forum

Lon - Yuru Fuwa Jukai Girl

posted
Total Posts
77
Topic Starter
Garven
This beatmap was submitted using in-game submission on Sunday, April 29, 2012 at 2:48:27 PM

Artist: Lon
Title: Yuru Fuwa Jukai Girl
Tags: Dangaard Hatsune Miku
BPM: 216
Filesize: 9080kb
Play Time: 03:04
Difficulties Available:
  1. Easy (2.13 stars,192 notes)
  2. Thite's Normal (3.75 stars, 262 notes)
  3. Tasha's Taiko Muzukashii (4.83 stars, 861 notes)
  4. Star's Hard (4.93 stars, 373 notes)
  5. Insane (5 stars, 662 notes)
  6. Mystica's Insane (5 stars, 571 notes)
  7. Tasha's Taiko Oni (5.00 stars, 1431 notes)
Download: Lon - Yuru Fuwa Jukai Girl
Download: Lon - Yuru Fuwa Jukai Girl (no video)
Information: Scores/Beatmap Listing
---------------
萌え

Easy - Garven
Normal: Thite
Hard: Star Stream
Harder: Mystica
Insane - Garven
-Guitar Solo: Dangaard

Rockin' Jukai Girl drawn by Lanttu. ♥

Don't forget to check out phonic's version of this (complete with sexy Beren storyboard)
http://osu.ppy.sh/s/50462

Please redownload since 07-10-2012 for taiko BG
Mystica
So cute.
You can change diff's name to what you wanna
Edit:updated

Download: Lon - Yuru Fuwa Jukai Girl (Garven) [Mystica's Insane].osu
Kawayi Rika
Moe Song Moe Garven :3
KayeSara
Come on lol A consolation prize has been sumbitted :3
Thite
Cyril Scarlet
you broke my tablet and my fingers ! :s
BeatofIke
Good map. Wish I could map like that. Didn't really find anything wrong, expect that the overall Difficulty for Insane is high.

That's pretty much it.
Cygnus
  • Thite's
  1. 00:08:797 (3) - I don't know if you're trying to make a blanket here, but I suggest you fix it.

  2. 00:26:714 (5) - Making this slider more wavy would make it look better to play during gameplay.

  3. 00:31:159 (4) - Fix this blanket too.

  4. 00:34:492 (2,4) - Their slider ends overlap on each other. Please try to avoid them.

  5. 01:04:631 (3) - Fix this slider blanket please.

  6. 01:06:853 (3) - And this too please. :O

  7. 01:09:075 (3) - And this too again..

  8. Too many sliders need fixing for better gameplay, I already pointed out some, try to look for more yourself and I hope you can try to fix them all.

  9. 02:34:492 (1,2,3,4) - Is this square intentionally rotated a little? :O Looks better when rotated a bit more.

  10. 02:50:047 (1,3) - They are overlapping from each other. Please fix this one. :O

  • Star's
  1. 00:43:381 (1,2,3) - Try to make the spacing consistent here? Looks better for me. (:

  2. Not much of a problem really. But if you could avoid those little overlaps you got like in 00:21:714 (2,3,4) -.

  • Mystica's
  1. 00:11:020 (3,4) - Weird notes. I suggest you switch these notes and make the slider start first, make sure you stack the slider from the previous one.

  2. 00:12:686 - I believe you're missing a note here. If not, try to give some more space for the next note because this would be too easy for an Insane diff, but that's just me. But I really suggest you add a note here.

  3. 00:27:131 - I highly suggest a note should be added here, so it follows the rhythm of the vocals.

  4. 01:35:742 (3,5) - The overlap of these notes is ugly, but that's just me. I suggest you stack the slider end of (5) on (3) instead.
Mystica

Philippines wrote:

  • Mystica's
  1. 00:11:020 (3,4) - Weird notes. I suggest you switch these notes and make the slider start first, make sure you stack the slider from the previous one. cause the next parts are the same design...Let me see more other's suggestions
  2. 00:12:686 - I believe you're missing a note here. If not, try to give some more space for the next note because this would be too easy for an Insane diff, but that's just me. But I really suggest you add a note here. um...actually I do this just to get a little difference...if other points it out then I will change it
  3. 00:27:131 - I highly suggest a note should be added here, so it follows the rhythm of the vocals. yeh.changed

  4. 01:35:742 (3,5) - The overlap of these notes is ugly, but that's just me. I suggest you stack the slider end of (5) on (3) instead. actually I don't really wanna to hide the end of slider...But it looks more beauty so changed
Thanks for your mod.

