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Rita - reach for the runway

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Topic Starter
S o r d a
wow thanks mjw>A</
JoJo
Done~ \o/

*I have set 0.5x timing sections, so be careful when integrate the diff~

Download: Rita - reach for the runway (S o r d a) [满满的节操].osu
Nymph
Topic Starter
S o r d a
thanks both mapper!
finished All diff>A</

Ready to mod~
but not yet done SB
still wip~ SB finished move to pending
Dont mind modder~
Melophobia
[General]
AudioLeadIn: 2000

[Runway]
volume should be more intoned

00:53:540 (2) - sounds weird to me, it's perfectly off o.o
00:59:645 (1) - add finish at the beginning
01:10:459 - it's a good place to put a stream~
01:13:598 (1) - add finish at the beginning
01:16:389 (1) - ^
01:19:354 (1) - ^
01:20:575 (4) - finish
02:03:656 - add a note
02:24:411 (1) - add finish at the beginning
02:38:364 (1) - ^
02:41:678 (2,3,1) - pretty confusing pattern
spacing of (2,3) is too huge but (3,1) is a bit close
03:51:968 (7) - add a finish and newcombo here
03:52:142 (1) - remove newcombo
04:10:107 (4) - add finish at the beginning
04:19:177 (1,2,3) - it would be better to use same appearance i think
http://osu.ppy.sh/ss/301501
banvi
水平線まで何マイル?
/modreq via in-game

[General]
  1. soft-slidertick2.wav -> 今はsildertickの無音はいずれにせよunrankableだったような…
    MAT/BATらの意見が一人ひとり違うみたいだけど
  2. 処々ちょっとwhistleが小さくて聞こえにくいような…
    これを入れて試してみてください~ ちょっと音量上げました
[Blue sky]
  1. んー ARが少し早いような… AR -1で良いと思います
  2. 00:11:332 (1) - ちょっとリズムがつかみにくいと感じたので下のようにするとどうでしょうか
    また、後方にclapをつけても良いと思います
  3. 00:12:552 (3) - 前方にclap
  4. 00:19:704 (4) - 後方にwhistle?
  5. 00:21:797 (6) - ^
  6. 00:33:657 (1) - 前方にwhistle?
  7. 00:36:448 (3) - add whistle?
  8. 00:53:540 (4) - 00:54:063まで伸ばした方が初心者にとってもリズム取りやすいかと
  9. 01:11:854 (3,4) - スペーシング少し狭い
  10. 01:25:982 (5,6) - うーむ…下のように変えるとどうでしょうか
  11. 01:31:563 - ふむむ、素直にここからspinnerが良いと思うんですが…
  12. 01:43:773 (3) - 後方にwhistle?
  13. 00:47:611~00:52:494 - この辺りの音つけが02:12:377~02:17:260と統一してないんですがこれはわざと?
  14. 02:18:306 (2) - 後方にfinish
  15. 02:21:097 (6) - ^
  16. 02:22:143 (1,2,3,4,5,6) - うむむ、一番下のdiffで初心者優先するならこれはちょっと難しいかなあ
    spinnerに変えたり、02:22:492 (2,3)と02:23:364 (5,6)をスライダーに変えるのも手だと思います
  17. 02:50:748 (6) - 01:25:982 (5,6)と同じような意見です
  18. 03:25:109 (4) - 後方にclap?
  19. 03:42:375 (1) - ^
  20. 03:43:072 (2) - (3)消して03:43:595まで伸ばした方がいいかと、あと前方にclap
  21. 04:04:177 (6,7) - スペーシング少し狭い
[White Wings]
本当に素晴らしいHard? diffだと思います!指摘すべき点が見つかりません!
以下はただの個人的意見なのでそう思わないならズバッと無視してください(´・ω・`)
  1. 01:31:738 (4) - ここは上に上がる方が好きです
  2. 02:56:504 (4) - ここもこうした方が流れ的にいいと私は思います
  3. 03:21:795 (1) - x:62 y:327 に移動した方が03:21:271 (2,3,1)の流れがより直線的になると思うんですがどうでしょう
  4. 03:27:899 (3) - スピードテェンジに気づかせやすくする為にnew combo入れたほうがいいかもです
[Runway]
  1. 00:11:856 (2) - add clap on the silder begining?
  2. 00:13:251 (6) - add clap on the silder ending?
  3. 00:13:949 (1) - add whistle on the silder begining?
  4. 00:44:471 (1,2,3,4,5) - use this? I made more clear star shape
    [HitObjects]
    256,277,44471,5,0
    293,304,44645,1,0
    279,348,44820,1,0
    231,348,44994,1,0
    217,304,45169,1,0
  5. 01:07:843 - add a note?
  6. 01:29:645 (7) - new combo due to speed change?
  7. 01:44:122 (1) - add whistle on the silder ending
  8. 02:35:050 (1) - remove new combo?
  9. 02:38:364 (1) - add finish on the silder begining?
  10. 02:44:818 (4) - remove and adding a note(stacking on (3)) in 02:44:992 would be better I think. (like this↓)
  11. 03:06:446 (1,2,3,4,5) - Hmm, looking ugly... Can you make symmentry like this↓?
  12. 03:38:189 (6,7,8,9,10) - Hmm, I prefer to copy&paste 03:37:143 (1,2,3,4,5) and Ctrl+H
    And 03:38:189 (1) - new combo? (like this↓)
  13. 04:17:781 (4,1) - Umm, the spacing is close.
  14. 04:21:095 - add a note
コラボの方は自信ないので下手な英語で書きましたw
わからなかったら画像見ればわかると思うけど…orz
ふぁいんてぃんヾ(●´▽`●)ノ彡

EDIT
[Runway]
00:38:890 (2) - Unfortunately, this silder shape is not acceptable anymore. = unrankable (Garven said)
You should change the shape... orz
Topic Starter
S o r d a
ほとんど直しました!ノート追加系はスコアが超えちゃうので少しだけ追加しましたっ
ありがとう☆ ばんびさんめろちゃん!
Nymph
=3=thanks! fixed stuff here~

Download: Rita - reach for the runway (S o r d a) [Runway].osu
JoJo
Fixed some thanks minna!

banvi wrote:

EDIT
[Runway]
00:38:890 (2) - Unfortunately, this silder shape is not acceptable anymore. = unrankable (Garven said)
You should change the shape... orz
Hmm, about this I think it's much more better than a slowdown timing section since it's clear and visible. So I'd keep this for now. @_@

Download: Rita - reach for the runway (S o r d a) [Runway].osu
Patchouli
なつかしい曲だ
Kitsuneko

banvi wrote:

[White Wings]
本当に素晴らしいHard? diffだと思います!指摘すべき点が見つかりません!
以下はただの個人的意見なのでそう思わないならズバッと無視してください(´・ω・`)
  1. 01:31:738 (4) - ここは上に上がる方が好きです k
  2. 02:56:504 (4) - ここもこうした方が流れ的にいいと私は思います k
  3. 03:21:795 (1) - x:62 y:327 に移動した方が03:21:271 (2,3,1)の流れがより直線的になると思うんですがどうでしょう k
  4. 03:27:899 (3) - スピードテェンジに気づかせやすくする為にnew combo入れたほうがいいかもです NC多くなるのであわせて調整いれました
全部採用しました!
ばんびさんありがとう~

Download: Rita - reach for the runway (S o r d a) [White Wings].osu
Sure
Sorry for late >_<


[General]
There are many unsanpped green lines. At least you have to resnap kiai times.


[Runway]
I suggest AR 8. Because BPM and SV are not so high.
00:34:007 (2) - unexpected overlapping. Maybe symmetry is better? http://osu.ppy.sh/ss/301765
02:40:283 (1) - Remove NC
02:42:202 (1) - ^
03:42:375 (7) - NC
03:43:072 (1) - Remove NC
03:44:119 (2) - NC
03:51:968 (7,1) - They don't fit music. Because there is no beat on long white tick. http://puu.sh/rKp2
03:54:758 (4,5,1) - ^


[White Wings]
Flawless 8-)


[Blue Sky]
HP -1?
00:00:170 - Add offset : BPM 172
00:44:471 (4,5) - How about this shape? http://osu.ppy.sh/ss/301797
00:52:843 (1,2,3) - Bind them to a slider?
01:31:563 (1) - Start from 01:31:738 / End at 01:34:005
01:46:912 (6) - I suggest unstacking. Stacking a note under slider's end is not recommended in easiest diff.
03:42:026 (6) - ^
03:48:654 (1) - Start from 03:49:177

You have inconsist rhythm in chorus parts. They seem not vocal nor instrument.
Some examples,
01:02:610 (4) - Start point of the slider
01:05:401 (1) - ^
01:13:773 (1) - ^
01:16:563 (1) - ^
01:20:749 (5) - ^
Starting on white tick isn't always fit music.
If you keep this way by reason of easiest diff, you're probably wrong.
Try to remap kiai parts.


