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Tristam - Follow Me

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Total Posts
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Topic Starter
GamerX4life
This beatmap was submitted using in-game submission on Sonntag, 16. September 2012 at 19:12:14

Artist: Tristam
Title: Follow Me
Tags: Monstercat Dubstep Brostep Ylinestra44
BPM: 154
Filesize: 5576kb
Play Time: 03:25
Difficulties Available:
  1. Easy (2,14 stars, 219 notes)
  2. Hard (4,67 stars, 365 notes)
  3. Insane (4,99 stars, 513 notes)
  4. Normal (3,68 stars, 262 notes)
  5. Yli's Taiko Oni (4,67 stars, 879 notes)
Download: Tristam - Follow Me
Information: Scores/Beatmap Listing
---------------
Another Dubstep Map.

Tristam:
http://www.youtube.com/user/TheOfficialTristam

Insane: [finished]
Hard: [finished]
Normal: [finished]
Yli's Taiko Oni: [finished]
Easy: [finished]

Thanks to Ylinestra44!
Ylinestra44
Hey.

Sorry für die Verzögerung, aber ich hab sie (endlich) fertig. Ich hoffe, sie gefällt.

Download: Tristam - Follow Me (GamerX4life) [Yli's Taiko Oni].osu
Topic Starter
GamerX4life

Ylinestra44 wrote:

Hey.

Sorry für die Verzögerung, aber ich hab sie (endlich) fertig. Ich hoffe, sie gefällt.
Vielen Dank! Also ich find sie super!
Musty
<33333333333333333333333333
JauiPlaY
Hi~
Some suggestions:

[General]
Use 1024x768 background please. I don't know why we have to but rules are rules.

[Easy]
No major problems, but there're lots of useless timing point. Check and remove them.

[Normal]
No major problems, but there're lots of useless timing point. Check and remove them.
And to be honest I felt no different between Easy and this one...both are easy enough.

[Hard]
00:42:483 - Add a note.
00:48:717 - ^
01:15:211 (6,7,8) - Impressive.
01:28:587 (8) - The overlapping looks bad imo.
01:31:704 (2) - Repeat 1 more time.
02:18:458 (6) - ^
02:34:302 (4,5) - Extremely weird...
02:37:159 (2) - ^
02:40:535 (2,3) - ^

[Insane]
00:42:224 - Add a note.
00:43:393 (7,8,9,10) - Sounds weird.
01:21:315 (6) - Ctrl+R.

I think that's all. Good luck.
Topic Starter
GamerX4life
SPOILER

JauiPlaY wrote:

Hi~
Some suggestions:

[General]
Use 1024x768 background please. I don't know why we have to but rules are rules. Ok

[Easy]
No major problems, but there're lots of useless timing point. Check and remove them.

[Normal]
No major problems, but there're lots of useless timing point. Check and remove them.
And to be honest I felt no different between Easy and this one...both are easy enough.

[Hard]
00:42:483 - Add a note. Ok
00:48:717 - ^ Ok
01:15:211 (6,7,8) - Impressive. ^^
01:28:587 (8) - The overlapping looks bad imo. Ok
01:31:704 (2) - Repeat 1 more time. Ok
02:18:458 (6) - ^ Ok
02:34:302 (4,5) - Extremely weird... fixed
02:37:159 (2) - ^ ^
02:40:535 (2,3) - ^ ^

[Insane]
00:42:224 - Add a note. Ok
00:43:393 (7,8,9,10) - Sounds weird. fixed
01:21:315 (6) - Ctrl+R. Ok

I think that's all. Good luck.

thx for mod!
Loctav
As requested by Ylinestra44

[General]

Taiko uses another kiai time than the default diffs. Think about removing the Kiai from the taiko or adding the kiai times as used in the taiko diff. In general, the standard diffs lack of kiai (just use of this fountains D: )

[Easy]

Many spacings are messed up to due to low grid level. Feel free to perfect this one by rising the grid level and/or deactivating grid snap. Please review the whole diff. A variety beteen 0,98 and 1,05 shouldn't be.

