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SoundTeMP - A Witch on a Diet

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-kevincela-
[General]

  1. For your map a minimum of 2000ms is required for the Lead-in,you have to change that!

[Insane]

  1. 00:15:483 (3) - 1 grid right to allign this with 00:15:120 (2) -
  2. 00:16:574 (3) - What do you thinki on putting this at x:368 y:204? Imho,it flows better and it' also pretty nice to see ^^
  3. 01:49:664 (5) - Put this at x:164 y:288 to make it equidistant with the other 2 sliders?
    So far this is the best diff in the mapset. You really did a great job here! :D
No kds here,since it's part of the previous mod :D
Topic Starter
silklash
-kevincela-

-kevincela- wrote:

[General]

  1. For your map a minimum of 2000ms is required for the Lead-in,you have to change that!increased

[Insane]

  1. 00:15:483 (3) - 1 grid right to allign this with 00:15:120 (2) - done
  2. 00:16:574 (3) - What do you thinki on putting this at x:368 y:204? Imho,it flows better and it' also pretty nice to see ^^ I want to keep it aligned and same spacing as before
  3. 01:49:664 (5) - Put this at x:164 y:288 to make it equidistant with the other 2 sliders? I jump here to emphasize the music
    So far this is the best diff in the mapset. You really did a great job here! :D
No kds here,since it's part of the previous mod :D
thanks again for mod~
Yoru-hide
HI! from my mode queue~ (short mode)

[Insane]

  • 00:33:302 (2) -
    01:41:301 (7) - old combo?
[Hard]

  • 01:41:301 (7) - move to x:304, y:200?
    01:15:120 (1) - NC?
    01:51:483 (3) - ^
    01:55:846 (4) - ^
    My advice : maybe try to "hide" a few notes, it diversifies the map.
[Normal/Easy]

  • Fine.
Great job, star from me~ Good Luck!
Topic Starter
silklash
Yoru-SAN

Yoru-SAN wrote:

HI! from my mode queue~ (short mode)

[Insane]

  • 00:33:302 (2) - oops
    01:41:301 (7) - old combo? changed
    01:41:301 (7) - move to x:304, y:200? I moved it up instead
[Hard]


  • 01:15:120 (1) - NC? I think it works better on previous
    01:51:483 (3) - ^ I remapped this part so my combo scheme would make more sense
    01:55:846 (4) - ^ ^
    My advice : maybe try to "hide" a few notes, it diversifies the map.I'll try :)
[Normal/Easy]

  • Fine.
Great job, star from me~ Good Luck!
thanks for mod and star~ :)
[CSGA]Ar3sgice
hi~


Insane

  1. 00:34:938 (2) - put here? I think better flow http://osu.ppy.sh/ss/389179
  2. 01:47:119 (1) - I think better like this http://osu.ppy.sh/ss/389205
  3. 02:10:755 (2) - better here http://osu.ppy.sh/ss/389226
  4. 02:13:846 (6) - http://osu.ppy.sh/ss/389228
  5. 02:22:028 (4) - o.o http://osu.ppy.sh/ss/389224
  6. 02:50:028 (1,2,5) - make these sliders softer o.o
Hard

  1. 00:14:392 (1,2,1) - (2) in center and make symmetrical?
  2. 00:48:574 (2) - I think this shape better ^^b http://osu.ppy.sh/ss/389243
  3. 01:39:119 (4,5) - make symmetrical?
  4. 02:09:119 (1) - as it's hard diff, better make it closer o.o because it's hard to catch the note after kick sliders
  5. 02:46:574 (4) - ;_:
  6. some parts may be too hard
Normal

  1. 00:51:483 (4) - 3rd, 4th sliderpoints right by 1 grid
  2. 01:35:483 (4,7) - add new combo? I think more interesting to play >.>
  3. 02:07:483 (2) - 1/2 or 1/4 o.o? better smae with 00:53:665 (1)
Easy

  1. I think it's better to use less normal whistle in easy siffs as it's for beginners o.o" whistles may make people rage quit imo
  2. 00:52:574 (4) - make spacing in this pattern the same
  3. 01:30:756 (1) - start earlier..? it's easy diff, new players can't react fast imo
  4. 02:39:483 (1,3) - blanket/symmetry ..?
  5. 02:47:119 (1) - blanket.?
I like SoundTeMP's style 0.0