Download: Lon - Yuru Fuwa Jukai Girl (Garven) [Mystica's Insane].osu
Snowy Dream
:3 Moe square face
YTYuyu
I dl'ed this map a few days ago. i was gonna mod it, but i had to go somewhere for the weekend. i'm not feeling well atm so my mod might not be perfect.

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. Just putting this for fun :P

[General]
check the kiai times on easy and insane. as of now they're inconsistent. make sure their the same but not the GDs since they're kiai time can be inconsistent.
840x600? isn't it supposed to be 800x600?
tbh i feel uncomfortable when a map' lead in time starts at an odd number like 1996, 2004, etc... when i saw the lead in time, it just doesn't feel right for me, so i suggest starting it at 500, or at this case, start it at 550. either will work and i'd feel comfortable if it starts at that time.
maybe add "utaite" in the tags since Lon is part of that group, and "Gakuen Reversi". i think that's the name of the album this song is in.
disable the countdown because it doesn't fit with the song, and disable the letterbox during breaks since you have a video. the letterbox will get in the way when a video is played.

[Easy]
how about AR3? i think it flows a lot smoother to the song IMO.
ooh with the BPM this high, are you sure that beginners can keep up? i suggest decreasing it to 0.8 because i think it's the perfect speed for beginners to keep up in.
00:11:714 (2) - add a clap here to keep the consistency at 00:13:936.
00:16:159 (2) - ^
00:25:603 (1,2) - if you can make these curved sliders, it'll flow a lot smoother to the next note.
00:27:270 - maybe add a circle here to follow vocals?
00:27:825 (1) - why don't you make this slider look like (2). i think stacking both ends together would make it fun for beginners IMO. not only that, but you'll make a blanket for (3).
00:36:714 (1) - add a finish at the beginning. you'll hear the sound of the cymbals if you listen carefully.
00:46:714 (2) - Try Ctrl+J? i think it'll flow a lot smoother to and from the sliders.
00:51:159 (2) - remember that there are players that use the default skin. in this case the repeat slider is touching the score and that might get in the way as they might let go, or mess up because the repeat arrow is touching the score. move this down so that it doesn't happen.
00:54:492 (1,2) - just for flow, 1 of the sliders should look the same as the other slider. when i reached this, i felt uncomfortable because of that.
00:58:103 (3,4) - the clap should be at (4) not at (3). adding it at (3) ruins the clap pattern, but if you ignore this, then add a clap at (4) to keep it consistent with 01:51:436.
00:58:936 (1,2) - same as 00:54:492.
01:16:714 (1) - i don't like where this note is at all. it's fully touching the HP bar and that will get in the way for beginners. find a way to move this down because when i played this, it looked bad during gameplay IMO.
01:18:936 (1) - ^
01:30:047 (1) - same as 00:36:714.
02:10:047 (1,2) - oh damn nice blanket you got here D:
02:38:381 (1) - hmm how about moving it here so that it'd border the previous slider. if you ignore this, then find a way to make the border nicer. IMO the border isn't perfect and if you fix it, it'd look really nice during gameplay.
02:45:047 (2) - how about replacing this for 2 circles? the beginning should be a NC. you know...to follow "se no" which means 1 2 if im right. correct me if i'm wrong.
02:47:270 (2) - same as 00:11:714.
02:51:714 (2) - ^
02:50:047 (1) - oh my ik that you can make a slider nicer than this. try to make it similar to 02:47:825. i think it'd look nicer during gameplay.
02:51:992 (3,1) - is this intentional? the DS is at 1.09 and the default DS is at 1.00, and same as above.
02:56:159 (2) - same as 00:11:714.
03:00:603 (2) - ^