Star anyway, and good luck ;)
JoJo

ykcarrot wrote:

[Runway]
00:34:007 (2) - unexpected overlapping. Maybe symmetry is better? http://osu.ppy.sh/ss/301765 //Hmmm...Sorry I prefer my arrangement.
03:51:968 (7,1) - They don't fit music. Because there is no beat on long white tick. http://puu.sh/rKp2 //Fixed.
03:54:758 (4,5,1) - ^ //Not an issue here I guess...It's fine because there is an accent
Thanks! > <

Download: Rita - reach for the runway (S o r d a) [Runway].osu
Topic Starter
S o r d a

banvi wrote:

EDIT
[Runway]
00:38:890 (2) - Unfortunately, this silder shape is not acceptable anymore. = unrankable (Garven said)
You should change the shape... orz
17:34 <SapphireGhost> : Hm, Garven's pretty reliable
17:35 <SapphireGhost> : Well, I think it's okay, though
I think no problem slider~
keep it now
also thanks star and mod yk!

>>もやし
うむうむ!良い曲ー
Kitsuneko
SakiK
時間かかり過ぎそうなので1diffのみで・・・遅くなって申し訳ないです

modしたのがちょっと前なので、一応確認しましたがかぶってるとこあったらすみません!



[Blue Sky]

fix SliderMultiplier at 1.00
00:07:146 (3) - looks good there00:06:797 (2) - x207y106
00:07:146 (3) - x95y205

00:12:378 (2) - clap
00:47:611 (1) - x:128 y:44
00:50:750 (4) - a little overlap?
00:59:122 (6) - clap
01:05:401 (1) - clap at slider ends
02:41:329 (1) - Anti clockwise10°
03:43:072 (2) - more fix it (but its 1/4beat snap...)04:17:258 (1,2,3) - try this
すっごいいい譜面&曲!fight~!
merchat7
Here's the mod as requested, mod will probably be lazy so don't expect too much from me.

[General]

- Consider using ai bat found here t/55305 to check your beatmap for general errors, as there are quite a few here.I'll just mention all serious error.
  1. Blue Sky is missing a red line at 00:00:170 the red line on Blue Sky is on 00:00:169 and not 00:00:170 like the other diff, please fix this. Be sure to double check your kiai timing point after this.
  2. New combo here 03:51:968 (1) - for Blue Sky
    [*]For all diff Blue Sky

Unsnapped inherited (green) timing point(s) at:
01:21:449 (snap to 01:21:447)
02:24:414 (snap to 02:24:411)
02:35:664 (snap to 02:35:661)
02:35:751 (snap to 02:35:748)
02:46:565 (snap to 02:46:562)
03:51:972 (snap to 03:51:968)
04:00:431 (snap to 04:00:427)
04:00:518 (snap to 04:00:514)
04:10:983 (snap to 04:10:979)
I usually do not mention them as green timing point doesn't really need to be snap but I notice some/all of the unsnap timing points are kiai timing points, so you'll probably need to fix them.
- Please keep source consistent with vndb. so Sumairu Cubic! -Suiheisen made Nan Mile? After & Another Stories- http://vndb.org/v1327
- Also consider opening fandisc full ver version full version because there is a short version of the song. http://www.youtube.com/watch?v=8ucWJd2xBrg
- A bit odd for me to see that Blue Sky, you did kiai fountain for 01:10:982 & 02:35:748 & 04:00:514. Since the other diff are guest diff and collab it's fine, I just find it odd.

That should be all, strike since I mod a bit of this on Thursday, but since I'm busy on Thursday, had no time to finish and some people already mention some of the issues.

[Blue Sky]

00:00:170 (1,2,3,1) - Why not have whistle here like the other diffs? Should have some whistle here imo. Look at other diffs for idea, if you really have no idea what to do, then maybe contact me in game and I can give some pointers.
00:12:378 (2) - Nicer rhythm wise to follow the drum so move 1/2 back. 1/2 rhythm isn't too nice to play here and the drum sound is quite audible so if you use music to hit notes, very likely you'll mess up hitting this hit circle at current place.
00:12:552 (3) - I think finish would fit at end for the cymbal.
00:14:122 (1) - ^ Consider applying to other diffs as well!
00:15:518 (3) - Finish at end for cymbal
00:16:041 (4) - Finish for cymbal or clap to be consistent with 00:38:715 (4) -
00:23:192 (1) - Hm I don't like how the clap sound with background drum here, maybe whistle is better. If not perhaps reduce the volume of the clap sound?
00:28:076 (1) - Hmm unsymmetrical slider, consider fixing.
00:38:366 (3) - Finish here - cymbal sound, perhaps with reduce volume if you want to emphasize the finish on 00:39:239 (1) more.
00:58:075 (4,5,6) - This isn't following the music properly. Try this? http://puu.sh/rBj6 I look at other diff and there is a spinner here so maybe that instead as pattern may be a bit complicated for this diff. Also, you don't have to use perfectly my rhythm, just an idea. You can remove 00:59:296 (6) for consistency with 02:22:143.
01:02:436 - You should definitely have something here, there is nothing on the music at 01:02:610. Even if it's a Normal, the sound on 01:02:436 is really prominent, and since there is nothing on the white tick, it means that the red tick sound is even more prominent. Basically this mean, when you hit 01:02:610 (4), it clearly sound late to the music. I notice that ykcarrot also mention this, but you didn't change it. I highly recommend this as well. Here's a suggestion incase you don't have an idea for rhythm. http://puu.sh/s6fX
01:05:226 - ^ Suggestion, move 01:05:401 (1) & 01:06:796 (2) 1/2 back so it's on the red tick then extend both by 1/2 tick so it ends at same spot as before.
01:08:191 (3,4,5) - I think this is better as a repeating slider instead, the hit circles aren't really following anything so the thing you have to rely on is instinct and due to the space between each hit circles, feel quite empty.
01:13:598 - Same as 01:02:436 Easiest way is to extend 01:13:773 (1) by 1/2 and move it to the red tick.
01:20:749 (5) - Hm, recommend moving back 1/2 to the red tick then extending it by 1/2 so it ends at same spot. This note feel really off to music.
01:31:738 (1) - The sound at the end of the spinner sound more like a drum to me so clap instead?
02:18:306 (2) - This may be better as repeating slider (reduce by 1/1 and add a repeat). Pay attention to drum, I think it's better if you do repeating slider to represent this.
02:22:143 (1,2,3,4,5,6) - Do a spinner here if you did it for 00:58:075. If you follow my rhythm suggestion, then maybe change (2,3) & (5,6) to short sliders for consistency. Just a side note, I think it's weird that you did 1/2 rhythm here and not at 00:58:075
02:27:376 (1) - Move 1/2 red tick back and then adjust the rhythm (I do not mean fix spacing, but changing the rhythm to fit with how you move the slider back 1/2 or even changing the slider itself), read 01:02:436 for reason
02:29:992 (1) - ^
02:32:957 (4) - ^
02:38:539 (4,6) - You can definitely make these two slider better
02:41:329 (1) - Same as 02:27:376.
02:45:515 (5,6) - Please change this rhythm, (5) isn't following anything + it's a hit circle. Consider this rhythm http://puu.sh/s6mE
02:48:306 (3) - You should consider copying 02:46:911 (2) - for a cleaner look
02:52:492 (1) - End this 1/2 earlier.
02:53:888 (3,4,5) - Doesn't really follow song properly, maybe just a simple rhythm so remove (3,4,5) and put a slider at 02:54:236 and end it at 02:54:934? Same thing as 01:29:470 (3) basically.
03:14:818 - Maybe add a spinner here as break is a bit long. End it at 03:17:085.
03:21:446 (5) - I think you can place this in a better way.Something like this maybe http://puu.sh/rBq4
03:48:654 (1) - You should lower the volume of this spinner, there is no instrument playing here and I think the spinner sound, sounds bad just following vocal.
03:54:933 (4) - Same as 02:27:376
04:03:305 (5) - ^
04:06:096 (1) - ^
04:09:409 (5) - Move it 1/2 back, the begin and end isn't following anything right now
04:21:270 (1) - Same as 01:31:738

I have two issues with the diff., hitsounds and rhythm. Hitsounds can easily be fixed by looking at Hard & Insane and keeping consistency with them. [Hitsound is much better now after you gotten a few mods, but I still recommend looking at other diff and adding some more hitsound] Rhythm - I think I mention most of the important ones, but there are some place where you should red tick rather then white too. Don't worry too much about the "try to place notes in the easiest diff on white tick guideline," this song has a clear focus on the red tick and should be represented imo.

