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Rita - reach for the runway

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Topic Starter
S o r d a
This beatmap was submitted using in-game submission on 2013年3月2日 at 0:51:56

Artist: Rita
Title: reach for the runway
Source: Smile Cubic! -Suiheisen made Nan Mile? After & Another Stories-
Tags: abhar jojo nymph kitsuneko sorda yukinohara collab collaboration
BPM: 172
Filesize: 16073kb
Play Time: 04:20
Difficulties Available:
  1. Blue Sky (3.07 stars, 257 notes)
  2. Runway (4.99 stars, 661 notes)
  3. White Wings (4.76 stars, 560 notes)
Download: Rita - reach for the runway
Information: Scores/Beatmap Listing
---------------
#18
水平線まで何マイル? Fan Disk OP
水平線まで何マイル? OP here~
Blue Sky: by S o r d a
White Wings: by Kitsuneko
Runway: Collab with baka JoJo and moe Nymph
thanks awesome SB made by yukinohara
SapphireGhost
Alright, it seems you just needed to add some metronome resets / time signature fixes. Try these red sections and let me know if it works.

Download: Rita - reach for the runway (S o r d a) [red sections].osu
Topic Starter
S o r d a
thanks for timing setup Sapphire
mjw5150
☆~
fight~
Topic Starter
S o r d a
wow thanks mjw>A</
JoJo
Done~ \o/

*I have set 0.5x timing sections, so be careful when integrate the diff~

Download: Rita - reach for the runway (S o r d a) [满满的节操].osu
Nymph
Topic Starter
S o r d a
thanks both mapper!
finished All diff>A</

Ready to mod~
but not yet done SB
still wip~ SB finished move to pending
Dont mind modder~
Melophobia
[General]
AudioLeadIn: 2000

[Runway]
volume should be more intoned

00:53:540 (2) - sounds weird to me, it's perfectly off o.o
00:59:645 (1) - add finish at the beginning
01:10:459 - it's a good place to put a stream~
01:13:598 (1) - add finish at the beginning
01:16:389 (1) - ^
01:19:354 (1) - ^
01:20:575 (4) - finish
02:03:656 - add a note
02:24:411 (1) - add finish at the beginning
02:38:364 (1) - ^
02:41:678 (2,3,1) - pretty confusing pattern
spacing of (2,3) is too huge but (3,1) is a bit close
03:51:968 (7) - add a finish and newcombo here
03:52:142 (1) - remove newcombo
04:10:107 (4) - add finish at the beginning
04:19:177 (1,2,3) - it would be better to use same appearance i think
http://osu.ppy.sh/ss/301501
banvi
水平線まで何マイル?
/modreq via in-game

