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Memme - Extreme Fantasy [Osu|Taiko]

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Topic Starter
AngelHoney
This beatmap was submitted using in-game submission on 2013年2月20日 at 0:04:54

Artist: Memme
Title: Extreme Fantasy
Source: O2jam Analog
Tags: Frederic Chopin respect for Chopin Classical fantasie impromptu mix Ultimate Fantasy Electro Fantasy OST Dub Electro TW-KUMA01 Naryuga
BPM: 152
Filesize: 4891kb
Play Time: 02:24
Difficulties Available:
  1. Easy (1.92 stars, 149 notes)
  2. ExtrA (5 stars, 815 notes)
  3. Hard (4.69 stars, 478 notes)
  4. Insane (4.95 stars, 639 notes)
  5. Normal (4.21 stars, 269 notes)
  6. Taiko Muzukashii (4.7 stars, 456 notes)
  7. Taiko Oni (4.94 stars, 868 notes)
Download: Memme - Extreme Fantasy
Information: Scores/Beatmap Listing
---------------
BPM 152

thx for TW-KUMA01 's diff ( Taiko Oni )
thx for Naryuga 's diff (Taiko Muzukashii )

Puush DownLoad Link : http://puu.sh/257gw (下载链接)
Topic Starter
AngelHoney
\:D/
LKs
不错 吊过之前
Chocopikel
\:D/\:D/\:D/\:D/\:D/
Verdisphena
khkj
TW-KUMA01
\:D/\:D/\:D/\:D/\:D/
Zodiark1020
This is the most incredible version I've heard of Chopin's 'Fantaisie-Impromptu'. Absolutely crazy 'n good mapping too. DESERVES a star.
Akiyama Mizuki
YEAH!!!!!!
Cygnus
Played Best on DT. D:
Pokie
Megurine Luka
/IRC

>3<
Very Quick Mod !!

[General]

Taiko有大段kiai结果Standard没kiai感觉还蛮诡异的233真的一点kiai都不加么?

[Extra]

居然是中圈...

01:51:329 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - 怎么说...感觉...略丑...OTZ
02:05:145 (9) - 试试看第二和第四个白点按成红点,因为之前是curve slider到straight slider,这个变成折角slider会比较有渐变的感觉ovo?
02:11:856 (1) - 不是很理解这里NC的意义OTL,感觉后一个note NC更好
02:24:487 (9) - NC提示放慢?

虽然....我真的....很不喜欢那些短slider...
但是...串我很喜欢ovo
Topic Starter
AngelHoney
嘿嘿 谢谢糯糯~ w
NatsumeRin
略愁人
00:08:698 (5,7,9) - 这三个换三连怎么样呢?
00:16:987 (3,4) - 我肯定会觉得换过来比较好
01:19:750 (1) - 求三个一组,后面同。

然后串的部分能有什么有营养的mod……?
别kd了。
Foreverends
hi Angel大 :)
來mod的~~~ :D
00:05:145 - new combo
00:05:540 - ^
00:05:935 - ^
00:06:329 - ^
00:08:303 - ^
00:11:461 - ^
00:11:856 - ^
00:12:250 - ^
00:12:645 - ^
00:13:040 - ^

都是關於combo colour的 :?
個人認為效果會更好 :)
Lissette
Hi~

[Extra]
01:14:224 - add note?
01:29:224 (1,2,3,4,5,6,7,8,9) - this was kinda confusing to hit since it should be something like this 01:22:908 (1,1,1,1,1,1,1,1,1,1,2) - the 1/3 sound kinda highlights here
01:35:540 (1,1,2,3,4,5,6,7,8) - same here
01:37:514 (1) - make it a slider until 01:37:908 (2) - ?
02:02:579 (2) - fix this little wrong spacing
no kiai on purpose?
not sure about the 15 secs long stream o.o
btw on the long stream the stacked single combo to make that pause in the cursor movement (i guess was for that) was really nice <3

[Taiko Oni]
Same about 1/3 sound as Extra? maybe

Nice and Insane as always~~
Topic Starter
AngelHoney

Lissette wrote:

Hi~ owo/

[Extra]
01:14:224 - add note? hm..no w
01:29:224 (1,2,3,4,5,6,7,8,9) - this was kinda confusing to hit since it should be something like this 01:22:908 (1,1,1,1,1,1,1,1,1,1,2) - the 1/3 sound kinda highlights here yes!XD
01:35:540 (1,1,2,3,4,5,6,7,8) - same here yes
01:37:514 (1) - make it a slider until 01:37:908 (2) - ? done~
02:02:579 (2) - fix this little wrong spacing k!
no kiai on purpose? yes w
not sure about the 15 secs long stream o.o sry dont like kiai desu >.<b
btw on the long stream the stacked single combo to make that pause in the cursor movement (i guess was for that) was really nice <3 >3<

[Taiko Oni]
Same about 1/3 sound as Extra? maybe

Nice and Insane as always~~
thank you so much , liss~ o3o
lepidopodus
[General]
- F.I in Tag? well, it can be abbreviation of Fantasie impromptu but I'm not sure you really meant that.
- Why 'Extream' Fantasy, any source to justify this? Cause I can also find 'Extreme Fantasy' in some source too.

[Taiko Oni]
- Hmm, seems good, overall.

00:04:060 - Add a note? kat would be good.
00:04:750 (6,7,8,9,10) / 00:07:908 (28,29,30,31,32) / 00:11:066 (50,51,52,53,54) / 00:14:224 (72,73,74,75,76) - Considering synthesizer sound in music, 'o o ooo' kind of pattern like 'd d ddk' might be better.
00:07:711 (27) / 00:10:869 (49) / 00:14:027 (71) - Considering pitch, don would be better.
00:16:593 (88,89,90,91,92) - You can make this 'transitional part' a bit different with previous parts via making some beats like 'o {oooo}' in here. ({ }=1/6)
00:27:645 (162,163,164,165,166,167) - Hmm, you used same beat with preveious two measure here. Maybe using a 7-note-long stream via adding something in 00:27:941 works.
00:41:856 (263,264,265,266,267,268,269,270,271) - Maybe streams like 'kkddkkdd' or 'kkkkdddd' is better since those streams are good when pitch is going down.
00:45:211 (276) - I think make this start at 00:45:803 is better. Additive sound is getting more prominent from that.
00:56:066 (29) - Considering 00:49:750 (284), it might be better to make this kat. Well, kinda 'pairing' two parts, I mean.
01:03:566 (91,92,93,94,95,96,97,98,99,100) - Make this into stream is better, I think.
01:12:645 (150) - This big note would be bad since there isn't any significant sounds like previous big notes in 01:08:303 (132) ~ 01:11:066 (139).
01:14:224 (161) - Consider removing this. No sound corresponding here.
01:16:592 (168,169,170,171,172,173,174,175,176,177,178,179,180) - Big notes in 171, 177 aren't have such a big corresponding sound, consider removing it. Also, After 174 sounds are no longer 1/3.
01:18:961 (181) / 01:25:277 (211) - Well to be honest I can't find any reason with lengthening this by 1/4, compared with 01:15:803 (167) or 01:22:119 (197)...
01:20:145 (185) - Similar big note issue with 01:16:592.
01:22:908 (198,199,200,201,202,203,204,205,206,207,208,209,210) - Similar with 01:16:592.
01:33:862 ~ 01:37:119 - Well, why no-kiai in here, while you put kiai in 01:27:546 ~ 01:30:803? These two parts are really similar.
02:01:987 / 02:05:145 / 02:08:303 - don would be better. I've seen 'dkdkk' several times and also it sounds too similar with dkddk in previous measure.
02:10:277 (78,79,80,81,82) - 'o o o o' kind of pattern would be better, for example, 'd d k k'. With same beat I can't feel that big difference between this and previous parts.
02:11:066 (83,84,85,86,87,88,89) - I prefer 'd d kkkkd'.

Not that big issues, those are just pattern suggestions anyway.

BTW that 'Extream' in the title definitely sounds weird.
mayosiiiiii
tereteretereteretereteretere
Topic Starter
AngelHoney
thank you so much ! lepi~~ w
Lieselotte
喵~~AHO加油\0w0/
Low
nicely mapped ;)
Scorpiour
Hi there~~ mod for request~~
就中文吧=v=

