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AVTechNO! - Arpeggio [Taiko|Osu]

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Illumined
Thank you for requesting via Illumined's Modding Queue (・∀・)

General
Storyboarding:
  1. Position of movingBG.jpg isn't correct. 00:16:375 - http://puu.sh/CHI7 00:16:500 - http://puu.sh/CHIe , Use WASD moving it to correct place on design tab.
  2. Add a cursortrail too? Looks strange with my own cursortrail lol.

  3. hit50k.png, \SB\INT AV.psd, \SB\Intro Beatmapper 31.png are unused. (There are duplicated 31.png)
  4. Disable countdowns? Doesn't feel good with it.
  5. Taiko's offset is 16530, others' are 16500. Keep it consistency.
  6. I acutally suggest to use a slidertick with a base sound. Mix whistle and hitnormal together and you get it.

Breeze
Try bigger circle size?
New combo feels too much :(

02:53:000 (2) - Missing clap?
03:00:500 (1) - Touched HP bar. Move a bit lower.
03:22:500 (1,2) - Seems it's not allowed to use such overlaps on easiest diff.
03:26:500 (3,4) - ^

Wind
00:00:000 - Delete this red line.

02:16:000 (3) - Seems too close to previous note.


Nice!
Topic Starter
69653863

Illumined wrote:

Thank you for requesting via Illumined's Modding Queue (・∀・)

General
Storyboarding:
  1. Position of movingBG.jpg isn't correct. 00:16:375 - http://puu.sh/CHI7 00:16:500 - http://puu.sh/CHIe , Use WASD moving it to correct place on design tab. OK, fixed.
  2. Add a cursortrail too? Looks strange with my own cursortrail lol. :lol: OK, fixed.

  3. hit50k.png, \SB\INT AV.psd, \SB\Intro Beatmapper 31.png are unused. (There are duplicated 31.png) I've deleted INT AV.psd and Intro Beatmapper 31 on SB folder. Not for the hit50k.png since it is a skin element
  4. Disable countdowns? Doesn't feel good with it. Ok.
  5. Taiko's offset is 16530, others' are 16500. Keep it consistency. I don't know about this... for me offset 16500 is fine, maybe I'll contact 31 to find out about this
  6. I acutally suggest to use a slidertick with a base sound. Mix whistle and hitnormal together and you get it. I feel the hitsounds I've used is fine and it blends with the song perfectly.

Breeze
Try bigger circle size? Ok.
New combo feels too much :( ...I don't get it. Could you be more specific?

02:53:000 (2) - Missing clap? Nope, I'm consisting the hitsounds.
03:00:500 (1) - Touched HP bar. Move a bit lower. hard to fix though... but okay. Fixed.
03:22:500 (1,2) - Seems it's not allowed to use such overlaps on easiest diff. Fixed.
03:26:500 (3,4) - ^ Fixed


Wind
00:00:000 - Delete this red line. Done.

02:16:000 (3) - Seems too close to previous note. Nope, it's not.


Nice!
Illumined

inverness wrote:

Illumined wrote:

  1. hit50k.png, \SB\INT AV.psd, \SB\Intro Beatmapper 31.png are unused. (There are duplicated 31.png) I've deleted INT AV.psd and Intro Beatmapper 31 on SB folder. Not for the hit50k.png since it is a skin element

    Check the template skin. 50k.png won't be used for anywhere. http://puu.sh/CLAT 

  2. I acutally suggest to use a slidertick with a base sound. Mix whistle and hitnormal together and you get it. I feel the hitsounds I've used is fine and it blends with the song perfectly.
     
    Yes it does. Just sayin' the slidertick could be more better with hitnormal based. I tried to make one for you, sounds better than whistle only. http://puu.sh/CLGF (Just replace the old one, including your original tick sound in)
 

Breeze
New combo feels too much :( ...I don't get it. Could you be more specific?

I saw you're setting nc with 2~3 notes in a group, it's pretty nonsense for easiest diff. At least keep 4 in a group.
Leaving star here. Like this song.
Topic Starter
69653863

inverness wrote:

Illumined wrote:

  1. hit50k.png, \SB\INT AV.psd, \SB\Intro Beatmapper 31.png are unused. (There are duplicated 31.png) I've deleted INT AV.psd and Intro Beatmapper 31 on SB folder. Not for the hit50k.png since it is a skin element

    Check the template skin. 50k.png won't be used for anywhere. http://puu.sh/CLAT Ok then, fixed.

  2. I acutally suggest to use a slidertick with a base sound. Mix whistle and hitnormal together and you get it. I feel the hitsounds I've used is fine and it blends with the song perfectly.
     
    Yes it does. Just sayin' the slidertick could be more better with hitnormal based. I tried to make one for you, sounds better than whistle only. http://puu.sh/CLGF (Just replace the old one, including your original tick sound in) Ok then.
 

Breeze
New combo feels too much :( ...I don't get it. Could you be more specific?

