Hearts Grow - Kasanaru Kage (TV Size)

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Frostmourne
Hi 249 , here's my mod from queue

Easy
00:21:059 (1,2) - two notes with out any finish isn't fit with the background of song , I'd say , add finish at the start both slider ?
00:56:495 (1) - spin with clap sounds very nice~
00:58:911 (1) - clap at the start ? , I suggest it from background of music :3

Normal
00:22:267 (3) - change to slider like 01:19:046 (1,2,3) -
00:22:670 (1) - remove it , it's very short , hard to spin for this diff
00:23:878 (4) - then add note and clap here instead from ^ , will be better much imo
00:56:495 (1) - as I mentioned in Easy diff , add clap would be better
01:10:388 (4) - feel empty , finish or whistle are good I think
01:18:844 (6) - emm, I think it's better to new combo here and remove next note.

Hard
00:17:234 (1) - with this note , adding clap at the last is very appropriate
00:53:274 (3) - since this note until 00:56:093 (2) - , I think you can add whistle at every red line , It would be great for emotion of this part :)
01:07:771 (7) - change this to slider will be better while playing and the sound is going with well

Insane
00:17:636 (3) - clap here , it's necessary
00:17:838 (4) - new combo because the vocal changed a bit
00:21:864 (6) - this jump is a bit weird (it should be at (1)) if you don't want to change , new combo this at least 00:21:864 (6) -
00:26:898 (1) - should at clap because the snare stared here
00:38:576 (6) - I will make jump here cuz the accent is obvious more than other position , this slider doesn't match well with 00:39:180 (7) -
different taste and emotion but same note ._.''
00:39:985 (2,3,4) - ^ but this isn't high recommend
00:48:844 (2) - move right 2 grid for better spacing between (1) and (3) (it's a bit left from my aspect)
00:52:468 (5) - also add clap here for better sound with this song
00:53:274 (3) - same as hard diff , adding whistle every red line will be good !
00:56:093 (2,3) - I would make jump here instead of this note cuz you use many 1/4 before but this distracted a bit while playing
00:59:314 (4) - I like it with finish :)
01:14:213 (6) - new combo here cuz vocal
01:20:858 (1) - clap

it's ok for me now , take my star and
Good luck for ranking ! 249
Wafu
Request from my modding queue.
[General]

Offset is bad. Try 90

[Insane]
00:12:975 (1) - Remove NC
00:22:640 (12) - Whistle
00:55:459 (1,2,3) - Jump fits better there I think
01:07:942 (1,2,3) - Make triangle from this

[Normal]

Use blanketing!

[Easy]

Same problem like Normal
Topic Starter
YTYuyu

Frostmourne wrote:

Hi 249 , here's my mod from queue

Easy
00:21:059 (1,2) - two notes with out any finish isn't fit with the background of song , I'd say , add finish at the start both slider ? i was thinking about this. alright just to make it consistent with my other diffs.
00:56:495 (1) - spin with clap sounds very nice~
00:58:911 (1) - clap at the start ? , I suggest it from background of music :3 DONE.

Normal
00:22:267 (3) - change to slider like 01:19:046 (1,2,3) - no it'd look bad during gameplay. in this part i added a circle because ik that the guitar would do a slight pause. but in 01:19:046, there's 3 sliders because of the guitar. it keeps going.
00:22:670 (1) - remove it , it's very short , hard to spin for this diff no i think the spinner is fine. after i want to keep it consistent with the other diffs.
00:23:878 (4) - then add note and clap here instead from ^ , will be better much imo i disagree. the repeat slider follows every bit of the guitar
00:56:495 (1) - as I mentioned in Easy diff , add clap would be better same as easy.
01:10:388 (4) - feel empty , finish or whistle are good I think no since the other diffs don't have a hitsound here i'm not gonna do it here. i focus on consistency more than the song.
01:18:844 (6) - emm, I think it's better to new combo here and remove next note. no i'm following the melody for this.

Hard
00:17:234 (1) - with this note , adding clap at the last is very appropriate at the end? sure. next time please specify which part of the slider. it could be the beginning, repeat arrow or at the end to avoid the confusion.
00:53:274 (3) - since this note until 00:56:093 (2) - , I think you can add whistle at every red line , It would be great for emotion of this part :)it took a while for me to get used to this. alright then added.
01:07:771 (7) - change this to slider will be better while playing and the sound is going with well no i don't want to ruin the shape im forming.

