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TAKA respect for J.S.B - Ubertreffen

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Emdyion
Alright, I'm back from my trip-

WHOA THAT'S A LOT OF POSTS

I'm gonna look through all the mods for my diffs now. XD

EDIT: @Garven: Well then, I'll find a way to make it easier. After I added Derek's mod though, AIMod said it was at a Hard difficulty.

but whatever I'll see what I can do to lower it :)
Topic Starter
Cygnus

Makar8000 wrote:

[Rust]

  1. Overall, this SV is pretty fast. This is supposed to be the easiest diff of the set. If you feel like putting in the effort to change the SV, it will help.
    It seems fine for me.

  2. 00:44:783 (1,2) - The flow from (1) to (2) is really bad, it seems like you are only doing this because the notes wont fit on the screen any other way. http://osu.ppy.sh/ss/328117 here is just a simple suggestion, and yes this means you have to do some adjustments to the patterns after.
    I didn't follow your suggestion but I did a new one, hoping this one is better.

  3. 00:50:301 (1,2) - Same thing here that I mentioned above.
    Done

  4. 01:01:335 (1,2) - I find these pretty hard to hit with good accuracy. You have two notes by themselves with a huge gap in the timing between them. Newer players will have a hard to understanding when to hit these exactly because they don't have enough experience to read by looking at the approach circles, and the timing gap is just too high for them to understand that it is one-per-measure. My suggestion is to just do a slider like 01:04:094 (3)
    Done

  5. 01:16:508 (1,2,1,2,1,2) - This part, is a major problem. The ends of the sliders are so much stronger than the starts of it. Then, at the end you start on the 2nd and 4th beats with circles (in otherwords, changing the timing of when the player clicks). Please, shift 01:16:508 (1,2,1,2) forward to the next white tick, and add a note at 01:16:508 like so http://osu.ppy.sh/ss/328123. This makes the next part 01:19:611 (1,2,1,2) much less awkward to play.
    Well, this was really intentional. But I fixed it. I don't know If I got it right.

[Bronze]

  1. 00:09:956 (2,1) - As I mentioned in Rust, it seems like you just did this due to the amount of room you have. THe flow here is bad and would look and play much better if this was flipped liked 00:10:990 (2)
    Fixed

  2. 00:19:956 (1,2,1,2) - This timing pattern is what bothered me the most about this diff before it got unranked. It's inconsistent when the patterns like 00:15:818 (1,2,1,2,1,2) and so (2) is always going to be hit early.
    Changed (2) into a reverse and moved somewhere below the two sliders between this one.

  3. 00:46:163 (1,2) - Same here as mentioned above.
    Changed to kick slider.

  4. 00:48:921 (1,2) - Same here as mentioned above.
    ^.

  5. 01:02:714 (1,2,1,2) - Again, same as mentioned above. I really hope you adjust this. It will make the map much more readable.
    ^

  6. 01:13:749 (1,2) - Same as above.
    ^
on the other hand, Emdyion did some fixes on some mods.

SUBMITTED.
Emdyion
ALRIGHT ANOTHER MOD/HITSOUND CHECK

btw good luck on getting it re-ranked.

[Rust]
00:28:232 (1,2,3,4,5,6,1,2) - How about (3,1,2,3,1,2,3,1) ? [if you don't get this, i'll tell you to NC and stuff]

01:19:611 (1) - Clap [your choice to add or not]


[Bronze]
00:38:577 [Comment] - Seems like it gets harder from here..


the rest was irc modded LOL
GladiOol
I find it funny that this map gets SO MUCH mods after it got unranked. Maybe derek/mafiamaster were a bit too hasty with the rank? x)
Topic Starter
Cygnus
I was the one who got so hasty. :O

Submitted.

38 mods from Page 1. D:
Mercurial
6 pags in 1 day...

Dude, this map will be epic.
Topic Starter
Cygnus
lol, and almost 17k views.. and still counting D:

i'm glad this unrank flowed well, i wasn't actually expecting to be quiet, lol (:
TheVileOne
Okay I'll attempt at modding Bronze


Modder Comments

The pacing in this difficulty is perfect! Great use of sliders!