00:52:354 (2,3) - line it up.
01:05:990 (1,2,3) - inconsistent spacing.
01:09:107 (1,2,3) - ^
01:19:237 (2,3) - do a 1/1 slider instead?
01:29:367 (1) - the space between the spinner and the prev/next hitobjects is too small. Due to the low AR, the upcoming hitobject is seen too early and appears to be confusing for newcomers. Also, the spinners are WAY TOO short.
01:34:042 (1,2,3,4) - inconsistent spacing.
01:40:665 (5,6,7) - ^
01:43:393 (1,2) - ^
01:54:302 (1) - same issue as before
01:55:860 (3) - NC
02:00:535 (3,4,6,1) - inconsistent spacing.
02:06:769 (3,4,5,6) - do this: http://puu.sh/sUB3
02:09:886 (1,2,3,4) - inconsistent spacing.
02:13:003 (1,2,3,4,1) - ^
02:20:406 (5,6) - stack them?
03:01:315 (5,1) - inconsistent spacing. I won't point it up anymore. These should be enough examples.
03:13:782 (1) - spinner issue
03:26:250 (1) - spinner issue

[Normal]

Please fix the spacings in the running-parts (multiple hitcircles in a row). The spacing varies between 0,79 and 0,83.
The same issue with the spinners appears here too, please fix it.

00:28:587 (1) - this one looks messy shaped. Do this: http://puu.sh/sUsj
440,184,27808,1,8
408,256,28198,1,0
351,312,28587,6,0,B|321:343|240:355|187:292|186:248,1,200,0|8
120,224,29756,1,0
80,160,30146,1,0
01:02:873 (1,2,3,4) - inconsistent spacing.
01:05:211 (2) - move 1 grid up
01:11:055 (4,5) - do this: http://puu.sh/sUtU
01:48:068 (1,2) - do this: http://puu.sh/sUuN
02:02:094 (1) - move a bit up
02:35:600 (5,1,2,3,4) - spacing
02:48:068 (5,6) - do this: http://puu.sh/sUvM
02:56:639 (3,4,5,6) - ^
03:20:016 (3,4,5,6) - spacing


[Hard]

I liked this one pretty much. :'D Not much to suggest here.

00:31:704 (1,2) - line them up.
02:14:042 (8) - add a clap.
02:20:665 (3) - do two hitcircles instead?


[Insane]

Okay. Some stuff is pretty drastic here. Let's go ahead.

00:28:587 (7) - this looks not symmetric.
01:06:769 (3,4,5,6,7,8,9) - pretty high spacing due to SV x1,2 x_x reduce it
01:08:328 (1,2,3,4,5,6) - this is way too drastic imo.
01:14:691 (1,2,3,4,5) - very hard to read. the indicated movement feels stupid imo.
01:20:016 (4,5,6) - do this instead: http://puu.sh/sUO9
01:27:029 (1,2,3,4,5,6) - as said before, I won't point this up anymore.
01:33:263 (1,2,3,4,5) - okay, THIS is totally meh. The spacing is inconsistent, the movement sucks and I can't even read it in the hectic AR. Do something better, urgently.
01:37:938 (1,2,3,4,5,6) - inconsistent spacing.
02:01:315 (1) - not symmetric.
02:02:483 (3) - ^

I think this diff needs more mods. D: I disliked many patterns and many spacings are inconsistent, too.

[Yli's Taiko Oni]

d/D - don/Big Don
k/K - kat/Big Kat

Uhm, yeh. I guess many stuff is done in order to raise difficulty artifically.
It's highly possible, that I missed a lot of fixable stuff, but I think I pointed out a lot already. Please apply all changes and then someone else should also review this one.

