Prizes
1st Place: 2 months of supporter | 2nd Place: 1 month of supporter | 3rd Place: Honor
What maps are going to be played? What does "The All Rounder" really mean?
The All Rounder is a tournament that aims to stretch the overall abilities of you as a player, shining light on both your strengths and weaknesses. Players will be rewarded for their overall ability at all aspects of osu!standard, and/or use their experience to know what aspects of their game they need to work on!
Tech, streams, stamina, speed, aim, finger control, reading, or all of the above. The maps in this tournament will stretch your abilities as an osu! player.
What's the map difficulty?
By stretch your abilities, we mean you will be challenged with difficult maps, maps where you might have no chance at achieving a full combo. We will test your ability to maintain solid accuracy and string together high combos on very difficult maps.
Qualifiers will focused around a 5.2★ consistency map
Group Stage will be focused around a 5.3★
Knockout Stages will escalate in difficulty as the rounds go on
Round of 32 - 5.5★
Round of 16 - 5.7★
Quarter Finals - 5.9★
Semi Finals - 6.1★
Finals - 6.4★
Grand Finals - 6.7★
Map pools: Qualifiers map pool will be released the weekend when registrations end. After that, map pools will be released weekly on Mondays for every round.
So how are the qualifiers going to work?
There will be 1 week of qualifiers, consisting of 5 unique maps in order to test a full range of skillsets. Your ability to use mods will also be thoroughly tested with map pool choices.
You are not competing directly with the players in your lobby. Everybody will play the same map pool, you are competing against the scores of everybody in the tournament. The ranking system will work on a point based system, awarding points according the the overall rank you achieved on each separate map. Your total points will be used to determine your final placement. For example, 1st place overall on a map gets you 1 point, 53rd place on a map gives you 53 points. The lower your total points, the better, as that means you ranked highly across multiple maps.
Group stage format
64 registered: Group stage will consist of 16 groups containing 4 players each
More than 64 but less than 80 registered: Any players outside of the top 64 in qualifiers will be eliminated so we are left with 16 groups containing 4 players each.
80 registered: Group stage will consist of 16 groups containing 5 players each
More than 80 registered: Any players outside of the top 80 in qualifiers will be eliminated so we are left with 16 groups containing 5 players each.
Groups will be decided by seeding according to final results in qualifiers
Everybody in a group will play each other once.
Group standings will be decided in the following order
Brackets
There will be a 1st and 2nd seed going into brackets, this seed is according to your placement in your group in the group stage.
The RO32 bracket will be generated randomly, with the only rule being that every RO32 match will be a 1st seed against a 2nd seed.
This tournament will be a double elimination bracket. Participants who make it through groups deserve a chance at a losers bracket.
So then what will the schedule look like?
Qualifying-RO16: Schedule slots will be available for players to pick times and days that work for them from Friday - Sunday
Quarter Finals and onward: All matches from here on out will be streamed, so time frames will fit the schedules of the streamers. Time slots will still be open for players to sign up for what works best for them.
Rescheduling will be allowed in case of any situations where it is needed.
The All Rounder is a tournament that aims to stretch the overall abilities of you as a player, shining light on both your strengths and weaknesses. Players will be rewarded for their overall ability at all aspects of osu!standard, and/or use their experience to know what aspects of their game they need to work on!
Tech, streams, stamina, speed, aim, finger control, reading, or all of the above. The maps in this tournament will stretch your abilities as an osu! player.
What's the map difficulty?
By stretch your abilities, we mean you will be challenged with difficult maps, maps where you might have no chance at achieving a full combo. We will test your ability to maintain solid accuracy and string together high combos on very difficult maps.
Qualifiers will focused around a 5.2★ consistency map
Group Stage will be focused around a 5.3★
Knockout Stages will escalate in difficulty as the rounds go on
Round of 32 - 5.5★
Round of 16 - 5.7★
Quarter Finals - 5.9★
Semi Finals - 6.1★
Finals - 6.4★
Grand Finals - 6.7★
Map pools: Qualifiers map pool will be released the weekend when registrations end. After that, map pools will be released weekly on Mondays for every round.
So how are the qualifiers going to work?
There will be 1 week of qualifiers, consisting of 5 unique maps in order to test a full range of skillsets. Your ability to use mods will also be thoroughly tested with map pool choices.
You are not competing directly with the players in your lobby. Everybody will play the same map pool, you are competing against the scores of everybody in the tournament. The ranking system will work on a point based system, awarding points according the the overall rank you achieved on each separate map. Your total points will be used to determine your final placement. For example, 1st place overall on a map gets you 1 point, 53rd place on a map gives you 53 points. The lower your total points, the better, as that means you ranked highly across multiple maps.
