forum

Hearts Grow - Kasanaru Kage (TV Size)

posted
Total Posts
113
show more
No_Gu
request from my queue

[easy]
00:01:727 (1,2,3,4,5,6,1,2,3,4,5,1,2) - no hitsound?it will be better if you add some whistle (all diff)
00:33:942 (1,3,5,2) - you use soft-hitclap to follow drums here.but I think if you use normal-hitnormal instead.it wil be much better(all diff)
00:53:271 (1,2,3,4,5,6) - why you suddenly change to whistle?no big change in music here(all diff)
01:23:674 (1) - stop at 01:26:694 is enough(all diff)

[normal]
00:03:741 delect this beat. it doesn't follow vocal
00:46:627 (1) - I don't think it's a good design,not only one slider includes 3 rebeats but also this ryhthm isn't good here
ehh I don't like this diff..there are a lot of 1/2 notes in this.It's more like a hard diff.and your easy diff is easy.need more work for this diff imo.

[hard]
fine

[insane]
00:41:794 (1) - clap
01:22:264 (1) - why you change spacing here

why not use normal-hitnormal as soft-hitclap?..much better imo
Topic Starter
YTYuyu

No_Gu wrote:

request from my queue

[easy]
00:01:727 (1,2,3,4,5,6,1,2,3,4,5,1,2) - no hitsound?it will be better if you add some whistle (all diff) nope i want this to be like an introduction. the main reason i mapped this is because i want to try out my new mapping style.
00:33:942 (1,3,5,2) - you use soft-hitclap to follow drums here.but I think if you use normal-hitnormal instead.it wil be much better(all diff) oops i forgot to decrease the volume. reduced to by 20%
00:53:271 (1,2,3,4,5,6) - why you suddenly change to whistle?no big change in music here(all diff) the vocals change and it's near the kiai. you can say i want that part to be the climax point.
01:23:674 (1) - stop at 01:26:694 is enough(all diff) no because i want to follow every bit of the song. this follows the guitar fade.

[normal]
00:03:741 delect this beat. it doesn't follow vocal
00:46:627 (1) - I don't think it's a good design,not only one slider includes 3 rebeats but also this ryhthm isn't good here
ehh I don't like this diff..there are a lot of 1/2 notes in this.It's more like a hard diff.and your easy diff is easy.need more work for this diff imo. yup i knew it. i'll get to re-mapping this.

[hard]
fine

[insane]
00:41:794 (1) - clap no i find it unfitting to the song.
01:22:264 (1) - why you change spacing here oops. that was by accident. fixed.

why not use normal-hitnormal as soft-hitclap?..much better imo because i want to use the custom hitsounds for once.
ty for the mod :D and re-mapped normal.
Jupiter
Hi,Thanks mod request~

[General]
Offset -27

[Insane]
00:42:801 (5) - slider end point extend to 00:43:103 -
00:43:103 (6) - remove note.
01:07:566 (1) - NC
01:23:774 (1) - change spinner end time 01:28:304 -> 01:26:694

[Hard]
01:23:774 (1) - change spinner end time 01:28:304 -> 01:26:694

[Normal]
01:10:586 (4) - move 01:10:586 -> 01:10:385 and spacing correct ,remove clap.
01:10:989 (1) - change spinner start time 01:10:989 -> 01:10:788
01:18:841 (6) - NC
01:19:043 (1) - RNC
01:20:251 (3) - NC
01:23:875 (1) - change spinner end time 01:28:304 -> 01:26:694

[Easy]
01:23:674 (1) - change spinner end time 01:28:304 -> 01:26:694

That's all~
Good Luck!
Topic Starter
YTYuyu

Jupiter wrote:

Hi,Thanks mod request~

[General]
Offset -27 Yay this goes in sync with the finish. ty :D

[Insane]
00:42:801 (5) - slider end point extend to 00:43:103 -
00:43:103 (6) - remove note. alright i knew this rhythm would be uncomfortable for players.
01:07:566 (1) - NC alright the lyrics change from there.
01:23:774 (1) - change spinner end time 01:28:304 -> 01:26:694 same as easy.

[Hard]
01:23:774 (1) - change spinner end time 01:28:304 -> 01:26:694 same as easy.

[Normal]
01:10:586 (4) - move 01:10:586 -> 01:10:385 and spacing correct ,remove clap. i was thinking that this would be a bad idea because it'd ruin the consistency in claps. oh well i'll do it.
01:10:989 (1) - change spinner start time 01:10:989 -> 01:10:788 since i followed the suggestion above, done.
01:18:841 (6) - NC
01:19:043 (1) - RNC no because i'm following the melody for this.
01:20:251 (3) - NC no but i made (4) a NC
01:23:875 (1) - change spinner end time 01:28:304 -> 01:26:694 same as easy.

[Easy]
01:23:674 (1) - change spinner end time 01:28:304 -> 01:26:694 no i want to follow every bit of the song and this is following the guitar fade.

That's all~
Good Luck!
ty for the mod :D
pieguyn
hi there :)

General:

-00:31:096 ~ 00:43:177 - perhaps hitsound this part? seems kind of quiet without hitsounds...
-I think normal-hitnormal as a custom clap would sound better than soft-hitclap :? perhaps try it out and see what you think?

Easy:

00:04:922 (5) - add NC
00:17:808 (4) - ^
00:18:210 (1) - remove NC
00:19:217 (3) - this slider follows an odd rhythm IMO, perhaps try it like this? http://puu.sh/wgH2
00:39:553 - add note?
01:09:351 (1) - (nazi) perhaps make a better blanket? http://puu.sh/wgIw
01:22:237 (4) - add NC?

Normal:

00:27:069 - add note?
00:41:767 - ^
00:42:774 (2) - end 1/4 later? it's a slider so it shouldn't be too hard for normal :?
00:59:687 (3) - add NC
01:20:828 (1) - here you're using a lot more 1/2s than usual, so perhaps remove this note?

