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GhostFinal - Mirai Miracle

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Topic Starter
Banana
This beatmap was submitted using in-game submission on 2013年2月14日 at 20:35:54

Artist: GhostFinal
Title: Mirai Miracle
Tags: Melo
BPM: 116
Filesize: 6227kb
Play Time: 03:22
Difficulties Available:
  1. Hard (4.9 stars, 479 notes)
  2. Normal (2.85 stars, 167 notes)
Download: GhostFinal - Mirai Miracle
Information: Scores/Beatmap Listing
---------------
add new wav files at 5.20
喵 - -
according to GhostFinal the Artist, Melo do some help to this song
move to pending
Selee
超治愈 >w>
RL_Tibbar
0.0
Pokie
ヽ(´A`)ノ 噢噢噢~
KayeSara
贴吧看到的歌曲 好听!超级顶! 没有KD怎么办lol
[CSGA]Ar3sgice
话说看了这图就想起来

KayeSara wrote:

My style : No Grid + No DS (Just for making random jumps)
233

Hard

  1. 00:08:701 (2) - rev位置稍奇葩
  2. 00:15:555 - add note吧, antistream那种, spacing0.1x
  3. 00:25:124 (2) - http://up.ppy.sh/files/screenshot426.jpg 这样吧
  4. 00:27:451 (2,3) - spacing
  5. 00:48:141 (3) - 因为300的关系容易看成单点
  6. 00:49:951 (2) - add reverse arrow
  7. 其实感觉这歌适合用下color hax 就是手动改变combo颜色做成多组不同的combo颜色
Topic Starter
Banana

Selee wrote:

超治愈 >w>

OSUtoto wrote:

0.0

Pokie wrote:

ヽ(´A`)ノ 噢噢噢~

KayeSara wrote:

贴吧看到的歌曲 好听!超级顶! 没有KD怎么办lol
~谢谢大家的支持

[CSGA]Ar3sgice wrote:

话说看了这图就想起来

KayeSara wrote:

My style : No Grid + No DS (Just for making random jumps)
233 233(话说咱就是这样来的)
Hard

  1. 00:08:701 (2) - rev位置稍奇葩 稍微移动了一点,应该不会遮挡了
  2. 00:15:555 - add note吧, antistream那种, spacing0.1x 嘛,这里真的不想加note- -
  3. 00:25:124 (2) - http://up.ppy.sh/files/screenshot426.jpg 这样吧 后面全跟着蓝线的,所以在前面想先不跟着,不过倒是把00:25:124 (2) 拆成了滑条加circle
  4. 00:27:451 (2,3) - spacing (这边= =故意的会被挑吗..我给别人test这边到没什么问题
  5. 00:48:141 (3) - 因为300的关系容易看成单点 滑条改成向左弯了
  6. 00:49:951 (2) - add reverse arrow added
  7. 其实感觉这歌适合用下color hax 就是手动改变combo颜色做成多组不同的combo颜色 嘛 颜色这方面不知道有没有梗 我再看看
谢play 谢mod
LKs
我下面说的话全是个人感觉 仅供参考
[-]

这首歌首先气势非常开阔 没有一丝的凝滞和闭塞 用音箱放出来的感觉就像面对着一片天地 同时具备合理的细节 打击部分也很好 虽然不复杂但是跳动感十足
节奏有自己的严谨之处但又十分有接纳性
.
..
所以如果是我做这张图
..
.
我一定会选择开阔的 简单而丰富的 有层次感的 有运动感的BG 颜色和skin配色会偏向冷色调低对比度
同时做适当的SB
slider velocity会选择2.4以上 为了迎合歌曲的节奏感 SV需要有一定的速度 并且track流畅自然
节奏部分3/4会比现在多 1/2会加重凝滞感
音效会用一套不同的custom set

G'L :3

P.S. 我个人更喜欢他的这张 感觉比其他作品高了一个档次 :3
Topic Starter
Banana

LKs wrote:

我下面说的话全是个人感觉 仅供参考
[-]

这首歌首先气势非常开阔 没有一丝的凝滞和闭塞 用音箱放出来的感觉就像面对着一片天地 同时具备合理的细节 打击部分也很好 虽然不复杂但是跳动感十足
节奏有自己的严谨之处但又十分有接纳性
.
..
所以如果是我做这张图
..
.
我一定会选择开阔的 简单而丰富的 有层次感的 有运动感的BG 颜色和skin配色会偏向冷色调低对比度
同时做适当的SB
slider velocity会选择2.4以上 为了迎合歌曲的节奏感 SV需要有一定的速度 并且track流畅自然
节奏部分3/4会比现在多 1/2会加重凝滞感 学习了
音效会用一套不同的custom set

G'L :3 :3

P.S. 我个人更喜欢他的这张 感觉比其他作品高了一个档次 :3
嗯嗯 谢谢支持
popner
Hi ~ Mod request from My Queue.

话说我在FL吧闲逛的时候,竟然看见这首歌的原帖了,什么水平
http://tieba.baidu.com/p/1535797462

GhostFinal wrote:

作/编曲:我
参与修改与提建议:Melo
宿主:FL10
插件:VEC,Sylenth1,Nexus,V-Station,RealGuitar,RealLPC,RIG5,其余自带
耗时:3个半小时
我研究FL研究了一天还是不会用啊,谁来教教我

[Normal]

看不出来什么的样子

[Hard]
我觉得节奏有一些变化是必要的,但是现在的变化感觉有点乱,至少应该2小节以上一变吧
00:23:313 (2) - 往前移1/4tick
00:25:382 (3) - 往后移1/4tick
00:27:451 (2) - 往前移1/4tick
00:44:003 (2) - 改成一个note加滑条
01:27:451 (2) - 删掉?前面没有
01:29:003 (1) - 白线三连._.
01:38:313 (3) - 返回箭头1被300遮住了一点,不过问题不大
02:51:244 (6) - ^ 总之有点危险

GL~
Topic Starter
Banana

popner wrote:

Hi ~ Mod request from My Queue.