[General]
  1. soft-slidertick2.wav -> 今はsildertickの無音はいずれにせよunrankableだったような…
    MAT/BATらの意見が一人ひとり違うみたいだけど
  2. 処々ちょっとwhistleが小さくて聞こえにくいような…
    これを入れて試してみてください~ ちょっと音量上げました
[Blue sky]
  1. んー ARが少し早いような… AR -1で良いと思います
  2. 00:11:332 (1) - ちょっとリズムがつかみにくいと感じたので下のようにするとどうでしょうか
    また、後方にclapをつけても良いと思います
  3. 00:12:552 (3) - 前方にclap
  4. 00:19:704 (4) - 後方にwhistle?
  5. 00:21:797 (6) - ^
  6. 00:33:657 (1) - 前方にwhistle?
  7. 00:36:448 (3) - add whistle?
  8. 00:53:540 (4) - 00:54:063まで伸ばした方が初心者にとってもリズム取りやすいかと
  9. 01:11:854 (3,4) - スペーシング少し狭い
  10. 01:25:982 (5,6) - うーむ…下のように変えるとどうでしょうか
  11. 01:31:563 - ふむむ、素直にここからspinnerが良いと思うんですが…
  12. 01:43:773 (3) - 後方にwhistle?
  13. 00:47:611~00:52:494 - この辺りの音つけが02:12:377~02:17:260と統一してないんですがこれはわざと?
  14. 02:18:306 (2) - 後方にfinish
  15. 02:21:097 (6) - ^
  16. 02:22:143 (1,2,3,4,5,6) - うむむ、一番下のdiffで初心者優先するならこれはちょっと難しいかなあ
    spinnerに変えたり、02:22:492 (2,3)と02:23:364 (5,6)をスライダーに変えるのも手だと思います
  17. 02:50:748 (6) - 01:25:982 (5,6)と同じような意見です
  18. 03:25:109 (4) - 後方にclap?
  19. 03:42:375 (1) - ^
  20. 03:43:072 (2) - (3)消して03:43:595まで伸ばした方がいいかと、あと前方にclap
  21. 04:04:177 (6,7) - スペーシング少し狭い
[White Wings]
本当に素晴らしいHard? diffだと思います!指摘すべき点が見つかりません!
以下はただの個人的意見なのでそう思わないならズバッと無視してください(´・ω・`)
  1. 01:31:738 (4) - ここは上に上がる方が好きです
  2. 02:56:504 (4) - ここもこうした方が流れ的にいいと私は思います
  3. 03:21:795 (1) - x:62 y:327 に移動した方が03:21:271 (2,3,1)の流れがより直線的になると思うんですがどうでしょう
  4. 03:27:899 (3) - スピードテェンジに気づかせやすくする為にnew combo入れたほうがいいかもです
[Runway]
  1. 00:11:856 (2) - add clap on the silder begining?
  2. 00:13:251 (6) - add clap on the silder ending?
  3. 00:13:949 (1) - add whistle on the silder begining?
  4. 00:44:471 (1,2,3,4,5) - use this? I made more clear star shape
    [HitObjects]
    256,277,44471,5,0
    293,304,44645,1,0
    279,348,44820,1,0
    231,348,44994,1,0
    217,304,45169,1,0
  5. 01:07:843 - add a note?
  6. 01:29:645 (7) - new combo due to speed change?
  7. 01:44:122 (1) - add whistle on the silder ending
  8. 02:35:050 (1) - remove new combo?
  9. 02:38:364 (1) - add finish on the silder begining?
  10. 02:44:818 (4) - remove and adding a note(stacking on (3)) in 02:44:992 would be better I think. (like this↓)
  11. 03:06:446 (1,2,3,4,5) - Hmm, looking ugly... Can you make symmentry like this↓?
  12. 03:38:189 (6,7,8,9,10) - Hmm, I prefer to copy&paste 03:37:143 (1,2,3,4,5) and Ctrl+H
    And 03:38:189 (1) - new combo? (like this↓)
  13. 04:17:781 (4,1) - Umm, the spacing is close.
  14. 04:21:095 - add a note
コラボの方は自信ないので下手な英語で書きましたw
わからなかったら画像見ればわかると思うけど…orz
ふぁいんてぃんヾ(●´▽`●)ノ彡

EDIT
[Runway]
00:38:890 (2) - Unfortunately, this silder shape is not acceptable anymore. = unrankable (Garven said)
You should change the shape... orz
Topic Starter
S o r d a
ほとんど直しました!ノート追加系はスコアが超えちゃうので少しだけ追加しましたっ
ありがとう☆ ばんびさんめろちゃん!
Nymph
=3=thanks! fixed stuff here~

Download: Rita - reach for the runway (S o r d a) [Runway].osu
JoJo
Fixed some thanks minna!

banvi wrote:

EDIT
[Runway]
00:38:890 (2) - Unfortunately, this silder shape is not acceptable anymore. = unrankable (Garven said)
You should change the shape... orz
Hmm, about this I think it's much more better than a slowdown timing section since it's clear and visible. So I'd keep this for now. @_@

Download: Rita - reach for the runway (S o r d a) [Runway].osu
Patchouli
なつかしい曲だ
Kitsuneko

banvi wrote:

[White Wings]
本当に素晴らしいHard? diffだと思います!指摘すべき点が見つかりません!
以下はただの個人的意見なのでそう思わないならズバッと無視してください(´・ω・`)
  1. 01:31:738 (4) - ここは上に上がる方が好きです k
  2. 02:56:504 (4) - ここもこうした方が流れ的にいいと私は思います k
  3. 03:21:795 (1) - x:62 y:327 に移動した方が03:21:271 (2,3,1)の流れがより直線的になると思うんですがどうでしょう k
  4. 03:27:899 (3) - スピードテェンジに気づかせやすくする為にnew combo入れたほうがいいかもです NC多くなるのであわせて調整いれました
全部採用しました!
ばんびさんありがとう~

Download: Rita - reach for the runway (S o r d a) [White Wings].osu
Sure
Sorry for late >_<


[General]
There are many unsanpped green lines. At least you have to resnap kiai times.


