forum

School Food Punishment - How to Go (TV Size)

posted
Total Posts
55
show more
Xakyrie
oh wow, a Canadian!
oh WOW, an available taiko guest difficulty!
OH WOW, I LOVE THIS SONG QAQ ♥

will you allow me to take this opportunity to map you a taiko guest difficulty for your mapset? c:
Haruka_old

xcherry wrote:

oh wow, a Canadian!
oh WOW, an available taiko guest difficulty!
OH WOW, I LOVE THIS SONG QAQ ♥

will you allow me to take this opportunity to map you a taiko guest difficulty for your mapset? c:
...I knew I should've asked yesterday when I first saw this map. :| Oh well, I guess no point in modding this now.
Xakyrie

Haruka wrote:

xcherry wrote:

oh wow, a Canadian!
oh WOW, an available taiko guest difficulty!
OH WOW, I LOVE THIS SONG QAQ ♥

will you allow me to take this opportunity to map you a taiko guest difficulty for your mapset? c:
...I knew I should've asked yesterday when I first saw this map. :| Oh well, I guess no point in modding this now.

hey hey now, why not collab ? :3
Haruka_old

xcherry wrote:

Haruka wrote:

...I knew I should've asked yesterday when I first saw this map. :| Oh well, I guess no point in modding this now.

hey hey now, why not collab ? :3
no.









just keeding~ ♥ ye bruddaaaaaaaa!
Topic Starter
hipster3000

Haruka wrote:

xcherry wrote:


hey hey now, why not collab ? :3
no.









just keeding~ ♥ ye bruddaaaaaaaa!
lmao, thanks guys :3
Haruka_old
Star'd. :? C'mon hipster! >:( Get out there and post in some queues already. :cry: Let's get this map ready to rank!
Xakyrie

Haruka wrote:

Star'd. :? C'mon hipster! >:( Get out there and post in some queues already. :cry: Let's get this map ready to rank!
I'll star it too! ~ As long as you get posting in some queues, I'll give you guidance whenever you need it to help get this ranked :3
those
Artist should be "School Food Punishment".
Title should be "How to go (TV Size)".

http://vgmdb.net/album/29883

You also need to full submit with the video, since there is no no-vid link.

AIBAT is biting at Kiai times and tags. You'll need to full submit to fix tags, too.
Xakyrie

those wrote:

Artist should be "School Food Punishment".
Title should be "How to go (TV Size)".

http://vgmdb.net/album/29883

You also need to full submit with the video, since there is no no-vid link.

AIBAT is biting at Kiai times and tags. You'll need to full submit to fix tags, too.
stop stalking me chin T T
Topic Starter
hipster3000
The stars are greatly appreciated, thanks! ^^
I'll try to grab a spot in a modding queue but they move so quickly ;w;

those wrote:

Artist should be "School Food Punishment".
Title should be "How to go (TV Size)".

http://vgmdb.net/album/29883

You also need to full submit with the video, since there is no no-vid link.

AIBAT is biting at Kiai times and tags. You'll need to full submit to fix tags, too.
I fixed the Kiai times, artist/song names and the tags (hopefully). The tags just have to be the same for each difficulty right?
rickyboi
Oh my. I love SFP! ><

Just a suggestion on Kogure's Insane. Please lower your drain to either 6 or 7.

Drain 8 seems to be a bit too much for a song that's only 160 bpm. Missing small amounts of notes will make players die already x_x
Xakyrie

hipster3000 wrote:

The stars are greatly appreciated, thanks! ^^ more once we get more time to mod after exams~
I'll try to grab a spot in a modding queue but they move so quickly ;w; haha you have to be quick, young one -w-

those wrote:

Artist should be "School Food Punishment".
Title should be "How to go (TV Size)".

http://vgmdb.net/album/29883

You also need to full submit with the video, since there is no no-vid link.

AIBAT is biting at Kiai times and tags. You'll need to full submit to fix tags, too.
I fixed the Kiai times, artist/song names and the tags (hopefully). The tags just have to be the same for each difficulty right? they need to be consistent, so yes.
don't forget to give kd to those because he was kind enough to be very helpful and offer some advice and other things o_ob
Makar
Hello, from my collaborative queue. Sorry for the wait, I've been busy with work and other things :<

[General]

  1. Add Kogure and K_o_g_u_r_e (previous username) to the tags
  2. Can I make a SB for the Taiko?

[Easy]

