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goreshit - the nature of dying

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Topic Starter
grumd
spboxer3

[Easy]


  • lol, easy? xD
    Settings
    (For the setting. like Song Setup/timing or break time~)
  1. unused green line:
    05:07:071 -
    05:14:878 -
    05:15:229 -
    05:20:492 -
oh yes, deleted them

mapping
(These are about your pattern.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 02:27:334 (6,7,8,9,10) - looks like unsnap spacing :( (sense of sight)
    it's snapped though. but i've moved it a bit so it could look a bit better
  2. 02:27:334 (6) - unsnapped slider end
i'm not sure if it is really unsnapped slider end; AIBat highlightes it, but i'm still not sure...oh really, i see now. remaked it, thx!
I can't find other problem x_x
star and good luck ^^~

Hehe, thanks, spboxer3 :3
Topic Starter
grumd
those
Okay mod request in-game. You're right, you promised I'd like it and I do. It's a favourite for me.

[The Nature of Dying]
  1. You sure you want to capitalize the diff name?
    Yes, sure :3
  2. Tag "semantic compositions on death and its meaning" since that's album name.
    oh lol, okay ;D/
  3. 01:07:860 (5) - This doesn't represent the music as closely as it could.
    fixed!
  4. 01:13:474 (6) - No SB here?
    added :3
  5. 02:32:684 - Add circle, reposition (2) and maybe (3) too?
    yup
  6. 02:48:386 (3,4,5) - Perhaps you want to make this concave down to continue with slider, and since 02:48:737 (6) - is positioned like that anyway, I think it'll look better. It plays almost the same though, so it's up to you.
    yup!
  7. 03:45:053 (1) - A simple curved slider is too simple for what this slider is mapped to. Anchor the slider at 03:45:141 - or do something like you did at 00:45:404 (7) - or 03:22:597 (6) -
    fixed
  8. 04:52:421 (1) - A simple curved slider is too simple for what this slider is mapped to. Anchor the slider at 04:52:509 - or see ^
    anchored slider looks wierd here somewhy :c
  9. 05:06:105 (5,6,7,8) - Spacing should be like 00:59:088 (3,4,5,6) -, and like how you've represented this throughout the map anyway, like 01:44:000 (4,5,6,7,8) -
    OH MAN, FUCK, very good catch, thanks a lot! you're awesome :D
  10. 05:14:527 (4) - Remove kickback, add 1/8 kickback at 05:14:877 - ?
    yesyesyes!
Best of luck :3

Thank you very much, my dear Those <3
You know, your modding is awesome.
Pokie
SPOILER
Session Ident: grumd (osuBancho., Pokie) (grumd@cho)
<grumd> pokie-pokie :3
<Pokie> o.o Hello~
<grumd> do you still mod? i need a modding from you ;_;
<grumd> actually, i just need a modding from somebody experienced
<Pokie> Yea, sure
<Pokie> o.o
<grumd> oh, thats good!
* grumd is editing (goreshit - the nature of dying)[http://osu.ppy.sh/s/49052]
<grumd> look at it please
<Pokie> eh, don't expect much though. haha
<grumd> i hope you'll try your best:>
<Pokie> Okay XD
<grumd> thank you
<Pokie> np.
<Pokie> Wow, green walls :D
<grumd> wat
<grumd> aaah
<grumd> yes xD
<grumd> i've spent nearly 4-5 hours on hitsounding
<grumd> overall: nearly 10-11 hours on that one diff
<Pokie> Wow, that's pretty fast
<Pokie> I wonder could I mod it
<grumd> fast?
<grumd> lol
<grumd> usually i spent no more than 2 hours on a diff ;D
<Pokie> eh :o
<grumd> hehe
<Pokie> just asking, when you start mapping in osu?
<grumd> eeh
<grumd> wait
<grumd> 6-7 month ago i gues
<grumd> guess
<grumd> why are you asking?
<Pokie> great
<grumd> what o.o
<grumd> i don't understaaand
<grumd> ;__;
<Pokie> I appreciate how you map :D
<grumd> :o
<grumd> i'm glad to hear that, wow
<Pokie> um, but I have some little question
<grumd> yes?
<Pokie> 00:41:369 (9) - why leaving the last drum blank o.o?
<grumd> oh
<grumd> my fault
<grumd> fixed ;D
<Pokie> 04:21:105 (6,7) - and I found another here, though it's not missing a 1/8
<Pokie> http://puu.sh/ttgU thought that rhythm should be like this
<Pokie> I'm not pro at it though, but my own intuition :p
<grumd> thanks, fixed@
<grumd> you're right, don't worry
<Pokie> okay>_<
<grumd> so we're going into ircmo, right? :3
<grumd> post the log afterwards pls
<Pokie> um, maybe XD There are nearly none of error from this mapset, hehe
<Pokie> okay, I'll do that
<grumd> that two fixes worth kds already
<grumd> and, lol, i need to show mats/everyone that my map receives modding :D

Log :)
Topic Starter
grumd
Thanks, Pokie! :3
Alice
Can't find anything, really great map~ Good job. >w<
LunarSakuya
hi ^^

General
- Good

The Nature of Dying
00:52:772 (1) - Delete NC, and put NC on the next note
01:01:018 (1,2) - Spread these out to match your previous spacing
01:03:912 (1) - Delete NC and put it on the next note? idk I was thinking one combo specifically for that rhythmn change
01:30:316 (6) - For these kinds of sliders,you could probably zigzag them to fit the music, up to you ofc
01:32:597 (3) - Normal sample set Clap
01:35:930 (10) - NC
01:36:281 (1) - Delete NC
01:37:334 (10) - ^ similar to the above two, could be wrong since i think you're following hitsounds, etc
05:08:035 (1) - Whistles

Really good! Definitely ready for approval :P Must've worked your ass off on hitsounds ^^
Topic Starter
grumd
LunarSakuya
hi ^^

General
- Good

The Nature of Dying
00:52:772 (1) - Delete NC, and put NC on the next note
ok
01:01:018 (1,2) - Spread these out to match your previous spacing
nope
01:03:912 (1) - Delete NC and put it on the next note? idk I was thinking one combo specifically for that rhythmn change
i'll keep what i have now
01:30:316 (6) - For these kinds of sliders,you could probably zigzag them to fit the music, up to you ofc
oh, looks good! yup
01:32:597 (3) - Normal sample set Clap
yup!
01:35:930 (10) - NC
01:36:281 (1) - Delete NC
^ that two, no
01:37:334 (10) - ^ similar to the above two, could be wrong since i think you're following hitsounds, etc
i'm following the downbeat
05:08:035 (1) - Whistles
yes :3

Really good! Definitely ready for approval :P Must've worked your ass off on hitsounds ^^
oh yes, you're totally right about my ass ;D

