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Hearts Grow - Kasanaru Kage (TV Size)

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LunarSakuya
Wow huge improvement on Insane, I really like it!!!
Topic Starter
YTYuyu

LunarSakuya wrote:

Wow huge improvement on Insane, I really like it!!!
oh? looks like my new mapping style paid off. ty for the star Saku-nya :3
GiNa
[General]
-I don’t think the “4” in your Tags is needed because people can’t search just with a 4. I know it means the 4th opening btw. There are some other maps which are the 2nd opening or sth like that, but they only put “opening” in the Tags

[Easy]
00:21:059 (1) – I think this sounds better: http://osu.ppy.sh/ss/342967

[Normal]
00:04:348 (1,2,3,1) – maybe unstack them, usually is just 3 together, but you have 4, which makes it harder to play/read … imo
00:41:999 (1,2) – try this: http://osu.ppy.sh/ss/342971

[Hard]
Love this !

[Insane]
00:21:260 (3,4,5,1,2) – make the star looks better? Here’s what I got: http://osu.ppy.sh/ss/342973
The codes for the star are
00:21:059 (2) – x:304 y:360
00:21:260 (3) – x:140 y:248. 00:22:066 (2) has the same one
00:21:462 (4) – x:340 y:248
00:21:663 (5) – x:172 y:360
00:21:864 (1) – x:140 y:148
00:28:106 (2,3,4,5,6) – I think this (and the ones after) can be improved too, well … anyways xD
00:43:408 (1) – you can add clap on this too !

Good luck !
Also leave a star here
those
Then replace "4" with "OP4".
GiNa

those wrote:

Then replace "4" with "OP4".
That was what I think too, since we did find sth when searching op4/op5 or whatever
Scorpiour
Hi there~~mod from my queue~

[General]
  1. Audio lead-in 1000ms in Easy & Normal diff may be better.
[Easy]
  1. 00:04:952 (5) - NC here?
[Normal]
  1. 00:04:348 (1,2,3) - i'd like to select a reverse slider here...
  2. 00:38:777 (3,4) - note a good stack for prev score burst..
  3. 01:22:066 (4,1) - i suppose (4) is more suit to start the slider (1)
[Hard]
  1. 00:12:401 (5) - out of screen :<
  2. 00:50:858 (3,4,5,6) - the shape here looked weird a bit...try to change it?
[Insane]
  1. 00:44:817 (8) - ctrl+r for better flow...?
  2. 01:23:677 (6) - place it at 220:132?
that's all~~nothing much to say~~good luck with rank :)
Topic Starter
YTYuyu

GiNa wrote:

[General]
-I don’t think the “4” in your Tags is needed because people can’t search just with a 4. I know it means the 4th opening btw. There are some other maps which are the 2nd opening or sth like that, but they only put “opening” in the Tags

[Easy]
00:21:059 (1) – I think this sounds better: http://osu.ppy.sh/ss/342967 i applied the 2/1 repeat slider, but i moved the spinner to the red tick. moving it at the blue tick will surprise them.

[Normal]
00:04:348 (1,2,3,1) – maybe unstack them, usually is just 3 together, but you have 4, which makes it harder to play/read … imo you know what i've been thinking about this...for now i'll keep it. i want to hear other modders' opinions about this.
00:41:999 (1,2) – try this: http://osu.ppy.sh/ss/342971 yes it follows the guitar, but i think that this would be too hard for players. i want this normal as easy as possible and this is how it turned out.

[Hard]
Love this !

[Insane]
00:21:260 (3,4,5,1,2) – make the star looks better? Here’s what I got: http://osu.ppy.sh/ss/342973
The codes for the star are
00:21:059 (2) – x:304 y:360
00:21:260 (3) – x:140 y:248. 00:22:066 (2) has the same one
00:21:462 (4) – x:340 y:248
00:21:663 (5) – x:172 y:360
00:21:864 (1) – x:140 y:148
alright i guess i'll apply this to make it nice.
00:28:106 (2,3,4,5,6) – I think this (and the ones after) can be improved too, well … anyways xD i moved the notes around to make it better.
00:43:408 (1) – you can add clap on this too ! alright since it matches with the guitar, i added a clap on (2) for more effect.

Good luck !
Also leave a star here
Ty for the Mod and Star :D

Scorpiour wrote:

Hi there~~mod from my queue~

[General]
  1. Audio lead-in 1000ms in Easy & Normal diff may be better. i thought the lead must be the same for 1 mapset besides the taiko diff.
[Easy]
  1. 00:04:952 (5) - NC here? then the combo would be too short if i do that.
[Normal]
  1. 00:04:348 (1,2,3) - i'd like to select a reverse slider here... alright i was thinking about this for a while.
  2. 00:38:777 (3,4) - note a good stack for prev score burst.. i unstacked it to make it easier.
  3. 01:22:066 (4,1) - i suppose (4) is more suit to start the slider (1) nope (4) is to follow the vocals. (1) is to follow the guitar.
[Hard]
  1. 00:12:401 (5) - out of screen :< no it's not. i think you're talking about the grid.
  2. 00:50:858 (3,4,5,6) - the shape here looked weird a bit...try to change it? whoops that was my fault. i didn't do what you applied but i moved some notes around.
[Insane]
  1. 00:44:817 (8) - ctrl+r for better flow...? no my mapping style will be ruined if i do that.
  2. 01:23:677 (6) - place it at 220:132? it'll lead to a bad overlap if i do that.
that's all~~nothing much to say~~good luck with rank :)
ty for the mod :D. also replaced 4 with OP4. ty for mentioning those.
Behon
All difficulties:
Why does everything up to 00:13:005 have no hitsounds?

Easy:
00:28:709 (2) - Maybe get rid of this and move the spinner into its place?

Normal:
01:18:844 - This whole section with the sliders bunched together seems a bit difficult for a Normal.

No big problems with the other diffs. Good job.
Topic Starter
YTYuyu

Behonkiss wrote:

All difficulties:
Why does everything up to 00:13:005 have no hitsounds? because i want this part to represent the introduction to the song.

Easy:
00:28:709 (2) - Maybe get rid of this and move the spinner into its place? no it wouldn't feel right as i'm focusing on the guitar for this.

Normal:
01:18:844 - This whole section with the sliders bunched together seems a bit difficult for a Normal. that's the point. since it's near the end, i want to challenge players if they can clear this.

No big problems with the other diffs. Good job.
no changes made but ty for the mod.
Shohei Ohtani
It's 11:24, everyone is up partying, playing Leauge of Legends while enjoying themselves on Vent

. . . and I'm modding

ALLRIGHT LET'S DO THIS

Overall:
00:01:126 - This timing point is unneccesary
00:01:730 - ^
00:58:105 - ^
00:59:715 - ^

Insane:
00:11:395 (3) - Make this a bit more symmetrical
00:12:401 (5) - Make this curve more notable
00:22:066 (2) - This jump feels weird o-o
00:50:455 (3) - ^
00:59:113 (3) - This note isn't snapped
01:11:999 (6) - NC for Jump
01:15:824 (3) - Make this curve more notable

Hard:
00:59:113 (3) - Unsnapped note!
00:53:274 (3) - Make this curve more notable
00:56:093 (2) - Make this parallel to (1)?
01:16:227 (1) - Make this symmetrical. The end sliderpoint is lower then the beginning

Normal:
00:24:281 (1) - Make this curve more notable

Easy:
00:50:052 (1) - Make this curve more notable
01:06:160 (1) - ^
01:12:603 (1) - Not really symmetrical ;~;

desu
Topic Starter
YTYuyu

CDFA wrote:

It's 11:24, everyone is up partying, playing Leauge of Legends while enjoying themselves on Vent

. . . and I'm modding

ALLRIGHT LET'S DO THIS

Overall:
00:01:126 - This timing point is unneccesary
00:01:730 - ^ nope this is to follow "Kasana"
00:58:105 - ^
00:59:715 - ^ same as above but the bass. i think by doing this, it'll flow smoother if there's timing points.