[Thite's Normal]
00:04:353 (3) - try to stack this on (2) at 00:01:853. if you do, then you're gonna have to move (1,2) around to keep the spacing consistent. i think it'd look a lot neater during gameplay.
00:21:992 (4) - this movement might be hard for players because you move left and then move right quickly. i suggest stacking this on (5) to make it easier. if you do this, fix the DS for (4,5). the only way to fix it is that if you move these 2 notes here.
00:22:270 (5) - why does it end at the red tick? i find it unfitting to the song and it doesn't follow vocals at all. end it at 00:22:825 because it flows to the vocals a lot accurate.
00:44:214 (3) - idk about this overlap. i think it looks bad during gameplay as the hitburst is slightly covering the note. stack this on (4) so that it'd look neater during gameplay.
00:50:047 (1) - same as above but stack this at the beginning of (4).
00:57:825 (4) - add a clap at the end to keep the clap consistency.
01:05:603 (1) - idk about this look of the slider. for starters i don't like how it's overlapping (2), and the flow looks bad during gameplay, maybe you can face it like this so that it'd blanket (3)?
01:06:853 (3) - *nazi* if you make this symmetrical, it'd look a lot nicer during gameplay.
01:09:075 (3) - *nazi* go 1 grid up to stack this on the other (3) perfectly.
01:15:603 (5) - same as 00:57:825.
01:23:936 (2) - move the clap at the end. adding it at the beginning ruins the consistency in claps.
01:43:936 (2) - move this down to avoid the bad overlap during gameplay.
01:46:714 (3) - *nazi* if you're trying to make this a perfect blanket, go 1 grid up.
01:51:159 (4) - same as 00:57:925 but at the beginning.
there's notes that aren't stacked perfectly, and a few overlaps. if you want you can fix them.

[Star's Hard]
00:20:603 (5) - idk about you but this overlaps bothers the the most. move this somewhere else so that it doesn't happen.
00:26:714 (3) - either flip this slider or change the look because i don't like how the hitburst is covering part of the repeat arrow.
00:45:603 (1) - are you sure about this? i suggest spacing it out. same reason as 00:20:603.
01:23:381 (1,2) - add claps at the end to keep the consistency in claps.
nice diff overall.

[Insane]
oh my are you trying to make these players suffer? OD9 D:. oh my it'd be even harder to hit the notes for players. decrease it by 1 or 2 and increase the HP by 1 or 2. i think the settings look perfect for this diff.
00:26:714 (1) - is there a reason why a clap is here? if there's no reason, remove it because it doesn't fit with this part at all.
00:27:825 (1) - you forgot a finish at the beginning. add it because it matches the cymbals.
01:02:547 - add a circle here to follow the vocals. if you do this, add circles at 01:02:825 and 01:03:103. same reason.
01:03:103 - same as 00:51:159 on easy.
01:56:159 - maybe add a circle and a 1/1 slider to follow vocals?
02:29:214 - same as 01:02:547.
02:34:075 (5) - if you want to keep a steady flow, move it here as it blankets the end of (3) and it'd flow a lot smoother during gameplay.

[Mystica's Insane]
same as the HP suggestion.
00:11:020 (3) - to keep the flow smoother, stack this on (4) instead. players might not notice that circle with the BPM this high IMO.
00:13:242 (3) - ^
00:36:297 (2) - i find this too easy to be in an insane diff because it's straightforward. do Ctrl+R to make a nice jump. that way it'd look fun and challenging for players.
00:40:186 (1,2,3,4) - how about doing something like this? same reason as above.
01:11:297 - remove this break because at around 01:10:534, the warning arrows appear and that might get in the way for players during gameplay.
01:34:353 (9,1,2) - *nazi* go 1 grid down so that it'd align with (5,6).
02:01:159 (1,2,3,4) - do Ctrl+R for (2,4). it'd flow a lot smoother and fun for players during gameplay.
02:03:381 (1,2,3,4) - ^
02:11:992 (7,8) - move these notes here. i think it looks better than going around in circles and interesting for players.
02:35:881 (4) - same as 00:36:297.
02:55:603 (5,6,7,8) - similar to 02:01:159.