Group stage format
64 registered: Group stage will consist of 16 groups containing 4 players each
More than 64 but less than 80 registered: Any players outside of the top 64 in qualifiers will be eliminated so we are left with 16 groups containing 4 players each.
80 registered: Group stage will consist of 16 groups containing 5 players each
More than 80 registered: Any players outside of the top 80 in qualifiers will be eliminated so we are left with 16 groups containing 5 players each.
Groups will be decided by seeding according to final results in qualifiers
Everybody in a group will play each other once.
Group standings will be decided in the following order
- Match wins
- Head to head
- Map win/loss difference
- Map wins
Brackets
There will be a 1st and 2nd seed going into brackets, this seed is according to your placement in your group in the group stage.
The RO32 bracket will be generated randomly, with the only rule being that every RO32 match will be a 1st seed against a 2nd seed.
This tournament will be a double elimination bracket. Participants who make it through groups deserve a chance at a losers bracket.
So then what will the schedule look like?
- current date - December 1st [Registration]
- December 7, 8, 9 [Qualifying]
- December 14 - January 6th [Group Stage will have 2 weeks of matches]
- There will be a 2 week break from December 21 - January 3 for winter holidays
- January 11th - February 17th [Knockouts]
Qualifying-RO16: Schedule slots will be available for players to pick times and days that work for them from Friday - Sunday
Quarter Finals and onward: All matches from here on out will be streamed, so time frames will fit the schedules of the streamers. Time slots will still be open for players to sign up for what works best for them.
Rescheduling will be allowed in case of any situations where it is needed.
Players are expected to adhere to the osu! Community Rules and In-Game Chat Rules at all times. There will be no exceptions, disqualification will occur should these rules be broken.
Match format is Head to head, Score V2
A player's score will be counted if they fail a beatmap and revive before the end. Should a player finish a beatmap with a failing score, they lose the map.
Should both players fail a beatmap, the player with the higher score wins.
As for qualifiers: If a player ends the beatmap with a failing score, their score for that map will be counted as a 0.
You must have at least one mod enabled for free mod maps Available mods are HD, HR, EZ, and FL. You may pick multiple mods. All scores using the EZ mod will be doubled so they count as normal scores.
Qualifications:
- There can be a total of 15 players per lobby, with one spot open for a referee, a referee will create the lobby in format TAR: Qualifiers (Lobby Name) and send out invites to the lobby about 10 minutes before scheduled match time. This means you are expected to be online to receive the invite.
- There will be a 10 minute grace period for all players, if somebody fails to show up within the grace period without prior explanation or rescheduling, they are defaulted a score of 0 for every map they fail to show up for. If prior explanation is given, rescheduling is available.
- Play through the 5 maps.
- Players will have 3 attempts at every map to ensure the best opportunity for their best score.
- Players can say they are finished and leave the lobby whenever they want. Their best scores up until when they leave will be the ones recorded. Once a player says they're finished and leaves, they cannot return to the lobby.
- After all 5 maps are played 3 times, qualifiers for you are over! You are free to leave the lobby.
- The referee will submit the information from the multiplayer match and your scores will be recorded.
- Only your highest score on every map will count as your recorded score.
Group Stage:
- All matches are BO7.
- A referee will create the lobby in format TAR: (Player 1) vs (Player 2) and invite the two players 10 minutes before match time.
- There will be a 10 minute grace period. If a player fails to show up within the grace period without prior explanation or rescheduling, they will be disqualified from the match, the score will count as a sweep win for the player who showed up. If prior explanation is given, the match is open for rescheduling.
- Once both players arrive and it's match time, each player will have the option to select 1 warmup beatmap before starting the match.
- A warmup beatmap cannot be longer than 4 minutes. Using a beatmap with questionable content is prohibited.
- After warmups are done, both players will !roll to decide first pick
- Lower roll bans 1st map, higher roll bans 2nd.
- Each player may only ban 1 map.
- Higher roll will pick 1st map.
- Players will then take turns choosing maps.
- The player to win 4 games first will be declared the winner.
- The referee will submit the multiplayer match information along with the results and close the lobby.
Round of 32:
- All matches are BO9
- A referee will create the lobby in format TAR: (Player 1) vs (Player 2) and invite the two players 10 minutes before match time.
- There will be a 10 minute grace period. If a player fails to show up within the grace period without prior explanation or rescheduling, they will be disqualified from the match, the score will count as a sweep win for the player who showed up. If prior explanation is given, the match is open for rescheduling.
