This is a default taiko skin folder :>_Gezo_ wrote:
it seems that only the notes are skinnable. In the skin folder it is...
So I'm pretty sure that I can fake it all
This is a default taiko skin folder :>_Gezo_ wrote:
it seems that only the notes are skinnable. In the skin folder it is...
Actually, I have to increase the SV to 10000 so players won't see the notes but they fly to the HP bar properly._Gezo_ wrote:
Try this out, but really idk if you can force a skin over the force taiko skin for players.
anyway that would hurt them a lot if they don't play with your modified skin :>
just to piss taiko funspoiler players I might increase the SV to 3,60 x1.3 to make it painful to read.
I can't use L and Sample in SB editor too but it won't stop me :>_Gezo_ wrote:
You can't do above 3,60 x10.00 by editing osu files. (Sadly)
No, no!_Gezo_ wrote:
Fake graveyard, I guess.
You mean _Gezo_ and _Gezo_(Didou) ?[Dellirium] wrote:
I can beat both of you :Р
o.oStefan wrote:
Okay, +50 SP now. :3
Yeah, Is this you or a friend?_Gezo_ wrote:
You mean _Gezo_ and _Gezo_(Didou) ?
I PLAYED ALL OF THESE but I was like "Why not faking his skill" lololol[Dellirium] wrote:
Yeah, Is this you or a friend?_Gezo_ wrote:
You mean _Gezo_ and _Gezo_(Didou) ?
Why? This combo looks troll'd and fun. Also:_Gezo_ wrote:
also yeah add the other default numbers please, it plays bad in taiko with the skin font and these D:
This popup fits the music now, so I don't want to change its speed. Also if player can see this popup better, he can see tabs and if your monitor is 16:9 one can see shrinked chatbox by sides.Derekku wrote:
00:51:486 - Please make this chatbox event last a little bit longer. I understand why it only lasts a fraction of a second, but it happens SO quickly that most players will just see a flash and have no idea what it was. It personally took my more than one play to get it. :p
01:17:244 (1,2) - Impossible to see under 01:16:487 (5).Patterns in chorus are the same so there should be some memory to memorize it. Also can see notes if he don't pass combos perfectly (using Pass and Fail layers).
01:34:668 - Since this is the middle of the break, the section pass/fail sound plays. However, the hold note has just finished and the fake HP bar is still filling up. Therefore, no sound should be playing. I highly suggest silencing the regular pass/fail sounds and storyboarding these in a couple of seconds later!True.
02:07:850 (2,3,4,5,6,7,8) - These note just don't play right imo. I miss them every time because it's just so much different than how players normally perceive approach circles... Could you think of another visual cue to add to these to make them more obvious?yeah, that's a nasty pattern, but I don't know how I can change it. But the idea is obvious: you should hit a note when approach circle touch it. So why I can't I use 'upproach note'?
Ending - Perhaps fade the menu screen out to black? It just looks awkward changing back to the map's background like it currently does...How can I do it? After the end of SB there always BG is showed for a short time...
I can't because it has too many uncompleted diffs :<Charles445 wrote:
You like have to update to stop it
It won't help.[CSGA]Ar3sgice wrote:
Image
just reply to your post and it doesn't grave
You can update it without those diffs by manually taking them away, and after update you just return them back. ;p[Dellirium] wrote:
I can't because it has too many uncompleted diffs :<Charles445 wrote:
You like have to update to stop it
Guess who is too lazy to do thatlolcubes wrote:
You can update it without those diffs by manually taking them away, and after update you just return them back. ;p
1 second ago Seether - Fake It has been revived from eternal slumber.Snepif wrote:
fake grave dont worry
No. I haven't finished Normal and CtB diffs.[Luanny] wrote:
time for this map to get approved?