Insane:
00:11:395 (3) - Make this a bit more symmetrical no it looks fine as it is.
00:12:401 (5) - Make this curve more notable oh fine i'll fix it.
00:22:066 (2) - This jump feels weird o-o hmm i knew someone would say this. alright moved (1) somewhere else.
00:50:455 (3) - ^ this one however i don't think it's weird. if i follow the DS for (1-4), it'd look boring for an insane diff.
00:59:113 (3) - This note isn't snapped hmm? i don't see that...but i fixed it anyways.
01:11:999 (6) - NC for Jump alright and for vocals.
01:15:824 (3) - Make this curve more notable same as 00:12:401.

Hard:
00:59:113 (3) - Unsnapped note! same as insane.
00:53:274 (3) - Make this curve more notable nope it looks fine as it is.
00:56:093 (2) - Make this parallel to (1)? no i don't want to ruin my blanket for (1,2).
01:16:227 (1) - Make this symmetrical. The end sliderpoint is lower then the beginning no. 1 slider can ruin my whole mapping style.

Normal:
00:24:281 (1) - Make this curve more notable same as 00:53:274 on hard.

Easy:
00:50:052 (1) - Make this curve more notable alright moved it around a bit.
01:06:160 (1) - ^ ^
01:12:603 (1) - Not really symmetrical ;~; this is intentional. i don't want to ruin the blanket for (3).

desu
Ty for the mod-desu :)
Vergence
Random mod~
Hi~

Easy
00:05:364 (6) - Move 1 grid right?
00:44:817 (2) - Move 1 grid left?

Normal
01:21:160 (2,3,4,1) - Rearrange this?? Some players may find it hard to read.

Hard
00:25:891 (4) - Move this note 1 grid up to make the spacing equal

Insane
00:26:293 (8) - Move this note lower? Just my opinion, it looks nicer.
____________________________________________________________________________-
Nice map~
Good luck for ranking~
Naichatta
From my queue.

[Easy]

00:37:569 (1,2) - ↓ like this
00:43:206 () - add note?

[Normal]

00:27:502 (1,2,3,4,5) - This pattern hard for beginners. ↓ like this
00:31:126 (1,2,3,4) - ↓ This better for me
01:18:844 (6,1) - switch NC
01:21:864 (3,4,1) - This pattern confusing many beginners imo. ↓ like this

[Hard]

00:01:730 (2) - add NC it's better, as in insane
00:06:562 (1) - remove NC
00:26:898 (1) - ^

[Insane]

00:01:730 (4) - This timing changed at red line. add NC it's better.
00:17:233 (1,4) - switch NC
00:26:293 (8,1) - ^
01:07:166 (5,6,7) - ↓ This better for me.
01:07:569 (8,1) - switch NC
01:21:260 (3,4,5,6,7,8,9,10,11,12) - ↓ This better for me.

That all.

Gintama <3
I like this song. Good luck :)
Topic Starter
YTYuyu

DragonSparta wrote:

Random mod~
Hi~

Easy
00:05:364 (6) - Move 1 grid right? then it'll be unaligned to (1).
00:44:817 (2) - Move 1 grid left? it won't make that much of a difference during gameplay so no.

Normal
01:21:160 (2,3,4,1) - Rearrange this?? Some players may find it hard to read. alright i unstacked (3,4) to make it easier.

Hard
00:25:891 (4) - Move this note 1 grid up to make the spacing equal ahh right. i was in a rush when i did this.

Insane
00:26:293 (8) - Move this note lower? Just my opinion, it looks nicer. nahh it looks fine as it is.
____________________________________________________________________________-
Nice map~
Good luck for ranking~

kusano wrote:

From my queue.

[Easy]

00:37:569 (1,2) - ↓ like this
ahh this works. fixed.
00:43:206 () - add note? the slider is already there.

[Normal]

00:27:502 (1,2,3,4,5) - This pattern hard for beginners. ↓ like this
beginners? no it's a normal diff. if they want to play something easier, they can play the easy diff.
00:31:126 (1,2,3,4) - ↓ This better for me
hmm alright. i added a clap at the beginning of (3) for effect.
01:18:844 (6,1) - switch NC fine. this has been bothering me for a while.
01:21:864 (3,4,1) - This pattern confusing many beginners imo. ↓ like this
no but i spaced out (3,4)

[Hard]

00:01:730 (2) - add NC it's better, as in insane alright. since there's a timing point, i might as well.
00:06:562 (1) - remove NC nope following the guitar.
00:26:898 (1) - ^ following the drums for this. if i remove the NC, i have to do the same thing in insane.

[Insane]

00:01:730 (4) - This timing changed at red line. add NC it's better. Right.
00:17:233 (1,4) - switch NC sure why not. it follows not the only the melody, but the guitar as well.
00:26:293 (8,1) - ^ no (8) is following the guitar and (1) is following the drums.
01:07:166 (5,6,7) - ↓ This better for me.
alright took that screenshot as a reference.
01:07:569 (8,1) - switch NC fine the vocals are connected.
01:21:260 (3,4,5,6,7,8,9,10,11,12) - ↓ This better for me.
same as 01:07:166.

That all.

Gintama <3
I like this song. Good luck :)
ty for the mods everyone :D
Leorda
Byakuren249!!!


[Easy]
* AR +1?

00:15:422 (1) - While the default spinner is red-orange-yellow, this might be hidden for players. Do the colorhax by doing this http://osu.ppy.sh/ss/345454
00:25:086 (1) - ^


[Normal]
00:15:422 (1) - Move 3rd sliderpoint to 2 or 3 grid down to make a good blanket combo (Nazi)
00:31:126 (1) - While the default spinner is red-orange-yellow, this might be hidden for players. Do the colorhax by doing this http://osu.ppy.sh/ss/345454
01:13:408 (1) - ^


[Insane]
00:34:548 (4,5) - If you do this, some players will get confuse about which is the head and tail slider. I suggest you to spread this


That's all I got, sorry
Topic Starter
YTYuyu

Leorda wrote:

Byakuren249!!!


[Easy]
* AR +1? whoops. fixed.

00:15:422 (1) - While the default spinner is red-orange-yellow, this might be hidden for players. Do the colorhax by doing this http://osu.ppy.sh/ss/345454 if it really bothers players, alright then.
00:25:086 (1) - ^ hmm i guess..


[Normal]
00:15:422 (1) - Move 3rd sliderpoint to 2 or 3 grid down to make a good blanket combo (Nazi) adjusted it myself.
00:31:126 (1) - While the default spinner is red-orange-yellow, this might be hidden for players. Do the colorhax by doing this http://osu.ppy.sh/ss/345454 Fixed >.<
01:13:408 (1) - ^ ^


[Insane]
00:34:548 (4,5) - If you do this, some players will get confuse about which is the head and tail slider. I suggest you to spread this no this pattern has been done a lot of times in ranked maps.