I guess that's it. GL :D
Mystica

Byakugan249 wrote:

[Mystica's Insane]
same as the HP suggestion. leave for garven to decide it.
00:11:020 (3) - to keep the flow smoother, stack this on (4) instead. players might not notice that circle with the BPM this high IMO. ok.cause somebody say it so I decide not to stack it.
00:13:242 (3) - ^
00:36:297 (2) - i find this too easy to be in an insane diff because it's straightforward. do Ctrl+R to make a nice jump. that way it'd look fun and challenging for players. k
00:40:186 (1,2,3,4) - how about doing something like this? same reason as above. now seems the same cause the different distance for these part.so no change
01:11:297 - remove this break because at around 01:10:534, the warning arrows appear and that might get in the way for players during gameplay. I've talked with garven before.We think it's better to add this break.So no change
01:34:353 (9,1,2) - *nazi* go 1 grid down so that it'd align with (5,6). I just make it not to align with that...So no change
02:01:159 (1,2,3,4) - do Ctrl+R for (2,4). it'd flow a lot smoother and fun for players during gameplay. no
02:03:381 (1,2,3,4) - ^
02:11:992 (7,8) - move these notes here. i think it looks better than going around in circles and interesting for players. actually If the note from 02:10:047 (1) - here begins in a part.so no change
02:35:881 (4) - same as 00:36:297. for this I feel original is better.so no change
02:55:603 (5,6,7,8) - similar to 02:01:159. some change
Thanks for your mod.

Download: Lon - Yuru Fuwa Jukai Girl (Garven) [Mystica's Insane].osu
Topic Starter
Garven

Byakugan249 wrote:

[General]
check the kiai times on easy and insane. as of now they're inconsistent. make sure their the same but not the GDs since they're kiai time can be inconsistent. If you looked a little closer, you would have noticed that they don't end at the same time either. That's the reason why the kiai time is different.
840x600? isn't it supposed to be 800x600? Ack. I'll address it later. Need to find the source again.
tbh i feel uncomfortable when a map' lead in time starts at an odd number like 1996, 2004, etc... when i saw the lead in time, it just doesn't feel right for me, so i suggest starting it at 500, or at this case, start it at 550. either will work and i'd feel comfortable if it starts at that time. You wouldn't be able to tell the difference if I changed it to 550 or 555.
maybe add "utaite" in the tags since Lon is part of that group, and "Gakuen Reversi". i think that's the name of the album this song is in. Added in a few tags then.
disable the countdown because it doesn't fit with the song, and disable the letterbox during breaks since you have a video. the letterbox will get in the way when a video is played.

[Easy]
how about AR3? i think it flows a lot smoother to the song IMO.
ooh with the BPM this high, are you sure that beginners can keep up? i suggest decreasing it to 0.8 because i think it's the perfect speed for beginners to keep up in.
00:11:714 (2) - add a clap here to keep the consistency at 00:13:936.
00:16:159 (2) - ^ Notice how consistent those were?
00:25:603 (1,2) - if you can make these curved sliders, it'll flow a lot smoother to the next note. I wanted linear sliders there
00:27:270 - maybe add a circle here to follow vocals?
00:27:825 (1) - why don't you make this slider look like (2). i think stacking both ends together would make it fun for beginners IMO. not only that, but you'll make a blanket for (3). I dislike stacking ends like that together since it tends to be a set up for covering a repeat arrow or something.
00:36:714 (1) - add a finish at the beginning. you'll hear the sound of the cymbals if you listen carefully. It's there, but I don't like the normal finish over that part.
00:46:714 (2) - Try Ctrl+J? i think it'll flow a lot smoother to and from the sliders.
00:51:159 (2) - remember that there are players that use the default skin. in this case the repeat slider is touching the score and that might get in the way as they might let go, or mess up because the repeat arrow is touching the score. move this down so that it doesn't happen. I don't really see issues with hpbar/score humping, sorry.
00:54:492 (1,2) - just for flow, 1 of the sliders should look the same as the other slider. when i reached this, i felt uncomfortable because of that.
00:58:103 (3,4) - the clap should be at (4) not at (3). adding it at (3) ruins the clap pattern, but if you ignore this, then add a clap at (4) to keep it consistent with 01:51:436.
00:58:936 (1,2) - same as 00:54:492.
01:16:714 (1) - i don't like where this note is at all. it's fully touching the HP bar and that will get in the way for beginners. find a way to move this down because when i played this, it looked bad during gameplay IMO.
01:18:936 (1) - ^
01:30:047 (1) - same as 00:36:714.
02:10:047 (1,2) - oh damn nice blanket you got here D:
02:38:381 (1) - hmm how about moving it here so that it'd border the previous slider. if you ignore this, then find a way to make the border nicer. IMO the border isn't perfect and if you fix it, it'd look really nice during gameplay.
02:45:047 (2) - how about replacing this for 2 circles? the beginning should be a NC. you know...to follow "se no" which means 1 2 if im right. correct me if i'm wrong. It's more of a "let go!" type thing, but related to counting off. That said, I'd rather not have a sudden quick rhythm after such silence.
02:47:270 (2) - same as 00:11:714.
02:51:714 (2) - ^
02:50:047 (1) - oh my ik that you can make a slider nicer than this. try to make it similar to 02:47:825. i think it'd look nicer during gameplay.
02:51:992 (3,1) - is this intentional? the DS is at 1.09 and the default DS is at 1.00, and same as above.
02:56:159 (2) - same as 00:11:714.
03:00:603 (2) - ^ I'm remapping the end anyway. I didn't like it much.