I saw you're setting nc with 2~3 notes in a group, it's pretty nonsense for easiest diff. At least keep 4 in a group.Hmm... okay.


Leaving star here. Like this song. \:D/
STBlack_old
From ♪~♫≈♫ Fluffy Modding Queue :3

General
Some notes about skin and SB
There some tiny pixels on "Back to Menu" button
pic
Here a clean version DL
And a little suggestion about SB
Maybe better to place this warning image more in center?
like this (just my opinion)
From 02:56:500 BG i getting crazy (random movements: left & right, up & down, zoom)this will be disturbing for player.

Breeze
Easy diff

Unused green lines (It's not effect to player. but I suggest you should to remove them)
00:32:000 remove green line
01:04:500 ^
01:44:500 ^
03:32:500 .(2 points at one place)

01:13:000 (1) don't really like when slider is out of grid
01:15:000 (3) ^
01:17:000 (1) ^
From 01:52:500 to 02:08:000 note, slider, note, slider ,note ,slider.... kinda boring a little :roll:
From 02:08:500 to 02:21:125 ^ 2 notes , slider, 2 notes, slider..... more originality, less copy paste :P

Wind
Normal diff
Unused green lines (It's not effect to player. but I suggest you should to remove them)
00:32:000 remove green line
01:04:500 ^
02:27:500 ^
03:20:500 ^
03:32:500 ^

00:23:250 (2) slider must have a clear start point
02:18:500 (1) don't really like when slider is out of grid
From 02:40:500 to 02:52:000 slider, note, slider... awww again copy paste D: (ok, no more about this trouble)

Well good maps... More diffs and originality!
Good luck.
DarkDunskin
Hi~
Since you requested a Normal Taiko, I made a Muzukashii for you.
I hope you are fine with that :3

http://puu.sh/DjVw

I love that SB here, it's quite simple but really fits to the song!
Don't forget to add "darkdunskin" to the Tags please~
HelloSCV
Hi~ From my Queue
Almost Modding is Suggestion so you can ignore this

SPOILER
General
00:48:500 end kiai here or add note 00:49:000 (4) - here
03:32:000 end kiai here or add note 03:32:500 (2) - here
how about add more notes or sliders? 03:32:500 after this time? or cut mp3 file
you need to use 80% of mp3 file

Breeze
03:05:500 (2,3,4) - how about unstack this? i think beginners can confuse this
03:07:500 (2,3,4) - ^
03:09:500 (2,3,4) - ^
03:11:500 (2,3,4) - ^


Wind
02:41:500 (3) - Ctrl R
02:51:500 (3) - ^
how about add more notes or sliders?

Nice song and beatmap xD
good luck for rank! star~
and.. if you don't mind can i make a Insane diff? (or hard diff) this song looks nice O.o
If i can just pm to me :)
Topic Starter
69653863

STBlack wrote:

From ♪~♫≈♫ Fluffy Modding Queue :3

General
Some notes about skin and SB
There some tiny pixels on "Back to Menu" button
pic
Here a clean version DL Wow, thanks, I'll use this!
And a little suggestion about SB
Maybe better to place this warning image more in center?
like this (just my opinion) Ok, it's fixed.
From 02:56:500 BG i getting crazy (random movements: left & right, up & down, zoom)this will be disturbing for player.

Breeze
Easy diff

Unused green lines (It's not effect to player. but I suggest you should to remove them)
00:32:000 remove green line Fixed.
01:04:500 ^ Fixed.
01:44:500 ^ Fixed.
03:32:500 .(2 points at one place) Nope, this is intended to finish the kiai burst, so it doesn't go further to the end.

01:13:000 (1) don't really like when slider is out of grid On standard testing mode, these are fine
01:15:000 (3) ^ ^
01:17:000 (1) ^ ^
From 01:52:500 to 02:08:000 note, slider, note, slider ,note ,slider.... kinda boring a little :roll: I'm consisting the patterns here, and easy & repeating patterns might be boring for advanced players, not for beginners. While I've tried adding some reverses, removed some circles, etc.
From 02:08:500 to 02:21:125 ^ 2 notes , slider, 2 notes, slider..... more originality, less copy paste :P I'm not copypasting... i'm flowing the whole part =='

Wind
Normal diff
Unused green lines (It's not effect to player. but I suggest you should to remove them)
00:32:000 remove green line Fixed.
01:04:500 ^ Fixed.
02:27:500 ^ No, this green-line is re-standardizing the slider tick sound to soft (default)
03:20:500 ^ Nope, for kiai burst.
03:32:500 ^ Nope, this is intended to finish the kiai burst, so it doesn't go further to the end

00:23:250 (2) slider must have a clear start point Fixed
02:18:500 (1) don't really like when slider is out of grid It's okay :<
From 02:40:500 to 02:52:000 slider, note, slider... awww again copy paste D: (ok, no more about this trouble) Nooo this is not copypasta this is consistency! I'm repeating the same pattern but with different shapes and placements to ensure perfect gameflow (;

