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Kitamura Eri - Happy Girl (TV Size)

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Topic Starter
KuronumaSawako

Xinely wrote:

[Normal]
00:12:468 (6) - make slider end in 00:12:881 - and give circle at 00:13:295 - This pattern actually works good in Normal diffs, but will keep it because is more easier to read the rhythm here.
00:13:709 (1,2) - how about remove 2 circle this and make slider to change this circle? Looks strange for me when i do this...
01:04:192 (4,1) - just suggest, don't stack it This stack is fine for me i guess...
01:07:295 (5) - remove clap In this part have clap sound here.
01:21:157 (1,2,3) - hard for normal i think, just make a simple pattern plz Yeah i guess too, will think in something more simple to do here.

[Hard]
00:12:881 (10,1) - hard jump X_X , maybe a little closer plz :3 E-eto...this isn't really too hard jump and spacing looks fine for me so will keep it for now.
00:36:468 (1,2) - spacing, use DS plz Anti-jumps are intentional here
00:37:088 (1,2) - ^ ^
00:37:709 (1,2) - stack ^
nice diff and hitsound Thanks~
i like it :oops:

i think that's all
Good Luck (:
Thanks for mod

Edit: Kana-chan say to don't change her diff, and will check normal later Normal checked.
Weez
From my mod queue

General
Nothing here

SK's Easy
00:30:261 (1,2) - Not a good idea to have a slider this close to another. it could mess up newer players. Have 2 start at 00:31:502 instead. Like so: http://puu.sh/1DZoD
00:38:950 (4) - Sudden change to a 1/4 slider on an easy diff can again throw players off. Remove the repeat and have it finish at the white tick instead, fits the music better considering its an easy diff and isn't as hard too. http://puu.sh/1DZrt
00:53:847 (1,2) - 1 doesn't go perfectly with the claps in the song. Change these two to a 1/2 slider which starts at 00:54:054 works much much better. http://puu.sh/1DZvk
01:13:709 (1,3) - New combo should be at 3 not 1

Mitsu's Normal
00:25:709 (2) - This slider isn't prefectly even.
00:45:571 (5) - Fits much more better with the song if it were a 1/1 slider instead of a repeating one. http://puu.sh/1DZDa
01:05:433 (2,3,4) - Really inconsistent with the entire diff. A sudden increase in diffuclty of how its map isn't good.
  • 01:05:433 (2,3) - Delete 3 and add a repeat to 2
    01:06:261 (4) - Move it back to the red tick (01:06:054) and add another hit circle at 01:07:088
    http://puu.sh/1DZJE
[size=150]Hard[/size]
00:09:572 (5,6,7,1) - Really really bad idea to stack a Move the slider away from the stream stack. If it were a continuing stream then thats fine but you have a stream, stop for a 1/4 beat then have a slider which is a major throw off.
00:12:881 (10) - Better to continue the pattern just like 00:12:468 (8,9) -

Thats all, nice map set here, good luck with it :)
Topic Starter
KuronumaSawako

Weez wrote:

From my mod queue

Mitsu's Normal
00:25:709 (2) - This slider isn't prefectly even. Tried to make it more perfect
00:45:571 (5) - Fits much more better with the song if it were a 1/1 slider instead of a repeating one. http://puu.sh/1DZDa Ok
01:05:433 (2,3,4) - Really inconsistent with the entire diff. A sudden increase in diffuclty of how its map isn't good. Fixed that in another way
  • 01:05:433 (2,3) - Delete 3 and add a repeat to 2
    01:06:261 (4) - Move it back to the red tick (01:06:054) and add another hit circle at 01:07:088
    http://puu.sh/1DZJE
[size=150]Hard[/size]
00:09:572 (5,6,7,1) - Really really bad idea to stack a Move the slider away from the stream stack. If it were a continuing stream then thats fine but you have a stream, stop for a 1/4 beat then have a slider which is a major throw off. Continued stream here
00:12:881 (10) - Better to continue the pattern just like 00:12:468 (8,9) - Since this is highest diff now, will keep.

Thats all, nice map set here, good luck with it :)
All fixed in SK's Easy (I got permission to fix for her).
YTYuyu
hai~ o/. found this on #modreqs so let's get started.

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Green: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. I'll give you my opinion, advice, or curiosity about something.