Thanks, LunarSakuya!
ziin
00:53:649 (6) - make this a 2x repeat
00:53:737 (7) - move 1/4 later and adjust length
01:04:527 (5) - I like empty spaces especially in songs like this. Take the repeat off this
01:11:720 (3) - shorten or lengthen 1/4
01:18:562 (3) - 1/4 earlier and clap
01:24:877 - make this normal hitsound here, or possibly do some fancy sliderwhistles (with a custom sliderwhistle being silent, and this section have the slider whistle)
01:48:912 (1,2,3) - reverse rhythm (circle circle slider)
02:46:105 (6) - this stream is pretty long, I think having this be a slider and covering up the next combo is unnecessary.
02:50:316 (11) - new combo
03:03:825 (6,7) - reverse rhythm
03:09:176 (1) - is this song cut at all? The previous section is perfect, the song in this section is like 10 ms early...
03:33:825 (5,1,2) - http://puu.sh/tx38
03:59:702 (3) - make this a stream
04:00:667 (7) - shorten 1/4, add a circle
04:28:035 (4) - you can't do this. In general it's a good idea not to cover up ANY slider end, but even moreso repeating slider ends.
04:49:614 (1) - normally you make the first part straight, then the rest curved. Not sure why you didn't do that this time.
04:52:421 (1) - and didn't do it this time at all. Maybe I'm just noticing it now...
05:05:579 (2) - 1/8 slider
05:14:877 (5) - normal slider

I didn't like the way the red is so distorted from the blue/gray in the background, but that's minor, and an effect of the blur process that was used. In any case, the sudden red should be SUDDEN it doesn't need to fade in. Take a look at ignite. Shiirn did some nice things with sliderwhistles there, and I made the SB be shaky.

The hitsounds were lacking in the soft parts. I wish you would use custom hitsounds and actually recreate the beat of the song.
http://puu.sh/twPF here's a bass hit I came up with, maybe you can find better. For example, you never use finishes, so make the whistle/chimes be finishes, make the hitwhistles be bass hits, and find a nice rimshot to be the clap. check out a few ranked maps already for example hitsounds if you need them, or I may be able to find some more (I didn't check if bee-u-tiful's hitsounds would fit).
Topic Starter
grumd
ziin
00:53:649 (6) - make this a 2x repeat
00:53:737 (7) - move 1/4 later and adjust length
it took time to unders stand that two things, but i see now. looks better now, accepted :3
01:04:527 (5) - I like empty spaces especially in songs like this. Take the repeat off this
yup
01:11:720 (3) - shorten or lengthen 1/4
yup
01:18:562 (3) - 1/4 earlier and clap
yes, but no clap
01:24:877 - make this normal hitsound here, or possibly do some fancy sliderwhistles (with a custom sliderwhistle being silent, and this section have the slider whistle)
yup
01:48:912 (1,2,3) - reverse rhythm (circle circle slider)
yup
02:46:105 (6) - this stream is pretty long, I think having this be a slider and covering up the next combo is unnecessary.
no
02:50:316 (11) - new combo
ok..
03:03:825 (6,7) - reverse rhythm
yup
03:09:176 (1) - is this song cut at all? The previous section is perfect, the song in this section is like 10 ms early...
maybe. i'll check the timing
03:33:825 (5,1,2) - http://puu.sh/tx38
ok
03:59:702 (3) - make this a stream
ok
04:00:667 (7) - shorten 1/4, add a circle
yup
04:28:035 (4) - you can't do this. In general it's a good idea not to cover up ANY slider end, but even moreso repeating slider ends.
fixed
04:49:614 (1) - normally you make the first part straight, then the rest curved. Not sure why you didn't do that this time.
no matter
04:52:421 (1) - and didn't do it this time at all. Maybe I'm just noticing it now...
you're right, but i want to leave it
05:05:579 (2) - 1/8 slider
ok
05:14:877 (5) - normal slider
it fits there. i'll remove it if somebody notices this in further mods

I didn't like the way the red is so distorted from the blue/gray in the background, but that's minor, and an effect of the blur process that was used. In any case, the sudden red should be SUDDEN it doesn't need to fade in. Take a look at ignite. Shiirn did some nice things with sliderwhistles there, and I made the SB be shaky.
sudden? okay, fixed

The hitsounds were lacking in the soft parts. I wish you would use custom hitsounds and actually recreate the beat of the song.
http://puu.sh/twPF here's a bass hit I came up with, maybe you can find better. For example, you never use finishes, so make the whistle/chimes be finishes, make the hitwhistles be bass hits, and find a nice rimshot to be the clap. check out a few ranked maps already for example hitsounds if you need them, or I may be able to find some more (I didn't check if bee-u-tiful's hitsounds would fit).
custom hitsound added

Thank you, ziin! Almost everything fixed.
banvi
Hello~
/modreq via in-game

[The Nature of Dying]
  1. 01:59:877 (4,5) - How about stacking on (3)? I think It's not good to overlap with (1)'s comboburst.
  2. 04:34:263 (9) - How about stacking on (8)?
  3. 04:34:351 - How about adding a note?
  4. 04:41:193 (5) - Ctrl + R. It's more fun to play I think.
  5. 05:21:369 ~ 05:23:649 - add a spinner here? It would be better ending for me~
Ummmmm, I'm sorry, I can't find anymore. lol
Really clean... Awesome map!!

If my modding was not useful, no kds plz
y u c a
hi grumd(・◡・)ノ

The Nature of Dying

00:42:421 (3) - try this?
SPOILER
orif use slider,slider change sv to high(likex1,5 etc)is fun for meO:
00:42:948 - add finish (volume set abit low)
00:45:404 (7) - this?
00:54:176 (7) - add finish(volume set abit low)
01:05:404 (3) - ^
01:07:860 (5) - try this?
01:16:632 (1) - add finish
01:27:246 (3) - try?
SPOILER
change (5)'s sv change to high(likex1,5 etc)is fun for me O:!
01:27:860 (1) - add finish?
01:39:088 (1) - add finish
01:50:316 (1) - ^
02:24:000 (1) - ^
02:46:456 (1) - ^etc... try add more finish. i wont write other part for add finish
03:22:597 (6) - same as 00:45:404 (7)
03:45:053 (5) - ^
04:15:755 (4) - try this?
04:52:421 (1) - same as 00:45:404 (7)

good luck!
Topic Starter
grumd
banvi
Hello~ hi :3
/modreq via in-game

[The Nature of Dying]
  1. 01:59:877 (4,5) - How about stacking on (3)? I think It's not good to overlap with (1)'s comboburst.
    oh, good idea! i wonder how i couldnt think about that before ><
  2. 04:34:263 (9) - How about stacking on (8)?
    yup :3
  3. 04:34:351 - How about adding a note?
    yes again c:
  4. 04:41:193 (5) - Ctrl + R. It's more fun to play I think.
    you're right, but not in this map. no jumps here.
  5. 05:21:369 ~ 05:23:649 - add a spinner here? It would be better ending for me~
    yup!
Ummmmm, I'm sorry, I can't find anymore. lol
Really clean... Awesome map!!

If my modding was not useful, no kds plz

Thank you, banvi!
Topic Starter
grumd
y u c a
hi grumd(・◡・)ノ
hehe, hi :3

The Nature of Dying

00:42:421 (3) - try this?
SPOILER
orif use slider,slider change sv to high(likex1,5 etc)is fun for meO:
first variant
00:42:948 - add finish (volume set abit low)
no
00:45:404 (7) - this?
sounds weird, no
00:54:176 (7) - add finish(volume set abit low)
no
01:05:404 (3) - ^
no
01:07:860 (5) - try this?
the same, nope
01:16:632 (1) - add finish
no
01:27:246 (3) - try?
SPOILER
change (5)'s sv change to high(likex1,5 etc)is fun for me O:!
yes, accepted, but no SV changes and slider is longer by 1/4
01:27:860 (1) - add finish?
01:39:088 (1) - add finish
01:50:316 (1) - ^
02:24:000 (1) - ^
02:46:456 (1) - ^etc... try add more finish. i wont write other part for add finish
^nope
03:22:597 (6) - same as 00:45:404 (7)
same, no changes
03:45:053 (5) - ^
same, no changes
04:15:755 (4) - try this?
no
04:52:421 (1) - same as 00:45:404 (7)
no

good luck!

