Alright, this round of community feedback has convinced me of a multitude of problems. Let's beging by identifying them:
- Kudosu are too easy to come by for those numbers
- Loved has a (very minimal) quality screening, so should this.
- Gold doesn't make much sense in its current form at all.
Enough about problems. Let's talk Solutions.
First Solution: Nixing Gold. Gold was a half-baked idea, that didn't really make much sense. The winning strategy for a spotlight is to just do a algorithm similar to Reddit upvotes but have the average decay per day on Reddit be about one week. Given the contribution cap per mapper per week, this will ensure that the maps with the most mapper support get the most Community spotlight.
Second Solution: Number Readjustment. This one, surprisingly, is the more complicated of the two. the easy part is raising the barrier of Entry to 125 star priority. Furthermore, you may only shoot 5 kudosu at a time. Because kudosu are worth so much less, and 1 out of 125 is virtually nothing, this is a necessary quality of life fix. This automatically fixes the quality screening issue, I believe that to reach that, there is a minimum quality standard inherently. The hard part is how many is the individual cap, and that's hard for me to say. Beginning to dive into ephemeral's point, when someone asked me last night for a summary, I described it as old loved with a lot of changes to make it better, and not pretending to be something that it isn't. To address ephemeral's point,
Ephemeral wrote:
the OP outlines project loved's first iteration before the current team took it over.
it didn't work.
people lost their minds when the sliderspam ikenai map hit the roster even though it legitimately encompassed precisely what the category was supposed to encompass and provide literally the only meaningful expenditure of kudosu in the entire decade osu! has been running.
people called it "kudosu abuse" and pretty much tried to shame mappers who used the system to promote their work for daring to spend the sole crystallization of their contribution to the game.
This is perhaps going to be the most important discussion we have. I've talked to numerous people who are upset about ikenai borderline, from the players perspective, and talked to people who supported it. The conclusion I've come to is this: the outcry was not that ikenai borderline didn't deserve a leaderboard or that mapper shouldn't be allowed to have a place to highlight their Creations in exchange for all that they've volunteered to do for the community. The outcry was that loved is supposed to be a section for maps that are popular with the player base, which is exactly what the current loved section does. The argument was not that it shouldn't exist, the argument was that it needed it's own category.
Which is exactly what this does.
This is the perfect place for ikenai borderline- a place where blissfulyoshi could be rewarded with a leaderboard for all of his contributions to the community, by highlighting something he made that was special to him in a place where it wouldn't offend people that he was making a claim that his map should be beloved by the wider player base- who it was never meant for; and allow him to see scores from the players who did like the map and spent lots of time to set cool scores on it.
I think the failure of the old loved section actually demonstrates the need for a mapper's choice section and the need for a distinction between the two categories.
I also believe that mappers should be rewarded for the contributions they make voluntarily to the Osu community - that's why I'm suggesting a per person per map cap off 125 kudosu, enough to get your creation a leaderboard, but needing support from other mappers to make it into the highlights of the section.