That's all I got, sorry
ahh it's ok. you did your best. ty for the mod :D
KayeSara
Modding Time~
[Easy]
  1. 00:04:951 (5) - from 00:04:951 to 00:05:354 is a coherent syllable, I prefer remove this note and add a slider from 00:04:951 to 00:05:354. Then shorten your slider behind this note.
[Normal]
  1. 00:32:334 (3) - I feel better if the slider is adown
  2. 00:32:938 (4) - keep the same DS
[Hard]
  1. 00:26:898 (1) - tercet will be better here, so just end at 00:27:099, then add a note 00:27:300, I'd like put this note overlap with 00:27:502 (1)
[Insane]
  1. Good Enough!
Topic Starter
YTYuyu

KayeSara wrote:

Modding Time~
[Easy]
  1. 00:04:951 (5) - from 00:04:951 to 00:05:354 is a coherent syllable, I prefer remove this note and add a slider from 00:04:951 to 00:05:354. Then shorten your slider behind this note. alright it looks easier than my current one.
[Normal]
  1. 00:32:334 (3) - I feel better if the slider is adown no the flow would be gone if i do that. i want the path to be straightforward for players to clear.
  2. 00:32:938 (4) - keep the same DS orz idk how that happened D:. fixed.
[Hard]
  1. 00:26:898 (1) - tercet will be better here, so just end at 00:27:099, then add a note 00:27:300, I'd like put this note overlap with 00:27:502 (1)
    no i want this part to be the same as insane. if you see the insane diff, it has 5 notes to follow the drums. this one however has 3 repeats plus a beginning and an end and technically that's 5 notes.
[Insane]
  1. Good Enough!
oh my I just remembered that I posted my map on your queue. Ty for the mod and the star KS :D
terametis
Sorry for big delay~~
These are all suggestion.

[Insane]
00:28:307 (3)    Add whistle. This is not a pattern, but sounds good for me.
00:59:313 (3)    I want finish sound here. Try 45% volume , and add finish.
01:20:656 (7)    Add clap at the end of slider. You add clap in Hard.

[Hard]
00:28:307 (3)    Add whistle at the slider's start.
00:59:313 (3)    I want finish sound here. Try 45% volume , and add finish.
01:14:414 (4)    I was expecting a 1/2 pattern when I played this part. How about this? 01:18:643 (5)    Add clap at the end of slider.
01:22:267 (1)    hum, I don't like this 1/4 rhythm. How about this?
[Normal]
00:07:568 (x)    I think better to use a good red tick. I think it's more easier. How about this? 00:10:790 (x)    ^ same reason. How about this? 00:22:088 (1)~(2) hum, I think 2 repeated slider is difficult following 1 repeated slider. Please try one. Sorry my bad English :( 00:28:307 (3)    Add whistle at the slider's start.
00:59:313 (3)    Change to finish.
01:18:844 (1)    Move to 01:18:643, and add clap. This sounds good for me.

[Easyl]
00:07:770 (1)    How about this? This sounds good for me. 00:22:669 (1)    Add finish at the end of slider.
00:28:709 (2)    Remove a note.
00:59:313 (3)    Change to finish.
01:18:643 (5)    Add clap at the end of slider.

That's all.

Sorry for my bad English :(
I wish your map is Ranked.
bye~ :)
Topic Starter
YTYuyu

terametis wrote:

Sorry for big delay~~
These are all suggestion.

[Insane]
00:28:307 (3)    Add whistle. This is not a pattern, but sounds good for me. same as normal.
00:59:313 (3)    I want finish sound here. Try 45% volume , and add finish. same as hard.
01:20:656 (7)    Add clap at the end of slider. You add clap in Hard. alright just to make it consistent.

[Hard]
00:28:307 (3)    Add whistle at the slider's start. same as normal.
00:59:313 (3)    I want finish sound here. Try 45% volume , and add finish. finish is already there, and alright. i'm gonna have to do the same thing to the other diffs.
01:14:414 (4)    I was expecting a 1/2 pattern when I played this part. How about this? no i don't want to get rid of this loop ;-;
01:18:643 (5)    Add clap at the end of slider. nope following the vocals not the drums.
01:22:267 (1)    hum, I don't like this 1/4 rhythm. How about this? that rhythm looks too easy. i want to challenge players if they can clear this.

[Normal]
00:07:568 (x)    I think better to use a good red tick. I think it's more easier. How about this? no that'd be like a surprise attack to players. they won't be expecting a note at the red tick.
00:10:790 (x)    ^ same reason. How about this? i applied the circle, but keeping the repeat. that'd be even harder for players since there's a circle before the 1/2 slider.
00:22:088 (1)~(2) hum, I think 2 repeated slider is difficult following 1 repeated slider. Please try one. Sorry my bad English :( i don't see a difference. it's just switching the notes around so no.
00:28:307 (3)    Add whistle at the slider's start. no the consistency will be gone if i do that.
00:59:313 (3)    Change to finish. no it's following the drums in the song. i don't hear any cymbals in this part.
01:18:844 (1)    Move to 01:18:643, and add clap. This sounds good for me. no i'm following the vocals, not the drums.

[Easyl]
00:07:770 (1)    How about this? This sounds good for me.  no that slider tick is the main point. if you see, it follows the vocals everytime it changes.
00:22:669 (1)    Add finish at the end of slider. the finish is already there.
00:28:709 (2)    Remove a note. no beginners have plenty of time to spin right when this note is it.
00:59:313 (3)    Change to finish. again the finish is already there.
01:18:643 (5)    Add clap at the end of slider. no the finish is loud enough to cover up the drums.

That's all.

Sorry for my bad English :(
I wish your map is Ranked.
bye~ :)
ty for the mod and star tera-san :D
Mystica
sorry for the huge delay
here comes my mod.

[Normal]
00:01:730 (1,2) - it's better not to hide the end of slider.even it's easy to read
00:09:985 (5,1,2) - may think put another place?noob hard to read reverse arrow times and easy to get confused here.
00:46:026 (5,6) - seems overscreen?
01:03:341 (2,3,4) - make (3) to 01:03:945 - then rhyme sounds well.

[Hard]
00:27:502 (1) - a little ugly
00:50:455 (2,3) - make (3) a little grid up

[Insane]
00:26:293 (8) - in my mind,symmetrical slider fit more
00:34:548 (4,5) - not very fit

other seems fine.GL
Topic Starter
YTYuyu

Mystica wrote:

sorry for the huge delay
here comes my mod.

[Normal]
00:01:730 (1,2) - it's better not to hide the end of slider.even it's easy to read as long as it's easy to read, then there's no problem with this.
00:09:985 (5,1,2) - may think put another place?noob hard to read reverse arrow times and easy to get confused here. I faced (5) horizontally to make it easier
00:46:026 (5,6) - seems overscreen? no it's just off the grid. as long as it fully shows in the screen, then it's fine.
01:03:341 (2,3,4) - make (3) to 01:03:945 - then rhyme sounds well. no i disagree. it sounds off because i want to follow every bit of the vocals. in this case, this follows "motto me"


[Hard]
00:27:502 (1) - a little ugly alright just to make it symmetrical.
00:50:455 (2,3) - make (3) a little grid up then the DS for this part would be ruined as it increases to 1.10 and i don't want that.

[Insane]
00:26:293 (8) - in my mind,symmetrical slider fit more i did this so that the previous slider is in the middle of this slider. technically it's a blanket.
00:34:548 (4,5) - not very fit this kind of pattern has been done in several insane diffs, so i think it fits perfectly here.

other seems fine.GL
ty for the mod :D
congaan
Hello~I got it from #modreqs
All suggestion

[Normal]
01:06:965 (2) - add finish?
01:07:771 (4) - ^ start of the slider
01:09:784 (2,3,4) - suggestion to add constant claps http://puu.sh/J2yE

[Hard]
00:01:730 (1) - Here is new timing point, but this NC is really need for Hard difficulty? It is not need for play imo.
00:22:267 (4) - return-1 then spinner starts at 00:22:669?
01:14:415 (5) - Ctrl+H this slider (need replacement some notes),since 00:18:240 (3) slider move left to right.( I dislike like this copying mouse movement.so i pointed out, but if you don't think so,please ignore this:p)

[Insane]
not mod.Just my opinion.(Maybe other players and modders would enjoyed them.
These are 5 star formations in 90sec
00:20:857 (1) -
00:28:105 (2) -
01:04:549 (1) -
01:10:992 (1) -
01:18:844 (1) -
I know you are good mooder, so to be honest with you, these are lazy and poor ideas imo. It means no offense, please hate me not. You would be able to rearrange some parts? Of course you can ignore my opinion,too
===
EDIT
Okay but my English is not good and these are just MY opinions.
SPOILER
Your Insane's diff has many star☆ formation(placement).
Maybe you know, there are almost of the same jumps pattern.
http://puu.sh/J5k6
http://puu.sh/J5k3
Two or three will be allowed(maybe I use,too), but five is too many for this anime song imo.
If I found many same no creative jumps, same no creative streams, same no creative placements in a map, I'll feel not good.
Star placement that i mentioned were used by many many mappers, so that is not creative now, just template.
If mapper use many same placements, it may cause to bore some players. Good map has many patterns or ideas.

