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Hearts Grow - Kasanaru Kage (TV Size)

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Frostmourne
Hi 249 , here's my mod from queue

Easy
00:21:059 (1,2) - two notes with out any finish isn't fit with the background of song , I'd say , add finish at the start both slider ?
00:56:495 (1) - spin with clap sounds very nice~
00:58:911 (1) - clap at the start ? , I suggest it from background of music :3

Normal
00:22:267 (3) - change to slider like 01:19:046 (1,2,3) -
00:22:670 (1) - remove it , it's very short , hard to spin for this diff
00:23:878 (4) - then add note and clap here instead from ^ , will be better much imo
00:56:495 (1) - as I mentioned in Easy diff , add clap would be better
01:10:388 (4) - feel empty , finish or whistle are good I think
01:18:844 (6) - emm, I think it's better to new combo here and remove next note.

Hard
00:17:234 (1) - with this note , adding clap at the last is very appropriate
00:53:274 (3) - since this note until 00:56:093 (2) - , I think you can add whistle at every red line , It would be great for emotion of this part :)
01:07:771 (7) - change this to slider will be better while playing and the sound is going with well

Insane
00:17:636 (3) - clap here , it's necessary
00:17:838 (4) - new combo because the vocal changed a bit
00:21:864 (6) - this jump is a bit weird (it should be at (1)) if you don't want to change , new combo this at least 00:21:864 (6) -
00:26:898 (1) - should at clap because the snare stared here
00:38:576 (6) - I will make jump here cuz the accent is obvious more than other position , this slider doesn't match well with 00:39:180 (7) -
different taste and emotion but same note ._.''
00:39:985 (2,3,4) - ^ but this isn't high recommend
00:48:844 (2) - move right 2 grid for better spacing between (1) and (3) (it's a bit left from my aspect)
00:52:468 (5) - also add clap here for better sound with this song
00:53:274 (3) - same as hard diff , adding whistle every red line will be good !
00:56:093 (2,3) - I would make jump here instead of this note cuz you use many 1/4 before but this distracted a bit while playing
00:59:314 (4) - I like it with finish :)
01:14:213 (6) - new combo here cuz vocal
01:20:858 (1) - clap

it's ok for me now , take my star and
Good luck for ranking ! 249
Wafu
Request from my modding queue.
[General]

Offset is bad. Try 90

[Insane]
00:12:975 (1) - Remove NC
00:22:640 (12) - Whistle
00:55:459 (1,2,3) - Jump fits better there I think
01:07:942 (1,2,3) - Make triangle from this

[Normal]

Use blanketing!

[Easy]

Same problem like Normal
Topic Starter
YTYuyu

Frostmourne wrote:

Hi 249 , here's my mod from queue

Easy
00:21:059 (1,2) - two notes with out any finish isn't fit with the background of song , I'd say , add finish at the start both slider ? i was thinking about this. alright just to make it consistent with my other diffs.
00:56:495 (1) - spin with clap sounds very nice~
00:58:911 (1) - clap at the start ? , I suggest it from background of music :3 DONE.

Normal
00:22:267 (3) - change to slider like 01:19:046 (1,2,3) - no it'd look bad during gameplay. in this part i added a circle because ik that the guitar would do a slight pause. but in 01:19:046, there's 3 sliders because of the guitar. it keeps going.
00:22:670 (1) - remove it , it's very short , hard to spin for this diff no i think the spinner is fine. after i want to keep it consistent with the other diffs.
00:23:878 (4) - then add note and clap here instead from ^ , will be better much imo i disagree. the repeat slider follows every bit of the guitar
00:56:495 (1) - as I mentioned in Easy diff , add clap would be better same as easy.
01:10:388 (4) - feel empty , finish or whistle are good I think no since the other diffs don't have a hitsound here i'm not gonna do it here. i focus on consistency more than the song.
01:18:844 (6) - emm, I think it's better to new combo here and remove next note. no i'm following the melody for this.

Hard
00:17:234 (1) - with this note , adding clap at the last is very appropriate at the end? sure. next time please specify which part of the slider. it could be the beginning, repeat arrow or at the end to avoid the confusion.
00:53:274 (3) - since this note until 00:56:093 (2) - , I think you can add whistle at every red line , It would be great for emotion of this part :) it took a while for me to get used to this. alright then added.
01:07:771 (7) - change this to slider will be better while playing and the sound is going with well no i don't want to ruin the shape im forming.

Insane
00:17:636 (3) - clap here , it's necessary alright. it follows the drums.
00:17:838 (4) - new combo because the vocal changed a bit yes that's true but that's not what i'm following. right when the song hits the long pause, that's when i make the note a NC.
00:21:864 (6) - this jump is a bit weird (it should be at (1)) if you don't want to change , new combo this at least 00:21:864 (6) - alright made (6) a NC.
00:26:898 (1) - should at clap because the snare stared here alright add a clap at (5) to give it a nice effect.
00:38:576 (6) - I will make jump here cuz the accent is obvious more than other position , this slider doesn't match well with 00:39:180 (7) -
different taste and emotion but same note ._.'' no i want this part to be easy. after all this part isn't upbeat until 00:43:609.
00:39:985 (2,3,4) - ^ but this isn't high recommend ^
00:48:844 (2) - move right 2 grid for better spacing between (1) and (3) (it's a bit left from my aspect) alright. usually i don't accept nazi modding like this.
00:52:468 (5) - also add clap here for better sound with this song DONE. it sounds a lot better.
00:53:274 (3) - same as hard diff , adding whistle every red line will be good ! same as hard.
00:56:093 (2,3) - I would make jump here instead of this note cuz you use many 1/4 before but this distracted a bit while playing oh a jump? ok i can handle that.
00:59:314 (4) - I like it with finish :) i don't :(. i find it unfitting and too loud.
01:14:213 (6) - new combo here cuz vocal alright to keep it consistent.
01:20:858 (1) - clap alright. i'm gonna have to move my timing point back if i do this...

it's ok for me now , take my star and
Good luck for ranking ! 249
ty for the mod and star Frosty :D

dragonxcz wrote:

Request from my modding queue.
[General]

Offset is bad. Try 90 wait what? i'm confused....