Insane
00:17:636 (3) - clap here , it's necessary alright. it follows the drums.
00:17:838 (4) - new combo because the vocal changed a bit yes that's true but that's not what i'm following. right when the song hits the long pause, that's when i make the note a NC.
00:21:864 (6) - this jump is a bit weird (it should be at (1)) if you don't want to change , new combo this at least 00:21:864 (6) - alright made (6) a NC.
00:26:898 (1) - should at clap because the snare stared here alright add a clap at (5) to give it a nice effect.
00:38:576 (6) - I will make jump here cuz the accent is obvious more than other position , this slider doesn't match well with 00:39:180 (7) -
different taste and emotion but same note ._.'' no i want this part to be easy. after all this part isn't upbeat until 00:43:609.
00:39:985 (2,3,4) - ^ but this isn't high recommend ^
00:48:844 (2) - move right 2 grid for better spacing between (1) and (3) (it's a bit left from my aspect) alright. usually i don't accept nazi modding like this.
00:52:468 (5) - also add clap here for better sound with this song DONE. it sounds a lot better.
00:53:274 (3) - same as hard diff , adding whistle every red line will be good ! same as hard.
00:56:093 (2,3) - I would make jump here instead of this note cuz you use many 1/4 before but this distracted a bit while playing oh a jump? ok i can handle that.
00:59:314 (4) - I like it with finish :)i don't :(. i find it unfitting and too loud.
01:14:213 (6) - new combo here cuz vocal alright to keep it consistent.
01:20:858 (1) - clap alright. i'm gonna have to move my timing point back if i do this...

it's ok for me now , take my star and
Good luck for ranking ! 249
ty for the mod and star Frosty :D

dragonxcz wrote:

Request from my modding queue.
[General]

Offset is bad. Try 90 wait what? i'm confused....

[Insane]
00:12:975 (1) - Remove NC no it follows the long pause.
00:22:640 (12) - Whistle no it'll ruin the consistency if i do this.
00:55:459 (1,2,3) - Jump fits better there I think fixed it on the last mod.
01:07:942 (1,2,3) - Make triangle from this it is a triangle if you look carefully.

[Normal]

Use blanketing! sorry blanketing isn't my style when i map.

[Easy]

Same problem like Normal and same as normal.
sorry no changes made but ty for the mod
Laurier
hi
from my qeue

General
I think you need more timing point
00:01:126 ~00:01:730 is not fit vocal.
put timing point at about 00:01:086? and put second point at 00:01:730 ?


Easy
00:07:771 (1) - try this? http://puu.sh/ytEm sound better for me.
00:38:375 (2) - move 1 tick right. please follow vocal.
00:39:784 (1) - 1 tick left. ^

Nromal
00:10:791 - add note or http://puu.sh/ytIM
01:08:777 - same as 00:10:791 -
01:17:234 (4,5) - I think this rhythm is better http://puu.sh/ytKH

Hard
00:39:784 (1) - nazi: stack on just 00:39:180 (5) end

Insane
00:37:670 - 00:37:871 put 2 notes and make stream.

that's all
Poggo
hi from my mod Q ^.^

INSANE

00:01:328(2,4) - stack better
00:14:012 - add note here
00:17:737 - ^
00:26:093 - ^
00:34:549(4,5) - stack better

HARD

00:18:240 - i think this sound better http://puu.sh/ywCs
00:24:482 - add note here?
00:33:341 - make this slider double and put on white tick
00:39:180(5,1) - stack better
01:14:415 - end slider on red tick and add note on 01:15:422

NORMAL

00:06:562 - add note
00:08:173 - maybe make so http://puu.sh/ywJf sound better
00:15:824 - make symetric slider http://puu.sh/ywJS (1 grid down)
00:41:797 - add note
00:47:435 - make this slided shorter and put on white ticks

EASY

00:11:395(1,2) - make this sliders identical and put on white ticks

It's all for me) - good luck~~
Topic Starter
YTYuyu

Laurier wrote:

hi
from my qeue

General
I think you need more timing point
00:01:126 ~00:01:730 is not fit vocal.
put timing point at about 00:01:086? and put second point at 00:01:730 ? alright. after doing this, i realized that it flows a lot smoother.