Well good maps... More diffs and originality!
Good luck.
Thanks, STBlack! :)
Topic Starter
69653863

DarkDunskin wrote:

Hi~
Since you requested a Normal Taiko, I made a Muzukashii for you.
I hope you are fine with that :3

http://puu.sh/DjVw

I love that SB here, it's quite simple but really fits to the song!
Don't forget to add "darkdunskin" to the Tags please~
Thanks DarkDunskin! I'll add your GD! :)
Topic Starter
69653863

HelloSCV wrote:

Hi~ From my Queue
Almost Modding is Suggestion so you can ignore this

SPOILER
General
00:48:500 end kiai here or add note 00:49:000 (4) - here Fixed, kiai moved.
03:32:000 end kiai here or add note 03:32:500 (2) - here Nope, this is intended for kiai burst.
how about add more notes or sliders? 03:32:500 after this time? or cut mp3 file
you need to use 80% of mp3 file I believe this is okay, I don't want to cut it, it's gonna be bad

Breeze
03:05:500 (2,3,4) - how about unstack this? i think beginners can confuse this Stacked notes does fine
03:07:500 (2,3,4) - ^ ^
03:09:500 (2,3,4) - ^ ^
03:11:500 (2,3,4) - ^ ^


Wind
02:41:500 (3) - Ctrl R This is fine, it is intended for better flowing: http://puu.sh/DGs9 is better than http://puu.sh/DGsr
02:51:500 (3) - ^ ^
how about add more notes or sliders? Huh? Do you mean after 03:32:000? Nope I guess...

Nice song and beatmap xD
good luck for rank! star~ \:D/
and.. if you don't mind can i make a Insane diff? (or hard diff) this song looks nice O.o
If i can just pm to me :) let's talk on PM 8-)
Leorda
Hiii

[General]
* Inconsistent red timing section, you have to make it consistent

AIBat v2.0 wrote:

Timing Sections
Inconsistency in uninherited (red) timing sections:

- [31's Skydrums - Taiko Oni]
Red timing sections at:
00:16:530, BPM of 120.000

- [Breeze]
Red timing sections at:
00:16:500, BPM of 120.000

- [Dunskin's Drums - Taiko Muzukashii]
Red timing sections at:
00:16:530, BPM of 120.000

- [Wind]
Red timing sections at:
00:16:500, BPM of 120.000
* This is the skin files that you must have in your mapset for completing skin set

AIBat v2.0 wrote:

Missing Skin Files
hitcircle.png
approachcircle.png
reversearrow.png
spinner-background.png
spinner-circle.png
spinner-approachcircle.png
spinner-metre.png
hit0.png
* All diff needs to map at ending part, since the SB is continuing until end


[Breeze]
* AR +1?

02:03:000 (3) - Better to not stack with tail slider
02:07:000 (3) - The tail slider is touch the HP Bar
02:32:500 (1) - There is a slider that touch the HP Bar http://osu.ppy.sh/ss/353970
02:46:500 (4) - Arrange the slider like this for blanket combo http://osu.ppy.sh/ss/353971
02:56:500 (1) - THe head slider is overlapped by spinner-osu....


[Wind]
* AR +1?

02:18:500 (1) - The head slider is touch the HP Bar


Good luck~
Topic Starter
69653863

Leorda wrote:

Hiii

[General]
* Inconsistent red timing section, you have to make it consistent

AIBat v2.0 wrote:

Timing Sections
Inconsistency in uninherited (red) timing sections:

- [31's Skydrums - Taiko Oni]
Red timing sections at:
00:16:530, BPM of 120.000

- [Breeze]
Red timing sections at:
00:16:500, BPM of 120.000

- [Dunskin's Drums - Taiko Muzukashii]
Red timing sections at:
00:16:530, BPM of 120.000

- [Wind]
Red timing sections at:
00:16:500, BPM of 120.000
I'll contact DarkDunskin and 31 about this offset problem since I think offset 16500 is fine for me.

* This is the skin files that you must have in your mapset for completing skin set

AIBat v2.0 wrote:

Missing Skin Files
hitcircle.png
approachcircle.png
reversearrow.png
spinner-background.png
spinner-circle.png
spinner-approachcircle.png
spinner-metre.png
hit0.png
Re-added some skin elements

* All diff needs to map at ending part, since the SB is continuing until end
For Normal and Easy, I'm not mapping this more than 3:45.

[Breeze]
* AR +1? OK.

02:03:000 (3) - Better to not stack with tail slider Nope, it's fine.
02:07:000 (3) - The tail slider is touch the HP Bar Fixed
02:32:500 (1) - There is a slider that touch the HP Bar http://osu.ppy.sh/ss/353970 Fixed.
02:46:500 (4) - Arrange the slider like this for blanket combo http://osu.ppy.sh/ss/353971 Okay.
02:56:500 (1) - THe head slider is overlapped by spinner-osu.... Fixed.


[Wind]
* AR +1? Ok.