[General]
add "喜多村 英梨 (Kitamura Eri)" in the artist since it can read the Japanese characters.

[SK's Easy]
00:18:261 (1) - add a timing point at the end and make this a default clap to match the clap in the BGM. i find it unfitting if it's the custom clap in this part during gameplay, or you can keep it, but replace the clap for a finish since it's close to the clap in the BGM, like the normal diff.
00:31:502 (2) - you're forgetting a clap at the end. add it for consistency with the clap pattern.
00:38:950 (4) - remove the clap at the repeat. yes it's meant for the drums, but at the same time, it sounds unfitting and it ruins the flow in the hitsounds during gameplay.
00:40:192 (1) - the flow here feels awkward because going from a straight to a curved slider like that doesn't feel right IMO. i highly suggest that you make this another straight slider to make the flow easier during gameplay, also i think doing this would be less rage inducing during gameplay.
00:44:330 (2,3) - these notes don't fit with the vocals. it starts with a drum and then the hold in the vocals. in this case, it looks like the sliders are representing the hold in the vocals. do this instead: a circle to follow the drum, followed by a 2/1 slider to follow the hold in the vocals. like this. doing this would flow a lot smoother in this vocals during gameplay IMO.
00:54:054 (1) - to make this easier, replace this for a circle at the white tick. since the previous note is a spinner, this 1/2 slider might catch them off guard during gameplay.
00:54:675 (1) - remove the finish at the end of this slider. it sounds awkward, as well as that it doesn't fit with the vocals. there's not enough emphasis in the vocals to go along with it.

[Mitsu's Normal]
00:11:831 (5) - make this point in the opposite direction of (4) for a smoother transition to the song. it should look like a triangular roof on a house.
00:25:693 (2,1) - ik that this blanket can look a lot nicer. move (1) at the middle of the slider, and then adjust the slider so that the approach circle touches the arc of the slider. it should look something like this.
00:29:210 - add a circle here. it'll be consistent with (2) since it goes 1/2 and it follows the BGM nicely. this 1/1 rhythm ruins the consistency during gameplay IMO.
00:42:452 (5) - do default claps instead of custom claps. it sounds a lot fitting then the drums during gameplay. in other words, the drum claps break the flow in the hitsounds since the clap is different in the song.
00:45:555 (5) - same as above, but at the end.
00:54:245 (1) - same as 00:42:452.
00:57:969 (1,2) - the spacing here is inconsistent compared to the rest. consider fixing this for a steady flow in the whole diff during gameplay.

[Hard]
00:18:054 (5,1) - use default claps instead. same reason as 00:42:452 on normal.
00:36:675 (2) - replace this for a custom clap. it sounds really unfitting with the finish since there's not enough emphasis in the vocals.
00:37:295 (2) - ^
00:37:916 (2) - ^, but at the beginning of this slider.
01:05:847 (5) - remove this note. you're breaking consistency with (1,2) since you're following vocals. in other vocals, it follows the BGM, but this note is considered overmapped in the vocal part in this song during gameplay.

and that's it. the map is good, it's just that the hitsounding and flow can be better, but i feel that since this is 1 of your 1st maps, i'm gonna give this a star. it's almost ready for a bubble, but i feel that you need more mods in the meantime. if i'm wrong then you can ask another MAT, or go with my advice, and look for more mods. anyways GL and don't give up on this map ;). i can see the potential in this map...and it may lead to a rank, you never know :D. as long as you don't give up on this map, you'll be fine.

Topic Starter
KuronumaSawako

Byakugan249 wrote:

hai~ o/. found this on #modreqs so let's get started.

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Green: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. I'll give you my opinion, advice, or curiosity about something.

[General]
add "喜多村 英梨 (Kitamura Eri)" in the artist since it can read the Japanese characters. Okay