00:38:577 (2, 3, 4) - I think this triple should be replaced with a repeat slider. It will follow the other patterns. The next triple is where the patterns change, and so it plays better.
01:14:439 (2) - You forgot a clap?
01:17:887 (1) - Perhaps move 1/1 forward? It plays weird where it is. (It just threw me off the first time. So this can just be a comment that you can ignore if you want)


I came from the queue so I'll leave this diff modded for now, but I wouldn't mind modding the whole diffset.
Emdyion

Garven wrote:

I think this difficulty could use a slight toning down since this is only slightly easier than Chrome. Maybe use more sliders instead of circles in your 1/2 runs except for the really powerful parts that you accentuate with the kiai fountains.
I agree with what you said.

I replaced some circles with sliders, but if it still doesn't seem like it makes it a bit easier, I'll remake some parts..

Download: TAKA respect for J.S.B - Ubertreffen (Philippines) [Emdyion's Silver].osu
Topic Starter
Cygnus
Alright, I'm about to sleep D: It's like 5 am, I tried waiting for the presence of some BATs but they didn't happen to go online. I hope this map gets ranked anytime soon. :O
wmfchris
Garven: maybe it's because I uploaded the revised ver. with the old diff name, and I have no preference on the diff name and just let him to decide.
Topic Starter
Cygnus
It's staying Wmf's Taiko. Since it's the only Taiko diff in this mapset so there's no need to judge how hard it is.
Nyquill
I really like gold. Platinum is a tad bit too demanding for endurance though, I can never get a good enough accuracy to be considered a rank worthy play.

At any rate, certainly worth getting ranked again after a couple opinions considered. Good luck.
Topic Starter
Cygnus
Thanks for your opinion.
v2b
http://vjarmy.com/wiki/index.php/Ubertreffen

First Music Game Appearance: pop'n music 14 FEVER!
Topic Starter
Cygnus
Oh thanks for that v2b. :O
Topic Starter
Cygnus
#1 on Platinum still bothers me a lot. wow
vipto

val0108 wrote:

omg
i lol'd so hard
Natteke


why did you even have to remove when this work of gods exists http://osu.ppy.sh/s/15740
Topic Starter
Cygnus
Been waiting too long..
Emdyion
I think that my difficulty seems a bit too hard.

I was thinking of editing some parts a bit more..
Topic Starter
Cygnus
Nah. I think it's okay now.
Yuukari-Banteki
[Rust]
-beginning of the map has a lot of dead space, a bit boring
-the different notes and combos don't seem to form a coherent whole; usually this is formed by musical phrases, symmetry, and patterns
00:12:714 (1,2,3,4,5) - this is a coherent pattern
00:15:818 (1,2,3) - this is not
00:41:680 (3,1) - this is a coherent link between combos
00:43:404 (2,1) - this is not
if you have any more questions for how to move your notes around so that they are more coherent, ask me
I also think you have an opportunity to make some of the longer sliders really pretty shapes, but that is up to you :)
01:24:783 (1) - maybe move farther away?

[Bronze]
00:00:646 (1,1) - if you are going to overlap two sliders, try to make them symmetrical and/or overlapping in the center of each
00:05:473 (2,1) - overlap is messy
00:42:370 (2) - line this up with 1
00:43:059 (3) - and this up with 2
01:22:714 (2,3) - again, 3 should have some relation to 2 (linear, same x-axis, same y-axis, etc)
01:26:852 (2,3) - ^, etc

[wmf]
looks good. for a second i thought there were no kats and then i realized youre just incredibly good at them.

[Emdyon]
00:06:163 (1) - clap spam starts here and does not sound good
00:10:128 (4) - clap spam ends
00:25:473 (1,2,3,4,5,6) - nice
00:29:094 (2) - this gap feels like a hiccup
00:31:852 (2) - ^
00:35:646 (2,3) - a bit wtf
00:41:680 (8) - fit this around the end of 7
01:26:508 (1,2) - random whistles

[Chrome]
00:08:921 (1,2) - having one beat on every white and red tick and nowhere else is getting repetitive around here. Try to vary it up a bit more either with hitsounds or other rhythms
00:22:714 (1,2,1,2) - messy and hard to read, why not a square instead?
00:25:473 (1,2,1,2) - ^
00:49:956 (4) - this tiny slider feels kind of lost on the end here :o
01:16:508 (1,2,1,2) - this pattern here is quite well-done, good job

[Gold]
00:19:956 (1,2,3,4,5) - im not quite sure what part of the music this goes to
00:29:611 (1,2) - this is kind of wonky
01:00:818 (1) - again, not sure what part of the music this goes to. maybe if you made it quieter?
01:08:404 (2,3,4) - these jumps are not ok unless you want to storyboard in something that indicates to the player that they are jumps, not sightreadable

