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Floxytek - Dominus

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Topic Starter
Poggo

Lally wrote:

#2

looks everything awawawamazing ♥
yay thank u very much :3
Sieg
about metadata

vinyl "Floxytek - Dominus"

"Floxytek - Dominus Original Mix"
https://pro.beatport.com/artist/floxytek/170875/tracks

"official" myspace page "dominus"
https://myspace.com/flo6tek/music/song/ ... 7-34287912
Topic Starter
Poggo
Типа надо добавить *Original Mix* в название?
Birdy
placeholder, doing your request in a moment when I can get online
Topic Starter
Poggo

Static Noise Bird wrote:

placeholder, doing your request in a moment when I can get online
yay ^^ :P
Sieg

Poggo wrote:

Типа надо добавить?
нет, я к тому, что все может закончится не очень хорошо, не только по причине 2012 стиля :3
Birdy
[General]
Not sure if your name should be updated on the storyboard, but I think fixing it would be difficult. As you added the old name to tags already, it should be fine.

[Impudence]
00:09:591 (7) - I think this is highly unfitting. Please use two repeat sliders instead, or something else that actually fits the elements in the music.
00:14:644 (3) - It would be better as 1/2 slider and a circle to have a new object for the first scratch in the current slider end.
00:15:275 (1,2,3) - Technically a 1/3 repeat slider would be the best choice due to the scratches, but this can probably stay this way too in case you really want to keep the design.
01:01:696 (7) - Remove repeat and add a circle to the current end. Ignoring strong sound without a reason.
01:36:907 (6,7) - Please make it flow better. The turn is rather big and uncomfortable.
01:38:170 (6,7) - ^
02:04:696 (1) - Remove new combo.
02:07:539 (1,2) - Swap new combo.
04:37:381 (3,4,5,6) - Don't use 1/4 and 1/2 in the same stack. Move (6) elsewhere.

I'm scared the QAT will shoot this down as it seems to be an old map (e.g. squartatrice incident lately) but I personally mostly enjoyed it, especially Revy's parts.
Poke me again and I'll approve it.
Topic Starter
Poggo

Static Noise Bird wrote:

[General]
Not sure if your name should be updated on the storyboard, but I think fixing it would be difficult. As you added the old name to tags already, it should be fine.

[Impudence]
00:09:591 (7) - I think this is highly unfitting. Please use two repeat sliders instead, or something else that actually fits the elements in the music.
00:14:644 (3) - It would be better as 1/2 slider and a circle to have a new object for the first scratch in the current slider end.
00:15:275 (1,2,3) - Technically a 1/3 repeat slider would be the best choice due to the scratches, but this can probably stay this way too in case you really want to keep the design. <--- I don't change it, I like mine
01:01:696 (7) - Remove repeat and add a circle to the current end. Ignoring strong sound without a reason.
01:36:907 (6,7) - Please make it flow better. The turn is rather big and uncomfortable.
01:38:170 (6,7) - ^
02:04:696 (1) - Remove new combo.
02:07:539 (1,2) - Swap new combo.
04:37:381 (3,4,5,6) - Don't use 1/4 and 1/2 in the same stack. Move (6) elsewhere.

I'm scared the QAT will shoot this down as it seems to be an old map (e.g. squartatrice incident lately) but I personally mostly enjoyed it, especially Revy's parts.
Poke me again and I'll approve it.
Another done ^^
Birdy
Ah, great. Let's bring back the good old times.

In fact, this really reminds me of AdRon Zh3Ro and that one D-Tox map. Let's bring everything good back.
Topic Starter
Poggo

Static Noise Bird wrote:

Ah, great. Let's bring back the good old times.

In fact, this really reminds me of AdRon Zh3Ro and that one D-Tox map. Let's bring everything good back.