[Runway]
I suggest AR 8. Because BPM and SV are not so high.
00:34:007 (2) - unexpected overlapping. Maybe symmetry is better? http://osu.ppy.sh/ss/301765
02:40:283 (1) - Remove NC
02:42:202 (1) - ^
03:42:375 (7) - NC
03:43:072 (1) - Remove NC
03:44:119 (2) - NC
03:51:968 (7,1) - They don't fit music. Because there is no beat on long white tick. http://puu.sh/rKp2
03:54:758 (4,5,1) - ^


[White Wings]
Flawless 8-)


[Blue Sky]
HP -1?
00:00:170 - Add offset : BPM 172
00:44:471 (4,5) - How about this shape? http://osu.ppy.sh/ss/301797
00:52:843 (1,2,3) - Bind them to a slider?
01:31:563 (1) - Start from 01:31:738 / End at 01:34:005
01:46:912 (6) - I suggest unstacking. Stacking a note under slider's end is not recommended in easiest diff.
03:42:026 (6) - ^
03:48:654 (1) - Start from 03:49:177

You have inconsist rhythm in chorus parts. They seem not vocal nor instrument.
Some examples,
01:02:610 (4) - Start point of the slider
01:05:401 (1) - ^
01:13:773 (1) - ^
01:16:563 (1) - ^
01:20:749 (5) - ^
Starting on white tick isn't always fit music.
If you keep this way by reason of easiest diff, you're probably wrong.
Try to remap kiai parts.


Star anyway, and good luck ;)
JoJo

ykcarrot wrote:

[Runway]
00:34:007 (2) - unexpected overlapping. Maybe symmetry is better? http://osu.ppy.sh/ss/301765 //Hmmm...Sorry I prefer my arrangement.
03:51:968 (7,1) - They don't fit music. Because there is no beat on long white tick. http://puu.sh/rKp2 //Fixed.
03:54:758 (4,5,1) - ^ //Not an issue here I guess...It's fine because there is an accent
Thanks! > <

Download: Rita - reach for the runway (S o r d a) [Runway].osu
Topic Starter
S o r d a

banvi wrote:

EDIT
[Runway]
00:38:890 (2) - Unfortunately, this silder shape is not acceptable anymore. = unrankable (Garven said)
You should change the shape... orz
17:34 <SapphireGhost> : Hm, Garven's pretty reliable
17:35 <SapphireGhost> : Well, I think it's okay, though
I think no problem slider~
keep it now
also thanks star and mod yk!

>>もやし
うむうむ!良い曲ー
Kitsuneko
SakiK
時間かかり過ぎそうなので1diffのみで・・・遅くなって申し訳ないです

modしたのがちょっと前なので、一応確認しましたがかぶってるとこあったらすみません!



[Blue Sky]

fix SliderMultiplier at 1.00
00:07:146 (3) - looks good there00:06:797 (2) - x207y106
00:07:146 (3) - x95y205

00:12:378 (2) - clap
00:47:611 (1) - x:128 y:44
00:50:750 (4) - a little overlap?
00:59:122 (6) - clap
01:05:401 (1) - clap at slider ends
02:41:329 (1) - Anti clockwise10°
03:43:072 (2) - more fix it (but its 1/4beat snap...)04:17:258 (1,2,3) - try this
すっごいいい譜面&曲!fight~!
merchat7
Here's the mod as requested, mod will probably be lazy so don't expect too much from me.

[General]

- Consider using ai bat found here t/55305 to check your beatmap for general errors, as there are quite a few here.I'll just mention all serious error.
  1. Blue Sky is missing a red line at 00:00:170 the red line on Blue Sky is on 00:00:169 and not 00:00:170 like the other diff, please fix this. Be sure to double check your kiai timing point after this.
  2. New combo here 03:51:968 (1) - for Blue Sky
    [*]For all diff Blue Sky