Good luck~
Topic Starter
silklash
{CSGA}Ar3sgice

[CSGA]Ar3sgice wrote:

hi~


Insane

  1. 00:34:938 (2) - put here? I think better flow http://osu.ppy.sh/ss/389179 mm tried... I like mine better.. and that is hidden under burst
  2. 01:47:119 (1) - I think better like this http://osu.ppy.sh/ss/389205 I like the compressed feel from music better, and I want spacing lower than next patterns
  3. 02:10:755 (2) - better here http://osu.ppy.sh/ss/389226 I think that flows weirdly.. and the jump isn't consistent with my map
  4. 02:13:846 (6) - http://osu.ppy.sh/ss/389228 ok~
  5. 02:22:028 (4) - o.o http://osu.ppy.sh/ss/389224 fix
  6. 02:50:028 (1,2,5) - make these sliders softer o.o hmm music doesn't really call for it
Hard

  1. 00:14:392 (1,2,1) - (2) in center and make symmetrical? it won't change much.. player can't see anyways
  2. 00:48:574 (2) - I think this shape better ^^b http://osu.ppy.sh/ss/389243 ok
  3. 01:39:119 (4,5) - make symmetrical? fix
  4. 02:09:119 (1) - as it's hard diff, better make it closer o.o because it's hard to catch the note after kick sliders ok
  5. 02:46:574 (4) - ;_: oops
  6. some parts may be too hard I'll try to tone down
Normal

  1. 00:51:483 (4) - 3rd, 4th sliderpoints right by 1 grid ok
  2. 01:35:483 (4,7) - add new combo? I think more interesting to play >.> ok
  3. 02:07:483 (2) - 1/2 or 1/4 o.o? better smae with 00:53:665 (1) they are both completely different in the music though
Easy

  1. I think it's better to use less normal whistle in easy siffs as it's for beginners o.o" whistles may make people rage quit imo ahaha okay I removed some
  2. 00:52:574 (4) - make spacing in this pattern the same ok
  3. 01:30:756 (1) - start earlier..? it's easy diff, new players can't react fast imo ok
  4. 02:39:483 (1,3) - blanket/symmetry ..? don't understand this, it's already symmetrical and blanketed?
  5. 02:47:119 (1) - blanket.? ^
I like SoundTeMP's style 0.0 me too :)

Good luck~
thanks for mod :)
cmn_891127
Hi, silklash~ Sorry for delay

[General]
Enable countdown
02:55:483 (x) - I think this note should be NC in all diff

[Easy]
None

[Normal]
00:53:665 (1) - Too much repeating slider can be confusing for beginners, separate into two slider or spinner

[Hard]
02:15:483 (1,2,3,4) - overlap is not so good, maybe you should Ctrl+Shift+S

[Insane]
00:52:392 (x) - add a note
02:29:301 (5) - NC

I love this song~GL~
Topic Starter
silklash
cmn_891127

cmn_891127 wrote:

Hi, silklash~ Sorry for delay

[General]
Enable countdown
02:55:483 (x) - I think this note should be NC in all diff It shouldn't matter too much I think

[Easy]
None

[Normal]
00:53:665 (1) - Too much repeating slider can be confusing for beginners, separate into two slider or spinner Ok I change this later

[Hard]
02:15:483 (1,2,3,4) - overlap is not so good, maybe you should Ctrl+Shift+S done

[Insane]
00:52:392 (x) - add a note following violin
02:29:301 (5) - NC ok

I love this song~GL~
thanks for mod and star :)
Roxas
Hi from Katty Pie's queue :33

[General]

Delete .osb file, there isn't storyboard in the beatmap

[Easy]

01:35:755 - Delete this green line
01:07:120 (6) - move the 2nd slider point in x:320 y:168

[Normal]

01:35:755 - Delete this green line
01:53:301 (2) - Delete this cause it's different from 01:51:846 (4) - °^° copy and paste 01:51:846 (4) - and ctel+h ctrl+r
02:07:483 (2) - Too difficult for a normal imo...

