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TAKA respect for J.S.B - Ubertreffen

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Topic Starter
Cygnus
Max Rankable is 8 Diffs so, no this ain't going for approval. XD

EDIT: I doubt Emdyion won't change a thing so I already submitted. lol XD

EDIT2: Thanks for the star! :D ~
Arnold0
My 1st try to mod a map so ... I find no things o_O

[general]
There is already a beatmap with the same song, this will not be a problem ?

[silver]
00:35:732 Move to 00:35:818 ? And maybe unstack ?

Sorry this is surly useless but huh è:
Emdyion

SkyDevil wrote:

Emdyion's Silver
01:03:921 - 3 grids down 1 grid lefT? Why?
01:28:232 - Put it farther away or something >< This was unreadable T_T How was it not? It wasn't blocked by anything..
btw nice hitsounding at the beginning :O Thank you.
Note to SkyDevil: For your future mods, make sure you place the combonumber for the selected time, otherwise I have no idea what you're talking about XD

Philippines wrote:

EDIT: I doubt Emdyion won't change a thing so I already submitted. lol XD
Yeah. That.
Topic Starter
Cygnus
wow, very helpful mod Emdyion! :O
kanpakyin
As per your request:

[General]
  1. Sorry that I can't get all difficulties after downloading this beatmap.You should do a full submission to fix this.
[Wmf's Taiko]
  1. 00:11:508 (91,92,93,94) - I would remove this 1/6 and then change it to 1/4 instead.It's quite hard to read with 1/4.
  2. 00:34:439 (300) - A kat here would be nice.
  3. 00:38:232 (329,330,331,332) - It fits the music but this is quite hard to read.I think it ruins the playflow
  4. 01:18:232 (730) - Big kat here.
ok.Not that much to talk.
Emdyion

Emdyion wrote:

SPOILER
00:46:163 : Finish (All your difficulties) Didn't check

[Rust] Good

00:55:990 : Do you want this spinner to be silent?

01:22:370 (1) : Remove finish

[Bronze]

00:22:714 (1,2,3) : Different than 00:25:473 (1,2,3). <---- Perhaps make this one the same as 00:22:714?
00:25:818 (1) : Finish (on end of slider, hence timing)
00:26:508 (3) : Remove finish


01:16:508 - 01:22:025 : No clap+finish at 2nd and 4th beats? Like the other difficulties? Where's the claps? Don't remove the claps! 0_0

[Silver]

00:22:714 (1,2,1,2) : Seems a bit too spaced out (first 1.34x, then 1.76x). Don't really know how you want to fix that. Perhaps start with 1.00x? Your choice. No need to change, I guess...?

00:25:473 (1,2,1,2) : ^

01:05:473 (1,2,3,4,5,6,7,8) : <Comment> WHOA WHERE DID THE 5-STREAMS COME FROM
Also, it seems like there's a weird pattern here. Not complaining to change it and all, but this difficulty is supposed to be Hard.

01:06:852 (1,2,3,4,5,6,7,8) : ^ btw, you don't have to change these, just saying
^^^

01:30:301 (1,2,3,4,1,2,3,4,5,1) : Any hitsounds here? No? Checked.

The five-streams with the pattern seems a bit unusual in this difficulty.

[Gold] Good

00:22:714 (1,2,3,4,5) : Make the hitsounds like 00:25:473 Checked.

01:00:990 (1) : I think it's better without the clap. Checked.

[Platinum] Good

00:04:783 (1) : Finish?

00:26:163 (1) : This section is still 30% volume.

00:28:232 (1) : Finish

00:33:749 (1) : ^
You might want to fix that as well? XD
SkyDevil

Emdyion wrote:

Note to SkyDevil: For your future mods, make sure you place the combonumber for the selected time, otherwise I have no idea what you're talking about XD ~too lazy--- kaay i will remember XD
a32
Seems that you didn't upload correctly?I can only get 4 diffs after downloading...
Topic Starter
Cygnus
Hmm, thanks Emdyion for that recheck you gave.