red - must be fixed
blue - highly recommend to consider
black - only suggestions


[General]
  1. taiko diff里的那些连续的kiai,特别是oni里的应该是不建议使用的……
  2. 另外如果可以的话,taiko的名字上最好加上mapper的ID之类的便于区分
[Easy]
  1. 00:43:632 - 感觉这里的break可以去掉的样子?
  2. 01:08:303 (1,2,3,1,2,3,4) - 首先第一个note距离spinner有点近,后面的stack也会被spinner结束的分数挡住导致player读图吃力……其次就是连续的note点击会不会稍微有一点单调?
  3. 01:50:145 (5) - 建议这里放个NC,要不这组都延续到(8)了……
  4. 01:53:895 - 这里的break也是……。。考虑拿掉?
[Normal]
  1. 00:04:948 (1,2,3) - 有点突然的1/2。。。依然是因为难度上的考量,换成一个折返滑条试试? 。。。然后往后看发现整体的难度都是这个样子……唔好吧就我自己的感觉而言这个Normal似乎有点偏难了……不过考虑到下面还有Easy所以先忽略难度的问题好了:>
  2. 00:34:750 (1) - 考虑到前面的节奏对比,我认为这个小节用4个1/2的slider——类似00:31:593 (1,2,3,4) - 的会更好~
  3. 00:42:645 (1) - 还是觉得这个spinner有点太短了……
  4. 00:49:553 (2,3) - 这里我感觉用一个长slider过渡会比较好一点?
  5. 00:51:132 (2,3) - ^,这两个地方都是音乐连续性较强的地方,note的中断感觉略硬
  6. 00:58:435 (3,4) - 这里我也是建议做成带对比的节奏变化,像00:55:277 (1,2,3,4) - 这样的
  7. 01:27:645 (2) - 保持头位置不变的情况下水平翻转?
  8. 01:52:908 (1) - spinner长度的问题…………
  9. 02:00:211 (5) - 建议NC标记一下节奏变化……也顺便控制一下combo长度……
  10. 02:03:369 (4) - ^
  11. 02:06:527 (4) - ^
  12. 02:09:685 (4) - ^
  13. 02:12:842 (4) - ^
  14. 02:16:000 (4) - ^
  15. 02:19:158 (4) - ^
[Hard]
  1. AR+1?
  2. 00:31:593 (1,2,3,4,5,6,7,8,9,10,11,12) - 这里用连续4个折返条来取代三连如何?
[Extra]
  1. AR+1?
  2. 00:36:231 (16,1) - 把滑条头向右面挪动一点来保持恒定的间距?看起来会更舒服一点~现在这个间距有点“说是跳吧距离不够大,说是stream吧距离有有点大”的尴尬感
Impressive and Awesome! give me a call when you're ready for recheck~~and star !
Topic Starter
AngelHoney

Scorpiour wrote:

Hi there~~ mod for request~~
就中文吧=v=

red - must be fixed
blue - highly recommend to consider
black - only suggestions


[General]
  1. taiko diff里的那些连续的kiai,特别是oni里的应该是不建议使用的…… 这个我会跟笨蛋kuma说的w(不过这个连续 其实也就是间隔几个小结的连续吧w 看Auto玩的话 完全不觉得什么啦
  2. 另外如果可以的话,taiko的名字上最好加上mapper的ID之类的便于区分 这个懒得弄了 而且我之前几张图也都这样 所以应该没啥吧XD
[Easy]
  1. 00:43:632 - 感觉这里的break可以去掉的样子?嗯 的确是 , 改了
  2. 01:08:303 (1,2,3,1,2,3,4) - 首先第一个note距离spinner有点近,后面的stack也会被spinner结束的分数挡住导致player读图吃力……其次就是连续的note点击会不会稍微有一点单调?嗯嗯 这里改成note和slider组合节奏 而且排列也改了下 , 顺便加了些finish w
  3. 01:50:145 (5) - 建议这里放个NC,要不这组都延续到(8)了……好吧w
  4. 01:53:895 - 这里的break也是……。。考虑拿掉?嗯嗯 去掉了
[Normal]
  1. 00:04:948 (1,2,3) - 有点突然的1/2。。。依然是因为难度上的考量,换成一个折返滑条试试? 。。。然后往后看发现整体的难度都是这个样子……唔好吧就我自己的感觉而言这个Normal似乎有点偏难了……不过考虑到下面还有Easy所以先忽略难度的问题好了:> 嘿嘿 其实也没那么难啦 只不过不想做的太简单 太偷懒 所以相对来说是有那么点 而且如果看过hard就更应该能理解这normal的难度定位应该正好吧:> 然后这三连在刚开始的确有点突然 改成slider了;p
  2. 00:34:750 (1) - 考虑到前面的节奏对比,我认为这个小节用4个1/2的slider——类似00:31:593 (1,2,3,4) - 的会更好~ 这里感觉还好吧 记得当初好像特地这么放的 也算是个小休息? 所以就不改啦w
  3. 00:42:645 (1) - 还是觉得这个spinner有点太短了……好吧 合体了(炸
  4. 00:49:553 (2,3) - 这里我感觉用一个长slider过渡会比较好一点? 为了不一字长蛇 所以还是这样比较好(炸
  5. 00:51:132 (2,3) - ^,这两个地方都是音乐连续性较强的地方,note的中断感觉略硬 所以有加whistle啦 这里真心不怎么想改 gomen>.<b
  6. 00:58:435 (3,4) - 这里我也是建议做成带对比的节奏变化,像00:55:277 (1,2,3,4) - 这样的 我倒是因为觉得都这样太难了点 所以后半段降了点难度 也当算是个缓冲吧 对于normal难度来说>.<b
  7. 01:27:645 (2) - 保持头位置不变的情况下水平翻转?嗯!
  8. 01:52:908 (1) - spinner长度的问题…………好吧 改成slider了!
  9. 02:00:211 (5) - 建议NC标记一下节奏变化……也顺便控制一下combo长度……这个..combo长度的话 对于Normal来说还好吧 而且一开始就是这样的红线音节奏 所以不会太难懂吧 而且我倒是觉得加了NC反而会难懂o_o; 所以就都不改了>~<
  10. 02:03:369 (4) - ^
  11. 02:06:527 (4) - ^
  12. 02:09:685 (4) - ^
  13. 02:12:842 (4) - ^
  14. 02:16:000 (4) - ^
  15. 02:19:158 (4) - ^
[Hard]
  1. AR+1? 我才没这么鬼畜呢!(设置成7 应该还好吧 而且对于下面两个难度来说 过度的差不多吧 8反而觉得高了
  2. 00:31:593 (1,2,3,4,5,6,7,8,9,10,11,12) - 这里用连续4个折返条来取代三连如何?后面一组就是这样的啦 所以这一组就用一般三连打啦w
[Extra]
  1. AR+1? 这次还真没打算用AR9 XD (谁叫我比较善良呢>3<
  2. 00:36:231 (16,1) - 把滑条头向右面挪动一点来保持恒定的间距?看起来会更舒服一点~现在这个间距有点“说是跳吧距离不够大,说是stream吧距离有有点大”的尴尬感 这么说好像是哦 改了:3
Impressive and Awesome! give me a call when you're ready for recheck~~and star !
sco姥爷 爱死你了>~<b
Scorpiour
rechecked with mapper via irc, AiBat throws an "unsnapped" error in taiko oni but actually the notes are snapped to 1/12 beat with 1/6 distance, also it is heard fine and completely playable. so

bubbled~~
Garven
Did some IRC modding.