01:22:370 (2) - messy overlap, maybe curve it the other direction
01:24:783 (1,2,3,4,5....) - ok one stream of doom per map is plenty per map and you already did one. Are you trying to make a map that is challenging yet exhilarating or one that wears out the player and leaves them with bloody nubs where their fingers used to be? I might also mention that at this point its likely that you are giving them muscle cramps, which can cause the muscles to spasm involuntarily, which can make the player lose their combo through no fault of their own. Very bad, very sad players

[Platinum]
I would like to start by reminding you of the lecture at the end of my comments on Gold
00:18:404 (14) - no way to sightread this jump
00:19:783 (14) - ^
00:21:163 (14) - ^

00:21:335 (1,2,3,4,1,2,3,4,1,2,3,4) - messy
00:22:714 (1,2,1,2) - messy, why do they need to overlap? cant you put the second pair somewhere else? If you want it to be hard you could always put it in the opposite corner or something.
00:24:180 (2,3,4,1,2,3,4,1,2,3,4) - messy
00:25:473 (1,2,1,2) - as bfore
00:28:749 (6,7,8,9) - put a new combo to mark the jumps
00:30:128 (6) - ^
00:31:508 (6) - ^
oh the other reason for new combo, this will kill lots of people so the comboburst bonus hp will help frustrated players pass it
00:34:266 (6) - again
00:35:646 (6) - ^
tbh there are a bunch of places where you use very short sliders that would be better off as just hitcircles instead of sliders. It adds more focus to the EPIC parts and allows the players to rest their broken fingers
00:51:508 (14) - illegal jump
00:52:887 (14) - ^
00:54:266 (14) - ^

01:00:818 (1) - not sure what part of the music this goes to
01:02:370 (13,4,5,6) - messy overlap. Also the jump at 1 is ish :\
01:08:232 (1,2,3,4,1,2,3,4) - this is very very good. you need more of this kind of thing in your map.
01:12:197 (15,16,1,2....,3,4) - messy
01:15:301 (3,4,2,3,4,1,2,3) - ^
01:17:025 (1,2,3,4,5,6) - if you could do for this part kind of like what you did for Chrome where the combos all point towards the clap note, that'd be a lot better
01:21:852 (7,8,1,2,3,4,1) - i feel like the combos should start on the 7, 3, etc rather than the sliders
01:30:214 (16,1,2,3,4,1,2,3,4) - messy
01:30:990 (1) - how does this go to the music?

Talk to me if you have any questions.
Emdyion

Saturos-fangirl wrote:

[Emdyon] It's spelled Emdyion, but okay..
00:06:163 (1) - clap spam starts here and does not sound good Switched to whistles for some parts
00:10:128 (4) - clap spam ends Fixed.
00:25:473 (1,2,3,4,5,6) - nice XD
00:29:094 (2) - this gap feels like a hiccup Fixed whole section
00:31:852 (2) - ^ ^
00:35:646 (2,3) - a bit wtfonly put one instead of two
00:41:680 (8) - fit this around the end of 7 I tried my best to do so
01:26:508 (1,2) - random whistles Those whistles match the violins in the bgm, not changing
I'll also give a star. Good luck XD

...where did the "attach" button go? 0_0

EDIT: HERE --> http://puu.sh/yBuG

EDIT: Wait, the diff didn't save for some reason. Lemme fix that XD Fixed.
those

Emdyion wrote:

...where did the "attach" button go? 0_0
The attach feature was removed from the forum. Simply use puush or [code] tags to enclose your code now.
Makar
Can you fix the thread title please?
Topic Starter
Cygnus

Saturos-fangirl wrote:

[Rust]


-beginning of the map has a lot of dead space, a bit boring
How come? Would like to know why. D:

-the different notes and combos don't seem to form a coherent whole; usually this is formed by musical phrases, symmetry, and patterns
I believe it would be a bit more boring if i made all the patterns coherent. But I guess we're just not in the same point.

00:12:714 (1,2,3,4,5) - this is a coherent pattern


00:15:818 (1,2,3) - this is not


00:41:680 (3,1) - this is a coherent link between combos


00:43:404 (2,1) - this is not


if you have any more questions for how to move your notes around so that they are more coherent, ask me
Okay. I really don't understand what you're trying to say above. Do you mean like making the pattern consistent? But wouldn't that be a little more boring if the rhythm keeps repeating over and over? :O

I also think you have an opportunity to make some of the longer sliders really pretty shapes, but that is up to you :)
Believe me, I do too. But moving even a few grids might make a big tragedy in spacing. D:

01:24:783 (1) - maybe move farther away?
Away from what?