[Insane]
00:12:975 (1) - Remove NC no it follows the long pause.
00:22:640 (12) - Whistle no it'll ruin the consistency if i do this.
00:55:459 (1,2,3) - Jump fits better there I think fixed it on the last mod.
01:07:942 (1,2,3) - Make triangle from this it is a triangle if you look carefully.

[Normal]

Use blanketing! sorry blanketing isn't my style when i map.

[Easy]

Same problem like Normal and same as normal.
sorry no changes made but ty for the mod
Laurier
hi
from my qeue

General
I think you need more timing point
00:01:126 ~00:01:730 is not fit vocal.
put timing point at about 00:01:086? and put second point at 00:01:730 ?


Easy
00:07:771 (1) - try this? http://puu.sh/ytEm sound better for me.
00:38:375 (2) - move 1 tick right. please follow vocal.
00:39:784 (1) - 1 tick left. ^

Nromal
00:10:791 - add note or http://puu.sh/ytIM
01:08:777 - same as 00:10:791 -
01:17:234 (4,5) - I think this rhythm is better http://puu.sh/ytKH

Hard
00:39:784 (1) - nazi: stack on just 00:39:180 (5) end

Insane
00:37:670 - 00:37:871 put 2 notes and make stream.

that's all
Poggo
hi from my mod Q ^.^

INSANE

00:01:328(2,4) - stack better
00:14:012 - add note here
00:17:737 - ^
00:26:093 - ^
00:34:549(4,5) - stack better

HARD

00:18:240 - i think this sound better http://puu.sh/ywCs
00:24:482 - add note here?
00:33:341 - make this slider double and put on white tick
00:39:180(5,1) - stack better
01:14:415 - end slider on red tick and add note on 01:15:422

NORMAL

00:06:562 - add note
00:08:173 - maybe make so http://puu.sh/ywJf sound better
00:15:824 - make symetric slider http://puu.sh/ywJS (1 grid down)
00:41:797 - add note
00:47:435 - make this slided shorter and put on white ticks

EASY

00:11:395(1,2) - make this sliders identical and put on white ticks

It's all for me) - good luck~~
Topic Starter
YTYuyu

Laurier wrote:

hi
from my qeue

General
I think you need more timing point
00:01:126 ~00:01:730 is not fit vocal.
put timing point at about 00:01:086? and put second point at 00:01:730 ? alright. after doing this, i realized that it flows a lot smoother.


Easy
00:07:771 (1) - try this? http://puu.sh/ytEm sound better for me. did you delete it?
00:38:375 (2) - move 1 tick right. please follow vocal. the lain thing i'm focusing is the drums. that's why this slider ends there.
00:39:784 (1) - 1 tick left. ^ it is. if you listen carefully, it follows kakaekomu.

Nromal
00:10:791 - add note or http://puu.sh/ytIM same as 00:07:771, and if i do, the the pattern would play weird for players.
01:08:777 - same as 00:10:791 -^
01:17:234 (4,5) - I think this rhythm is better http://puu.sh/ytKH same as 00:07:771

Hard
00:39:784 (1) - nazi: stack on just 00:39:180 (5) end alright just to make it nice.

Insane
00:37:670 - 00:37:871 put 2 notes and make stream. that'd be overmapping for me. i'm focusing on the guitar for this part.

that's all


Katty Pie wrote:

hi from my mod Q ^.^

INSANE

00:01:328(2,4) - stack better alright to make it neat.
00:14:012 - add note here no it'll play weird if i do that.
00:17:737 - ^ nope doing something like that isn't my mapping style at all.
00:26:093 - ^ it'd be considered overmapping. it follows the sudden pauses in the guitar.
00:34:549(4,5) - stack better same as 00:01:328.

HARD

00:18:240 - i think this sound better http://puu.sh/ywCs i disagree. the sliderticks are following the vocals for thie loop and itdon't want to ruin this blanket at all.
00:24:482 - add note here? that'd be overmapping because it follows the guitar and it follows the sudden pauses in the guitar.
00:33:341 - make this slider double and put on white tick same as above but following the vocals.
00:39:180(5,1) - stack better fixed it on the last mod.
01:14:415 - end slider on red tick and add note on 01:15:422 i don't want to ruin my loop :(

NORMAL

00:06:562 - add note nope focusing on vocals for this.
00:08:173 - maybe make so http://puu.sh/ywJf sound better hmm alright. fixed.
00:15:824 - make symetric slider http://puu.sh/ywJS (1 grid down) this is intentional. doing symmetric sliders constantly isn't my mapping style.
00:41:797 - add note alright. i was thinking about this for a while.
00:47:435 - make this slided shorter and put on white ticks it'd ruin the flow in vocals if i do. i don't want to overuse the 1/1 lines.

EASY

00:11:395(1,2) - make this sliders identical and put on white ticks that would ruin the flow in vocals if i do.

It's all for me) - good luck~~
ty for the mods everyone :D
Fumika
My lazy =w="

[Easy]

  1. 00:04:952 (5) - NC ?
  2. 01:02:938 (1) - Out of mapping window... , 00:19:247 (3) - do like this in Normal diff.
  3. 01:23:677 (1) - End spinner with silence here ? 01:27:099
[Normal]

  1. 00:22:267 (3) - Remove this note and add reverse x3 ?
  2. 00:28:307 (3,4) - Change to 1/2 slider ?
  3. 01:23:878 (1) - like Easy diff.
That's all. orz
Topic Starter
YTYuyu

Netsukawa wrote:

My lazy =w="

[Easy]

  1. 00:04:952 (5) - NC ? no the combo would be too short.
  2. 01:02:938 (1) - Out of mapping window... , 00:19:247 (3) - do like this in Normal diff. no. this is 1 of the main reasons i like to map. if i get rid of this, it wouldn't feel like a 249 diff at all.
  3. 01:23:677 (1) - End spinner with silence here ? 01:27:099 no i want to follow every bit of the guitar for this.
[Normal]

  1. 00:22:267 (3) - Remove this note and add reverse x3 ? alright. i guess adding the circle is overdoing it for players.
  2. 00:28:307 (3,4) - Change to 1/2 slider ? no then the rhythm would look weird. they have to hold, then tap, and then hold again for the 2 sliders.
  3. 01:23:878 (1) - like Easy diff. same as easy.
That's all. orz
ty for the mod :D
HellDawn
Easy

01:02:938- It would be better if slider move to 148-116
01:20:656- ^ 128-140

Insane

00:08:575- add a note
00:09:381- ^

Nice mapset
Topic Starter
YTYuyu

HellDawn wrote:

Easy

01:02:938- It would be better if slider move to 148-116 hmm alright. it flows a lot smoother after all.
01:20:656- ^ 128-140 tbh it wouldn't make that much of a difference since i'm moving it to the left a bit.

