wow thanks mjw>A</
[HitObjects]
256,277,44471,5,0
293,304,44645,1,0
279,348,44820,1,0
231,348,44994,1,0
217,304,45169,1,0
Hmm, about this I think it's much more better than a slowdown timing section since it's clear and visible. So I'd keep this for now. @_@banvi wrote:
EDIT
[Runway]
00:38:890 (2) - Unfortunately, this silder shape is not acceptable anymore. = unrankable (Garven said)
You should change the shape... orz
全部採用しました!banvi wrote:
[White Wings]
本当に素晴らしいHard? diffだと思います!指摘すべき点が見つかりません!
以下はただの個人的意見なのでそう思わないならズバッと無視してください(´・ω・`)
- 01:31:738 (4) - ここは上に上がる方が好きです k
- 02:56:504 (4) - ここもこうした方が流れ的にいいと私は思います k
- 03:21:795 (1) - x:62 y:327 に移動した方が03:21:271 (2,3,1)の流れがより直線的になると思うんですがどうでしょう k
- 03:27:899 (3) - スピードテェンジに気づかせやすくする為にnew combo入れたほうがいいかもです NC多くなるのであわせて調整いれました
Thanks! > <ykcarrot wrote:
[Runway]
00:34:007 (2) - unexpected overlapping. Maybe symmetry is better? http://osu.ppy.sh/ss/301765 //Hmmm...Sorry I prefer my arrangement.
03:51:968 (7,1) - They don't fit music. Because there is no beat on long white tick. http://puu.sh/rKp2 //Fixed.
03:54:758 (4,5,1) - ^ //Not an issue here I guess...It's fine because there is an accent
17:34 <SapphireGhost> : Hm, Garven's pretty reliablebanvi wrote:
EDIT
[Runway]
00:38:890 (2) - Unfortunately, this silder shape is not acceptable anymore. = unrankable (Garven said)
You should change the shape... orz
merchat7 wrote:
[White Wings]
XD when I saw the slider velocity I knew Kitsuneko made this.
* = Stuff that I found when modding this on Thursday, but they don't bother me anymore so you can change if you agree with them, but it's fine if not.
00:01:042 (2) - Since you didn't put hitsound on this maybe stack it? Distinguish it from 00:01:914 (4) where you did put hitsound. Definitely reduce the jump to (3) if you do this.
*00:05:053 (3) - I don't really this anti jump at all, I always hit this early, but since it's a slider I don't combo break. For me, I think this would play better as a jump because you hear the hi hat and then all the sudden drums jump in.
00:05:402 (4) - Finish here
00:07:146 (4) - I think you should place like this http://puu.sh/rBJz. The way you place it now just doesn't lead up to (5) well at all and make it quite weird to hit.
*00:15:518 (4,5) - I think you should have a slight jump here or place more left http://puu.sh/rBIb since the note feel all clustered together at current position and it felt weird to hit this notes.
00:23:367 (2,3) - I prefer if you can place it like 00:19:007 (3,4) & 00:21:972 (4,5), basically something like this http://puu.sh/rBKA I don't think your current placement fits with what you're following here. I think placing like in the picture fits nicer with the drum and since you did it twice, also for consistency
*00:26:158 (4) - Better for flow to have a jump. Think of it like this, you were doing 1/1 rhythms and then bam, 1/2. I personally always miss this, because the spacing just feel too close for me.
00:32:263 (4,5) - Maybe adjust this so that you can stack (5) on (3)?
01:00:168 (2) - imo, you should do a slider instead. I find the break between this and note and the next rather weird because when I listen to the music, I hear the singer singing a long note, but in the map this isn't represented. I understand you may not be following vocal, but this is why I find it weird. You also didn't didn't do a similar rhythm in this section so consider changing it.
01:31:912 (1) - Consider adding clap here
02:25:806 (1) - I think you should have something on that big white tick, the hitsound here sound a little weird and I think this is the reason why.
02:33:829 (4,5) - I think placing like this is better http://puu.sh/s6tD. (x288 y:200). This will create a jump, but I think it fits. I always hit 02:34:527 (1) - too early with how you place it.
02:38:888 (2) - Copy (3) and place like this? Actually maybe like this http://puu.sh/s6uK
02:43:248 (2) - I think overlap fits nicer, but this require doing jump. Here's an example of what I mean (ignore how ugly it is as I did it quickly) http://puu.sh/s6vt
02:56:678 (1) - I think better to put clap with reduce volume rather than 5% timing point
04:21:444 (1) - ^
Good map! I think this diff has the best hitsounding out of all other diffs. Just one thing that bother me when I look at this a few days ago. I think you should use slightly higher slider velocity, note feel a little clustered to me sometime and would easily be fix with a slightly higher slider velocity. But it doesn't bother me that much now. Everything in my mod are just suggestions.
Thanks!merchat7 wrote:
00:21:623 (5) - I expected this to be a slider listening to vocal. I also think you can do a nice jump pattern here if you change it to slider.//Changed another arrangement~
02:07:144 (2) - I think overlapping slider works better, something like this http://puu.sh/s6vt (taken from Hard) //No sorry~
02:12:377 (1,2,3,4,5) - I get the feeling this pattern will be annoying to play for those who use default skin, consider unstacking it a bit? Something like this ? http://puu.sh/s6Fq //Sorry I wanna keep this but, reducing the DS a bit.