SPOILER
02:49 AngelHoney: hello my dear garven :D this one already bubbled , waittng your heart >///<
02:49 AngelHoney: is listening to Memme - Extreme Fantasy
02:49 Garven: Oh nice
02:50 Garven: I'll see if I can start that up once I'm done with these rechecks
02:50 Garven: I've been changing how I select maps to mod now, so I'm in a flux hehe
02:51 AngelHoney: w
03:08 Garven: Sooo
03:08 Garven: ACTION is editing [http://osu.ppy.sh/b/192179 Memme - Extreme Fantasy [Easy]]
03:08 Garven: 00:48:961 (1) - Way too soon after a spinner for an Easy
03:08 AngelHoney: <3
03:09 Garven: 00:22:908 (4) - I am wary of short repeating sliders in Easy difficulties that have a note following them 1 beat later since it's hard to tell when the slider is going to end.
03:09 Garven: 00:28:435 (1) - ^
03:09 Garven: 01:03:171 (5) - ^
03:09 Garven: 01:08:303 (1) - Too soon
03:10 AngelHoney: so i moved this to middle ._.
03:10 AngelHoney: o.o
03:10 Garven: 01:46:592 (1) - ^
03:10 AngelHoney: 1/2 slider is enough easy i think..
03:10 Garven: 01:59:224 (1) - ^
03:10 Garven: It's mainly the concept at heart for those
03:10 Garven: Since I've seena lot of new players play those short repeating sliders and just not of sit there
03:11 Garven: just kind of sit there*
03:11 Garven: They don't really know when it's going to end since it's not very clear
03:11 AngelHoney: ._.
03:11 Garven: I'm kind of wary with the sliders during 00:06:329 (3) - as well, but I think they're used in a way that it's readable enough
03:11 Garven: 02:00:803 (2) - You should line the end of this up to center on the next slider
03:12 Garven: 02:11:066 (3) - Boop
03:12 AngelHoney: 02:00:803 (2)- ?
03:12 Garven: http://puu.sh/1Tm2W
03:12 AngelHoney: ?_?
03:13 Garven: Move the end point so that it's centered on the (1) slider
03:13 Garven: Just looks better. q:
03:13 AngelHoney: okay orz
03:14 Garven: Normal: 00:03:172 (1,2) - I'm not so sure about having this kind of speed change right at the start. Might be better to just keep it all the same velocity or change the 1 into circles.
03:15 Garven: 00:18:369 (3,4,5,1,2,3,4,5,6,1,2,3,4,1,2) - Try not to have such long strings of 1/2s in a Normal please.
03:15 Garven: Oh yes, and Tick rate 2 fits this song best btw ;)
03:16 Garven: 00:48:961 (1) - Too soon after a spinner for a Normal. Give around 2-3 beats at this BPM
03:16 Garven: 01:08:303 (1) - ^
03:17 AngelHoney: easy diff all done
03:17 Garven: 01:40:277 (1) - ^
03:18 Garven: 01:59:224 (1) - ^
03:18 Garven: 01:59:816 (4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9) - This is incredibly boring to play
03:19 Garven: OD +1 to Easy and Normal too
03:20 Garven: Hard: 00:20:540 (1,2,3,4,5,6,7,8) - This might be a little much for a Hard difficulty. Maybe start with a kick slider into a shorter stream.
03:20 Garven: This includes the rest of the longer circle-only streams
03:21 Garven: 00:42:645 (1) - Kind of a short spinner for this level of difficulty too.
03:22 Garven: 01:03:566 (2) - Mind ctrl + g on this? I'd like a little closer spacing. Be careful with the hitsounding if you do that instead of moving the point manually
03:22 Garven: 01:04:948 (2) - Move this closer too please
03:23 Garven: 01:52:908 (1) - Another fairly short spinner
03:24 Garven: Yeah, that Hard is very very hard
03:24 Garven: Tone it down a lot, or add a new difficulty between it and this
03:24 AngelHoney: no not very hard
03:24 Garven: Too many streams and large spacing with the short sliders
03:24 AngelHoney: but bpm is low
03:24 Garven: It's beyond what one would expect from a Hard difficulty
03:25 AngelHoney: and most normal players can play im sure
03:25 Garven: I wouldn't call 152 bpm low
03:25 AngelHoney: you noob :(
03:25 Garven: They need representation somewhere. q:
03:28 AngelHoney: normal diff almost done o.o
03:28 AngelHoney: what do you think +1 SC on hard diff
03:28 AngelHoney: CS
03:28 AngelHoney: i mean circle size 3 o.o
03:29 Garven: That helps a little with the spacing, I guess. The streams still need to be fixed up though
03:30 AngelHoney: nooooo TuT
03:30 AngelHoney: that is really easy and fun to play ..