Hard:

00:22:741 (1) - end 1 beat earlier with normal-hitnormal like in normal diff?
00:26:868 (1) - remove NC?
00:46:801 (5) - add NC... also, add finish?
00:47:002 (1) - remove NC

Insane:

00:14:083 (2) - perhaps try this to follow vocal? http://puu.sh/wgwa
00:22:741 (1) - same as hard
00:26:264 (7) - add NC?
00:26:868 (1) - remove NC? also, too close to 7
00:27:472 (1) - too close to (5)
00:42:371 (4) - ctrl+r for better flow? (if you do this, fix the spacing after :? )
00:44:183 (5,6,7) - spacing is too close o.o
00:44:787 (8) - same as 00:42:371 (4)
00:46:801 (3) - add finish?
00:48:412 (1) - ^
00:50:626 (4,5,6,7,8) - too close
00:58:076 (1,2,3,4,5) - ^
01:11:969 (6,7,8,1) - ^
01:15:392 (2) - same as 00:42:371 (4)
01:13:378 ~ end - this section seems to have a lower spacing than the rest of the map o.o, IMO it doesn't make much sense since the song doesn't sound softer. perhaps space this the same as the rest of the map?

nice map :)
Topic Starter
YTYuyu

pieguy1372 wrote:

hi there :)

General:

-00:31:096 ~ 00:43:177 - perhaps hitsound this part? seems kind of quiet without hitsounds... no i want this to have no htsounds mainly because of the guitar. i only add hitsounds to the upbeat parts.
-I think normal-hitnormal as a custom clap would sound better than soft-hitclap :? perhaps try it out and see what you think? no i want to try out this custom hitsound because i never used a custom hitsound in any of my maps.

Easy:

00:04:922 (5) - add NC yes the lyrics change but then the combo would be too short.
00:17:808 (4) - ^
00:18:210 (1) - remove NC nope the melody changes.
00:19:217 (3) - this slider follows an odd rhythm IMO, perhaps try it like this? http://puu.sh/wgH2 i promised myself that i won't overuse the1/1 rhythm. but just for this purpose, fixed.
00:39:553 - add note? no i'm following the vocals, not the instrumental.
01:09:351 (1) - (nazi) perhaps make a better blanket? http://puu.sh/wgIw did something similar to this.
01:22:237 (4) - add NC? OMG FINALLY. back to this. you saw that this is following the guitar. fixed :D

Normal:

00:27:069 - add note? alright just to keep the rhythm going.
00:41:767 - ^ nope following vocals.
00:42:774 (2) - end 1/4 later? it's a slider so it shouldn't be too hard for normal :? alright ill see what other modders say about this.
00:59:687 (3) - add NC alright to keep it consistent.
01:20:828 (1) - here you're using a lot more 1/2s than usual, so perhaps remove this note? alright. i realized that this is too hard to do for players.

Hard:

00:22:741 (1) - end 1 beat earlier with normal-hitnormal like in normal diff? i ended the spinner like in the normal diff, but i added the soft hitsound.
00:26:868 (1) - remove NC? no it's following the drums.
00:46:801 (5) - add NC... also, add finish?
00:47:002 (1) - remove NC i did the NC but i ignored the finish. i find it unfitting and too loud.

Insane:

00:14:083 (2) - perhaps try this to follow vocal? http://puu.sh/wgwa nope not following vocals. just the guitar.
00:22:741 (1) - same as hard *points at hard's reply*
00:26:264 (7) - add NC? no it's following the guitar.
00:26:868 (1) - remove NC? also, too close to 7 where do you see that?
00:27:472 (1) - too close to (5) this is intentional i want this to follow the default DS for this part.
00:42:371 (4) - ctrl+r for better flow? (if you do this, fix the spacing after :? ) no you're ruining my mapping style if i do this.
00:44:183 (5,6,7) - spacing is too close o.o this is intentional. i want this to follow the default DS.
00:44:787 (8) - same as 00:42:371 (4) same as 00:42:371.
00:46:801 (3) - add finish? same as hard.
00:48:412 (1) - ^ ^
00:50:626 (4,5,6,7,8) - too close i'm not gonna ruin the flower pattern :(
00:58:076 (1,2,3,4,5) - ^ kept the pattern but move the notes around
01:11:969 (6,7,8,1) - ^ i did this because after the star jump, i want the spacing to be close since the jump will most likely make people nervous.
01:15:392 (2) - same as 00:42:371 (4) same as 00:42:371.
01:13:378 ~ end - this section seems to have a lower spacing than the rest of the map o.o, IMO it doesn't make much sense since the song doesn't sound softer. perhaps space this the same as the rest of the map? alright. i was thinking about this for a while.

nice map :)
ty for the mod :D
Sure
Hi, I'm here.


[General]
  1. Offset : 120
  2. The length of last spinner - I suggest 01:27:069 for end point. It's just reverberation after 01:27:069

[Insane]
00:02:707 (1) - Remove NC
00:03:311 (2) - NC
00:06:532 (1,2,3,4) - Add whistles to them, would be nice
00:12:975 (1) - Add clap to end
00:14:083 (2) - Add claps to both points
00:20:828 (1,2,3,4,5,6,7,8,9,10,11,12) - Add claps to every circle
00:53:445 (4,5,6,7,8,9) - Is this stream really necessary? I found that to follow vocal would be better. Because you have used clap before this part, but you changed it to whistle at this part. We can feel lack of hitsound easily when miss custom clap. But soft-whistle doesn't make feeling weird as custom clap does.
00:58:076 (1,2,4) - Add claps
01:18:412 (4,5,6) - ^
01:19:016 (2,5,7) - ^
01:20:224 (7) - Remove whistle from head
01:20:828 (1,2,3,4,5,6,7,8,9,10,11,12) - Add claps
01:23:043 (3) - Add whistle


[Hard]
Most hitsound suggestion of Insane also could be applied.
01:18:814 (3) - NC
01:19:016 (1) - Remove NC
01:20:626 (4) - NC


[Normal]
00:04:318 (4) - NC. Bcuz I think your newcomboing pattern follows lyrics mostly.
00:58:881 (1,2) - Add claps
01:18:814 (6) - NC


[Easy]
I guess it's fine
Topic Starter
YTYuyu

ykcarrot wrote:

Hi, I'm here.