Unsnapped inherited (green) timing point(s) at:
01:21:449 (snap to 01:21:447)
02:24:414 (snap to 02:24:411)
02:35:664 (snap to 02:35:661)
02:35:751 (snap to 02:35:748)
02:46:565 (snap to 02:46:562)
03:51:972 (snap to 03:51:968)
04:00:431 (snap to 04:00:427)
04:00:518 (snap to 04:00:514)
04:10:983 (snap to 04:10:979)
I usually do not mention them as green timing point doesn't really need to be snap but I notice some/all of the unsnap timing points are kiai timing points, so you'll probably need to fix them.
- Please keep source consistent with vndb. so Sumairu Cubic! -Suiheisen made Nan Mile? After & Another Stories- http://vndb.org/v1327
- Also consider opening fandisc full ver version full version because there is a short version of the song. http://www.youtube.com/watch?v=8ucWJd2xBrg
- A bit odd for me to see that Blue Sky, you did kiai fountain for 01:10:982 & 02:35:748 & 04:00:514. Since the other diff are guest diff and collab it's fine, I just find it odd.

That should be all, strike since I mod a bit of this on Thursday, but since I'm busy on Thursday, had no time to finish and some people already mention some of the issues.

[Blue Sky]

00:00:170 (1,2,3,1) - Why not have whistle here like the other diffs? Should have some whistle here imo. Look at other diffs for idea, if you really have no idea what to do, then maybe contact me in game and I can give some pointers.
00:12:378 (2) - Nicer rhythm wise to follow the drum so move 1/2 back. 1/2 rhythm isn't too nice to play here and the drum sound is quite audible so if you use music to hit notes, very likely you'll mess up hitting this hit circle at current place.
00:12:552 (3) - I think finish would fit at end for the cymbal.
00:14:122 (1) - ^ Consider applying to other diffs as well!
00:15:518 (3) - Finish at end for cymbal
00:16:041 (4) - Finish for cymbal or clap to be consistent with 00:38:715 (4) -
00:23:192 (1) - Hm I don't like how the clap sound with background drum here, maybe whistle is better. If not perhaps reduce the volume of the clap sound?
00:28:076 (1) - Hmm unsymmetrical slider, consider fixing.
00:38:366 (3) - Finish here - cymbal sound, perhaps with reduce volume if you want to emphasize the finish on 00:39:239 (1) more.
00:58:075 (4,5,6) - This isn't following the music properly. Try this? http://puu.sh/rBj6 I look at other diff and there is a spinner here so maybe that instead as pattern may be a bit complicated for this diff. Also, you don't have to use perfectly my rhythm, just an idea. You can remove 00:59:296 (6) for consistency with 02:22:143.
01:02:436 - You should definitely have something here, there is nothing on the music at 01:02:610. Even if it's a Normal, the sound on 01:02:436 is really prominent, and since there is nothing on the white tick, it means that the red tick sound is even more prominent. Basically this mean, when you hit 01:02:610 (4), it clearly sound late to the music. I notice that ykcarrot also mention this, but you didn't change it. I highly recommend this as well. Here's a suggestion incase you don't have an idea for rhythm. http://puu.sh/s6fX
01:05:226 - ^ Suggestion, move 01:05:401 (1) & 01:06:796 (2) 1/2 back so it's on the red tick then extend both by 1/2 tick so it ends at same spot as before.
01:08:191 (3,4,5) - I think this is better as a repeating slider instead, the hit circles aren't really following anything so the thing you have to rely on is instinct and due to the space between each hit circles, feel quite empty.
01:13:598 - Same as 01:02:436 Easiest way is to extend 01:13:773 (1) by 1/2 and move it to the red tick.
01:20:749 (5) - Hm, recommend moving back 1/2 to the red tick then extending it by 1/2 so it ends at same spot. This note feel really off to music.
01:31:738 (1) - The sound at the end of the spinner sound more like a drum to me so clap instead?
02:18:306 (2) - This may be better as repeating slider (reduce by 1/1 and add a repeat). Pay attention to drum, I think it's better if you do repeating slider to represent this.
02:22:143 (1,2,3,4,5,6) - Do a spinner here if you did it for 00:58:075. If you follow my rhythm suggestion, then maybe change (2,3) & (5,6) to short sliders for consistency. Just a side note, I think it's weird that you did 1/2 rhythm here and not at 00:58:075
02:27:376 (1) - Move 1/2 red tick back and then adjust the rhythm (I do not mean fix spacing, but changing the rhythm to fit with how you move the slider back 1/2 or even changing the slider itself), read 01:02:436 for reason
02:29:992 (1) - ^
02:32:957 (4) - ^
02:38:539 (4,6) - You can definitely make these two slider better
02:41:329 (1) - Same as 02:27:376.
02:45:515 (5,6) - Please change this rhythm, (5) isn't following anything + it's a hit circle. Consider this rhythm http://puu.sh/s6mE
02:48:306 (3) - You should consider copying 02:46:911 (2) - for a cleaner look
02:52:492 (1) - End this 1/2 earlier.
02:53:888 (3,4,5) - Doesn't really follow song properly, maybe just a simple rhythm so remove (3,4,5) and put a slider at 02:54:236 and end it at 02:54:934? Same thing as 01:29:470 (3) basically.
03:14:818 - Maybe add a spinner here as break is a bit long. End it at 03:17:085.
03:21:446 (5) - I think you can place this in a better way.Something like this maybe http://puu.sh/rBq4
03:48:654 (1) - You should lower the volume of this spinner, there is no instrument playing here and I think the spinner sound, sounds bad just following vocal.
03:54:933 (4) - Same as 02:27:376
04:03:305 (5) - ^
04:06:096 (1) - ^
04:09:409 (5) - Move it 1/2 back, the begin and end isn't following anything right now
04:21:270 (1) - Same as 01:31:738