Easy
00:07:771 (1) - try this? http://puu.sh/ytEm sound better for me. did you delete it?
00:38:375 (2) - move 1 tick right. please follow vocal. the lain thing i'm focusing is the drums. that's why this slider ends there.
00:39:784 (1) - 1 tick left. ^ it is. if you listen carefully, it follows kakaekomu.

Nromal
00:10:791 - add note or http://puu.sh/ytIM same as 00:07:771, and if i do, the the pattern would play weird for players.
01:08:777 - same as 00:10:791 -^
01:17:234 (4,5) - I think this rhythm is better http://puu.sh/ytKH same as 00:07:771

Hard
00:39:784 (1) - nazi: stack on just 00:39:180 (5) end alright just to make it nice.

Insane
00:37:670 - 00:37:871 put 2 notes and make stream. that'd be overmapping for me. i'm focusing on the guitar for this part.

that's all

Katty Pie wrote:

hi from my mod Q ^.^

INSANE

00:01:328(2,4) - stack better alright to make it neat.
00:14:012 - add note here no it'll play weird if i do that.
00:17:737 - ^ nope doing something like that isn't my mapping style at all.
00:26:093 - ^ it'd be considered overmapping. it follows the sudden pauses in the guitar.
00:34:549(4,5) - stack better same as 00:01:328.

HARD

00:18:240 - i think this sound better http://puu.sh/ywCs i disagree. the sliderticks are following the vocals for thie loop and itdon't want to ruin this blanket at all.
00:24:482 - add note here? that'd be overmapping because it follows the guitar and it follows the sudden pauses in the guitar.
00:33:341 - make this slider double and put on white tick same as above but following the vocals.
00:39:180(5,1) - stack better fixed it on the last mod.
01:14:415 - end slider on red tick and add note on 01:15:422 i don't want to ruin my loop :(

NORMAL

00:06:562 - add note nope focusing on vocals for this.
00:08:173 - maybe make so http://puu.sh/ywJf sound better hmm alright. fixed.
00:15:824 - make symetric slider http://puu.sh/ywJS (1 grid down) this is intentional. doing symmetric sliders constantly isn't my mapping style.
00:41:797 - add note alright. i was thinking about this for a while.
00:47:435 - make this slided shorter and put on white ticks it'd ruin the flow in vocals if i do. i don't want to overuse the 1/1 lines.

EASY

00:11:395(1,2) - make this sliders identical and put on white ticks that would ruin the flow in vocals if i do.

It's all for me) - good luck~~
ty for the mods everyone :D
Fumika
My lazy =w="

[Easy]

  1. 00:04:952 (5) - NC ?
  2. 01:02:938 (1) - Out of mapping window... , 00:19:247 (3) - do like this in Normal diff.
  3. 01:23:677 (1) - End spinner with silence here ? 01:27:099


[Normal]

  1. 00:22:267 (3) - Remove this note and add reverse x3 ?
  2. 00:28:307 (3,4) - Change to 1/2 slider ?
  3. 01:23:878 (1) - like Easy diff.


That's all. orz
Topic Starter
YTYuyu

Netsukawa wrote:

My lazy =w="

[Easy]

  1. 00:04:952 (5) - NC ? no the combo would be too short.
  2. 01:02:938 (1) - Out of mapping window... , 00:19:247 (3) - do like this in Normal diff. no. this is 1 of the main reasons i like to map. if i get rid of this, it wouldn't feel like a 249 diff at all.
  3. 01:23:677 (1) - End spinner with silence here ? 01:27:099 no i want to follow every bit of the guitar for this.


[Normal]

  1. 00:22:267 (3) - Remove this note and add reverse x3 ? alright. i guess adding the circle is overdoing it for players.
  2. 00:28:307 (3,4) - Change to 1/2 slider ? no then the rhythm would look weird. they have to hold, then tap, and then hold again for the 2 sliders.
  3. 01:23:878 (1) - like Easy diff. same as easy.


That's all. orz
ty for the mod :D
HellDawn
Easy

01:02:938- It would be better if slider move to 148-116
01:20:656- ^ 128-140

Insane

00:08:575- add a note
00:09:381- ^

Nice mapset
Topic Starter
YTYuyu

HellDawn wrote:

Easy

01:02:938- It would be better if slider move to 148-116 hmm alright. it flows a lot smoother after all.
01:20:656- ^ 128-140 tbh it wouldn't make that much of a difference since i'm moving it to the left a bit.