Already did a full submit. I guess everything's fine now. (: Except for kp's mod. :o
Makar
I was asked to mod the taiko, but the only suggestion I have is to remove the 1/6 streams that are in the middle of 1/4 streams (feels weird to play imo)

no kds
BeatofIke
In-Game Request mod. Let's get started: 8-)

General
- For Taiko, isn't the Slider velocity suppose to be 1.40?

Rust
- Nothing found.

Bronze
- 00:08:577 (2) - Hit circle is off grid. Just a warning.

Silver
-01:19:266 (1,2,3,1,2,3,1,2,3,1,2,3) - Nice pattern. I like it. 8-)

Silver+
Maybe rename this difficuity to "Silver+" ?

Gold
-Can't pass map. Too hard for me to mod.

Platinum
-Can't pass map. Too hard for me to mod.

Your map is flawless (highest ranking) overall. It's Definitely Ready for Ranking. Good Luck in advance on your map!
Topic Starter
Cygnus
No change to Ike's mod (Followed his suggestion on [Silver]). But wow, your comments made me so happy atm. XD Hopefully, this gets ranked soon. (:

On the other hand, if anyone's complaining that Taiko is too hard, someone already FC'd that diff.
wmfchris

kanpakyin wrote:

As per your request:

[General]
  1. Sorry that I can't get all difficulties after downloading this beatmap.You should do a full submission to fix this.
[Wmf's Taiko]
  1. 00:11:508 (91,92,93,94) - I would remove this 1/6 and then change it to 1/4 instead.It's quite hard to read with 1/4.Agreed. There's no 1/6 in fact.
  2. 00:34:439 (300) - A kat here would be nice. k
  3. 00:38:232 (329,330,331,332) - It fits the music but this is quite hard to read.I think it ruins the playflow I think it's fine there
  4. 01:18:232 (730) - Big kat here.k
ok.Not that much to talk.
Download: TAKA respect for J.S.B - Ubertreffen (Philippines) [Wmf's Taiko].osu
Topic Starter
Cygnus
Okay submitted. By the way, I added a new BG for wmf's taiko. ReDL XD
TicClick
As you wish.

Rust
  1. 00:55:990 (1) - why don't you remove it and make break on this difficulty longer?
Bronze
  1. 00:01:680 (2,3,2,3) - I don't think you should start Normal with 1/2 notes; better introduce them later
  2. 00:45:473 (2) - I expected it to be 1/2 later, like previous sliders
  3. 01:13:059 (4,5,6) - I hope it won't confuse players
  4. 01:28:921 (1,2,3,1,2) - I'm afraid there are too many things in this area. Space them out a little
Emdyion's Silver
  1. 00:27:542 (1,2,3,4) - I really don't like how it plays here due to relatively low AR and pattern itself
  2. 00:28:921 - I wouldn't skip beat here
Silver
  1. 00:30:990 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9) - I think it's too many. Add a slider somewhere because it's almost 9s of smashing 1/2 mixed with 1/4. Give people a little bit of rest even on your 'Silver'
Gold
  1. 01:05:818 (4) - excuse me, I think 3.5x and 4.3x jumps mixed with streams are the way too far. Don't put two diffs with that amount of retardness difficulty in the same set, please; you better reduce it
  2. 01:08:749 (4,1) - the same
  3. 01:10:473 (6,1) - I'd swap them
  4. 01:17:542 (6) - the same about jump(s)
Platinum
  1. Nothing to talk about. I mean, I don't see any real errors here. Then only thing I can suggest is to reduce volume on streams, because I can barely hear music behind that sound of smashing notes.
I'm sorry if I said something inappropriate, but that's how I see it.
Topic Starter
Cygnus
  • Changelog
  1. I'd assume Emdyion won't change anything. Since he's trying to make the patterns consistent with the other patterns so he won't add a note on 00:28:921. Also on tic's first suggestion on his diff. Please tell me If I'm wrong. XD
  2. On the other hand, [Silver] has been changed to [Silver +] due to it's difficulty. It's hard for a hard diff but easy for an insane diff so I guess I'll just go half way. (:
  3. Didn't made any changes on tic's mod except reducing the volume on [Platinum].
Low
General

