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GhostFinal - Mirai Miracle

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Athena Tennos
52顆star是鬧哪樣。。。orz
快rank!~
Low
[General]
  1. Remove "ghost" from the tags. It's already in the title, so you can search it up using the word ghost and still find it without the tag.
[Normal]
  1. 00:21:244 (3) - Curve this slider in the opposite direction like this. It flows better in my opinion because now (2) curves upward nicely into (3).
  2. 00:35:210 (1) - Remove the clap from the reverse of this slider. It's not in the music, and there's already a slidertick clap where it should be.
  3. 00:39:348 (1) - ^
  4. 00:45:555 (3,4) - I don't like how these sliders overlap. It looks sloppy in my opinion.
  5. 00:46:589 (4) - Remove the clap from the reverse of this slider for the same reason as stated above.
  6. 00:59:003 (4) - ^
  7. 01:44:520 (3) - Re-arrange this slider to be something like this. It looks neater than what you currently have.
  8. 02:12:451 (4) - This looks sloppy and lazily made. I would just make it a simple one node slider.
  9. 02:18:658 (1) - There should be a whistle at the beginning of this slider to follow the music and your hitsound pattern.
  10. 02:50:727 (3) - Remove the clap from the reverse of this slider.
  11. 02:51:762 (1) - Sloppy slider.
In my opinion, this difficulty looks like it was lazily made because it's all sliders and all of the sliders look exactly the same. I'm sure you could've improved the sliders a bit. However, this does flow nicely and has good hitsounds.

[Hard]
  1. 00:22:538 (6,1) - This pattern looks odd and also doesn't flow very well. To fix both of these problems, I would do something like this with both of these sliders.
  2. 00:45:296 (5,1) - Same as above.
  3. 00:47:882 (2,3) - ^
  4. 00:50:210 (3) - There should be a clap at the beginning of this slider. You can hear it clearly in the music.
  5. 00:56:417 (2) - ^
  6. 01:07:150 (1,1) - Delete the slider after the spinner and extend the spinner all the way to the long white tick. It feels awkward to play a short slider after a spinner right before a break.
  7. 01:35:469 (2,3) - This pattern again..
  8. 02:08:055 (8,1) - ^
  9. 02:51:244 (6) - There should be a clap at the beginning of this slider.
This difficulty looks okay, but there's missing claps and whistles scattered throughout the map. Look through this difficulty again and try to fix missing hitsounds where they should be.
Topic Starter
Banana

Jacob wrote:

[General]
  1. Remove "ghost" from the tags. It's already in the title, so you can search it up using the word ghost and still find it without the tag. fixed
[Normal]
  1. 00:21:244 (3) - Curve this slider in the opposite direction like this. It flows better in my opinion because now (2) curves upward nicely into (3). fixed, and checked all issues on sliders or patterns and all fixed
  2. 00:35:210 (1) - Remove the clap from the reverse of this slider. It's not in the music, and there's already a slidertick clap where it should be. also all fixed, and did a self check afterwards
  3. 00:39:348 (1) - ^
  4. 00:45:555 (3,4) - I don't like how these sliders overlap. It looks sloppy in my opinion. ops, though changed, I think they are not that bad...
  5. 00:46:589 (4) - Remove the clap from the reverse of this slider for the same reason as stated above.
  6. 00:59:003 (4) - ^
  7. 01:44:520 (3) - Re-arrange this slider to be something like this. It looks neater than what you currently have.
  8. 02:12:451 (4) - This looks sloppy and lazily made. I would just make it a simple one node slider.
  9. 02:18:658 (1) - There should be a whistle at the beginning of this slider to follow the music and your hitsound pattern. added
  10. 02:50:727 (3) - Remove the clap from the reverse of this slider.
  11. 02:51:762 (1) - Sloppy slider.
In my opinion, this difficulty looks like it was lazily made because it's all sliders and all of the sliders look exactly the same. I'm sure you could've improved the sliders a bit. However, this does flow nicely and has good hitsounds.
acturally this difficulty had circles, and then I managed to remove them all. for I made a map with no more than ten circles and start to think it will be nice to have none.. :? and I promise not to make any map without a circle, ever.

[Hard]
  1. 00:22:538 (6,1) - This pattern looks odd and also doesn't flow very well. To fix both of these problems, I would do something like this with both of these sliders. well, it did looks a bit odd, but it flows exactly the way to me, especially 00:45:296 (5), the piano start, and go up, and back to the original pitch. in this pattern, start with the slider end, go up to leave the slider, and back to the slider head. so I prefer keep them.
  2. 00:45:296 (5,1) - Same as above.
  3. 00:47:882 (2,3) - ^
  4. 00:50:210 (3) - There should be a clap at the beginning of this slider. You can hear it clearly in the music. checked them and all added
  5. 00:56:417 (2) - ^
  6. 01:07:150 (1,1) - Delete the slider after the spinner and extend the spinner all the way to the long white tick. It feels awkward to play a short slider after a spinner right before a break. it is in the consistancy with 00:51:632 (1), it may be strange to play this kind of notes, but the music is that, and I keep it.
  7. 01:35:469 (2,3) - This pattern again..
  8. 02:08:055 (8,1) - ^
  9. 02:51:244 (6) - There should be a clap at the beginning of this slider.
This difficulty looks okay, but there's missing claps and whistles scattered throughout the map. Look through this difficulty again and try to fix missing hitsounds where they should be.
I think you found all missed ones, (actually I'm not good at catching missed hitsound...)after selfcheck..
thanks for your mod (:
Low
Rechecking (mainly for hitsound consistency). Don't give me kudosu.