Insane

00:08:575- add a note nope following vocals. it'd be overmapping if i do this.
00:09:381- ^ ^

Nice mapset
ty for the mod :D
S o r d a
from queue

[overall]:
  1. all diff last spinner gradually lower the volume
  2. why tags4? osu doesn't work one word


[Insane]:
  1. 00:20:454 (4) - (3)copy&paste then ctrl+h? its jump good
  2. 00:42:804 (5) - start and end clap i like
  3. 00:56:294 (3) - x212 y209?


[Hard]:
  1. 00:36:159 (2) - add note x188 y72
  2. 00:42:804 (4) - same as insane
  3. (Nazi)01:07:569 (6) - x244 y19
  4. (Nazi)01:07:771 (7) - x304 y74
  5. (Nazi)01:07:972 (8) - x364 y139 placement is good


[Normal]:
  1. 01:23:073 (2) - maybe repeat end 01:23:676 this line? I think next slider no need


[Easy]:
  1. Nice*


good luck!
Topic Starter
YTYuyu

S o r d a wrote:

from queue

[overall]:
  1. all diff last spinner gradually lower the volume sure i'll do that. if the guitar fades out, i'll gradually decrease the volume.
  2. why tags4? osu doesn't work one word "4" is to show that it's the 4th opening in the anime.


[Insane]:
  1. 00:20:454 (4) - (3)copy&paste then ctrl+h? its jump good yea i was worried about this. fixed.
  2. 00:42:804 (5) - start and end clap i like sure it goes well with the guitar.
  3. 00:56:294 (3) - x212 y209? it'll ruin the blanket if i do this.


[Hard]:
  1. 00:36:159 (2) - add note x188 y72 nope i think it'd be overmapping since i'm following the guitar.
  2. 00:42:804 (4) - same as insane DONE :D
  3. (Nazi)01:07:569 (6) - x244 y19 it won't make a difference if i do that.
  4. (Nazi)01:07:771 (7) - x304 y74 ^
  5. (Nazi)01:07:972 (8) - x364 y139 placement is good i see a difference but it'll ruin the flow if i do that.


[Normal]:
  1. 01:23:073 (2) - maybe repeat end 01:23:676 this line? I think next slider no need no way. it's near the end and i want to challenge players.


[Easy]:
  1. Nice*


good luck!
ty for the mod :D
Atema
Hi ! From my modding queue :)

General

- I think you should make your Easy and Normal diffs start at the same point as your Hard and Insane diffs, starting it when she starts singing in all diffs sounds more logical for me

Easy

00:27:501 (1) - Remove NC ?
00:59:717 (1) - ^
00:59:717 - Here I see a Kiai Time for one tick ?!
01:06:159 (1) - Remove NC ? And same about the Kiai time for a tick ^^
01:12:602 (1) - ^ for both remarks
01:20:656 (3) - 2 grids left to put it in the middle ?

Normal


- Same as the easy diff about the Kiai ticks

00:04:952 (1) - Remove NC ?
00:15:422 (1) - Move the last point of this slider 1 grid down to make it more symmetric ?
00:15:422 (1,2) - Why not putting them both in the middle so it would look more esthetic ?
00:17:838 (1) - Remove NC ?
00:19:247 (3) - Align this one with the 2 ?
00:41:797 (5) - Set the NC here ?
01:15:824 (1) - Remove NC ?
01:18:844 (6) - NC ?

Hard

- ^ Kiai

00:06:562 (1) - Remove NC ?
00:27:502 (1) - ^
00:35:556 (1) - ^
01:17:435 (1) - ^

Insane

- ^ Kiai

00:26:294 (8) - Maybe make this one straight or more symmetric ?


Of course these are only suggestions, feel free to follow them or not :)
Nice mapset, good luck ! :)
Topic Starter
YTYuyu

Atema wrote:

Hi ! From my modding queue :)

General

- I think you should make your Easy and Normal diffs start at the same point as your Hard and Insane diffs, starting it when she starts singing in all diffs sounds more logical for me no it'd be too hard for players if i do that.