02:18:500 (1) - The head slider is touch the HP Bar Fixed


Good luck~
Thanks Leorda! :)
HelloSCV
Hi~
I come again for Guest diff
I think this is Hard diff
I hope you like it :D

http://puu.sh/EzvA
wmfchris
mods here.

[Skin]
approach circle should present as a pair with reverse arrow. (in the song folder)
the 0/50/100/300 picture should be 256x256 exactly.

[SB]
The picture used in .osb is useless for taiko diff, so merge them into solo diff .osu?

[General]
- Some used offset 16530 while the rest is 16500. imo 16530 is more accurate.
- if you're still waiting guest diff make it WIP...
- the word "high sky" don't really fit with "wind" and "breeze"...take Beaufort scale as reference, calm - breeze - windy is a pretty good set name.
- maybe you'll want to use kiai fountain at 03:32:000 -

[High Sky]
00:35:500 - I don't see the reason why the spacing suddenly change (comparing with last combo), and (4,5) is a bit confusing.
00:40:000 (3) - just whistle on both end to emphasize the higher pitch in the melody.
00:48:000 (3) - ^
01:10:000 (1,1,1) - whistle at the ending only?
01:36:875 - in fact, the vocal doesn't change exactly here, so starting the break natrually might be better.
02:24:000 (1,1) - remove new combo on the second (1) since it's the same sentence; remove finish on the second (1) as well because it doesn't really sound like a finish, but allowing the music to add an accent is good enough.
02:56:500 (1) - remove new combo here like ^

hmmm
- I feel like whisltes are spammed into the map. Sometimes put the whistles in the highest tone in a certain sentence, or following the beat of drums in the music to put the whistles is a more reasonable way for it.
- Closely followed the song, but due to the nature of the song the diff become lack of variation in rhythm and sometimes disconnected between different sentences.

[Wind]
02:22:500 (1) - this is too short for a normal diff.
02:24:500 - for all of these long sliders, try to remove whistle at the end to enlarge the contrast between the slidertick whistle and the coming clap?
02:55:000 (1) - the spinner is too short

[Breeze]
02:56:500 (1) - put a new combo here since it sounds like a new sentence.

[31's]
01:36:030 - consider the drum actually stops here, and you can't use 2-2 pattern since finish note is coming, the current one is pretty odd. xxxxxxx x X would be better

Taiko diff looks fine, and for solo diffs some good idea but it can still be improved~
Topic Starter
69653863

wmfchris wrote:

mods here.

I'll fix the skin and the SB later since they require fullsubmit and it's late in the night here orz

[General]
- Some used offset 16530 while the rest is 16500. imo 16530 is more accurate. No, 16530 is pretty off for the standard diffs, I don't know for taiko diffs, but seriously, 16500 work very fine for me.
- if you're still waiting guest diff make it WIP... Closing slots.
- the word "high sky" don't really fit with "wind" and "breeze"...take Beaufort scale as reference, calm - breeze - windy is a pretty good set name. OK I'm following your advice (:
- maybe you'll want to use kiai fountain at 03:32:000 - Ok.

[Wind]
02:22:500 (1) - this is too short for a normal diff. Ok, fixed.
02:24:500 - for all of these long sliders, try to remove whistle at the end to enlarge the contrast between the slidertick whistle and the coming clap? Ok.
02:55:000 (1) - the spinner is too short Fixed.

[Breeze]
02:56:500 (1) - put a new combo here since it sounds like a new sentence. I've already had? It's already NC there.

Taiko diff looks fine, and for solo diffs some good idea but it can still be improved~
Thanks wmf!
HelloSCV
[High Sky]
00:35:500 - I don't see the reason why the spacing suddenly change (comparing with last combo), and (4,5) is a bit confusing. - Fixed
00:40:000 (3) - just whistle on both end to emphasize the higher pitch in the melody. - Fixed
00:48:000 (3) - ^ - Fixed
01:10:000 (1,1,1) - whistle at the ending only? - sorry I think current whistle is better
01:36:875 - in fact, the vocal doesn't change exactly here, so starting the break natrually might be better.Fixed
02:24:000 (1,1) - remove new combo on the second (1) since it's the same sentence; remove finish on the second (1) as well because it doesn't really sound like a finish, but allowing the music to add an accent is good enough.Fixed
02:56:500 (1) - remove new combo here like ^ Fixed
hmmm
- I feel like whisltes are spammed into the map. Sometimes put the whistles in the highest tone in a certain sentence, or following the beat of drums in the music to put the whistles is a more reasonable way for it. reduce whisltes~
- Closely followed the song, but due to the nature of the song the diff become lack of variation in rhythm and sometimes disconnected between different sentences.oh.. I think i need more mapping skill thank you for advice!
Nice modding xD
Dark Fang
Hi~
request by HelloSCV
Let's go

[General]

offset +15 (16,515)
unify all diff's offset
Can you adjust SV at all diff's .osu file? like SliderMultiplier:1.20000000596046 this
you use SB by .osu file. can you remove .osb file?