- Once both players arrive and it's match time, each player will have the option to select 1 warmup beatmap before starting the match.
- A warmup beatmap cannot be longer than 4 minutes. Using a beatmap with questionable content is prohibited.
- After warmups are done, both players will !roll to decide first pick
- Lower roll bans 1st map, higher roll bans 2nd.
- Each player may only ban 1 map.
- Higher roll will pick 1st map.
- Players will then take turns choosing maps.
- The player to win 5 games first will be declared the winner and will move on to the next round.
- The referee will submit the multiplayer match information along with the result and close the lobby.
- The loser will be knocked down into the losers bracket and will be able to continue competing.
- Once a player loses in the losers bracket, they are eliminated from the tournament.
Round of 16:
- All matches are BO9
- A referee will create the lobby in format TAR: (Player 1) vs (Player 2) and invite the two players 10 minutes before match time.
- There will be a 10 minute grace period. If a player fails to show up within the grace period without prior explanation or rescheduling, they will be disqualified from the match, the score will count as a sweep win for the player who showed up. If prior explanation is given, the match is open for rescheduling.
- Once both players arrive and it's match time, each player will have the option to select 1 warmup beatmap before starting the match.
- A warmup beatmap cannot be longer than 4 minutes. Using a beatmap with questionable content is prohibited.
- After warmups are done, both players will !roll to decide first pick
- Lower roll bans 1st map, higher roll bans 2nd.
- Each player may only ban 1 map.
- Higher roll will pick 1st map.
- Players will then take turns choosing maps.
- The player to win 5 games first will be declared the winner and will move on to the next round.
- The referee will submit the multiplayer match information along with the result and close the lobby.
- The loser will be knocked down into the losers bracket and will be able to continue competing.
- Once a player loses in the losers bracket, they are eliminated from the tournament.
Quarter Finals:
- All matches are BO11
- A referee will create the lobby in format TAR: (Player 1) vs (Player 2) and invite the two players 10 minutes before match time.
- There will be a 10 minute grace period. If a player fails to show up within the grace period without prior explanation or rescheduling, they will be disqualified from the match, the score will count as a sweep win for the player who showed up. If prior explanation is given, the match is open for rescheduling.
- Once both players arrive and it's match time, each player will have the option to select 1 warmup beatmap before starting the match.
- A warmup beatmap cannot be longer than 4 minutes. Using a beatmap with questionable content is prohibited.
- After warmups are done, both players will !roll to decide first pick
- Lower roll bans 1st map, higher roll then bans 2 maps, lower roll bans 1 more map.
- Each player may ban 2 maps.
- Higher roll will pick 1st map.
- Players will then take turns choosing maps.
- The player to win 5 games first will be declared the winner and will move on to the next round.
- The referee will submit the multiplayer match information along with the result and close the lobby.
- The loser will be knocked down into the losers bracket and will be able to continue competing.
- Once a player loses in the losers bracket, they are eliminated from the tournament.
Semi Finals:
- All matches are BO11
- A referee will create the lobby in format TAR: (Player 1) vs (Player 2) and invite the two players 10 minutes before match time.
- There will be a 10 minute grace period. If a player fails to show up within the grace period without prior explanation or rescheduling, they will be disqualified from the match, the score will count as a sweep win for the player who showed up. If prior explanation is given, the match is open for rescheduling.
- Once both players arrive and it's match time, each player will have the option to select 1 warmup beatmap before starting the match.
- A warmup beatmap cannot be longer than 4 minutes. Using a beatmap with questionable content is prohibited.
- After warmups are done, both players will !roll to decide first pick
- Lower roll bans 1st map, higher roll then bans 2 maps, lower roll bans 1 more map.
- Each player may ban 2 maps.
- Higher roll will pick 1st map.
- Players will then take turns choosing maps.
- The player to win 6 games first will be declared the winner and will move on to the next round.
- The referee will submit the multiplayer match information along with the result and close the lobby.
- The loser will be knocked down into the losers bracket and will be able to continue competing.
- Once a player loses in the losers bracket, they are eliminated from the tournament.
Finals + Losers Finals:
- All matches are BO13
- A referee will create the lobby in format TAR: (Player 1) vs (Player 2) and invite the two players 10 minutes before match time.
- There will be a 10 minute grace period. If a player fails to show up within the grace period without prior explanation or rescheduling, they will be disqualified from the match, the score will count as a sweep win for the player who showed up. If prior explanation is given, the match is open for rescheduling.
- Once both players arrive and it's match time, each player will have the option to select 1 warmup beatmap before starting the match.
- A warmup beatmap cannot be longer than 4 minutes. Using a beatmap with questionable content is prohibited.