话说我在FL吧闲逛的时候,竟然看见这首歌的原帖了,什么水平 很厉害
http://tieba.baidu.com/p/1535797462

GhostFinal wrote:

作/编曲:我
参与修改与提建议:Melo
宿主:FL10
插件:VEC,Sylenth1,Nexus,V-Station,RealGuitar,RealLPC,RIG5,其余自带
耗时:3个半小时
我研究FL研究了一天还是不会用啊,谁来教教我 找了一天没找到fl在哪里下什么水平

[Normal]

看不出来什么的样子

[Hard]
我觉得节奏有一些变化是必要的,但是现在的变化感觉有点乱,至少应该2小节以上一变吧 有点乱是么..咱找时间看看..
00:23:313 (2) - 往前移1/4tick 前两个改了 第三个保留
00:25:382 (3) - 往后移1/4tick
00:27:451 (2) - 往前移1/4tick
00:44:003 (2) - 改成一个note加滑条 那个..这边是故意的
01:27:451 (2) - 删掉?前面没有 前面是在过渡段降低难度用的 本来那边应该也有个note
01:29:003 (1) - 白线三连._. 被发现了.-.
01:38:313 (3) - 返回箭头1被300遮住了一点,不过问题不大 嘛 找了两个人试了都没在这里出问题应该没事
02:51:244 (6) - ^ 总之有点危险 这里把往返去了 加了个圈

GL~
谢谢你~
JauiPlaY
Hi
一些建议

[General]
osb干掉
kiai time太长了点

[Normal]
00:33:658 (4,5) - 看上去怪怪的 可以考虑把(5)的尾巴逆时针90度之类的
00:35:210 (1) - 折返加clap
00:39:348 (1) - ^
00:42:451 (4) - 折返和尾加clap
00:46:589 (4) - ^
00:47:624 (1,2) - 类似00:33:658 (4,5)的问题 主要是间距迷惑新手
00:59:003 (4) - 折返和尾加clap
01:04:951 (2) - ^
01:32:106 (4) - 到了这里这种slider变成了折返和尾需要加whistle...由于太多了就不一一列举 只是说我认为这样的加法比较好
后面全是对这种slider的音效建议 我就懒了=A=
另外我觉得还需要加个easy恩

[Hard]
00:38:055 (2) - 改个1/4折返slider
01:23:831 (5,1) - 中间不加东西真是浪费...
01:38:313 (3) - 折返尾clap
01:48:400 (2,3) - 这个就听起来比较怪了
01:51:503 (1,2,3) - ^
01:53:313 (7) - 可以移到01:53:184然后01:53:572加个圈
02:55:641 - 加圈

要我能给泡现在就给了
Topic Starter
Banana

JauiPlaY wrote:

Hi
一些建议

[General]
osb干掉
kiai time太长了点 既然这样0 0 咱把前两个kiai段分成两个了

[Normal]
00:33:658 (4,5) - 看上去怪怪的 可以考虑把(5)的尾巴逆时针90度之类的 平行很怪么 稍微调整了角度
00:35:210 (1) - 折返加clap 这些加了
00:39:348 (1) - ^
00:42:451 (4) - 折返和尾加clap
00:46:589 (4) - ^
00:47:624 (1,2) - 类似00:33:658 (4,5)的问题 主要是间距迷惑新手 这么善良的全滑条图稍微迷惑一下不行么
00:59:003 (4) - 折返和尾加clap
01:04:951 (2) - ^
01:32:106 (4) - 到了这里这种slider变成了折返和尾需要加whistle...由于太多了就不一一列举 只是说我认为这样的加法比较好
后面全是对这种slider的音效建议 我就懒了=A=
另外我觉得还需要加个easy恩 咱巨懒XD

[Hard]
00:38:055 (2) - 改个1/4折返slider 没动 咱好不容易把combo凑到777....(slap
01:23:831 (5,1) - 中间不加东西真是浪费... 空着挺好的 咱说
01:38:313 (3) - 折返尾clap 加了
01:48:400 (2,3) - 这个就听起来比较怪了 哦 把第二个滑条延迟了
01:51:503 (1,2,3) - ^ 三连改到下一个红线去了
01:53:313 (7) - 可以移到01:53:184然后01:53:572加个圈 跟着另一音轨来的
02:55:641 - 加圈 combo啊combo(slap again

要我能给泡现在就给了 :?

谢谢支持
Doodley
This song is nice. Here's a mod for you. Red means I highly recommend you fix this. Blue means it's entirely up to you whether or not you want to fix it. Pink means it's cosmetic, such as hitsounds.

General Notes

Hard
Spacing is kind of strange.
00:14:520 - This pause between this note and the spinner is too long. It drains your meter. There is also not enough time between the end of the spinner and the next note. I would suggest moving the spinner back to 00:14:779 and extending it to 00:18:141, solving both problems.
00:21:115 - Perhaps move this a little closer to the end of the previous slider?
00:22:796 - Don't stack/overlap this under the previous slider.
01:33:658 (1, 2) - I think you shouldn't overlap these sliders.
01:35:727 (3) - Also move these overlapping sliders. The reason I'm pointing all these out is because I believe you can't overlap the ends of the sliders, it's unrankable. You can only overlap sliders that do not cover the ends. Don't quote me on that, though.
02:08:313 (1) - ^ Same thing.
02:46:331 (6) - This is too close to (5).
02:47:106 (3) - ^
03:03:658 (7, 8, 9) - ^
03:22:796 - Whistle hitsound

Normal
This difficulty has no circles. Not only is that boring, but that is really boring. You need to completely redo this one and change it up, or get someone to guest difficulty for you. There's no point in playing this because it's just slider after slider.

Fix up your Normal and ask me if you want to recheck it. That's all.
Topic Starter
Banana

stickmeister wrote:

This song is nice. Here's a mod for you. Red means I highly recommend you fix this. Blue means it's entirely up to you whether or not you want to fix it. Pink means it's cosmetic, such as hitsounds.

General Notes

Hard
Spacing is kind of strange. as most of them won't make players mess up the notes, i think it to be ok
00:14:520 - This pause between this note and the spinner is too long. It drains your meter. There is also not enough time between the end of the spinner and the next note. I would suggest moving the spinner back to 00:14:779 and extending it to 00:18:141, solving both problems. what it was suit the music well imo
00:21:115 - Perhaps move this a little closer to the end of the previous slider?
00:22:796 - Don't stack/overlap this under the previous slider. i saw this pattern in a ranked map, and i use ->http://osu.ppy.sh/b/132173
01:33:658 (1, 2) - I think you shouldn't overlap these sliders.
01:35:727 (3) - Also move these overlapping sliders. The reason I'm pointing all these out is because I believe you can't overlap the ends of the sliders, it's unrankable. You can only overlap sliders that do not cover the ends. Don't quote me on that, though.
02:08:313 (1) - ^ Same thing.
02:46:331 (6) - This is too close to (5).
02:47:106 (3) - ^
03:03:658 (7, 8, 9) - ^
03:22:796 - Whistle hitsound added

Normal
This difficulty has no circles. Not only is that boring, but that is really boring. You need to completely redo this one and change it up, or get someone to guest difficulty for you. There's no point in playing this because it's just slider after slider.