  1. Some of your spacing is messy because of the grid level. I suggest always using grid level 4 so that the spacing is clean for notes that are close together.
  2. AR+2/3. AR0 will never work :<
  3. OD and HP drain +1 to match the difficulty of this map.
  4. This SV is a bit too fast for an Easy, but that would be hard to change now so note it for future maps. A general rule of mine is to always use 1.0 spacing on an easy, and adjust the SV to how you like the spacing (being sure it isn't too fast or too slow (too slow would make 1/1 notes overlap, which looks ugly)). The reason for 1.0 is so that your mouse moves the same speed on sliders as it does between circles (the distance traveled is the same). It can throw newer players off if they have to zoom across a slider and then slow down to press some circles. For example: for this map I would use 0.8 SV with 1.0 spacing.
  5. 00:03:122 - This break is really unnecessary, imo. You may think "Oh well it's an easy, lets be nice to the player." but that doesn't work here: It's a TV Size map, it's only ~1:30, this is very short so it's not like the player will get tired or anything. Also, you use the break right at the start of the song, which doesn't make much sense if you are putting the break there to be easy on the player.
  6. 00:16:997 (2) - Looks like you derped on the spacing here.
  7. 00:22:247 (2,3) - (nazi) really ugly blanket here...
    128,176,22247,1,0
    148,100,22622,2,0,B|72:68|-24:176|72:284|148:252,1,300.000001788138,0|2
  8. 00:24:872 (2) - There is not enough time for the player to see the second repeat, and newer players will not expect this kind of gameplay. Shorten to 1 repeat and add a note before/after the slider (this will take a bit of rearranging).
  9. 00:26:372 (3) - ^Just use a single repeating 1/2 slider
  10. 00:45:122 (1,2) - Change to a slider. This timing pattern is too complex for newer players, and reading by AR isn't easy when it's so low.
  11. 00:46:247 (3,4) - ^
  12. 00:48:122 (1,2) - Doesn't play well since it doesn't fit the music. Either start a spinner 00:48:122 - 00:50:372 or do this http://puu.sh/CBVX
  13. 01:06:122 - Start a slider here instead of a beat after this so you are consistent with the timing pattern at 00:54:122 (plus it fits much better imo).
  14. 01:27:122 (1,2,1,2) - Again, a timing pattern like this (using circles) is too complex for new players. I suggest a repeat slider then a circle to end the song (no NC either).

[Normal]

  1. 00:02:372 (4) - Please don't do this.. It's unexpected and crippled :c
  2. Same thing here about the breaks.
  3. 00:38:372 (4,1) - The thing about the multi repeats apply here as well. Really, I'm only pointing this out since something better could definitely be used here (multiple sliders with circles where they fit)
  4. 00:42:122 (1,5) - ^
  5. 01:27:122 (1,1,1) - http://osu.ppy.sh/ss/348681 flows better and none of that repeat stuffz

[Hard]

  1. 00:09:372 - it would be a good idea to start with sliders here to introduce the player into the 1/3 patterns
  2. 01:04:247 (3) - Not a good idea to stack this directly under since its zerostack and unreadable, so move it up right a grid or two or something
  3. 01:05:747 (8) - ^
  4. 01:27:121 (1,1,1,1) - No NC spam, please.
  5. This diff mod was kinda lazily done because I'd rather look at it after you get some more mods. Feel free to call me to recheck this map after getting a few pages of mods.

[Moe Taiko Collab]

  1. The end of Kiai is unsnapped (unrankable).
  2. I prefer to look at this in IRC, so I'll get to it at some point. General suggestion though: Use NC colours :<

[Kogure's Insane]

  1. The end of Kiai is unsnapped (unrankable).
  2. 00:00:124 - snap this timing point so that it actually affects the slider.
  3. 01:07:059 (5) - Repeat is blocked by the hitburst of 01:05:747 (5) (unrankable).
  4. 01:25:997 (1) - (nazi) NC because of a bug
  5. Again, would like to just do a recheck on this after a few mods.
Xakyrie

Makar wrote:

[General]

  1. Can I make a SB for the Taiko? I had retrieved the parts from Loctav and I can't find them anymore... I'm gonna have to get them remade from him again so you can work on it, I was actually going to ask you anyways T T

[Moe Taiko Collab]

  1. The end of Kiai is unsnapped (unrankable).
  2. I prefer to look at this in IRC, so I'll get to it at some point. General suggestion though: Use NC colours :< they are separated into specific don and kat piles for each, they are distinguishable. of course we'll get to this soon enough.
Kogure

Makar wrote:

[Kogure's Insane]

  1. The end of Kiai is unsnapped (unrankable).
  2. 00:00:124 - snap this timing point so that it actually affects the slider.
  3. 01:07:059 (5) - Repeat is blocked by the hitburst of 01:05:747 (5) (unrankable).
  4. 01:25:997 (1) - (nazi) NC because of a bug
  5. Again, would like to just do a recheck on this after a few mods.
Done everything: Thanks, didnt notice hipster changed the offset
http://puu.sh/DeK9
btw: dont miss kogure on tags :(
and k_o_g_u_r_e is not really necessary
Xakyrie

Kogure wrote:

and k_o_g_u_r_e is not really necessary
You need to include this I think, since it was your previous username o_o
Kogure

