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xi - Ascension to Heaven (Full Version)

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Faust
"Parousia" should be in tags as it's the album title.

BMS as source isn't wrong actually, since the track itself made it's debut in 2009, which was quite a while before the full version was released in the "Parousia" album.
Topic Starter
Zapy

Faust wrote:

"Parousia" should be in tags as it's the album title.

BMS as source isn't wrong actually, since the track itself made it's debut in 2009, which was quite a while before the full version was released in the "Parousia" album.
Ah okay. I'll put BMS as the source in that case. Thanks Faust!
Musty
Genius.
Colored
Topic Starter
Zapy
Thanks guys! o/

I'm glad you like the map :)
val0108
Jenny
inb4 Shinsekai taiko
Frobe
nice!! T^T
rickyboi
Great map.

No star now. Will star when I get kds.
Gyunyu Nome
your beatmap is suitable for CTB :D
Rizumu Tenshi
Zapy...This version...Better...
Need...This song...On my phone...

One of the songs I really love, alongside Breakthrough Atmosphere! :) Go Zapy go! Go xi go!

I wish I could star...
Kokatsu
Taikomod from my queue~

00:44:225 - remove all big's b4 this one, make 00:20:225 (10) - don
01:17:825 - remove big
01:28:625 - remove drumroll
01:34:025 (618,619,620) - remove
01:38:225 - remove spinner
01:41:975 - remove spinner or shorten by 1/4
01:43:175 - ^
01:44:375 - ^
01:46:625 - remove big
01:47:825 (12) - make it kat
01:49:025 (13,17) - remove big
02:41:825 - remove timingsection or big
03:22:550 - remove timingsection
03:22:625 - ^
03:43:025 - remove big
03:46:626 - ^
03:49:025 (1071,1079) - remove big from one of them
04:39:425 - change to big kat
04:39:500 - maybe reduce vol. to 60%? would fit better and bigs don't break the music
04:39:725 - remove, add spinner for same duration (?)
04:49:025 - remove big (if at same vol.)
04:58:625 - ^
04:58:925 - remove timingsection, change to big don
04:59:000 - remove timingsection

good job on that one~
Jenny
Removed some big notes (not saying many because it didn't feel like that many you pointed out~), adjusted volume & stuff.

  • @ 02:41:825 - this little slowdown was needed to give the kiai a more speeding up feeling without using totally ridiculous values and since it doesn't interfere with playing where it is, I guess that's fine
    @ 04:58:925 - // 04:59:000 - a big kat at the end sounds way better to me, also the final kiaiflash should be okay since there's nothing coming after it so it can't confuse the player and it makes the ending feel better like this

Thanks for your mod, KD pls

Download: xi - Ascension to Heaven (Zapy) [Jenny's Taiko].osu
jieusieu
​​(☆-ゝω・)ノ​​​
Jenny
If you feel like updating/reviving: http://puu.sh/E2ID
Did a little about the end there
Spectator
best map ever..
-Soba-
http://osu.ppy.sh/ss/484200 too hardddddd, nice map :3
LQA20Ans
Ascension to Heaven [FOUR DIMENSIONS]

Fast, accurate moving needed...
-Lennox-
Awesome map.

phaZ
you're the best mapper <3

if youre going to revive it...
some minor mods
00:24:275 (1) - would like it more if it would be a bit more up like y=12
00:25:250 (2) - 388;324 spacing
00:25:250 (2) - to make it symmetric move 3rd slider-waypoint to 476;100 and 4th to 488;60
00:26:525 (2) - end on 8;208
00:29:000 (3,5) - for (3) 2nd slider-waypoint on 86;63, 3rd on 53;108. for (5) 38;199 and 5;244
00:29:675 (6) - its not similiar to (4), move it to 72;279
-> 00:30:275 (5,6,7,8) - move them to 440;279
00:31:325 (2) - 2nd on 420;184 and 3rd 0n 391;185
00:31:550 (3) - ifyou changed ^ (3) should start on 391;14
00:31:550 (3) - 2nd waypoint on 448;24 and 3rd on 468;80
-> copy ^ for (1) and (4,5) http://puu.sh/2I0m1.png
00:41:450 (6) - what about moving it to y=128 so its in a line with (3) and (5)?
-> 00:41:150 (4) - move it to y=128, 00:41:525 (7) - move it to y= 108

00:44:225 (1) - move to 180;104 , 00:44:375 (2) - 160;8 , 00:44:450 (3) - 120;24 (fix spacing)
00:44:525 (4) - 2nd point 68;104, 3rd point at 96;160 , 00:44:825 (5) - move to 268,150, 2nd point at 292;102 and 3rd at 265;49
00:45:125 (6) - move to 4;176 2nd slider-waypoint=25;225 3rd point=73;236 http://puu.sh/2MyeA.png (changed link)
-> 00:45:575 (2) - y=104, and 00:45:875 (4,5,6,7,8,9) - y=200 http://puu.sh/2I1Jv.png
01:00:125 (4,5) - 240;172 and (5)=260;128
01:01:325 (1) - end on 16;16
01:01:325 (1) - 2nd waypoint=280;112 and 3rd=280;152
01:09:275 (1) - 2nd waypoint=140;32 and 3rd=100;8
01:11:525 (7) - end on 428;148
01:17:975 (2) - move to 264;140 !
-> 01:18:725 (6,1,2,3,4) - move to y=80
01:18:725 (6) - 2nd slider-waypoint=212;60 and 3rd=240;48
01:50:225 (2) - 4th slider-waypoint=292;176, last=280;132 http://puu.sh/2MxZS.png (changed link)
02:06:425 (6) - 2nd point=140;60 and 3rd=104;48
02:06:725 (7) - first at 280;48, second at 286;24
01:45:425 (1,2,3,4,1) - should this be a pentagon? it should be then: (2)=492;277, (3)=425;295, (4)=340;254 and (1)=353;160. or should it be a hexagon (first for are hex and last is symmetric)?
02:04:025 (2) - 2nd point=260;192, 3rd=308;252, 4th=368;252. copy for (1)
02:17:975 (2,3,4,5,6,7,1) - the curve looks a bit weird :o
02:23:225 (7) - remove every second whistle then select the second head and add whislte
03:56:525 (2,2) - make them symmetric?
04:13:325 (5) - nc? by following the highest tones in the melody, this is a new part
04:13:625 (9) - nc?
i prefer circles but this is just my own preference i guess http://puu.sh/2I3VK.png http://puu.sh/2I3ZF.png
04:38:975 (2,3,4) - i would love to see it like this http://puu.sh/2I5p4.png

04:46:625 (2) - 4th waypoint at y=440;212. copy for (1)
04:51:425 - timing point 199,000bpm, S 70%
04:52:631 - timing point 197,000bpm, S 70%
04:53:849 - timing point 194,000bpm, S 70%, inherited section sv x0,50
04:55:086 - timing point 190,000bpm, S 70%, inherited section sv x0,50
04:56:349 - timing point 187,000bpm, S 70%, inherited section sv x0,50
04:57:632 - timing point 185,000bpm, S 70%
04:58:929 and 04:59:010 - resnap sections
from 04:51:425 to 04:59:010 - resnap notes
never forget to check ai-mod

awwsome map :3
AFlyingRhino
One thing I noticed while playing...

I really like it
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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