Insane

00:08:575- add a note nope following vocals. it'd be overmapping if i do this.
00:09:381- ^ ^

Nice mapset
ty for the mod :D
S o r d a
from queue

[overall]:
  1. all diff last spinner gradually lower the volume
  2. why tags4? osu doesn't work one word
[Insane]:
  1. 00:20:454 (4) - (3)copy&paste then ctrl+h? its jump good
  2. 00:42:804 (5) - start and end clap i like
  3. 00:56:294 (3) - x212 y209?
[Hard]:
  1. 00:36:159 (2) - add note x188 y72
  2. 00:42:804 (4) - same as insane
  3. (Nazi)01:07:569 (6) - x244 y19
  4. (Nazi)01:07:771 (7) - x304 y74
  5. (Nazi)01:07:972 (8) - x364 y139 placement is good
[Normal]:
  1. 01:23:073 (2) - maybe repeat end 01:23:676 this line? I think next slider no need
[Easy]:
  1. Nice*
good luck!
Topic Starter
YTYuyu

S o r d a wrote:

from queue

[overall]:
  1. all diff last spinner gradually lower the volume sure i'll do that. if the guitar fades out, i'll gradually decrease the volume.
  2. why tags4? osu doesn't work one word "4" is to show that it's the 4th opening in the anime.
[Insane]:
  1. 00:20:454 (4) - (3)copy&paste then ctrl+h? its jump good yea i was worried about this. fixed.
  2. 00:42:804 (5) - start and end clap i like sure it goes well with the guitar.
  3. 00:56:294 (3) - x212 y209? it'll ruin the blanket if i do this.
[Hard]:
  1. 00:36:159 (2) - add note x188 y72 nope i think it'd be overmapping since i'm following the guitar.
  2. 00:42:804 (4) - same as insane DONE :D
  3. (Nazi)01:07:569 (6) - x244 y19 it won't make a difference if i do that.
  4. (Nazi)01:07:771 (7) - x304 y74 ^
  5. (Nazi)01:07:972 (8) - x364 y139 placement is good i see a difference but it'll ruin the flow if i do that.
[Normal]:
  1. 01:23:073 (2) - maybe repeat end 01:23:676 this line? I think next slider no need no way. it's near the end and i want to challenge players.
[Easy]:
  1. Nice*
good luck!
ty for the mod :D
Atema
Hi ! From my modding queue :)

General

- I think you should make your Easy and Normal diffs start at the same point as your Hard and Insane diffs, starting it when she starts singing in all diffs sounds more logical for me

Easy

00:27:501 (1) - Remove NC ?
00:59:717 (1) - ^
00:59:717 - Here I see a Kiai Time for one tick ?!
01:06:159 (1) - Remove NC ? And same about the Kiai time for a tick ^^
01:12:602 (1) - ^ for both remarks
01:20:656 (3) - 2 grids left to put it in the middle ?

Normal


- Same as the easy diff about the Kiai ticks

00:04:952 (1) - Remove NC ?
00:15:422 (1) - Move the last point of this slider 1 grid down to make it more symmetric ?
00:15:422 (1,2) - Why not putting them both in the middle so it would look more esthetic ?
00:17:838 (1) - Remove NC ?
00:19:247 (3) - Align this one with the 2 ?
00:41:797 (5) - Set the NC here ?
01:15:824 (1) - Remove NC ?
01:18:844 (6) - NC ?

Hard

- ^ Kiai

00:06:562 (1) - Remove NC ?
00:27:502 (1) - ^
00:35:556 (1) - ^
01:17:435 (1) - ^

Insane

- ^ Kiai

00:26:294 (8) - Maybe make this one straight or more symmetric ?


Of course these are only suggestions, feel free to follow them or not :)
Nice mapset, good luck ! :)
Topic Starter
YTYuyu

Atema wrote:

Hi ! From my modding queue :)

General

- I think you should make your Easy and Normal diffs start at the same point as your Hard and Insane diffs, starting it when she starts singing in all diffs sounds more logical for me no it'd be too hard for players if i do that.

Easy

00:27:501 (1) - Remove NC ? nope the tone of the guitar changes.
00:59:717 (1) - ^ nope vocals start here.
00:59:717 - Here I see a Kiai Time for one tick ?! it's fine. this is a kiai burst if you don't know.
01:06:159 (1) - Remove NC ? And same about the Kiai time for a tick ^^ ^
01:12:602 (1) - ^ for both remarks ^
01:20:656 (3) - 2 grids left to put it in the middle ? nope this is intentional. i meant to put that slider there.

Normal

- Same as the easy diff about the Kiai ticks it's a Kiai burst.

00:04:952 (1) - Remove NC ? no the melody of the song changes.
00:15:422 (1) - Move the last point of this slider 1 grid down to make it more symmetric ? tbh i don't see that much of a difference of the map so no, and also it's a nazi mod and i rarely follow them.
00:15:422 (1,2) - Why not putting them both in the middle so it would look more esthetic ? because i wanted to avoid the middle for once. i've been relying on the middle too much i have to move this close to the middle.
00:17:838 (1) - Remove NC ? nope because of new lyrics.
00:19:247 (3) - Align this one with the 2 ? nope this is intentional. it'd ruin the flow if i do align this note with (2).
00:41:797 (5) - Set the NC here ? same as 00:04:952
01:15:824 (1) - Remove NC ? same as 00:17:838.
01:18:844 (6) - NC ? same as 00:04:952.

Hard

- ^ Kiai same as normal.

00:06:562 (1) - Remove NC ? nope this is following the guitar.
00:27:502 (1) - ^ nope the guitar riff starts all over again. the previous note is following the drums.
00:35:556 (1) - ^ same as 00:06:562.
01:17:435 (1) - ^ ^

Insane

- ^ Kiai same as normal.