[General]
  1. Offset : 120 no then the finishes would sound too late to the song.
  2. The length of last spinner - I suggest 01:27:069 for end point. It's just reverberation after 01:27:069 nope the guitar fade is still going from there. i want to follow every bit of the song for this.

[Insane]
00:02:707 (1) - Remove NC
00:03:311 (2) - NC ahh right the lyrics change from here. fixed.
00:06:532 (1,2,3,4) - Add whistles to them, would be nice no i find it unfitting with this part.
00:12:975 (1) - Add clap to end
00:14:083 (2) - Add claps to both points alright it follows the drums after all.
00:20:828 (1,2,3,4,5,6,7,8,9,10,11,12) - Add claps to every circle DONE. it sounds a lot nicer.
00:53:445 (4,5,6,7,8,9) - Is this stream really necessary? I found that to follow vocal would be better. Because you have used clap before this part, but you changed it to whistle at this part. We can feel lack of hitsound easily when miss custom clap. But soft-whistle doesn't make feeling weird as custom clap does. even you...alright since so many people mentioned this, i'll replace the whistles for claps.
00:58:076 (1,2,4) - Add claps did this...
01:18:412 (4,5,6) - ^ ...and this...
01:19:016 (2,5,7) - ^ but not this...the claps sound unfitting for me with the finish.
01:20:224 (7) - Remove whistle from head no then it'll ruin the consistency in whistles.
01:20:828 (1,2,3,4,5,6,7,8,9,10,11,12) - Add claps alright. also reduced the volume to 40%.
01:23:043 (3) - Add whistle ahh i see what whistle pattern you're going for, but i'm not gonna do it. patterns like that aren't part of my mapping style at all.


[Hard]
Most hitsound suggestion of Insane also could be applied. i'll get to that.
01:18:814 (3) - NC
01:19:016 (1) - Remove NC nope focusing on the melody on this.
01:20:626 (4) - NC alright. the lyrics change from here.


[Normal]
00:04:318 (4) - NC. Bcuz I think your newcomboing pattern follows lyrics mostly. yup that's correct. fixed.
00:58:881 (1,2) - Add claps hmm alright. it follows the drums after all.
01:18:814 (6) - NC same as hard's 2nd suggestion.


[Easy]
I guess it's fine
ty for the mod yk-sama :P
Sure
I don't care others, but current offset is obviously wrong.
Topic Starter
YTYuyu

ykcarrot wrote:

I don't care others, but current offset is obviously wrong.
hmm now that you mentioned it...alright i'll change it since you said it's "obviously" wrong.
Frostmourne
Hi 249 , here's my mod from queue

Easy
00:21:059 (1,2) - two notes with out any finish isn't fit with the background of song , I'd say , add finish at the start both slider ?
00:56:495 (1) - spin with clap sounds very nice~
00:58:911 (1) - clap at the start ? , I suggest it from background of music :3

Normal
00:22:267 (3) - change to slider like 01:19:046 (1,2,3) -
00:22:670 (1) - remove it , it's very short , hard to spin for this diff
00:23:878 (4) - then add note and clap here instead from ^ , will be better much imo
00:56:495 (1) - as I mentioned in Easy diff , add clap would be better
01:10:388 (4) - feel empty , finish or whistle are good I think
01:18:844 (6) - emm, I think it's better to new combo here and remove next note.

Hard
00:17:234 (1) - with this note , adding clap at the last is very appropriate
00:53:274 (3) - since this note until 00:56:093 (2) - , I think you can add whistle at every red line , It would be great for emotion of this part :)
01:07:771 (7) - change this to slider will be better while playing and the sound is going with well

Insane
00:17:636 (3) - clap here , it's necessary
00:17:838 (4) - new combo because the vocal changed a bit
00:21:864 (6) - this jump is a bit weird (it should be at (1)) if you don't want to change , new combo this at least 00:21:864 (6) -
00:26:898 (1) - should at clap because the snare stared here
00:38:576 (6) - I will make jump here cuz the accent is obvious more than other position , this slider doesn't match well with 00:39:180 (7) -
different taste and emotion but same note ._.''
00:39:985 (2,3,4) - ^ but this isn't high recommend
00:48:844 (2) - move right 2 grid for better spacing between (1) and (3) (it's a bit left from my aspect)
00:52:468 (5) - also add clap here for better sound with this song
00:53:274 (3) - same as hard diff , adding whistle every red line will be good !
00:56:093 (2,3) - I would make jump here instead of this note cuz you use many 1/4 before but this distracted a bit while playing
00:59:314 (4) - I like it with finish :)
01:14:213 (6) - new combo here cuz vocal
01:20:858 (1) - clap

it's ok for me now , take my star and
Good luck for ranking ! 249
Wafu
Request from my modding queue.
[General]

Offset is bad. Try 90

[Insane]
00:12:975 (1) - Remove NC
00:22:640 (12) - Whistle
00:55:459 (1,2,3) - Jump fits better there I think
01:07:942 (1,2,3) - Make triangle from this

[Normal]

Use blanketing!

[Easy]

Same problem like Normal
Topic Starter
YTYuyu

Frostmourne wrote:

Hi 249 , here's my mod from queue

Easy
00:21:059 (1,2) - two notes with out any finish isn't fit with the background of song , I'd say , add finish at the start both slider ? i was thinking about this. alright just to make it consistent with my other diffs.
00:56:495 (1) - spin with clap sounds very nice~
00:58:911 (1) - clap at the start ? , I suggest it from background of music :3 DONE.

Normal
00:22:267 (3) - change to slider like 01:19:046 (1,2,3) - no it'd look bad during gameplay. in this part i added a circle because ik that the guitar would do a slight pause. but in 01:19:046, there's 3 sliders because of the guitar. it keeps going.
00:22:670 (1) - remove it , it's very short , hard to spin for this diff no i think the spinner is fine. after i want to keep it consistent with the other diffs.
00:23:878 (4) - then add note and clap here instead from ^ , will be better much imo i disagree. the repeat slider follows every bit of the guitar
00:56:495 (1) - as I mentioned in Easy diff , add clap would be better same as easy.
01:10:388 (4) - feel empty , finish or whistle are good I think no since the other diffs don't have a hitsound here i'm not gonna do it here. i focus on consistency more than the song.
01:18:844 (6) - emm, I think it's better to new combo here and remove next note. no i'm following the melody for this.

