match time, each player will have the option to select 1 warmup beatmap before starting the match.
  5. A warmup beatmap cannot be longer than 4 minutes. Using a beatmap with questionable content is prohibited.
  6. After warmups are done, both players will !roll to decide first pick
  7. Lower roll bans 1st map, higher roll then bans 2 maps, lower roll bans 1 more map.
  8. Each player may ban 2 maps.
  9. Higher roll will pick 1st map.
  10. Players will then take turns choosing maps.
  11. The player to win 6 games first will be declared the winner and will move on to the next round.
  12. The referee will submit the multiplayer match information along with the result and close the lobby.
  13. The loser will be knocked down into the losers bracket and will be able to continue competing.
  14. Once a player loses in the losers bracket, they are eliminated from the tournament.
Finals + Losers Finals:
  1. All matches are BO13
  2. A referee will create the lobby in format TAR: (Player 1) vs (Player 2) and invite the two players 10 minutes before match time.
  3. There will be a 10 minute grace period. If a player fails to show up within the grace period without prior explanation or rescheduling, they will be disqualified from the match, the score will count as a sweep win for the player who showed up. If prior explanation is given, the match is open for rescheduling.
  4. Once both players arrive and it's match time, each player will have the option to select 1 warmup beatmap before starting the match.
  5. A warmup beatmap cannot be longer than 4 minutes. Using a beatmap with questionable content is prohibited.
  6. After warmups are done, both players will !roll to decide first pick
  7. Lower roll bans 1st map, higher roll then bans 2 maps, lower roll bans 1 more map.
  8. Each player may ban 2 maps.
  9. Higher roll will pick 1st map.
  10. Players will then take turns choosing maps.
  11. The player to win 7 games first will be declared the winner and will move on to the next round.
  12. The referee will submit the multiplayer match information along with the result and close the lobby.
  13. The loser will be knocked down into the losers bracket and will be able to continue competing.
  14. Once a player loses in the losers bracket, they are eliminated from the tournament.
Grand Finals:
  1. All matches are BO13
  2. A referee will create the lobby in format TAR: (Player 1) vs (Player 2) and invite the two players 10 minutes before match time.
  3. There will be a 15 minute grace period. If a player fails to show up within the grace period without prior explanation or rescheduling, they will be disqualified from the match, the score will count as a sweep win for the player who showed up. If prior explanation is given, the match is open for rescheduling.
  4. Once both players arrive and it's match time, each player will have the option to select 1 warmup beatmap before starting the match.
  5. A warmup beatmap cannot be longer than 4 minutes. Using a beatmap with questionable content is prohibited.
  6. After warmups are done, both players will !roll to decide first pick
  7. Lower roll bans 1st map, higher roll then bans 2 maps, lower roll bans 1 more map.
  8. Each player may ban 2 maps.
  9. Higher roll will pick 1st map.
  10. Players will then take turns choosing maps.
  11. The player to win 7 games first will be declared the winner.
  12. If the player from the winners bracket wins the series, they are declared The All Rounder champion.
  13. If the player from the losers bracket wins, there will be a bracket reset. Another BO13 will be played by the two players with the same map pool.
  14. Players will redo the !roll and ban process, and proceed to play another BO13.
  15. The winner of the second BO13 will be declared the The All Rounder champion.


Regarding Disconnections
In Qualifiers
  1. Should a player disconnect in a qualifying match, they will have to participate in the map again in the replay rounds in order to avoid a score of 0 on the map they disconnected on. They will be allowed 10 minutes to reconnect before the lobby continues normal proceedings without them.
In Group Stage onward
  1. Should a player lose connection before 30 seconds of a map has been played, they may reconnect within 10 minutes and replay the map. This will only be allowed once per lobby. Any disconnections after the first will be a map loss, no matter what time it occurs.
  2. Should a player lose connection after 30 seconds of a map, that map is counted a loss. This applies for tiebreakers as well. I understand that it's unfortunate for real disconnection issues, but it is necessary in order to avoid foul play.
  3. If a player fails to reconnect within 10 minutes, they will lose the map. They then have 5 more minutes to connect or they will lose the round as a whole.


Important Links You Should Probably Click
Tournament Discord | Player List | Countdown

Got it, where do I register?
Before registering, make sure
  1. You have read through the tournament info and know what you're getting into.
  2. You are able to make it to your matches.
  3. You are in the rank range up until registration closes.
  4. You must be in the discord server to finalize your registration.
  5. You are reading #announcements and #tar-links for updates.
Once you are ready to register
Leave a comment in this format with your information.

Name: Tuco
Rank: 17,271
Time Zone: -6 UTC
Discord: Tuco#6498

Any accounts deemed guilty of suspicious activity will be prohibited from entering the tournament.


To be honest, this project is an idea that I started as a one man army. Why? Because I wanted to, and I'm not underestimating the work it takes. On the contrary, I try my hardest to make every preparation I possibly can as a tournament host along with the staff graciously helping out.
That being said...
THERE ARE STAFF ROLES OPEN
If you are interested in helping out in this tournament as staff, please contact me @Tuco#6498 or @Olii#1527 on Discord!