  • You should increase the AudioLeadIn to 2000. 1000 makes the first object come onto screen a bit too quickly.
    01:32:542 (1) - On all difficulties, make the timing section at this spinner 5%. 10% makes it too audible. If you plan on keeping 10%, at least make the hitsound soft so you can't really hear the spinner.
Rust

  • 00:05:473 (2) - Remove the finish from the beginning of this slider. It's not in the music.
    00:23:404 (2) - Remove the finish from the end of this slider for the same reason.
    00:26:163 (2) - ^ Also, remove the whistle at the end of this slider for consistency.
    00:26:852 (3) - Make this slider the same exact shape as 00:24:094 (3), just reversed. It makes more sense.
    00:31:680 (2) - Remove all whistle from this slider for consistency.
Bronze

  • 00:08:921 (1) - Whistle at the beginning of this slider for consistency.
    00:39:439 (2,3) - I really love how you made this overlap. It looks really nice.
    00:44:266 (2) - Move this up a bit to be aligned with 00:43:404 (1).
Wmf's Taiko

  • In all of the timing sections with custom hitsounds, make them normal. Taiko difficulties really shouldn't have custom hitsounds.
Emdyion's Silver

  • 00:14:266 - Add a note here to keep the flow going.
    01:19:611 (3) - The sudden slider speed change starting with this slider is totally unpredictable and unreadable. This is mainly because of the fact that the first sliders during the speed change were scrunched up sliders (which are harder to notice speed change in). I read this slider as 1/2 repeat slider before finally getting it after the fifth try.
    01:30:990 (1) - The whistle on this slider burns my eardrums.
Silver +

A better name difficulty for this would be Chrome. Sounds a lot better (and fits the difficulty name scheme!)

  • 00:06:163 (1) - Add a whistle to the beginning of this slider along with the finish for consistency.
    01:06:249 (7) - Moving this back by one tick and extending it to be a 1/2 slider makes a lot more sense, is more readable, and keeps the flow going strong.
Gold

  • 01:09:611 (1,2,3,4,5,6) - Call me retarded, but I read these notes as a stream. Since the spacing in the 1/4 sliders was large and the song's speed was increasing at the same time, I expected a stream to be here. Try spacing them further apart or making them a stream.
Platinum

  • 00:22:714 (1,2,1,2) - Absolutely not in a map going for ranking. No way. If this was for approval, it might be okay.
    00:25:473 (1,2,1,2) - ^
    00:39:266 (1) - Don't use an anti-jump here. Players hate it when people do this with streams (same case with stacking). They might hit an extra button on accident and miss the first note of the stream.
    01:05:646 (3,4) - The spacing between this stream and others like it is about 4.0x (not saying this is unrankable, but this isn't fun to play).
Good job. I'll be keeping an eye on this map and rechecking it often (especially for hitsound consistency).
Emdyion

Jacob wrote:

General

  • You should increase the AudioLeadIn to 2000. 1000 makes the first object come onto screen a bit too quickly. Agree
    01:32:542 (1) - On all difficulties, make the timing section at this spinner 5%. 10% makes it too audible. If you plan on keeping 10%, at least make the hitsound soft so you can't really hear the spinner. Agree
Emdyion's Silver

  • 00:14:266 - Add a note here to keep the flow going. No, keeping pattern.
    01:19:611 (3) - The sudden slider speed change starting with this slider is totally unpredictable and unreadable. This is mainly because of the fact that the first sliders during the speed change were scrunched up sliders (which are harder to notice speed change in). I read this slider as 1/2 repeat slider before finally getting it after the fifth try. What sudden slider speed change?
    01:30:990 (1) - The whistle on this slider burns my eardrums. Note to Philippines: Keep whistle on hitcircles, but remove the whistle sound
And yes, Chrome would be a good idea for a diff name.