Thanks, yuca!
Cristian
Okay, here we go.

[General]
  1. As you say it Odaril's map is still wip, But, is in the mapset so, you need to put it in the tags
  2. Why is in the diff "The Nature of Dying" with mayus and not the tittle?
[The Nature of Dying]
  1. 01:38:562 (7) Confusing note to me
  2. 02:27:334 (6,7,8,9) ^
  3. 02:35:579 (3) Beter a note
  4. 02:55:404 (2) Like i said in 01:38:562
  5. 03:30:842 (6) ^
  6. 03:57:158 (7) ^ and also new combo
  7. 04:03:123 (3) New combo
  8. 04:59:088 (3) Don't need a 1/8 there
  9. 05:13:474 A stream fit beter imo
  10. 05:20:491 (5,6,7) A little move like this? http://osu.ppy.sh/ss/311640
Quite relaxing map and fun.
winber1
the blue-ish color is really close to the gray color, at least with my skin. I know the blue is supposed to be really pale and stuff, but it still seems a little too close to the grey color

00:33:386 (1) - it would be more fitting imo if you remove this combo and put a new combo on 00:33:825 (4) - (because that's where the new pattern and new rhythm starts)
00:45:404 (7) - i actually think if you added a note here and started the slider 1/4 tick later, it would fit the music better. http://puu.sh/tERz
00:48:562 (1,2) - this stack is not a easy stack to read. I would consider unstacking it to be honest.
00:59:614 (1) - consider changing into two notes? It would fit what happens in the music more imo.
01:43:474 (2) - there's wouldn't be a problem adding another repeat on this note imo.
01:45:930 (7) - remove one repeat to follow music a little more? as you did with 01:01:018 (1) -
03:19:790 (4) - new combo?

Nothing really to say.

Good luck :3
Topic Starter
grumd
Kurisuchianu
Okay, here we go.

[General]
  1. As you say it Odaril's map is still wip, But, is in the mapset so, you need to put it in the tags
    oh, i've forgot, right
  2. Why is in the diff "The Nature of Dying" with mayus and not the tittle?
    the original title isnt capitalized
[The Nature of Dying]
  1. 01:38:562 (7) Confusing note to me
    still fits the music
  2. 02:27:334 (6,7,8,9) ^
    well, this map is confusing overall :v
  3. 02:35:579 (3) Beter a note
    i'll keep dat slider
  4. 02:55:404 (2) Like i said in 01:38:562
  5. 03:30:842 (6) ^
  6. 03:57:158 (7) ^ and also new combo
    ^ all that: no. even new combo is rejected; i set up new combos on the downbeats
  7. 04:03:123 (3) New combo
    set it here 04:03:474 (1)
  8. 04:59:088 (3) Don't need a 1/8 there
    do need. delete it and listen to the music attentively
  9. 05:13:474 A stream fit beter imo
    i can hear no reason for making a stream here :v
  10. 05:20:491 (5,6,7) A little move like this? http://osu.ppy.sh/ss/311640
    not like this (wtf is that?!), but remapped a bit
Quite relaxing map and fun. :3

Thanks for modding!
Topic Starter
grumd
winber1
the blue-ish color is really close to the gray color, at least with my skin. I know the blue is supposed to be really pale and stuff, but it still seems a little too close to the grey color
At least I don't think so :v

00:33:386 (1) - it would be more fitting imo if you remove this combo and put a new combo on 00:33:825 (4) - (because that's where the new pattern and new rhythm starts)
eh, ok..
00:45:404 (7) - i actually think if you added a note here and started the slider 1/4 tick later, it would fit the music better. http://puu.sh/tERz
no, i dont like at at all
00:48:562 (1,2) - this stack is not a easy stack to read. I would consider unstacking it to be honest.
too hard for an approval map? hm, no
00:59:614 (1) - consider changing into two notes? It would fit what happens in the music more imo.
yup
01:43:474 (2) - there's wouldn't be a problem adding another repeat on this note imo.
hm, added (also moved 1/8 slider closer to the next slider)
01:45:930 (7) - remove one repeat to follow music a little more? as you did with 01:01:018 (1) -
no problem :3
03:19:790 (4) - new combo?
ok!

Nothing really to say.
hehe

Good luck :3

Thanks, winber!
kosiga
Hi~ grumd :)

thank you for the request~

here my mod ~

[General]
  1. nothing
[The Nature Dying]
  1. green line wall lol You are to emphasize a particular sound, you are using a greenline. if so, I think that one using similar hitsound is much simpler there. Please try it next time :3
  2. 00:32:509 - Unnecessary green line
  3. 00:37:334 (1,2) - add whistle ? ( all points )
  4. 00:42:421 (3) - add whistle. When do not add this, this green line does not have much sense imo >< ( same as 03:19:614 (3) )
  5. 01:04:877 - Unnecessary green line
  6. 01:12:070 - ^
  7. 01:46:281 (x) - add note. and add whistle. As for me, a sound is audible here
  8. 01:50:228 (10) - Why clap here o.o? I hear it a little unnaturally :(
  9. 01:51:544 (1) - remove NC and 01:51:895 (2) - add NC is better imo
  10. 03:45:667 (1) - remove NC. (overall, too short NC )
  11. 03:48:035 - add green line. S vol 100% ? ( I see the same pattern 00:48:386 (7) , 03:25:579 (6) ? )
  12. 03:49:263 - Unnecessary green line
  13. 04:13:298 - ^
  14. 04:16:193 - ^
  15. 04:38:474 - 2nd KIAI end. Is it intentional that a way of ending KIAI is different from 1st KIAI? To do it in the same way as 1stKIAI,
    change to 04:38:737 is correct.
  16. 04:40:842 (4) - add whistle to start of the slider ( same as 03:10:842 (3) )
  17. 04:45:930 - Unnecessary green line and with 04:46:018 Since there is no note, this has no effect
  18. 05:13:386 - Unnecessary green line and with 05:13:474
  19. 05:17:070 - ^ with 05:17:158

    I think there is a green line that does not have a meaning also in other locations :P

    sorry, nazi mod :o Rhythm is almost perfect imo :)
[SB]
  1. Is this SB necessary for taikodiff? Please ignore this if necessary. but If you do not need, you will need to move it to osu.
good crazy map lol