[Hard]

01:35:755 - Delete this line.. It's useless for all diffs :/

[Insane]

01:35:755 - Here too, delete green line xD

Good job and good luck! :3
Topic Starter
silklash
RoxasGrylls94

RoxasGrylls94 wrote:

Hi from Katty Pie's queue :33

[General]

Delete .osb file, there isn't storyboard in the beatmap

[Easy]

01:35:755 - Delete this green line fixed for all diff
01:07:120 (6) - move the 2nd slider point in x:320 y:168 adjusted

[Normal]

01:35:755 - Delete this green line
01:53:301 (2) - Delete this cause it's different from 01:51:846 (4) - °^° copy and paste 01:51:846 (4) - and ctel+h ctrl+r fixed
02:07:483 (2) - Too difficult for a normal imo... probably, I change later

[Hard]

01:35:755 - Delete this line.. It's useless for all diffs :/

[Insane]

01:35:755 - Here too, delete green line xD

Good job and good luck! :3
ty for mod
haha5957
Like i said on my modding queue, please reply to my BOLD and COLORED moddings please if you didnt fix it >~<

This : Somewhat very important, it's almost a MUST thing to fix
This : I highly suggest this, but it's not that serious as red
This : Suggestions but kind strong suggestion. not so important, but I'd like to get reply on these if you didn't apply my mod.
This : Just suggestions! feel free to ignore this


[Insane]
- Generally the map itself is fine, but I think you can focus little more on map's detail and arrangements..
for example take a loot at 00:34:392 (1,2) - , and try to change this like http://osu.ppy.sh/ss/399252. don't you think it's kinda better and looks organized?
another example might be 00:39:847 (3) - this to somehow like http://osu.ppy.sh/ss/399254 this.
and finally take a look at 00:49:120 (3) - and try to do like http://osu.ppy.sh/ss/399259 this so it's sliderand stacks with previous 00:48:029 (3) - .
well, just personal opinion so you can ignore this 'o'a

00:40:756 (6) - x:188 y:276 (prev: x1.72, next: x1.69 or something like that? I like the jumping idea but I think 2 slight jump is better then 1 harsh jump here.
00:41:847 (3) - x:396 y:288 ^ same reason with above, but little spacing due to the music flow
00:42:938 (3) - x:460, y:128 ^

00:43:665 (2,1,2,3,1,2,3,4) - try something like these? I think it's better because of the music flow. http://osu.ppy.sh/ss/399260 plus http://osu.ppy.sh/ss/399261
00:47:120 (5,1) - swap new combo

00:58:029 (2) - same reason as 00:40:756 (6), x:248, y:272?
01:04:392 (1,2,3,4,5,1,2,3,4,5,6,1,2,3) - since volumn is increasing, increase spacing too?
01:43:119 (2,3) - try to make better blanket? http://osu.ppy.sh/ss/399263
02:09:119 (1) - this too, like http://osu.ppy.sh/ss/399265 ? these are kind detail stuffs, and many other parts can be better with this kind of details, maybe you can take a look by yourself!


[Hard]
- very nice made diff, except for some detail issues. I won't point all of them out~ but please take a look at detail problems (same as insane)~

00:10:392 (2) - this 3-point slider looks kinda ugly. http://osu.ppy.sh/ss/399267 this looks much better.
this applys to almost every 3 point slider you used QAQ.
00:57:301 (2) - yup, detail stuffs again. http://osu.ppy.sh/ss/399269 for better blanket.

there are some more detail stuffs that I believe that you can do it by yourself >~<

[Normal]
- same as above, no major problem but some "detail" issues, for example, 02:25:301 (1) - to http://osu.ppy.sh/ss/399275 ?