[SK's Easy]
00:18:261 (1) - add a timing point at the end and make this a default clap to match the clap in the BGM. i find it unfitting if it's the custom clap in this part during gameplay, or you can keep it, but replace the clap for a finish since it's close to the clap in the BGM, like the normal diff. Ok
00:31:502 (2) - you're forgetting a clap at the end. add it for consistency with the clap pattern. Ok
00:38:950 (4) - remove the clap at the repeat. yes it's meant for the drums, but at the same time, it sounds unfitting and it ruins the flow in the hitsounds during gameplay. Ok
00:40:192 (1) - the flow here feels awkward because going from a straight to a curved slider like that doesn't feel right IMO. i highly suggest that you make this another straight slider to make the flow easier during gameplay, also i think doing this would be less rage inducing during gameplay. Ok
00:44:330 (2,3) - these notes don't fit with the vocals. it starts with a drum and then the hold in the vocals. in this case, it looks like the sliders are representing the hold in the vocals. do this instead: a circle to follow the drum, followed by a 2/1 slider to follow the hold in the vocals. like this. doing this would flow a lot smoother in this vocals during gameplay IMO. Keeping this because she follows the drum here.
00:54:054 (1) - to make this easier, replace this for a circle at the white tick. since the previous note is a spinner, this 1/2 slider might catch them off guard during gameplay. Kay
00:54:675 (1) - remove the finish at the end of this slider. it sounds awkward, as well as that it doesn't fit with the vocals. there's not enough emphasis in the vocals to go along with it. I think she put this finish to follow the high tone of "ha-" here, but ok fixed, i didn't like this finish here even :P

[Mitsu's Normal]
00:11:831 (5) - make this point in the opposite direction of (4) for a smoother transition to the song. it should look like a triangular roof on a house. fixed i think...
00:25:693 (2,1) - ik that this blanket can look a lot nicer. move (1) at the middle of the slider, and then adjust the slider so that the approach circle touches the arc of the slider. it should look something like this. Ok
00:29:210 - add a circle here. it'll be consistent with (2) since it goes 1/2 and it follows the BGM nicely. this 1/1 rhythm ruins the consistency during gameplay IMO. Ok
00:42:452 (5) - do default claps instead of custom claps. it sounds a lot fitting then the drums during gameplay. in other words, the drum claps break the flow in the hitsounds since the clap is different in the song. Ok
00:45:555 (5) - same as above, but at the end. Ok[/coklor]
00:54:245 (1) - [color=#FF0000]same as 00:42:452.
Ok
00:57:969 (1,2) - the spacing here is inconsistent compared to the rest. consider fixing this for a steady flow in the whole diff during gameplay. Ok fixed i think

[Hard]
00:18:054 (5,1) - use default claps instead. same reason as 00:42:452 on normal. Kay
00:36:675 (2) - replace this for a custom clap. it sounds really unfitting with the finish since there's not enough emphasis in the vocals. They make sense for me, because the "ga" in chorus have a high tone if listening attentively to music.
00:37:295 (2) - ^ ^ now in "i"
00:37:916 (2) - ^, but at the beginning of this slider. ^ now in "yoooo"
01:05:847 (5) - remove this note. you're breaking consistency with (1,2) since you're following vocals. in other vocals, it follows the BGM, but this note is considered overmapped in the vocal part in this song during gameplay. I make this intentionally, actually wanted to make a mix with BGM so will keep, and i don't think this note is overmapped in gameplay.

and that's it. the map is good, it's just that the hitsounding and flow can be better, but i feel that since this is 1 of your 1st maps, i'm gonna give this a star. it's almost ready for a bubble, but i feel that you need more mods in the meantime. if i'm wrong then you can ask another MAT, or go with my advice, and look for more mods. anyways GL and don't give up on this map ;). i can see the potential in this map...and it may lead to a rank, you never know :D. as long as you don't give up on this map, you'll be fine.

I really don't know what to do now, but I'll follow your advice and get a few more mods and so then find some MAT. And i will don't give up after coming so far ;)
Also improved one flow on hard.

Thanks for mod
Topic Starter
KuronumaSawako
Orz graveyarded ."--"

Will revive when i wake upLogin again, a bit tired from the trip with Lion.

EDIT: Revived
EDIT: Thanks to kanpakyin for the help to improve my Hard diff!
jossieP
hi again
Don't know if you keep pushing for this, but dont stop just because of a xat said something about potential, keep improving :)
firs, dont kudos this!