Surely there are many exceptions in osu.

you can ask again but I wont explain anymore since my English is not good.and sorry for my post.
You should not change anything if you don't want to change.
===
That's all.GL~
Topic Starter
YTYuyu

congaan wrote:

Hello~I got it from #modreqs
All suggestion

[Normal]
01:06:965 (2) - add finish? not hearing any cymbals so no. it'd sound weird if i add it here to match the vocals.
01:07:771 (4) - ^ start of the slider no the finishes would get in the way during gameplay.
01:09:784 (2,3,4) - suggestion to add constant claps http://puu.sh/J2yE yea this was last minute thinking. fixed...

[Hard]
00:01:730 (1) - Here is new timing point, but this NC is really need for Hard difficulty? It is not need for play imo. yes it needs to be consistent with the insane diff in combos.
00:22:267 (4) - return-1 then spinner starts at 00:22:669? no the drums are still going from 00:22:669. i added the spinner to follow the guitar.
01:14:415 (5) - Ctrl+H this slider (need replacement some notes),since 00:18:240 (3) slider move left to right.( I dislike like this copying mouse movement.so i pointed out, but if you don't think so,please ignore this:p) i promised myself that i won't do this...but just for this purpose, fixed...

[Insane]
not mod.Just my opinion.(Maybe other players and modders would enjoyed them.
These are 5 star formations in 90sec
00:20:857 (1) -
00:28:105 (2) -
01:04:549 (1) -
01:10:992 (1) -
01:18:844 (1) - can you please explain clearer? i don't understand....
I know you are good mooder, so to be honest with you, these are lazy and poor ideas imo. It means no offense, please hate me not. You would be able to rearrange some parts? Of course you can ignore my opinion,too you know that kind of offended me because i actually think these patterns in my head before i jot them down in the map...but none taken :|

===
That's all.GL~
ty for the mod.
Topic Starter
YTYuyu
alright then i'll reduce the number of star patterns and i'll make a different kind of pattern.
h-728

Thank you for request

[General]
  1. timing suggestion.
    how about remove two previous timing section and use snap divisor at 1/8, and put notes like this?
    I think it follows "lyrics" well.I tried many times and I feel the hitsounds of 00:01:126 (1,2,3) are a little delay, so I show this.
    but I am not confident in this suggestion, because the notes are put on yellow tick, it means hard to read rhythm.
    and current timing setting is not so bad as we can't play it. so I perfectly depend on you whether accept or not.
  2. this mp3 file already has blank about 1 sec. so we feel too long for the lead in, so how about reduce it? I think 1 or 1.5 sec is enough.
other seems fine.

[Easy]
  • 00:07:770 (1) - I feel something strange with the rhythm. how about this?00:25:086 (1) - the score of spinner is covered with this slider.
    00:37:568 (1,2) - the rhythm seems a little hard. how about shorten (1) ?00:39:985 (1) - rhythm suggestion. how about this, to ease?00:41:999 (3) - the hitsound is too low and newbie player will be confused, because they can't be confident to whether they hit it or not.
    00:46:428 (4,1,2,3,4) - this continual circles seem difficult. how about replace some notes with slider? for example...remove 1,2 and put 1/1 slider.
    01:09:381 (1,2) - this angle is not kind for newbie player. move (2) up to same level with (1) and do Ctrl+H, or if you don't like it, move it to right please.
[Normal]
  • 00:01:730 (1,2) - it may not be kind for newbie player to stack the end of sliders.
    00:07:770 (1) - this circle is hard to aim. because it is at too corner.
    I think there is enough time between 00:05:958 (2,1), so I think you can broke the distance snap.
    00:21:662 (2) - this reverse slider may cause mistake, so that the time of reversing is different to 00:21:059 (1).
    how about this rhythm to ease this section?or like as 01:18:844 (1,2,3) ?
    00:22:670 (1) - isn't this slider too short for Normal? how about replace with some sliders?
    00:24:281 (1) - the score of spinner is covered with this slider.
    00:28:106 (2,3,4) - this continual circles seem difficult. how about remove (2)? if you no, move it to a little right and it will connect well.
    00:33:945 (1,2) - for example, in these continual sliders, I think it is kind for newbie players to connect like this.because they don't have to change the direction of cursor. how do you think? if you accept this, please review all connects of sliders.
    00:46:026 (5,6) - I don't like this stacking, because you often stack notes in 1/2 rhythm. so to ease to read the rhythm visually, remove this stacking
    and too, these notes are bottom of the screen, so hard to aim. move to other place.
    00:58:911 (1,2) - covered with the effect of spinner, it may be hard to follow.
    and I don't like this stacking because...same as above
    01:16:227 (2) - too bottom?
the rhythm seems a little hard, but I regard this diff as "a little harder Normal", so I have nothing to say with rhythm.

[Hard]
  • 00:20:858 (1) - put on under level of 00:20:656 (5), and it will connect to next slider well.
    00:21:663 (3) - more right? and it will be easy to follow. like this?00:31:126 (1) - be covered with the hitburst of previous spinner, it doesn't looks well.
    00:43:408 (1) - rotate to clockwise and it will connect to next note well.
    00:43:408 (1,2,3) - I don't like this sharp angle. move (3) to more above?
    00:58:408 (1) - the start point is covered with "押忍!!". so if you don't have special reason to put this slider here, move it to other place.
    01:05:153 (2) - move to more above? and it will easy to follow...how about x:260 y:136 ?
    01:21:864 (6,1) - nazi. why you don't put these notes linearly?
[Insane]
  • 00:03:340 (1) - how about move it a little more to right? because the AIM will be curved so vertically in current arrangement.
    x:394 y:211 is symmetric with 00:02:535 (5).
    00:04:951 (4) - move to more above? because 00:04:347 (1,2,3) has so sharp angle, but 00:04:548 (2,3,4) is arranged straight.
    I want any angle between these notes.
    00:10:186 (4) - same as above, but here, previous notes are arranged more looser angle, so I feel it not so large problem.
    00:17:233 (4) - move to down. I don't like this angle between 00:16:629 (2,3,4). it makes U turn, so.
    00:24:280 (1,2,3,4,5,6,7) - all notes are put on straight, so it seems a little hard to aim, especially the jump between 00:25:287 (6,7).
    how about make any angle of them, or at least, rotate (7) to anti-clockwise to ease to follow.
    00:25:488 (7,8) - the distance between these notes are same as 00:25:287 (6,7) and it makes me hard to read rhythm in visual.
    how about move 00:24:280 (1,2,3,4,5,6,7) more above and make the distance more larger?
    00:34:548 (4,5) - great turn
    00:52:266 (3,4,5) - nazi. why the distance between these notes, 00:53:072 (1,2,3) and 00:53:474 (4,5,6,7,8,9,10)...and 00:54:481 (1,2,3,4,5) are different? it looks not so good.
    00:53:273 (3,4) - too close. to use the same distance between 00:52:870 (7,1) is better imo.
    00:53:474 (4,5,6,7,8,9,10) - the curve looks not so good, especially (10). at least, (10) should be moved to a little more right.
    01:01:126 (9,10) - I don't like this stacking, because you never stack notes in this rhythm in other place.
the form of pentagon looks not so good. if you have time, please review it.

that's all.
good maps so star and good luck
Topic Starter
YTYuyu

h-728 wrote:


Thank you for request

[General]
  1. timing suggestion.
    how about remove two previous timing section and use snap divisor at 1/8, and put notes like this?
    I think it follows "lyrics" well.I tried many times and I feel the hitsounds of 00:01:126 (1,2,3) are a little delay, so I show this.
    but I am not confident in this suggestion, because the notes are put on yellow tick, it means hard to read rhythm.
    and current timing setting is not so bad as we can't play it. so I perfectly depend on you whether accept or not. i'm afraid i can't do that because yes it follows the 1/8 beat, but when players hit the next note, the rhythm starts to feel awkward and it doesn't follow the lyrics that good.
  2. this mp3 file already has blank about 1 sec. so we feel too long for the lead in, so how about reduce it? I think 1 or 1.5 sec is enough. i feel that 1000-1500 is a bit too sudden for players to get ready IMO.
other seems fine.