Xakyrie wrote:

Kogure wrote:

and k_o_g_u_r_e is not really necessary
You need to include this I think, since it was your previous username o_o
yeah, but since I dont have any ranked map with that tag included, i guess its not big deal.
Haruka_old

Kogure wrote:

yeah, but since I dont have any ranked map with that tag included, i guess its not big deal.
you have 1 ranked map under that username though, so I'm almost certain it's deemed necessary. :?
Xakyrie

Haruka wrote:

Kogure wrote:

yeah, but since I dont have any ranked map with that tag included, i guess its not big deal.
you have 1 ranked map under that username though, so I'm almost certain it's deemed necessary. :?
Yes, but "kogure" is tagged in that ranked set, so it shouldn't matter.
Leorda
Oh hi there

[General]
* For all diff, your current stack leniency is unrankable. Please raise it at least 2 ticks
* Inconsistent kiai times in all diff. You might want to make it consistent


[Easy]
* AR +1?

00:38:372 (5) - I don't like if this overlapped by previous slider.... Move further away please
00:58:622 (3) - Add 1 repeating slider for better flow?
00:59:747 (4) - Move 1 grid up for stacking with 00:58:247 (2)?
01:27:122 (1) - While the default skin of spinner is red-orange-yellow, this might be blend while gameplay. Do the colorhax by this http://osu.ppy.sh/ss/356664


[Normal]
* AR +1 or +2? Your current approach rate is slow

00:02:372 (4) - 0,5x slider is not allowed for normal diff. Beginners will having difficult to see the slider
00:44:372 (5) - Remove 1 repeating slider?
01:27:122 (1) - While the default skin of spinner is red-orange-yellow, this might be blend while gameplay. Do the colorhax by this http://osu.ppy.sh/ss/356664


[Hard]
00:08:372 (11) - Too much repeating slider can be boring for pro players. Split this slider into two slider?
00:54:496 (3) - I don't like if this overlapped by previous object.... Move further away please
01:07:996 (8) - This slider is touch the HP Bar
01:21:497 (12) - New combo please


[Kogure's Insane]
* AR +1 or +2?

01:25:997 (1) - New combo for preventing of new combo bug. Otherwise, spinner will show "300" instead of "Geki"


Good luck
Topic Starter
hipster3000

Makar wrote:

Hello, from my collaborative queue. Sorry for the wait, I've been busy with work and other things :<

[General]

  1. Add Kogure and K_o_g_u_r_e (previous username) to the tags Fixed (I must have accidentally removed it when I was fixing the tag consistency :<)
  2. Can I make a SB for the Taiko? I guess it's up to Xakyrie/Loctav, but yeah I'd be okay with it

[Easy]

  1. Some of your spacing is messy because of the grid level. I suggest always using grid level 4 so that the spacing is clean for notes that are close together. Fixed this for the most part, and duly noted.
  2. AR+2/3. AR0 will never work :< Done
  3. OD and HP drain +1 to match the difficulty of this map. Fixed
  4. This SV is a bit too fast for an Easy, but that would be hard to change now so note it for future maps. A general rule of mine is to always use 1.0 spacing on an easy, and adjust the SV to how you like the spacing (being sure it isn't too fast or too slow (too slow would make 1/1 notes overlap, which looks ugly)). The reason for 1.0 is so that your mouse moves the same speed on sliders as it does between circles (the distance traveled is the same). It can throw newer players off if they have to zoom across a slider and then slow down to press some circles. For example: for this map I would use 0.8 SV with 1.0 spacing. I was actually thinking about changing that...since I'm off school now I should have a lot of time, so I may be working on that for a while. This may be fixed in the next upload.
  5. 00:03:122 - This break is really unnecessary, imo. You may think "Oh well it's an easy, lets be nice to the player." but that doesn't work here: It's a TV Size map, it's only ~1:30, this is very short so it's not like the player will get tired or anything. Also, you use the break right at the start of the song, which doesn't make much sense if you are putting the break there to be easy on the player. Okay, added some notes in here
  6. 00:16:997 (2) - Looks like you derped on the spacing here. Fixed
  7. 00:22:247 (2,3) - (nazi) really ugly blanket here... I hope I pasted it in the right section lol
    128,176,22247,1,0
    148,100,22622,2,0,B|72:68|-24:176|72:284|148:252,1,300.000001788138,0|2
  8. 00:24:872 (2) - There is not enough time for the player to see the second repeat, and newer players will not expect this kind of gameplay. Shorten to 1 repeat and add a note before/after the slider (this will take a bit of rearranging). Fixed
  9. 00:26:372 (3) - ^Just use a single repeating 1/2 slider Fixed
  10. 00:45:122 (1,2) - Change to a slider. This timing pattern is too complex for newer players, and reading by AR isn't easy when it's so low. Changed into slider
  11. 00:46:247 (3,4) - ^^
  12. 00:48:122 (1,2) - Doesn't play well since it doesn't fit the music. Either start a spinner 00:48:122 - 00:50:372 or do this http://puu.sh/CBVX Fixed but I had to move around the section after that/before the spinner.
  13. 01:06:122 - Start a slider here instead of a beat after this so you are consistent with the timing pattern at 00:54:122 (plus it fits much better imo). Fixed (it does work better :3)
  14. 01:27:122 (1,2,1,2) - Again, a timing pattern like this (using circles) is too complex for new players. I suggest a repeat slider then a circle to end the song (no NC either). Fixed/Removed NC