Philippines wrote:

  • Changelog
  1. I'd assume Emdyion won't change anything. Since he's trying to make the patterns consistent with the other patterns so he won't add a note on 00:28:921. Also on tic's first suggestion on his diff. Please tell me If I'm wrong. XD Agree, but I'll change the first part of Tic's mod. Later.
Topic Starter
Cygnus
  • Changelog
  1. Changed my Silver to Chrome. Decided to keep Emdyion's as Silver.
  2. Renamed Wmf's Taiko to Wmf's Platinum Taiko to go with the diff name scheme. (:
  3. Changed Audio Lead-in to 2,000.
  4. Followed all hit sound suggestions.
  5. No change on Platinum and Gold.
eddieee
hmmm streams... so creative..
Emdyion
Stefan
Ohi~~

[General]
00:00:646 - 00:11:508 - This part should get soft Hitsounds, in all Difficults. Because the soft Finish sounds way better then normal Finish.
You could delete the .osb File.

[Rust]
00:14:094 - Add a Circle, this sounds empty without it.
00:37:542 (2) - Remove it because it doesn't sounds good and it is too close on the spinner.
01:16:508 (1,2,1) - Remove Clap at the End Points.
01:19:611 (1) - Remove Clap.
01:20:990 (1) - ^
01:31:680 (1) - Remove Finish; it sounds distorted with it.

[Bronze]
00:01:852 (3) - Feels too hard for a normal Diff. Remove it.
00:03:231 (3) - ^
00:08:577 (2) - It is not out of screen but please move it some grids up.
00:30:301 (2,3) - This.
01:07:542 (2,3,4) - This would looks nicer and more sorted.
01:13:232 (5) - This looks better because yours gives more a look like a Jump.
01:31:680 (1) - Remove Finish.

[Emdiyon's Silver]
00:19:956 (10) - NC
00:20:128 (1) - Remove NC
00:30:128 (3) - The current lenght doesn't fit well. Do . This fits fine.
00:32:370 (1,2,3,4) - I'm not sure if this is ok for a Hard Diff.
01:10:301 (5) - Extend this until to the End Point of (6).
01:10:646 (6) - Delete it if you follow this^.
01:30:990 (1) - I don't know. I don't see the reason why you should set the clap here.

[Chrome]
Did not know that Chrome is more worth then silver. lol
00:38:921 (1) - Whistle fits absolutley not here. I suggest to remove.
01:09:611 (1) - Remove Finish. It sounds odd there.
01:31:680 (5) - ^

[Gold]
OD and HP +1
00:38:921 (1) - Same as Chrome.
01:31:680 (1) - Remove Finish. It sounds odd there.

[Platinum]
OD and HP +1. But it seems like this Diff is a bit buggy. Because of this.
00:22:284 (4,1) - This looks hard to read. I suggest to move it a bit.
01:30:128 (15,16,1,2,3,4) - ^
01:31:680 (1) - Remove Finish. It sounds odd there.

Oyeah.
Emdyion

TheNutritiousGuy wrote:

Ohi~~

[General]
00:00:646 - 00:11:508 - This part should get soft Hitsounds, in all Difficults. Because the soft Finish sounds way better then normal Finish.
You could delete the .osb File. Uh..I'd somewhat agree with this, but I've already made my part with soft hitsounds already. Maybe Philippines can just use my inherited points...?

[Emdiyon's Silver]
00:19:956 (10) - NC Agree, Philippines can do that
00:20:128 (1) - Remove NC ^
00:30:128 (3) - The current lenght doesn't fit well. Do . This fits fine. Huh? I don't get this..
00:32:370 (1,2,3,4) - I'm not sure if this is ok for a Hard Diff. ...I think it should be fine.
01:10:301 (5) - Extend this until to the End Point of (6). So make a 1/4 repeater to 1/2? Hmm...
01:10:646 (6) - Delete it if you follow this^. ...Not changing for now.
01:30:990 (1) - I don't know. I don't see the reason why you should set the clap here. ?
Topic Starter
Cygnus
  • A few infos..
  1. Didn't changed TNG's Soft Hitsound Suggestion.
  2. Changed all TNG's Suggestion for [Rust].
  3. Decreased Circle Size in [Bronze] by 1 to remove those ugly overlaps.
  4. Fixed the little white line on the Background of taiko diff.
  5. OD +1 for [Gold].