Hard
00:17:234 (1) - with this note , adding clap at the last is very appropriate at the end? sure. next time please specify which part of the slider. it could be the beginning, repeat arrow or at the end to avoid the confusion.
00:53:274 (3) - since this note until 00:56:093 (2) - , I think you can add whistle at every red line , It would be great for emotion of this part :) it took a while for me to get used to this. alright then added.
01:07:771 (7) - change this to slider will be better while playing and the sound is going with well no i don't want to ruin the shape im forming.

Insane
00:17:636 (3) - clap here , it's necessary alright. it follows the drums.
00:17:838 (4) - new combo because the vocal changed a bit yes that's true but that's not what i'm following. right when the song hits the long pause, that's when i make the note a NC.
00:21:864 (6) - this jump is a bit weird (it should be at (1)) if you don't want to change , new combo this at least 00:21:864 (6) - alright made (6) a NC.
00:26:898 (1) - should at clap because the snare stared here alright add a clap at (5) to give it a nice effect.
00:38:576 (6) - I will make jump here cuz the accent is obvious more than other position , this slider doesn't match well with 00:39:180 (7) -
different taste and emotion but same note ._.'' no i want this part to be easy. after all this part isn't upbeat until 00:43:609.
00:39:985 (2,3,4) - ^ but this isn't high recommend ^
00:48:844 (2) - move right 2 grid for better spacing between (1) and (3) (it's a bit left from my aspect) alright. usually i don't accept nazi modding like this.
00:52:468 (5) - also add clap here for better sound with this song DONE. it sounds a lot better.
00:53:274 (3) - same as hard diff , adding whistle every red line will be good ! same as hard.
00:56:093 (2,3) - I would make jump here instead of this note cuz you use many 1/4 before but this distracted a bit while playing oh a jump? ok i can handle that.
00:59:314 (4) - I like it with finish :) i don't :(. i find it unfitting and too loud.
01:14:213 (6) - new combo here cuz vocal alright to keep it consistent.
01:20:858 (1) - clap alright. i'm gonna have to move my timing point back if i do this...

it's ok for me now , take my star and
Good luck for ranking ! 249
ty for the mod and star Frosty :D

dragonxcz wrote:

Request from my modding queue.
[General]

Offset is bad. Try 90 wait what? i'm confused....

[Insane]
00:12:975 (1) - Remove NC no it follows the long pause.
00:22:640 (12) - Whistle no it'll ruin the consistency if i do this.
00:55:459 (1,2,3) - Jump fits better there I think fixed it on the last mod.
01:07:942 (1,2,3) - Make triangle from this it is a triangle if you look carefully.

[Normal]

Use blanketing! sorry blanketing isn't my style when i map.

[Easy]

Same problem like Normal and same as normal.
sorry no changes made but ty for the mod
Laurier
hi
from my qeue

General
I think you need more timing point
00:01:126 ~00:01:730 is not fit vocal.
put timing point at about 00:01:086? and put second point at 00:01:730 ?


Easy
00:07:771 (1) - try this? http://puu.sh/ytEm sound better for me.
00:38:375 (2) - move 1 tick right. please follow vocal.
00:39:784 (1) - 1 tick left. ^

Nromal
00:10:791 - add note or http://puu.sh/ytIM
01:08:777 - same as 00:10:791 -
01:17:234 (4,5) - I think this rhythm is better http://puu.sh/ytKH

Hard
00:39:784 (1) - nazi: stack on just 00:39:180 (5) end

Insane
00:37:670 - 00:37:871 put 2 notes and make stream.

that's all
Poggo
hi from my mod Q ^.^

INSANE

00:01:328(2,4) - stack better
00:14:012 - add note here
00:17:737 - ^
00:26:093 - ^
00:34:549(4,5) - stack better

HARD

00:18:240 - i think this sound better http://puu.sh/ywCs
00:24:482 - add note here?
00:33:341 - make this slider double and put on white tick
00:39:180(5,1) - stack better
01:14:415 - end slider on red tick and add note on 01:15:422

NORMAL

00:06:562 - add note
00:08:173 - maybe make so http://puu.sh/ywJf sound better
00:15:824 - make symetric slider http://puu.sh/ywJS (1 grid down)
00:41:797 - add note
00:47:435 - make this slided shorter and put on white ticks

EASY

00:11:395(1,2) - make this sliders identical and put on white ticks

It's all for me) - good luck~~
Topic Starter
YTYuyu

Laurier wrote:

hi
from my qeue

General
I think you need more timing point
00:01:126 ~00:01:730 is not fit vocal.
put timing point at about 00:01:086? and put second point at 00:01:730 ? alright. after doing this, i realized that it flows a lot smoother.


Easy
00:07:771 (1) - try this? http://puu.sh/ytEm sound better for me. did you delete it?
00:38:375 (2) - move 1 tick right. please follow vocal. the lain thing i'm focusing is the drums. that's why this slider ends there.
00:39:784 (1) - 1 tick left. ^ it is. if you listen carefully, it follows kakaekomu.

Nromal
00:10:791 - add note or http://puu.sh/ytIM same as 00:07:771, and if i do, the the pattern would play weird for players.
01:08:777 - same as 00:10:791 -^
01:17:234 (4,5) - I think this rhythm is better http://puu.sh/ytKH same as 00:07:771

Hard
00:39:784 (1) - nazi: stack on just 00:39:180 (5) end alright just to make it nice.

Insane
00:37:670 - 00:37:871 put 2 notes and make stream. that'd be overmapping for me. i'm focusing on the guitar for this part.

that's all


Katty Pie wrote:

hi from my mod Q ^.^

INSANE

00:01:328(2,4) - stack better alright to make it neat.
00:14:012 - add note here no it'll play weird if i do that.
00:17:737 - ^ nope doing something like that isn't my mapping style at all.
00:26:093 - ^ it'd be considered overmapping. it follows the sudden pauses in the guitar.
00:34:549(4,5) - stack better same as 00:01:328.