Slider tick rate of 0,5 is unrankable

00:26:639 (3) - don
00:26:769 (1) - remove
00:34:561 (3) - move to 00:34:432 and make it a don
00:43:912 (2) - move to 00:43:782
00:47:159 - add don
00:47:289 (2) - kat
00:57:159 (1) - remove
00:57:289 - add kat
00:57:548 (1) - remove
00:57:678 - add kat
00:58:587 (1) - remove finish
00:59:367 (1) - ^
00:59:756 (2) - ^
01:00:146 (1) - ^
01:00:535 (1) - ^
01:00:146 (1) - ^
01:00:535 (1) - ^
01:00:795 (1,1,2,3,1) - remove the 1/6 triplet, do dkkkd
01:01:704 (1) - remove finish
01:04:432 (1) - ^
01:05:211 (3) - unsnapped slider end. end it on 01:05:795
01:05:990 - http://puu.sh/sV19 DDK
01:07:159 - http://puu.sh/sV1w
01:08:328 - http://puu.sh/sV29 dkkdkkD D K
01:12:224 (2) - K K D on the white ticks http://puu.sh/sV3v
01:14:302 (1) - remove
01:15:341 (1) - D D K on the white ticks http://puu.sh/sV46
01:17:678 (3) - end it on 01:18:263
01:18:458 (4) - D D K on the white ticks http://puu.sh/sV4P
01:20:146 (1) - remove
01:20:535 (1) - remove
01:21:574 (1) - same D D K pattern as before please.
01:23:198 (2,3) - remove
01:24:691 (1) - D D K
01:26:315 (2,3) - remove
01:26:769 (1) - remove
01:27:808 (1) - do D K K here
01:29:432 (2,3) - remove
01:30:146 (1) - end it on 01:30:730
01:30:925 (2) - D D [(1/6)kkk]kkddd is fine here
01:34:042 (3) - D D K
01:37:159 (1) - D D K
01:40:276 (1) - D K K
01:42:613 (1) - end it on 01:43:198
01:43:880 (3) - what is that? snap it properly
01:44:691 (2) - ^
01:45:600 (2) - remove
01:46:509 (1) - D D K
01:49:626 (3) - D D K
01:51:704 (5) - remove
01:52:743 (3) - K K D
01:55:081 (2) - end it on 01:55:665
01:58:782 (2) - move to 01:58:847
02:01:899 (2) - move to 02:01:964
02:07:256 (2) - move to 02:07:289
02:08:035 (1) - move to 02:08:068
02:08:328 (3) - kat
02:12:354 (1) - remove
02:18:652 (2) - move to 02:18:717
02:23:717 (2) - move to 02:23:782
02:24:886 (1) - move to 02:24:951
02:26:834 (2) - move to 02:26:899
02:31:120 (1) - move to 02:31:185
02:34:302 (1,1,1,2,3,1) - here, your 1/6 stuff fits, imo D:
03:01:315 (1) - finish
03:01:445 (2) - remove
03:01:704 (1) - finish
03:02:094 (1) - ^
03:02:873 (1) - D D K
03:03:652 - add kat
03:03:782 - ^
03:03:912 - add don
03:04:042 (1) - kat
03:04:951 (1) - remove
03:05:990 - D D K
03:09:107 - ^
03:10:146 (2) - remove
03:11:185 (1) - remove
03:12:224 - D K K
03:15:341 - D D [(1/6)kkk]kkddd
03:18:458 - D D K
03:21:574 - D D K
03:23:198 (2,3) - remove
03:23:782 - add kat
03:24:691 - D K K
03:25:730 (1) - remove
03:25:925 (2) - remove
Ylinestra44
Thanks for the long mod~
SPOILER

Loctav wrote:

As requested by Ylinestra44

[General]

Taiko uses another kiai time than the default diffs. Think about removing the Kiai from the taiko or adding the kiai times as used in the taiko diff. In general, the standard diffs lack of kiai (just use of this fountains D: ) I won't change it

[Yli's Taiko Oni]

Slider tick rate of 0,5 is unrankable Changed

00:26:639 (3) - don Disaggree
00:26:769 (1) - remove Not removed, but moved to 00:26:899 - and made it a kat
00:34:561 (3) - move to 00:34:432 and make it a don Moved; it is already a don
00:43:912 (2) - move to 00:43:782 Moved
00:47:159 - add don Added
00:47:289 (2) - kat Done
00:57:159 (1) - remove Done
00:57:289 - add kat Done
00:57:548 (1) - remove Done
00:57:678 - add kat Done
00:58:587 (1) - remove finish Done
00:59:367 (1) - ^ Done
00:59:756 (2) - ^ Done
01:00:146 (1) - ^ Done
01:00:535 (1) - ^ Done
01:00:146 (1) - ^ You just wrote that :P
01:00:535 (1) - ^ ^
01:00:795 (1,1,2,3,1) - remove the 1/6 triplet, do dkkkd ...Done
01:01:704 (1) - remove finish Done
01:04:432 (1) - ^ Done
01:05:211 (3) - unsnapped slider end. end it on 01:05:795 Done
01:05:990 - http://puu.sh/sV19 DDK Done
01:07:159 - http://puu.sh/sV1w Done
01:08:328 - http://puu.sh/sV29 dkkdkkD D K Done
01:12:224 (2) - K K D on the white ticks http://puu.sh/sV3v Done
01:14:302 (1) - remove Done
01:15:341 (1) - D D K on the white ticks http://puu.sh/sV46 Done
01:17:678 (3) - end it on 01:18:263 Done
01:18:458 (4) - D D K on the white ticks http://puu.sh/sV4P Done
01:20:146 (1) - remove Disaggree
01:20:535 (1) - remove Done
01:21:574 (1) - same D D K pattern as before please. Done
01:23:198 (2,3) - remove Done
01:24:691 (1) - D D K Done
01:26:315 (2,3) - remove Done
01:26:769 (1) - remove Done
01:27:808 (1) - do D K K here Done
01:29:432 (2,3) - remove Done
01:30:146 (1) - end it on 01:30:730 Done
01:30:925 (2) - D D [(1/6)kkk]kkddd is fine here Changed
01:34:042 (3) - D D K Done
01:37:159 (1) - D D K Done
01:40:276 (1) - D K K Done
01:42:613 (1) - end it on 01:43:198 Done
01:43:880 (3) - what is that? snap it properly It is snapped with 1/8 snap. For that beat (and the following) 1/8 Snap is required.
01:44:691 (2) - ^ See above
01:45:600 (2) - remove Done
01:46:509 (1) - D D K Done
01:49:626 (3) - D D K Done
01:51:704 (5) - remove Done
01:52:743 (3) - K K D Done
01:55:081 (2) - end it on 01:55:665 Done
01:58:782 (2) - move to 01:58:847 No changes for the moment
02:01:899 (2) - move to 02:01:964 ^
02:07:256 (2) - move to 02:07:289 This and the following is snapped on 1/8, because beat lands there
02:08:035 (1) - move to 02:08:068 ~
02:08:328 (3) - kat Done
02:12:354 (1) - remove Done
02:18:652 (2) - move to 02:18:717 Again no changes for the moment
02:23:717 (2) - move to 02:23:782 ^
02:24:886 (1) - move to 02:24:951 ^
02:26:834 (2) - move to 02:26:899 ^
02:31:120 (1) - move to 02:31:185 ^
02:34:302 (1,1,1,2,3,1) - here, your 1/6 stuff fits, imo D: Finally...
03:01:315 (1) - finish Done
03:01:445 (2) - remove Done
03:01:704 (1) - finish Done
03:02:094 (1) - ^ Done
03:02:873 (1) - D D K Done
03:03:652 - add kat Well, there is already a Kat
03:03:782 - ^ We decided not to do this xD
03:03:912 - add don Done
03:04:042 (1) - kat Disaggree
03:04:951 (1) - remove Done
03:05:990 - D D K Done
03:09:107 - ^ Done
03:10:146 (2) - remove Done
03:11:185 (1) - remove Done
03:12:224 - D K K Done
03:15:341 - D D [(1/6)kkk]kkddd Done
03:18:458 - D D K Done
03:21:574 - D D K Done
03:23:198 (2,3) - remove Done
03:23:782 - add kat Done
03:24:691 - D K K Done
03:25:730 (1) - remove Done
03:25:925 (2) - remove Done