[Easy]
  • 00:07:770 (1) - I feel something strange with the rhythm. how about this? at 1st i though it was a good idea to follow the vocals, but alright to be consistent with the next slider.
    00:25:086 (1) - the score of spinner is covered with this slider. it's fine. as long as it isn't "fully" covered it's fine. beginners can recover quickly since i left them a 1/1 space in this part.
    00:37:568 (1,2) - the rhythm seems a little hard. how about shorten (1) ? no i did this to test beginners in their timing on this part. if i keep that 1/1 rhythm going, it'd look weird and i don't see the fun in this part at all.
    00:39:985 (1) - rhythm suggestion. how about this, to ease? no that kind of rhythm would look boring for me. it's easy but i feel that i'm giving a freebie for beginners and that's no fun.
    00:41:999 (3) - the hitsound is too low and newbie player will be confused, because they can't be confident to whether they hit it or not. i'll make this a NC to know that a new rhythm is coming up.
    00:46:428 (4,1,2,3,4) - this continual circles seem difficult. how about replace some notes with slider? for example...remove 1,2 and put 1/1 slider. i've done this in other easy diffs. this map is an example and it's bubbled atm. you can say it's part of my mapping style to do that. i want my easy diffs to be easy, but at the same time, i want to challenge players in their timing and movement.
    01:09:381 (1,2) - this angle is not kind for newbie player. move (2) up to same level with (1) and do Ctrl+H, or if you don't like it, move it to right please. no way i don't want to ruin this blanket for this kind of pattern. it'd look odd if i do replace it...
[Normal]
  • 00:01:730 (1,2) - it may not be kind for newbie player to stack the end of sliders. orz you're not the only person who said this. alright i'll make it easier.
    00:07:770 (1) - this circle is hard to aim. because it is at too corner.
    I think there is enough time between 00:05:958 (2,1), so I think you can broke the distance snap. well i had to find a way to follow the DS somehow. alright i stacked this on (2) to make it easier to hit.[/b
    00:21:662 (2) - this reverse slider may cause mistake, so that the time of reversing is different to 00:21:059 (1).
    how about this rhythm to ease this section?

    or like as 01:18:844 (1,2,3) ? no that rhythm feels awkward to play, but it did something else.
    00:22:670 (1) - isn't this slider too short for Normal? how about replace with some sliders? it's a spinner, not a slider. i did this to follow the guitar in the song, not the vocals.
    00:24:281 (1) - the score of spinner is covered with this slider. it's fine. as long as it isn't covering the beginning of the slider, then it's no problem :)
    00:28:106 (2,3,4) - this continual circles seem difficult. how about remove (2)? if you no, move it to a little right and it will connect well. [b]alright i removed (2) to be consistent with my previous patterns.

    00:33:945 (1,2) - for example, in these continual sliders, I think it is kind for newbie players to connect like this.because they don't have to change the direction of cursor. how do you think? if you accept this, please review all connects of sliders. i can see the flow in this...alright fixed.
    00:46:026 (5,6) - I don't like this stacking, because you often stack notes in 1/2 rhythm. so to ease to read the rhythm visually, remove this stacking
    and too, these notes are bottom of the screen, so hard to aim. move to other place. no i did mainly to follow the keyboard of the song. since the vocals end, the flow would look awkward and also the movement for me.
    00:58:911 (1,2) - covered with the effect of spinner, it may be hard to follow.
    and I don't like this stacking because...same as above we're about to hit the kiai. i did this to make a big impact to the song. you can say it's like the climax part to the song, and ofc it follows the bass in this part.
    01:16:227 (2) - too bottom? it's fine. as long as it flows smoothly, then there's no problem in this.
the rhythm seems a little hard, but I regard this diff as "a little harder Normal", so I have nothing to say with rhythm. yea the thing is i want to keep my diffs balanced. since easy has 2 starts, i figured normal should have 4 stars to keep the diff spread balanced.

[Hard]
  • 00:20:858 (1) - put on under level of 00:20:656 (5), and it will connect to next slider well. no i feel that the jump would surprise other players if they're not careful.
    00:21:663 (3) - more right? and it will be easy to follow. like this? again, i don't want to ruin the blanket for this.
    00:31:126 (1) - be covered with the hitburst of previous spinner, it doesn't looks well. it's fine. this has been done in hard diffs a lot.
    00:43:408 (1) - rotate to clockwise and it will connect to next note well. no the direction it's taking would look odd if i do that.and if you look closely, the end of (4), the beginning of (1) and (2) are shaped like a triangle.
    00:43:408 (1,2,3) - I don't like this sharp angle. move (3) to more above? no technically it's a making a blanket without the curved slider and i'd feel uncomfortable if i do move this by any chance.
    00:58:408 (1) - the start point is covered with "押忍!!". so if you don't have special reason to put this slider here, move it to other place. i did this to follow the guitar and the vocals. as you can clearly see, (1-beginning of(3)) are following the guitar, whereas the repeat and the end of (3) is following the vocals in this part.
    01:05:153 (2) - move to more above? and it will easy to follow...how about x:260 y:136 ? no but i adjusted the slider to make the blanket nicer.
    01:21:864 (6,1) - nazi. why you don't put these notes linearly? orz fixed >.<. that was a mistake...
[Insane]
  • 00:03:340 (1) - how about move it a little more to right? because the AIM will be curved so vertically in current arrangement.
    x:394 y:211 is symmetric with 00:02:535 (5).
    00:04:951 (4) - move to more above? because 00:04:347 (1,2,3) has so sharp angle, but 00:04:548 (2,3,4) is arranged straight.
    I want any angle between these notes.
    00:10:186 (4) - same as above, but here, previous notes are arranged more looser angle, so I feel it not so large problem.
    00:17:233 (4) - move to down. I don't like this angle between 00:16:629 (2,3,4). it makes U turn, so.
    00:24:280 (1,2,3,4,5,6,7) - all notes are put on straight, so it seems a little hard to aim, especially the jump between 00:25:287 (6,7).
    how about make any angle of them, or at least, rotate (7) to anti-clockwise to ease to follow.
    00:25:488 (7,8) - the distance between these notes are same as 00:25:287 (6,7) and it makes me hard to read rhythm in visual.
    how about move 00:24:280 (1,2,3,4,5,6,7) more above and make the distance more larger?
    00:34:548 (4,5) - great turn
    00:52:266 (3,4,5) - nazi. why the distance between these notes, 00:53:072 (1,2,3) and 00:53:474 (4,5,6,7,8,9,10)...and 00:54:481 (1,2,3,4,5) are different? it looks not so good.
    00:53:273 (3,4) - too close. to use the same distance between 00:52:870 (7,1) is better imo.
    00:53:474 (4,5,6,7,8,9,10) - the curve looks not so good, especially (10). at least, (10) should be moved to a little more right.
    01:01:126 (9,10) - I don't like this stacking, because you never stack notes in this rhythm in other place.
the form of pentagon looks not so good. if you have time, please review it. yea umm i'm gonna have to remove the insane diff. i feel that an insane diff doesn't fit with a song like this. i realized that the number of jumps are unnecessary and it doesn't fit with the song at all :(

that's all.
good maps so star and good luck
oh ty for the mod and star :D. removed insane for that purpose. it's not going anywhere at all to improve...
Axey
Hi