    To TNG, If I added OD +1 on [Platinum], max score would be 20M which will make it run for approval, so no. :o
Lissette
Platinum
00:21:335 (1,2,3,4,1,2,3,4,1,2,3,4) - im not sure about this pattern, really, i got someone to test play it, and it was confusing there (same goes to other patterns like this)
00:22:714 (1,2,1,2) - If we listen to the song, this is overmapped, this is not the place to put this pattern, doesn't fit the song (same goes to other patterns like this)
00:28:749 (6,7,8,9,10) - this doesn't fit the song either (same goes to other patterns like this)
why going against the song just to make difficult patterns?
01:17:111 (2) - delete note and would be nice if you stack 1 under prev note

Gold
01:17:111 (2) - delete note
00:23:404 (1) - if confusing that this slider is placed here, because of the previous pattern, i was spect was under this note 00:23:059 (1) - or around there, if you know what i mean D:
00:26:163 (1) - same

Rust
01:10:990 - weird break, remove it and make the other longer

why 2 insane by yourself ? D:

Haven't finish, that's all for now~
Topic Starter
Cygnus
No change at any except for the rust. :O
grumd

eddieee wrote:

hmmm streams... so creative..
I lol'd so hard xD
Xgor
Dosn't feel like doing a big mod soo.... I point out just the main things for me that I noticed.
[General]
The Normal-whistle isn't really noticeable at all. Can't you make it a little bit louder...

I think 70% on the hitsound volume would fit better on this song.

As far as I know when it comes to music games you are supposed to just have the game series in the source so the source should be "Beatmania IIDX" (Yes I'm aware that many maps have been ranked that doesn't follow that <.< It's an unwritten rule)

[All your own difficulties]
00:55:990 (1) - This spinner feels so odd... especally as there is a bigger overbearing melody here over that sound your using as a base for the spinner. I'd suggest you remove it and make the break you have bigger.

Why are your tick rate so inconsistent with each other.. Rust, Gold and Platinum has 1 but bronze and crome (+ silver) is 2. It would be better if you decided to have just one. Right now it's kinda weird. I suggest 2 especially on the higher difficulties to make it easier to read the fast sliders speed on Platinum and the slow slider on Gold.

[Taiko]
I'm not the right man to judge this... especally with my dislike against taiko difficulties.

[Crome & Gold]
00:38:921 (1) - I don't think that big of a slowdown is needed for that part in the music. If anything 0,75x is enough. This one is kinda breaking the flow right now.
fabriciorby
[Rust]
Change the tick rate to 1
01:11:680 (1,2,3,1,2,3,1,2,1) - I'm missing some claps over here

[Bronze]
Change the tick rate to 1

[Gold]
00:02:025 (1,2,3,4,5,6,7,8) - Ctrl-J?

That is what I found haha
Dusty
[Bronze]
Increase the Approach Rate by one or two

Everything else is good except the "lol jumps" in [Platinum], oh well

have a star anyways,
Hushu_old
[Rust]
01:01:335 (1) - Bring a bit up so that it is on the same y as (2) so y:72 should be it :)
01:30:301 (1) - Make this slider a curved one like the one afterwards

[Silver]
00:43:404 (1,2,3) - Looks better if you don't overlap the end or snap the ends perfectly.

No kudo.
Hope u get this ranked :)! Good luck!
Topic Starter
Cygnus
I doubt Emdyion won't change so I already did a submission. (: Thanks for the star guys! :3
Topic Starter
Cygnus
revived. Thanks Yatalu for everything <3

EDIT: Shiro told me some mistakes I had with my inspirations. Now I'm about to say Everything's fixed? D:
BeatofIke
Good Map indeed. Decided to post this score:

Topic Starter
Cygnus
Great play :D
TicClick
I was asked to check it again; let's see what I missed before.