Gooood gratz ty :)
Myxo
Congratz! :3
It's nice to see some good maps from the old days qualified!
P o M u T a
gratz!
Secretpipe
Glad to see that ranked :'D
meii18
awesome map gratz RIP Katty Pie ;w;
Lally
\o3o/
Irreversible
###M

Hey there,

I'm here to disqualify this map for now as for following reasons:

Rhythm / Ignoring downbeats:
The collab often skips strong beats (generally white ticks) by putting slider starts on red and slider ends on white. Remember: strong beats should be a clickable actions, which is not given at the moment. In these cases, the red ticks don't appear to be strong enough to actually let a slider start on them, and thus it should be avoided. I'd like to point some up and want you to reconsider those:

  1. 00:44:170 (8) -
  2. 03:52:696 (1,2,3,4,1,2) -
  3. 04:39:749 (3,6) - It will obviously need some rearrangement, but it's for the sake of a cleaner rhythm.
Spacing / Nonsensical structur
There are quite a lot weird patterns to be found here. For instance:

  1. 00:14:012 (1,2,3) - How comes the spacing is inconsistent on those? The music doesn't call for that, so either re-do the pattern or make the spacing consistent.
  2. 03:44:328 (4,5,1) - Please, don't just make a jump for the sake of keeping symmetry, as this makes really less sense with the music.
  3. 03:47:012 (7,8) - If you wanted to use symmetry here, 7 is off and should be placed in the middle.
  4. 03:48:118 (3,4,5) - This spacing as well, it doesn't make sense to the music and feels really forced.
Remember that these are only examples and that there are more issues (on the same category) can be found. We'd like you to have a careful look at your map again and spot + fix these errors.

If you have any questions, do not hesitate asking me. BNs will handle this mapset from now on - good luck!
silmarilen
rip i guess
Lally
i hope you'll bring it back ;_;/
Sgord1
Вот только помню, как ты радовалась аппруву. Я знаю, эта мапа ещё вернется на главную страницу! Держи ещё звезду для мотивации
Topic Starter
Poggo
Changed many things :3 Thank u Irr~ Wait new bubble from new QAt's :3
Der
GO FOR RANKED PLEAESE
Yauxo
Heya, Ive got your PM and I have other maps infront of you in my queue - but I wanted to point a few readability/feel-good things out.
Important! Everything I list here is only an example - these things are used throughout the map and if you fix one, then you should also fix the same thing later in the song again.
The one thing in Red is probably my most important concern about this map. That one should definitely not happen.

- 00:32:328 (5,6,7,8) - I'd highly suggest that you dont use (Triplet - Circle) as a stack, especially since you use many many lone triplets and even a 5-hit stack before that. Having that break after a triplet without any spacing can be, depending on the player, very difficult to read and an anti-fun thing to do.
- 00:43:065 (1,2,3,4,5,6,7) - If you can, space these just slightly more (even if it's only a few pixels) so that there's a noticable small gap inbetween them (some of them touch the ones below them, which doesnt look too good)
- 00:56:960 (1,2,3) - If you can, space these out. 3x 1/2 Circles stacked are pretty boring to play, as there's no movement to it. 2 hit stacks are fine (since it wouldnt be a stack otherwise, but 3 hit stacks arent really)
- 00:58:854 (4,5) - Equalizing the spacing on these kinds would be a good idea, so that the player doesnt have to suddenly (randomly) change his/her movement speed on a pretty much straight line (because this can be pretty difficult)
- 01:06:433 (3) - How about a 4 hit Slider and a Circle for the white tick for these kinds? Adds more impact to the impactful beats and is more fun to play
- 01:32:960 (3,4,5,6) - There is no way that this spacing is justified. The music is comparably soft here, so why are there (almost) fullscreen jumps? Similar goes for the following huge jumps in that section
- 01:39:118 (2,4) - Stacking these under the Sliderhead acts as an antijump and isnt really recommended imo. Maybe you can place these on 256/316?
- 01:55:223 (2,3) - I think the DQ had something about strong beats in it. This here should be fixed. Your Slider has its head (the strong part) on the weak beat and its end (the weak part) on the strong beat, which shouldnt be the case. I mean, you even hitsounded the Sliderend with a "strong" hitsound. This happens more frequently in this bass-y section. The correct way to use it is like you did here: 02:02:644 (1,2) - for example
- 02:03:907 (1,2) - meh. Symmetry aside, this plays as a bad antijump again. If you were to change the direction (like so as an random example http://puu.sh/i8zj8/3f6ba9f7de.jpg) and not go there in a straight line, then that'd be okay. Again, changing the movement speed on a straight line is pretty difficult to perform correctly
- 02:18:749 (7,1) - To confirm the important point above, this is shitty to play
- 02:45:907 (4,5,6,7) - This is a weird thing to do. You see, 4 -> 5 has a longer break in time as 5 -> 6, so why are they spaced as if they were the same? This will probably just confuse players on when to actually hit (Since spacing should usually be in sync with the times on when to hit an object. This is how it should look: http://puu.sh/i8zEO/d646f5eca4.jpg) 02:48:433 (4,5,6,7) - Is better, but could still be fiddled around with
- 02:56:960 (1,2) - Looks pretty weird/uglyish
- 03:05:802 (1,2) - Kinda sounds like it'd have another sound inbetween these two Sliders, acting like a triplet thing
- 03:12:118 (1,1,1) - Sounds more like http://puu.sh/i8zOc/5f51826f2f.jpg (with increased SV if neccessary)
- 03:16:223 (2) - Has no sound
- 03:17:170 (1) - Repeat lands on an empty spot as well, the sound happens on the white tick after that. It also ends on nothing, which isnt good at all
- 03:19:696 (1,2) - These two Sliders also make little to none sense, really. It skips important beats by just ... uh. being there. Do something like this maybe: http://puu.sh/i8A4T/b8e47a3925.jpg (This is 1/6 Snap)
- 03:22:854 (3) - The part after this one feels like it should be mapped. It even is stronger than the previous one and allows for fun repeatslider gimmick stuffs.
- 04:08:486 (6,7) - With all the previous movement in these sections, this stack seems out of place
- 04:29:802 (3,4) - 04:37:381 (3,4,5) - Antijumps again, you know what I want to say with these
- 05:12:118 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - :v I dont know, I dont really feel like this fits to the music. Out of nowhere small-spaced circles of boring-y-ness or sth D: What comes after that works much better, so why change it to something bad at first?