[Easy]

add more clap plz

[Normal]

00:31:125(1)-~00:41:998(2)- plz make clap hitsound louder ; I can't hear clearly
00:59:716(1)- finish sound volume need louder
01:08:978(1,2,3,4)-?! what happened on DS?!
01:23:072(2,3)-add whis on the head of (2) ; add clap on the head of (3)


[Insane]

00:02:334(2,3,4)- http://puu.sh/KUUj this will more comfortable?
00:03:340(6,7)-(6) is better end in 00:03:743- (6) make a back ; change (7) into 00:03:944-
00:07:568(1,2)-(1) remove NC (2) add NC
00:10:790(1,2)-^
00:25:085(2,5)-add clap (5)-add nc
00:26:696(6)-add clap
00:26:897(1)-remove nc
00:27:501(1)-add finish
00:28:307(3)-add clap
00:31:125(1)-~00:41:998(2)- plz make clap hitsound louder ; I can't hear clearly

I think clap add more is better..:/ on 00:59:716-~
Topic Starter
YTYuyu

BakaHuang wrote:

Hi

[Easy]

add more clap plz if i had a slidertick file, i would, but i can't :(

[Normal]

00:31:125(1)-~00:41:998(2)- plz make clap hitsound louder ; I can't hear clearly ooh alright increased to 30%
00:59:716(1)- finish sound volume need louder i did this to match the cymbals in the song, not cover it up.
01:08:978(1,2,3,4)-?! what happened on DS?! how did that happen D:. fixed ;_;
01:23:072(2,3)-add whis on the head of (2) ; add clap on the head of (3) alright it goes well with the instrumental.


[Insane]

00:02:334(2,3,4)- http://puu.sh/KUUj this will more comfortable? alright just for flow. fixed.
00:03:340(6,7)-(6) is better end in 00:03:743- (6) make a back ; change (7) into 00:03:944- ohh i get it...fixed.
00:07:568(1,2)-(1) remove NC (2) add NC no (1) is where the lyrics change. i'm not following the melody for this.
00:10:790(1,2)-^ ^
00:25:085(2,5)-add clap (5)-add nc
00:26:696(6)-add clap re-arranged the clap pattern.
00:26:897(1)-remove nc no this is following the drums.
00:27:501(1)-add finish not hearing any cymbals so no.
00:28:307(3)-add clap fixed.
00:31:125(1)-~00:41:998(2)- plz make clap hitsound louder ; I can't hear clearly alright then 30%

I think clap add more is better..:/ on 00:59:716-~ no then it'll sound unfitting for me :(
ty for the mod :D
jamxx
your map is very nice.
all suggestion.

General
  • why did you make red line on 00:01:126 and 00:01:730?
Easy
Normal
  • 00:04:347 (4) - try this image.
    00:55:690 (5) - move to x;224 y:120 because 00:54:482 (2,3,4,5) - a square
Hard
  • 00:26:898 (1) - remove new combo
Insane
  • 00:22:266 (1) - new combo?
    00:37:568 (1) - suggestion.
    01:23:676 (8) - move to x:392 y316
Topic Starter
YTYuyu

jamxx wrote:

your map is very nice.
all suggestion.

General
  • why did you make red line on 00:01:126 and 00:01:730? it's to represent the change in "kasanaru"
Easy
  • 00:12:401 (2) - try this image. http://osu.ppy.sh/ss/381085 i was thinking about this for a while. fixed.
    00:28:710 (2) - move to x:27 y:181 it won't make that much of a difference so no.
    00:59:717 (1) - remove new combo? no this is following the vocals. the previous (1) is following the bass in the song.
Normal
  • 00:04:347 (4) - try this image. Alright just to make it easier.
    00:55:690 (5) - move to x;224 y:120 because 00:54:482 (2,3,4,5) - a square i guess...
Hard
  • 00:26:898 (1) - remove new combo no this is following the drums. if i remove the NC here, i'm gonna have to do the same thing on the insane diff.
Insane
  • 00:22:266 (1) - new combo? no the consistency in combos would be ruined for the other diffs.
    00:37:568 (1) - suggestion. no i want to follow every bit of the song.
    01:23:676 (8) - move to x:392 y316 no the flow would be completely gone if i do move this circle there.
ty for the mod :D
popner
Hi ~ PM mod request.

[Timing]
offset: 1065 BPM: 140
offset: 1707 BPM: 149
offset: 2740 BPM: 149
offset: 3344 BPM: 149
Current timing is really off. Except my timing, you should find some other timing helper. (At least offset=120 is a useless red line)

[General]
Set LeadIn to 1750 in [Insane]
No Kiai?

[Easy]
AR-1 OD-1?

[Normal]
00:24:281 (1) - nazi - not so symmetric
00:37:166 (6) - stack with end of 00:34:952 (2)?

[Hard]
00:21:059 (2) - NC should be here, or on 00:20:656 (5)
00:26:898 (1) - remove NC
00:36:159 - add a note here to follow the guitar?
00:48:442 (6) - NC should be here
00:56:495 (1) - end at 00:57:703 and add a note at 00:58:105, or make 00:58:408 (1) a repeating slider? The 3 beats should be in same combo.

[Insane]
01:05:756 (5,6) - ctrl+r?
00:03:743 (3) - NC?
00:06:964 (3) - ^
00:21:864 (1) - ^
00:37:166 (5) - NC? Keep NC on long white tick is better imo.
00:59:313 (4) - NC

There is nothing more about the patterns since you have got so much mods. GL~
Topic Starter
YTYuyu

popner wrote:

Hi ~ PM mod request.

[Timing]
offset: 1065 BPM: 140
offset: 1707 BPM: 149
offset: 2740 BPM: 149
offset: 3344 BPM: 149
Current timing is really off. Except my timing, you should find some other timing helper. (At least offset=120 is a useless red line) no i testplayed this song so many times that ik the current timing is correct.

[General]
Set LeadIn to 1750 in [Insane] i thought i did that...fixed >.<
No Kiai? it's a kiai burst. i don't like using kiai times in my maps.

[Easy]
AR-1 OD-1? then there would be no flow to the map.

[Normal]
00:24:281 (1) - nazi - not so symmetric i think it looks symmetrical, so i'm not changing this.
00:37:166 (6) - stack with end of 00:34:952 (2)? no the diamond would be gone, but i aligned it properly.

[Hard]
00:21:059 (2) - NC should be here, or on 00:20:656 (5) no the lyrics are continuing. i'm following at when the lyrics change, but by the melody in the vocals
00:26:898 (1) - remove NC no this follows the drums. if i do this, i'm gonna have to remove the combo in insane. in other words, it'll break the consistency in combos.
00:36:159 - add a note here to follow the guitar? no i wanna give players a bit of a rest before they can continue.
00:48:442 (6) - NC should be here ahh right. fixed. the lyrics change here.
00:56:495 (1) - end at 00:57:703 and add a note at 00:58:105, or make 00:58:408 (1) a repeating slider? The 3 beats should be in same combo. no i feel that it'd look like an another insane diff if i do this.