HARD

00:18:240 - i think this sound better http://puu.sh/ywCs i disagree. the sliderticks are following the vocals for thie loop and itdon't want to ruin this blanket at all.
00:24:482 - add note here? that'd be overmapping because it follows the guitar and it follows the sudden pauses in the guitar.
00:33:341 - make this slider double and put on white tick same as above but following the vocals.
00:39:180(5,1) - stack better fixed it on the last mod.
01:14:415 - end slider on red tick and add note on 01:15:422 i don't want to ruin my loop :(

NORMAL

00:06:562 - add note nope focusing on vocals for this.
00:08:173 - maybe make so http://puu.sh/ywJf sound better hmm alright. fixed.
00:15:824 - make symetric slider http://puu.sh/ywJS (1 grid down) this is intentional. doing symmetric sliders constantly isn't my mapping style.
00:41:797 - add note alright. i was thinking about this for a while.
00:47:435 - make this slided shorter and put on white ticks it'd ruin the flow in vocals if i do. i don't want to overuse the 1/1 lines.

EASY

00:11:395(1,2) - make this sliders identical and put on white ticks that would ruin the flow in vocals if i do.

It's all for me) - good luck~~
ty for the mods everyone :D
Fumika
My lazy =w="

[Easy]

  1. 00:04:952 (5) - NC ?
  2. 01:02:938 (1) - Out of mapping window... , 00:19:247 (3) - do like this in Normal diff.
  3. 01:23:677 (1) - End spinner with silence here ? 01:27:099
[Normal]

  1. 00:22:267 (3) - Remove this note and add reverse x3 ?
  2. 00:28:307 (3,4) - Change to 1/2 slider ?
  3. 01:23:878 (1) - like Easy diff.
That's all. orz
Topic Starter
YTYuyu

Netsukawa wrote:

My lazy =w="

[Easy]

  1. 00:04:952 (5) - NC ? no the combo would be too short.
  2. 01:02:938 (1) - Out of mapping window... , 00:19:247 (3) - do like this in Normal diff. no. this is 1 of the main reasons i like to map. if i get rid of this, it wouldn't feel like a 249 diff at all.
  3. 01:23:677 (1) - End spinner with silence here ? 01:27:099 no i want to follow every bit of the guitar for this.
[Normal]

  1. 00:22:267 (3) - Remove this note and add reverse x3 ? alright. i guess adding the circle is overdoing it for players.
  2. 00:28:307 (3,4) - Change to 1/2 slider ? no then the rhythm would look weird. they have to hold, then tap, and then hold again for the 2 sliders.
  3. 01:23:878 (1) - like Easy diff. same as easy.
That's all. orz
ty for the mod :D
HellDawn
Easy

01:02:938- It would be better if slider move to 148-116
01:20:656- ^ 128-140

Insane

00:08:575- add a note
00:09:381- ^

Nice mapset
Topic Starter
YTYuyu

HellDawn wrote:

Easy

01:02:938- It would be better if slider move to 148-116 hmm alright. it flows a lot smoother after all.
01:20:656- ^ 128-140 tbh it wouldn't make that much of a difference since i'm moving it to the left a bit.

Insane

00:08:575- add a note nope following vocals. it'd be overmapping if i do this.
00:09:381- ^ ^

Nice mapset
ty for the mod :D
S o r d a
from queue

[overall]:
  1. all diff last spinner gradually lower the volume
  2. why tags4? osu doesn't work one word
[Insane]:
  1. 00:20:454 (4) - (3)copy&paste then ctrl+h? its jump good
  2. 00:42:804 (5) - start and end clap i like
  3. 00:56:294 (3) - x212 y209?
[Hard]:
  1. 00:36:159 (2) - add note x188 y72
  2. 00:42:804 (4) - same as insane
  3. (Nazi)01:07:569 (6) - x244 y19
  4. (Nazi)01:07:771 (7) - x304 y74
  5. (Nazi)01:07:972 (8) - x364 y139 placement is good
[Normal]:
  1. 01:23:073 (2) - maybe repeat end 01:23:676 this line? I think next slider no need
[Easy]:
  1. Nice*
good luck!
Topic Starter
YTYuyu

S o r d a wrote:

from queue

[overall]:
  1. all diff last spinner gradually lower the volume sure i'll do that. if the guitar fades out, i'll gradually decrease the volume.
  2. why tags4? osu doesn't work one word "4" is to show that it's the 4th opening in the anime.
[Insane]:
  1. 00:20:454 (4) - (3)copy&paste then ctrl+h? its jump good yea i was worried about this. fixed.
  2. 00:42:804 (5) - start and end clap i like sure it goes well with the guitar.
  3. 00:56:294 (3) - x212 y209? it'll ruin the blanket if i do this.
[Hard]:
  1. 00:36:159 (2) - add note x188 y72 nope i think it'd be overmapping since i'm following the guitar.
  2. 00:42:804 (4) - same as insane DONE :D
  3. (Nazi)01:07:569 (6) - x244 y19 it won't make a difference if i do that.
  4. (Nazi)01:07:771 (7) - x304 y74 ^
  5. (Nazi)01:07:972 (8) - x364 y139 placement is good i see a difference but it'll ruin the flow if i do that.
[Normal]:
  1. 01:23:073 (2) - maybe repeat end 01:23:676 this line? I think next slider no need no way. it's near the end and i want to challenge players.
[Easy]:
  1. Nice*
good luck!
ty for the mod :D
Atema
Hi ! From my modding queue :)

General

- I think you should make your Easy and Normal diffs start at the same point as your Hard and Insane diffs, starting it when she starts singing in all diffs sounds more logical for me

Easy

00:27:501 (1) - Remove NC ?
00:59:717 (1) - ^
00:59:717 - Here I see a Kiai Time for one tick ?!
01:06:159 (1) - Remove NC ? And same about the Kiai time for a tick ^^
01:12:602 (1) - ^ for both remarks
01:20:656 (3) - 2 grids left to put it in the middle ?