Star☆ and good luck ~ ;)
Topic Starter
grumd
kosiga
Hi~ grumd :)

thank you for the request~

here my mod ~

[General]
  1. nothing
[The Nature Dying]
  1. green line wall lol You are to emphasize a particular sound, you are using a greenline. if so, I think that one using similar hitsound is much simpler there. Please try it next time :3
    yes, i had a thought that using custom hitsounds would be easier >< but, well, i'm using volume changes too.
  2. 00:32:509 - Unnecessary green line
    fxd
  3. 00:37:334 (1,2) - add whistle ? ( all points )
    fxd
  4. 00:42:421 (3) - add whistle. When do not add this, this green line does not have much sense imo >< ( same as 03:19:614 (3) )
    yea, i've changed a pattern and forgot to hitsound it ><
  5. 01:04:877 - Unnecessary green line
  6. 01:12:070 - ^
    ^ fixed
  7. 01:46:281 (x) - add note. and add whistle. As for me, a sound is audible here
    yup
  8. 01:50:228 (10) - Why clap here o.o? I hear it a little unnaturally :(
    i cant hear it in music too. removed!
  9. 01:51:544 (1) - remove NC and 01:51:895 (2) - add NC is better imo
    ok
  10. 03:45:667 (1) - remove NC. (overall, too short NC )
    i want to keep it
  11. 03:48:035 - add green line. S vol 100% ? ( I see the same pattern 00:48:386 (7) , 03:25:579 (6) ? )
    ok
  12. 03:49:263 - Unnecessary green line
    fxd
  13. 04:13:298 - ^
    i've added whislte to the slider body (forgot about it before) now its useful
  14. 04:16:193 - ^
    fxd
  15. 04:38:474 - 2nd KIAI end. Is it intentional that a way of ending KIAI is different from 1st KIAI? To do it in the same way as 1stKIAI,
    change to 04:38:737 is correct.
    fxd
  16. 04:40:842 (4) - add whistle to start of the slider ( same as 03:10:842 (3) )
    fxd
  17. 04:45:930 - Unnecessary green line and with 04:46:018 Since there is no note, this has no effect
  18. 05:13:386 - Unnecessary green line and with 05:13:474
  19. 05:17:070 - ^ with 05:17:158
    ^ fixed

    I think there is a green line that does not have a meaning also in other locations :P

    sorry, nazi mod :o
    your mod wan't nazi :3 you helped me alot, you've mentioned mostly that things what I could forgot accidentally Rhythm is almost perfect imo :)
[SB]
  1. Is this SB necessary for taikodiff? Please ignore this if necessary. but If you do not need, you will need to move it to osu.
we'll see if Odaril wants to keep SB for his taiko too. If not, I'll move it to .osu

good crazy map lol

Star☆ and good luck ~ ;)

Thank you, kosiga~
Bass
хороший карта. Звезда для тебя).
Thite
great map nothing to say from me~ :o
Fapfrit
я думал усну, не досмотрев
досмотрел
рекомендую в качестве снотворного
Topic Starter
grumd

Fapfrit wrote:

я думал усну, не досмотрев
досмотрел
рекомендую в качестве снотворного
иди играй в биг блэк
там повеселее
mjw5150
lol could not find anything,and here is a star~
fight :)
rickyboi
Great use of hitsounds! It's amazing!