I'm a bit lazy to mod carefully today so I may have miss some stuff or forget to mention something, if you see a place where for example, I mention put finish, but for the same rhythm afterward, I didn't, then you should probably put finish at both place. I more or less mention everything now except for timing points and new combos.

I think you did a really good job on the placement through. Really clean looking diff, just need a bit of polish on some sliders. So just try to make hitsound and rhythm better and this diff would be perfect!

[White Wings]

XD when I saw the slider velocity I knew Kitsuneko made this.

* = Stuff that I found when modding this on Thursday, but they don't bother me anymore so you can change if you agree with them, but it's fine if not.

00:01:042 (2) - Since you didn't put hitsound on this maybe stack it? Distinguish it from 00:01:914 (4) where you did put hitsound. Definitely reduce the jump to (3) if you do this.
*00:05:053 (3) - I don't really this anti jump at all, I always hit this early, but since it's a slider I don't combo break. For me, I think this would play better as a jump because you hear the hi hat and then all the sudden drums jump in.
00:05:402 (4) - Finish here
00:07:146 (4) - I think you should place like this http://puu.sh/rBJz. The way you place it now just doesn't lead up to (5) well at all and make it quite weird to hit.
*00:15:518 (4,5) - I think you should have a slight jump here or place more left http://puu.sh/rBIb since the note feel all clustered together at current position and it felt weird to hit this notes.
00:23:367 (2,3) - I prefer if you can place it like 00:19:007 (3,4) & 00:21:972 (4,5), basically something like this http://puu.sh/rBKA I don't think your current placement fits with what you're following here. I think placing like in the picture fits nicer with the drum and since you did it twice, also for consistency
*00:26:158 (4) - Better for flow to have a jump. Think of it like this, you were doing 1/1 rhythms and then bam, 1/2. I personally always miss this, because the spacing just feel too close for me.
00:32:263 (4,5) - Maybe adjust this so that you can stack (5) on (3)?
01:00:168 (2) - imo, you should do a slider instead. I find the break between this and note and the next rather weird because when I listen to the music, I hear the singer singing a long note, but in the map this isn't represented. I understand you may not be following vocal, but this is why I find it weird. You also didn't didn't do a similar rhythm in this section so consider changing it.
01:31:912 (1) - Consider adding clap here
02:25:806 (1) - I think you should have something on that big white tick, the hitsound here sound a little weird and I think this is the reason why.
02:33:829 (4,5) - I think placing like this is better http://puu.sh/s6tD. (x288 y:200). This will create a jump, but I think it fits. I always hit 02:34:527 (1) - too early with how you place it.
02:38:888 (2) - Copy (3) and place like this? Actually maybe like this http://puu.sh/s6uK
02:43:248 (2) - I think overlap fits nicer, but this require doing jump. Here's an example of what I mean (ignore how ugly it is as I did it quickly) http://puu.sh/s6vt
02:56:678 (1) - I think better to put clap with reduce volume rather than 5% timing point
04:21:444 (1) - ^

Good map! I think this diff has the best hitsounding out of all other diffs. Just one thing that bother me when I look at this a few days ago. I think you should use slightly higher slider velocity, note feel a little clustered to me sometime and would easily be fix with a slightly higher slider velocity. But it doesn't bother me that much now. Everything in my mod are just suggestions.

[Runway]

00:09:065 (4,5) - I think it's better if you place it like this so that the slider points perfectly to each other http://puu.sh/s6ze
00:21:623 (5) - I expected this to be a slider listening to vocal. I also think you can do a nice jump pattern here if you change it to slider.
00:59:645 (1) - I think you should place like this http://puu.sh/s6Av. I don't think the way you place it lead up well to (2) at all and make it feel weird to hit.
00:59:645 (1,2,3,4,5,6,7,8,9) - Actually I'm disappointed you didn't do any jump here, I think you could definitely add some here. With my mapping style, I would accent all the sliders (jump on them), but if you follow drums, maybe the hit circle instead. Just try and see what works.
01:07:145 (3) - Maybe like this http://puu.sh/s6BB. Jump feel a little too small and this is the look of the map I expected when I look at this part.
01:30:517 (1) - Consider clap here.
01:46:215 (2) - Hm, I think you can place this in a better way, maybe this http://puu.sh/s6Cj. The song flow feel consistent here, but the way you put it feel the opposite. Why does putting it this way give off a consistent flow? It's like a circle shape, everything move >> or <<, but with the current position, I think it feel more like ^ > v which I don't think fits the song as well.
01:51:447 (1) - Lead nicer to the jump on (2) like this http://puu.sh/s6D8
01:56:680 (2) - Similar concept as 01:46:215 Maybe copy 01:57:552 (4) - and something like this http://puu.sh/s6DX Make slider shape better of course.
02:07:144 (2) - I think overlapping slider works better, something like this http://puu.sh/s6vt (taken from Hard)
02:12:377 (1,2,3,4,5) - I get the feeling this pattern will be annoying to play for those who use default skin, consider unstacking it a bit? Something like this ? http://puu.sh/s6Fq
02:13:423 (1,2,3,4,5) - ^
02:20:399 (4) - Snap to slightly higher distant snap? After playing jumps for 02:19:004 (1,2), it felt weird to go back to normal spacing again.
02:23:800 (2) - This note is overmap, I think it's better if you remove this note then space out the stream in a different way. I find myself always missing this part since (2) isn't following anything so I have no cue to when I have to start streaming. There's only two ways to read stream 1/4 after a slider imo and that is the sound in the music or approach circle. It would definitely play better if I can use the sound in the music to help me hit this stream as well so consider this.
02:24:411 (1,2,3,4,5,6,7) - Same as 00:59:645
02:27:202 (1,2,3,4,5,6,7,8) - ^
03:17:609 (1,2,3,4) - I'm really disappointed here, I was expected a more intense pattern and not just repeating sliders. Here's sometihng I would have done http://puu.sh/s6K9.Just something I done quickly so if you want to do something like this, be sure to tweak it and get the spacing and placement just perfect. Nevermind, I just notice the score reach 20 mill so maybe don't do this.
03:28:422 (4) - Consider doing wiggles on this slider to represent the sound in the music here. Hm do it for the end of (3) as well so maybe something like this http://puu.sh/s6Lx. Just something I did quickly, you don't need to make wiggle like that, but I recommend doing something similar for an unique effect.
04:11:328 (1) - Place this more in the center of begin of (1) and end of (2) [04:10:630 (1,2) - ] Looks weird like this
04:19:177 (1) - Same concept as 01:46:215, something like this instead http://puu.sh/s6Nd
04:21:270 (1) - Consider clap here.

I didn't really mod hitsound, but I think you can use more finish here. Overall, quite a nice map, just a bit of tweaking and should be ready for rank. Everything is suggestions.

The diff that I think need the most work is Normal because you did white tick when you should have done red. For the rest, just need polishing for sliders and hitsounds and should be on its way to ranking.

Star and good luck!
Kitsuneko

merchat7 wrote:

[White Wings]

XD when I saw the slider velocity I knew Kitsuneko made this.

* = Stuff that I found when modding this on Thursday, but they don't bother me anymore so you can change if you agree with them, but it's fine if not.