Fix up your Normal and ask me if you want to recheck it. That's all. sorry but i won't change my normal, for i think play this level will be noobs, who can't play too hard, and i don't think they will feel boring
anyway thank you
Scorpiour
Hi there~~m4m~

[General]
  1. 关掉Countdown吧?
[Normal]
  1. 00:16:589 (1) - 唔……我觉得这里节奏做成和前面一样似乎会更好一点……?spinner感觉不是很必要呢…………而且不用spinner就可以在00:19:175 - 补个note了让节奏感觉更完整一点~
  2. 00:33:658 (4) - 感觉应该和前面一样是结束在后面白线上的吧?
  3. 00:42:451 (4) - 这里我觉得用1/2长度的折返要比3/4的舒服很多~
  4. 01:57:193 (5,6) - 我的话会把这里做成一个折返再加一个note在downbeat上来突出那个鼓点的重音~
  5. 02:27:710 (2) - 不是很确认啦但是我记得有rules说slider的tick point不能被完全遮挡(除了insane)
[Hard]
  1. 00:14:650 - 虽然不太明白你的目的但是我觉得这里既然音乐没有变化的话,为什么要留空档呢……
  2. 00:19:046 (2) - 听节奏的话这个应该是向前移动到蓝线,然后00:19:693 - 补note。而且你前后似乎也确实都是这么做的~
  3. 00:22:538 (6) - 考虑删掉?
  4. 00:23:184 (2) - 同样是建议向前移动到蓝线,然后空出来的白线补note
  5. 00:26:288 (7) - 考虑做成note在白线上?因为蓝线那里似乎并没有节奏呢……
  6. 00:49:951 (2) - 考虑减少一个折返,然后在后面红线补个note?
  7. 00:50:598 (1) - tricky spinner.....
  8. 01:23:572 (4) - 这里给一个纯属个人口味的节奏建议~~~
  9. 01:25:382 - 和01:26:675 - 的空档有一点点不舒服……
  10. 01:41:805 (2) - 这里有可能会被读成1/2的note吧。。。
  11. 03:22:796 (1) - 我觉得静音收尾要比whistle好一点?
差不多就这样啦~~好图好曲果断star之~~加油的说!
Topic Starter
Banana

Scorpiour wrote:

Hi there~~m4m~

[General]
  1. 关掉Countdown吧? 关掉了
[Normal]
  1. 00:16:589 (1) - 唔……我觉得这里节奏做成和前面一样似乎会更好一点……?spinner感觉不是很必要呢…………而且不用spinner就可以在00:19:175 - 补个note了让节奏感觉更完整一点~ 转盘的加分声音咱感觉和原曲很搭的
  2. 00:33:658 (4) - 感觉应该和前面一样是结束在后面白线上的吧? 这边有个新加进来的鼓声,就跟上去了
  3. 00:42:451 (4) - 这里我觉得用1/2长度的折返要比3/4的舒服很多~ 嗯 改了
  4. 01:57:193 (5,6) - 我的话会把这里做成一个折返再加一个note在downbeat上来突出那个鼓点的重音~ 嘛 上一个mod还说咱这个难度全是滑条很无聊请remap 貌似你都没注意到,算了 不remap了(死
  5. 02:27:710 (2) - 不是很确认啦但是我记得有rules说slider的tick point不能被完全遮挡(除了insane) 嘛 真有这种奇葩规则咱等XAT来挑了..XD
[Hard]
  1. 00:14:650 - 虽然不太明白你的目的但是我觉得这里既然音乐没有变化的话,为什么要留空档呢…… 硬要说目的的话就是咱感觉这样留白比较好 前面每小节都有钢琴的音 咱只是想在这边换条音轨跟上去
  2. 00:19:046 (2) - 听节奏的话这个应该是向前移动到蓝线,然后00:19:693 - 补note。而且你前后似乎也确实都是这么做的~ 咱真的想方设法跟了很多音轨 因为一开始找人去test的时候大家都说单调(嘛 loop什么的咱也没办法)可能初见显得比较乱吧 不过这边两个map思路都没问题的情况下咱表示懒了
  3. 00:22:538 (6) - 考虑删掉? 嘛 这个梗(抄你的来的XD)表示咱很喜欢用
  4. 00:23:184 (2) - 同样是建议向前移动到蓝线,然后空出来的白线补note
  5. 00:26:288 (7) - 考虑做成note在白线上?因为蓝线那里似乎并没有节奏呢…… 嘛 有鼓点啊..
  6. 00:49:951 (2) - 考虑减少一个折返,然后在后面红线补个note? 折返太多确实有点奇怪 咱把它拆成两个了
  7. 00:50:598 (1) - tricky spinner..... :?
  8. 01:23:572 (4) - 这里给一个纯属个人口味的节奏建议~~~ 嘛 这里本来也是map掉的 但是自己test的时候觉得这边连同后面一直没有小的break打起来很纠结所以改成这样了- - 后面一个提出来的break也是为了适应这边这个新加的
  9. 01:25:382 - 和01:26:675 - 的空档有一点点不舒服……
  10. 01:41:805 (2) - 这里有可能会被读成1/2的note吧。。。 嘛 既然提出来了 稍微动了一点XD(找人test还没在这种问题上出现读图问题呢(骄傲状)
  11. 03:22:796 (1) - 我觉得静音收尾要比whistle好一点?也是
差不多就这样啦~~好图好曲果断star之~~加油的说!
好球 谢支持~
另外感谢angelfix同学
a32
GhoslFinal大好!我可以把你的图写到我那张的creator's words吗:3
Topic Starter
Banana

a3272509123 wrote:

GhoslFinal大好!我可以把你的图写到我那张的creator's words吗:3
哇 非常可以

非常谢谢支持~
Jayel
Hey, from my queue.

All suggestions.

[General]
Unsnapped inherited (green) timing point at 03:04:275.
Snap it to 03:04:305.

[Normal]
AD+1, because the notes in this diff are somewhat confusing.

02:42:451(1) - This one looks a little odd with the spinner. Removing it might be better.

[Hard]
00:14:520(1) - This single note looks a little bit weird. I think some players (including me) might misconsider that
the next event after this note might be break time, not a spinner.
00:21:503(3) - This one does not match with the music, I think.
00:27:451(2,3) - The space between these two notes would be better if it is the same space with 00:27:839(4,5).
00:30:813(7,1) - Cannot see the second slider well.
00:45:296(4,1) - This kind of overlapping sliders looks bad IMO.
00:47:882(2,3) - ^
01:35:469(2,3) - ^
00:50:469(x) - Adding one circle on this place might look better.
01:07:020(x) - ^, but not necessarily this place.
01:08:184(1) - Put this slider in other place. Recommened place is start - x:256 y:88 end - x:256 y:136.
01:18:658(1,3) - Put these circles on x:256 y:192.
01:38:313(3) - The shape of this slider looks weird...
02:02:494(3,4) - The space between these two sliders might be difficult to play...
02:38:313(1) - This one looks a little odd with the spinner. Removing it might be better.
03:04:434(x) - Add some break time here?

Alright, done. I love this music.. :P
Good luck~!!
DarknessAngel
request from All map will be modded ~ :)

Red words = Unrankable thing
Blue words = It is the best way that you fix it
Black words = If I were you,I would do that
Green words = some of my comment,or something I want you to notice


General

  1. 很OK...