[Easy]
- same as normal~ about 00:03:483 (3) - this kind of slider, try not to use too many not-needed curving points, it doesnt look good. generally, 1 or 2 are enough.
and try to place endpoint of the slider, near the middle or circle, since it shows you better slidershape. see this http://osu.ppy.sh/ss/399280 and you would understand the difference :)


Overall I liked both map and music, although some details were missing :O

good luck~ :) I would like to star it but sorry I don't have any kudosu now ;_;
Topic Starter
silklash
haha5927
Like i said on my modding queue, please reply to my BOLD and COLORED moddings please if you didnt fix it >~<

This : Somewhat very important, it's almost a MUST thing to fix
This : I highly suggest this, but it's not that serious as red
This : Suggestions but kind strong suggestion. not so important, but I'd like to get reply on these if you didn't apply my mod.
This : Just suggestions! feel free to ignore this


[Insane]
- Generally the map itself is fine, but I think you can focus little more on map's detail and arrangements..
for example take a loot at 00:34:392 (1,2) - , and try to change this like http://osu.ppy.sh/ss/399252. don't you think it's kinda better and looks organized? tried to fix
another example might be 00:39:847 (3) - this to somehow like http://osu.ppy.sh/ss/399254 this.^
and finally take a look at 00:49:120 (3) - and try to do like http://osu.ppy.sh/ss/399259 this so it's sliderand stacks with previous 00:48:029 (3) - . ok~
well, just personal opinion so you can ignore this 'o'a

00:40:756 (6) - x:188 y:276 (prev: x1.72, next: x1.69 or something like that? I like the jumping idea but I think 2 slight jump is better then 1 harsh jump here. I like this, fixed
00:41:847 (3) - x:396 y:288 ^ same reason with above, but little spacing due to the music flow ^
00:42:938 (3) - x:460, y:128 ^ ^

00:43:665 (2,1,2,3,1,2,3,4) - try something like these? I think it's better because of the music flow. http://osu.ppy.sh/ss/399260 plus http://osu.ppy.sh/ss/399261 I don't want to increase spacing here I think..
00:47:120 (5,1) - swap new combo k

00:58:029 (2) - same reason as 00:40:756 (6), x:248, y:272? yep~ fixed
01:04:392 (1,2,3,4,5,1,2,3,4,5,6,1,2,3) - since volumn is increasing, increase spacing too? ok~ changed this part a little
01:43:119 (2,3) - try to make better blanket? http://osu.ppy.sh/ss/399263 tried
02:09:119 (1) - this too, like http://osu.ppy.sh/ss/399265 ? these are kind detail stuffs, and many other parts can be better with this kind of details, maybe you can take a look by yourself! ok~ these kinds of details don't stand out to me that much.. so I need other people to point them out for me


[Hard]
- very nice made diff, except for some detail issues. I won't point all of them out~ but please take a look at detail problems (same as insane)~

00:10:392 (2) - this 3-point slider looks kinda ugly. http://osu.ppy.sh/ss/399267 this looks much better.
this applys to almost every 3 point slider you used QAQ. tried to fix
00:57:301 (2) - yup, detail stuffs again. http://osu.ppy.sh/ss/399269 for better blanket. ^

there are some more detail stuffs that I believe that you can do it by yourself >~<

[Normal]
- same as above, no major problem but some "detail" issues, for example, 02:25:301 (1) - to http://osu.ppy.sh/ss/399275 ? fix

[Easy]
- same as normal~ about 00:03:483 (3) - this kind of slider, try not to use too many not-needed curving points, it doesnt look good. generally, 1 or 2 are enough.
and try to place endpoint of the slider, near the middle or circle, since it shows you better slidershape. see this http://osu.ppy.sh/ss/399280 and you would understand the difference :) fix


Overall I liked both map and music, although some details were missing :O

good luck~ :) I would like to star it but sorry I don't have any kudosu now ;_;
fixed almost everything~ (or tried to)
thanks very much for mod :)
Chewin
Hi >w< Mod request from my modding queue!

[General]
Remove countdown from all diffs
Open each diff with notepad and set manually AudioLeadIn: 500

[Easy]
00:14:392 (5) - New combo
00:20:938 (1) - You should move this slider further from 00:19:847 (3) using distance snap because this is the easiest diff and beginners would hit the slider too soon.
You could make something like this overlapping the 00:20:938 (1) with 00:18:756 (2) instead: http://osu.ppy.sh/ss/401232
256,332,20938,6,0,B|256:200,1,100
256,132,21665,1,8
256,132,22029,1,0
00:44:938 (1) - I can hear a finish from the BG music here, what about to add a finish on this slider's head? It sounds perfectly in my opinion :3
01:07:847 (1) - ^
02:00:210 (1) - ^
02:05:301 (5) - This slider would flow better with 02:02:392 (1,3) if flipped horizontally, I mean: http://osu.ppy.sh/ss/401237
02:49:664 (4) - 1 grid right so it's symmetric with 02:48:210 (2)
Nice

