SPOILER
Loctav wrote:
As requested by Ylinestra44
[General]
Taiko uses another kiai time than the default diffs. Think about removing the Kiai from the taiko or adding the kiai times as used in the taiko diff. In general, the standard diffs lack of kiai (just use of this fountains D: )
[Easy]
Many spacings are messed up to due to low grid level. Feel free to perfect this one by rising the grid level and/or deactivating grid snap. Please review the whole diff. A variety beteen 0,98 and 1,05 shouldn't be.
00:52:354 (2,3) - line it up. Ok
01:05:990 (1,2,3) - inconsistent spacing. Ok
01:09:107 (1,2,3) - ^ Ok
01:19:237 (2,3) - do a 1/1 slider instead? Ok
01:29:367 (1) - the space between the spinner and the prev/next hitobjects is too small. Due to the low AR, the upcoming hitobject is seen too early and appears to be confusing for newcomers. Also, the spinners are WAY TOO short. fixed
01:34:042 (1,2,3,4) - inconsistent spacing. fixed
01:40:665 (5,6,7) - ^ fixed
01:43:393 (1,2) - ^ fixed
01:54:302 (1) - same issue as before no its fine
01:55:860 (3) - NC Ok
02:00:535 (3,4,6,1) - inconsistent spacing. fixed
02:06:769 (3,4,5,6) - do this: http://puu.sh/sUB3 Ok
02:09:886 (1,2,3,4) - inconsistent spacing. fixed
02:13:003 (1,2,3,4,1) - ^ fixed
02:20:406 (5,6) - stack them? no
03:01:315 (5,1) - inconsistent spacing. I won't point it up anymore. These should be enough examples. ^^
03:13:782 (1) - spinner issue ^^
03:26:250 (1) - spinner issue ^^
[Normal]
Please fix the spacings in the running-parts (multiple hitcircles in a row). The spacing varies between 0,79 and 0,83.
The same issue with the spinners appears here too, please fix it.
00:28:587 (1) - this one looks messy shaped. Do this: http://puu.sh/sUsj440,184,27808,1,8Ok
408,256,28198,1,0
351,312,28587,6,0,B|321:343|240:355|187:292|186:248,1,200,0|8
120,224,29756,1,0
80,160,30146,1,0
01:02:873 (1,2,3,4) - inconsistent spacing. fixed
01:05:211 (2) - move 1 grid up Ok
01:11:055 (4,5) - do this: http://puu.sh/sUtU Ok
01:48:068 (1,2) - do this: http://puu.sh/sUuN Ok
02:02:094 (1) - move a bit up Ok
02:35:600 (5,1,2,3,4) - spacing fixed
02:48:068 (5,6) - do this: http://puu.sh/sUvM no
02:56:639 (3,4,5,6) - ^ Ok
03:20:016 (3,4,5,6) - spacing Ok
[Hard]
I liked this one pretty much. :'D Not much to suggest here.
00:31:704 (1,2) - line them up. Ok
02:14:042 (8) - add a clap. Ok
02:20:665 (3) - do two hitcircles instead? Ok
[Insane]
Okay. Some stuff is pretty drastic here. Let's go ahead.
00:28:587 (7) - this looks not symmetric. fixed
01:06:769 (3,4,5,6,7,8,9) - pretty high spacing due to SV x1,2 x_x reduce it no
01:08:328 (1,2,3,4,5,6) - this is way too drastic imo. Ok
01:14:691 (1,2,3,4,5) - very hard to read. the indicated movement feels stupid imo. ok
01:20:016 (4,5,6) - do this instead: http://puu.sh/sUO9 Ok
01:27:029 (1,2,3,4,5,6) - as said before, I won't point this up anymore. ^^
01:33:263 (1,2,3,4,5) - okay, THIS is totally meh. The spacing is inconsistent, the movement sucks and I can't even read it in the hectic AR. Do something better, urgently. xD ok
01:37:938 (1,2,3,4,5,6) - inconsistent spacing. fixed
02:01:315 (1) - not symmetric. i tried to fix this
02:02:483 (3) - ^ fixed
I think this diff needs more mods. D: I disliked many patterns and many spacings are inconsistent, too. agree
thx for mod!