[Calm]

I think overuse in first KIAI Time. can you reduse several Finish? like second KIAI Time.
03:29:000 (1) - why don't you change end point to 03:32:500 this?
Fine

-Timing Points-
SPOILER
00:16:500 - unused inherited point
00:32:000 - ^
03:20:500 - ^

[Breeze]

KIAI Time's hitsound same as above
Good

-Timing Points-
SPOILER
02:27:500 - unused inherited point
03:20:500 - ^

[SCV's High Sky]

Fine '^'d

-Timing Points-
SPOILER
00:16:500 - unused inherited point
03:20:500 - ^

I can't find problem at notes
GL

Have a good time :D
HelloSCV

Dark Fang wrote:

[SCV's High Sky]

Fine '^'d

-Timing Points-
SPOILER
00:16:500 - unused inherited point Fixed
03:20:500 - ^ Fixed

Have a good time :D xD
thanks~~~

http://puu.sh/GwsY and this is my diff
Topic Starter
69653863

Dark Fang wrote:

Hi~
request by HelloSCV
Let's go

[General]

offset +15 (16,515) offset 16500 sounds better to me
unify all diff's offset I'll ask DarkDunskin and 31 about this
Can you adjust SV at all diff's .osu file? like SliderMultiplier:1.20000000596046 this Fixed.
you use SB by .osu file. can you remove .osb file? There's a script on .osb that disables the song background (so I could use another bg for storyboard and saving sb load)

[Calm]

I think overuse in first KIAI Time. can you reduse several Finish? like second KIAI Time. I don't get it. What do you mean?
03:29:000 (1) - why don't you change end point to 03:32:500 this? Umm nope. Mine matched with the song, imo
Fine

-Timing Points-
SPOILER
00:16:500 - unused inherited point Fixed
00:32:000 - ^ Fixed
03:20:500 - ^ Nope, for kiai burst

[Breeze]

KIAI Time's hitsound same as above Huh?
Good

-Timing Points-
SPOILER
02:27:500 - unused inherited point No, it's not, it's for changing slidertick sound
03:20:500 - ^ Nope, for kiai burst

Have a good time :D
Thanks DarkFang!
Frobe
16515 is the correct offset.
[Ryu]
호옹이
Saturnalize


I'M GOING TO MOD THIS BUT IT'S ALREADY LATE HERE SO YEAH YOU KNOW WHAT I MEAN

LET'S PARTY HARD

=Storyboard=
1. It's way boring. Only picture slides from right to left. Really. Pile up some bling to make this more beautiful. You may want to check S i R i R u 's userpage. I remember that he/she post some stuffs for sb there (most of theme are touhou-theme but some of blings inside are great)

=Skin=
You may want to use template's default-x for this, imo it's fit (and moe ofc!)

=Calm=
These slider, I think I've seen that. From val0108's Scarlet Rose.
1. 00:28:500 (1) - Using small grid, snap 2 last dot up. This to make a neater curve.
2. 00:32:500 (1,3) - Using ONLY 3 dots, you can create short, soft, neat, and lovely curve like this. http://puu.sh/GEi1
3. 01:05:000 (1) - Slight mistake, fix so it'll looks like this. http://puu.sh/GEjp
4. 01:13:000 (1) - Again, fix this slight mistake, but this one is quite visible. http://puu.sh/GElF
5. 01:18:500 (2) - Can you move it a bit lower left? So it will looks like blanketed (ohlol) by 01:17:000 (1) - http://puu.sh/GEn0
6. 01:29:000 (1) - Clearly visible. Fix this. http://puu.sh/GEo6
7. 01:53:000 (1) - End (108,192), looks better. Really.
8. 02:05:000 (1,3) - Similar to n2.
9. 02:20:500 (1) - Again, visible, not neat slider. Fixed stuff should be something like this. http://puu.sh/GEqx
10. 02:22:500 (3) - Consider reduce usage of 4 dot slider for short stuff like this, because 3 will work the best. http://puu.sh/GEs8
11. 02:28:500 (3) - Curve on the beginning, so eeeeeeeeeeeeeeeeew. By putting hitcircle you can use it's approach circle to help you create a neat curve. http://puu.sh/GEtF

=Breeze=
1. 00:44:000 (3) - Okay, time to fix stuffs. End down 1 grid small.

Oh wait, this one is neater imo. WHY NOT ON CALM (wTTATT)w

=SCV's Wind=
1. 00:38:250 (4) - You may want to make this more audible.
2. 00:46:250 (4) - ^
3. 01:04:500 (1) - ^
4. 02:56:250 (1) - ^
6. 03:32:000 (1) - ^
Yeah, only about audible hitsounds, but you may want to fix some slider, I think I miss some.

=TAIKO SB=
First, you know that it's not that visible to notice that the taiko-slider is clearly moving.
Second, SB Load sometimes reach above 5.0x . Consider fix this or else it may disturb taiko player.