- After warmups are done, both players will !roll to decide first pick
- Lower roll bans 1st map, higher roll then bans 2 maps, lower roll bans 1 more map.
- Each player may ban 2 maps.
- Higher roll will pick 1st map.
- Players will then take turns choosing maps.
- The player to win 7 games first will be declared the winner and will move on to the next round.
- The referee will submit the multiplayer match information along with the result and close the lobby.
- The loser will be knocked down into the losers bracket and will be able to continue competing.
- Once a player loses in the losers bracket, they are eliminated from the tournament.
Grand Finals:
- All matches are BO13
- A referee will create the lobby in format TAR: (Player 1) vs (Player 2) and invite the two players 10 minutes before match time.
- There will be a 15 minute grace period. If a player fails to show up within the grace period without prior explanation or rescheduling, they will be disqualified from the match, the score will count as a sweep win for the player who showed up. If prior explanation is given, the match is open for rescheduling.
- Once both players arrive and it's match time, each player will have the option to select 1 warmup beatmap before starting the match.
- A warmup beatmap cannot be longer than 4 minutes. Using a beatmap with questionable content is prohibited.
- After warmups are done, both players will !roll to decide first pick
- Lower roll bans 1st map, higher roll then bans 2 maps, lower roll bans 1 more map.
- Each player may ban 2 maps.
- Higher roll will pick 1st map.
- Players will then take turns choosing maps.
- The player to win 7 games first will be declared the winner.
- If the player from the winners bracket wins the series, they are declared The All Rounder champion.
- If the player from the losers bracket wins, there will be a bracket reset. Another BO13 will be played by the two players with the same map pool.
- Players will redo the !roll and ban process, and proceed to play another BO13.
- The winner of the second BO13 will be declared the The All Rounder champion.
Regarding Disconnections
In Qualifiers
- Should a player disconnect in a qualifying match, they will have to participate in the map again in the replay rounds in order to avoid a score of 0 on the map they disconnected on. They will be allowed 10 minutes to reconnect before the lobby continues normal proceedings without them.
- Should a player lose connection before 30 seconds of a map has been played, they may reconnect within 10 minutes and replay the map. This will only be allowed once per lobby. Any disconnections after the first will be a map loss, no matter what time it occurs.
- Should a player lose connection after 30 seconds of a map, that map is counted a loss. This applies for tiebreakers as well. I understand that it's unfortunate for real disconnection issues, but it is necessary in order to avoid foul play.
- If a player fails to reconnect within 10 minutes, they will lose the map. They then have 5 more minutes to connect or they will lose the round as a whole.
Tournament Discord | Player List | Countdown
- You have read through the tournament info and know what you're getting into.
- You are able to make it to your matches.
- You are in the rank range up until registration closes.
- You must be in the discord server to finalize your registration.
- You are reading #announcements and #tar-links for updates.
Rank: 17,271
Time Zone: -6 UTC
Discord: Tuco#6498
Any accounts deemed guilty of suspicious activity will be prohibited from entering the tournament.
To be honest, this project is an idea that I started as a one man army. Why? Because I wanted to, and I'm not underestimating the work it takes. On the contrary, I try my hardest to make every preparation I possibly can as a tournament host along with the staff graciously helping out.
That being said...
THERE ARE STAFF ROLES OPEN If you are interested in helping out in this tournament as staff, please contact me @Tuco#6498 or @Olii#1527 on Discord!
Hosts: Tuco, Olii
Admins: tigereyes144
Referees: Tuco, VnSoul, Mirthille, Civil oath, tigereyes144, TLQ_Yoshii, Icerite, _Takara, Pandadesu, _Lily_, [Lucky], P a t r i c k, steve_04_, [Athro], Damarsh, Dios Dong
Map pool selectors: Tuco, Olii, Champs de ble, Just Lucan
Streamers/Commentators: Tuco, Kaeldori, Vertex, Withered Lotus, Stubbs, Still looking!
Players will be allowed to participate as referees, streamers, or commentators as well
That being said...
Hosts: Tuco, Olii
Admins: tigereyes144
Referees: Tuco, VnSoul, Mirthille, Civil oath, tigereyes144, TLQ_Yoshii, Icerite, _Takara, Pandadesu, _Lily_, [Lucky], P a t r i c k, steve_04_, [Athro], Damarsh, Dios Dong
Map pool selectors: Tuco, Olii, Champs de ble, Just Lucan
Streamers/Commentators: Tuco, Kaeldori, Vertex, Withered Lotus, Stubbs, Still looking!
Players will be allowed to participate as referees, streamers, or commentators as well