chatlog
02:54 <rickyboi> : HOLY MOTHER OF
02:54 <rickyboi> : Those green lines
02:54 <grumd> : 02:51:105 (1) -
02:55 <grumd> : yes, lol. spent nearly 5 hours on hitsounds
02:55 <rickyboi> : ahaha
02:55 <grumd> : about that
02:55 <rickyboi> : my god
02:55 <grumd> : 2:51
02:55 <rickyboi> : hmm
02:55 <grumd> : i do not see (1) circle o.o
02:55 <grumd> : i have 02:51:105 (4) - there
02:55 <rickyboi> : oh no
02:55 <rickyboi> : that was a wrong paste
02:55 <rickyboi> : lol
02:55 <grumd> : yup :>
02:56 <rickyboi> : I was about to post the screen shot
02:56 <grumd> : you're sometimes wrong with time too ;D
02:56 <rickyboi> : lol
02:56 <rickyboi> : okay
02:56 <rickyboi> : about this
02:56 <rickyboi> : 02:41:018 (2,3,4) -
02:56 <rickyboi> : you try a different style here
02:56 <rickyboi> : double double
02:56 <grumd> : lol
02:56 <grumd> : one of the easiest parts ;D
02:57 <rickyboi> : yea
02:57 <grumd> : everybody misses on the different place
02:57 <rickyboi> : I think that's where I missed
02:57 <rickyboi> : haha
02:57 <rickyboi> : so yeah like this
02:57 <rickyboi> : http://osu.ppy.sh/ss/313154
02:57 <rickyboi> : you can ignore it though.
02:58 <grumd> : i'll ignore it :v
02:58 <rickyboi> : k
02:59 <grumd> : i want this place to be kinda hard for people like you ;D
02:59 <grumd> : any hard patterns are welcome
02:59 <rickyboi> : ahh @_@
03:00 <rickyboi> : I see
03:00 <rickyboi> : hard patterns huh..
03:00 <rickyboi> : I'll see what I can do.
03:00 <grumd> : eeh
03:00 <grumd> : but i'd better not change something major just for making it harder ^^'
03:00 <rickyboi> : ahaha okay
03:01 <grumd> : i hope you understand me :>
03:01 <rickyboi> : Yes I do.
03:01 <rickyboi> : A lot of people has modded this already
03:01 <grumd> : hm
03:01 <grumd> : not alot
03:01 <rickyboi> : hmm
03:01 <grumd> : just 2-3 pages
03:01 <rickyboi> : 3 pages is lot to me already :<
03:01 <grumd> : it's under 2 pages :v
03:01 <rickyboi> : lol
03:01 <rickyboi> : ok
03:02 <grumd> : usually i aim receiving 5-6 pages of mods :>
03:02 <rickyboi> : I see
03:02 <grumd> : and only then ask mats for bubbling
03:02 <grumd> : but in case of this map i think i'll call mats eariler
03:02 <rickyboi> : ok
03:02 <grumd> : it's made way more flawless
03:03 <rickyboi> : yep
03:03 <rickyboi> : too much modding is also bad sometimes
03:03 <rickyboi> : since some people have different opinions.
03:03 <grumd> : i've seen that, yes, you're right
03:03 <grumd> : i used to change some suggestions back and again
03:03 <rickyboi> : 00:53:649 (6,7) - this part messed me up
03:03 <rickyboi> : just a comment lol
03:04 <grumd> : yo, i thought it could be confusing
03:04 <grumd> : but i saw that anybody passes it somewhy o.o
03:04 <grumd> : even me
03:04 <rickyboi> : actually, for a first try it is really an unexpected patter.
03:04 <grumd> : i've forgot about that two sliders
03:04 <rickyboi> : pattrn*
03:04 <grumd> : but anyway passed it like usual stream :D
03:04 <grumd> : let it live :>
03:05 <rickyboi> : okay
03:05 <rickyboi> : I was about to suggest that you turn 00:53:649 (6) - to circles
03:05 <rickyboi> : haha
03:05 <grumd> : lol
03:05 <grumd> : 1/8 okay
03:06 <grumd> : oh
03:06 <rickyboi> : hmm
03:06 <grumd> : i have to go and buy some wasabi :v
03:06 <rickyboi> : ok
03:07 <grumd> : post everything here, i'll came back in 5 minutes and look
03:07 <grumd> : ok?
03:11 <rickyboi> : 01:18:211 (2,3) - The unbalanced volume of 2 and 3 are kinda annoying.
03:11 <rickyboi> : 2 is loud while 3 becomes suddenly really light.
03:14 <grumd> : oh yes
03:14 <grumd> : it had to be even lower
03:15 <rickyboi> : haha
03:15 <rickyboi> : ok
03:15 <grumd> : 75% → 45%
03:15 <rickyboi> : hmm ok
03:15 <rickyboi> : 01:33:474 (1,2,3) - This sounds really weird.
03:16 <grumd> : well, i can hear that it follows the music
03:16 <rickyboi> : yes, but it just sounds weird to me. I mean the hitsounds
03:17 <grumd> : i can do nothing :<
03:17 <rickyboi> : ok
03:17 <grumd> : 01:40:316 (6,1,2) - the same
03:17 <grumd> : this pattern is used several times here
03:17 <rickyboi> : I see.
03:18 <rickyboi> : okay
03:18 <rickyboi> : 01:45:930 (7) - I think this one, is too close to the next note
03:18 <rickyboi> : even though it's following the distance snap
03:18 <rickyboi> : it kinda confuses me when it's that close.
03:19 <rickyboi> : maybe like this? http://puu.sh/tZJ1
03:20 <grumd> : i dont think that jump is needed
03:20 <grumd> : i've just moved it to 1.00x
03:20 <grumd> : not 0.8 like it was
03:21 <rickyboi> : yes, I could see it's 1.00
03:21 <grumd> : no, i've just moved it
03:21 <grumd> : a moment ago :o
03:21 <rickyboi> : ah
03:21 <rickyboi> : ok
03:22 <rickyboi> : 02:26:720 (1,2) - remove NC on 1 put it to 2
03:22 <grumd> : ok
03:25 <rickyboi> : I think I need to play this one more time
03:25 <rickyboi> : lol
03:25 <grumd> : specting :o
03:26 <rickyboi> : looking at it won't do me any good
03:26 <grumd> : oh shit
03:26 <rickyboi> : submit it first
03:26 <rickyboi> : haha
03:26 <grumd> : yup
03:26 <grumd> : okay wait
03:26 <grumd> : i'll full submit
03:26 <rickyboi> : ok
03:26 <grumd> : because there were some changes in the SB
03:29 <grumd> : my upload speed is sad :s
03:29 <rickyboi> : lol
03:30 <grumd> : 90%
03:30 <grumd> : okay done
03:30 <rickyboi> : o
03:30 <rickyboi> : k
03:30 <grumd> : redl if you want
03:34 <grumd> : it looks like you're using a tablet :v
03:36 <rickyboi> : yea I'm using tablet now
03:36 <rickyboi> : lol
03:36 <rickyboi> : although I'm a mouse user
03:36 <rickyboi> : let's see.
03:37 <rickyboi> : 02:37:948 (1,2) - remove nc on 1 put to 2
03:37 <grumd> : ok
03:38 <rickyboi> : 02:54:351 (1) - NC
03:38 <rickyboi> : 02:55:053 (3) - remove NC
03:39 <grumd> : ok
03:40 <rickyboi> : 02:58:211 (4,5) - Stack 4 to 5?
03:40 <grumd> : nope
03:40 <rickyboi> : ok
03:41 <rickyboi> : 03:10:316 (1) - remove NC
03:41 <grumd> : um, nope
03:42 <rickyboi> : hmm
03:42 <grumd> : its on downbeat :v
03:42 <rickyboi> : okay
03:42 <rickyboi> : ah I forgot where I missed.
03:43 <grumd> : 01:44:000 (4) -
03:43 <grumd> : here
03:43 <rickyboi> : there was one part, I was really expecting a triple note
03:43 <grumd> : o.o
03:43 <rickyboi> : but I saw a reverse slider
03:43 <rickyboi> : then got confused
03:43 <rickyboi> : haha
03:44 <grumd> : dunno
03:45 <rickyboi> : 03:23:211 (1,2) - uhmm don't stack?
03:45 <rickyboi> : I mean
03:45 <rickyboi> : 03:22:597 (6,1,2) - at the end of 6
03:45 <rickyboi> : don't stack them?
03:46 <grumd> : ok
03:46 <grumd> : i understood :>
03:46 <rickyboi> : k
03:48 <rickyboi> : 03:36:807 (8,1) - stack these, they have same sound beat.
03:49 <grumd> : щл вщту
03:49 <grumd> : ok done*
03:49 <grumd> : :D
03:49 <rickyboi> : LOL
03:50 <rickyboi> : 03:56:456 (1) - remove NC
03:50 <rickyboi> : 03:56:632 (3) - add NC
03:50 <grumd> : nono
03:50 <rickyboi> : ahh
03:50 <grumd> : 03:56:456 (1,2,3) - these beats sond similar
03:50 <rickyboi> : hmm
03:50 <rickyboi> : oh
03:51 <rickyboi> : I was listening to the music instead of drum
03:51 <rickyboi> : lol
03:51 <grumd> : lol, i cant hear that music behind such loud drums :D
03:51 <rickyboi> : yeah, it's kinda hard to hear haha
03:52 <rickyboi> : 04:01:018 (1) - remove NC?
03:52 <rickyboi> : 04:01:369 (2) - add NC here?
03:53 <grumd> : nope
03:53 <rickyboi> : ok
03:54 <rickyboi> : 04:25:755 (6,7,8) - imo sudden change of stream flow is not good.
03:55 <grumd> : nah
03:55 <grumd> : i like it
03:55 <rickyboi> : okay
03:55 <grumd> : it's like
03:55 <grumd> : a moment after
03:55 <grumd> : http://puu.sh/u07K
03:55 <grumd> : you see?
03:55 <rickyboi> : yes
03:55 <grumd> : :>
03:56 <rickyboi> : 04:27:509 (1,2,3,4) - why suddenly mini sliders?
03:56 <grumd> : 02:38:211 (2,3,4) -
03:56 <grumd> : 02:38:912 (6,7) -
03:57 <rickyboi> : well
03:57 <grumd> : not suddenly :>
03:57 <rickyboi> : yes
03:57 <grumd> : and i think they're nice
03:57 <rickyboi> : hmm okay
03:57 <rickyboi> : I think adding a little bit more spacing on that part would make it better.
03:58 <grumd> : 04:27:509 (1,2,3,4,5) - ?
03:58 <rickyboi> : es
03:58 <rickyboi> : yes*
03:59 <rickyboi> : 04:50:141 (1) - add NC
03:59 <rickyboi> : lol
03:59 <grumd> : i tried
03:59 <rickyboi> : hmm?
03:59 <grumd> : can't no anything with spacing there :(
03:59 <rickyboi> : ah oh well
03:59 <rickyboi> : that's fine
04:01 <grumd> : combo:
04:01 <grumd> : ok, but it ruined my couoring ._.
04:01 <rickyboi> : hmm
04:01 <rickyboi> : ok
04:01 <grumd> : i had to recolour that all :(
04:02 <rickyboi> : ohh
04:02 <grumd> : nvm
04:02 <grumd> : finished
04:02 <rickyboi> : mind teaching me that later?
04:02 <rickyboi> : about the different use of colors on a certain part.
04:02 <grumd> : http://puu.sh/u0cF
04:03 <grumd> : http://puu.sh/u0cJ
04:03 <rickyboi> : AH
04:03 <grumd> : hehe :>
04:03 <rickyboi> : HAHAHA
04:03 <rickyboi> : WOW
04:03 <rickyboi> : I never knew I could click that
04:03 <grumd> : lol
04:03 <rickyboi> : Thanks for that
04:03 <grumd> : no problem ;D
04:04 <rickyboi> : 05:06:456 (7) - move 7 one grid down
04:04 <rickyboi> : nazi lol
04:04 <grumd> : grid?
04:04 <grumd> : i have no grid
04:04 <grumd> : pls give me x,y
04:04 <rickyboi> : err
04:04 <rickyboi> : ok
04:05 <rickyboi> : x:152 y:208
04:05 <grumd> : 151 207
04:05 <grumd> : oh
04:05 <grumd> : almost
04:05 <rickyboi> : yea
04:05 <rickyboi> : just a nazi
04:05 <rickyboi> : haha
04:05 <grumd> : actually
04:05 <grumd> : 150-207 is the best
04:05 <rickyboi> : 05:06:632 (8) - doesn't look good overlapping the incoming slider
04:05 <rickyboi> : ah
04:06 <rickyboi> : Okay :)
04:06 <grumd> : it was itentional :(
04:06 <grumd> : okay
04:06 <grumd> : i'll try to move it
04:06 <rickyboi> : ok
04:06 <grumd> : lol so hard
04:06 <grumd> : http://puu.sh/u0fq
04:07 <rickyboi> : lol
04:09 <rickyboi> : well
04:09 <rickyboi> : That's all I can give.
04:09 <rickyboi> : Honestly this was really a challenge for me to mod.
04:09 <grumd> : oh
04:09 <rickyboi> : the map is too good
04:09 <rickyboi> : lol
04:09 <grumd> : well, thank you! :D
04:09 <grumd> : wanna eat some kds?
04:09 <rickyboi> : haha sure
04:10 <grumd> : ok post then :P
04:10 <rickyboi> : my mod specializes on hitsounds usually.
04:10 <grumd> : oh haha
04:10 <rickyboi> : but this one is really amazing
04:10 <grumd> : thanks!
04:10 <rickyboi> : effort was really put in it
04:10 <grumd> : my first big hitsounds work
04:10 <rickyboi> : >< good job!
04:10 <grumd> : thx! >w<