[Insane]
01:05:756 (5,6) - ctrl+r? hmm alright. since there's a jump after the melody starts, i might as well.
00:03:743 (3) - NC? no it'll be inconsistent with my combos for my diffs if i do this.
00:06:964 (3) - ^ ^
00:21:864 (1) - ^ ^
00:37:166 (5) - NC? Keep NC on long white tick is better imo. ^
00:59:313 (4) - NC ^

There is nothing more about the patterns since you have got so much mods. GL~
ty for the mod :D. i'm focusing on getting more mods because i feel that this mapset isn't ready for a MAT check yet.
meiikyuu

hey! ~

General
i strongly think that kiai should start 00:59:716 - and end at like 01:22:266 -

Easy
  1. 00:04:951 (5) - NC, new line of vocal
  2. 01:09:381 (1) - curve like this instead? so that it is over 2 more neatly
  3. 01:19:046 (1) - why not center this under 2?o.o like this (edit: uh..make that slider tiny bit more to the right in the pic xD oops)

    Normal
    1. 00:25:489 (2,3,4) - unstack maybe? xD optional thing
    2. 01:04:952 (1,3) - it sounds better to me if u use claps here to keep consistency, etc~ xd but then again, i noticed this in all ur diffs. ==
    Hard
    1. 00:36:159 - start the slider (2) here, and then add a note somewhere at 00:36:763 - , the jump between 1 and 2 will be totally fine for this diff.
    2. 01:01:126 (1) - remove NC
    Insane
    1. 00:04:347 (1) - remove NC
    2. 00:04:951 (4) - NC
    3. 00:10:790 (1) - remove NC
    4. 00:11:394 (3) - NC
    5. 00:25:488 (7) - one grid to the right so its in the middle of 2 and 4
    6. 01:07:166 (5,6,7) - not perfectly stacked with 4 ! :O
    gintama <3 good luck!
Topic Starter
YTYuyu
here is the convo if you people want to see about the reply between me and meiikyuu

SPOILER
18:24 Byakugan249: : aww crap...umm...do you mind if i can tell you what i didn't fix through pming? i can't seem to find a reply button on your post
18:26 meiikyuu: : its alright :)
18:27 Byakugan249: : alright then...i might be distracting you so i apologize for that
18:27 meiikyuu: : nope its fine
18:28 Byakugan249: : alright then...
18:28 Byakugan249: : umm what are you saying about the kiai? are you saying that it should extend till the end?
18:28 Byakugan249: : like there should be a yellow strip right?
18:29 meiikyuu: : yeah yellow strip
18:29 Byakugan249: : ohh...
18:29 Byakugan249: : no because i don't find kiai times that effective compared to kiai bursts
18:29 meiikyuu: : ok
18:29 Byakugan249: : after my last ranked diff, i resorted to kiai bursts
18:30 meiikyuu: : ok
18:30 meiikyuu: : im just used to yellow strips on main parts of songs lol
18:30 Byakugan249: : ahh dw about it
18:30 Byakugan249: : you'll notice kiai bursts at some point
18:31 Byakugan249: : 00:04:951 (5) - i can't. the consistency in the combos will be gone
18:31 Byakugan249: : throughout the mapset
18:31 Byakugan249: : i changed the combo in normal so that was a mistake
18:32 Byakugan249: : everything else is fixed
18:32 Byakugan249: : 00:25:489 (2,3,4) - idk...i'll think about this
18:33 meiikyuu: : is that the stack?
18:33 Byakugan249: : yea
18:33 meiikyuu: : oh yeah, i was thinking of one of those sliders that
18:33 meiikyuu: : white tick to red tick then reverse xD
18:33 meiikyuu: : if u kno wat i mean
18:33 Byakugan249: : ohh a 1/1 repeat slider
18:34 meiikyuu: : thats just another option though
18:34 meiikyuu: : yeah
18:34 Byakugan249: : i mean a 1/2
18:34 Byakugan249: : whoops >.<
18:34 meiikyuu: : c:
18:34 Byakugan249: : 01:04:952 (1,3) - whistles follow the instrumental and claps follow the vocals
18:35 meiikyuu: : ok
18:36 Byakugan249: : 00:36:159 - not here. i'm following the loud parts in the guitar, not the mutes
18:36 Byakugan249: : i fixed that NC D:
18:37 meiikyuu: : ok~
18:37 Byakugan249: : 00:04:347 - can't. consistency with the hard diff in combos will be gone
18:37 Byakugan249: : i'm guessing the 2nd suggestion connects with the 1st suggestion
18:38 Byakugan249: : 00:10:790 (1) - no the lyrics change in this part
18:39 Byakugan249: : i fixed the rest...
18:39 Byakugan249: : ty for the mod :D
18:40 meiikyuu: : ok then ^^
18:40 meiikyuu: : np
Chewin
Hi Byakugan >w< Random mod here o.o

[General]
I don't see a reason to use the first 2 offsets that in my opinion are also a bit off (really too late for me).
I have http://puu.sh/XxvT instead, but I would use just the 1676 one
I don't know the opening because I never watched the anime but.. I think your video offset is a bit off, this time too soon. For example here 00:30:723 should appear the girl and not on 00:30:571.

[Easy]
00:39:985 (1) - If you are following the vocal this slider should be 1/2 ealier.. o.o
00:54:885 (5) - New combo would fit good here
01:14:213 (2,3,4,5) - Select them and move to x:280 y:76, to keep the blanket between 01:12:603 (1,4) also overlapping the 01:15:019 (4) with 01:12:200 (3)
01:23:676 (1) - Why is this spinner so long? It should end on 01:27:099 :\

[Normal]
01:23:877 (1) - Snap this spinner manually (it should be xx:xx:877) and same of easy, end on 01:27:099

[Hard]
01:23:777 (1) - Same of normal

[Insane]
00:22:266 (8) - New combo?
00:53:072 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5) - I really don't understand these streams..
01:07:166 (5,6,7) - I'd avoid the overlap here o.o
01:21:260 (3) - I think that this stream should already start from 01:20:857 (1). I mean:

01:23:777 (1) - You already know xD

That's all I found, consider to change the offset that it's really too late.
You made better flowing maps byakugan çç Is this mapset old? I guess yes xD Okay, good luck with it then >w<
Topic Starter
YTYuyu

Chewin wrote:

Hi Byakugan >w< Random mod here o.o

[General]
I don't see a reason to use the first 2 offsets that in my opinion are also a bit off (really too late for me).
I have http://puu.sh/XxvT instead, but I would use just the 1676 one ooh..so many people have been complaining about this...i guess i'll remove it and use the timing yk said.
I don't know the opening because I never watched the anime but.. I think your video offset is a bit off, this time too soon. For example here 00:30:723 should appear the girl and not on 00:30:571. yea you're right...but this is the only video i can find. it's so hard to find videos like this since some of them got removed or taken down for copyright.

[Easy]
00:39:985 (1) - If you are following the vocal this slider should be 1/2 ealier.. o.o i'm following the 2nd part in this word. the full word is "kakaekomu". in this case, i'd feel uncomfortable if it starts at "ka" because i feel that the flow is gone. if i follow "kaekomu", the flow would continue and it'd be easier for beginners.
00:54:885 (5) - New combo would fit good here i agree, but it'll break the consistency in my combos on my other diffs.
01:14:213 (2,3,4,5) - Select them and move to x:280 y:76, to keep the blanket between 01:12:603 (1,4) also overlapping the 01:15:019 (4) with 01:12:200 (3) ahh i see. fixed.
01:23:676 (1) - Why is this spinner so long? It should end on 01:27:099 :\ it's because some of the guitar is still fading out. for this one i want to follow every bit of the music until it's gone.

[Normal]
01:23:877 (1) - Snap this spinner manually (it should be xx:xx:877) and same of easy, end on 01:27:099 fixed... and same as easy.