[Normal]

  1. 00:02:372 (4) - Please don't do this.. It's unexpected and crippled :c Removed
  2. Same thing here about the breaks. Also done.
  3. 00:38:372 (4,1) - The thing about the multi repeats apply here as well. Really, I'm only pointing this out since something better could definitely be used here (multiple sliders with circles where they fit) Fixed
  4. 00:42:122 (1,5) - ^ ^
  5. 01:27:122 (1,1,1) - http://osu.ppy.sh/ss/348681 flows better and none of that repeat stuffz Yeah, that feels a lot better. Fixed

[Hard]

  1. 00:09:372 - it would be a good idea to start with sliders here to introduce the player into the 1/3 patterns Fixed
  2. 01:04:247 (3) - Not a good idea to stack this directly under since its zerostack and unreadable, so move it up right a grid or two or something I changed the third slider of the sequence to normal spacing, it also works imo. It at least fixed the stack issue
  3. 01:05:747 (8) - ^ See above
  4. 01:27:121 (1,1,1,1) - No NC spam, please. Removed
  5. This diff mod was kinda lazily done because I'd rather look at it after you get some more mods. Feel free to call me to recheck this map after getting a few pages of mods. S'okay, I'll contact you once I get more mods then

[Moe Taiko Collab]

  1. The end of Kiai is unsnapped (unrankable). I fixed this for you guys :P
  2. I prefer to look at this in IRC, so I'll get to it at some point. General suggestion though: Use NC colours :<

[Kogure's Insane]Fixed by Kogure (I'm assuming :?)

  1. The end of Kiai is unsnapped (unrankable).
  2. 00:00:124 - snap this timing point so that it actually affects the slider.
  3. 01:07:059 (5) - Repeat is blocked by the hitburst of 01:05:747 (5) (unrankable).
  4. 01:25:997 (1) - (nazi) NC because of a bug
  5. Again, would like to just do a recheck on this after a few mods. mmk, thanks :)
I'll look at Leorda's mod next. Hopefully it doesn't cover too much of the same stuff as Makar as I didn't fix his mods by the time Leorda modded :o
Hinsvar
Yo.

Let's mod this.

*Note: Bolded gold ones are things you must do (or strongly recommended; usually about unrankable stuff or extreme/fatal errors). Everything in red are things that look awkward/wrong to me or something that can be improved (subjective suggestions; you can follow my lead here or not); everything else are rants and minor suggestions to make things look cooler and a bit better.

>General
  1. Looks fine. To the diffs.
>Easy
  1. Uh... 1/8 beat snap divisor? You should really switch this to 1/2 so modders won't be confused.
>Normal
  1. The placement of the notes look... pretty random. There were some patterns, yeah, but overall it looks... scattered. This diff plays fine overall, but the design... Well, no need to remap, I guess.
  2. 01:20:372 (9) - Three repeats? I suggest to repeat it twice less, so that it will end at 01:20:747, and you can stack a circle below the slider, at 01:21:122. Should do well. In the current state, it's pretty hard to know when will the slider end.
>Hard
  1. Overall... I'm not really sure about this diff. Not sure about its playability, I mean. Might be because there are 1/6s and 1/4s at once though.
  2. 00:27:684 (1,2,3) - Uh... Maybe at least make sure so that these notes won't overlap each other? Dunno, looks weird right now.
  3. 00:40:434 (6) - NC?
  4. 00:43:434 (6) - ^
  5. 00:54:121 (1,2,3,4) - Eh, I think this overlap can be avoided. Try to make these notes to NOT overlap each other.
  6. 01:20:747 (7) - NC? It's ridiculous to have over 20 objects in a combo when there's some places where you can place an NC.
  7. 01:22:622 (17) - ^
>Kogure's Insane
  1. Actually it's pretty good, but I don't really like the double-circles (do they have a name?) like 00:28:434 (1,2). They're fine too, to be honest, but you somewhat overused them, and sometimes broke the flow, like 00:40:997 (2,3). Maybe you can change some of them to a simple slider, you know.
I guess that's it.