[Hard]

  1. 00:08:121 (5) - the whistleing of this part feels a bit repetitive, so adding a whistle here, will make a nice double whislte pattern, also it fits to that belling on song
  2. 00:09:777 (7) - same as up, also will acentuate more the stream of this part
  3. 00:12:880 (10) - whistle on repeat?
  4. 00:18:052 (5) - the vocal has the same level of previous 00:17:846 (4) - adding a whistle on (5) will keep the level of the voice
  5. 00:18:156 (1) - try it witouth clap, maybe you like it or not; the effect of song is higher on the note, the spin is like not that high
  6. 00:31:294 (4) - the lonely whistle make this part sounds really empty, changing it for a clap will leave a nice double with 00:31:087 (3) - and will fill the lack of clap less noticable
  7. 00:32:328 (7) - maybe a clap? nice double clap on next one btw
  8. 00:34:604 (4) - for better whistleing, add a whistle here, remove the whistle on start of 00:34:811 (1) - you will notice that whistles will be on red ticks, when you have a constant 2/1 clapping the best place to locate whistles is on red ticks. 00:35:432 (2) - whistle, 00:35:639 (3) - no whistle on start
  9. 00:36:466 (1,2) - this bothers me a bit, while playing it looks like 1/4 but its 1/2, the problem is that looks like a manual stack for 1/4 notes, maybe just stack them or make a longer space on the manual stack and less straight
    SPOILER
    also for 00:37:708 (1,2) -
  10. 00:40:501 (3) - the whisltes are following bells? add one here please :)
  11. 00:42:466 (2,3) - not so sure about double clap, sounds nice though
  12. 00:49:294 (7) - add a finish? sounds really empty, due the previous clap is not so noticable with the sounds of song
  13. 00:49:708 (2) - if you added the finish from up, this may sounds weird, change the finish from here for a clap and add a clap on start of 00:50:328 (3) -
  14. 00:51:156 (5) - finish?
  15. 00:54:673 (1,2,3,4,5,6,7,8) - the first red tick whistle may be removed, and use whistle on next red tick of each 2/1 white tick clap, as suggested upper, whistles sounds better on red ticks when you have 2/1 claps
  16. 01:05:846 (5) - I know you are following the bass on song, but this dont sound so good as you where following the vocal changes with previous slider changes, try deleting this and hear how it sounds, keep it if you want. If you keep it, please remove the clap here, the clapping on starts of 01:04:604 (1,3) - are following those piano change of song, so removing will leave your pattern and vocals more clean
  17. 01:24:259 (2) - finish?
The patterns have improved a lot, the spacing is less squared now, pretty nice. But keep in mind the whistles suggest, sounds better on red ticks when you have 2/1 clapping, try it please

[Normal]

  1. 00:14:949 (4) - maybe change the whistle from the end to the repeat, the vocals has a rise up on repeat and a lower level on end, try it please
  2. 00:17:846 (3) - hmmmm, look at screen please
  3. 00:36:673 (1,2,3) - wow, nice
  4. 00:55:501 (3) - make it 1/1 long? so you can add a clap to the end of slider and keep your pattern
  5. 01:01:294 (1) - finish on start of slider, sounds empty because of you used some previously
  6. 01:22:811 (5,6) - no finish on start of these 2?

[Easy]

  1. 00:17:847 (2) - whsitle? sounds empty
  2. 00:40:192 (1) - missing clap on start of slider, add it please
  3. 01:24:054 (4) - whistle or finish? just maybe

and if maybe you want to re-add my diff here it is: http://puu.sh/21UBt fixed offset and made some changes, dont have to do it, just if you want
Topic Starter
KuronumaSawako

ikari_kyon wrote:

hi again
Don't know if you keep pushing for this, but dont stop just because of a xat said something about potential, keep improving :) Of course will improve!
firs, dont kudos this!

[Hard]