Hard

  1. 00:51:632 (1,1) - 這明明就是兩個音,前一個note根本不需要加NC做強調效果,所以把後面那個NC刪掉吧
  2. 總覺得後面那個part可以多加一些soft-whistle,那樣會更合適


Normal

  1. 01:01:072 (2) - 把這slider往負方向轉20度後放回原位,以避免01:01:072 (2)的尾部與01:00:038 (1)相碰,不好看
  2. 唔,soft-whistle放得不對路呢lol


改檢查的都檢查了
沒啥好挑的啊lol
話說GhostFinal系列真的很讚,尤其這首真的好治癒!><
將來如果有機會的話我也想加入製作(GD)行列
恩,好歌好圖值得star啊
good luck ~
:)

上面那個MOD我傻了,是能挑出這麼多喔!?
Topic Starter
Banana

Jayel wrote:

Hey, from my queue.

All suggestions.

[General]
Unsnapped inherited (green) timing point at 03:04:275.
Snap it to 03:04:305. fixed

[Normal]
AD+1, because the notes in this diff are somewhat confusing. you mean AR? i think AR5 is ok

02:42:451(1) - This one looks a little odd with the spinner. Removing it might be better. just want to keep

[Hard]
00:14:520(1) - This single note looks a little bit weird. I think some players (including me) might misconsider that
the next event after this note might be break time, not a spinner. break time have spoil box, and i don't like it here, so i removed the break time
00:21:503(3) - This one does not match with the music, I think. this point has a drum(or something like that..) sound
00:27:451(2,3) - The space between these two notes would be better if it is the same space with 00:27:839(4,5). make the spacing bigger
00:30:813(7,1) - Cannot see the second slider well. removed the stack here and changed it to (1,2)
00:45:296(4,1) - This kind of overlapping sliders looks bad IMO. lol...though i think it to be nice
00:47:882(2,3) - ^
01:35:469(2,3) - ^
00:50:469(x) - Adding one circle on this place might look better. not change
01:07:020(x) - ^, but not necessarily this place.
01:08:184(1) - Put this slider in other place. Recommened place is start - x:256 y:88 end - x:256 y:136. this place is ok to me, and i think no one will care about center of the playfield in gameplay
01:18:658(1,3) - Put these circles on x:256 y:192.
01:38:313(3) - The shape of this slider looks weird...
02:02:494(3,4) - The space between these two sliders might be difficult to play... i asked many people to test this map and no one got a miss here
02:38:313(1) - This one looks a little odd with the spinner. Removing it might be better. nice to me though
03:04:434(x) - Add some break time here? HD6 is ok to pass this section

Alright, done. I love this music.. :P
Good luck~!!

thanks for modding my map~


DarknessAngel wrote:

request from All map will be modded ~ :)

Red words = Unrankable thing
Blue words = It is the best way that you fix it
Black words = If I were you,I would do that
Green words = some of my comment,or something I want you to notice


General

  1. 很OK...

Hard

  1. 00:51:632 (1,1) - 這明明就是兩個音,前一個note根本不需要加NC做強調效果,所以把後面那個NC刪掉吧 删了
  2. 總覺得後面那個part可以多加一些soft-whistle,那樣會更合適 嗯 不过用的是已经是自定义音效 加一套不方便什么的- -(懒..


Normal

  1. 01:01:072 (2) - 把這slider往負方向轉20度後放回原位,以避免01:01:072 (2)的尾部與01:00:038 (1)相碰,不好看 [/color]
  2. 唔,soft-whistle放得不對路呢lol 音效咱确实不太擅长..会加油学习的..

改檢查的都檢查了
沒啥好挑的啊lol
話說GhostFinal系列真的很讚,尤其這首真的好治癒!><
將來如果有機會的話我也想加入製作(GD)行列
恩,好歌好圖值得star啊
good luck ~
:)
感谢支持~
上面那個MOD我傻了,是能挑出這麼多喔!? :?
wonders

Banana wrote:

Scorpiour wrote:

Hi there~~m4m~

[General]
  1. 关掉Countdown吧? 关掉了
[Normal]
  1. 00:16:589 (1) - 唔……我觉得这里节奏做成和前面一样似乎会更好一点……?spinner感觉不是很必要呢…………而且不用spinner就可以在00:19:175 - 补个note了让节奏感觉更完整一点~ 转盘的加分声音咱感觉和原曲很搭的
  2. 00:33:658 (4) - 感觉应该和前面一样是结束在后面白线上的吧? 这边有个新加进来的鼓声,就跟上去了
  3. 00:42:451 (4) - 这里我觉得用1/2长度的折返要比3/4的舒服很多~ 嗯 改了
  4. 01:57:193 (5,6) - 我的话会把这里做成一个折返再加一个note在downbeat上来突出那个鼓点的重音~ 嘛 上一个mod还说咱这个难度全是滑条很无聊请remap 貌似你都没注意到,算了 不remap了(死
  5. 02:27:710 (2) - 不是很确认啦但是我记得有rules说slider的tick point不能被完全遮挡(除了insane) 嘛 真有这种奇葩规则咱等XAT来挑了..XD
[Hard]
  1. 00:14:650 - 虽然不太明白你的目的但是我觉得这里既然音乐没有变化的话,为什么要留空档呢…… 硬要说目的的话就是咱感觉这样留白比较好 前面每小节都有钢琴的音 咱只是想在这边换条音轨跟上去
  2. 00:19:046 (2) - 听节奏的话这个应该是向前移动到蓝线,然后00:19:693 - 补note。而且你前后似乎也确实都是这么做的~ 咱真的想方设法跟了很多音轨 因为一开始找人去test的时候大家都说单调(嘛 loop什么的咱也没办法)可能初见显得比较乱吧 不过这边两个map思路都没问题的情况下咱表示懒了
  3. 00:22:538 (6) - 考虑删掉? 嘛 这个梗(抄你的来的XD)表示咱很喜欢用
  4. 00:23:184 (2) - 同样是建议向前移动到蓝线,然后空出来的白线补note
  5. 00:26:288 (7) - 考虑做成note在白线上?因为蓝线那里似乎并没有节奏呢…… 嘛 有鼓点啊..
  6. 00:49:951 (2) - 考虑减少一个折返,然后在后面红线补个note? 折返太多确实有点奇怪 咱把它拆成两个了
  7. 00:50:598 (1) - tricky spinner..... :?
  8. 01:23:572 (4) - 这里给一个纯属个人口味的节奏建议~~~ 嘛 这里本来也是map掉的 但是自己test的时候觉得这边连同后面一直没有小的break打起来很纠结所以改成这样了- - 后面一个提出来的break也是为了适应这边这个新加的
  9. 01:25:382 - 和01:26:675 - 的空档有一点点不舒服……
  10. 01:41:805 (2) - 这里有可能会被读成1/2的note吧。。。 嘛 既然提出来了 稍微动了一点XD(找人test还没在这种问题上出现读图问题呢(骄傲状)
  11. 03:22:796 (1) - 我觉得静音收尾要比whistle好一点?也是
差不多就这样啦~~好图好曲果断star之~~加油的说!
好球 谢支持~
另外感谢angelfix同学
:)
HelloSCV
Hi~ From modding queue

[General]
make your grid level into 4 and make your note placement more precisely.