Good job on this map!
YTYuyu
Alright let's see what I can find. mod requested in game.

Bold: unrankable/must fix.
Red: You should fix it, but it's up tp you.
Italic: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. just putting this for fun :P

[General]
since you're using SB elements, remove the letterbox during breaks. it gets in the way when there's the letterbox during a pulse.

[The Nature of Dying]
01:06:105 (7) - make this a NC because of the snare.
01:07:509 (4) - this looks too easy. since this is going for app, this looks straightforward for players. i suggest doing this to make it fun and challenging for players.
01:31:018 (2) - maybe make this a curved slider like this? IMO the overlap looks bad during gameplay.
01:48:562 (4) - are you trying to make this a curved slider? if yes remove the red point because it looks ugly with it IMO. it should look like this as it flows a lot nicer to the next note.
03:15:579 (5) - make this slider look like (3) for a nicer flow from the circle.
03:28:123 (5) - flip the slider like this. i think it looks a lot nicer as the other flows weird. i felt a bit uncomfortable when i reached this part.

i guess that's it. Star and GL :D. remember to only give me kd if you find this helpful.
zeroclover
:3
Kert
00:53:649 (6,7) - можешь сделать типа такого?
идея в том чтобы реверс слайдера 6 не был перекрыт следующим кругом

небольшое предложение от меня ^
больше ничего не заметил. остаётся только звездануть o/ ☆
кудосу не надо за такое
Topic Starter
grumd
Byakugan249
Alright let's see what I can find. mod requested in game.

[General]
since you're using SB elements, remove the letterbox during breaks. it gets in the way when there's the letterbox during a pulse.
The SB is in the background layer, so it will not be overlapped by the letterbox.


[The Nature of Dying]
01:06:105 (7) - make this a NC because of the snare.
the combo will become too short
01:07:509 (4) - this looks too easy. since this is going for app, this looks straightforward for players. i suggest doing this to make it fun and challenging for players.
i think it would not change the difficulty, but it looks a bit better. fxd.
01:31:018 (2) - maybe make this a curved slider like this? IMO the overlap looks bad during gameplay.
okay
01:48:562 (4) - are you trying to make this a curved slider? if yes remove the red point because it looks ugly with it IMO. it should look like this as it flows a lot nicer to the next note.
i'm trying to do exactly what i've done
03:15:579 (5) - make this slider look like (3) for a nicer flow from the circle.
ok
03:28:123 (5) - flip the slider like this. i think it looks a lot nicer as the other flows weird. i felt a bit uncomfortable when i reached this part.
no

i guess that's it. Star and GL :D. remember to only give me kd if you find this helpful.

Thanks, Byakugan249!
Topic Starter
grumd

Kert wrote:

00:53:649 (6,7) - можешь сделать типа такого?
идея в том чтобы реверс слайдера 6 не был перекрыт следующим кругом

небольшое предложение от меня ^
больше ничего не заметил. остаётся только звездануть o/ ☆
кудосу не надо за такое
насколько я вижу в эдиторе и при игре, стрелки ничем не перекрываются. так что оставлю как есть.
всё равно спасибо!
Birdy
Goddamnit, I wanted to map this first ;~;

So yeah, could I make CTB diff for this?
Reed R Gale
Here on request. Here goes nothing?

Code Purple: I am simply being a Nazi Modder. Feel free to shun.
Code Green: Recommendations, you don't HAVE to do these, but I highly encourage them.
Code Blue: I doubt I'm using this in this mod...

[General: The Nature of Dying]

Just a look at this map... how am I supposed to find mistakes? "._.

Style: Smooth Flow
Quality: Very High
Rhythm: Damn Near Perfect
Flow: Very Clean
Hitsounds: Damn Near Perfect

[Actual Modding]

00:42:860 (1,2,3,4) Code Purple: For the sake of minute changes that bug only me, move these four beats up slightly so that the line created is all about x1.00 spacing. As it is now, it's (x1.05, x1.00)
00:45:404 (7) Code Green: For stylization, you might want to make the slider jagged when the beats trill.
01:07:860 (4) Code Green: Another place you could stylize. Much harder to do here smoothly though.
01:17:860 (8) Code Purple: Remove whistle
01:18:211 (2,3) Code Purple: Remove whistle from the end of slider 2 and add a whistle to the beginning of slider 3.
01:19:088 (6,1,2) Code Purple: Add Whistle to the beginning of slider 6. Then add a new timing section there and turn it to soft. Add another timing section on 2 and change it back to normal.
01:24:702 (6) Code Green: Yet another place you could stylize.
01:27:246 (3) Code Purple: Add Clap here.
01:27:509 (5, 6) Code Purple: Add new timing section at the beginning of slider 5 and change the sound to soft. Then add a whistle to the beginning of slider 5 and to the beginning of slider 6. Add a new timing section on the end of slider 6 and change the hitsounds back to normal.
01:31:720 (3) Code Purple: Add a 60% volume soft whistle at the end of the slider. Restart normal hitsounds at the beginning of the stream.
01:30:316 (6) Code Purple: I haven't seen any other sliders like this in the map, may want to change it so as to match the rest. Still looks good there though.
01:44:351 (7) Code Purple: Add whistle here.
01:48:562 (3) Code Green: Change volume here to 20%
01:49:088 (2) Code Green: Change volume here to 30%
01:49:263 (3) Code Green: Change volume here to 50%
02:00:842 (2) Code Purple: Add finish to the clap at the end of the slider.
02:01:369 (7) Code Purple: Add finish to the clap at the beginning of the slider.
02:24:702 (4,5) Code Green: Change volume here to 10%, change to soft, add a whistle to the end here. If you do this, delete the timing section on 5.
02:26:193 (3,4) Code Green: Consider adding a beat between 3 and 4.
02:28:649 (2,3) Code Purple: Add whistles to these beats.
02:33:474 (7) Code Purple: Delete the whistle here.
02:44:702 (5) Code Purple: Ibid (same as above).
02:46:105 (6) Code Green: Another place you could stylize.
02:50:755 (2,3,4) Code Purple: Add timing section here, change to soft, add whistle, then at the new slider, change it back to normal and add a clap; repeat for the end of this slider and the next BUT don't add the clap to the beginning of the slider 4.
02:53:123 (1,2,3,4,5,6,7) Code Blue: This stream irks me, as the shape is so irregular. Consider changing it to nice parabolic curve or at least change the direction a little earlier in the stream. Please. (Yes I see how it matches with slider 1 later but still...)
02:57:158 (6,7,8,9) Code Purple: I feel this should be a straight line.
03:08:298 (3) Code Purple: Add a whistle to the end of this slider.
03:19:790 (1) Code Green: Another place you could stylize.
03:22:597 (6) Code Green: Ibid
03:40:053 Code Green: Starting with the timing here, the timing point audio should go: 80%, 60%, 40%, 20%, 40%, 60%, 80% for a greater fade effect and a greater return effect.
03:45:053 (1) Code Green: And another place you could stylize.
03:57:948 (1) Code Purple: Add a whistle to the beginning of the slider.
04:52:421 (1) Code Green: And another place you could stylize.
05:08:035 (1) Code Purple: On the last beat, take away the whistle.