Normal


- Same as the easy diff about the Kiai ticks

00:04:952 (1) - Remove NC ?
00:15:422 (1) - Move the last point of this slider 1 grid down to make it more symmetric ?
00:15:422 (1,2) - Why not putting them both in the middle so it would look more esthetic ?
00:17:838 (1) - Remove NC ?
00:19:247 (3) - Align this one with the 2 ?
00:41:797 (5) - Set the NC here ?
01:15:824 (1) - Remove NC ?
01:18:844 (6) - NC ?

Hard

- ^ Kiai

00:06:562 (1) - Remove NC ?
00:27:502 (1) - ^
00:35:556 (1) - ^
01:17:435 (1) - ^

Insane

- ^ Kiai

00:26:294 (8) - Maybe make this one straight or more symmetric ?


Of course these are only suggestions, feel free to follow them or not :)
Nice mapset, good luck ! :)
Topic Starter
YTYuyu

Atema wrote:

Hi ! From my modding queue :)

General

- I think you should make your Easy and Normal diffs start at the same point as your Hard and Insane diffs, starting it when she starts singing in all diffs sounds more logical for me no it'd be too hard for players if i do that.

Easy

00:27:501 (1) - Remove NC ? nope the tone of the guitar changes.
00:59:717 (1) - ^ nope vocals start here.
00:59:717 - Here I see a Kiai Time for one tick ?! it's fine. this is a kiai burst if you don't know.
01:06:159 (1) - Remove NC ? And same about the Kiai time for a tick ^^ ^
01:12:602 (1) - ^ for both remarks ^
01:20:656 (3) - 2 grids left to put it in the middle ? nope this is intentional. i meant to put that slider there.

Normal

- Same as the easy diff about the Kiai ticks it's a Kiai burst.

00:04:952 (1) - Remove NC ? no the melody of the song changes.
00:15:422 (1) - Move the last point of this slider 1 grid down to make it more symmetric ? tbh i don't see that much of a difference of the map so no, and also it's a nazi mod and i rarely follow them.
00:15:422 (1,2) - Why not putting them both in the middle so it would look more esthetic ? because i wanted to avoid the middle for once. i've been relying on the middle too much i have to move this close to the middle.
00:17:838 (1) - Remove NC ? nope because of new lyrics.
00:19:247 (3) - Align this one with the 2 ? nope this is intentional. it'd ruin the flow if i do align this note with (2).
00:41:797 (5) - Set the NC here ? same as 00:04:952
01:15:824 (1) - Remove NC ? same as 00:17:838.
01:18:844 (6) - NC ? same as 00:04:952.

Hard

- ^ Kiai same as normal.

00:06:562 (1) - Remove NC ? nope this is following the guitar.
00:27:502 (1) - ^ nope the guitar riff starts all over again. the previous note is following the drums.
00:35:556 (1) - ^ same as 00:06:562.
01:17:435 (1) - ^ ^

Insane

- ^ Kiai same as normal.

00:26:294 (8) - Maybe make this one straight or more symmetric ? if you look carefully, it's blanketing (3,7)


Of course these are only suggestions, feel free to follow them or not :)
Nice mapset, good luck ! :)
sorry no changes made but ty for the mod.
LunarSakuya
Wow huge improvement on Insane, I really like it!!!
Topic Starter
YTYuyu

LunarSakuya wrote:

Wow huge improvement on Insane, I really like it!!!
oh? looks like my new mapping style paid off. ty for the star Saku-nya :3
GiNa
[General]
-I don’t think the “4” in your Tags is needed because people can’t search just with a 4. I know it means the 4th opening btw. There are some other maps which are the 2nd opening or sth like that, but they only put “opening” in the Tags

[Easy]
00:21:059 (1) – I think this sounds better: http://osu.ppy.sh/ss/342967

[Normal]
00:04:348 (1,2,3,1) – maybe unstack them, usually is just 3 together, but you have 4, which makes it harder to play/read … imo
00:41:999 (1,2) – try this: http://osu.ppy.sh/ss/342971

[Hard]
Love this !

[Insane]
00:21:260 (3,4,5,1,2) – make the star looks better? Here’s what I got: http://osu.ppy.sh/ss/342973
The codes for the star are
00:21:059 (2) – x:304 y:360
00:21:260 (3) – x:140 y:248. 00:22:066 (2) has the same one
00:21:462 (4) – x:340 y:248
00:21:663 (5) – x:172 y:360
00:21:864 (1) – x:140 y:148
00:28:106 (2,3,4,5,6) – I think this (and the ones after) can be improved too, well … anyways xD
00:43:408 (1) – you can add clap on this too !

Good luck !
Also leave a star here
those
Then replace "4" with "OP4".
GiNa

those wrote:

Then replace "4" with "OP4".
That was what I think too, since we did find sth when searching op4/op5 or whatever
Scorpiour
Hi there~~mod from my queue~

[General]
  1. Audio lead-in 1000ms in Easy & Normal diff may be better.
[Easy]
  1. 00:04:952 (5) - NC here?
[Normal]
  1. 00:04:348 (1,2,3) - i'd like to select a reverse slider here...
  2. 00:38:777 (3,4) - note a good stack for prev score burst..
  3. 01:22:066 (4,1) - i suppose (4) is more suit to start the slider (1)
[Hard]
  1. 00:12:401 (5) - out of screen :<
  2. 00:50:858 (3,4,5,6) - the shape here looked weird a bit...try to change it?
[Insane]
  1. 00:44:817 (8) - ctrl+r for better flow...?
  2. 01:23:677 (6) - place it at 220:132?
that's all~~nothing much to say~~good luck with rank :)
Topic Starter
YTYuyu

GiNa wrote:

[General]
-I don’t think the “4” in your Tags is needed because people can’t search just with a 4. I know it means the 4th opening btw. There are some other maps which are the 2nd opening or sth like that, but they only put “opening” in the Tags

[Easy]
00:21:059 (1) – I think this sounds better: http://osu.ppy.sh/ss/342967 i applied the 2/1 repeat slider, but i moved the spinner to the red tick. moving it at the blue tick will surprise them.