As an counterexample to all the bad antijumps, 04:37:696 (6,1) - is pretty good. The player can hear that the music has some kind of stop/rewind/reverse bass thing going on, so a stack/antijump is very well placed here

Small rant-y opinion
Really not a fan of this yet, sorry. I wont blame the old-style-esq. of this map, but "old" is called "old" for a reason. There are new, better, innovative things out there to fiddle around with, so "old" things arent as interesting anymore (and yes, I know that the map is, in fact, old (3 years?)). The map itself is pretty straight forward with not too much variation, but that might be because that's the nature of the song (I listen to (Euphoric-)Hardstyle alot, so I can relate). It also has breaks on some of the most interesting bass-y parts, which shouldve been mapped for extra fun in my opinion.
And also, the spacing is kinda messed up. Consistency is key.
RikiH_
RIP çç
Taboki
rip ;_; (I'm late)
[ G h o s t ]
pls rerank such a good map
Topic Starter
Poggo
Make many changes :3 Updated
Shiguma
So I thought most of the map was pretty good.

There is just once place where I almost died while playtesting it:
01:28:539 (1,2,3,4,5,6,7,8,9,10,11,12) - I feel like the flow between each triple isn't ideal, which is why it was hard to hit them on time for me. I tried editing it (very poorly) into something like this: which I felt like was easier for me to hit while still keeping the distance spacing you had previously.


I just feel like the angle of each triple could be changed to something that has better flow, since it would match the rest of the map better, and then you'd have to readjust the spacing for the notes that come after it.
Raden
Get this thing going again, It deserves to be ranked
Teh_king

Raden wrote:

Get this thing going again, It deserves to be ranked
Yeah, it has a really nice beat, the jumps are well-timed, but confusing parts are the triples with the 1 at the end in the same place, but it is part of the song, so I can't really complain. Overall I think this map has the best timing I've seen so far, deserves to be ranked.
Only places of improvment I'd see are making the circles behind sliders somehow a little bit more see-able, maybe screw with the AR a bit? Hope this map gets ranked, seems like it took a lot of effort making this :D
hi-mei
good map
Ashton
loved section hype? xD
DumRabbit
RANKED
DumRabbit

CanadianBaka wrote:

loved section hype? xD
milr_
PLZ
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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