[Thite's Normal]
00:04:353 (3) - try to stack this on (2) at 00:01:853. if you do, then you're gonna have to move (1,2) around to keep the spacing consistent. i think it'd look a lot neater during gameplay. Nah
00:21:992 (4) - this movement might be hard for players because you move left and then move right quickly. i suggest stacking this on (5) to make it easier. if you do this, fix the DS for (4,5). the only way to fix it is that if you move these 2 notes here. Rearranged a little.
00:22:270 (5) - why does it end at the red tick? i find it unfitting to the song and it doesn't follow vocals at all. end it at 00:22:825 because it flows to the vocals a lot accurate. That was my mistake. Already fixed in this copy - just haven't uploaded it yet.
00:44:214 (3) - idk about this overlap. i think it looks bad during gameplay as the hitburst is slightly covering the note. stack this on (4) so that it'd look neater during gameplay. You missed the 2 overlap as well. Changed.
00:50:047 (1) - same as above but stack this at the beginning of (4). This one I don't care about as much. q:
00:57:825 (4) - add a clap at the end to keep the clap consistency. Doesn't sound on the descending phrase.
01:05:603 (1) - idk about this look of the slider. for starters i don't like how it's overlapping (2), and the flow looks bad during gameplay, maybe you can face it like this so that it'd blanket (3)? Adjusted things around a bit.
01:06:853 (3) - *nazi* if you make this symmetrical, it'd look a lot nicer during gameplay. Eh, it's good enough. q:
01:09:075 (3) - *nazi* go 1 grid up to stack this on the other (3) perfectly. k
01:15:603 (5) - same as 00:57:825.
01:23:936 (2) - move the clap at the end. adding it at the beginning ruins the consistency in claps.
01:43:936 (2) - move this down to avoid the bad overlap during gameplay. I don't mind the hitburst overlap as much as actual hitobject overlap in these cases.
01:46:714 (3) - *nazi* if you're trying to make this a perfect blanket, go 1 grid up. I think it'd need a lot more work to be a perfect blanket. q:
01:51:159 (4) - same as 00:57:925 but at the beginning.
there's notes that aren't stacked perfectly, and a few overlaps. if you want you can fix them. I'll go through later on. I'm always wary of adjusting for guest mappers even if they gave me permission. orz

[Star's Hard]
00:20:603 (5) - idk about you but this overlaps bothers the the most. move this somewhere else so that it doesn't happen. They all bugged me. Scooted them a bit.
00:26:714 (3) - either flip this slider or change the look because i don't like how the hitburst is covering part of the repeat arrow. I hated the overlap more. Changed.
00:45:603 (1) - are you sure about this? i suggest spacing it out. same reason as 00:20:603. I think I already fixed this on my own and just haven't uploaded it yet, haha.
01:23:381 (1,2) - add claps at the end to keep the consistency in claps.
nice diff overall.