I have two issues with the diff., hitsounds and rhythm. Hitsounds can easily be fixed by looking at Hard & Insane and keeping consistency with them. [Hitsound is much better now after you gotten a few mods, but I still recommend looking at other diff and adding some more hitsound] Rhythm - I think I mention most of the important ones, but there are some place where you should red tick rather then white too. Don't worry too much about the "try to place notes in the easiest diff on white tick guideline," this song has a clear focus on the red tick and should be represented imo.

I'm a bit lazy to mod carefully today so I may have miss some stuff or forget to mention something, if you see a place where for example, I mention put finish, but for the same rhythm afterward, I didn't, then you should probably put finish at both place. I more or less mention everything now except for timing points and new combos.

I think you did a really good job on the placement through. Really clean looking diff, just need a bit of polish on some sliders. So just try to make hitsound and rhythm better and this diff would be perfect!

[White Wings]

XD when I saw the slider velocity I knew Kitsuneko made this.

* = Stuff that I found when modding this on Thursday, but they don't bother me anymore so you can change if you agree with them, but it's fine if not.

00:01:042 (2) - Since you didn't put hitsound on this maybe stack it? Distinguish it from 00:01:914 (4) where you did put hitsound. Definitely reduce the jump to (3) if you do this.
*00:05:053 (3) - I don't really this anti jump at all, I always hit this early, but since it's a slider I don't combo break. For me, I think this would play better as a jump because you hear the hi hat and then all the sudden drums jump in.
00:05:402 (4) - Finish here
00:07:146 (4) - I think you should place like this http://puu.sh/rBJz. The way you place it now just doesn't lead up to (5) well at all and make it quite weird to hit.
*00:15:518 (4,5) - I think you should have a slight jump here or place more left http://puu.sh/rBIb since the note feel all clustered together at current position and it felt weird to hit this notes.
00:23:367 (2,3) - I prefer if you can place it like 00:19:007 (3,4) & 00:21:972 (4,5), basically something like this http://puu.sh/rBKA I don't think your current placement fits with what you're following here. I think placing like in the picture fits nicer with the drum and since you did it twice, also for consistency
*00:26:158 (4) - Better for flow to have a jump. Think of it like this, you were doing 1/1 rhythms and then bam, 1/2. I personally always miss this, because the spacing just feel too close for me.
00:32:263 (4,5) - Maybe adjust this so that you can stack (5) on (3)?
01:00:168 (2) - imo, you should do a slider instead. I find the break between this and note and the next rather weird because when I listen to the music, I hear the singer singing a long note, but in the map this isn't represented. I understand you may not be following vocal, but this is why I find it weird. You also didn't didn't do a similar rhythm in this section so consider changing it.
01:31:912 (1) - Consider adding clap here
02:25:806 (1) - I think you should have something on that big white tick, the hitsound here sound a little weird and I think this is the reason why.
02:33:829 (4,5) - I think placing like this is better http://puu.sh/s6tD. (x288 y:200). This will create a jump, but I think it fits. I always hit 02:34:527 (1) - too early with how you place it.
02:38:888 (2) - Copy (3) and place like this? Actually maybe like this http://puu.sh/s6uK
02:43:248 (2) - I think overlap fits nicer, but this require doing jump. Here's an example of what I mean (ignore how ugly it is as I did it quickly) http://puu.sh/s6vt
02:56:678 (1) - I think better to put clap with reduce volume rather than 5% timing point
04:21:444 (1) - ^