[Normal]
  1. 01:44:520 (3) - Clap shouldn't be on the reverse of this slider.
  2. 02:00:038 (3) - There should be a whistle on the beginning of this slider.
  3. 02:01:072 (4) - Whistle on the reverse of this slider.
  4. 02:08:313 (3,4) - Rotating (4) to look like this will make this pattern look much neater.
  5. 02:26:158 (5) - There should be a whistle on the beginning of this slider.
  6. 02:57:969 (3) - Remove the clap from the reverse of this slider.
  7. 03:00:813 (2) - This slider shouldn't be slowed down. Even though it's near the end of main melody, the music doesn't really call for it.
[Hard]
  1. 00:27:451 (2,3) - These are slightly too close together, making them look out of the ordinary. Space them farther away according to distance snap.
  2. 00:46:072 (2) - Should be a whistle at the end of this slider.
  3. 00:46:589 (3) - Why didn't you use a slidertick clap for this?
  4. 00:59:779 (7,1) - Should be a whistle on this circle and the start of the slider.
  5. 01:38:313 (3) - Remove the clap from the repeat of this slider and add a slidertick clap after the repeat.
  6. 01:47:106 (5,6,1) - This looks akward because it's overlapping the combo multiplier.
  7. 01:56:417 (2) - There should be a clap at the beginning of this slider.
  8. 02:18:658 (1) - Whistle at the beginning of this slider.
  9. 02:48:917 (3) - ^
  10. 02:50:727 (4,5,6) - Use distance snap for this stream. It seems odd to suddenly increase the stream spacing.
  11. 02:51:762 (7) - Whistle on this note.
  12. 02:54:348 (1) - Whistle at the end of this slider.
  13. 02:59:520 (7,8,9,10,11) - Make this stream symmetrical, like this (paste the code into the .osu file):
    Stream picture and code
    140,316,179520,1,8,0:0:0
    184,304,179650,1,0,0:0:0
    220,272,179779,1,0,0:0:0
    252,304,179908,1,0,0:0:0
    296,316,180038,1,2,0:0:0
  14. 03:00:813 (3) - Should be whistles on the beginning and end of this slider.
  15. 03:14:520 (3,4) - These sliders looks cluttered in my opinion. I would move (4) slightly farther away like this.
Your mapping style it a bit cluttered in my opinion. However, both difficulties usually flow pretty well and are fun to play, and hitbursts don't interfere too much either. Call me back.
Topic Starter
Banana

Jacob wrote:

Rechecking (mainly for hitsound consistency). Don't give me kudosu.

[Normal]
  1. 01:44:520 (3) - Clap shouldn't be on the reverse of this slider.
  2. 02:00:038 (3) - There should be a whistle on the beginning of this slider.
  3. 02:01:072 (4) - Whistle on the reverse of this slider.
  4. 02:08:313 (3,4) - Rotating (4) to look like this will make this pattern look much neater.
  5. 02:26:158 (5) - There should be a whistle on the beginning of this slider.
  6. 02:57:969 (3) - Remove the clap from the reverse of this slider.
  7. 03:00:813 (2) - This slider shouldn't be slowed down. Even though it's near the end of main melody, the music doesn't really call for it.
[Hard]
  1. 00:27:451 (2,3) - These are slightly too close together, making them look out of the ordinary. Space them farther away according to distance snap.
  2. 00:46:072 (2) - Should be a whistle at the end of this slider.
  3. 00:46:589 (3) - Why didn't you use a slidertick clap for this?
  4. 00:59:779 (7,1) - Should be a whistle on this circle and the start of the slider. the whistle sound is at 00:59:650, and is 1/4 earlier than (7)
  5. 01:38:313 (3) - Remove the clap from the repeat of this slider and add a slidertick clap after the repeat.
  6. 01:47:106 (5,6,1) - This looks akward because it's overlapping the combo multiplier.
  7. 01:56:417 (2) - There should be a clap at the beginning of this slider.
  8. 02:18:658 (1) - Whistle at the beginning of this slider.
  9. 02:48:917 (3) - ^
  10. 02:50:727 (4,5,6) - Use distance snap for this stream. It seems odd to suddenly increase the stream spacing.
  11. 02:51:762 (7) - Whistle on this note.
  12. 02:54:348 (1) - Whistle at the end of this slider.
  13. 02:59:520 (7,8,9,10,11) - Make this stream symmetrical, like this (paste the code into the .osu file):
    Stream picture and code
    140,316,179520,1,8,0:0:0
    184,304,179650,1,0,0:0:0
    220,272,179779,1,0,0:0:0
    252,304,179908,1,0,0:0:0
    296,316,180038,1,2,0:0:0
  14. 03:00:813 (3) - Should be whistles on the beginning and end of this slider.
  15. 03:14:520 (3,4) - These sliders looks cluttered in my opinion. I would move (4) slightly farther away like this. I can't get the image successfully, so I can only do change according to your words, hope it will be fine.
Your mapping style it a bit cluttered in my opinion. However, both difficulties usually flow pretty well and are fun to play, and hitbursts don't interfere too much either. Call me back.
others are all fixed, and thanks for your recheck (:
Low
Fixed one small thing in IRC.