00:26:294 (8) - Maybe make this one straight or more symmetric ? if you look carefully, it's blanketing (3,7)


Of course these are only suggestions, feel free to follow them or not :)
Nice mapset, good luck ! :)
sorry no changes made but ty for the mod.
LunarSakuya
Wow huge improvement on Insane, I really like it!!!
Topic Starter
YTYuyu

LunarSakuya wrote:

Wow huge improvement on Insane, I really like it!!!
oh? looks like my new mapping style paid off. ty for the star Saku-nya :3
GiNa
[General]
-I don’t think the “4” in your Tags is needed because people can’t search just with a 4. I know it means the 4th opening btw. There are some other maps which are the 2nd opening or sth like that, but they only put “opening” in the Tags

[Easy]
00:21:059 (1) – I think this sounds better: http://osu.ppy.sh/ss/342967

[Normal]
00:04:348 (1,2,3,1) – maybe unstack them, usually is just 3 together, but you have 4, which makes it harder to play/read … imo
00:41:999 (1,2) – try this: http://osu.ppy.sh/ss/342971

[Hard]
Love this !

[Insane]
00:21:260 (3,4,5,1,2) – make the star looks better? Here’s what I got: http://osu.ppy.sh/ss/342973
The codes for the star are
00:21:059 (2) – x:304 y:360
00:21:260 (3) – x:140 y:248. 00:22:066 (2) has the same one
00:21:462 (4) – x:340 y:248
00:21:663 (5) – x:172 y:360
00:21:864 (1) – x:140 y:148
00:28:106 (2,3,4,5,6) – I think this (and the ones after) can be improved too, well … anyways xD
00:43:408 (1) – you can add clap on this too !

Good luck !
Also leave a star here
those
Then replace "4" with "OP4".
GiNa

those wrote:

Then replace "4" with "OP4".
That was what I think too, since we did find sth when searching op4/op5 or whatever
Scorpiour
Hi there~~mod from my queue~

[General]
  1. Audio lead-in 1000ms in Easy & Normal diff may be better.
[Easy]
  1. 00:04:952 (5) - NC here?
[Normal]
  1. 00:04:348 (1,2,3) - i'd like to select a reverse slider here...
  2. 00:38:777 (3,4) - note a good stack for prev score burst..
  3. 01:22:066 (4,1) - i suppose (4) is more suit to start the slider (1)
[Hard]
  1. 00:12:401 (5) - out of screen :<
  2. 00:50:858 (3,4,5,6) - the shape here looked weird a bit...try to change it?
[Insane]
  1. 00:44:817 (8) - ctrl+r for better flow...?
  2. 01:23:677 (6) - place it at 220:132?
that's all~~nothing much to say~~good luck with rank :)
Topic Starter
YTYuyu

GiNa wrote:

[General]
-I don’t think the “4” in your Tags is needed because people can’t search just with a 4. I know it means the 4th opening btw. There are some other maps which are the 2nd opening or sth like that, but they only put “opening” in the Tags

[Easy]
00:21:059 (1) – I think this sounds better: http://osu.ppy.sh/ss/342967 i applied the 2/1 repeat slider, but i moved the spinner to the red tick. moving it at the blue tick will surprise them.

[Normal]
00:04:348 (1,2,3,1) – maybe unstack them, usually is just 3 together, but you have 4, which makes it harder to play/read … imo you know what i've been thinking about this...for now i'll keep it. i want to hear other modders' opinions about this.
00:41:999 (1,2) – try this: http://osu.ppy.sh/ss/342971 yes it follows the guitar, but i think that this would be too hard for players. i want this normal as easy as possible and this is how it turned out.

[Hard]
Love this !

[Insane]
00:21:260 (3,4,5,1,2) – make the star looks better? Here’s what I got: http://osu.ppy.sh/ss/342973
The codes for the star are
00:21:059 (2) – x:304 y:360
00:21:260 (3) – x:140 y:248. 00:22:066 (2) has the same one
00:21:462 (4) – x:340 y:248
00:21:663 (5) – x:172 y:360
00:21:864 (1) – x:140 y:148
alright i guess i'll apply this to make it nice.
00:28:106 (2,3,4,5,6) – I think this (and the ones after) can be improved too, well … anyways xD i moved the notes around to make it better.
00:43:408 (1) – you can add clap on this too ! alright since it matches with the guitar, i added a clap on (2) for more effect.

Good luck !
Also leave a star here
Ty for the Mod and Star :D

Scorpiour wrote:

Hi there~~mod from my queue~

[General]
  1. Audio lead-in 1000ms in Easy & Normal diff may be better. i thought the lead must be the same for 1 mapset besides the taiko diff.
[Easy]
  1. 00:04:952 (5) - NC here? then the combo would be too short if i do that.
[Normal]
  1. 00:04:348 (1,2,3) - i'd like to select a reverse slider here... alright i was thinking about this for a while.
  2. 00:38:777 (3,4) - note a good stack for prev score burst.. i unstacked it to make it easier.
  3. 01:22:066 (4,1) - i suppose (4) is more suit to start the slider (1) nope (4) is to follow the vocals. (1) is to follow the guitar.
[Hard]
  1. 00:12:401 (5) - out of screen :< no it's not. i think you're talking about the grid.
  2. 00:50:858 (3,4,5,6) - the shape here looked weird a bit...try to change it? whoops that was my fault. i didn't do what you applied but i moved some notes around.
[Insane]
  1. 00:44:817 (8) - ctrl+r for better flow...? no my mapping style will be ruined if i do that.
  2. 01:23:677 (6) - place it at 220:132? it'll lead to a bad overlap if i do that.
that's all~~nothing much to say~~good luck with rank :)
ty for the mod :D. also replaced 4 with OP4. ty for mentioning those.
Behon
All difficulties:
Why does everything up to 00:13:005 have no hitsounds?

Easy:
00:28:709 (2) - Maybe get rid of this and move the spinner into its place?

Normal:
01:18:844 - This whole section with the sliders bunched together seems a bit difficult for a Normal.

No big problems with the other diffs. Good job.
Topic Starter
YTYuyu

Behonkiss wrote:

All difficulties:
Why does everything up to 00:13:005 have no hitsounds? because i want this part to represent the introduction to the song.

Easy:
00:28:709 (2) - Maybe get rid of this and move the spinner into its place? no it wouldn't feel right as i'm focusing on the guitar for this.

Normal:
01:18:844 - This whole section with the sliders bunched together seems a bit difficult for a Normal. that's the point. since it's near the end, i want to challenge players if they can clear this.

