Deif wrote:
The new combo position depends on the mapper mostly. As long as it makes sense, there's no need to make a guideline for this.
Okay, I was just pointing out the fact that a new combo wich make sense in standard could not make sense in CtB.
For me this make sense in standard :
But this is visually much better in CtB :
Cause the "explosion" effect of the new combo will fit with the song.
Deif wrote:
It is true there is an offset difference between osu!Standard and CTB maps, which is around 15 ms (based on my experience in modding Standard diffs, and using the same General Offset that leads me to a ~0 ms offset difference while testing them).
On the other hand, there's a general rule which says that every difficulty of the mapset must have the same timing settings (uninherited sections)... so fixing this difference will depend on the player (who has to put a General Offset of -15 ms from what he has of Standard playing), and not the mapper.
I think you missunderstood what I said. I'm not talking about an offset difference between modes. I'm talking about the possibility (in standard) to hit a circle before the offset of this same circle wich isn't present in CtB mode. For example :
This is a standard beatmap with an audio change timing section. You can see the timing section is added on the 1/4 tick before the (2), this is used in standard mapping cause if you put it in the same offset of the note the player could be able to click before the timing section and the audio change will not take effect for this object. But in CtB we can't catch an object before its offset so I think we could be able to set our audio changes on the object offet and not 1/8 or 1/4 tick before.
I'm surprised that there's no guideline or rule about this in standard. It's something used in all standard beatmaps for audio changes...
For uninherited timing section the standard rule is applied of course :
Uninherited timing sections must be the same in every difficulty of the mapset. That is, each section must have the same BPM and offset in each difficulty. Furthermore, there must not be extra or missing uninherited sections in any difficulty. A song's timing doesn't change between difficulties, so there's no sense in having different uninherited sections per difficulty.