Bubbled.
Topic Starter
Banana
thanks~ Jacob
Athena Tennos
lol~~~
Suzully
I was tempted by a good song.

[Normal]
  1. 03:06:244 (1,2) - If you use custom-slidertick on (1), please use on (2) too. Or, just remove from (1). It sounds better.
  2. 03:15:555 (2,3,4) - Uhhmm, I know which sound they're following but I felt sliderticks are kinda noisy...
[Hard]
  1. 00:09:348 (3,4,5) - (kinda nazi) Inconsistent spacing doesn't look beautiful here. Let's use the same space for these circles. It's not a hard work.
  2. 00:21:503 (3) - I think this note should be at 00:21:632 rather than here, it fits the music more.
  3. 01:26:675 (x) - Why not add a note too? Comparing with 01:28:486 (5) and 01:30:813 (5), etc, it feels better.
  4. 01:38:313 (3,1,2,3,4) - Looks crowded. In this case, narrow spacing + overlapping = bad gameplay. Especially, here's a quick triple, so it's kinda difficult to read them in the current pattern.
  5. 01:44:650 (x) - How about adding a note? It should fit the music, and makes reading the timing of next note (4) easier.
  6. 01:58:744 (3,4,5) - A similar reason to 01:38:313.
  7. 02:31:072 (5) - Finish would be better than whistle.
Topic Starter
Banana

Suzully wrote:

I was tempted by a good song.

[Normal]
  1. 03:06:244 (1,2) - If you use custom-slidertick on (1), please use on (2) too. Or, just remove from (1). It sounds better. added
  2. 03:15:555 (2,3,4) - Uhhmm, I know which sound they're following but I felt sliderticks are kinda noisy... ticks' vol->23% in this section
[Hard]
  1. 00:09:348 (3,4,5) - (kinda nazi) Inconsistent spacing doesn't look beautiful here. Let's use the same space for these circles. It's not a hard work. fixed
  2. 00:21:503 (3) - I think this note should be at 00:21:632 rather than here, it fits the music more. ok
  3. 01:26:675 (x) - Why not add a note too? Comparing with 01:28:486 (5) and 01:30:813 (5), etc, it feels better. ok
  4. 01:38:313 (3,1,2,3,4) - Looks crowded. In this case, narrow spacing + overlapping = bad gameplay. Especially, here's a quick triple, so it's kinda difficult to read them in the current pattern. emm.. here is climbing up to a kiai-like section, and I think it is needed to have something to go with the feeling. like using jumps or streams to enter a kiai, here is a bit harder pattern to make it impressive. if it is not a convincing reason, I will try to change
  5. 01:44:650 (x) - How about adding a note? It should fit the music, and makes reading the timing of next note (4) easier. not want to, for the consistency with 01:40:770 (6)
  6. 01:58:744 (3,4,5) - A similar reason to 01:38:313. about to be the same reason, actually, take the BPM into consideration, I think it is not that hard in a Hard
  7. 02:31:072 (5) - Finish would be better than whistle. fixed
Thanks for your mod, Suzully~
Suzully
Ranked!
popner
未来奇葩
a32
finally the 3rd ghostfinal ww
祝贺香蕉酱~
ssssssssssssssss
哇恭喜!
lkx_Shore
.-. gx
Flanster
Pretty relaxing song, woulda been great if there we more difficulties though. Congrats!
Low
Congrats. :oops:
Lally
gratz \o3o/
[CSGA]Ar3sgice
Topic Starter
Banana
Thanks everyone~ (:
Apricot
best beatmap of the month
wonders
哭哭哦
L_P
很好听哟!
raririn
攻洗w
vizzy
WOW I love this song.
Distant years
:D
pw384
I ate a banana when it was ranked (逃
sunshy_old
么么哒
fanzhen0019
香蕉神mapper :O
gong xi!!
Athena Tennos

fanzhen0019 wrote:

香蕉神mapper :O
lol~
NHKsFlag
rank了呀 :) :) :)
cong banana :) :) :)
_Knightmare
This sounds like I Like You, I Love You - Kagamine Rin.. lol
EDIT: The start bit anyway.
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