[Easy]
00:00:296 - how about moving your spinners to this point and extend it till 00:02:106
00:02:624 - adding a note won't be a bad idea

[Hard]
01:29:003 (1) - delete NC
00:14:520 (1) - how about making this part as two consecutive spinners like http://puu.sh/uR4U
00:16:589 (1) - how bout shortening this a little so it'll end at 00:18:141
01:07:150 (6) - adding a note sounds fine imo.
01:07:150 - how about this spinner starts at 01:07:279 ?
Topic Starter
Banana

HelloSCV wrote:

Hi~ From modding queue

[General]
make your grid level into 4 and make your note placement more precisely. actually i seldom use grid snap

[Easy]
00:00:296 - how about moving your spinners to this point and extend it till 00:02:106 ok and make the hard to be the same
00:02:624 - adding a note won't be a bad idea emm, i used to think it's too quick, but i test it in AImod and find it to be ok, so changed

[Hard]
01:29:003 (1) - delete NC fixed
00:14:520 (1) - how about making this part as two consecutive spinners like http://puu.sh/uR4U add a spinner and keep the circle
00:16:589 (1) - how bout shortening this a little so it'll end at 00:18:141 ok to me so not change
01:07:150 (6) - adding a note sounds fine imo. not change
01:07:150 - how about this spinner starts at 01:07:279 ? ^
thanks for your mod~
and also thanks Luka for her support~

edit: sorry for late kudosu, i must forgot :?
JoJo
hello 香蕉君 > </
可以提前预约个m4m么:D (炸
喜欢这曲子所以来了 =w= 不算full mod只是些建议啥的

  1. Purple - Unrankable stuff.
  2. Blue - Extremely suggest you to follow this.
  3. Black - Feel free to ignore this.
[General]
  1. combo color 6和7有些在分辨上有些接近...交换下5 6?
[Normal]
  1. 00:02:624 (1) - 手动添加new combo~
  2. 00:04:175 (2) - 这里开始的tick音效没看懂~我觉得还不如在长白线加whitsle要正常的多.
  3. 00:41:417 (3,4) - 这里的节奏有些古怪,尝试下下面2种里的一种?
  4. 03:00:038 (1,2) - 这里spacing加大到1.25左右,和前面的间距保持一致.(因为有变速绿线所以1.0的DS实际上会小,新人可能会误读为1/4节奏)
[Hard]
  1. 00:00:555 (1) - spinner开始位置和normal最好统一下.
  2. 00:07:150 (4,5) - 似乎有些突然o o
  3. 00:27:451 (2,3) - 和4,5的间距保持统一吧?
  4. 00:42:063 (3,4,5) - 3,4的间距并不算问题,但和5在一起就容易造成误读..建议增大4,5的间距o o
  5. 00:51:632 (1) - 手动new combo.
  6. 00:59:779 (7,1) - 唔,把7挪到(232,136)吧?
  7. 02:02:494 (3,4) - 缩小点间距?......>.>
  8. 02:45:813 (4) - New combo for consistency?
就这样了~~
Good luck > </
Topic Starter
Banana

JoJo wrote:

hello 香蕉 > </
可以提前预约个m4m么:D (炸 噗 只要不嫌弃咱的mod
喜欢这曲子所以来了 =w= 不算full mod只是些建议啥的 miao~

  1. Purple - Unrankable stuff.
  2. Blue - Extremely suggest you to follow this.
  3. Black - Feel free to ignore this.
[General]
  1. combo color 6和7有些在分辨上有些接近...交换下5 6?
换了

[Normal]
  1. 00:02:624 (1) - 手动添加new combo~ 这么没意义的unrankable 谁定的加了
  2. 00:04:175 (2) - 这里开始的tick音效没看懂~我觉得还不如在长白线加whitsle要正常的多. hard先做的 这边是想保持一致 不过音量好像大了点- - 改了音量
  3. 00:41:417 (3,4) - 这里的节奏有些古怪,尝试下下面2种里的一种? 嗯 第二种
  4. 03:00:038 (1,2) - 这里spacing加大到1.25左右,和前面的间距保持一致.(因为有变速绿线所以1.0的DS实际上会小,新人可能会误读为1/4节奏) 噗 漏了- -(话说哪个新人这么厉害能读出1/4..)
[Hard]
  1. 00:00:555 (1) - spinner开始位置和normal最好统一下. fixed
  2. 00:07:150 (4,5) - 似乎有些突然o o 嘛 因为这首歌相同的节奏loop了很多次 所以间距看edit稍微有点奇怪的地方打起来应该没什么问题 实际上我给三个#10000左右的同学test都没有读图上的问题 另外即使有这些跳好多人打完还说有点单调- - 所以关于读图上的pattern问题基本都turn down了- -
  3. 00:27:451 (2,3) - 和4,5的间距保持统一吧? 前面也有人提- - 嘛 我感觉一上来就二连间距很大会不好打才把第一个的间距缩小的 看上去也没啥问题我就等mat提好了= =
  4. 00:42:063 (3,4,5) - 3,4的间距并不算问题,但和5在一起就容易造成误读..建议增大4,5的间距o o miao
  5. 00:51:632 (1) - 手动new combo. 貌似用错成蓝色了的样子fixed
  6. 00:59:779 (7,1) - 唔,把7挪到(232,136)吧? 这个是.. 因为后面的(1)还有个clap 又在重音上 所以咱感觉用一样的间距不合适 前面又跳了 就改成缩小间距了
  7. 02:02:494 (3,4) - 缩小点间距?......>.> miao
  8. 02:45:813 (4) - New combo for consistency?
这边加combo好纠结的 (3)nc和后面一致 (4)nc和前面一致..纠结了好久就放这里过渡了

就这样了~~ 谢mod~
Good luck > </
谢支持~
Xakyrie
hello there, sorry for taking so long! It's been quite a rough month u.u
here's the mod from my queue :3

All of the following suggestions are made based on the most recent update for each colour-coded section. If a section is excluded from one diff but included in another, this is because there are no problems or suggestions to be made and therefore is removed.
[General]
  1. combo colours 6 and 7 look almost identical. even without looking through each combo colour individually, it was hard to tell the difference. either remove one of them or adjust the shade.
  2. keep the breaks consistent maybe? just a suggestion.