  1. 00:08:121 (5) - the whistleing of this part feels a bit repetitive, so adding a whistle here, will make a nice double whislte pattern, also it fits to that belling on song
  2. 00:09:777 (7) - same as up, also will acentuate more the stream of this part
  3. 00:12:880 (10) - whistle on repeat?
  4. 00:18:052 (5) - the vocal has the same level of previous 00:17:846 (4) - adding a whistle on (5) will keep the level of the voice
  5. 00:18:156 (1) - try it witouth clap, maybe you like it or not; the effect of song is higher on the note, the spin is like not that high
  6. 00:31:294 (4) - the lonely whistle make this part sounds really empty, changing it for a clap will leave a nice double with 00:31:087 (3) - and will fill the lack of clap less noticable
  7. 00:32:328 (7) - maybe a clap? nice double clap on next one btw
  8. 00:34:604 (4) - for better whistleing, add a whistle here, remove the whistle on start of 00:34:811 (1) - you will notice that whistles will be on red ticks, when you have a constant 2/1 clapping the best place to locate whistles is on red ticks. 00:35:432 (2) - whistle, 00:35:639 (3) - no whistle on start
  9. 00:36:466 (1,2) - this bothers me a bit, while playing it looks like 1/4 but its 1/2, the problem is that looks like a manual stack for 1/4 notes, maybe just stack them or make a longer space on the manual stack and less straight
    SPOILER
    also for 00:37:708 (1,2) -
  10. 00:40:501 (3) - the whisltes are following bells? add one here please :)
  11. 00:42:466 (2,3) - not so sure about double clap, sounds nice though Fits well with BGM
  12. 00:49:294 (7) - add a finish? sounds really empty, due the previous clap is not so noticable with the sounds of song
  13. 00:49:708 (2) - if you added the finish from up, this may sounds weird, change the finish from here for a clap and add a clap on start of 00:50:328 (3) -
  14. 00:51:156 (5) - finish? Sounds strange :o
  15. 00:54:673 (1,2,3,4,5,6,7,8) - the first red tick whistle may be removed, and use whistle on next red tick of each 2/1 white tick clap, as suggested upper, whistles sounds better on red ticks when you have 2/1 claps
  16. 01:05:846 (5) - I know you are following the bass on song, but this dont sound so good as you where following the vocal changes with previous slider changes, try deleting this and hear how it sounds, keep it if you want. If you keep it, please remove the clap here, the clapping on starts of 01:04:604 (1,3) - are following those piano change of song, so removing will leave your pattern and vocals more clean I think is fine now but have doubts
  17. 01:24:259 (2) - finish? Current is better imo
The patterns have improved a lot, the spacing is less squared now, pretty nice. But keep in mind the whistles suggest, sounds better on red ticks when you have 2/1 clapping, try it please *---* Thanks and will keep this in mind and consideration

[Normal]

  1. 00:14:949 (4) - maybe change the whistle from the end to the repeat, the vocals has a rise up on repeat and a lower level on end, try it please
  2. 00:17:846 (3) - hmmmm, look at screen please
  3. 00:36:673 (1,2,3) - wow, nice
  4. 00:55:501 (3) - make it 1/1 long? so you can add a clap to the end of slider and keep your pattern
  5. 01:01:294 (1) - finish on start of slider, sounds empty because of you used some previously
  6. 01:22:811 (5,6) - no finish on start of these 2?

[Easy]

  1. 00:17:847 (2) - whsitle? sounds empty
  2. 00:40:192 (1) - missing clap on start of slider, add it please
  3. 01:24:054 (4) - whistle or finish? just maybe

and if maybe you want to re-add my diff here it is: http://puu.sh/21UBt fixed offset and made some changes, dont have to do it, just if you want
Edit: Added your diff and applied your mod (things in red means why i don't fixed), thanks for mod!
jossieP
asd!!!!!!!!!!!!!
Topic Starter
KuronumaSawako
reviving
jossieP
yeeeeee
Gamu
hi~

From osu! queue

[General]

●All diff: Resnap All Notes!
●I don't like the sound of the flow of the slider. It is recommended that you silence the slider. recommended that you add this → http://puu.sh/2HPsv.zip

[SK's Easy]

●00:09:157 (2) - Add whistle (End).
●00:12:054 (3) - ^
●00:15:778 (2) - ^
●00:18:261 (1) - clap → finish change.
●00:27:364 (2) - Add new combo.
●00:32:743 (4) - Default clap would be better. same as these. → 00:42:675 (4) and 00:45:985 (4)
●00:57:985 (3) - Add new combo.
●01:12:881 (1) - Remove new combo.
●01:24:468 (1) - End is 01:27:259 → 01:27:777. Please extend. would be better.

[Mitsu's Normal]

●00:07:501 (2) - Add whistle (End).
●00:12:466 (6) - Add whistle (Start and End).
●00:14:949 (4) - Add whistle (End).
●01:04:604 (1) - Add finish (Start).
●01:09:570 (3) - Remove finish (Start).
●01:14:535 (1) - Add finish (Start).
●01:17:846 (1) - ^
●01:24:673 (1) - Same as Easy diff.