[Normal]
00:04:348 (1,2,3,1) – maybe unstack them, usually is just 3 together, but you have 4, which makes it harder to play/read … imo you know what i've been thinking about this...for now i'll keep it. i want to hear other modders' opinions about this.
00:41:999 (1,2) – try this: http://osu.ppy.sh/ss/342971 yes it follows the guitar, but i think that this would be too hard for players. i want this normal as easy as possible and this is how it turned out.

[Hard]
Love this !

[Insane]
00:21:260 (3,4,5,1,2) – make the star looks better? Here’s what I got: http://osu.ppy.sh/ss/342973
The codes for the star are
00:21:059 (2) – x:304 y:360
00:21:260 (3) – x:140 y:248. 00:22:066 (2) has the same one
00:21:462 (4) – x:340 y:248
00:21:663 (5) – x:172 y:360
00:21:864 (1) – x:140 y:148
alright i guess i'll apply this to make it nice.
00:28:106 (2,3,4,5,6) – I think this (and the ones after) can be improved too, well … anyways xD i moved the notes around to make it better.
00:43:408 (1) – you can add clap on this too ! alright since it matches with the guitar, i added a clap on (2) for more effect.

Good luck !
Also leave a star here
Ty for the Mod and Star :D

Scorpiour wrote:

Hi there~~mod from my queue~

[General]
  1. Audio lead-in 1000ms in Easy & Normal diff may be better. i thought the lead must be the same for 1 mapset besides the taiko diff.
[Easy]
  1. 00:04:952 (5) - NC here? then the combo would be too short if i do that.
[Normal]
  1. 00:04:348 (1,2,3) - i'd like to select a reverse slider here... alright i was thinking about this for a while.
  2. 00:38:777 (3,4) - note a good stack for prev score burst.. i unstacked it to make it easier.
  3. 01:22:066 (4,1) - i suppose (4) is more suit to start the slider (1) nope (4) is to follow the vocals. (1) is to follow the guitar.
[Hard]
  1. 00:12:401 (5) - out of screen :< no it's not. i think you're talking about the grid.
  2. 00:50:858 (3,4,5,6) - the shape here looked weird a bit...try to change it? whoops that was my fault. i didn't do what you applied but i moved some notes around.
[Insane]
  1. 00:44:817 (8) - ctrl+r for better flow...? no my mapping style will be ruined if i do that.
  2. 01:23:677 (6) - place it at 220:132? it'll lead to a bad overlap if i do that.
that's all~~nothing much to say~~good luck with rank :)
ty for the mod :D. also replaced 4 with OP4. ty for mentioning those.
Behon
All difficulties:
Why does everything up to 00:13:005 have no hitsounds?

Easy:
00:28:709 (2) - Maybe get rid of this and move the spinner into its place?

Normal:
01:18:844 - This whole section with the sliders bunched together seems a bit difficult for a Normal.

No big problems with the other diffs. Good job.
Topic Starter
YTYuyu

Behonkiss wrote:

All difficulties:
Why does everything up to 00:13:005 have no hitsounds? because i want this part to represent the introduction to the song.

Easy:
00:28:709 (2) - Maybe get rid of this and move the spinner into its place? no it wouldn't feel right as i'm focusing on the guitar for this.

Normal:
01:18:844 - This whole section with the sliders bunched together seems a bit difficult for a Normal. that's the point. since it's near the end, i want to challenge players if they can clear this.

No big problems with the other diffs. Good job.
no changes made but ty for the mod.
Shohei Ohtani
It's 11:24, everyone is up partying, playing Leauge of Legends while enjoying themselves on Vent

. . . and I'm modding

ALLRIGHT LET'S DO THIS

Overall:
00:01:126 - This timing point is unneccesary
00:01:730 - ^
00:58:105 - ^
00:59:715 - ^

Insane:
00:11:395 (3) - Make this a bit more symmetrical
00:12:401 (5) - Make this curve more notable
00:22:066 (2) - This jump feels weird o-o
00:50:455 (3) - ^
00:59:113 (3) - This note isn't snapped
01:11:999 (6) - NC for Jump
01:15:824 (3) - Make this curve more notable

Hard:
00:59:113 (3) - Unsnapped note!
00:53:274 (3) - Make this curve more notable
00:56:093 (2) - Make this parallel to (1)?
01:16:227 (1) - Make this symmetrical. The end sliderpoint is lower then the beginning

Normal:
00:24:281 (1) - Make this curve more notable

Easy:
00:50:052 (1) - Make this curve more notable
01:06:160 (1) - ^
01:12:603 (1) - Not really symmetrical ;~;

desu
Topic Starter
YTYuyu

CDFA wrote:

It's 11:24, everyone is up partying, playing Leauge of Legends while enjoying themselves on Vent

. . . and I'm modding

ALLRIGHT LET'S DO THIS

Overall:
00:01:126 - This timing point is unneccesary
00:01:730 - ^ nope this is to follow "Kasana"
00:58:105 - ^
00:59:715 - ^ same as above but the bass. i think by doing this, it'll flow smoother if there's timing points.


Insane:
00:11:395 (3) - Make this a bit more symmetrical no it looks fine as it is.
00:12:401 (5) - Make this curve more notable oh fine i'll fix it.
00:22:066 (2) - This jump feels weird o-o hmm i knew someone would say this. alright moved (1) somewhere else.
00:50:455 (3) - ^ this one however i don't think it's weird. if i follow the DS for (1-4), it'd look boring for an insane diff.
00:59:113 (3) - This note isn't snapped hmm? i don't see that...but i fixed it anyways.
01:11:999 (6) - NC for Jump alright and for vocals.
01:15:824 (3) - Make this curve more notable same as 00:12:401.

Hard:
00:59:113 (3) - Unsnapped note! same as insane.
00:53:274 (3) - Make this curve more notable nope it looks fine as it is.
00:56:093 (2) - Make this parallel to (1)? no i don't want to ruin my blanket for (1,2).
01:16:227 (1) - Make this symmetrical. The end sliderpoint is lower then the beginning no. 1 slider can ruin my whole mapping style.