[Normal]
  • Song Setup
    (Suggestions for appropriate difficulty based on the song to offer more fluent and comfortable playing.)
  1. Circle Size +1?
  2. OD -1?
Issue/unrankable stuff
(Problems that must be fixed because of its unrankability, something you should take care of.)
  1. 01:33:141 (1) - no. just, no. please do not change the slider velocity in the middle of the song where it isn't indicated or called for. it might not be totally unrankable, however it is completely uncalled for and it definitely needs to be changed because it will confuse beginner players. Adjust it so it's x1.00 again, and make sure you use slider velocity changes sparingly. fix the slider lengths once you change it after this.
  2. 02:52:796 (2) - very questionable. it's close to the lifebar, try moving it around so it's not as close.
Beatmap Design/Arrangement
(The basis of the map, such as flow, consistency, and aesthetic design are found here.)
  1. use either a bigger spacing like x1.1 so that the spacing looks much cleaner or x0.8 so that the overlaps aren't ugly on it.
  2. 00:05:210 (3) - curve this more like (1) and (2)?
  3. 00:09:348 (4) - flip it around so it faces upwards. (1) and (3) faced down, so (4) should fit like (2) to be consistent.
  4. 00:13:486 (4) - ^
  5. 00:16:589 (1) - this spinner feels a bit random... maybe try mapping it like the previous phrases?
  6. 00:19:175 (1) - this is sort of close to the center of the spinner... from fast spinning to small spacing, move it away so that it's not as confusing to hit.
  7. 00:33:658 (4,5) - spacing here flows kind of poorly, maybe bring the (5) out more, move it away so it doesn't look somewhat similar to the pattern of (3,4).
  8. 00:36:503 (2) - maybe flip it upward so it plays less awkwardly.
  9. 00:37:279 (3,4) - flip these so they face the opposite way.
  10. 00:40:641 (2,3,4) - ^ same thing.
  11. 00:46:589 (4) - even though it's slightly touching the previous slider, it won't be read as the same spacing. therefore make sure it's not completely touching.
  12. 00:47:624 (1,2,3) - what are you following? sounds like you're making your own beat, please fix this. here's an example
  13. 00:49:693 (1) - maybe this shouldn't end on a downbeat, try 00:51:244. that gives enough time for the player to recover for a note or 1/1 slider you place where the spinner used to end.
  14. 00:59:003 (4) - avoid using 3/4 sliders that don't follow any rhythm whatsoever. it's hard to read for new players.
  15. 01:00:038 (1) - blanket (2).
  16. 01:02:624 (3,4) - keep it consistent with (1,2), so instead, make (3) a 1/1 slider; fix spacing here after change.
  17. 01:22:796 (1) - don't start the spinner here, it doesn't fit at all. start it at 01:23:313.
  18. 01:27:969 (3) - blanket (1).
  19. 01:30:555 (2,3,4) - you stopped following the rhythm, try doing something like this.
  20. 01:36:244 (4) - move it so it starts on the previous red tick, then replace where it used to end with a note.
  21. 01:37:020 (1) - try not to end sliders on downbeats... really this should be moved to start at the downbeat it ends on (the big white tick), and place a note where it used to start. reminding you to also fix spacing with suggestions here.
  22. 01:47:623 (3) - good place to use a 3/4 slider instead, the 1/2 slider plays terribly.
  23. 01:46:589 (x) - a note would work well here.
  24. 01:46:848 (3) - move it so this starts on the white tick where it right now ends at. space everything accordingly.
  25. 01:47:882 (4) - move it to the previous downbeat (big white tick) and make it a 1/1 slider instead. all in all, here's what a good example should look like.
  26. 01:50:727 (2) - you should know since I listed it previously: it doesn't follow anything. fix this.
  27. 01:52:796 (4) - follow the rhythm, don't just stop halfway during a phrase. try a 1/1 slider here.
  28. 01:54:865 (2,3,4,5,6) - okay, lets fix this so it's not like we're making up our own rhythm. make sure to fix spacing while making this: place a note at 01:55:641, make the now slider (4) a 1/1 slider, and make (5) a note where it starts to emphasize that loud sound. an example.
  29. 01:57:193 (6,7) - make (6) a repeat and place a note on that downbeat, where (7) ends to emphasize the heavy riddled sound here.
  30. 02:02:106 (1,2) - a repeat 1/1?
  31. 02:09:348 (4) - you were consistent with following the melody at the end of the previous phrases, and now it's ruined...please follow the melody to keep rhythm by making it a note and a 1/2 repeat slider, like this.
  32. 02:10:382 (1) - a 1/1 please, the 1/2 fits nothing.
  33. 02:11:158 (2,3) - replace (2) with just a note and move (3) back to the previous red tick. make it a repeat.
  34. 02:21:762 (4) - 3/4, make it a 1/2 repeat because the 3/4 seems to just be there to confuse people... it's unnecessary.
  35. 02:42:451 (1) - I think this should be removed... if you want to break, make sure it fills the phrase (for example, the whole section of the guitar here). the only exception should be the spinner to introduce the next one.
  36. 02:48:658 (1) - the next part should be consistent to be fun, so lets make this just a single 1/1 and not a repeat to help this.
  37. 02:49:689 (x) - fill with a 3/4 repeat.
  38. 02:50:210 (3) - remove based on previous suggestion.
  39. 02:55:124 (4) - move this to the previous white tick and make this a triple 1/2 repeat to fit the disc scratching noise.
  40. 03:02:106 (1) - after here, you used the 3/4 sliders perfectly. it works wonderfully, so consider this an example to fix the rest of this diff.
Hitsounds
(Listed sounds can be used as an overture, so feel free to ignore unless further noted. Based on the mapper's style.)
  1. 00:00:296 (1) - obvious finish much... you forgot it ;w;
  2. 00:02:624 (1) - whistle I think you forgot.
  3. 00:35:210 (1) - finish at beginning?
  4. 00:59:003 (4) - remove the clap at the end?
  5. 01:25:900 (1) - whistle on the end maybe?
  6. 01:26:934 (2) - a clap at the end would sound nice, otherwise try a whistle, up to you.
  7. 01:27:969 (3) - whistle at beginning?
  8. 01:29:003 (1) - ^
  9. 01:32:106 (4) - whistle on all ends.
  10. 01:33:141 (1) - clap or whistle on end.
  11. 01:34:175 (2) - whistle on repeat?
  12. 01:35:210 (3) - clap or whistle on end.
  13. 01:36:244 (4) - clap if you've chosen to be consistent with claps up till here, if not, keep the whistle.
  14. 01:48:658 (4) - remove clap at the end.
  15. 01:49:692 (1) - finish at the beginning.
  16. 01:50:727 (2) - clap on repeat.
  17. 02:06:244 (1) - remove whistle.
  18. 02:09:348 (4) - remove the clap on the repeat, remove clap on end.
  19. 02:21:762 (4) - remove clap on end.
  20. 02:22:796 (1) - finish at the beginning, and remove the whistle. you can barely hear it.
  21. 02:42:451 (1) - clap on the repeat.
  22. 02:50:727 (3) - remove clap on the end.
  23. 02:55:124 (4) - are the whistles used to follow that really low disc scratching? if so, use them on all parts of the slider here, or use whatever you use to follow this sound here for this slider.
  24. 02:55:900 (1) - remove whistle at the beginning and replace with a finish.
  25. 03:08:313 (3) - whistle on repeat.
  26. 03:11:417 (2) - ^
  27. 03:12:451 (3) - whistle at the beginning.
  28. 03:18:658 (1) - ^
  29. 03:19:693 (2) - whistle on the repeat.
  30. 03:22:796 (1) - whistle on the spinner to emphasize the end of the melody (high-pitch).
Inherited Timing Points/Volume
(Overall volume of the beatmap to induce a certain style and effect on the player.)
  1. 01:33:141 (1) - make sure to adjust this, at least the SV to x1.00.
  2. 03:04:175 - can't you combine the two timing points here?
New Combos
(Used to introduce a new phrase and/or pattern, the following suggest consistency within your map.)
  1. 02:30:038 (4) - new combo?

