okay few things to point out here
platinum diff wasn't either fun or original, it was just streams. There's many ways to make a very challenging difficulty with this song without filling it with streams. It's rankable; but is it worth the rank? If I map something where I just repeat one pattern over and over just copypasting, flipping horizontally, vertically, rotating and whatnot, technically, it's rankable. Is it fun? Hell no. To the map's benefit, I thought the sped-up sliders, as much controversy as they caused, were, in essence, a nice idea. They just needed to be used better.
More about the Platinum difficulty; it's simply unreasonable. 85% of the map was streams, hands down. When I play a map, I don't expect it to just hand the SS to me, but I don't expect to get stuck on it for hours on end because there are too many streams - yes there is such a thing - and my arm simply starts to get tired. When I play a map, I expect it to go like this: "Okay, you're going to have to master a number of various techniques to beat me or FC me." Now, I might not get it on my first try, I might not get it on my tenth try, but at no point will I judge that I've been asked to do something that is unreasonable. This difficulty was unreasonable.
Just don't rank maps because they're rankable. Rank them because they're fun. maps that are original, readable, that flow well, that follow the music, and overall provide a great rhythm experience. You don't need over-the-top difficulty to have fun and enjoy the game.
Good luck to Philippines for this map, is it is now a reasonable mapset. Let us forget about that Platinum difficulty, it's not there anymore.