Hosts: Tuco, Olii
Admins: tigereyes144
Referees: Tuco, VnSoul, Mirthille, Civil oath, tigereyes144, TLQ_Yoshii, Icerite, _Takara, Pandadesu, _Lily_, [Lucky], P a t r i c k, steve_04_, [Athro], Damarsh, Dios Dong
Map pool selectors: Tuco, Olii, Champs de ble, Just Lucan
Streamers/Commentators: Tuco, Kaeldori, Vertex, Withered Lotus, Stubbs, Still looking!
Players will be allowed to participate as referees, streamers, or commentators as well
sans undertale
Name: piki
Rank: 17,830
Time Zone: -8 UTC
Discord: ABSOLUTELY DEMONIC#3100
Jugem
Name: Jugem
Rank: 11,399
Time Zone: +9 UTC
Discord: Jugem#8440
YoshiLover456
Name: YoshiLover456
Rank: 19,923
Timezone: UTC-5
Discord: YoshiLover456#2738
SoupAPlayer
Name: SoupAPlayer
Rank: 11,200
Time Zone: UTC-5
Discord: SoupAPlayer#8912

tourney sounds s u p e r s u g o i
Kolibri
Name: Kolibri-
Rank: 21,289
Time Zone: +3 UTC
Discord: Kolibri#7377
DeltaZero
Name: DeltaZero
Rank: 14,460
TimeZone: UTC+0
Discord: DeltaZero#2884
Dragbit 2
Name: Em1ru
Rank: 14,224
Time Zone: UTC + 8
Discord: emiru!#4507
Raoul
Name: Raoul
Rank: #13,626
Time Zone: UTC -6
Discord: Raoul#8720
Strayt
Name: Strayt
Rank: 12,698
Time Zone: +7 UTC
Discord: Strayt#0699
Carnate
Name: Carnate
Rank: 17,889
Time Zone: -5 UTC
Discord: Carnate #1930
VnSoul
Name: VnSoul
Rank: #11,641
Time Zone: UTC+1
Discord: VnSoul#6973
[Lucky]
Name: [Lucky]
Rank: #9,571
Time Zone: UTC +1
Discord: [Lucky]#2465
Giass
Name: Giass
Rank: 19,448
Time Zone: +10 UTC
Discord: Grimoire#6010
Spartan Plume
Name: Spartan Plume
Rank: 13,576
Time Zone: UTC+1
Discord: Spartan Plume#5172
-spoon-
Name: -spoon-
Rank: 13,000
Time Zone: UTC+0
Discord:Spoon#4221
Hotring
Name: Hotring
Rank: 14,630
Time Zone: UTC +1
Discord: Hotring#6480
_kyuu
Name: _kyuu
Rank: 12314
Time Zone: UTC+8
Discord: _kyuu#1463
Klimentovic
Name: Klimentovic
Rank: 16,996
Time Zone: UTC+1
Discord: Klimentovic#2635
Wafflese
Name: jairorivera
Rank: 31607
Time Zone: -5 UTC
Discord: Wafflese#0001
akirakai18
Name: akirakai18
Rank: 42k
Time Zone: +7 UTC
Discord: akirakai18#7549
Sweeson
Name: Sweeson
Rank: #46 659
Time Zone: UTC+1
Discord: Sweeson#1152
Haejwo
Name: I RaZoR
Rank: 25.575
Time Zone: UTC +1
Discord: Viiramos#1942
Seikosei
Name: Seikosei
Rank: 9.881
Time Zone: -2 UTC
Discord: Seikosei#9000
Koni
Name: konijnengast
Rank: 11,971
Time Zone: +1 UTC
Discord: konijnengast#4647
Bebos
Name: Bebos
Rank: #19,441
Time Zone: UTC+0
Discord: Bebos#8155
Mixer
Name: Mixer
Rank: 11,352
Time Zone: -8 UTC
Discord: Mixer#9065
FogsFles
Name: Fogsfles
Rank: 13,000
Time Zone: +1
Discord: FogsFles#3257
RSA
Name: RSA
Rank: 25,000
Time Zone: +1
Discord: RSA#3069
Reimu-
Name: xHei_57
Rank: #12.264
Time Zone: -7
Discord: xHei_57#4215
Ahntaea
Name: my team sucks
Rank: 19,646
Time Zone: -8 UTC
Discord: ahntaea#8987
Nikoo
Name: Nikoo
Rank: 25500
Time Zone: +1 UTC
Discord: Nikoo#8682
- Legend -
Name: - Legend -
Rank: #27,121 (Currently)
Discord: oSimon#6687
Timezone: UTC+1
Flow-
Name: Flow-
Rank: 19.657
Time Zone: -3, but since DST, it's -2
Discord: DarkhMaul#6470
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