=Dunskin's Drums=
So, this is like muzukashii? okay.
No problem.

=31's Skydrums=
Awesome :D

This + Nightcore mod = OH GOD IS THIS HEAVEN
One thing. When creating a slider, try to make the end of the slider ends fits perfectly on the center. I mean, like this http://puu.sh/GEZ7 instead of this http://puu.sh/GEV1 (NOTICE THE LAST DOT OKAY)
I mod this map half conscious... I should sleep soon.
Star & Good Luck.
Amethyst Wolf
From my modding queue

[Thing before I mod]
First of all, my english is poor.
I'm not a great modder, so my modding may not help you so much.
I'm modding in grid level 4.
If I put a ?, feel free to ignore it.
If I put a ., please face it.
If I put a (ff), that means "remember to Fix Following notes."

[Calm]
00:18:500 (3) - move 2 grid left and one grid down?
00:20:500 (1) - move 6 grid right? (ff)
00:22:000 (1) - why the prev note distance is 0.76x and the next note is 0.9x?
00:26:000 (2) - move 2 grid right 1 grid down?
00:30:000 (2) - move 1 grid down?
00:44:000 (6) - 1 grid down and left?
00:46:000 (3) - 2 grid left 1 grid up?

[inverness]
01:12:000 (2) - the beat changed a little bit...suddenly. Try move it to 01:11:750 and add a hit circle at 01:12:500?
01:28:000 (2) - just like above
02:59:250 (2) - move 1 grid right?

[SCV's Wind]
00:30:875 - delete whistle?
00:31:750 - add a note here?
HelloSCV

Loli Cjj wrote:

=SCV's Wind=
1. 00:38:250 (4) - You may want to make this more audible. Fixed
2. 00:46:250 (4) - ^ Fixed
3. 01:04:500 (1) - ^ Fixed
4. 02:56:250 (1) - ^ sorry not Fixed
6. 03:32:000 (1) - ^ Fixed
Yeah, only about audible hitsounds, but you may want to fix some slider, I think I miss some. I think I need more think about it :) thank you for advice!
Thanks~~~

Amethyst Wolf wrote:

[SCV's Wind]
00:30:875 - delete whistle? Not Fixed
00:31:750 - add a note here? Not Fixed
Sorry.. Not fixed but thank you for modding! :D

and my diff xD http://puu.sh/GIAq
Topic Starter
69653863

Loli Cjj wrote:

=Storyboard=
1. It's way boring. Only picture slides from right to left. Really. Pile up some bling to make this more beautiful. You may want to check S i R i R u 's userpage. I remember that he/she post some stuffs for sb there (most of theme are touhou-theme but some of blings inside are great)
I'm still composing the lyrics (yeah, the only source available for the lyric is from Arpeggio's official music video, thus, it's on romaji and no raw sources available, I need an assistance to do this) and after the lyrics done, I'll spice up some niceties on the SB.

=Skin=
You may want to use template's default-x for this, imo it's fit (and moe ofc!)
I'm also making the scorefont set for this, using the same font as SB sprites, it's half done now

=Calm=
These slider, I think I've seen that. From val0108's Scarlet Rose.
1. 00:28:500 (1) - Using small grid, snap 2 last dot up. This to make a neater curve. Done.
2. 00:32:500 (1,3) - Using ONLY 3 dots, you can create short, soft, neat, and lovely curve like this. http://puu.sh/GEi1 Done.
3. 01:05:000 (1) - Slight mistake, fix so it'll looks like this. http://puu.sh/GEjp Done.
4. 01:13:000 (1) - Again, fix this slight mistake, but this one is quite visible. http://puu.sh/GElF Done.
5. 01:18:500 (2) - Can you move it a bit lower left? So it will looks like blanketed (ohlol) by 01:17:000 (1) - http://puu.sh/GEn0 Done, although i'm using different solution here
6. 01:29:000 (1) - Clearly visible. Fix this. http://puu.sh/GEo6 Done.
7. 01:53:000 (1) - End (108,192), looks better. Really. I hope I made it right... http://puu.sh/GIyl
8. 02:05:000 (1,3) - Similar to n2. I didn't get what's this ==' Could you be more specific?
9. 02:20:500 (1) - Again, visible, not neat slider. Fixed stuff should be something like this. http://puu.sh/GEqx Done.
10. 02:22:500 (3) - Consider reduce usage of 4 dot slider for short stuff like this, because 3 will work the best. http://puu.sh/GEs8 I'm following your suggestion here, although it's still 'less blanket' lol
11. 02:28:500 (3) - Curve on the beginning, so eeeeeeeeeeeeeeeeew. By putting hitcircle you can use it's approach circle to help you create a neat curve. http://puu.sh/GEtF Done.

=Breeze=
1. 00:44:000 (3) - Okay, time to fix stuffs. End down 1 grid small. Done.