[Bronze]


00:00:646 (1,1) - if you are going to overlap two sliders, try to make them symmetrical and/or overlapping in the center of each
Is that really necessary? I believe the overlaps are just fine and smooth.

00:05:473 (2,1) - overlap is messy
Same thing I stated above.

00:42:370 (2) - line this up with 1
Fixed. But I believe this is unnecessary. lol

00:43:059 (3) - and this up with 2
Same as above.

01:22:714 (2,3) - again, 3 should have some relation to 2 (linear, same x-axis, same y-axis, etc)
Seriously? I don't see any requirement on this. No change.

01:26:852 (2,3) - ^, etc
Same as above.


[wmf]


looks good. for a second i thought there were no kats and then i realized youre just incredibly good at them.
Great. (:

[Chrome]


00:08:921 (1,2) - having one beat on every white and red tick and nowhere else is getting repetitive around here. Try to vary it up a bit more either with hitsounds or other rhythms
I'm trying to follow the rhythm here, and I don't see anything wrong here. No change, sorry.

00:22:714 (1,2,1,2) - messy and hard to read, why not a square instead?
Hard to read? It's great. Also, I'm trying to avoid super COMMON patterns on my map, trying to bring up new kind of note structures for the society. No change here, sorry.

00:25:473 (1,2,1,2) - ^
Same as above.

00:49:956 (4) - this tiny slider feels kind of lost on the end here :o
So what do you want me to do here?

01:16:508 (1,2,1,2) - this pattern here is quite well-done, good job
Thanks! (:


[Gold]


00:19:956 (1,2,3,4,5) - im not quite sure what part of the music this goes to
It's following the piano in the background.

00:29:611 (1,2) - this is kind of wonky
I'm trying to make a good hit sound for the music on this one.

01:00:818 (1) - again, not sure what part of the music this goes to. maybe if you made it quieter?
If you'll try to remove the slider, you will hear a little 1/8 on this part. But sure, I silenced this one a bit.

01:08:404 (2,3,4) - these jumps are not ok unless you want to storyboard in something that indicates to the player that they are jumps, not sightreadable
I've asked a few people about this part, and they said it was sight readable because they were actually expecting a hard part when the kiai time enters the scene.

01:22:370 (2) - messy overlap, maybe curve it the other direction
Fixed a little.

01:24:783 (1,2,3,4,5....) - ok one stream of doom per map is plenty per map and you already did one. Are you trying to make a map that is challenging yet exhilarating or one that wears out the player and leaves them with bloody nubs where their fingers used to be? I might also mention that at this point its likely that you are giving them muscle cramps, which can cause the muscles to spasm involuntarily, which can make the player lose their combo through no fault of their own. Very bad, very sad players
Come on, there is a repeat slider that gives the players a bit of time to rest. I am not an Insane Player but I definitely can hit all these notes. If you want a play from me, just ask me.


[Platinum]


I would like to start by reminding you of the lecture at the end of my comments on Gold


00:18:404 (14) - no way to sightread this jump
I guarantee that these notes are 100% sight readable.

00:19:783 (14) - ^
Same as above.

00:21:163 (14) - ^
Same as above.

00:21:335 (1,2,3,4,1,2,3,4,1,2,3,4) - messy
I would like to know why.

00:22:714 (1,2,1,2) - messy, why do they need to overlap? cant you put the second pair somewhere else? If you want it to be hard you could always put it in the opposite corner or something.
They look good when they overlap, but that's just me. Also, this is also the part in Chrome that you told me. So, no change.

00:24:180 (2,3,4,1,2,3,4,1,2,3,4) - messy
Same as above.

00:25:473 (1,2,1,2) - as bfore
Same as above too.

00:28:749 (6,7,8,9) - put a new combo to mark the jumps
Well, okay.

00:30:128 (6) - ^


00:31:508 (6) - ^


oh the other reason for new combo, this will kill lots of people so the comboburst bonus hp will help frustrated players pass it


00:34:266 (6) - again


00:35:646 (6) - ^
Followed all of the new combo suggestions above.

tbh there are a bunch of places where you use very short sliders that would be better off as just hitcircles instead of sliders. It adds more focus to the EPIC parts and allows the players to rest their broken fingers


00:51:508 (14) - illegal jump
This is not an illegal jump.

00:52:887 (14) - ^
Same.

00:54:266 (14) - ^
Same.