00:01:042 (2) - Since you didn't put hitsound on this maybe stack it? Distinguish it from 00:01:914 (4) where you did put hitsound. Definitely reduce the jump to (3) if you do this.
*00:05:053 (3) - I don't really this anti jump at all, I always hit this early, but since it's a slider I don't combo break. For me, I think this would play better as a jump because you hear the hi hat and then all the sudden drums jump in.
00:05:402 (4) - Finish here
00:07:146 (4) - I think you should place like this http://puu.sh/rBJz. The way you place it now just doesn't lead up to (5) well at all and make it quite weird to hit.
*00:15:518 (4,5) - I think you should have a slight jump here or place more left http://puu.sh/rBIb since the note feel all clustered together at current position and it felt weird to hit this notes.
00:23:367 (2,3) - I prefer if you can place it like 00:19:007 (3,4) & 00:21:972 (4,5), basically something like this http://puu.sh/rBKA I don't think your current placement fits with what you're following here. I think placing like in the picture fits nicer with the drum and since you did it twice, also for consistency
*00:26:158 (4) - Better for flow to have a jump. Think of it like this, you were doing 1/1 rhythms and then bam, 1/2. I personally always miss this, because the spacing just feel too close for me.
00:32:263 (4,5) - Maybe adjust this so that you can stack (5) on (3)?
01:00:168 (2) - imo, you should do a slider instead. I find the break between this and note and the next rather weird because when I listen to the music, I hear the singer singing a long note, but in the map this isn't represented. I understand you may not be following vocal, but this is why I find it weird. You also didn't didn't do a similar rhythm in this section so consider changing it.
01:31:912 (1) - Consider adding clap here
02:25:806 (1) - I think you should have something on that big white tick, the hitsound here sound a little weird and I think this is the reason why.
02:33:829 (4,5) - I think placing like this is better http://puu.sh/s6tD. (x288 y:200). This will create a jump, but I think it fits. I always hit 02:34:527 (1) - too early with how you place it.
02:38:888 (2) - Copy (3) and place like this? Actually maybe like this http://puu.sh/s6uK
02:43:248 (2) - I think overlap fits nicer, but this require doing jump. Here's an example of what I mean (ignore how ugly it is as I did it quickly) http://puu.sh/s6vt
02:56:678 (1) - I think better to put clap with reduce volume rather than 5% timing point
04:21:444 (1) - ^

Good map! I think this diff has the best hitsounding out of all other diffs. Just one thing that bother me when I look at this a few days ago. I think you should use slightly higher slider velocity, note feel a little clustered to me sometime and would easily be fix with a slightly higher slider velocity. But it doesn't bother me that much now. Everything in my mod are just suggestions.

omg, that is a unique value?!

00:01:042 (2) - I don't prefer hidden circle under slider tail. if add whistle to same rhythm that will be a persistent, so no changed.
*00:05:053 (3) - Okay changed to keep spacing, It became readable.
00:05:402 (4) - I think 00:05:751 (1) is better so add instead it
00:07:146 (4) - ok, changed.
*00:15:518 (4,5) - changed, it's good :3
00:23:367 (2,3) - changed. I agree to you, that should get the consistency.
*00:26:158 (4) - changed.
00:32:263 (4,5) - stacked
01:00:168 (2) - fixed. >.<
01:31:912 (1) - no added.
02:25:806 (1) - changed.
02:33:829 (4,5) - changed.
02:38:888 (2) - changed.
02:43:248 (2) - hmm, I'd keep flow
02:56:678 (1) - I feel a sound is incomplete if was put any sound here.
04:21:444 (1) - ^

I thought as easier Hard when made this diff. and as for DT :p
first I was using 1.4 but It was thought hard a bit.
if up some SV maybe 1.36 is ...?
meh, change SV is too hard work... I'd keep current SV atm


Thank you very much merchat7! (*>n<)/

Download: Rita - reach for the runway (S o r d a) [White Wings].osu
JoJo

merchat7 wrote:

00:21:623 (5) - I expected this to be a slider listening to vocal. I also think you can do a nice jump pattern here if you change it to slider.//Changed another arrangement~
02:07:144 (2) - I think overlapping slider works better, something like this http://puu.sh/s6vt (taken from Hard) //No sorry~
02:12:377 (1,2,3,4,5) - I get the feeling this pattern will be annoying to play for those who use default skin, consider unstacking it a bit? Something like this ? http://puu.sh/s6Fq //Sorry I wanna keep this but, reducing the DS a bit.
02:13:423 (1,2,3,4,5) - ^
02:20:399 (4) - Snap to slightly higher distant snap? After playing jumps for 02:19:004 (1,2), it felt weird to go back to normal spacing again.//Ehh,I think it's fine.
02:23:800 (2) - This note is overmap, I think it's better if you remove this note then space out the stream in a different way. I find myself always missing this part since (2) isn't following anything so I have no cue to when I have to start streaming. There's only two ways to read stream 1/4 after a slider imo and that is the sound in the music or approach circle. It would definitely play better if I can use the sound in the music to help me hit this stream as well so consider this. //Fixed!
Thanks!

Download: Rita - reach for the runway (S o r d a) [Runway].osu
merchat7
Sorry for not replying to your in-game pm, I'm usually afk at that time.

Here's your mod for Normal as requested.

[Blue Sky]

00:00:170 (1,2,3,1) - Hmm, I'm not too fond of what you did with whistle. How about just having whistle on begin of 00:00:170 (1) - & 00:01:914 (3) - and remove all other whistles? You can also add to begin of 00:01:914 (3) - , but I think it sound better without since unlike Hard/Insane, you don't have notes on the red tick so it felt like some hitsound were missing when I add the whistle there.
00:12:552 (2,3) - I think having finish at end of (2) sound better. Perhaps clap instead at end of (3) or nothing at end.
00:53:540 (2) - The hitsound is inconsistent with 02:18:306 (2) -
00:59:645 - 01:07:688 - I think the placement of the notes can be better (slider shape can be improved, less overlapping, etc.), look through it.
01:19:354 (2) - The end of this slider isn't following the music properly making it weird to hit the next note. I think just removing the repeat and adding the hit circle on the red tick may be better.
01:23:540 (3,4) - I think whistle sound great at begin of both sliders
02:25:981 (3) - I'm not so sure about this kick slider, not very intuitive to play for me. Just a slider like 02:28:771 (3) - seem better.
02:31:388 (3,4) - Hmm, feel better to me if you reduce slider length of (3) by 1/2 so it ends on the red tick and is the same length as (2) and add a whistle to begin of (4). Doing this make playing 02:32:957 (1) - feel much better because right now, your current rhythm make me feel like this slider should be starting at 02:32:783 because of all the 1/2 rhythm. Changing to 1/1 rhythm right before this slider make the 1/1 to this note more expected.
02:36:620 (2,3) - Placement can be cleaner/better
02:39:760 (3) - Whistle at end
02:48:306 (3,5) - Whistle at begin, same as 01:23:540.
02:51:097 (7) - Hitsound is inconsistent with 01:26:331 (6) - I prefer if you change 01:23:331 to whistle through if you decide to follow the whistle suggestions for this part.
02:54:236 (3,4) - I think you should move both notes 1/2 back and extend (4) by 1/2 so it ends at the same spot as before. since the vocal is singing where there is no background instrument playing so basically an unaccented place while the drum on the red and white tick before do have drums and it's weird to just map one of the drum sound and not both.
03:43:072 (2) - Same as 00:53:540
03:57:026 (1) - Since 03:55:805 (4) - is following vocal, I think this slider should follow vocal as well and not drum so move 1/2 back and extend by 1/2.
04:19:177 (4) - For this combo you're following drums so I think you should do this rhythm instead http://puu.sh/sAcP

Be careful with some placement like at 00:59:645 - 01:07:688. Seem really unpolished compare to the rest of the map. The rest is just hitsound polishing and making rhythm a bit nicer. Overall, looks better now and I don't have anything major to complain about.

You can consider this a continuation of my mod post so no need to kudosu, but if you want to, feel free.

Good luck!
Topic Starter
S o r d a
really thanks merchat7>_<
Almost Fixed
GiNa
Hihihi, sorda-chan :D

[Blue Sky]
00:45:518 (5) – combo too long, maybe NC ?
00:54:238 (1) – follow vocal ? if yes, then this should end at 00:55:982
01:29:645 (3) – spacing wrong >.<
02:27:376 (1) – mmm … it’s bad if you end at the blue tick in easiest diff, consider make it shorter or longer
02:44:120 (5) – NC ?
04:17:258 (1) – kore too close ?

[White Wings]
Good diff here

[Runway]
-Maybe you guys need name SB T-T …
-Tick rate 2 kowai desu and others only have tick rate 1
01:05:052 (1) – is the clap missing on purpose ?
01:09:936 (7) – ^
01:30:517 – maybe make this like 02:55:283 (1,1)

Good map Sorda-chan !
Sorry for my little poor mod T-T
Topic Starter
S o r d a

GiNa wrote:

Hihihi, sorda-chan :D hi hi Gina chan

[Blue Sky]
00:45:518 (5) – combo too long, maybe NC ?
00:54:238 (1) – follow vocal ? if yes, then this should end at 00:55:982
01:29:645 (3) – spacing wrong >.<
02:27:376 (1) – mmm … it’s bad if you end at the blue tick in easiest diff, consider make it shorter or longer
02:44:120 (5) – NC ?
04:17:258 (1) – kore too close ?