No big problems with the other diffs. Good job.
no changes made but ty for the mod.
Shohei Ohtani
It's 11:24, everyone is up partying, playing Leauge of Legends while enjoying themselves on Vent

. . . and I'm modding

ALLRIGHT LET'S DO THIS

Overall:
00:01:126 - This timing point is unneccesary
00:01:730 - ^
00:58:105 - ^
00:59:715 - ^

Insane:
00:11:395 (3) - Make this a bit more symmetrical
00:12:401 (5) - Make this curve more notable
00:22:066 (2) - This jump feels weird o-o
00:50:455 (3) - ^
00:59:113 (3) - This note isn't snapped
01:11:999 (6) - NC for Jump
01:15:824 (3) - Make this curve more notable

Hard:
00:59:113 (3) - Unsnapped note!
00:53:274 (3) - Make this curve more notable
00:56:093 (2) - Make this parallel to (1)?
01:16:227 (1) - Make this symmetrical. The end sliderpoint is lower then the beginning

Normal:
00:24:281 (1) - Make this curve more notable

Easy:
00:50:052 (1) - Make this curve more notable
01:06:160 (1) - ^
01:12:603 (1) - Not really symmetrical ;~;

desu
Topic Starter
YTYuyu

CDFA wrote:

It's 11:24, everyone is up partying, playing Leauge of Legends while enjoying themselves on Vent

. . . and I'm modding

ALLRIGHT LET'S DO THIS

Overall:
00:01:126 - This timing point is unneccesary
00:01:730 - ^ nope this is to follow "Kasana"
00:58:105 - ^
00:59:715 - ^ same as above but the bass. i think by doing this, it'll flow smoother if there's timing points.


Insane:
00:11:395 (3) - Make this a bit more symmetrical no it looks fine as it is.
00:12:401 (5) - Make this curve more notable oh fine i'll fix it.
00:22:066 (2) - This jump feels weird o-o hmm i knew someone would say this. alright moved (1) somewhere else.
00:50:455 (3) - ^ this one however i don't think it's weird. if i follow the DS for (1-4), it'd look boring for an insane diff.
00:59:113 (3) - This note isn't snapped hmm? i don't see that...but i fixed it anyways.
01:11:999 (6) - NC for Jump alright and for vocals.
01:15:824 (3) - Make this curve more notable same as 00:12:401.

Hard:
00:59:113 (3) - Unsnapped note! same as insane.
00:53:274 (3) - Make this curve more notable nope it looks fine as it is.
00:56:093 (2) - Make this parallel to (1)? no i don't want to ruin my blanket for (1,2).
01:16:227 (1) - Make this symmetrical. The end sliderpoint is lower then the beginning no. 1 slider can ruin my whole mapping style.

Normal:
00:24:281 (1) - Make this curve more notable same as 00:53:274 on hard.

Easy:
00:50:052 (1) - Make this curve more notable alright moved it around a bit.
01:06:160 (1) - ^ ^
01:12:603 (1) - Not really symmetrical ;~; this is intentional. i don't want to ruin the blanket for (3).

desu
Ty for the mod-desu :)
Vergence
Random mod~
Hi~

Easy
00:05:364 (6) - Move 1 grid right?
00:44:817 (2) - Move 1 grid left?

Normal
01:21:160 (2,3,4,1) - Rearrange this?? Some players may find it hard to read.

Hard
00:25:891 (4) - Move this note 1 grid up to make the spacing equal

Insane
00:26:293 (8) - Move this note lower? Just my opinion, it looks nicer.
____________________________________________________________________________-
Nice map~
Good luck for ranking~
Naichatta
From my queue.

[Easy]

00:37:569 (1,2) - ↓ like this
00:43:206 () - add note?

[Normal]

00:27:502 (1,2,3,4,5) - This pattern hard for beginners. ↓ like this
00:31:126 (1,2,3,4) - ↓ This better for me
01:18:844 (6,1) - switch NC
01:21:864 (3,4,1) - This pattern confusing many beginners imo. ↓ like this

[Hard]

00:01:730 (2) - add NC it's better, as in insane
00:06:562 (1) - remove NC
00:26:898 (1) - ^

[Insane]

00:01:730 (4) - This timing changed at red line. add NC it's better.
00:17:233 (1,4) - switch NC
00:26:293 (8,1) - ^
01:07:166 (5,6,7) - ↓ This better for me.
01:07:569 (8,1) - switch NC
01:21:260 (3,4,5,6,7,8,9,10,11,12) - ↓ This better for me.

That all.

Gintama <3
I like this song. Good luck :)
Topic Starter
YTYuyu

DragonSparta wrote:

Random mod~
Hi~

Easy
00:05:364 (6) - Move 1 grid right? then it'll be unaligned to (1).
00:44:817 (2) - Move 1 grid left? it won't make that much of a difference during gameplay so no.

Normal
01:21:160 (2,3,4,1) - Rearrange this?? Some players may find it hard to read. alright i unstacked (3,4) to make it easier.

Hard
00:25:891 (4) - Move this note 1 grid up to make the spacing equal ahh right. i was in a rush when i did this.

Insane
00:26:293 (8) - Move this note lower? Just my opinion, it looks nicer. nahh it looks fine as it is.
____________________________________________________________________________-
Nice map~
Good luck for ranking~

kusano wrote:

From my queue.

[Easy]

00:37:569 (1,2) - ↓ like this
ahh this works. fixed.
00:43:206 () - add note? the slider is already there.

[Normal]

00:27:502 (1,2,3,4,5) - This pattern hard for beginners. ↓ like this
beginners? no it's a normal diff. if they want to play something easier, they can play the easy diff.
00:31:126 (1,2,3,4) - ↓ This better for me
hmm alright. i added a clap at the beginning of (3) for effect.
01:18:844 (6,1) - switch NC fine. this has been bothering me for a while.
01:21:864 (3,4,1) - This pattern confusing many beginners imo. ↓ like this
no but i spaced out (3,4)

[Hard]

00:01:730 (2) - add NC it's better, as in insane alright. since there's a timing point, i might as well.
00:06:562 (1) - remove NC nope following the guitar.
00:26:898 (1) - ^ following the drums for this. if i remove the NC, i have to do the same thing in insane.