Download: Tristam - Follow Me (GamerX4life) [Yli's Taiko Oni].osu
Topic Starter
GamerX4life
SPOILER

Loctav wrote:

As requested by Ylinestra44

[General]

Taiko uses another kiai time than the default diffs. Think about removing the Kiai from the taiko or adding the kiai times as used in the taiko diff. In general, the standard diffs lack of kiai (just use of this fountains D: )

[Easy]

Many spacings are messed up to due to low grid level. Feel free to perfect this one by rising the grid level and/or deactivating grid snap. Please review the whole diff. A variety beteen 0,98 and 1,05 shouldn't be.

00:52:354 (2,3) - line it up. Ok
01:05:990 (1,2,3) - inconsistent spacing. Ok
01:09:107 (1,2,3) - ^ Ok
01:19:237 (2,3) - do a 1/1 slider instead? Ok
01:29:367 (1) - the space between the spinner and the prev/next hitobjects is too small. Due to the low AR, the upcoming hitobject is seen too early and appears to be confusing for newcomers. Also, the spinners are WAY TOO short. fixed
01:34:042 (1,2,3,4) - inconsistent spacing. fixed
01:40:665 (5,6,7) - ^ fixed
01:43:393 (1,2) - ^ fixed
01:54:302 (1) - same issue as before no its fine
01:55:860 (3) - NC Ok
02:00:535 (3,4,6,1) - inconsistent spacing. fixed
02:06:769 (3,4,5,6) - do this: http://puu.sh/sUB3 Ok
02:09:886 (1,2,3,4) - inconsistent spacing. fixed
02:13:003 (1,2,3,4,1) - ^ fixed
02:20:406 (5,6) - stack them? no
03:01:315 (5,1) - inconsistent spacing. I won't point it up anymore. These should be enough examples. ^^
03:13:782 (1) - spinner issue ^^
03:26:250 (1) - spinner issue ^^

[Normal]

Please fix the spacings in the running-parts (multiple hitcircles in a row). The spacing varies between 0,79 and 0,83.
The same issue with the spinners appears here too, please fix it.