Rust
  1. 00:14:094 (3) - missed a clap?
  2. 00:55:990 (1) - eh, you still keep this spinner?
Bronze
  1. 00:01:680 (2,3) - you better use half-beat notes later, not at the very beginning
  2. 00:15:301 (2) - to be honest, I don't like when people skip beat(s), especially big white ones. Also, you did it a lot on this diff
  3. 00:54:439 (3,4) - uncomfortable for playing

    Also, I recommend you to reduce spacing here since it's Normal, make it at least 1.0.
Chrome
  1. 00:28:232 (1) ~ 00:36:335 (9) — I dislike it again, too many notes in a row, in my opinion. Even if it's Hard, you shouldn't spam that much
Gold
  1. 01:06:508 (6,6) - again? It's too far from next and previous streams. Also, it doesn't seem that you followed my suggestions before
Platinum

  • All I'd say here was already said before me. The only thing I can post is my personal opinion: I don't think that constant streaming fits this music. Yeah, it might be associated w/ piano play or something, but not with streaming.
Sallad4ever
ok then here we go

[General]
  1. Inconsistency in the slider tick rate. If you're going to use 2 tick rate on your diffs then please use it for every diff that you made. Currently Gold and Platinum have 1 tick rate
[Rust]
  1. Increase OD by 1 to make it balanced with the next diff
  2. 00:55:990 (1) - The spinner doesn't fit the current place. Xgor have given a good reason and I agree with him. It's better to just remove it
  3. 01:32:370 (2) - NC to this note
[Bronze]
  1. I feel iffy about the difficulty jump from Rust to Bronze. I'll just say it here, let's see if others agree with me or not
  2. Increase HP and OD by 1
  3. 00:55:990 (1) - Same problem as the above diff
[Chrome]
  1. 00:55:990 (1) - I'm starting to sound like a parrot here but again the same problem as above
  2. 01:31:680 (5) - NC this note
[Gold]
  1. 00:38:921 (1,2,3,4,5,6,1,2,3,4,5,6) - At first this plays nice but you're using it way too much and it become too repetitive. Try not to use the same pattern over and over in a short time span as it may quickly become boring. For this pattern I suggest to just use it until 00:41:680 (6) and starting from 00:42:025 you should use a different pattern. Maybe something like 1/4 sliders stream then a circle. Here's an example
  2. 00:47:542 (1,2,3,4,5,1,2,3,4,5,1,2,3) - Same problem as above. A stream pattern that were used many time it became repetitive.
  3. 00:55:990 (1) - Yup, the spinner
  4. 01:17:025 (1,2,3,4,5,6) - Repetitive pattern, but for this one I suggest to use it 4 times until 01:19:611 (6) then change to other pattern (maybe using kick slider stream) on 01:19:783. Of course you can use your own idea but please avoid using the same pattern again
  5. 01:24:783 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - This one is a very long stream, too long maybe. Try to tone it down a little, maybe stop the stream on 01:28:232 (1) then use 1/1 beat until 01:28:921 then start the stream again from 01:29:266. Oh and try to use different pattern too for the next stream
  6. 01:32:370 (2) - NC this
[Platinum]
  1. Now this is where everything goes wrong. As I said before, there are no rules that forbid using streams but a 5 second stream of 1/4 beat again and again is just silly.There's nothing I can suggest for this diff other than re-map or scrap the diff
  2. 00:22:714 (1,2,1,2) - Another tedious pattern. This super fast slider is very sudden you won't know that they are 1/4 beat slider until you miss it
Unfortunately I can't see this map get ranked anytime sooner as the 2 hardest still need more works on them. I know you have your plan but sorry I can't do anything about this ;_;
Topic Starter
Cygnus
Followed all Tic's Suggestion.

On the other hand, I changed all Sallad's suggestions but I left Gold on hold for a moment. And about Platinum, I changed the slider speed from 1.75 to 1.5. Looks good now. :O
Eyenine
Wow, you really shot almost all of your kudosu on this map...

Good luck! Looking forward to seeing this map ranked
BeatofIke

LifestreamEyenine wrote:

Wow, you really shot almost all of your kudosu on this map...

Good luck! Looking forward to seeing this map ranked
^
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