[Normal]
00:05:665 (7,8) - I really don't like how these whistles sound. I would remove them
00:13:302 (1) - Whistle on the slider's end
00:43:120 (8) - This slider is asymmetric with 00:42:029 (6) and I don't think you did it on purpouse, because this placement completely breaks the flow of your map.
I improved the sliders' shape and fixed the spacing of the next elements, just use this code to fix this part: http://osu.ppy.sh/ss/401254
256,84,41665,1,2
320,136,42029,2,2,B|352:192|320:252,1,120,2|8
256,300,42756,1,2
192,252,43120,2,2,B|160:192|192:136,1,120,2|8
01:00:211 (9) - New combo
01:32:574 I would use a circle here because this missed sound is pretty confusing for a normal diff. Add a circle then with a finish hitsound?
01:39:846 (3) - Move the 2nd slider's point to x:316 y:144, with this improved curve the flow is much better
02:07:483 (2) - No, this 1/4 slider with so much repeat is absolutely pretty confusing for a normal diff. What about instead to make something like this?

02:15:483 (3) - Add a repeat and add a finish on the final long white tick
02:36:574 Same of 01:32:574 above

[Hard]
I don't agree that you used more new comboes here that is an hard diff than the normal one.
AR +1
01:15:483 (1) - Remove new combo
01:32:574 Same of normal
01:40:937 (5,6) - Move them 2 grid right so it's symmetric with 01:40:574 (3,4)
02:22:755 (2) - 3 grid right so the spacing is consistent with 02:22:392 (1,3)

[Insane]
It's fine for me.

That's all, good luck with rank then :3
Topic Starter
silklash
Chewin
Stuff I did not change:

[Easy]
00:20:938 (1) - You should move this slider further from 00:19:847 (3) using distance snap because this is the easiest diff and beginners would hit the slider too soon. I think there is enough time so they can differentiate. I don't want to use this pattern because none of my patterns reverse direction like that.

[Normal]
02:15:483 (3) - Add a repeat and add a finish on the final long white tick following violin
02:36:574 Same of 01:32:574 above I didn't change this one because there is no beat before it so it should be fine.

[Hard]
I don't agree that you used more new comboes here that is an hard diff than the normal one. I think it's fine
AR +1 I don't think it's necessary
01:32:574 Same of normal Not adding because the next pattern has absence of note as well
thanks for mod :)
Reisen Udongein
hello~ from my queue ;3

[General]

as Chewin said above , why don't you Deactivate Countdown? you don't use it.

if you don't know how to do , Song Setup - > Storyboarding - > remove countdown by unchecking Countdown.

[Easy]

None.

[Normal]

00:06:756 (8) - add whistle on the head so that it can be like 00:10:029 (5,6) -
00:53:665 (1) - add finish on the tail?
02:08:210 (3) - ^
02:27:846 - add a note here?

[Hard]

None.

[Insane]

00:49:483 (4) - NC here like you did before?
00:55:847 (1) - add finish on the head
02:16:210 (1) - ^
02:36:574 (5) - add finish

good luck~
Topic Starter
silklash
Reisen Udongein
What I didn't fix:

[General]

as Chewin said above , why don't you Deactivate Countdown? you don't use it.

if you don't know how to do , Song Setup - > Storyboarding - > remove countdown by unchecking Countdown. I did but didn't full submit

[Normal]

02:27:846 - add a note here? There's no music notes here so I don't feel like it needs one
thx for mod~
PROGUY
Hi there, from my queue.
I just tried your maps a while ago. Ignoring your Easy (because it bored me to death), your maps are pretty good. Instead of a mod, here's a star! :)
Good luck!
Natsu
Easy:

SPOILER
00:22:029 add finish
00:52:574 ^
01:16:574 ^
01:32:937 i think u need move this to 01:32:574
01:58:755 clap
02:27:846 finish
good diff

Normal:

SPOILER
00:22:029 add finish
01:16:574 ^



lol i cant say more is a nice work just thinking u need add some hit sound to your notes..
Topic Starter
silklash
PROGUY
thanks for the star~

Natsu

Natsu wrote:

What I didn't fix:

Easy:
00:52:574 ^ don't think it needs a finish here since the music finishes on next beat
01:32:937 i think u need move this to 01:32:574 I moved to 01:32:755 instead
01:58:755 clap I removed clap on end instead
02:27:846 finish there was one there already
thanks for mod~
787B
Hi
From my Modding Queue ♫

General
Seems fine.