01:00:818 (1) - not sure what part of the music this goes to
Silenced this part like you suggested in Gold.

01:02:370 (13,4,5,6) - messy overlap. Also the jump at 1 is ish :\
This one is fine for me, no change.

01:08:232 (1,2,3,4,1,2,3,4) - this is very very good. you need more of this kind of thing in your map.
Thanks. But I will only use this on this part.

01:12:197 (15,16,1,2....,3,4) - messy
Not messy, really.

01:15:301 (3,4,2,3,4,1,2,3) - ^
Same as above.

01:17:025 (1,2,3,4,5,6) - if you could do for this part kind of like what you did for Chrome where the combos all point towards the clap note, that'd be a lot better
If I tried doing it in the center, there won't be enough space for a high jump. I'm trying to keep the amount of high jump because this is an Extra Difficulty.

01:21:852 (7,8,1,2,3,4,1) - i feel like the combos should start on the 7, 3, etc rather than the sliders
I don't think so. Because the new rhythm came on 01:22:025.

01:30:214 (16,1,2,3,4,1,2,3,4) - messy
This is fine for me.

01:30:990 (1) - how does this go to the music?
Listen closely to the music, there is a 1/8 part.

Talk to me if you have any questions.
Makar
Fixing thread title also means adding the artist back, btw =3=
Topic Starter
Cygnus
I am so lazy right now. And besides, it's not really that necessary.
Yuukari-Banteki
I am deeply saddened by your disrespect and immaturity regarding my mod of your map. You have some interesting concepts that could have gone very well and your middling difficulties were quite nice, I really wish that you had been willing to cooperate with me on fixing up your unrankable highest and lowest difficulties. Regretfully, you insist on wasting my time and throwing my good intentions back at my face.
Topic Starter
Cygnus
Thank you.
GigaClon
Ultimately what you think is meaningless, cause multiple BATs have said the same thing. You are never going to get anything ranked like this cause the BATs won't even look at your maps cause they know you are going to ignore it. If BATs say something is unrankable, it is. Res Ipsa Loquitar.
Topic Starter
Cygnus
Don't say anything stupid if you don't how what happened.



Did you guys read the mod? It's not even necessary *cough*.
dkun

GigaClon wrote:

Ultimately what you think is meaningless, cause multiple BATs have said the same thing. You are never going to get anything ranked like this cause the BATs won't even look at your maps cause they know you are going to ignore it. If BATs say something is unrankable, it is. Res Ipsa Loquitar.

Philippines wrote:

Don't say anything stupid if you don't how what happened.
With this kind of attitude towards other people, I seriously doubt your ability to have friends, or even get other maps ranked.

If the mapper fails to consent to changing things around, especially from members of staff, then a nuke is warranted, or the map dies. Your choice in the situation.

Scientia potentia est, GigaClon. :)
Topic Starter
Cygnus
Shut up dkun, go and flirt with some faggots around
Loctav
Apparantly someone doesn't want to face the truth dkun just showed up.
Whatever, let's see how long it needs until this is the first unranked map being unranked for longer than a half year.
Yey.
Agnes

Philippines wrote:

Shut up dkun, go and flirt with some faggots around
To be quite honest, you only helped dkun's statement on your attitude just by saying that...

That's about all I wanted to say.
Seph

Philippines wrote:

A respect for a respect.

Philippines wrote:

Shut up dkun, go and flirt with some faggots around
and you wonder why so many people hate you.
Shiirn
locked to prevent flaming


if you want to discuss bringing this map back around (And really, bring up a discussion, not a complaint), feel free to contact any of the many bats that have "harassed" you about helping your map.

The mapper has stepped beyond normal bounds; be it distinctly unrankable or no, there is a degree of leeway handed down to the BATs as a whole in the interpretation of the rules given to us - in layman's terms, we can make our own rules on the fly specifically as a counter to people trying to edge past the rules. As such, not only has Philippines disrespected the rules of mapping, he has disrespected everyone and everything around him, including his own map. As his behavior has not changed despite warnings and attempts for reasoned discussions, an impasse has been reached, and as such, I am nuking this map. It is not permanent, but a deterrent for flaming and continued public disrespect of everyone by everyone. It will return when Philippines gets his act back together and everyone else quits being childish.
SapphireGhost
Hello. Philippines has showed interest in continuing this map and enough time has passed to warrant giving this another try.
Everyone, please maintain a respectful and helpful attitude. Setting this back to the "unranked" icon.
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