Oh wait, this one is neater imo. WHY NOT ON CALM (wTTATT)w while I thought the sliders at Calm were neater lol

=TAIKO SB=
First, you know that it's not that visible to notice that the taiko-slider is clearly moving. Ok. I'll fix this
Second, SB Load sometimes reach above 5.0x . Consider fix this or else it may disturb taiko player.

This + Nightcore mod = OH GOD IS THIS HEAVEN
One thing. When creating a slider, try to make the end of the slider ends fits perfectly on the center. I mean, like this http://puu.sh/GEZ7 instead of this http://puu.sh/GEV1 (NOTICE THE LAST DOT OKAY)
I mod this map half conscious... I should sleep soon.
Star & Good Luck.

uh, I don't see the star :roll: lololol

btw Thanks Loli Cjj!
Topic Starter
69653863

Amethyst Wolf wrote:

From my modding queue

[Thing before I mod]
First of all, my english is poor.
I'm not a great modder, so my modding may not help you so much.
I'm modding in grid level 4.
If I put a ?, feel free to ignore it.
If I put a ., please face it.
If I put a (ff), that means "remember to Fix Following notes."

[Calm]
00:18:500 (3) - move 2 grid left and one grid down? Done.
00:20:500 (1) - move 6 grid right? (ff) Umm... nope, mine is fine imo
00:22:000 (1) - why the prev note distance is 0.76x and the next note is 0.9x? Fixed
00:26:000 (2) - move 2 grid right 1 grid down? Umm.. nope. Mine is fine
00:30:000 (2) - move 1 grid down? Done.
00:44:000 (6) - 1 grid down and left? Done.
00:46:000 (3) - 2 grid left 1 grid up? Done.

[inverness] You mean Breeze right :P
01:12:000 (2) - the beat changed a little bit...suddenly. Try move it to 01:11:750 and add a hit circle at 01:12:500? Nope, following vocal
01:28:000 (2) - just like above ^
02:59:250 (2) - move 1 grid right? Done.
Thanks Amethyst Wolf! :)
Mapper 31
Saturnalize

inverness wrote:

8. 02:05:000 (1,3) - Similar to n2. I didn't get what's this ==' Could you be more specific?

THIS IS THE ANSWER.

2. 00:32:500 (1,3) - Using ONLY 3 dots, you can create short, soft, neat, and lovely curve like this. http://puu.sh/GEi1 Done.
Again, creating blanket using short slider will work the best if only using 3 dots instead of 4. This to make sure the end point of the slider fits perfectly on the center. http://puu.sh/GMJ8 Not so far different to number 2, isn't it?

Oh, I almost forget. Maybe you want to use custom sliderborder. White would work the best.

NO KD
10nya
Star for mod from n y a -'s queue
Black means suggestion, sorry about my lateness

[General]
no lyrics? :<
make the combo 4 color brighter?
sliderfollowcircle.png ? to complete the set

[Calm]
- 00:26:515 : make the slider tail right behind combo 1 00:24:515 ?
- 00:32:015 : finish?
- 02:03:015 : make the slider head right behind combo 1 02:01:015 ?

[Breeze]
nothing

[SCV's Wind]
- 00:18:015 : clap?
- 00:22:015 : ^
- 00:30:015 : ^
- 01:44:515 : unused inherit section
- 02:59:515 : make this behind combo 1 slider tail 02:58:515 ?

thats all I can find, rank good luck c:
-
Topic Starter
69653863

- t e n n y a - wrote:

Star for mod from n y a -'s queue
Black means suggestion, sorry about my lateness

[General]
no lyrics? :< No sources for the lyrics available :(
make the combo 4 color brighter? OK.
sliderfollowcircle.png ? to complete the set Umm no, maybe later (if there's any major update on skin/SB)

[Calm]
- 00:26:515 : make the slider tail right behind combo 1 00:24:515 ? Done.
- 00:32:015 : finish? I put the finish on the downbeat (on the next slider), and I think clap is better here.
- 02:03:015 : make the slider head right behind combo 1 02:01:015 ? Done.

thats all I can find, rank good luck c:
-
Thanks nya~!
HelloSCV

- t e n n y a - wrote:

[SCV's Wind]
- 00:18:015 : clap? Fixed
- 00:22:015 : ^ Fixed
- 00:30:015 : ^ Fixed
- 01:44:515 : unused inherit section Fixed
- 02:59:515 : make this behind combo 1 slider tail 02:58:515 ? x

Thx~~

http://puu.sh/HDst

-
Meru
srsly, this beatmap really has great improvement since the first time you submitted it, from the skin, the SB and your mapping style

just give it more mod and I'm sure your beatmap would be bubbled ;)

perhatikan apa yang berubah /me runs
Topic Starter
69653863

Matoryoshika wrote:

srsly, this beatmap really has great improvement since the first time you submitted it, from the skin, the SB and your mapping style

just give it more mod and I'm sure your beatmap would be bubbled ;)

perhatikan apa yang berubah /me runs
/o/ Thanks for the star!