Easy
00:12:211 - Why no note here to keep the consistency of your flow?
00:36:574 (5) - I honestly think you should continue mapping after this slider, you've pretty much isolated 00:38:392 (6) - at it looks hard to hit without a previous fixed beat.
01:16:574 (4) - Why not delete this circle and put the spin to star here? It sounds better imo.
02:55:483 (5) - NC to emphasize?

Normal
00:21:302 (5) - Could've been moved to y:88 to match with 00:19:847 (3) -
00:22:029 (7) - ^
00:53:665 (1) - Well, this is a bit excessive imo. you could have tried adding another slider within this time to improve that.
01:47:119 (1) - Extend to 01:47:664 - ?
01:47:846 (2) - Extend to 01:48:392 - ?

Hard
00:34:029 (5,6) - Could've improved with a blanket.
00:55:483 (1) - NC to emphasize for the kiai?
01:50:937 (2) - Move to x:292 y:40 to be aligned with grid line?
02:14:937 - Hihgly suggest adding a note here and stack with (1), it's nice so players can get used with this pattern you'll keep using throughout the diff.
02:55:483 (5) - NC to emphasize just like in Easy?

Insane
Nothing much I can add here.

Good luck!
Topic Starter
silklash
Wolf

Wolf wrote:

What I didn't fix:
Easy
00:12:211 - Why no note here to keep the consistency of your flow? I figured easier diffs need more pauses or new players get a bit overwhelmed
00:36:574 (5) - I honestly think you should continue mapping after this slider, you've pretty much isolated 00:38:392 (6) - at it looks hard to hit without a previous fixed beat. same reason as before, new players don't tend to hit by rhythm too
01:16:574 (4) - Why not delete this circle and put the spin to star here? It sounds better imo. I think the last beat is more of a finish sound and needs a note there
02:55:483 (5) - NC to emphasize? not necessary

Normal
01:47:119 (1) - Extend to 01:47:664 - ? I think it's too hard to know multiple repeats
01:47:846 (2) - Extend to 01:48:392 - ? ^

Hard
00:55:483 (1) - NC to emphasize for the kiai? not really necessary
01:50:937 (2) - Move to x:292 y:40 to be aligned with grid line? don't understand reasoning behind this
02:14:937 - Hihgly suggest adding a note here and stack with (1), it's nice so players can get used with this pattern you'll keep using throughout the diff. considering changing this part
02:55:483 (5) - NC to emphasize just like in Easy? same as easy

Insane
Nothing much I can add here.

Good luck!
thanks for the mod!
neonat
From Modding Team Queue.

General

:!: Audio lead-in is 500ms and first note is 00:01:302 -, it is still below the minimum 2000ms though (1802ms)


Easy

01:58:755 (2) - shift it to 01:59:119


Normal

01:35:483 (1,1) - I don't think they should be underneath the previous slider, maybe move them?


Hard

02:27:846 - add a note?


Insane

00:55:120 (2) - maybe vary the volume here, soft at 00:55:120 -, volume peaks at 00:55:483-, goes softer again towards 00:55:847
02:27:846 - add a note here with a finish?
02:35:846 (3) - add finish at the start of the slider, the start only
02:36:210 (1) - add finish sound
02:41:937 - add a note


Good luck~
Topic Starter
silklash
neonat
What I didn't fix:

Normal

01:35:483 (1,1) - I don't think they should be underneath the previous slider, maybe move them? I think it's fine


Hard

02:27:846 - add a note? following the main melody more.. there's a pause here so I didn't put note


Insane

02:27:846 - add a note here with a finish? same as hard
02:41:937 - add a note hmm don't see much sense in adding this


Good luck~[/quote]
thank you!!
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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