[Hard]

●00:12:052 (6) - Add new combo.
●00:09:156 (3) - Move (x:192 y:56). And, 00:09:570 (5,6,7,8,1) - Move (x:320 y:56).
●00:13:294 (1) - Add whistle (Start).
●00:14:535 (4) - Add whistle.
●00:15:363 (2) - ^
●00:18:156 (1) - Add clap.
●00:31:294 (4) - Add new combo.
●00:55:501 (3) - Remove clap (Start).
●00:57:156 (7) - ^
●00:56:328 (5) - Add new combo.
●00:59:432 (4) - ^
●01:06:053 (6) - ^
●01:09:570 (6) - ^
●01:16:190 (5) - ^
●01:19:294 (7) - ^
●01:04:604 (1) - spacing 1.00x → 1.20x change.
●01:13:501 (4,5,6) - Move (x:160 y:132).
●01:24:466 (1) - Same as Easy diff.

[i_k's Insane]

●Amazing map :3 http://osu.ppy.sh/ss/724193
This is my limit orz.



That's all :3

If you do not understand, please call me :D

good luck ><
Topic Starter
KuronumaSawako

-Gamu- wrote:

hi~

From osu! queue

[General]

●All diff: Resnap All Notes!
●I don't like the sound of the flow of the slider. It is recommended that you silence the slider. recommended that you add this → http://puu.sh/2HPsv.zip

[SK's Easy]

●00:09:157 (2) - Add whistle (End).
●00:12:054 (3) - ^
●00:15:778 (2) - ^
●00:18:261 (1) - clap → finish change.
●00:27:364 (2) - Add new combo.
●00:32:743 (4) - Default clap would be better. same as these. → 00:42:675 (4) and 00:45:985 (4)
●00:57:985 (3) - Add new combo.
●01:12:881 (1) - Remove new combo.
●01:24:468 (1) - End is 01:27:259 → 01:27:777. Please extend. would be better.

[Mitsu's Normal]

●00:07:501 (2) - Add whistle (End).
●00:12:466 (6) - Add whistle (Start and End).
●00:14:949 (4) - Add whistle (End).
●01:04:604 (1) - Add finish (Start).
●01:09:570 (3) - Remove finish (Start).
●01:14:535 (1) - Add finish (Start).
●01:17:846 (1) - ^
●01:24:673 (1) - Same as Easy diff.

[Hard]

●00:12:052 (6) - Add new combo.
●00:09:156 (3) - Move (x:192 y:56). And, 00:09:570 (5,6,7,8,1) - Move (x:320 y:56).
●00:13:294 (1) - Add whistle (Start).
●00:14:535 (4) - Add whistle.
●00:15:363 (2) - ^
●00:18:156 (1) - Add clap.
●00:31:294 (4) - Add new combo.
●00:55:501 (3) - Remove clap (Start).
●00:57:156 (7) - ^
●00:56:328 (5) - Add new combo.
●00:59:432 (4) - ^
●01:06:053 (6) - ^
●01:09:570 (6) - ^
●01:16:190 (5) - ^
●01:19:294 (7) - ^
●01:04:604 (1) - spacing 1.00x → 1.20x change.
●01:13:501 (4,5,6) - Move (x:160 y:132).
●01:24:466 (1) - Same as Easy diff.

[i_k's Insane]

●Amazing map :3 http://osu.ppy.sh/ss/724193
This is my limit orz.



That's all :3

If you do not understand, please call me :D

good luck ><
Fixed some, thanks for the mod~
suzutsukikanade
Ninguém se importa com esse map ;------;
Hatori-kun
Why no rank? :(
pimp
sk's easy

00:26:949 - ficaria melhor se tivesse algo aqui, por causa dos claps
00:35:225 (3) - talvez remover esse clap pra ficar consistente a 00:33:570 ?
00:42:259 (3) - spacing
00:54:673 (1,2) - esses sliders não passam uma boa representação da musica imo. o o slider ate limita o uso de hitsounds pelo que eu vi. talvez tente algo como 01:07:915 (1,2,3,4) -
01:20:328 (3) - que tal fazer esse slider virar 2 circles só pra variar um pouco? as 5 notas anteriores são sliders e as próximas 3 tb.

mitsu's normal

00:16:604 (1,2,3) - sliders are clearly irregular. try this code
312,72,16604,6,0,B|288:48|256:48,2,55,2|0|2,0:0|0:0|0:0,0:0:0:0:
376,88,17225,2,0,B|408:79|424:51,2,55,2|0|2,0:0|0:0|0:0,0:0:0:0:
330,135,17846,2,0,B|321:167|337:195,1,55
if you dont like my version, you can try yourself. just delete the 2nd and 3rd slider and copy the 1st, then paste it as 2nd slider, rotate it by 120 and move it to where you want it, to make the 3rd slider copy the 2nd and rotate by 120 again. or copy the 1st and rotate by -120...