Hmm... bubble... let me check
L_P
my queue :D

General: I think spinner circle hit approach shouldnt be green, i think blue is better ...
remove 31 from tags, users cant search nothing with 2 letters

SCVwind

01:11:015 (1,1) - seems you already making the volume decreasing, but not that obvious, try 65% > 50%
And, try using 0.75 velocity and 0.5 velocity. making it interesting :D

01:26:765 (1,1) - ^ (and the volume as well...

01:32:765 (1) - move it further away plz..

01:59:015 (2) - forgot your whistle

02:08:015 - move this inherit point to 02:08:515 - (so the volume rise at 02:08:515 - )

02:56:265 (1) - for me i think it is too far away from circle center...

Breeze

00:29:515 (2) - shorten and add a repeat?

00:39:015 (1) - last head change clap to whistle?

00:48:515 - end kiai here... (no break in kiai time, it is unrankable)
Topic Starter
69653863

L_P wrote:

my queue :D

General: I think spinner circle hit approach shouldnt be green, i think blue is better ... I'll fix this later, if there's any another major update which needs full submit
remove 31 from tags, users cant search nothing with 2 letters Changed into mapper_31

Breeze

00:29:515 (2) - shorten and add a repeat? Umm nope, current one is better imo

00:39:015 (1) - last head change clap to whistle? Nope, following the rhythm~

00:48:515 - end kiai here... (no break in kiai time, it is unrankable) Fixed.
Thanks L_P! :)
HelloSCV
Fixed all with out SV

http://puu.sh/IrnZ
Thx!
athiota33
Hi~
My mod is bad,so you can ignore anything ><

[Easy]

SPOILER
Try to avoid using red tick on Easy diff. It's hard for beginer. Example like : 03:05:515 (2,3,4) and 03:14:515 (1,2,3)
00:24:515 (1) - (Nazi) Stack it with 00:22:515 (3)'s slider head to make it nicer ><
01:05:015 (1) - RNC? I think it's useless
01:53:015 (2) - ^
02:30:515 (4) - (Nazi) Make this slider same as 02:28:515 (3). It looks more good

[Normal]

SPOILER
00:30:515 (3) - Remove finish in the end? It's to noisy
00:34:015 (4) - ^
00:36:515 (2) - ^
00:42:015 (3) - ^
00:44:015 (3) - ^
03:24:515 (1) - Remove whistle in the repeat? sounds weird
03:32:515 - Add a note here? It's a bit awkward if you end the map at 03:32:015.
03:32:015 (1) - If you follow that^ suggestion,remove finish and whistle in this note and add finish on 03:32:515 note.

[Hard]

SPOILER
00:38:265 (4) - Finish in the begining doesn't fit the song well. Remove it?
00:46:265 (4) - ^
02:24:265 (1) - Add whistle instead of finish?
02:38:015 (4) - Add whistle?
03:04:515 (1) - Forget to add finish?
03:06:015 (6) - Remove whistle in the end?
03:27:765 (1,1) - RNC? it's usless because there's no jump here.

Nice map & song!>< you should call MAT to bubble this map ;w;//
*give stars*
Good luck!
Topic Starter
69653863

athiota33 wrote:

Hi~
My mod is bad,so you can ignore anything ><

[Easy]

SPOILER
Try to avoid using red tick on Easy diff. It's hard for beginer. Example like : 03:05:515 (2,3,4) and 03:14:515 (1,2,3) No, red ticks on Easy are okay, unlike blue ticks
00:24:515 (1) - (Nazi) Stack it with 00:22:515 (3)'s slider head to make it nicer >< Done!
01:05:015 (1) - RNC? Okay..
01:53:015 (2) - ^ Done
02:30:515 (4) - (Nazi) Make this slider same as 02:28:515 (3). It looks more good No, the current one provides more space for the next slider.

[Normal]

SPOILER
00:30:515 (3) - Remove finish in the end? It's to noisy
00:34:015 (4) - ^
00:36:515 (2) - ^
00:42:015 (3) - ^
00:44:015 (3) - ^ Fixed all finishes
03:24:515 (1) - Remove whistle in the repeat? sounds weird No, it's fine
03:32:515 - Add a note here? It's a bit awkward if you end the map at 03:32:015. No, 3 minutes draining time is already too long
03:32:015 (1) - If you follow that^ suggestion,remove finish and whistle in this note and add finish on 03:32:515 note. Done

Nice map & song!>< you should call MAT to bubble this map ;w;//
*give stars* HAAA thanks for double stars..! /o/ \o\
Good luck!
shikyu
Just wanna pointing something, you put wrong mapper name SB for Dunskin's Drum, fix it please? I download this beatmap yesterday

Also may edit this post with Taiko mod
Topic Starter
69653863

shikyu wrote:

Just wanna pointing something, you put wrong mapper name SB for Dunskin's Drum, fix it please? I download this beatmap yesterday

Also may edit this post with Taiko mod
oops, SB copypasta mistake lol, fixed.
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