03:30 Garven: Just make them shorter
03:30 AngelHoney: hard diff mod almost done o.o
03:31 Garven: Muzu looks good
03:31 AngelHoney: owo
03:31 Garven: 01:16:592 (1,1,1,1,1,1,1,1,1) - Don't new combo spam like this please
03:31 Garven: (Insane)
03:32 AngelHoney: nooooo :(
03:32 AngelHoney: most of ppl cant read 1/3snap when i first play
03:32 AngelHoney: so i add NC spam to here , like my another ranked map
03:32 Garven: Maybe make the spacing a little larger
03:33 Garven: New combo spam like that trivializes HP drain
03:33 Garven: I don't mind adding one new combo when the snap changes, but not a new combo every single circle
03:33 AngelHoney: but 1/3 is really hard
03:33 Garven: No it's not
03:33 Garven: It's a valid rhythm just like a 1/2
03:33 Garven: If people can't play them, then they are simply too noob
03:33 Garven: as you would say, right?
03:34 AngelHoney: o_o
03:34 AngelHoney: but i never all 300 on that ._.
03:34 AngelHoney: and im not very noob ! o.o
03:34 Garven: Then you need to learn how to play 1/3 rhythms
03:35 AngelHoney: >_>
03:35 Garven: It's not difficult.
03:35 Garven: :P
03:35 AngelHoney: no its not my problem :(
03:35 Garven: Yep, it's up to the players to practice more and actually become good at a rhythm game.
03:35 AngelHoney: NC spam 1/3 is really fun i think , and i like to try that
03:35 AngelHoney: 0.0
03:36 Garven: I wouldn't mind it astetically, but the new combos screw up the HP drain and thus why I try to mod these out
03:37 AngelHoney: but i add NC spam for easy read and play :(
03:37 Garven: Just do one NC, maybe space them a little further
03:38 Garven: If you have to rely on thta kind of technique to render your pattern readable, there's a problem with the pattern most likely
03:38 AngelHoney: i tried further but its not better than this o.o
03:39 AngelHoney: 01:37:119 (1,1,1,1)- moved further
03:40 Garven: In the Oni: 01:29:323 (244,245,246,247,248,249,250) - This was weird to have 1/4 instead of 1/3 considering the previous section
03:41 Garven: Though I guess it's probably okay
03:41 Garven: eh
03:41 Garven: Too hard for me anyway haha
03:41 AngelHoney: lol
03:42 Garven: 02:24:882 (157) - Eh, I'd just end with a K or something instead of a drum roll
03:44 Garven: Same commentary about the NCs in Extra
03:45 AngelHoney: oni fixed , changed to a big K o.o
03:45 Garven: Otherwise Extra is nice
03:46 AngelHoney: NCs is good ! TuT
03:47 AngelHoney: are good
03:47 Garven: Just one is fine
03:47 Garven: 20 is not
03:48 AngelHoney: You should change your sense! o.o
03:48 Garven: You should reqeust new combo spam to not increase HP so much
03:49 Garven: It wouldn't be a problem otherwise
03:49 AngelHoney: NCs is good idea ! o.o
03:49 Garven: Just one is fine~
03:49 AngelHoney: noooooooo ;w;
03:50 Garven: bwuhahaha
03:50 Garven: ACTION evil BAT
03:50 AngelHoney: i wont change NCs! :(
03:50 AngelHoney: ._.
03:50 AngelHoney: really! ._.
03:51 AngelHoney: others are almost fixed o.o
03:51 Garven: Alright. I won't bubble it with the new combo spam in there, so if you want to call Scorpiour back that should be okay.
03:52 AngelHoney: i hate you TuT
03:52 AngelHoney: TuT....
03:52 AngelHoney: TuT...................
03:52 Garven: Sorry, I'm not going to budge on that. It's an important gameplay aspect, otherwise I wouldn't care.
03:54 AngelHoney: but NCs on here are really good :(
03:54 Garven: Just one NC is also really good.
03:57 AngelHoney: o.o
03:59 AngelHoney: o.o
03:59 AngelHoney: o.o
03:59 AngelHoney: are you going to budge on that o.o
03:59 AngelHoney: are you going to budge on that o.o..
03:59 AngelHoney: are you going to budge on that o.o....
04:00 AngelHoney: :#
04:00 Garven: Considering I haven't changed on any other map that does this, no. :P
04:00 AngelHoney: my dear garven , you dont love me now T_T , im so sad
04:01 Garven: Oh come now, I love everyone~
04:01 Garven: except those that I hate
04:03 AngelHoney: o.o
04:03 AngelHoney: gogo rank it o.o
04:04 AngelHoney: we will love you so much o.o
04:04 Garven: I have enough love for now
04:05 AngelHoney: i will more 0.0