02:13:423 (1,2,3,4,5) - ^
02:20:399 (4) - Snap to slightly higher distant snap? After playing jumps for 02:19:004 (1,2), it felt weird to go back to normal spacing again.//Ehh,I think it's fine.
02:23:800 (2) - This note is overmap, I think it's better if you remove this note then space out the stream in a different way. I find myself always missing this part since (2) isn't following anything so I have no cue to when I have to start streaming. There's only two ways to read stream 1/4 after a slider imo and that is the sound in the music or approach circle. It would definitely play better if I can use the sound in the music to help me hit this stream as well so consider this. //Fixed!
Normal All FixedGiNa wrote:
Hihihi, sorda-chan hi hi Gina chan
[Blue Sky]
00:45:518 (5) – combo too long, maybe NC ?
00:54:238 (1) – follow vocal ? if yes, then this should end at 00:55:982
01:29:645 (3) – spacing wrong >.<
02:27:376 (1) – mmm … it’s bad if you end at the blue tick in easiest diff, consider make it shorter or longer
02:44:120 (5) – NC ?
04:17:258 (1) – kore too close ?
[White Wings]
Good diff here
[Runway]
-Maybe you guys need name SB T-T …
-Tick rate 2 kowai desu and others only have tick rate 1
01:05:052 (1) – is the clap missing on purpose ?
01:09:936 (7) – ^
01:30:517 – maybe make this like 02:55:283 (1,1)
Good map Sorda-chan !
Sorry for my little poor mod T-T
04:21:444 (1) - Suggest to end at 04:24:235no change. I just follow sorda
ありがとう*'n`*hoLysoup wrote:
[White Wings]
00:04:356 (1) - use finish instead of whistle? Changed also (2)
01:08:017 (1,2) - switch NC Changed
ばっちり... nothing to say.. o_o
164,56,203190,5,2
164,56,203364,2,0,B|124:112|136:184,1,132,2|2
292,216,204062,2,0,B|332:160|320:88,2,132,2|2|2
152,288,205109,1,2
308,324,205457,2,0,B|316:368,2,33
376,180,205981,6,0,B|306:191|250:151,1,132,6|2
236,72,206504,1,0
160,84,206678,2,0,B|72:100,2,66,2|2|0
172,164,207202,2,2,B|28:192,1,132,2|2
20,264,207725,1,0
64,332,207899,6,2,B|120:296|156:340|208:304,1,148.499995574355,6|0
256,220,208771,1,2
84,108,68017,5,0
84,108,68104,1,0
84,108,68191,2,0,B|68:152|72:200,1,90,4|0
48,280,68540,1,8
124,332,68715,2,0,B|164:358|242:350,1,90,0|0
360,308,69063,2,0,B|319:281|241:289,1,90,0|8
144,200,69412,6,0,B|232:240|332:176,1,180
316,186,69936,1,8
224,80,70110,2,0,B|136:40|36:104,1,180,2|0
28,116,70546,1,0
20,148,70633,1,0
20,180,70720,1,0
24,212,70808,1,0
32,244,70895,1,0
40,272,70982,6,0,B|124:325|209:273,1,180,6|8
316,186,71505,2,0,B|404:201,2,90
343,77,72029,2,0,B|256:99,1,90,8|0
cRyo is the my best modder >n</ Thanks!cRyo[iceeicee] wrote:
White WingsSPOILER
- 00:04:356 (1,2) - change it to soft finish 50% vol, fits better with background music o.o! -Changed
- 00:15:518 (4) - finish -Added
- 00:15:693 (5) - finish tail -Added
- 00:16:914 - 00:37:670 there is a strong sound that appears in background music every big white tick, so i think if u add 40% normal finish on every big white tick (or every second white tick, also sounds fine ) it will sound good, but even without that its fine :3 -Thanks good suggestion! Changed
- 00:47:611 (1) - for some reason want to add finish here, mb because of vocal >< -Added
- 01:23:540 (4) - finish -Added
- 01:41:680 - 02:02:436 same as before, depends on your choise :3~~~ -yep, Changed
- 02:04:005 (1,2) - since u said that it supposed to be DT diff, so mb change this note + slider to slider + reverse arrow ? cause u know that its little bit uncomfortable to play note after spinner xD -Changed~
- 03:23:190 - 03:28:771 - i think whistles in this part sounds good, u can check it if you want~ Thanks, I'll use this pattern
164,56,203190,5,2
164,56,203364,2,0,B|124:112|136:184,1,132,2|2
292,216,204062,2,0,B|332:160|320:88,2,132,2|2|2
152,288,205109,1,2
308,324,205457,2,0,B|316:368,2,33
376,180,205981,6,0,B|306:191|250:151,1,132,6|2
236,72,206504,1,0
160,84,206678,2,0,B|72:100,2,66,2|2|0
172,164,207202,2,2,B|28:192,1,132,2|2
20,264,207725,1,0
64,332,207899,6,2,B|120:296|156:340|208:304,1,148.499995574355,6|0
256,220,208771,1,2- 03:42:375 (1) - mb whistle ? -Added
- 03:46:561 (1) - hmm maybe extend this spinner until 03:49:177 ( and remove this note ? 03:49:177 (1) - ) -That's good for Hard diff, Extended
1 - if u agree dont forget to remove unnecesary green line 03:48:654
2 - add finish on the spinner
3 - add break time