[Hard]
01:23:777 (1) - Same of normal this one no because since it's a hard diff, i feel that doing this would put a nice challenge for other players. and same as easy.

[Insane]
00:22:266 (8) - New combo? it'll break my consistency in the combos.
00:53:072 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5) - I really don't understand these streams.. i'm trying to follow the drums and vocals equally for this.
01:07:166 (5,6,7) - I'd avoid the overlap here o.o it'll be inconsistent with my other overlap from (2,3) since the vocal tone is the same.
01:21:260 (3) - I think that this stream should already start from 01:20:857 (1). I mean:
no (1,2) follows the vocals, (3-12) follows the drums.
01:23:777 (1) - You already know xD you know the reply :P.

That's all I found, consider to change the offset that it's really too late. i removed the other timing points instead.
You made better flowing maps byakugan çç Is this mapset old? I guess yes xD Okay, good luck with it then >w< lol you can say that...ik i made better flowy maps, but i wanna experiment mapping a mapset myself with no GDs so the patterns may not flow than you might think :P.
ooh what a surprise...ty for the mod :D
Pereira006
Hi~~

imo -> my opinion
Also when you read " ? " that mean just suggestion or question you can ignore if you not like but if witouht " ? " that really high suggestion pleasse use you mind is important fix or not but is for you decission

[Easy]

Hitsound :

00:21:059 (1) - add clap like another diff ? if you keep it consistency hitsound like another diff
00:25:086 (1) - add clap start and end if you keep it consistency another diff also is fit very well imo
00:26:294 (2) - add clap on start slider too and same explained before
00:28:710 (2) - add clap
00:42:804 (3) - add clap look another diff have it just add clap then will be good listen imo

Gameplay:

look great

[Normal]

Hitsound :

00:21:059 (1) - the end slider remove it whistle that don't sense
01:20:254 (4) - why whystle ? remove that don't sense because the drums is strong too much so remove whislte but finish staying also add finish the end slider and remove clap that most better imo because the lyrics and drums is too higher and strong

Gameplay:

00:18:240 (2,3) - Grid 1 up to align with 00:17:838 (1) or just intentional?
00:28:710 (4,1) - IMO the remove slider and add note at 00:28:710 and spinner start at 00:28:911 end at 00:30:724 because the slider is don't sense imo and spinner will fit more if follow guitar that most better because here 00:29:113 is nothing drums just overmapped or try remap same on Hard and insane that fit too
00:49:650 (4) - i really wanna this change place because is overlapp with 00:47:435 (2) the end that be hard, just change place that newbie can pass imo
01:10:589 (4) - move to X:260 y:344 will better flow and align with 01:09:784 (2) if you fix that you need fix spacing at 01:10:991 (1) also carefully blanket if you matter this

look great for me

[Hard]

Hitsound :

00:26:898 (1) - the clap start and end is annoying and i don't like just remove but 00:27:099 the clap staying that most better listen imo but just for me
01:20:656 (1) - remove clap and add finish is same explained on Normal

Gameplay:

00:54:885 (6) - for me i put new combo because the lyrics start higher and change and remove new combo at 00:55:489 (1) that fit most better if you fix that the tick 01:20:656 move to 01:20:858 that listen good like insane

look good

[Insane]

Hitsound :

00:26:897 (1,5) - remove clap is same explained before
01:20:253 (7) - add finish on end slider and remove clap that same explained before

Gameplay:

00:19:246 (1,2,3,4) - the gameplay flow look ugly for me try 00:19:649 (2,3) change i mean the (2) go to 00:20:052 and (3) go to 00:19:650 and
00:20:052 (3), 00:20:454 (4) CTRL+R like this photo http://puu.sh/11t9V that really aswome flow and fit better guitar and fun orz if you fix that be carefully hitsound
00:34:750 (5,1) - is not same shape slider try same shape
01:02:334 (1,3) - again is not same shape try same shape
01:18:039 (3) - CTRL+R ? better flow imo

stuff fun
[]
that all i think pleasse some mod you can't understand because my eng is suck pleasse ask me in-game i will try explain better
good luck and bye bye
sorry later
Topic Starter
YTYuyu

Pereira006 wrote:

Hi~~

imo -> my opinion
Also when you read " ? " that mean just suggestion or question you can ignore if you not like but if witouht " ? " that really high suggestion pleasse use you mind is important fix or not but is for you decission

[Easy]

Hitsound :

00:21:059 (1) - add clap like another diff ? if you keep it consistency hitsound like another diff
00:25:086 (1) - add clap start and end if you keep it consistency another diff also is fit very well imo
00:26:294 (2) - add clap on start slider too and same explained before
00:28:710 (2) - add clap
00:42:804 (3) - add clap look another diff have it just add clap then will be good listen imo
all fixed.

Gameplay:

look great

[Normal]

Hitsound :

00:21:059 (1) - the end slider remove it whistle that don't sense that whistle is for consistency with the current whistle pattern.
01:20:254 (4) - why whystle ? remove that don't sense because the drums is strong too much so remove whislte but finish staying also add finish the end slider and remove clap that most better imo because the lyrics and drums is too higher and strong again, the whistle is for consistency.

Gameplay:

00:18:240 (2,3) - Grid 1 up to align with 00:17:838 (1) or just intentional? this is intentional. i did this to emphasize the vocals here.
00:28:710 (4,1) - IMO the remove slider and add note at 00:28:710 and spinner start at 00:28:911 end at 00:30:724 because the slider is don't sense imo and spinner will fit more if follow guitar that most better because here 00:29:113 is nothing drums just overmapped or try remap same on Hard and insane that fit too i actually added this spinner mainly for the drums in this part.
00:49:650 (4) - i really wanna this change place because is overlapp with 00:47:435 (2) the end that be hard, just change place that newbie can pass imo ahh fixed.
01:10:589 (4) - move to X:260 y:344 will better flow and align with 01:09:784 (2) if you fix that you need fix spacing at 01:10:991 (1) also carefully blanket if you matter this ohh this is intentional. it's following the drums, but it's not aligned because of the lyrics in the song. i want to emphasize it here.

look great for me

[Hard]

Hitsound :

00:26:898 (1) - the clap start and end is annoying and i don't like just remove but 00:27:099 the clap staying that most better listen imo but just for me the consistency will be broken if i do remove it.
01:20:656 (1) - remove clap and add finish is same explained on Normal nope the clap here follows the drums.

Gameplay:

00:54:885 (6) - for me i put new combo because the lyrics start higher and change and remove new combo at 00:55:489 (1) that fit most better if you fix that the tick 01:20:656 move to 01:20:858 that listen good like insane i'm not following the melody for this, just the words.

look good

[Insane]

Hitsound :

00:26:897 (1,5) - remove clap is same explained before lol i knew that this wasn't a good idea. removed.
01:20:253 (7) - add finish on end slider and remove clap that same explained before same as hard.

Gameplay:

00:19:246 (1,2,3,4) - the gameplay flow look ugly for me try 00:19:649 (2,3) change i mean the (2) go to 00:20:052 and (3) go to 00:19:650 and
00:20:052 (3), 00:20:454 (4) CTRL+R like this photo http://puu.sh/11t9V that really aswome flow and fit better guitar and fun orz if you fix that be carefully hitsound did something else instead.
00:34:750 (5,1) - is not same shape slider try same shape no these 2 are different because of the change in the guitar.
01:02:334 (1,3) - again is not same shape try same shape fixed.
01:18:039 (3) - CTRL+R ? better flow imo no i feel that it'd be pushing it for players if i do this. i want this part to be an easy jump i nthis part of the song.

stuff fun
[]
that all i think pleasse some mod you can't understand because my eng is suck pleasse ask me in-game i will try explain better
good luck and bye bye
sorry later
ty for the mod :D
Konei
You wanna have a Slidertick? http://puu.sh/137UW
show more
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