Keynote:

03:51 Garven: Alright. I won't bubble it with the new combo spam in there, so if you want to call Scorpiour back that should be okay.
Scorpiour
did an irc mod with mapper again. Sorry that i lost our chat-log so just summarize changes here:

Easy: change a lot of double notes into sliders, adjust some gaps between spinner and following object.

Normal: similar to Easy, remove some notes to reduce overall difficulty, and adjust a few patterns' shape.

Hard: only a one change that we remake a pattern.

Insane & Extra has no change in my mod but i realize some changes. And about that NC spamming: both Garven's suggestion & AHO's choice are good idea imo, there's no such a rule said mappers cannot spam NC in a certain pattern. There are three reasons that i accept current one:
  1. 1. NC spamming at that 1/3 pattern is vivid from my perspective while playing the map. Since it won't affect flow and beat, an aesthetic design is fine for me.
  2. 2. In such a difficult map, stream speed change may make some trouble for players who may be uptight while playing, so a marked NC signal could help them to recognize the change.
  3. 3. after a long talk with mapper about the pattern, i agreed with him that the NC spamming is in his purpose and seriously considered. Despite we can't say if it is a good idea or not currently, we also can't say no NC spamming is better.
since Garven allows me to cope with this map by myself, i decide to rebubble it after a fullest consideration.

no kds to this post please.
Charles445
Not sure what to think about the new combo 1/3. It's a really neat idea and it's done well for the most part... but when it shows up for the first time it's completely unexpected. If there was a way to hint to the player that it's suddenly 1/3 then it would be a lot more readable...
Topic Starter
AngelHoney
yeah i think so ,its hardly to let player know 1/3 is coming , so i used this idea to hint ppl here is 1/3 , like here 01:15:014 - the rhythm change (if i didt use NC 1/3 , im sure most of player cant read/play well

~ i think NC spam is best idea i can find , especially in the both of 1/3 and 1/4 part , like 01:29:224 (1,1,1,1,1,1,1,2,3,4,5,6,7) - or 01:35:540 (1,1,1,1,1,1,1,1,1,1,2,3,4,1,1,1) -

btw did you play this one ? M2U - Placebo Dying (http://osu.ppy.sh/s/60081 , last part ) NC spam too ><

hm then i want to say ...NC spam is enough readable for play 1/3 o_o

thx for help >o<
Charles445
Okay

[Easy]
00:06:329 (3) - Short multiple repeat sliders like these are hard to read for beginners. They can't see the second repeat in time. I recommend doing something else here.
00:09:487 (3) - Same as above
00:12:645 (3) - Same as above

[Taiko Oni]
00:16:691 (90,91,92,93) - Why is this 1/12? 1/12 should only be used in VERY specific circumstances, using it here is just overmapping and causes the beat at 00:16:987 - to be unmapped.
01:53:698 (378) - Add finish? I wanted to big kat here.


I'm going to ask someone to look at the taiko - parts of the Oni are bothering me but I can't figure out what.
Topic Starter
AngelHoney

Charles445 wrote:

Okay thx :3

[Easy]
00:06:329 (3) - Short multiple repeat sliders like these are hard to read for beginners. They can't see the second repeat in time. I recommend doing something else here. oh yes , fixed
00:09:487 (3) - Same as above ^
00:12:645 (3) - Same as above ^

[Taiko Oni]
00:16:691 (90,91,92,93) - Why is this 1/12? 1/12 should only be used in VERY specific circumstances, using it here is just overmapping and causes the beat at 00:16:987 - to be unmapped. hmm...its lepidon's idea, and sco said its okay in before(you can see lepi's post (00:16:593 (88,89,90,91,92) - You can make this 'transitional part' a bit different with previous parts via making some beats like 'o {oooo}' in here. ({ }=1/6))
01:53:698 (378) - Add finish? I wanted to big kat here. eh , kuma said ..its okay in here ,he dont want to change....sorry >.<b


I'm going to ask someone to look at the taiko - parts of the Oni are bothering me but I can't figure out what.
thx so much! charles445!!
Charles445
Where have all the taiko modders gone - I can't find any to look at this :(
I'm going to keep trying
Charles445
Back, here's the one thing on the taiko

[Taiko Oni]
00:45:211 (278) - Instead of a slider/break here, put a longer spinner
Topic Starter
AngelHoney
done , updated~
Ulysses
So…
Go
Now
?
Charles445

nold_1702 wrote:

So…
Go
Now
?
yeah

~Rebubbled!~
Topic Starter
AngelHoney
k thank you :)
Kawayi Rika
Hi ~ AngelHoney ~ :)



Red : Must be fixed
Pink : Need to consider
Purple : Just suggestions

[General]


  1. Remove unused OSB file.

[Taiko Oni]


  1. Discussed with spboxer3,HP-1 is enough for Oni.
  2. Move 00:16:593 (89,90,91,92) - to 00:16:790 - , It's too odd if you used 1/12 snap here.
    btw I saw 00:16:987 - have a downbeat you didn't map it, that's why I suggest move this pattern to 00:16:790 -

[Hard]


  1. 02:24:092 (3,4,5,6,7) - Try move to X:240 Y:72,looks much better.

[Normal]


  1. AR-1 for better diff spread.

[Easy]


  1. AR+1 for better diff spread.

OK ~ That's all ~ Fantasy map :P

Call me back ~
;)
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