[Insane]

00:01:730 (4) - This timing changed at red line. add NC it's better. Right.
00:17:233 (1,4) - switch NC sure why not. it follows not the only the melody, but the guitar as well.
00:26:293 (8,1) - ^ no (8) is following the guitar and (1) is following the drums.
01:07:166 (5,6,7) - ↓ This better for me.
alright took that screenshot as a reference.
01:07:569 (8,1) - switch NC fine the vocals are connected.
01:21:260 (3,4,5,6,7,8,9,10,11,12) - ↓ This better for me.
same as 01:07:166.

That all.

Gintama <3
I like this song. Good luck :)
ty for the mods everyone :D
Leorda
Byakuren249!!!


[Easy]
* AR +1?

00:15:422 (1) - While the default spinner is red-orange-yellow, this might be hidden for players. Do the colorhax by doing this http://osu.ppy.sh/ss/345454
00:25:086 (1) - ^


[Normal]
00:15:422 (1) - Move 3rd sliderpoint to 2 or 3 grid down to make a good blanket combo (Nazi)
00:31:126 (1) - While the default spinner is red-orange-yellow, this might be hidden for players. Do the colorhax by doing this http://osu.ppy.sh/ss/345454
01:13:408 (1) - ^


[Insane]
00:34:548 (4,5) - If you do this, some players will get confuse about which is the head and tail slider. I suggest you to spread this


That's all I got, sorry
Topic Starter
YTYuyu

Leorda wrote:

Byakuren249!!!


[Easy]
* AR +1? whoops. fixed.

00:15:422 (1) - While the default spinner is red-orange-yellow, this might be hidden for players. Do the colorhax by doing this http://osu.ppy.sh/ss/345454 if it really bothers players, alright then.
00:25:086 (1) - ^ hmm i guess..


[Normal]
00:15:422 (1) - Move 3rd sliderpoint to 2 or 3 grid down to make a good blanket combo (Nazi) adjusted it myself.
00:31:126 (1) - While the default spinner is red-orange-yellow, this might be hidden for players. Do the colorhax by doing this http://osu.ppy.sh/ss/345454 Fixed >.<
01:13:408 (1) - ^ ^


[Insane]
00:34:548 (4,5) - If you do this, some players will get confuse about which is the head and tail slider. I suggest you to spread this no this pattern has been done a lot of times in ranked maps.


That's all I got, sorry
ahh it's ok. you did your best. ty for the mod :D
KayeSara
Modding Time~
[Easy]
  1. 00:04:951 (5) - from 00:04:951 to 00:05:354 is a coherent syllable, I prefer remove this note and add a slider from 00:04:951 to 00:05:354. Then shorten your slider behind this note.
[Normal]
  1. 00:32:334 (3) - I feel better if the slider is adown
  2. 00:32:938 (4) - keep the same DS
[Hard]
  1. 00:26:898 (1) - tercet will be better here, so just end at 00:27:099, then add a note 00:27:300, I'd like put this note overlap with 00:27:502 (1)
[Insane]
  1. Good Enough!
Topic Starter
YTYuyu

KayeSara wrote:

Modding Time~
[Easy]
  1. 00:04:951 (5) - from 00:04:951 to 00:05:354 is a coherent syllable, I prefer remove this note and add a slider from 00:04:951 to 00:05:354. Then shorten your slider behind this note. alright it looks easier than my current one.
[Normal]
  1. 00:32:334 (3) - I feel better if the slider is adown no the flow would be gone if i do that. i want the path to be straightforward for players to clear.
  2. 00:32:938 (4) - keep the same DS orz idk how that happened D:. fixed.
[Hard]
  1. 00:26:898 (1) - tercet will be better here, so just end at 00:27:099, then add a note 00:27:300, I'd like put this note overlap with 00:27:502 (1)
    no i want this part to be the same as insane. if you see the insane diff, it has 5 notes to follow the drums. this one however has 3 repeats plus a beginning and an end and technically that's 5 notes.
[Insane]
  1. Good Enough!
oh my I just remembered that I posted my map on your queue. Ty for the mod and the star KS :D
terametis
Sorry for big delay~~
These are all suggestion.

[Insane]
00:28:307 (3)    Add whistle. This is not a pattern, but sounds good for me.
00:59:313 (3)    I want finish sound here. Try 45% volume , and add finish.
01:20:656 (7)    Add clap at the end of slider. You add clap in Hard.

[Hard]
00:28:307 (3)    Add whistle at the slider's start.
00:59:313 (3)    I want finish sound here. Try 45% volume , and add finish.
01:14:414 (4)    I was expecting a 1/2 pattern when I played this part. How about this? 01:18:643 (5)    Add clap at the end of slider.
01:22:267 (1)    hum, I don't like this 1/4 rhythm. How about this?
[Normal]
00:07:568 (x)    I think better to use a good red tick. I think it's more easier. How about this? 00:10:790 (x)    ^ same reason. How about this? 00:22:088 (1)~(2) hum, I think 2 repeated slider is difficult following 1 repeated slider. Please try one. Sorry my bad English :( 00:28:307 (3)    Add whistle at the slider's start.
00:59:313 (3)    Change to finish.
01:18:844 (1)    Move to 01:18:643, and add clap. This sounds good for me.

[Easyl]
00:07:770 (1)    How about this? This sounds good for me. 00:22:669 (1)    Add finish at the end of slider.
00:28:709 (2)    Remove a note.
00:59:313 (3)    Change to finish.
01:18:643 (5)    Add clap at the end of slider.

That's all.

Sorry for my bad English :(
I wish your map is Ranked.
bye~ :)
Topic Starter
YTYuyu

terametis wrote:

Sorry for big delay~~
These are all suggestion.

[Insane]
00:28:307 (3)    Add whistle. This is not a pattern, but sounds good for me. same as normal.
00:59:313 (3)    I want finish sound here. Try 45% volume , and add finish. same as hard.
01:20:656 (7)    Add clap at the end of slider. You add clap in Hard. alright just to make it consistent.

[Hard]
00:28:307 (3)    Add whistle at the slider's start. same as normal.
00:59:313 (3)    I want finish sound here. Try 45% volume , and add finish. finish is already there, and alright. i'm gonna have to do the same thing to the other diffs.
01:14:414 (4)    I was expecting a 1/2 pattern when I played this part. How about this? no i don't want to get rid of this loop ;-;
01:18:643 (5)    Add clap at the end of slider. nope following the vocals not the drums.
01:22:267 (1)    hum, I don't like this 1/4 rhythm. How about this? that rhythm looks too easy. i want to challenge players if they can clear this.