Good luck on the way 8-)
Topic Starter
hipster3000
Leorda's mod

Leorda wrote:

Oh hi there

[General]
* For all diff, your current stack leniency is unrankable. Please raise it at least 2 ticks
* Inconsistent kiai times in all diff. You might want to make it consistent


[Easy]
* AR +1? Done in the last mod

00:38:372 (5) - I don't like if this overlapped by previous slider.... Move further away please Fixed
00:58:622 (3) - Add 1 repeating slider for better flow? Fixed
00:59:747 (4) - Move 1 grid up for stacking with 00:58:247 (2)? Thanks, didn't notice that I could do that until I switched my grid level.
01:27:122 (1) - While the default skin of spinner is red-orange-yellow, this might be blend while gameplay. Do the colorhax by this http://osu.ppy.sh/ss/356664 I get what you mean, and I didn't notice that because I was using the Lucky Star skin >_> Anyways, this was fixed in the last mod and now it's pink.


[Normal]
* AR +1 or +2? Your current approach rate is slow Done in the last mod as well.

00:02:372 (4) - 0,5x slider is not allowed for normal diff. Beginners will having difficult to see the slider Already removed
00:44:372 (5) - Remove 1 repeating slider? Fixed in the last mod
01:27:122 (1) - While the default skin of spinner is red-orange-yellow, this might be blend while gameplay. Do the colorhax by this http://osu.ppy.sh/ss/356664 That's the same picture as the easy one...nonetheless I think this is already fixed


[Hard]
00:08:372 (11) - Too much repeating slider can be boring for pro players. Split this slider into two slider? Fixed
00:54:496 (3) - I don't like if this overlapped by previous object.... Move further away please Fixed
01:07:996 (8) - This slider is touch the HP Bar Fixed
01:21:497 (12) - New combo please Added NC


[Kogure's Insane]
* AR +1 or +2?

01:25:997 (1) - New combo for preventing of new combo bug. Otherwise, spinner will show "300" instead of "Geki" Kogure fixed this I believe


Good luck Thanks! :)

Hinsvar's mod

Hinsvar wrote:

Yo.

Let's mod this.

*Note: Bolded gold ones are things you must do (or strongly recommended; usually about unrankable stuff or extreme/fatal errors). Everything in red are things that look awkward/wrong to me or something that can be improved (subjective suggestions; you can follow my lead here or not); everything else are rants and minor suggestions to make things look cooler and a bit better.

>General
  1. Looks fine. To the diffs.
>Easy
  1. Uh... 1/8 beat snap divisor? You should really switch this to 1/2 so modders won't be confused. Oh, I didn't take that into consideration, thanks. Fixed
>Normal
  1. The placement of the notes look... pretty random. There were some patterns, yeah, but overall it looks... scattered. This diff plays fine overall, but the design... Well, no need to remap, I guess. I wasn't really going for a symmetrical or patterned look, had more to do with flow and feeling.
  2. 01:20:372 (9) - Three repeats? I suggest to repeat it twice less, so that it will end at 01:20:747, and you can stack a circle below the slider, at 01:21:122. Should do well. In the current state, it's pretty hard to know when will the slider end. Fixed, hope this is what you meant http://puu.sh/HsAo
>Hard
  1. Overall... I'm not really sure about this diff. Not sure about its playability, I mean. Might be because there are 1/6s and 1/4s at once though. I don't see how I could map the beginning and the ending portions otherwise
  2. 00:27:684 (1,2,3) - Uh... Maybe at least make sure so that these notes won't overlap each other? Dunno, looks weird right now. sloppy placement on my part :/ Fixed
  3. 00:40:434 (6) - NC? No thanks, I have NC's in consistent placement from each other right now and I'd like to keep it that way.
  4. 00:43:434 (6) - ^ Same as above.
  5. 00:54:121 (1,2,3,4) - Eh, I think this overlap can be avoided. Try to make these notes to NOT overlap each other. Pointed out in Leorda's mod and already fixed
  6. 01:20:747 (7) - NC? It's ridiculous to have over 20 objects in a combo when there's some places where you can place an NC. Fixed in last mod
  7. 01:22:622 (17) - ^ Consistent NC spacing, leaving it as is
>Kogure's Insane
  1. Actually it's pretty good, but I don't really like the double-circles (do they have a name?) like 00:28:434 (1,2). They're fine too, to be honest, but you somewhat overused them, and sometimes broke the flow, like 00:40:997 (2,3). Maybe you can change some of them to a simple slider, you know.
I guess that's it.

Good luck on the way 8-)
Aurele
So I just passed and saw something with the tags.
Delete UN-GO because it is already in the source.

No kds.
-Nothing-To-Do-Here-
Hello from E.E's modding queue!
[Hard]
00:04:997 (9) - add circle after this?