Good map! I think this diff has the best hitsounding out of all other diffs. Just one thing that bother me when I look at this a few days ago. I think you should use slightly higher slider velocity, note feel a little clustered to me sometime and would easily be fix with a slightly higher slider velocity. But it doesn't bother me that much now. Everything in my mod are just suggestions.

[Runway]

00:09:065 (4,5) - I think it's better if you place it like this so that the slider points perfectly to each other http://puu.sh/s6ze
00:21:623 (5) - I expected this to be a slider listening to vocal. I also think you can do a nice jump pattern here if you change it to slider.
00:59:645 (1) - I think you should place like this http://puu.sh/s6Av. I don't think the way you place it lead up well to (2) at all and make it feel weird to hit.
00:59:645 (1,2,3,4,5,6,7,8,9) - Actually I'm disappointed you didn't do any jump here, I think you could definitely add some here. With my mapping style, I would accent all the sliders (jump on them), but if you follow drums, maybe the hit circle instead. Just try and see what works.
01:07:145 (3) - Maybe like this http://puu.sh/s6BB. Jump feel a little too small and this is the look of the map I expected when I look at this part.
01:30:517 (1) - Consider clap here.
01:46:215 (2) - Hm, I think you can place this in a better way, maybe this http://puu.sh/s6Cj. The song flow feel consistent here, but the way you put it feel the opposite. Why does putting it this way give off a consistent flow? It's like a circle shape, everything move >> or <<, but with the current position, I think it feel more like ^ > v which I don't think fits the song as well.
01:51:447 (1) - Lead nicer to the jump on (2) like this http://puu.sh/s6D8
01:56:680 (2) - Similar concept as 01:46:215 Maybe copy 01:57:552 (4) - and something like this http://puu.sh/s6DX Make slider shape better of course.
02:07:144 (2) - I think overlapping slider works better, something like this http://puu.sh/s6vt (taken from Hard)
02:12:377 (1,2,3,4,5) - I get the feeling this pattern will be annoying to play for those who use default skin, consider unstacking it a bit? Something like this ? http://puu.sh/s6Fq
02:13:423 (1,2,3,4,5) - ^
02:20:399 (4) - Snap to slightly higher distant snap? After playing jumps for 02:19:004 (1,2), it felt weird to go back to normal spacing again.
02:23:800 (2) - This note is overmap, I think it's better if you remove this note then space out the stream in a different way. I find myself always missing this part since (2) isn't following anything so I have no cue to when I have to start streaming. There's only two ways to read stream 1/4 after a slider imo and that is the sound in the music or approach circle. It would definitely play better if I can use the sound in the music to help me hit this stream as well so consider this.
02:24:411 (1,2,3,4,5,6,7) - Same as 00:59:645
02:27:202 (1,2,3,4,5,6,7,8) - ^
03:17:609 (1,2,3,4) - I'm really disappointed here, I was expected a more intense pattern and not just repeating sliders. Here's sometihng I would have done http://puu.sh/s6K9.Just something I done quickly so if you want to do something like this, be sure to tweak it and get the spacing and placement just perfect. Nevermind, I just notice the score reach 20 mill so maybe don't do this.
03:28:422 (4) - Consider doing wiggles on this slider to represent the sound in the music here. Hm do it for the end of (3) as well so maybe something like this http://puu.sh/s6Lx. Just something I did quickly, you don't need to make wiggle like that, but I recommend doing something similar for an unique effect.
04:11:328 (1) - Place this more in the center of begin of (1) and end of (2) [04:10:630 (1,2) - ] Looks weird like this
04:19:177 (1) - Same concept as 01:46:215, something like this instead http://puu.sh/s6Nd
04:21:270 (1) - Consider clap here.

I didn't really mod hitsound, but I think you can use more finish here. Overall, quite a nice map, just a bit of tweaking and should be ready for rank. Everything is suggestions.