00:28:587 (1) - this one looks messy shaped. Do this: http://puu.sh/sUsj
440,184,27808,1,8
408,256,28198,1,0
351,312,28587,6,0,B|321:343|240:355|187:292|186:248,1,200,0|8
120,224,29756,1,0
80,160,30146,1,0
Ok
01:02:873 (1,2,3,4) - inconsistent spacing. fixed
01:05:211 (2) - move 1 grid up Ok
01:11:055 (4,5) - do this: http://puu.sh/sUtU Ok
01:48:068 (1,2) - do this: http://puu.sh/sUuN Ok
02:02:094 (1) - move a bit up Ok
02:35:600 (5,1,2,3,4) - spacing fixed
02:48:068 (5,6) - do this: http://puu.sh/sUvM no
02:56:639 (3,4,5,6) - ^ Ok
03:20:016 (3,4,5,6) - spacing Ok


[Hard]

I liked this one pretty much. :'D Not much to suggest here.

00:31:704 (1,2) - line them up. Ok
02:14:042 (8) - add a clap. Ok
02:20:665 (3) - do two hitcircles instead? Ok


[Insane]

Okay. Some stuff is pretty drastic here. Let's go ahead.

00:28:587 (7) - this looks not symmetric. fixed
01:06:769 (3,4,5,6,7,8,9) - pretty high spacing due to SV x1,2 x_x reduce it no
01:08:328 (1,2,3,4,5,6) - this is way too drastic imo. Ok
01:14:691 (1,2,3,4,5) - very hard to read. the indicated movement feels stupid imo. ok
01:20:016 (4,5,6) - do this instead: http://puu.sh/sUO9 Ok
01:27:029 (1,2,3,4,5,6) - as said before, I won't point this up anymore. ^^
01:33:263 (1,2,3,4,5) - okay, THIS is totally meh. The spacing is inconsistent, the movement sucks and I can't even read it in the hectic AR. Do something better, urgently. xD ok
01:37:938 (1,2,3,4,5,6) - inconsistent spacing. fixed
02:01:315 (1) - not symmetric. i tried to fix this
02:02:483 (3) - ^ fixed

I think this diff needs more mods. D: I disliked many patterns and many spacings are inconsistent, too. agree

thx for mod!
those
From .:Let those mod those maps:.

[General]
If you would like, you can delete all your bookmarks to decrease the size of your .osz file by a little since you won't be needing them by the time this gets put on the server.
No source? That's fine too, but see what fits as a source first.
Offset is off. I have (+10) from you, at 25481.

[Yli's Taiko Oni]
You really need someone who focuses on Taiko modding to mod this. There's so much wrong with it I can't even begin.

[Insane]
01:33:532 (3,4) - This is unreasonable.

Unfortunately there's only so much noise I'm willing to mod. Good luck.
Topic Starter
GamerX4life
SPOILER

those wrote:

From .:Let those mod those maps:.
[General]
If you would like, you can delete all your bookmarks to decrease the size of your .osz file by a little since you won't be needing them by the time this gets put on the server. Ok
No source? That's fine too, but see what fits as a source first.
Offset is off. I have (+10) from you, at 25481. Ok

[Insane]
01:33:532 (3,4) - This is unreasonable. Ok

Unfortunately there's only so much noise I'm willing to mod. Good luck.

thx for mod
Poggo
Hey :3

Insane
00:46:263 - add note
00:50:808(1) - make volume this note 35%
00:51:198(2) - volume 25% and on 00:51:587 make 15%
00:51:977 - this put usual 45%
01:09:899 - this slider make so http://puu.sh/to6j looks better
01:10:289 - add note
01:20:548 - ^
01:20:678 - ^
01:48:730 - make so http://puu.sh/to8x sound better
01:49:509 - add note
01:55:873 - here better use volume 25% sounds more softly and more pleasantly
02:10:029 - add note
02:33:276 - here put volume 30%
02:34:315 - make this slider shorter to white tick
02:36:782 - here put volume 35%
02:39:899 - put volume 40%
02:40:548 - make this slider shorter to white tick
02:46:133 - volume 45%
02:46:133(1,2,3,4,5,6,7) - use soft sound volume 70%
02:48:860 - here start normal sound
03:27:432 - make end spinner volume 15%


that is connected with loudness change you should make it on all diff's it really sounds better)

Hard
AR -1 >< 8 very fast for hard
check NC in some places they are placed incorrectly


nice mapset anything for me)


Easy
in 1 combo color should be no more 5 ccombo's

00:39:509 - add note
00:52:756 - ^
01:32:107 - ^

It's all for me ^^ good map but experiment loudness of a sound)) ;) star for you <3 good luck~~
Topic Starter
GamerX4life
SPOILER

Katty Pie wrote:

Hey :3

Insane
00:46:263 - add note Ok
00:50:808(1) - make volume this note 35% Ok
00:51:198(2) - volume 25% and on 00:51:587 make 15% Ok
00:51:977 - this put usual 45% Ok
01:09:899 - this slider make so http://puu.sh/to6j looks better Ok
01:10:289 - add note Ok
01:20:548 - ^ Ok
01:20:678 - ^ No it doens't fit to the music
01:48:730 - make so http://puu.sh/to8x sound better Ok
01:49:509 - add note Ok
01:55:873 - here better use volume 25% sounds more softly and more pleasantly Ok
02:10:029 - add note no that would be overmapped
02:33:276 - here put volume 30% Ok
02:34:315 - make this slider shorter to white tick Ok
02:36:782 - here put volume 35% Ok
02:39:899 - put volume 40% Ok
02:40:548 - make this slider shorter to white tick Ok
02:46:133 - volume 45% Ok
02:46:133(1,2,3,4,5,6,7) - use soft sound volume 70% Ok
02:48:860 - here start normal sound Ok
03:27:432 - make end spinner volume 15%


that is connected with loudness change you should make it on all diff's it really sounds better)

Hard
AR -1 >< 8 very fast for hard
check NC in some places they are placed incorrectly[/color]

nice mapset anything for me) thx


Easy
in 1 combo color should be no more 5 ccombo's

00:39:509 - add note Ok
00:52:756 - ^ no
01:32:107 - ^no

It's all for me ^^ good map but experiment loudness of a sound)) ;) star for you <3 good luck~~

thx for mod!
Twice_old


[General]

Close the countdown?

[Easy]

no problem

[Normal]

HP-1
AR-1

03:05:613-(4) overlap with 03:06:003-(1)

[Hard]

HP+1?

[Insane]

I think you should check the ds one more times by yourself.
the ds is confusion.


Sorry for this short mod,except Insane diff have some problem,the other diffs are good :)
DarkDunskin
Yli hat nach nem Taiko mod gefragt~

[Yli's Taiko Oni]

Make sure Kiai Time is equal to the other diffs.

Center Circle Size and Approach Rate, because otherwise it leads to a higher star rating and gives more score which gives players
of this map an advantage to other Oni's etc. I believe it's also written in the Taiko mapping Rules.

- 00:25:484 (1) - Add finish.
- 00:50:419 (2,1,1,1,1,1,1) - I'd suggest to remove those finishs and turn them into k's since there's no need for that in the Background drum.
This d K Pattern is nice idea but causes a bit trouble in the 5-beat-streams. d K d d D - is a no go and d k d k K isn't beautiful too. You could make it better playiable in deleting 00:50:159 (1) - and 00:51:717 (1) - though. If you choose this way you should the clap on 00:50:289 (1) - too.
- 00:59:769 (2) - Remove finish.
- 01:01:328 (1) - ^
- 01:12:237 (2,3,1) - Stay on D D K here please.
- 01:31:717 (1,2,3,4,5) - These should be 1/6 actually (listen to the song on 25%) but you can keep 'em when you remove the clap from (4).
- 01:32:496 (3) - If you do this, add a clap here too.
- 01:41:587 (1,1,1) - d k d -> k d k. It should look like kkk d k in the end.
- 01:43:406 (1) - Add finish.
- 01:55:873 (1) - ^
- 01:58:081 (1,1,1,1,2,1) - This doesn't sound good, better try d k k d d d k
- 02:01:198 (1) - same here, you can variate it with d k k k d d k if you want.
- 02:17:821 (1) - delete note, sounds off.
- 02:21:393 (2) - sounds off, move it on the red tick before it.
- 02:21:977 - 02:33:276 - This section is a mess. Reduce you pattern to the simpliest you can think of here. This part is slow and the Instrument in the background pretty dominant. Follow its Rhythm and better ignore the the voice singing then it should be much better~
- 02:34:704 (2,3,1) - Better change to kkk if you want to keep 1/6 here.
- 02:36:263 (1,2,1) - like above just to ddd.
- 02:37:821 (2,3,1) - kkk~
- 02:39:120 (2,3,1) - ^
- 02:40:938 (2,3,1) - ^, change the following to kkk too.
- 02:55:094 (1) - add finish
- 02:57:951 (2,1,2) - change to ddd
- 03:16:393 (4) - change to d

Cool das war alles~

Eine kleine Daumenregel für das Benutzen von 1/6 in Taiko Maps:
Am besten super einfach halten das heißt schön einfarbige Combos benutzen nicht sowas wie kdk ddk kkd etc.
Dann spielt es sich auch immer wesentlich besser wenn darauf ein Farbwechsel kommt, so wie kkk d - k ddd k oder d kkkk d.

Außerdem:
Auch wenn es offiziel erlaubt ist Finish's in 1/3 Streams zu stecken ist das trotzdem immer noch ungern gesehen. Sowas kann man aber immer geschickt vermeiden indem man entweder umliegenden Noten entfernt. Klingt meistens ganz gut, so mach ich das immer wenn ich meine das da unbedingt einer Hingehört.