00:24:880 (1) - straight horizontal slider would look better imo
01:07:294 (5,6) - stack this notes and move them to x408 y312 will play / look much better
01:16:190 (3) - the current slider does not fits that much. something like that would be more suitable http://puu.sh/3pLaX.jpg

hard

00:16:501 - acho q um circle ficaria bem aqui e também poderia stackear o próximo slider junto com essas
00:46:397 (1,3) - http://puu.sh/3pM94.jpg algo assim é muito mais apelativo eu diria
acho que ficaria melhor se usasse os claps normalmente, sem usar em ticks pra seguir o vocal

i_k's insane

00:24:880 (2,3,4,5) - maybe try making something more visual appealing?
00:36:880 (2) - clap does not fits imo, better let it without any hitsound
00:37:501 (2) - ^

thats all. good luck :)
Topic Starter
KuronumaSawako

pimpG wrote:

mitsu's normal

00:16:604 (1,2,3) - sliders are clearly irregular. try this code Ok
312,72,16604,6,0,B|288:48|256:48,2,55,2|0|2,0:0|0:0|0:0,0:0:0:0:
376,88,17225,2,0,B|408:79|424:51,2,55,2|0|2,0:0|0:0|0:0,0:0:0:0:
330,135,17846,2,0,B|321:167|337:195,1,55
if you dont like my version, you can try yourself. just delete the 2nd and 3rd slider and copy the 1st, then paste it as 2nd slider, rotate it by 120 and move it to where you want it, to make the 3rd slider copy the 2nd and rotate by 120 again. or copy the 1st and rotate by -120...

00:24:880 (1) - straight horizontal slider would look better imo Nah, acho que assim fica melhor, deve ser pq tenho tara por sliders curvados.
01:07:294 (5,6) - stack this notes and move them to x408 y312 will play / look much better Ok
01:16:190 (3) - the current slider does not fits that much. something like that would be more suitable http://puu.sh/3pLaX.jpg Sinto q tá mais confortável assim e acho que segue bem com o vocal então vou deixar desse jeito

hard

00:16:501 - acho q um circle ficaria bem aqui e também poderia stackear o próximo slider junto com essas ok
00:46:397 (1,3) - http://puu.sh/3pM94.jpg algo assim é muito mais apelativo eu diria
acho que ficaria melhor se usasse os claps normalmente, sem usar em ticks pra seguir o vocal Não me parece ruim desse jeito por isso vo deixa assim
revived!
jossieP
[quote="pimpG"i_k's insane

00:24:880 (2,3,4,5) - maybe try making something more visual appealing? like?
00:36:880 (2) - clap does not fits imo, better let it without any hitsound double clapping yup yup
00:37:501 (2) - ^[/quote]


:D wb sawa ♥
Topic Starter
KuronumaSawako

pimpG wrote:

sk's easy

00:26:949 - ficaria melhor se tivesse algo aqui, por causa dos claps Adicionei um círculo
00:35:225 (3) - talvez remover esse clap pra ficar consistente a 00:33:570 ? Há um som de clap aqui na música então se tirar iria ficar algo vazio...
00:42:259 (3) - spacing Ok
00:54:673 (1,2) - esses sliders não passam uma boa representação da musica imo. o o slider ate limita o uso de hitsounds pelo que eu vi. talvez tente algo como 01:07:915 (1,2,3,4) - Fiz algo diferente
01:20:328 (3) - que tal fazer esse slider virar 2 circles só pra variar um pouco? as 5 notas anteriores são sliders e as próximas 3 tb.
Fixing for kana-chan since her told me to fix for her.
Kioshinxs_old
Good map :3
Topic Starter
KuronumaSawako
Thx ^^
BanchoBot
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