Lol , good map , you get my star !
Good luck!
Kawayi Rika
Hello ~ hipster3000 ~ :)

Random mod for my Queue ~



Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions

[General]


  1. Add 'opening' in tags.

[Kogure's Insane]


  1. Some stack is not perfect,like this point.
    SPOILER
    00:20:278 (4,5) - stack on 00:19:997 (3) - end point.
    00:39:497 (2) - ^00:39:122 (1) - end point.
    00:40:059 (4) - ^00:39:684 (3) - end point.
    00:43:059 (4) - ^00:42:684 (3) - end point.
    00:45:497 (2) - ^00:45:122 (1) - end point.
    00:46:059 (4) - ^00:45:684 (3) - end point.
  2. 00:46:247 (5) - Add new combo,too huge jump here.

[Hard]


  1. 01:12:122 (1) - Add finish sound better to me.

[Normal]


  1. AR+1 much better with play.
  2. 00:03:731 (2) - Sound really weird,only change 1/1 it's fine.
  3. 01:12:122 (1) - Add finish sound better to me.
  4. 01:28:809 (4) - ^

[Easy]


  1. 00:58:997 - You are missing add clap here.
  2. 01:01:622 (1) - Add finish sound better to me.
  3. 01:12:122 (1) - ^
  4. 01:28:809 (2) - ^

That's all ~ hope this can help you ~

Good luck with rank ~
;)
Topic Starter
hipster3000

EvilElvis wrote:

Hello from E.E's modding queue!
[Hard]
00:04:997 (9) - add circle after this? Thank you, added

Lol , good map , you get my star ! Thanks! :D
Good luck!^^
Topic Starter
hipster3000

Kawayi Rika wrote:

Hello ~ hipster3000 ~ :) 안녕 Kawayi Rika, late mod sorry ;_;

Random mod for my Queue ~



Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions

[General]


  1. Add 'opening' in tags. thanks for reminding me :)

[Kogure's Insane]


  1. Some stack is not perfect,like this point. This was probably intentional by Kogure
    SPOILER
    00:20:278 (4,5) - stack on 00:19:997 (3) - end point.
    00:39:497 (2) - ^00:39:122 (1) - end point.
    00:40:059 (4) - ^00:39:684 (3) - end point.
    00:43:059 (4) - ^00:42:684 (3) - end point.
    00:45:497 (2) - ^00:45:122 (1) - end point.
    00:46:059 (4) - ^00:45:684 (3) - end point.
  2. 00:46:247 (5) - Add new combo,too huge jump here.

[Hard]


  1. 01:12:122 (1) - Add finish sound better to me. Fixed

[Normal]


  1. AR+1 much better with play. kay
  2. 00:03:731 (2) - Sound really weird,only change 1/1 it's fine. Fixed
  3. 01:12:122 (1) - Add finish sound better to me. Fixed + moved the spinner to later because works better imo
  4. 01:28:809 (4) - ^must've missed that, fixed


[Easy]


  1. 00:58:997 - You are missing add clap here. Fixed
  2. 01:01:622 (1) - Add finish sound better to me. Added
  3. 01:12:122 (1) - ^ Added
  4. 01:28:809 (2) - ^Fixed

That's all ~ hope this can help you ~

Good luck with rank ~
;) Thank youuuu!
DakeDekaane
Hi, mod time~ :3

[General]

You have some unsnapped bookmarks, snap them

[Easy]

00:17:372 (3) - Try to do it simetrical
00:22:622 (3) - This looks better http://puu.sh/OlnE
Sliderpoints 1: x:152 y:92; 2: x:96 y:76; 3: x:48 y:104; 4: x:8 y:164; 5: x:48 y:232; 6: x:96 y:260; 7: x:152 y:244
00:24:872 (2) - Move the last sliderpoint 1 grid up
00:26:372 (4) - 1 grid up
00:29:372 (5) - Don't "hide" sliders on Easy, you should move 00:28:247 (2,3) - up, http://puu.sh/OlCN
00:48:965 (2) - Delete this and repeat twice the last slider, or try this http://puu.sh/OlGY

[Normal]

00:38:372 (4) - This is hidden under 00:37:247 (2) - , you should move it to the other side.
01:02:372 (5,6,7) - You could move them like this http://puu.sh/OlU8 or in a way that they don't overlap, and re-arrange the following notes
01:27:122 (1,2,3,4) - Same here, try to make a clearer pattern, try not overlapping

I think that's all, good luck c:
Topic Starter
hipster3000

DakeDekaane wrote:

Hi, mod time~ :3

[General]

You have some unsnapped bookmarks, snap them yessir

[Easy]

00:17:372 (3) - Try to do it simetrical eh, tried my best ._.
00:22:622 (3) - This looks better http://puu.sh/OlnE
Sliderpoints 1: x:152 y:92; 2: x:96 y:76; 3: x:48 y:104; 4: x:8 y:164; 5: x:48 y:232; 6: x:96 y:260; 7: x:152 y:244 Thanks for giving me the sliderpoints as well, fixed
00:24:872 (2) - Move the last sliderpoint 1 grid up Done
00:26:372 (4) - 1 grid up Done
00:29:372 (5) - Don't "hide" sliders on Easy, you should move 00:28:247 (2,3) - up, http://puu.sh/OlCN Probably a good idea, thanks. fix'd
00:48:965 (2) - Delete this and repeat twice the last slider, or try this http://puu.sh/OlGY fixed (chose the second method)