Insgesamt eine ganz nette Taiko, mit einigen Ecken und Kanten zwar, aber durchaus spielbar.
Ylinestra44

DarkDunskin wrote:

Yli hat nach nem Taiko mod gefragt~

[Yli's Taiko Oni]

Make sure Kiai Time is equal to the other diffs. Isn't taiko an exception?

Center Circle Size and Approach Rate, because otherwise it leads to a higher star rating and gives more score which gives players
of this map an advantage to other Oni's etc. I believe it's also written in the Taiko mapping Rules. Done

- 00:25:484 (1) - Add finish. Done
- 00:50:419 (2,1,1,1,1,1,1) - I'd suggest to remove those finishs and turn them into k's since there's no need for that in the Background drum. Done
This d K Pattern is nice idea but causes a bit trouble in the 5-beat-streams. d K d d D - is a no go and d k d k K isn't beautiful too. You could make it better playiable in deleting 00:50:159 (1) - and 00:51:717 (1) - though. If you choose this way you should the clap on 00:50:289 (1) - too.
- 00:59:769 (2) - Remove finish. Done
- 01:01:328 (1) - ^ Done
- 01:12:237 (2,3,1) - Stay on D D K here please. Done
- 01:31:717 (1,2,3,4,5) - These should be 1/6 actually (listen to the song on 25%) but you can keep 'em when you remove the clap from (4). Done
- 01:32:496 (3) - If you do this, add a clap here too. Done
- 01:41:587 (1,1,1) - d k d -> k d k. It should look like kkk d k in the end. Done
- 01:43:406 (1) - Add finish. Done
- 01:55:873 (1) - ^ Done
- 01:58:081 (1,1,1,1,2,1) - This doesn't sound good, better try d k k d d d k Tbh, I don't get it.
- 02:01:198 (1) - same here, you can variate it with d k k k d d k if you want. Same here
- 02:17:821 (1) - delete note, sounds off. Done
- 02:21:393 (2) - sounds off, move it on the red tick before it. Done
- 02:21:977 - 02:33:276 - This section is a mess. Reduce you pattern to the simpliest you can think of here. This part is slow and the Instrument in the background pretty dominant. Follow its Rhythm and better ignore the the voice singing then it should be much better~ Decreased the count of notes as much as possible - maybe too less now, but well.
- 02:34:704 (2,3,1) - Better change to kkk if you want to keep 1/6 here. Done
- 02:36:263 (1,2,1) - like above just to ddd. Done
- 02:37:821 (2,3,1) - kkk~ Done
- 02:39:120 (2,3,1) - ^ Done
- 02:40:938 (2,3,1) - ^, change the following to kkk t Doneoo.
- 02:55:094 (1) - add finish Done
- 02:57:951 (2,1,2) - change to ddd Done
- 03:16:393 (4) - change to d Done

Cool das war alles~

Eine kleine Daumenregel für das Benutzen von 1/6 in Taiko Maps:
Am besten super einfach halten das heißt schön einfarbige Combos benutzen nicht sowas wie kdk ddk kkd etc.
Dann spielt es sich auch immer wesentlich besser wenn darauf ein Farbwechsel kommt, so wie kkk d - k ddd k oder d kkkk d.

Außerdem:
Auch wenn es offiziel erlaubt ist Finish's in 1/3 Streams zu stecken ist das trotzdem immer noch ungern gesehen. Sowas kann man aber immer geschickt vermeiden indem man entweder umliegenden Noten entfernt. Klingt meistens ganz gut, so mach ich das immer wenn ich meine das da unbedingt einer Hingehört.

Insgesamt eine ganz nette Taiko, mit einigen Ecken und Kanten zwar, aber durchaus spielbar.
Download: Tristam - Follow Me (GamerX4life) [Yli's Taiko Oni].osu
Topic Starter
GamerX4life
SPOILER

Twice wrote:



[General]

Close the countdown? No

[Easy]

no problem

[Normal]

HP-1
AR-1 its easy enough

03:05:613-(4) overlap with 03:06:003-(1) fixed

[Hard]

HP+1? No

[Insane]

I think you should check the ds one more times by yourself.
the ds is confusion. ok


Sorry for this short mod,except Insane diff have some problem,the other diffs are good :) thanks

thx for mod
Vass_Bass
Hi~

Easy
You need more system in mapping
00:30:548 (3) - remove clap from the end
00:33:665 (3,1) - 2 grids left
01:19:250 (1,2,3) - ^
01:30:938 - miss note there, prolong spinner i think
02:19:639 (4) - little hard rythm, remove this circle, add reverse there 02:18:471 (3) - and spacing
03:13:795 - soft sounds there
03:21:587 (3) - finish