[White Wings]
Good diff here

[Runway]
-Maybe you guys need name SB T-T …
-Tick rate 2 kowai desu and others only have tick rate 1
01:05:052 (1) – is the clap missing on purpose ?
01:09:936 (7) – ^
01:30:517 – maybe make this like 02:55:283 (1,1)

Good map Sorda-chan !
Sorry for my little poor mod T-T
Normal All Fixed

Name SB making now ~
I heard Winber1 He said tickrate2 seems better I'll keep
other mod All fixed!
Arigato Gina chan :3
Miya
Hi Sorda :3
Sorry, i'm so late ;_;

General
  1. Good~
Blue Sky
  1. 00:02:960 (1) - I believe making this slider more symetrical like this > http://puu.sh/wGLu is more good to see.
  2. 00:11:332 (1,1) - I think it's better to add a finish sound at this slider start to create a good finish rythim. You should change clap into finish at 00:11:332 (1) - since clap and finish doesn't good when it's joined.
  3. 00:19:704 (4) - Awkward whistle at this slider end. Please remove it.
  4. 00:23:192 (1) - Add clap at it's end please for the sake of drum consistencies.
  5. 00:30:169 (3) - This clap at the start is really breaking the clap consistencies. Please remove the clap.
  6. 00:34:355 (2) - ^ at the repeat. And yes you can add a whistle too at the repeat since it consistant to the previous rythim which good to hear.
  7. 00:37:320 (1,2) - This one too, please remove the clap from 00:37:843 (2) - start then add clap to 00:37:320 (1) - repeat
  8. 00:45:518 (1) - Miss a whistle at the start?
  9. 00:47:262 (4) - This whistle is break the consistencies of the rythim too. Please remove it.
  10. 00:51:797 (5) - For the sake of drum consistencies too please add a clap on this slider end.
  11. 00:52:843 (1) - Miss a clap at this slider end?
  12. 00:54:238 (1) - Clap at this spinner is really fit with the song. It's good to add it.
  13. 01:05:924 (2) - Miss a clap at slider end?
  14. 01:10:110 (1) - Hmm, a clap at this slider end would be good.
  15. 01:15:168 (4) - The whistle at the end is really off spot. You should remove it.
  16. 01:31:738 (1) - Because you adding a whistle here at the spinner, it would be not good if the spinner end at current spot. If the spinner ends at 01:34:703- it would be more good since it have downbeat at that spot.
  17. 01:50:052 (3) - Miss a whistle at the start?
  18. 02:01:215 (1,2) - Add a clap at both of this slider end please. It's awkward when the clap sound suddenly missing.
  19. 02:08:191 (1) - Miss a whistle again at this slider start? And yes, i think it's good when you move away this slider repeat point from 02:07:144 (6) - . For example like this > http://puu.sh/wGU8
  20. 02:11:330 (6) - Whistle placement at the repeat is wrong and break whistle consistencies. Please move it to the slider start point.
  21. 02:17:609 (1) - Hmm, i think you miss a clap again at this slider end.
  22. 02:28:771 (4) - Clap that break clap pattern again in this slider end. Please remove it.
  23. 02:29:992 (1) - Umm, miss a clap again at this slider end. Also adding a finish to this slider start is great.
  24. 02:46:562 (1) - For clap consistencies, i suggest you add clap here.
  25. 03:06:446- It's really awkward when in the middle of the break there's a note that have very high accent. So i suggest you add a circle with whistle at this spot.
  26. 03:40:282 (4) - Wrong whistle placement. The whistle at the slider end should be at 03:41:329 (5) - start.
  27. 03:46:561 (1) - Adding a finish at the start is good imo.
  28. 03:58:944 (5) - For the sake of clap consistencies too, i suggest you add a clap at this slider start.
  29. 04:04:700 (4) - Orz, wrong whistle placement again at slider end. You should move it to 04:05:921 (1) - start.
  30. 04:08:014 (4) - Clap that break clap consistencies at this slider start. Please remove it.
  31. 04:08:886 (1) - Add a clap again at this slider end for the consistencies.
  32. 04:14:468 (1) - New combo here?
  33. 04:15:340 (2) - I think you miss a clap here at the repeat.

    Oh god, that really a lot of hitsound of inconsistencies. ;_;
    Too tired to check combo mod. But the pattern and rythim seems fine to me.
White Wings
  1. The main problem of this difficulty is lack of hitsound. Most of the part of this diff is just only covered by finish sound only. And some whistle in first part. Since it will lead to lack of variation i suggest you to add clap pattern every 2nd and 4th beat in a stanza. So i will not mod hitsound further in this diff.
  2. 03:17:085 (4) - This slider really should end 03:17:609- since the end of this repeating slider is awkward to the song. I fear must rearrange your pattern because you have to delete the slider at 03:17:609 (1) -
  3. 03:25:457 (5) - This one too should end at 03:25:981- because the drum at the back end at that spot. If you end halfway while the drum still going on, it will sounds awkward.
  4. 03:49:177 (1) - Hidden by spinner combohitburst. I will reccomend moving this somewhere else.
Runway
  1. 00:05:143- How about you add a note here? This spot is really fit with triplet.
  2. 00:08:018 (1) - Miss a clap at this slider end?
  3. 00:15:170 (4) - ^
  4. 00:45:169 (5) - Hmm, you miss a whistle here too in this circle.
  5. 00:54:238 (3) - The high accent of this spot is really fit for finish sound.
  6. 01:07:843 (5) - Hmm, again you miss a clap at this note.
  7. 01:29:645 (1) - Having 2 combo spam at this one and 01:30:517 (1) - is really weird imo. It's doesn't justify anything. So how about you remove new combo here?
  8. 02:02:087 (1) - Umm, you miss a clap again at this slider repeat.
  9. 02:12:377 (1,2,3,4,5) - This placement is a bit confusing. It's hard to read the rythim if you first passing the rythim. Why you not make it like start pattern in 02:08:191 (1,2,3,4,5) - instead?
  10. 02:13:423 (1,2,3,4,5) - ^
  11. 03:24:411 (3) - I think the whistle at the end of this spinner should be on the start of whistle consistencies.
  12. 03:43:072 (2) - Hmm, how about adding a finish at this slider start and end point? The high accent of melody there is really fit with finish sounds.
  13. 03:52:578- How about adding a note here? Make it triplet like your next rythim is making the rythim more consistant.
  14. 04:11:328 (1) - Hmm, add a clap here for consistencies?
That's all for my mod. Good luck :3
Frostmourne
Hi This is Rita song !! , very like it :D

Blue Sky
01:08:017 (4) - It's really empty without this note, consider to add note here
01:08:191 (5) - at the tail of this slider,I would add whistle at the tail instead ,sounds better for me
01:10:982 (1) - I would add new combo at this note instead cuz the vocal has more obvious at this point and you use the fountain at here
01:12:203 (3) - whistle at the end ? , very fit <3
01:27:726 (1) - whistle should be the end not the start in this slider
01:59:122 (1) - new combo here ? , I think the sound ,note and distance is very good for adding new combo here
02:04:005 (1) - finish ? , a bit empty without finish
02:16:563 (1) - same previous reason , new combo here will be great
02:29:992 (1) - whistle or finish at the start ? , you choose it
02:37:667 (3) - can add whistle here imo , the accent is like 02:39:760 (3,4) -
02:44:120 (1) - clap at the repeat ftw! \:D/
02:46:911 (2,3) - eh ? distance D:?
03:17:609 (1) - finish~
03:19:702 (3,4,5,6) - I'm confused these spacing o.o''
03:57:549 (2) - whistle at the end? , I tried at the start , even it had a good accent here but seems the end would be better
04:01:735 (3) - I will whistle both start and end here :D
04:04:700 (4) - also the end of this slider too
04:08:014 (4) - the start , well , very fit :D

White Wings
01:19:703 (3) - I will new combo this instead of 01:19:180 (1) - because from its position
03:17:085 (4) - I don't care about the drum's sound in hard diff cuz sometime it isn't necessary, I think I will use 1/4 with 1 repeat instead at this point , this slider distract the flow a bit imo
04:06:270 (1) - same 01:19:703 , I would new combo here instead of 04:05:921 (4) -
Hitsound a bit not smooth imo but it's fine