[Normal]
00:07:568 (x)    I think better to use a good red tick. I think it's more easier. How about this? no that'd be like a surprise attack to players. they won't be expecting a note at the red tick.
00:10:790 (x)    ^ same reason. How about this? i applied the circle, but keeping the repeat. that'd be even harder for players since there's a circle before the 1/2 slider.
00:22:088 (1)~(2) hum, I think 2 repeated slider is difficult following 1 repeated slider. Please try one. Sorry my bad English :( i don't see a difference. it's just switching the notes around so no.
00:28:307 (3)    Add whistle at the slider's start. no the consistency will be gone if i do that.
00:59:313 (3)    Change to finish. no it's following the drums in the song. i don't hear any cymbals in this part.
01:18:844 (1)    Move to 01:18:643, and add clap. This sounds good for me. no i'm following the vocals, not the drums.

[Easyl]
00:07:770 (1)    How about this? This sounds good for me.  no that slider tick is the main point. if you see, it follows the vocals everytime it changes.
00:22:669 (1)    Add finish at the end of slider. the finish is already there.
00:28:709 (2)    Remove a note. no beginners have plenty of time to spin right when this note is it.
00:59:313 (3)    Change to finish. again the finish is already there.
01:18:643 (5)    Add clap at the end of slider. no the finish is loud enough to cover up the drums.

That's all.

Sorry for my bad English :(
I wish your map is Ranked.
bye~ :)
ty for the mod and star tera-san :D
Mystica
sorry for the huge delay
here comes my mod.

[Normal]
00:01:730 (1,2) - it's better not to hide the end of slider.even it's easy to read
00:09:985 (5,1,2) - may think put another place?noob hard to read reverse arrow times and easy to get confused here.
00:46:026 (5,6) - seems overscreen?
01:03:341 (2,3,4) - make (3) to 01:03:945 - then rhyme sounds well.

[Hard]
00:27:502 (1) - a little ugly
00:50:455 (2,3) - make (3) a little grid up

[Insane]
00:26:293 (8) - in my mind,symmetrical slider fit more
00:34:548 (4,5) - not very fit

other seems fine.GL
Topic Starter
YTYuyu

Mystica wrote:

sorry for the huge delay
here comes my mod.

[Normal]
00:01:730 (1,2) - it's better not to hide the end of slider.even it's easy to read as long as it's easy to read, then there's no problem with this.
00:09:985 (5,1,2) - may think put another place?noob hard to read reverse arrow times and easy to get confused here. I faced (5) horizontally to make it easier
00:46:026 (5,6) - seems overscreen? no it's just off the grid. as long as it fully shows in the screen, then it's fine.
01:03:341 (2,3,4) - make (3) to 01:03:945 - then rhyme sounds well. no i disagree. it sounds off because i want to follow every bit of the vocals. in this case, this follows "motto me"


[Hard]
00:27:502 (1) - a little ugly alright just to make it symmetrical.
00:50:455 (2,3) - make (3) a little grid up then the DS for this part would be ruined as it increases to 1.10 and i don't want that.

[Insane]
00:26:293 (8) - in my mind,symmetrical slider fit more i did this so that the previous slider is in the middle of this slider. technically it's a blanket.
00:34:548 (4,5) - not very fit this kind of pattern has been done in several insane diffs, so i think it fits perfectly here.

other seems fine.GL
ty for the mod :D
congaan
Hello~I got it from #modreqs
All suggestion

[Normal]
01:06:965 (2) - add finish?
01:07:771 (4) - ^ start of the slider
01:09:784 (2,3,4) - suggestion to add constant claps http://puu.sh/J2yE

[Hard]
00:01:730 (1) - Here is new timing point, but this NC is really need for Hard difficulty? It is not need for play imo.
00:22:267 (4) - return-1 then spinner starts at 00:22:669?
01:14:415 (5) - Ctrl+H this slider (need replacement some notes),since 00:18:240 (3) slider move left to right.( I dislike like this copying mouse movement.so i pointed out, but if you don't think so,please ignore this:p)

[Insane]
not mod.Just my opinion.(Maybe other players and modders would enjoyed them.
These are 5 star formations in 90sec
00:20:857 (1) -
00:28:105 (2) -
01:04:549 (1) -
01:10:992 (1) -
01:18:844 (1) -
I know you are good mooder, so to be honest with you, these are lazy and poor ideas imo. It means no offense, please hate me not. You would be able to rearrange some parts? Of course you can ignore my opinion,too
===
EDIT
Okay but my English is not good and these are just MY opinions.
SPOILER
Your Insane's diff has many star☆ formation(placement).
Maybe you know, there are almost of the same jumps pattern.
http://puu.sh/J5k6
http://puu.sh/J5k3
Two or three will be allowed(maybe I use,too), but five is too many for this anime song imo.
If I found many same no creative jumps, same no creative streams, same no creative placements in a map, I'll feel not good.
Star placement that i mentioned were used by many many mappers, so that is not creative now, just template.
If mapper use many same placements, it may cause to bore some players. Good map has many patterns or ideas.

Surely there are many exceptions in osu.

you can ask again but I wont explain anymore since my English is not good.and sorry for my post.
You should not change anything if you don't want to change.
===
That's all.GL~
Topic Starter
YTYuyu

congaan wrote:

Hello~I got it from #modreqs
All suggestion

[Normal]
01:06:965 (2) - add finish? not hearing any cymbals so no. it'd sound weird if i add it here to match the vocals.
01:07:771 (4) - ^ start of the slider no the finishes would get in the way during gameplay.
01:09:784 (2,3,4) - suggestion to add constant claps http://puu.sh/J2yE yea this was last minute thinking. fixed...

[Hard]
00:01:730 (1) - Here is new timing point, but this NC is really need for Hard difficulty? It is not need for play imo. yes it needs to be consistent with the insane diff in combos.
00:22:267 (4) - return-1 then spinner starts at 00:22:669? no the drums are still going from 00:22:669. i added the spinner to follow the guitar.
01:14:415 (5) - Ctrl+H this slider (need replacement some notes),since 00:18:240 (3) slider move left to right.( I dislike like this copying mouse movement.so i pointed out, but if you don't think so,please ignore this:p) i promised myself that i won't do this...but just for this purpose, fixed...