[Conclusion]

Almost everything up there is a suggestion and nothing more. It's up to you to make this... near... perfect... map... better...? Somehow?

Cheers,

Reed R Gale
Topic Starter
grumd
Reed R Gale
Here on request. Here goes nothing?

Code Purple: I am simply being a Nazi Modder. Feel free to shun.
Code Green: Recommendations, you don't HAVE to do these, but I highly encourage them.
Code Blue: I doubt I'm using this in this mod...

[General: The Nature of Dying]

Just a look at this map... how am I supposed to find mistakes? "._.

Style: Smooth Flow
Quality: Very High
Rhythm: Damn Near Perfect
Flow: Very Clean
Hitsounds: Damn Near Perfect

[Actual Modding]

00:42:860 (1,2,3,4) Code Purple: For the sake of minute changes that bug only me, move these four beats up slightly so that the line created is all about x1.00 spacing. As it is now, it's (x1.05, x1.00)
fixed (that minute changes bug me too)
00:45:404 (7) Code Green: For stylization, you might want to make the slider jagged when the beats trill.
tried to do that again, now it looks good (every time i tried it looked like shit :s)
01:07:860 (4) Code Green: Another place you could stylize. Much harder to do here smoothly though.
okay
01:17:860 (8) Code Purple: Remove whistle
nope, I hear it in music
01:18:211 (2,3) Code Purple: Remove whistle from the end of slider 2 and add a whistle to the beginning of slider 3.
nope, the same
01:19:088 (6,1,2) Code Purple: Add Whistle to the beginning of slider 6. Then add a new timing section there and turn it to soft. Add another timing section on 2 and change it back to normal.
could not do it good :<
01:24:702 (6) Code Green: Yet another place you could stylize.
the same
01:27:246 (3) Code Purple: Add Clap here.
i can it hear it very slightly, but added
01:27:509 (5, 6) Code Purple: Add new timing section at the beginning of slider 5 and change the sound to soft. Then add a whistle to the beginning of slider 5 and to the beginning of slider 6. Add a new timing section on the end of slider 6 and change the hitsounds back to normal.
just added a soft timing section on 5th slider
01:31:720 (3) Code Purple: Add a 60% volume soft whistle at the end of the slider. Restart normal hitsounds at the beginning of the stream.
again :c i hear a normal beat
01:30:316 (6) Code Purple: I haven't seen any other sliders like this in the map, may want to change it so as to match the rest. Still looks good there though.
ill keep it
01:44:351 (7) Code Purple: Add whistle here.
hm.. nope
01:48:562 (3) Code Green: Change volume here to 20%
yup
01:49:088 (2) Code Green: Change volume here to 30%
yup
01:49:263 (3) Code Green: Change volume here to 50%
slightly raised the volume, but not to the 50%
02:00:842 (2) Code Purple: Add finish to the clap at the end of the slider.
02:01:369 (7) Code Purple: Add finish to the clap at the beginning of the slider.
^ no
02:24:702 (4,5) Code Green: Change volume here to 10%, change to soft, add a whistle to the end here. If you do this, delete the timing section on 5.
i guess 100%? yes, fixed
02:26:193 (3,4) Code Green: Consider adding a beat between 3 and 4.
it could fit, but i hear no reason for it
02:28:649 (2,3) Code Purple: Add whistles to these beats.
yes, to the (3,4)
02:33:474 (7) Code Purple: Delete the whistle here.
yes!
02:44:702 (5) Code Purple: Ibid (same as above).
yes!
02:46:105 (6) Code Green: Another place you could stylize.
changed it to the zigzag slider, look good
02:50:755 (2,3,4) Code Purple: Add timing section here, change to soft, add whistle, then at the new slider, change it back to normal and add a clap; repeat for the end of this slider and the next BUT don't add the clap to the beginning of the slider 4.
everything except the clap added
02:53:123 (1,2,3,4,5,6,7) Code Blue: This stream irks me, as the shape is so irregular. Consider changing it to nice parabolic curve or at least change the direction a little earlier in the stream. Please. (Yes I see how it matches with slider 1 later but still...)
i didnt like it too, fixed
02:57:158 (6,7,8,9) Code Purple: I feel this should be a straight line.
actually no, but fixed
03:08:298 (3) Code Purple: Add a whistle to the end of this slider.
no
03:19:790 (1) Code Green: Another place you could stylize.
03:22:597 (6) Code Green: Ibid
here - no.
03:40:053 Code Green: Starting with the timing here, the timing point audio should go: 80%, 60%, 40%, 20%, 40%, 60%, 80% for a greater fade effect and a greater return effect.
yup okay
03:45:053 (1) Code Green: And another place you could stylize.
03:57:948 (1) Code Purple: Add a whistle to the beginning of the slider.
ok
04:52:421 (1) Code Green: And another place you could stylize.
here - no.
05:08:035 (1) Code Purple: On the last beat, take away the whistle.
it is needed

[Conclusion]

Almost everything up there is a suggestion and nothing more. It's up to you to make this... near... perfect... map... better...? Somehow?
hohohoho

Cheers,

Reed R Gale

Thank you, Reed R Gale :>
Topic Starter
grumd

Static Noise Bird wrote:

Goddamnit, I wanted to map this first ;~;

So yeah, could I make CTB diff for this?
Thanks god that I map it, not you.

And no, I don't want to see a CTB here.
WVS
got this map from zeroclover and trying to mod it a bit =D
but then, i see nothing wrong with it.. damn man, you're a fucking awesome mapper
grumdcore for BAT 2012
ily somuch
anyways, since i can't mod it, here's AIBat's, if this mod doesn't help just ignore it. =D
AIBat
[Skin/SB]

Epilepsy Warning
A storyboard was detected, you may want to include an epilepsy warning.