Runway
you should decrease the tick rate to be 1 for adding more note from my mod to giving more better flow (in my opinion) and consistency (if you didn't use 1 tick rate, you could ignore all adding note suggestion below)
00:21:623 (5) - add note here at 00:21:797 (6) - , It makes a better flow , like this point 00:23:018 (2,3) -
00:29:995 (5) - same ^ , at the end of 00:29:472 (4) -
00:54:936 (1) - new combo here ?
01:07:145 (3) - If i were you , I would add just only note here and make 1/4 slider at the next, the note will be the snare and 1/4 slider will be the Rita's vocal , example :
01:09:238 (5) - must add note ! , the snare sounds obviously :3
01:19:354 (6) - remove new combo here and add next note instead , makes a triangle at next point :O
middle of the song imo , I think you can add a note more than before when you used 1 tick rate instead
02:42:725 (5) - should remove this clap cuz this is bass , not snare
03:26:678 (5) - maybe try this ? , It's not bad from its sound imo (add 1 repeat and add note at 03:27:202 (6) - )
03:30:864 (6) - also this can be added new combo
03:41:329 (3) - same as above ^

I'm glad to see someone make this song ! :D
take my star and good luck for ranking !
xsrsbsns
Sorry I can't nitpick many, it's a really good map, all just nazi suggestions

[Blue Sky]
02:04:005 (1) - Finish to head
02:16:563 (5) - ^
02:21:098 (1) - Clap
04:21:270 (1) - Suggest to end at 04:24:235

[White Wings]
02:21:795 (1) - You could unsilence this since there's a strong beat
03:49:177 (X) - Remove this break (only the break, don't need to add objects). Vocals + HP drain (without notes and drums) will play awesome
04:21:444 (1) - Suggest to end at 04:24:235

[Runway]
01:19:877 (2) - Clap
01:20:575 (4) - Finish
02:18:306 (2) - (nazi) too far down I think not nice, and add claps
02:19:004 (1) - Finish to head
03:43:072 (2) - Weird rhythm? Should be like 00:53:540 (2,3)
03:54:758 (4) - Finish
04:09:235 (2) - Clap to end
04:09:758 (3) - Clap
04:21:270 (1) - Suggest to end at 04:24:235

gambarou!
Saten
[General]
Please avoid using muted slider ticks

[Runway]
00:10:983 (5) - finish
00:38:193 (6) - finish at the end
01:09:848 (6,7,8) - remove
01:10:546 - add a stream from here
02:12:377 (1,2,3,4,5,1,2,3,4,5) - space them abit more so it wont get crowded? like this maybe 02:32:783 (8) - finish
02:32:957 (1) - remove finish
03:20:050 (2) - finish at the end
03:21:795 (2) - finish at the beginning
03:29:119 (2) - from this part till the next timing section, use muted sliderslides and un-mute the slider ticks
03:43:072 (2) - this slide feels kinda weird. It should be kinda like this 03:57:549 (8) - finish
04:21:095 - add a circle here with a clap?

[White Wings]
AR+1
03:49:177 - remove break? feels kinda unnecessary (the HP Drain is low enough anyway =w=)

[Blue Sky]
AR+1
00:54:238 (1) - make it 1/1 shorter like you did on 02:19:004 (1)
01:06:622 (3,4) - too far away from each-other imo
01:20:575 (4,5,1,2) - this might be confuse alot of players
01:58:075 (3) - 1 grid up
02:28:422 (3) - 1 grid down


That's all for now, Good luck~~♪
Makar
As requested :3

[General]

  1. Everything fine here~

[Blue Sky]

  1. 00:12:204 - Add a note here? It's kinda hard to start on weird beats like (2) when there is a gap in timing like this even for the more experienced players. Adding a note here, as well as the previous slider, will help guide the user to the next slider.
  2. 01:02:436 (4) - NC here. This is so that the Kiais are consistent.
  3. 01:08:017 (4) - ^
  4. 01:10:110 (1) - Remove NC for same reason ^
  5. 02:04:005 - Just saying, I really love this 3/4 section. It fits the music and flows very well :3
  6. 02:49:702 (5) - NC, again this is for consistency.
  7. Not bad~

[Runaway]

  1. 01:16:215 (8,1) - This flow is... kinda annoying. It's inconsistent with your previous patterns and just doesn't play well. I suggest using the same spacing you use in the previous pattern and don't use end slider stacks :<
  2. 02:12:377 (1,2,3,4,5,1,2,3,4,5) - These two patterns are pretty confusing to read. Consider using a more simple pattern like the ones before this so it's easier to read.
  3. 02:53:539 (4,1) - Again, this flow is just... orz very weird to play D: please don't make it overlap like that :<
  4. 03:13:771 (5,6) - Same as the first suggestion: End slider stacks like this are just anti-flow, and not to mention that without the NC it's hard to tell which is the slider (5 or 6) http://osu.ppy.sh/ss/327650
  5. 03:21:097 (1) - You really should stick to just one repeat here. It's very unexpected. You use 1 repeat sliders in the previous combos and then suddenly this 2 repeat slider. It's consistent and hard to predict, so I suggest fixing this.
  6. 03:43:072 (2) - ^
  7. 03:52:491 (2) - More strange flow stacks orz
  8. I think this diff is pretty nice. Ignoring the very few flow issues I pointed out, I really like the circular flow used in this diff. Good job!

Pretty nice map~ Goodluck :3
[Hyde]
こんにちわぁ :) あまり参考にならないかもしれませんがModさせていただきます・・・。

個人的な提案なので無理そうならスルーしちゃってくだしw

[Blue Sky]
0:12:553 - 00:14:821 - (2,3,1) こういう音取りはどうでしょうか?
00:56:331 (1) - add finish

01:10:982 (1) - remove nc

01:10:982 (1) - nc

01:31:738 (1) - スピンの終点を01:31:738 (1) - から01:40:005 - にしたほうがあってるような気がします!

02:24:411 (1) - add finish

02:24:411 (1) - スライダーの開始地点を02:24:411 (1) - 終点を02:26:678 - へ変更。

03:37:143 - 03:42:375 - までのVoluem少しさげたら良いかなと思いました。


[White Wings]
02:51:097 (1) - remove nc

02:51:969 (3) - nc


[Runway]
00:38:890 (2) - 00:52:843 (1) - この間を徐々に音量あげていくといいかも・・・?

00:59:645 (1) - add finish

02:24:411 (1) - ^

02:45:341 (1) - ^

03:28:945 (1) ~ 03:37:143 (1) - と03:37:143 (1) - ~03:42:375 (1) - 音量さげて曲にあわせると良い気がします!

       03:28:945 (1) - Voluem:40%
       03:29:119 (2) - ^
       03:37:143 (1) - voluem:50%

03:46:561 (1) - スピンの終点を03:48:654 - に。

03:49:177 (1) - volume:50%くらいにすると良いかもです!

04:12:375 (4) - x:180 y:100へ移動






あと全体で気になったのが、問題ないのかもしれませんが、サークル、スライダーの外観がグリッド状からはみ出してるところがいくつかあったので確認だけ。。。
知識不足であまりお役にたてなくてすいません~ :?

譜面事態は実際やってみて楽しかったです :)   がんばってくださいー! good luck!!
Topic Starter
S o r d a
some fixed~
>>Hydeout
sorry all no change
Kitsuneko
>Miya
I really don't prefer default clap.
and about extending slider: it breaking flow and I don't feel odd sounds.
will become Insane diff if say take every sounds.

>xsrsbsns
04:21:444 (1) - Suggest to end at 04:24:235
no change. I just follow sorda

Other suggestions were done
Thanks all modders

Download: Rita - reach for the runway (S o r d a) [White Wings].osu
JoJo
hoLysoup
/me eats Sorda
:>

[Runway]
おい! 19.9 million score! orz
01:29:470 (6,1) - maybe shorten distance? I didn't know it was jump here~
01:30:604 (1) - Use finish instead?
01:56:505 (x) - add a beat here? I feel like a beat is missing here
02:54:411 (3) - use 0.75x? like over here: 01:29:645 (1)
03:49:177~03:51:444 - use silence slider body? :D
04:21:270 (1) - silence spinner end?