[Normal]

00:38:372 (4) - This is hidden under 00:37:247 (2) - , you should move it to the other side. Fixed
01:02:372 (5,6,7) - You could move them like this http://puu.sh/OlU8 or in a way that they don't overlap, and re-arrange the following notes Fixed
01:27:122 (1,2,3,4) - Same here, try to make a clearer pattern, try not overlapping Fixed, http://puu.sh/OsCa should be good enough, right?

I think that's all, good luck c: Thanks! :)
Makar
Sorry for the huge delay, I forgot about this

http://puu.sh/OtHn
Replace [Events] in the taiko diff (.osu file) with the [Events] in the text file.
Crok425
From modding queue.

I'm gonna fix some things since the map is pretty well done, so I apologize if it's short.

[Normal]
00:09:872 Clap sound at the beginning. It sounds a little empty in that orange part.
00:15:122 Finisher.
01:15:497 Put a circle there.

[Hard]
01:24:027 Maybe finish the spinner in 01:25:622.

[Kogure's Insane]
00:33:122 Start the slider with a finisher.
_________________________

Told you it was gonna be short. I'm sorry, the map is very well done, I can't really mod it that good. Good luck getting this ranked ^^.
Haruka_old

Makar wrote:

[Moe Taiko Collab]

  1. The end of Kiai is unsnapped (unrankable).
  2. I prefer to look at this in IRC, so I'll get to it at some point. General suggestion though: Use NC colours :<
Makar and I went through an irc mod, and I also fixed up my part of the nc colours.
Expect Makar to post the log for kudos soon. Here's my update~

Makar wrote:

Sorry for the huge delay, I forgot about this

http://puu.sh/OtHn
Replace [Events] in the taiko diff (.osu file) with the [Events] in the text file.
In the update I already replaced the [Events] in the diff, so all you need to do is add the elements into the song folder. :oops:
Topic Starter
hipster3000

Crok425 wrote:

From modding queue.

I'm gonna fix some things since the map is pretty well done, so I apologize if it's short.

[Normal]
00:09:872 Clap sound at the beginning. It sounds a little empty in that orange part. This section's mapped with the 1/6 snap divisor, and it'd sound strange to place a clap on the downbeat when the claps in the previous section were on the upbeat. Keeping this as is :<
00:15:122 Finisher. Added
01:15:497 Put a circle there. AImod/normal ranking criteria tells me that this circle would be too soon after the spinner. i also think that it'd be kind of hard for inexperienced players to predict

[Hard]
01:24:027 Maybe finish the spinner in 01:25:622. This would leave an awkward gap between the spinner and the next couple notes, plus since it's a Hard diff. it shouldn't be too jarring for a semi-experienced player imo.

[Kogure's Insane]
00:33:122 Start the slider with a finisher.
_________________________

Told you it was gonna be short. I'm sorry, the map is very well done, I can't really mod it that good. Good luck getting this ranked ^^. Thanks for your mod/compliments! i don't think enough was changed for kudosu though, sorry :o
Topic Starter
hipster3000

Haruka wrote:

Makar wrote:

[Moe Taiko Collab]

  1. The end of Kiai is unsnapped (unrankable).
  2. I prefer to look at this in IRC, so I'll get to it at some point. General suggestion though: Use NC colours :<
Makar and I went through an irc mod, and I also fixed up my part of the nc colours.
Expect Makar to post the log for kudos soon. Here's my update~

Makar wrote:

Sorry for the huge delay, I forgot about this

http://puu.sh/OtHn
Replace [Events] in the taiko diff (.osu file) with the [Events] in the text file.
In the update I already replaced the [Events] in the diff, so all you need to do is add the elements into the song folder. :oops:

Makar wrote:

Sorry for the huge delay, I forgot about this

http://puu.sh/OtHn
Replace [Events] in the taiko diff (.osu file) with the [Events] in the text file.
Thanks for the SB guys. I think a re-download is required though, due to messing around with the .osu, so if anyone had this map before August 4th, please re-download it.
Midasmens
Hi~ Midas here....
Request from my queue

General
Remove "school food punishment" in tag. It's already existed in the Artist

Easy
00:00:122 (1) - add finish on slider head
00:12:122 (1) - finish
00:40:622 (2) - move the slider head to x:92 y:176
00:46:247 (2) - add finish
00:48:122 (1) - ^
~~~~~~

Normal
00:00:122 (1) - same with easy diff
00:03:122 (1) - you forgot add finish on start
00:07:997 (4,5,6,7) - 4 move to x:200 y:48~~5,6,7 move to x:272 y:144 feel better
00:12:122 (1) - finish
00:26:747 (6) - clap on this slider
01:24:122 (1) - finish
~~~~~~