[All .osu Files]
Combo Colours
Inconsistency in combo colours:

- [Odaril's Taiko Oni] :
Combo1 : 0,0,255
Combo2 : 255,0,0
Combo3 : 0,0,255
Combo4 : 255,0,0

- [The Nature of Dying] :
Combo1 : 170,66,51
Combo2 : 116,143,171
Combo3 : 100,109,121

Kiai
Inconsistency in Kiai Times:

- [Odaril's Taiko Oni] :

- [The Nature of Dying] :
Kiai #1: Starts on 02:24:000, ends on 03:08:912
Kiai #2: Starts on 03:53:825, ends on 04:38:737

[The Nature of Dying]
Breaks
02:01:744 - The break here is 21656 ms long, which is longer than the recommended 15000 ms.
Consider adding a break before 05:23:225.
Topic Starter
grumd

Virkato wrote:

got this map from zeroclover and trying to mod it a bit =D
but then, i see nothing wrong with it.. damn man, you're a fucking awesome mapper
grumdcore for BAT 2012
ily somuch
anyways, since i can't mod it, here's AIBat's, if this mod doesn't help just ignore it. =D
AIBat
[Skin/SB]

Epilepsy Warning
A storyboard was detected, you may want to include an epilepsy warning.

[All .osu Files]
Combo Colours
Inconsistency in combo colours:

- [Odaril's Taiko Oni] :
Combo1 : 0,0,255
Combo2 : 255,0,0
Combo3 : 0,0,255
Combo4 : 255,0,0

- [The Nature of Dying] :
Combo1 : 170,66,51
Combo2 : 116,143,171
Combo3 : 100,109,121

Kiai
Inconsistency in Kiai Times:

- [Odaril's Taiko Oni] :

- [The Nature of Dying] :
Kiai #1: Starts on 02:24:000, ends on 03:08:912
Kiai #2: Starts on 03:53:825, ends on 04:38:737

[The Nature of Dying]
Breaks
02:01:744 - The break here is 21656 ms long, which is longer than the recommended 15000 ms.
Consider adding a break before 05:23:225.
Thank you <3
And yes, I need an epilepsy warning, thanks!
TicClick
Сомневаюсь, что тебе нужно будет предупреждение для эпилептиков. В сториборде нет быстрого мерцания / пульсирования, лишь переходы цветов.

Что же касается карты, то вот мод:

  1. 01:17:334 (5) - три ноты?
  2. 01:58:386 (1) - нужно сделать громче
  3. 02:01:369 (7) - свисток на начало?
Больше ничего не вижу.

P.S.

Fapfrit wrote:

рекомендую в качестве снотворного
Она и правда успокаивает, если не играть, а смотреть. Мне очень понравилось.
merchat7
As requested, I'm in a lazy mood, and since this beatmap seem to be really good, maybe I should wait and mod on another day, but since I was really late when you request me last time, I'll mod this now. Sorry if my mod isn't very helpful.

[General]

Doesn't seem to have a problem.

[The Nature of Dying]

00:32:070 (2) - Hmm I don't really like the spacing of this much due to the ar, I expected bigger spacing for this.
00:41:369 (9) - Stack on (8)? Seem like the hitsound is starting to get less intense, so decelerated spacing seem nice.
00:59:614 (1,2) - Do accelerated spacing here?
01:02:860 (4,5,6,7,8,9) - I would prefer higher distant snap for these notes.
01:04:176 (3,4) - Decelerated spacing here?
01:05:579 (2,3,4) - Like this? (jump) http://puu.sh/uvFx Seem better to me with faster ar.
01:06:105 (5) - I have a habit of spamming too many keys on stream at high ar, possible to stack this on (2) instead? Especially if you follow about suggestion.
01:07:860 (5) - Slightly higher distant snapping to represent the change in hitsound? Actually, maybe change sldier velocity of this note (make it slower by a bit so 0.9x or 0.95x)?
01:09:000 (3) - Feel like there is a pause here, try to represent it by stacking / anti jump?
01:10:491 (5,6,7) - I prefer that whenever you use these hitsound to snap them to higher distant snap.
01:13:474 (1) - Same as 00:41:369.
01:21:018 (2,3) - Jump on them? Since most of the map is 1/4 streams, you don't really move your cursor much, so some jumps when you do 1/2 seem nice.
01:23:912 (1) - Again, feel like something interesting should be done here with spacing due to pause then restart feel here.
01:26:281 (6) - Stack on (5), just spacing it out normally doesn't really accent it, but stack does and I think this note should be accented.
01:27:509 (5) - Same as 01:07:860.
01:28:562 (5) - I don't really like no hitsound at end here, when most of the notes had hitsound, try to put something on here?
01:36:281 (1,3) - Whistle doesn't sound really nice here for me, it's following music, but you did stream here, so it's confusing to play the stream when the focus in on those two whistle. Reduce volume to put more focus on the other sounds?
01:36:983 (6,8) - ^
01:44:000 (4) - Jump? Due to 1/8 slider here 01:43:474 (2), it just feel like there need to be notes snap to higher distant snapping afterward.
01:44:527 (8,1) - Accelerated spacing here?
01:48:912 (1,2,3) - Anti jump here?
01:47:860 (2,3,4) - Continuing from above, try to do some sort of decelerated spacing here?
02:40:491 (6,1,2,3,4) - Move them down for slight jump on (6)? Adjust pattern a bit.
02:57:684 (1) - Stack instead? Feel like there is a pause, and since the normal spacing for stream is 0.5x, this isn't represented at all.
03:27:509 (2,3) - I think jump on this would be nice.
03:38:211 (5,1) - ^
03:58:912 (6) - ^
04:02:772 (2) - ^
04:27:684 (2,3,4,5) - Pattern look better to me if snap to 0.9x
04:40:667 (3) - Space out this? Like the rest? I didn't notice any double stack stream in this section
04:48:386 (6) - Hm no custom hitsound for this? There are probably others too, I just forgot to mention them as I'm focusing on patterns.
- At the end, seem like you are reducing the volume to represent the pause and that the music is about to end. I think you reduce volume by too much, but hard to check due to so many timing point. Also rather than silencing notes, how about removing notes instead? Would give a much more unique feel, but harder to get right so your choice.

Sorry, I cannot mod steamy maps :/ However, one thing I think can improve this beatmap greatly is more variety in spacing. I think you kept practically everything to 0.5x for streams and 1.0x for normal. I think something more interesting could be done than this. Easiest way to make for example the parts at kiai time more intense. I think the intensity of the part at kiai time right now is about the same as the other parts except that the hitsound is louder.Jump on 1/2 patterns can be nice just to give less of that clustered feeling when playing a lot of 1/4 stuff. Just one thing about my mod, song is so long so sometime, I mention something, but didn't mention it again. This doesn't mean my suggestion doesn't apply here too so keep that in mind.

Song is above 15 star+ I can't mod this sort of map so that's why no star, but this map is quite interesting.

Good luck!
Mismagius
aweseom
yongtw123
Sorry mate, I tried to mod this but I just can't.

I need to grasp the song's rhythm, melody, and the general feel of it before I can make any judgment.

Unfortunately I can do none of the above for this song.

However I'd say the map itself is technically well-done.

Good luck!
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