[Insane]
oh my are you trying to make these players suffer? OD9 D:. oh my it'd be even harder to hit the notes for players. decrease it by 1 or 2 and increase the HP by 1 or 2. i think the settings look perfect for this diff. OD9 is perfect for this. I don't mind the forgiving HP drain since, as you said, it's pretty tough.
00:26:714 (1) - is there a reason why a clap is here? if there's no reason, remove it because it doesn't fit with this part at all. Changed to a normal-hitnormal
00:27:825 (1) - you forgot a finish at the beginning. add it because it matches the cymbals. whoops
01:02:547 - add a circle here to follow the vocals. if you do this, add circles at 01:02:825 and 01:03:103. same reason. You lose a lot of the impact of starting up again if you follow the lyrics the entire time.
01:03:103 - same as 00:51:159 on easy. Score/hpbar humping is fine.
01:56:159 - maybe add a circle and a 1/1 slider to follow vocals?
02:29:214 - same as 01:02:547.
02:34:075 (5) - if you want to keep a steady flow, move it here as it blankets the end of (3) and it'd flow a lot smoother during gameplay. I didn't like the flow that made. It also introduced a huge jump spike that I wasn't too keen on at that point.

I guess that's it. GL :D
Yeesh, that took forever. Thanks for the mod!
Shohei Ohtani
This is the third time I've had this page open ready to mod this.

and I'm finally modding this.

Overall:
Use the combo colors from SUPER INSANE.
There's a lot of kiai and people might get mad about that.
http://puu.sh/yYPw what

SUPER INSANE:
Claps on 2 and 4? :>
01:00:603 (9) - Have this endpoint stack with the endpoint of (5). Right now, it's just slightly off.
01:07:270 (5,6,7,8) - People might complain that these are too hidden.
01:07:686 (8) - Stack with (4)
01:33:103 (1,2,3,4,5,6,7,8,9) - Shape is unsymmetrical. It should be symmetrical when (6) can stack with the next (2)

REGULAR INSANE:
swag

Hard:
00:56:714 (1) - Add clap on end of slider
00:57:270 (2) - ^
01:56:297 (5) - What
03:01:436 (2) - Add clap

Normal:
Claps on 2 and 4 ;~;
00:08:797 (3) - Silent hitsounds and sliderticks together are unrankable ;~;
01:11:020 (3) - ^

Easy:
Tick Rate 1?~
dammit stop being so good at this

Moe >3<~
-s u i r e n-
Garven<3
Ranked matte masu=3=
Lanttu
Topic Starter
Garven
suirenn to minna: 星ありがとう! ♥

Lanttu: You are awesome. I laughed so hard- hell, I'm still laughing as I type this, ahahaha. Thanks so much! /flex

Edit:

@CDFA

I rehitsounded Thite's diff completely (with some external assistance) and applied most of the mods. Sorry I took so damned long to get to this, haha. Thanks again, man.
Aurele


You know what to do. c:
those

Gabe wrote:

http://puu.sh/CItu
That's what happens if you don't press Submit! Your map gets updated, but the forum thread doesn't P:
Aurele

those wrote:

Gabe wrote:

http://puu.sh/CItu
That's what happens if you don't press Submit! Your map gets updated, but the forum thread doesn't P:
But then, he have to press that Submit button. ;D
Topic Starter
Garven
MEH, I say. MEH
BeatofIke
STAR~
Yuukari-Banteki
[Easy]
00:10:047 (1) - the hitvolume in this section seems a little loud in comparison to the music
00:16:159 (2) - if I might ask why you broke your clap pattern here?
00:45:603 (1) - this section again has high hitvolume and the claps are especially raucous :x
01:17:825 (2) - ^_^ being really OCD here but it'd be nice if you could line this up so that its perpendicular to the middle of 1 like so
01:38:936 (1) - as expected, this is a bit on the loud side again :P
01:47:270 (3) - I wanted to click this half a beat early. Maybe unstacking or adding a note between this and 2 would help
02:08:797 (2) - I think this would be both more intuitive and sound better if you moved it 1/2 later from its current position
02:28:936 (3) - nice :D
02:38:381 (2) - fit this to 1 maybe? :D
02:51:714 (2) - D: clap?

[Thite]
02:04:492 (3,1) - Dx this overlap looks bad
02:06:714 (2) - make symmetrical to 1
02:09:214 - I expected a note here and there wasnt :(
02:47:825 (1) - throughout this section you have a lot of slight overlaps that you could clean up

[Star]
01:21:159 (1,2) - could you make the ends line up a little nicer like this?