Normal:
00:24:281 (1) - Make this curve more notable same as 00:53:274 on hard.

Easy:
00:50:052 (1) - Make this curve more notable alright moved it around a bit.
01:06:160 (1) - ^ ^
01:12:603 (1) - Not really symmetrical ;~; this is intentional. i don't want to ruin the blanket for (3).

desu
Ty for the mod-desu :)
Vergence
Random mod~
Hi~

Easy
00:05:364 (6) - Move 1 grid right?
00:44:817 (2) - Move 1 grid left?

Normal
01:21:160 (2,3,4,1) - Rearrange this?? Some players may find it hard to read.

Hard
00:25:891 (4) - Move this note 1 grid up to make the spacing equal

Insane
00:26:293 (8) - Move this note lower? Just my opinion, it looks nicer.
____________________________________________________________________________-
Nice map~
Good luck for ranking~
Naichatta
From my queue.

[Easy]

00:37:569 (1,2) - ↓ like this
00:43:206 () - add note?

[Normal]

00:27:502 (1,2,3,4,5) - This pattern hard for beginners. ↓ like this
00:31:126 (1,2,3,4) - ↓ This better for me
01:18:844 (6,1) - switch NC
01:21:864 (3,4,1) - This pattern confusing many beginners imo. ↓ like this

[Hard]

00:01:730 (2) - add NC it's better, as in insane
00:06:562 (1) - remove NC
00:26:898 (1) - ^

[Insane]

00:01:730 (4) - This timing changed at red line. add NC it's better.
00:17:233 (1,4) - switch NC
00:26:293 (8,1) - ^
01:07:166 (5,6,7) - ↓ This better for me.
01:07:569 (8,1) - switch NC
01:21:260 (3,4,5,6,7,8,9,10,11,12) - ↓ This better for me.

That all.

Gintama <3
I like this song. Good luck :)
Topic Starter
YTYuyu

DragonSparta wrote:

Random mod~
Hi~

Easy
00:05:364 (6) - Move 1 grid right? then it'll be unaligned to (1).
00:44:817 (2) - Move 1 grid left? it won't make that much of a difference during gameplay so no.

Normal
01:21:160 (2,3,4,1) - Rearrange this?? Some players may find it hard to read. alright i unstacked (3,4) to make it easier.

Hard
00:25:891 (4) - Move this note 1 grid up to make the spacing equal ahh right. i was in a rush when i did this.

Insane
00:26:293 (8) - Move this note lower? Just my opinion, it looks nicer. nahh it looks fine as it is.
____________________________________________________________________________-
Nice map~
Good luck for ranking~

kusano wrote:

From my queue.

[Easy]

00:37:569 (1,2) - ↓ like this
ahh this works. fixed.
00:43:206 () - add note? the slider is already there.

[Normal]

00:27:502 (1,2,3,4,5) - This pattern hard for beginners. ↓ like this
beginners? no it's a normal diff. if they want to play something easier, they can play the easy diff.
00:31:126 (1,2,3,4) - ↓ This better for me
hmm alright. i added a clap at the beginning of (3) for effect.
01:18:844 (6,1) - switch NC fine. this has been bothering me for a while.
01:21:864 (3,4,1) - This pattern confusing many beginners imo. ↓ like this
no but i spaced out (3,4)

[Hard]

00:01:730 (2) - add NC it's better, as in insane alright. since there's a timing point, i might as well.
00:06:562 (1) - remove NC nope following the guitar.
00:26:898 (1) - ^ following the drums for this. if i remove the NC, i have to do the same thing in insane.

[Insane]

00:01:730 (4) - This timing changed at red line. add NC it's better. Right.
00:17:233 (1,4) - switch NC sure why not. it follows not the only the melody, but the guitar as well.
00:26:293 (8,1) - ^ no (8) is following the guitar and (1) is following the drums.
01:07:166 (5,6,7) - ↓ This better for me.
alright took that screenshot as a reference.
01:07:569 (8,1) - switch NC fine the vocals are connected.
01:21:260 (3,4,5,6,7,8,9,10,11,12) - ↓ This better for me.
same as 01:07:166.

That all.

Gintama <3
I like this song. Good luck :)
ty for the mods everyone :D
Leorda
Byakuren249!!!


[Easy]
* AR +1?

00:15:422 (1) - While the default spinner is red-orange-yellow, this might be hidden for players. Do the colorhax by doing this http://osu.ppy.sh/ss/345454
00:25:086 (1) - ^


[Normal]
00:15:422 (1) - Move 3rd sliderpoint to 2 or 3 grid down to make a good blanket combo (Nazi)
00:31:126 (1) - While the default spinner is red-orange-yellow, this might be hidden for players. Do the colorhax by doing this http://osu.ppy.sh/ss/345454
01:13:408 (1) - ^


[Insane]
00:34:548 (4,5) - If you do this, some players will get confuse about which is the head and tail slider. I suggest you to spread this


That's all I got, sorry
Topic Starter
YTYuyu

Leorda wrote:

Byakuren249!!!


[Easy]
* AR +1? whoops. fixed.

00:15:422 (1) - While the default spinner is red-orange-yellow, this might be hidden for players. Do the colorhax by doing this http://osu.ppy.sh/ss/345454 if it really bothers players, alright then.
00:25:086 (1) - ^ hmm i guess..


[Normal]
00:15:422 (1) - Move 3rd sliderpoint to 2 or 3 grid down to make a good blanket combo (Nazi) adjusted it myself.
00:31:126 (1) - While the default spinner is red-orange-yellow, this might be hidden for players. Do the colorhax by doing this http://osu.ppy.sh/ss/345454 Fixed >.<
01:13:408 (1) - ^ ^


[Insane]
00:34:548 (4,5) - If you do this, some players will get confuse about which is the head and tail slider. I suggest you to spread this no this pattern has been done a lot of times in ranked maps.


That's all I got, sorry
ahh it's ok. you did your best. ty for the mod :D
show more
Please sign in to reply.

New reply