[Insane]
not mod.Just my opinion.(Maybe other players and modders would enjoyed them.
These are 5 star formations in 90sec
00:20:857 (1) -
00:28:105 (2) -
01:04:549 (1) -
01:10:992 (1) -
01:18:844 (1) - can you please explain clearer? i don't understand....
I know you are good mooder, so to be honest with you, these are lazy and poor ideas imo. It means no offense, please hate me not. You would be able to rearrange some parts? Of course you can ignore my opinion,too you know that kind of offended me because i actually think these patterns in my head before i jot them down in the map...but none taken :|

===
That's all.GL~
ty for the mod.
Topic Starter
YTYuyu
alright then i'll reduce the number of star patterns and i'll make a different kind of pattern.
h-728

Thank you for request

[General]
  1. timing suggestion.
    how about remove two previous timing section and use snap divisor at 1/8, and put notes like this?
    I think it follows "lyrics" well.I tried many times and I feel the hitsounds of 00:01:126 (1,2,3) are a little delay, so I show this.
    but I am not confident in this suggestion, because the notes are put on yellow tick, it means hard to read rhythm.
    and current timing setting is not so bad as we can't play it. so I perfectly depend on you whether accept or not.
  2. this mp3 file already has blank about 1 sec. so we feel too long for the lead in, so how about reduce it? I think 1 or 1.5 sec is enough.
other seems fine.

[Easy]
  • 00:07:770 (1) - I feel something strange with the rhythm. how about this?00:25:086 (1) - the score of spinner is covered with this slider.
    00:37:568 (1,2) - the rhythm seems a little hard. how about shorten (1) ?00:39:985 (1) - rhythm suggestion. how about this, to ease?00:41:999 (3) - the hitsound is too low and newbie player will be confused, because they can't be confident to whether they hit it or not.
    00:46:428 (4,1,2,3,4) - this continual circles seem difficult. how about replace some notes with slider? for example...remove 1,2 and put 1/1 slider.
    01:09:381 (1,2) - this angle is not kind for newbie player. move (2) up to same level with (1) and do Ctrl+H, or if you don't like it, move it to right please.
[Normal]
  • 00:01:730 (1,2) - it may not be kind for newbie player to stack the end of sliders.
    00:07:770 (1) - this circle is hard to aim. because it is at too corner.
    I think there is enough time between 00:05:958 (2,1), so I think you can broke the distance snap.
    00:21:662 (2) - this reverse slider may cause mistake, so that the time of reversing is different to 00:21:059 (1).
    how about this rhythm to ease this section?or like as 01:18:844 (1,2,3) ?
    00:22:670 (1) - isn't this slider too short for Normal? how about replace with some sliders?
    00:24:281 (1) - the score of spinner is covered with this slider.
    00:28:106 (2,3,4) - this continual circles seem difficult. how about remove (2)? if you no, move it to a little right and it will connect well.
    00:33:945 (1,2) - for example, in these continual sliders, I think it is kind for newbie players to connect like this.because they don't have to change the direction of cursor. how do you think? if you accept this, please review all connects of sliders.
    00:46:026 (5,6) - I don't like this stacking, because you often stack notes in 1/2 rhythm. so to ease to read the rhythm visually, remove this stacking
    and too, these notes are bottom of the screen, so hard to aim. move to other place.
    00:58:911 (1,2) - covered with the effect of spinner, it may be hard to follow.
    and I don't like this stacking because...same as above
    01:16:227 (2) - too bottom?
the rhythm seems a little hard, but I regard this diff as "a little harder Normal", so I have nothing to say with rhythm.

[Hard]
  • 00:20:858 (1) - put on under level of 00:20:656 (5), and it will connect to next slider well.
    00:21:663 (3) - more right? and it will be easy to follow. like this?00:31:126 (1) - be covered with the hitburst of previous spinner, it doesn't looks well.
    00:43:408 (1) - rotate to clockwise and it will connect to next note well.
    00:43:408 (1,2,3) - I don't like this sharp angle. move (3) to more above?
    00:58:408 (1) - the start point is covered with "押忍!!". so if you don't have special reason to put this slider here, move it to other place.
    01:05:153 (2) - move to more above? and it will easy to follow...how about x:260 y:136 ?
    01:21:864 (6,1) - nazi. why you don't put these notes linearly?
[Insane]
  • 00:03:340 (1) - how about move it a little more to right? because the AIM will be curved so vertically in current arrangement.
    x:394 y:211 is symmetric with 00:02:535 (5).
    00:04:951 (4) - move to more above? because 00:04:347 (1,2,3) has so sharp angle, but 00:04:548 (2,3,4) is arranged straight.
    I want any angle between these notes.
    00:10:186 (4) - same as above, but here, previous notes are arranged more looser angle, so I feel it not so large problem.
    00:17:233 (4) - move to down. I don't like this angle between 00:16:629 (2,3,4). it makes U turn, so.
    00:24:280 (1,2,3,4,5,6,7) - all notes are put on straight, so it seems a little hard to aim, especially the jump between 00:25:287 (6,7).
    how about make any angle of them, or at least, rotate (7) to anti-clockwise to ease to follow.
    00:25:488 (7,8) - the distance between these notes are same as 00:25:287 (6,7) and it makes me hard to read rhythm in visual.
    how about move 00:24:280 (1,2,3,4,5,6,7) more above and make the distance more larger?
    00:34:548 (4,5) - great turn
    00:52:266 (3,4,5) - nazi. why the distance between these notes, 00:53:072 (1,2,3) and 00:53:474 (4,5,6,7,8,9,10)...and 00:54:481 (1,2,3,4,5) are different? it looks not so good.
    00:53:273 (3,4) - too close. to use the same distance between 00:52:870 (7,1) is better imo.
    00:53:474 (4,5,6,7,8,9,10) - the curve looks not so good, especially (10). at least, (10) should be moved to a little more right.
    01:01:126 (9,10) - I don't like this stacking, because you never stack notes in this rhythm in other place.
the form of pentagon looks not so good. if you have time, please review it.

that's all.
good maps so star and good luck
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