Normal

AR = 4
01:25:484 (4,5,1,2,3) - try this:
01:29:380 - soft sounds
01:30:938 (1,2,3,4) - try this:
03:05:613 (4) - stack it with 03:06:003 (1) - this slider, it will be better for difficulty
03:21:587 - finish there

Hard
Whistles in the beginnin' sounds ugly, if i woud be on your place i will be remove them, buut..do the volume lower, okay
01:04:834 - add green section with 20% volume and 01:05:224 - 35% there
01:24:704 (1,2) - try this:
01:50:808 (7) - new combo
01:54:315 - soft
01:56:263 - same problem with the whistles, but there they sounds more ugly, remove them
03:13:893 - soft

Insane

Whistle sounds, yeah
01:04:834 - 20%
01:05:224 - 35%
01:12:107 (9) - new there and 01:13:016 (1) - remove there
01:16:912 - soft
01:20:029 (4) - will be better if you:
  • 01:20:419 (5) - remove it
    01:20:029 - section with 0.75 speed
    prolong this slider to 01:20:678 and add section with 1.20 speed
01:37:042 (8,9) - it must be symmetrical in center
01:38:730 (7) - same thing with the slider speed
01:41:847 - soft
01:51:198 (5) - slider speed
01:54:315 - soft
01:55:873 - whistles...
03:01:717 (1,2,3) - volume
03:10:678 (4) - slider speed

Good luck
Topic Starter
GamerX4life
Mod

Vass_Bass wrote:

Hi~

Easy
You need more system in mapping
00:30:548 (3) - remove clap from the end Ok
00:33:665 (3,1) - 2 grids left Ok
01:19:250 (1,2,3) - ^ Ok
01:30:938 - miss note there, prolong spinner i think would be to hard
02:19:639 (4) - little hard rythm, remove this circle, add reverse there 02:18:471 (3) - and spacing Ok
03:13:795 - soft sounds there Ok
03:21:587 (3) - finish Ok

Normal

AR = 4 Ok
01:25:484 (4,5,1,2,3) - try this: Ok
01:29:380 - soft sounds Ok
01:30:938 (1,2,3,4) - try this: Ok
03:05:613 (4) - stack it with 03:06:003 (1) - this slider, it will be better for difficulty Ok
03:21:587 - finish there Ok

Hard
Whistles in the beginnin' sounds ugly, if i woud be on your place i will be remove them, buut..do the volume lower, okay
01:04:834 - add green section with 20% volume and 01:05:224 - 35% there Ok
01:24:704 (1,2) - try this: Ok
01:50:808 (7) - new combo Ok
01:54:315 - soft Ok
01:56:263 - same problem with the whistles, but there they sounds more ugly, remove them i removed them
03:13:893 - soft Ok

Insane

Whistle sounds, yeah ^^
01:04:834 - 20% Ok
01:05:224 - 35% Ok
01:12:107 (9) - new there and 01:13:016 (1) - remove there Ok
01:16:912 - soft Ok
01:20:029 (4) - will be better if you:
  • 01:20:419 (5) - remove it
    01:20:029 - section with 0.75 speed
    prolong this slider to 01:20:678 and add section with 1.20 speed
I just prolonged the slider and delete the circle
01:37:042 (8,9) - it must be symmetrical in center fixed
01:38:730 (7) - same thing with the slider speed no
01:41:847 - soft Ok
01:51:198 (5) - slider speed No
01:54:315 - soft Ok
01:55:873 - whistles... i removed them
03:01:717 (1,2,3) - volume Ok
03:10:678 (4) - slider speed No

Good luck thx

thx for mod!
jabberwockey
Hi! From my modqueue
Okay first of all state this is a fantastic map :D ~ Star because it's so awesome.
Suggestions are in blue.

[General]
Okay for starters, it's really not recommended by a lot of people to use so many Kiai Times on after another, but since yours is used to great effect, I'm not really sure about this. Ask around about this maybe?
I'm not really sure about using a countdown for this song...
Try out an Offset of 25,480?

[Easy]

02:20:017 - Consider adding a note here?

Honestly there's not much wrong here.

[Normal]

Couldn't find anything wrong.

[Hard]

02:44:171 (8) - This slider doesn't really flow with the song.Consider changing it with a different pattern of notes/sliders?

[Insane]

Intense and awesome diff
Just a question, why are there whistles in this diff but not in any other? It feels odd it's only in this diff.

Sorry for the noob mod but I really couldn't find much wrong at all...

That's all >u< Good luck with this map!
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