Hard
00:01:247 (3,4) - weird lol use Crtl+R then Ctrl+H finally Ctrl+J save
00:03:122 (1) - finish
00:05:372 - add note
00:08:184 (9,10,11,12,1) - it's terrible move to x:284 y:144
00:21:403 - start with two notes here feels good
00:29:934 (7) - move to x:184 y:264 (it's a hard diff you can make some jump for ti)
00:33:684 (2,4) - why not to stack with 9? (remember to spacing other note)
00:37:809 (4) - move to x:200 y:192
00:39:122 (1,2,3,4) - weird lol Note with blue tick is terrible~please use slider to map this part imo.
00:46:997 - add note then 00:47:184 - add too
00:50:184 (8) - delete the note
00:50:372 (8) - you can't make the note with 5% volume It's unrankable!!!
00:58:622 - add note
well.....I think you should do more effort on this diff try to make some sliders more beautiful
~~~~~~

Kogure's Insane
00:00:122 (1) - start with finish
00:08:559 (4,5,6,7,8,9) - spacing different o.o
01:01:247 (4) - move to x:88 y:104 imo.
01:14:372 (2,3,4,5,6,7,8,9) - spacing different again lol
01:25:997 (1) - you miss NC here. >.<
~~~~~~

Ok~ That's all~~
It's a good map for a new mapper who never got ranked~
But I think you can do more better on it!


Hope I can help you~

٩(๑╹◡╹๑)۶
Topic Starter
hipster3000

Midasmens wrote:

Hi~ Midas here....
Request from my queue

General
Remove "school food punishment" in tag. It's already existed in the Artist fixed

Easy
00:00:122 (1) - add finish on slider head Fixed
00:12:122 (1) - finish added
00:40:622 (2) - move the slider head to x:92 y:176 k
00:46:247 (2) - add finish sounds better with the claps imo, keeping
00:48:122 (1) - ^ added
~~~~~~

Normal
00:00:122 (1) - same with easy diff fixed
00:03:122 (1) - you forgot add finish on start thanks, fixed
00:07:997 (4,5,6,7) - 4 move to x:200 y:48~~5,6,7 move to x:272 y:144 feel better Fixed, not much of a difference that i can tell but i'll take your word for it
00:12:122 (1) - finish fixed + removed the finish on 00:15:122 (1) because repetitive
00:26:747 (6) - clap on this slider er, there's a clap there already ._.
01:24:122 (1) - finish i've got many finishes on the notes following, so no :/
~~~~~~

Hard
00:01:247 (3,4) - weird lol use Crtl+R then Ctrl+H finally Ctrl+J save woah that's brilliant (fixed)
00:03:122 (1) - finish added
00:05:372 - add note added
00:08:184 (9,10,11,12,1) - it's terrible move to x:284 y:144 That's too far off and looks strange imo
00:21:403 - start with two notes here feels good Added
00:29:934 (7) - move to x:184 y:264 (it's a hard diff you can make some jump for ti) no...that ruins the symmetry thing i have going
00:33:684 (2,4) - why not to stack with 9? (remember to spacing other note) this isn't necessary imo and it messes up the spacing from previous notes
00:37:809 (4) - move to x:200 y:192 why? that's way off and would confuse players, so no
00:39:122 (1,2,3,4) - weird lol Note with blue tick is terrible~please use slider to map this part imo. no ty
00:46:997 - add note then 00:47:184 - add too hmm...i tried something different here but thanks for pointing that part out
00:50:184 (8) - delete the note Done
00:50:372 (8) - you can't make the note with 5% volume It's unrankable!!! 10% should be good enough right? @_@
00:58:622 - add note Added
well.....I think you should do more effort on this diff try to make some sliders more beautiful first diff. i made from the set, so i guess you're right :o
~~~~~~

Kogure's Insane
00:00:122 (1) - start with finish
00:08:559 (4,5,6,7,8,9) - spacing different o.o
01:01:247 (4) - move to x:88 y:104 imo.
01:14:372 (2,3,4,5,6,7,8,9) - spacing different again lol
01:25:997 (1) - you miss NC here. >.<
~~~~~~

Ok~ That's all~~
It's a good map for a new mapper who never got ranked~ Thanks that means a lot to me ^^
But I think you can do more better on it![/color] ok 8-)

Hope I can help you~

٩(๑╹◡╹๑)۶
Haruka_old
hipster dear,
you're absolutely adorable~

Xakyrie
Kogure
well i have been inactive for a while now, but it was about time to update this (thx for the reminder mr hipster.)
http://puu.sh/11SmE
show more
Please sign in to reply.

New reply