[Hard]
  • Issue/unrankable stuff
    (Problems that must be fixed because of its unrankability, something you should take care of.)
  1. 03:00:813 (3) - slider velocity change is not called for... I assume you read my other message previously on the normal so you know what to do.
Beatmap Design/Arrangement
(The basis of the map, such as flow, consistency, and aesthetic design are found here.)
  1. most important thing I can tell you: this is really messy. there are a lot of bad overlaps and some really pointless slider shapes, but I'll keep the pointing to a minimum as to not drown you.
  2. keep the spacing between the note streams and note follow ups to sliders and between the same. it's hard to read.
  3. 00:02:365 (1) - you sure you want this this close to the spinner?
  4. 00:03:658 (4) - you might as well make this straight.
  5. 00:07:150 (4,5,6,7) - bad flow. (5) to (6) plays bad because (5) is going in the opposite direction of (6).
  6. 00:09:348 (3) - don't touch the slider, it looks really bad.
  7. 00:10:770 (2) - what is this... fix the shape or make it straight because those slider points make absolutely no sense.
  8. 00:14:779 (1) - pointless spinner break. maybe you should remove the spinners altogether and map it, it seems almost like laziness to include them. the last spinner should end on the previous white tick to begin with.
  9. 00:21:115 (2) - this shape should be fixed, or remove the points.
  10. 00:21:503 (3) - this note isn't needed, it's not following anything.
  11. 00:23:313 (2) - move this back to start on the blue tick, I think that's where you wanted it to be? where it is now doesn't fit at all and is completely random. fix placement.
  12. 00:25:641 (4) - remove? no need for this extra sound.
  13. 00:27:451 (2,3) - after following the melody this whole time, switching to the background sounds isn't the smartest idea...continue the consistency by mapping to the melody. you could try this.
  14. 00:29:779 (4) - remove and reposition the pattern here.
  15. 00:39:994 (3,4) - this should be flipped around ; the note should come after the slider...
  16. 00:40:641 (5) - ugly overlap.
  17. 00:42:063 (3,4,5) - spacing hard to read, please fix.
  18. 00:43:874 (x) - at least put a note in here so it flows better and follows the melody correctly.
  19. 00:45:943 (x) - ^
  20. 00:47:882 (2,3,4) - really really ugly overlap, I suggest you fix this so it's easier to read.
  21. 00:50:210 (3) - remove and replace with a note on the blue tick? it follows the song better rather than just having a slider for the sake of it. sounds really off that way, really.
  22. 00:50:598 (1) - ends awkwardly and is really short, consider removing and mapping.
  23. 00:51:632 (1) - a little close to the center of the spinner...
  24. 00:52:408 (x) - fill in with a note so there's no pauses. there shouldn't be nothing here.
  25. 00:54:089 (2) - bad overlap.
  26. 00:58:874 (4,5,6,7) - from slider jumping to small-spaced notes... this flows bad. please make the jumps a big bigger to accommodate the transition, or at least between (4) and (5).
  27. 01:05:986 (3) - fix the overlap.
  28. 01:06:632 (4,5) - keep consistent. don't place these notes on the blue ticks. at least highlight them and move them over a tick while keeping in mind spacing.
  29. 01:07:150 (1) - spinner problem again, please map this section instead. the spinner isn't really called for.
  30. 01:08:184 (1) - why not just a note on the big white tick where the slider ends? this will help emphasize the sound here.
  31. 01:23:055 (2) - stack on the previous (2)?
  32. 01:23:313 (3,4,5) - stack on previous combo? turn (5) into a 1/2 slider, sort of like how it was in the previous combo. I think it would look nice, like this. copy/paste the previous (5) and paste it at the time of (5) here, 01:23:831. you can extend it to the blue tick if you'd like to follow the melody perfectly.
  33. 01:24:606 (x) - a note here? don't leave a pause where there's something to map while following the melody :<
  34. 01:25:382 (x) - now that you're following the background, a note here would suffice as to not break the flow.
  35. 01:31:848 (3,4,5,6) - maybe use 1/2 sliders? this plays really horribly... try turning (3) and (4) into a 1/4 repeat slider, remove (6) and make (5) a 1/2 slider, adding a note at the next red tick or making the (5) a 1/2 repeat slider.
  36. 01:35:469 (2,3,4) - the slider jump from (2) to (3) makes (4) hard to read. please fix this, maybe try spacing out (4) a bit further so it's not so close.
  37. 01:37:020 (1,2,3) - really ugly overlap ._. also fix (3) and the points on it.
  38. 01:40:124 (5) - a good place to use a 1/4 repeat slider if you want. it fits the music better, I'd think.
  39. 01:41:805 (2) - move away, this is far too much hidden under the previous slider.
  40. 01:47:106 (5,6,1) - the positioning of this is really awkward to play and read... make it a bit smoother, like this.
  41. 01:49:693 (1,2,3) - again, same thing as ^. try something like I had suggested, move it around so it's not so awkward to play.
  42. 01:54:477 (3,4) - now that you're following the main melody again, remove (4) and elongate (3) so that it's a 1/2 slider.
  43. 01:56:417 (2) - if you were following the sounds correctly, if I'm right, this should be moved over the right a tick to start on the blue one... fix spacing too here.
  44. 02:00:813 (3) - to follow the song better, move this to the blue tick and adjust spacing.
  45. 02:06:115 (7,1,2,3,4,5,6) - spacing here I believe is increased. it's ugly and it plays terribly. please fix this up so it isn't hard to follow.
  46. 02:09:219 (x) - a note here so you continue with flow. having no note here breaks it.
  47. 02:09:736 (5,6) - follows nothing. you could try removing (6) and moving (5) so that it starts on the white tick and elongate it so that it's a 1/2 slider. adjust the spacing and flow.
  48. 02:20:469 (6) - flip it around. this whole phrase we were heading towards the right, it's time to head back to the left, otherwise the flow will start to crumble.
  49. 02:22:408 (6,7,1) - fix ugly and not to mention bad spacing.
  50. 02:27:969 (5) - flows better if it heads toward the left instead. reflects the (1,2) of the same phrase perfectly. like this.
  51. 02:30:038 (4) - in reflection of (1,2), you should probably place this on the opposite side of the end of (3).
  52. 02:38:313 (1) - sort of weird to enter the next part of the map after a break with a slider + spinner combo... maybe remove this? it should start on the downbeat anyways.
  53. 02:49:693 (1,2) - okay not only is this ugly, but it's really awkward to play... something like this, for example, might be better.
  54. 02:52:020 (1,2) - fix the aesthetics, it's hard on the eyes.
  55. 02:59:003 (6) - doesn't fit the part. maybe you should make it part of the stream or replace with a repeat?
  56. 03:04:175 - 03:06:244 - insert a break here if you're going to have one.
  57. 03:14:520 (3,4,1) - spacing from (3,4) does not contrast (4,1). fix either or so it isn't so hard to read the first playthough through.
  58. 03:16:589 (1) - move out a bit more?
Hitsounds
(Listed sounds can be used as an overture, so feel free to ignore unless further noted.)
  1. 00:43:486 (1) - finish on end?
  2. 00:44:520 (3) - remove finish on end.
  3. 00:45:555 (1) - remove finish at the beginning.
  4. 00:46:072 (2) - remove finish at the end.
  5. 00:47:624 (1) - finish not really called for, remove.
  6. 00:48:658 (4) - ^
  7. 00:49:693 (1) - ^
    01:13:486 (3) - whistle?
  8. 01:14:003 (5) - move whistle to the end of the slider.
  9. 01:15:555 (3) - whistle?
  10. 01:15:813 (4) - move it from the repeat onto the end.
  11. 01:17:624 (3) - whistle?
  12. 01:18:141 (5) - move whistle onto the end instead of the beginning.
  13. 01:19:693 (3) - whistle?
  14. 01:19:951 (4) - whistle at the end ; remove repeat whistle.
  15. 01:21:762 (3) - I'm sure you get the pattern by now.
  16. 01:22:279 (5) - ^
  17. 01:49:693 (1) - finish at the beginning?
  18. 02:38:313 (1) - clap on repeat?
  19. 02:42:451 (1) - ^
  20. 02:51:244 (6) - clap on the beginning of the slider?
  21. 02:55:770 (5) - replace end with a finish.
  22. 03:04:175 (10) - remove whistle?
  23. 03:07:279 (3) - whistle?
  24. 03:07:796 (5) - whistle on end?
  25. 03:09:348 (2) - whistle?
  26. 03:09:606 (3) - remove the whistle on the end. it's inconsistent with the rest of this section.
  27. 03:21:762 (3) - whistle?
  28. 03:22:279 (5) - whistle at the end instead of the beginning.
Inherited Timing Points/Volume
(Overall volume of the beatmap to induce a certain style and effect on the player.)
  1. 00:14:520 - 00:18:400 - most of the timing points between these times are not useful, so think about removing them.
  2. 03:00:813 - adjust this timing point as stated before, or fix it so the slider velocity is x1.00.
New Combos
(Used to introduce a new phrase and/or pattern, the following suggest consistency within your map.)
  1. try to keep consistent with these, I see you follow a pattern of making a new combo on every 2nd downbeat, so lets see how to fix this to make it more consistent and organized.
  2. 00:35:210 (6,1) - new combo, remove new combo.
  3. 00:51:632 (1,2) - ^?
  4. 01:04:434 (4,1) - ^
  5. 01:29:003 (6,1) - ^
  6. 01:55:641 (7,1) - ^
  7. 02:20:469 (6,1) - ^?
  8. 02:30:038 (4) - ^
  9. 02:31:072 (5) - new combo?
  10. 02:45:813 (4) - new combo.
  11. 02:51:762 (7,1) - new combo, remove new combo.
  12. 02:55:770 (5,1) - ^
  13. 03:00:038 (11,1) - ^
  14. 03:04:175 (10) - new combo?
  15. 03:08:313 (6,1) - new combo, remove new combo?
  16. 03:12:451 (4,1) - ^?
  17. 03:14:520 (3) - new combo.
  18. 03:15:555 (1) - remove new combo.
  19. 03:18:658 (4) - new combo.
Topic Starter
Banana