[Insane]
02:00:603 (4) - I'm not quite sure why you have a jump here, it looks like it might have been intended to be a symmetry jump (since I can't find anything in the music to support it) but you didn't end up making it symmetrical?
02:05:047 (8) - ^

SFG's "unintuitive jump" explanation soundbyte
I don't think that this jump is really necessary or particularly fitting here. Jumps are like spices, they work best if you put them in places that work with the rest of the dish and can end up being rather distasteful if you put them in places they don't belong. This isn't a *terrible* place for a jump because it is during a rather exciting general area of the song, but there isn't anything in the song or the patterns of the map to induce a jump here and thus it feels a bit out-of-place. Generally, jumps work well when either 1. they make up an entire phrase of the song that stands out 2. they occur between musical phrases (a sort of phrase-breaker if you will) 3. they are required to form a symmetrical pattern in your map or 4. there is a discernible shift in the music midphrase (a random note much higher or lower than the rest, a key change, etc). Usually, placing jumps in a location that does not fit one of these will be suboptimal for your map.

[Mystica]
00:33:936 (9) - see the "unintuitive jump" explanation
00:56:159 (9) - ^ are you sure these sliders didn't get accidentally reversed at some point?
01:00:603 (9) - ^
01:20:603 (9) - ^
01:27:270 (9) - ^
02:04:492 (5) - ^ especially given the previous combo here, which sets the opposite precedent
02:31:992 (1,1) - this feels awkward, maybe because the hitcircle itself is so loud compared to the musical counterpart
Topic Starter
Garven

Saturos-fangirl wrote:

[Easy]
00:10:047 (1) - the hitvolume in this section seems a little loud in comparison to the music Sure, I can lower it a tad. I like my hitsounds loud, haha. *applied to all 100% sections*
00:16:159 (2) - if I might ask why you broke your clap pattern here? 00:11:714 (2,3) - It's actually the same phrase from here. The double clap on the resolution of the phrase fit better than doing both claps for both sets imo
00:45:603 (1) - this section again has high hitvolume and the claps are especially raucous :x
01:17:825 (2) - ^_^ being really OCD here but it'd be nice if you could line this up so that its perpendicular to the middle of 1 like so Oo nice, done.
01:38:936 (1) - as expected, this is a bit on the loud side again :P
01:47:270 (3) - I wanted to click this half a beat early. Maybe unstacking or adding a note between this and 2 would help Hrm, it's the same as 00:53:381 (2,3) - . I rarely use stacks since I always find that they break flow, but this point in the music felt like a good spot for one since the music pretty much stops and starts back up again. I'll do some rearranging if someone else has issue with it, but I think it's good for now.
02:08:797 (2) - I think this would be both more intuitive and sound better if you moved it 1/2 later from its current position Eew it sounds horrible there. Changed it a bit so it's easier to hit the offbeat and preserve the rhythm that I wanted to emphasize.
02:28:936 (3) - nice :D Ack, centered.
02:38:381 (2) - fit this to 1 maybe? :D I tried, but it always looks like ass. D:
02:51:714 (2) - D: clap? Removed all the extra finishes here too. Doh.

[Thite]
02:04:492 (3,1) - Dx this overlap looks bad Changed it so it flows better too. :3
02:06:714 (2) - make symmetrical to 1 Also reduced some ugly overlaps in this section
02:09:214 - I expected a note here and there wasnt :(
02:47:825 (1) - throughout this section you have a lot of slight overlaps that you could clean up More like the entire map, but I'll see what I can fix up, hehe.

[Star]
01:21:159 (1,2) - could you make the ends line up a little nicer like this? Blam

[Insane]
02:00:603 (4) - I'm not quite sure why you have a jump here, it looks like it might have been intended to be a symmetry jump (since I can't find anything in the music to support it) but you didn't end up making it symmetrical?
02:05:047 (8) - ^ I'll leave these to Dangaard.
Thanks a bunch, SFG!

Edit:

Updated Dan's fix.

Edit:

And changed a few of Mystica's parts around then. Yar.
show more
Please sign in to reply.

New reply