Easy

00:27:501 (1) - Remove NC ? nope the tone of the guitar changes.
00:59:717 (1) - ^ nope vocals start here.
00:59:717 - Here I see a Kiai Time for one tick ?! it's fine. this is a kiai burst if you don't know.
01:06:159 (1) - Remove NC ? And same about the Kiai time for a tick ^^ ^
01:12:602 (1) - ^ for both remarks ^
01:20:656 (3) - 2 grids left to put it in the middle ? nope this is intentional. i meant to put that slider there.

Normal

- Same as the easy diff about the Kiai ticks it's a Kiai burst.

00:04:952 (1) - Remove NC ? no the melody of the song changes.
00:15:422 (1) - Move the last point of this slider 1 grid down to make it more symmetric ? tbh i don't see that much of a difference of the map so no, and also it's a nazi mod and i rarely follow them.
00:15:422 (1,2) - Why not putting them both in the middle so it would look more esthetic ? because i wanted to avoid the middle for once. i've been relying on the middle too much i have to move this close to the middle.
00:17:838 (1) - Remove NC ? nope because of new lyrics.
00:19:247 (3) - Align this one with the 2 ? nope this is intentional. it'd ruin the flow if i do align this note with (2).
00:41:797 (5) - Set the NC here ? same as 00:04:952
01:15:824 (1) - Remove NC ? same as 00:17:838.
01:18:844 (6) - NC ? same as 00:04:952.

Hard

- ^ Kiai same as normal.

00:06:562 (1) - Remove NC ? nope this is following the guitar.
00:27:502 (1) - ^ nope the guitar riff starts all over again. the previous note is following the drums.
00:35:556 (1) - ^ same as 00:06:562.
01:17:435 (1) - ^ ^

Insane

- ^ Kiai same as normal.

00:26:294 (8) - Maybe make this one straight or more symmetric ? if you look carefully, it's blanketing (3,7)


Of course these are only suggestions, feel free to follow them or not :)
Nice mapset, good luck ! :)
sorry no changes made but ty for the mod.
LunarSakuya
Wow huge improvement on Insane, I really like it!!!
Topic Starter
YTYuyu

LunarSakuya wrote:

Wow huge improvement on Insane, I really like it!!!
oh? looks like my new mapping style paid off. ty for the star Saku-nya :3
GiNa
[General]
-I don’t think the “4” in your Tags is needed because people can’t search just with a 4. I know it means the 4th opening btw. There are some other maps which are the 2nd opening or sth like that, but they only put “opening” in the Tags

[Easy]
00:21:059 (1) – I think this sounds better: http://osu.ppy.sh/ss/342967

[Normal]
00:04:348 (1,2,3,1) – maybe unstack them, usually is just 3 together, but you have 4, which makes it harder to play/read … imo
00:41:999 (1,2) – try this: http://osu.ppy.sh/ss/342971

[Hard]
Love this !

[Insane]
00:21:260 (3,4,5,1,2) – make the star looks better? Here’s what I got: http://osu.ppy.sh/ss/342973
00:21:059 (2) – x:304 y:360
00:21:260 (3) – x:140 y:248. 00:22:066 (2) has the same one
00:21:462 (4) – x:340 y:248
00:21:663 (5) – x:172 y:360
00:21:864 (1) – x:140 y:148
00:28:106 (2,3,4,5,6) – I think this (and the ones after) can be improved too, well … anyways xD
00:43:408 (1) – you can add clap on this too !

Good luck !
Also leave a star here
those
Then replace "4" with "OP4".
GiNa

those wrote:

Then replace "4" with "OP4".
That was what I think too, since we did find sth when searching op4/op5 or whatever
Scorpiour
Hi there~~mod from my queue~

[General]
  1. Audio lead-in 1000ms in Easy & Normal diff may be better.


[Easy]
  1. 00:04:952 (5) - NC here?


[Normal]
  1. 00:04:348 (1,2,3) - i'd like to select a reverse slider here...
  2. 00:38:777 (3,4) - note a good stack for prev score burst..
  3. 01:22:066 (4,1) - i suppose (4) is more suit to start the slider (1)


[Hard]
  1. 00:12:401 (5) - out of screen :<
  2. 00:50:858 (3,4,5,6) - the shape here looked weird a bit...try to change it?


[Insane]
  1. 00:44:817 (8) - ctrl+r for better flow...?
  2. 01:23:677 (6) - place it at 220:132?


that's all~~nothing much to say~~good luck with rank :)
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