The diff that I think need the most work is Normal because you did white tick when you should have done red. For the rest, just need polishing for sliders and hitsounds and should be on its way to ranking.

Star and good luck!
Kitsuneko

merchat7 wrote:

[White Wings]

XD when I saw the slider velocity I knew Kitsuneko made this.

* = Stuff that I found when modding this on Thursday, but they don't bother me anymore so you can change if you agree with them, but it's fine if not.

00:01:042 (2) - Since you didn't put hitsound on this maybe stack it? Distinguish it from 00:01:914 (4) where you did put hitsound. Definitely reduce the jump to (3) if you do this.
*00:05:053 (3) - I don't really this anti jump at all, I always hit this early, but since it's a slider I don't combo break. For me, I think this would play better as a jump because you hear the hi hat and then all the sudden drums jump in.
00:05:402 (4) - Finish here
00:07:146 (4) - I think you should place like this http://puu.sh/rBJz. The way you place it now just doesn't lead up to (5) well at all and make it quite weird to hit.
*00:15:518 (4,5) - I think you should have a slight jump here or place more left http://puu.sh/rBIb since the note feel all clustered together at current position and it felt weird to hit this notes.
00:23:367 (2,3) - I prefer if you can place it like 00:19:007 (3,4) & 00:21:972 (4,5), basically something like this http://puu.sh/rBKA I don't think your current placement fits with what you're following here. I think placing like in the picture fits nicer with the drum and since you did it twice, also for consistency
*00:26:158 (4) - Better for flow to have a jump. Think of it like this, you were doing 1/1 rhythms and then bam, 1/2. I personally always miss this, because the spacing just feel too close for me.
00:32:263 (4,5) - Maybe adjust this so that you can stack (5) on (3)?
01:00:168 (2) - imo, you should do a slider instead. I find the break between this and note and the next rather weird because when I listen to the music, I hear the singer singing a long note, but in the map this isn't represented. I understand you may not be following vocal, but this is why I find it weird. You also didn't didn't do a similar rhythm in this section so consider changing it.
01:31:912 (1) - Consider adding clap here
02:25:806 (1) - I think you should have something on that big white tick, the hitsound here sound a little weird and I think this is the reason why.
02:33:829 (4,5) - I think placing like this is better http://puu.sh/s6tD. (x288 y:200). This will create a jump, but I think it fits. I always hit 02:34:527 (1) - too early with how you place it.
02:38:888 (2) - Copy (3) and place like this? Actually maybe like this http://puu.sh/s6uK
02:43:248 (2) - I think overlap fits nicer, but this require doing jump. Here's an example of what I mean (ignore how ugly it is as I did it quickly) http://puu.sh/s6vt
02:56:678 (1) - I think better to put clap with reduce volume rather than 5% timing point
04:21:444 (1) - ^

Good map! I think this diff has the best hitsounding out of all other diffs. Just one thing that bother me when I look at this a few days ago. I think you should use slightly higher slider velocity, note feel a little clustered to me sometime and would easily be fix with a slightly higher slider velocity. But it doesn't bother me that much now. Everything in my mod are just suggestions.

omg, that is a unique value?!

00:01:042 (2) - I don't prefer hidden circle under slider tail. if add whistle to same rhythm that will be a persistent, so no changed.
*00:05:053 (3) - Okay changed to keep spacing, It became readable.
00:05:402 (4) - I think 00:05:751 (1) is better so add instead it
00:07:146 (4) - ok, changed.
*00:15:518 (4,5) - changed, it's good :3
00:23:367 (2,3) - changed. I agree to you, that should get the consistency.
*00:26:158 (4) - changed.
00:32:263 (4,5) - stacked
01:00:168 (2) - fixed. >.<
01:31:912 (1) - no added.
02:25:806 (1) - changed.
02:33:829 (4,5) - changed.
02:38:888 (2) - changed.
02:43:248 (2) - hmm, I'd keep flow
02:56:678 (1) - I feel a sound is incomplete if was put any sound here.
04:21:444 (1) - ^

I thought as easier Hard when made this diff. and as for DT :p
first I was using 1.4 but It was thought hard a bit.
if up some SV maybe 1.36 is ...?
meh, change SV is too hard work... I'd keep current SV atm


Thank you very much merchat7! (*>n<)/

Download: Rita - reach for the runway (S o r d a) [White Wings].osu
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