Xakyrie wrote:

hello there, sorry for taking so long! It's been quite a rough month u.u same to me though XD
here's the mod from my queue :3

All of the following suggestions are made based on the most recent update for each colour-coded section. If a section is excluded from one diff but included in another, this is because there are no problems or suggestions to be made and therefore is removed.
[General]
  1. combo colours 6 and 7 look almost identical. even without looking through each combo colour individually, it was hard to tell the difference. either remove one of them or adjust the shade. removed 7
  2. keep the breaks consistent maybe? just a suggestion. keeped for i think longer break for normal is ok

[Normal]
[notice]
  • Song Setup
    (Suggestions for appropriate difficulty based on the song to offer more fluent and comfortable playing.)
  1. Circle Size +1? keeped this two, if i make the CS bigger then i need more work to worry about the overlap, and this diff. has no circle, so i think OD5 is not too hard, you know it is easier to get a 300 on a slider
  2. OD -1?
Issue/unrankable stuff
(Problems that must be fixed because of its unrankability, something you should take care of.)
  1. 01:33:141 (1) - no. just, no. please do not change the slider velocity in the middle of the song where it isn't indicated or called for. it might not be totally unrankable, however it is completely uncalled for and it definitely needs to be changed because it will confuse beginner players. Adjust it so it's x1.00 again, and make sure you use slider velocity changes sparingly. fix the slider lengths once you change it after this. oops.. sv change here is indeed confusing.. so i changed the end time of the 0.75* section
  2. 02:52:796 (2) - very questionable. it's close to the lifebar, try moving it around so it's not as close. two grids down
thanks for your mod, and i will become busy this days so i may check other things latter :?

edit: i've checked them all, and fix some of them, thanks to your pointing my hitsound problem
GhostFinal
路过支持个 :)
Topic Starter
Banana

GhostFinal wrote:

路过支持个 :)
哇!谢谢支持~
[CSGA]Ar3sgice

GhostFinal wrote:

路过支持个 :)
哇作者来了! :)
Sure
[General]
Make same combo colors every diff.


[Hard]
00:00:296 (1) - Add finish
01:05:469 (2) - Change its shape to make some pattern? http://osu.ppy.sh/ss/360046
03:22:796 (1) - Fade out


[Normal]
03:22:796 (1) - Fade out


There was no major issue. Try to find a MAT?
Good luck!
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