[White Wings]
00:04:356 (1) - use finish instead of whistle?
01:08:017 (1,2) - switch NC
ばっちり... nothing to say.. o_o

[Blue Sky]
00:36:449 (3,4,1,2) - ちょっと混乱ですね ~ 02:01:215 (1,2,3) - この方がいい

That's all desu!
Very Nice! :D
Kitsuneko

hoLysoup wrote:

[White Wings]
00:04:356 (1) - use finish instead of whistle? Changed also (2)
01:08:017 (1,2) - switch NC Changed
ばっちり... nothing to say.. o_o
ありがとう*'n`*

Download: Rita - reach for the runway (S o r d a) [White Wings].osu
cRyo[iceeicee]
Hi S o r d a :3~~~~

[General]

Recheck your tags please, u got some extra space between them, saying it just because i had same issue before :3
Also different Slidertick rate may cause problems with some MAT's



Blue Sky
SPOILER
  1. 01:00:517 (2) - maybe smth like this ? http://puu.sh/xsyG sounds better for me, and easier :3
  2. 01:27:726 (1,2) - sounds too soft, mb change to N sound,#1 whistle on head and tail, #2 finish head and tail
  3. 01:30:517 (4) - mb remove this slider and do this ? http://puu.sh/xsBO and end spinner at 01:33:308
  4. 01:55:284 (4) - change clap on whistle ?
  5. 01:58:075 (3) - ^^^
  6. 02:29:992 (1) - finish
  7. 02:49:702 (1) - whistle
  8. 02:52:492 (1,2) - same as before, change to N etc.
  9. 03:46:561 (1,2,3,4,5,1,2,3) - - mb instead of this, add spinner 03:45:863 - 03:49:177, and insert break time, should be like this http://puu.sh/xsIR
  10. 03:54:061 (1) - whistle
  11. 03:56:851 (1) - whistle
  12. 04:01:735 (3) - finish instead of whistle
  13. 04:04:700 (4) - whistle instead of finish
  14. 04:05:921 (1) - finish instead of whistle
  15. 04:06:968 (3) - whistle on tail
  16. 04:08:886 (1) - finish instead of whistle
  17. 04:11:677 (1) - finish head, whistle tail ?
  18. 04:13:072 (2) - ^^^
  19. 04:14:468 (1) - finish
  20. 04:15:863 (3) - finish
White Wings
SPOILER
  1. 00:04:356 (1,2) - change it to soft finish 50% vol, fits better with background music o.o!
  2. 00:15:518 (4) - finish
  3. 00:15:693 (5) - finish tail
  4. 00:16:914 - 00:37:670 there is a strong sound that appears in background music every big white tick, so i think if u add 40% normal finish on every big white tick (or every second white tick, also sounds fine ) it will sound good, but even without that its fine :3
  5. 00:47:611 (1) - for some reason want to add finish here, mb because of vocal ><
  6. 01:23:540 (4) - finish
  7. 01:41:680 - 02:02:436 same as before, depends on your choise :3~~~
  8. 02:04:005 (1,2) - since u said that it supposed to be DT diff, so mb change this note + slider to slider + reverse arrow ? cause u know that its little bit uncomfortable to play note after spinner xD
  9. 03:23:190 - 03:28:771 - i think whistles in this part sounds good, u can check it if you want~
    164,56,203190,5,2
    164,56,203364,2,0,B|124:112|136:184,1,132,2|2
    292,216,204062,2,0,B|332:160|320:88,2,132,2|2|2
    152,288,205109,1,2
    308,324,205457,2,0,B|316:368,2,33
    376,180,205981,6,0,B|306:191|250:151,1,132,6|2
    236,72,206504,1,0
    160,84,206678,2,0,B|72:100,2,66,2|2|0
    172,164,207202,2,2,B|28:192,1,132,2|2
    20,264,207725,1,0
    64,332,207899,6,2,B|120:296|156:340|208:304,1,148.499995574355,6|0
    256,220,208771,1,2
  10. 03:42:375 (1) - mb whistle ?
  11. 03:46:561 (1) - hmm maybe extend this spinner until 03:49:177 ( and remove this note ? 03:49:177 (1) - )
    1 - if u agree dont forget to remove unnecesary green line 03:48:654
    2 - add finish on the spinner
    3 - add break time
Runway
SPOILER
  1. 01:08:017 - 01:10:982 dont like this part, mb something like this ?
    84,108,68017,5,0
    84,108,68104,1,0
    84,108,68191,2,0,B|68:152|72:200,1,90,4|0
    48,280,68540,1,8
    124,332,68715,2,0,B|164:358|242:350,1,90,0|0
    360,308,69063,2,0,B|319:281|241:289,1,90,0|8
    144,200,69412,6,0,B|232:240|332:176,1,180
    316,186,69936,1,8
    224,80,70110,2,0,B|136:40|36:104,1,180,2|0
    28,116,70546,1,0
    20,148,70633,1,0
    20,180,70720,1,0
    24,212,70808,1,0
    32,244,70895,1,0
    40,272,70982,6,0,B|124:325|209:273,1,180,6|8
    316,186,71505,2,0,B|404:201,2,90
    343,77,72029,2,0,B|256:99,1,90,8|0

  2. 01:01:040 (5) - whistle
  3. 01:03:831 (4) - ^
  4. 01:06:622 (2) - ^
  5. 01:23:540 (7) - NC + whistle
  6. 01:24:936 (1) - whistle
  7. 01:26:331 (1) - NC + whistle
  8. 01:28:249 (3) - mb finish ?
  9. 01:28:947 (5) - ^^^
  10. 01:29:645 (1) - whistle ?
  11. 01:30:604 (1) - i think whistle sounds better than clap =.=
  12. 01:41:680 - 02:03:482 - i think if u add whistle on every big white tick it will sounds better ( like u did at first part 00:16:914 - 00:39:239 )
  13. 02:18:306 (2) - finish on the head, and remove clap from the tail ?
  14. 02:23:888 (2,3,4,5,6) - i think it sounds better with N sound 40-50 volume o.o!
  15. 02:25:806 (4) - whistle
  16. 02:28:597 (5) - whistle
  17. 02:31:388 (4) - whistle
  18. 02:34:178 (4) - whistle
  19. 02:35:225 (1,2,3,4,5,6) - N sound :3?
  20. 02:36:969 (5) - whistle
  21. 02:39:760 (6) - whistle
  22. 02:40:632 (8) - dont like this whistle o.o
  23. 02:42:202 (4) - remove whistle from head and add it on tail ?
  24. 02:52:492 (1) - finish instead of whistle ?
  25. 02:53:713 (1) - ^^^^
  26. 02:54:411 (3) - whistle
  27. 03:17:085 (1,2,3,4,5,6) - N :3
  28. 03:20:050 (2) - finish tail ? ( just because there is one in background music xD)
  29. 03:21:795 (3) - ^^^
  30. 03:54:933 (1) - remove whistle o.o?
  31. 03:56:154 (4) - whistle
  32. 03:43:072 (2) - finish on head and tail (last tick)
  33. 03:45:863 (1) - NC (1,2,3 :3)
  34. 04:00:165 (3,4,5,6) - also better with N sound for me~
  35. 04:01:735 (5) - whistle
  36. 04:04:526 (5) - whistle
  37. 04:07:316 (5) - whistle
  38. 04:13:072 (1) - whistle
  39. 04:15:863 (1) - whistle
  40. 04:17:258 (2) - i think finish is better :3
  41. 04:17:781 (4) - ^^^
  42. 04:18:479 (2) - ^^^
  43. 04:19:177 (1) - whistle
  44. 04:21:270 (1) - i think this spinner better to start at 04:20:049
Thats all good luck :3
Time to Ruuuuunaawaaaaay \(;´д`)/
Kitsuneko

cRyo[iceeicee] wrote:

White Wings
SPOILER
  1. 00:04:356 (1,2) - change it to soft finish 50% vol, fits better with background music o.o! -Changed
  2. 00:15:518 (4) - finish -Added
  3. 00:15:693 (5) - finish tail -Added
  4. 00:16:914 - 00:37:670 there is a strong sound that appears in background music every big white tick, so i think if u add 40% normal finish on every big white tick (or every second white tick, also sounds fine ) it will sound good, but even without that its fine :3 -Thanks good suggestion! Changed
  5. 00:47:611 (1) - for some reason want to add finish here, mb because of vocal >< -Added
  6. 01:23:540 (4) - finish -Added
  7. 01:41:680 - 02:02:436 same as before, depends on your choise :3~~~ -yep, Changed
  8. 02:04:005 (1,2) - since u said that it supposed to be DT diff, so mb change this note + slider to slider + reverse arrow ? cause u know that its little bit uncomfortable to play note after spinner xD -Changed~
  9. 03:23:190 - 03:28:771 - i think whistles in this part sounds good, u can check it if you want~ Thanks, I'll use this pattern
    164,56,203190,5,2
    164,56,203364,2,0,B|124:112|136:184,1,132,2|2
    292,216,204062,2,0,B|332:160|320:88,2,132,2|2|2
    152,288,205109,1,2
    308,324,205457,2,0,B|316:368,2,33
    376,180,205981,6,0,B|306:191|250:151,1,132,6|2
    236,72,206504,1,0
    160,84,206678,2,0,B|72:100,2,66,2|2|0
    172,164,207202,2,2,B|28:192,1,132,2|2
    20,264,207725,1,0
    64,332,207899,6,2,B|120:296|156:340|208:304,1,148.499995574355,6|0
    256,220,208771,1,2
  10. 03:42:375 (1) - mb whistle ? -Added
  11. 03:46:561 (1) - hmm maybe extend this spinner until 03:49:177 ( and remove this note ? 03:49:177 (1) - ) -That's good for Hard diff, Extended
    1 - if u agree dont forget to remove unnecesary green line 03:48:654
    2 - add finish on the spinner
    3 - add break time
cRyo is the my best modder >n</ Thanks!

Download: Rita - reach for the runway (S o r d a) [White Wings].osu
Kei
Hi! Mod requested via PM~ I'm a bit late, but I'm here.

[General]
  1. According to AIBat, tags aren't consistent. I don't really see what's different between them, but anyways. Try to copy the tags of 1 diff and paste that info in the other diffs.
  2. All the Kiai times of every difficulty aren't downbeat. You have to snap them properly.
[Blue Sky]
  1. 00:37:844 (3) - This slider shape can be improved more. How about making it more curved and.. clean?
  2. 00:42:378 (4) - Here's a missing whistle at the start of this slider.
  3. 01:04:529 (3) - This slider might be confusing for beginners. I think that it doesn't even fit with the music. The end sounds very off. At least, if you want to keep following the voice, replace this slider with a circle.
  4. 01:05:226 (1,2,3) - 3 consecutive sliders placed in red ticks, in the easiest difficulty of the mapset is not a good idea. I suggest you to try a simple 1/1 rhythm instead to make this part more easier to read for beginners.
  5. 02:58:248 - This break is way too long and boring imo. Try mapping some of it?
  6. 03:53:014 (3,1) - This doesn't sound good to me. Just, try simple 1/1 rhythms to keep following the voice. Between this 2 notes there's an empty space, and that's bad because the the singer is still singing, but you didn't added anything to cover/keep following the singer's voice.
  7. 03:55:805 (4,1) - ^
  8. 04:09:409 (2,3) - Bad looking overlaps, specially for a Normal diff. o.o Try to make more clean patterns.

    Overall, I don't like this difficulty for being the easiest one of the mapset. It has way too much notes at red ticks. This difficulty needs to be more easier. If you don't want to simplify this difficulty, map an Easy difficulty instead. The design of your patterns and sliders can be improved a lot. Some slider shapes look kinda lazy, and in some cases, you overlap sliders and that's not good for this difficulty because, as I already said, is the easiest difficulty of your mapset, and that implies that you should make stuff suitable for very.. beginner players. Overlaps might be misleading or confusing for some players.
[White Wings]
  1. 00:15:518 (4) - A new combo here would fit good with the music imo.
  2. 01:54:238 (1) - Is this combo really necessary? It feels weird and without sense. I think that it doesn't even follow your previous combo patterns.
  3. 02:06:795 (3,4) - To keep following better the voice, I suggest you to replace this notes with a slider.
  4. 02:41:853 (3,4) - ^ For the same reason, I suggest you to try this rhythm instead:
  5. 02:44:120 (2,3) - ^ Same reason again. I think that it sounds better with the vocals if you replace this notes with a slider.

    Very good difficulty. Nice patterns. In some parts, the rhythm can be improved (I pointed out some of those parts already).
[Runway]
  1. 00:17:611 - Why you didn't added a note here? It sounds unnecesarily empty. I think that this part sounds better if you add a note here.
  2. 01:56:505 - A note here sounds nice to me.
  3. 02:55:370 (1) - This spinner starts way too early after clicking 02:55:283 (1). You should consider moving it a bit far away.
  4. 03:46:561 (1) - Add clap to this spinner? Sounds good.
  5. 04:00:514 (1,2) - I think that it fits more the vocals and sounds better if you replace this 2 notes with a slider.
  6. 04:12:898 - A note here would be good since you added a note at 04:12:200 (3) too, so it would sound nice imo.

    Pretty interesting difficulty. Cool patterns, nice hitsounds. The best difficulty of the mapset. Great job.
..Aaand that's all. Good luck!
Kitsuneko
Change NC only
http://puu.sh/yKKJ
bossandy
Hi hi~ Request from In-Game PM~
 
  1. Red : I think you must to fix.
  2. Blue : Need to discuss.
  3. Black : Just suggest or nazi.
 
[ General]
 
  1. Delete osb file? ( although it can leave now )
 
[ Blue Sky]
 
  1. Very Random hitsounds , please check this diff again , It is very chaos now!!!
  2. 00:15:518 (3) - Wrong hitsounds , remove clap start and add finish end to follow the music
  3. 00:16:041 (4) - Use finish instead of clap
  4. 00:19:704 (4) - New Combo? This parttern is too long for a beginner
  5. 00:25:285 (2) - You forgot to add clap on arrow?
  6. 00:31:215 (4) - New Combo? Same reason as 00:19:704 (4) -
  7. 00:45:518 (1) - Remove New combo like 00:41:332 (3) , or you can Add NC 00:41:332 (3) - to consistent the parttern
  8. 00:51:797 (5,1) - Swap New Combo to make the New Combo on the Long White tick like other parttern
  9. 01:10:982 (1) - Add clap end like 00:59:645 (1) -
  10. 01:06:622 (3) - This slider's repeat parttern isn't follow music at all , try to remove the repeat , and add a circle 01:07:494 -
  11. 01:30:866 (1) - Start at 01:30:604 - to follow the vocal
  12. 01:44:819 (4) - New Combo? Same reason as 00:19:704 (4) -
  13. 01:50:052 (3) - New Combo because this parttern is too long
  14. 01:59:819 (2) - Why finish here???? there is nothing in the muusic , please remove finish here
  15. 02:06:098 (5) - Add New Combo?
  16. 02:10:284 (3) - Same as above
  17. 02:14:470 (3) - ^
  18. 02:16:563 (5,1) - Swap New Combo , same reason as 00:51:797 (5,1) -
  19. 02:29:992 (1) - Clap end , there is nothing , sounds empty and strange
  20. 02:52:492 (1,2) - Sound a bit loud , try to reduce the volume ?
  21. 03:20:748 (4) - New Combo because of this long parttern
  22. 03:41:329 (5) - Add New Combo here and Remove New Combo 03:42:375 (1) -
  23. 04:20:049 (1) - Delete this slider , and make 04:21:270 (1) - start here like other same parttern
 
[ White Wings]
 
  1. Reduce the kiai time's volume? It is too loud for me >_<
  2. 00:23:890 (4) - Add New Combo here? like 00:26:681 (1) -
  3. 00:29:472 (4) - Same as above
  4. 00:32:263 (4) - ^ ( I think you know how to change after these mod , so don't want to say more >_< )
  5. 00:37:844 (1) - Start 00:37:670 - to follow the vocal
  6. 00:56:156 (5,6) - Change to a slider?
  7. 02:20:922 (5,6) - ^
  8. 02:51:969 (1) - Remove New Combo here and add New Combo 02:52:492 (3) -
  9. 03:57:549 (1) - Is there a finish in the music?
 
[ Runway]
 
  1. 00:16:042 (2) - Add clap sounds better?
  2. 01:59:645 (4) - Remove clap
  3. 02:06:098 (1,2) - You should make players can read it
  4. 03:51:619 (5,6) - clap these circles sounds better to me
  5. 04:13:595 (2,3) - Spacing?
 
  --------------------------------------------------------
I really love this song , especially the singer Rita!!!
Needs more works on easiest diff I think
Good Luck :3
yukinohara
SB...100%
SB...Added.
rechecked.Fine.
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