But for newcomers fruits will be asociated with CtB, since I doubt newcomers will be using a custom skin for CtB. And besides, go look at the achievements or at the Special Modes screen, there's also fruits asociated with CtB.
I like how you think mister.bomber34 wrote:
I think you could choose one of them.
If you don't like CtB use Fruit and vice versa
One of them should be in the diff. name.
This has my approval.bomber34 wrote:
I think you could choose one of them.
If you don't like CtB use Fruit and vice versa
One of them should be in the diff. name.
This is unrankable on osu! standard, so it's also unrankable on any other mode, plus it doesn't make any sense to have 2 hit objects overlap on the timeline to begin with.LKs wrote:
2 objects at same time
yes, but I'd like to bring up the point that it doesn't matter and there is no way to mimic that image exactly without it. While you could use a slider tick, I think that it's silly to ban this unless there's some really good reason.Sakura Hana wrote:
This is unrankable on osu! standard, so it's also unrankable on any other mode, plus it doesn't make any sense to have 2 hit objects overlap on the timeline to begin with.LKs wrote:
2 objects at same time
No, Sakura, you're being so fussy with this topic. Read my post wholly and carefully, I've given the reasons, I considered everthing before I talk.Sakura Hana wrote:
This is unrankable on osu! standard, so it's also unrankable on any other mode, plus it doesn't make any sense to have 2 hit objects overlap on the timeline to begin with.LKs wrote:
2 objects at same time
LKs wrote:
This doesn't against your rules cause this is totally catchable and theoretically SSable. And due to this is Ctb Spcific, it does not against the standard rules. (and even if the end and the beginning are partically overlaped, they can be catched too.)
you know we CtB mappers are used to use this for some hentai maps for fun :3
This means we'd write those rules into CTB rules for avoiding misunderstand.LKs wrote:
Accordingly, we might also need some rules that are practical in Odrail's rules, I didn't check them one by one, though.
I'm wating for a reason :3ziin wrote:
yes, but I'd like to bring up the point that it doesn't matter and there is no way to mimic that image exactly without it. While you could use a slider tick, I think that it's silly to ban this unless there's some really good reason.
If you guys say no, I can not debeat anything :3Deif wrote:
It was already discussed in another thread, as far as I know...
ZHSteven started to use that stacked sliders in his maps, and uranechan his double notes. I really liked the idea, as it'd make CTB maps more creative, and more similar to EZ2Catch original maps. But as the 1st rule of all says:No two hitobjects on the same tick. This includes hit circles, starts and ends of sliders, and starts and ends of spinners. Although this may be possible to accomplish while playing, it defeats the purpose of following the rhythm of the song.
I'm afraid it cannot be bent.
yupeldnl wrote:
salad: normal
platter: hard
overdose: insane/extra diffs
enough.
You can change the slope of the slider to make it faster or slower.ZHSteven wrote:
It is a technical way and the only way to change the direction or velocity of a single slider in a ctb map.
It looks bad. Grape on top of pear? How horrid!ZHSteven wrote:
And it does not affect anything except the hitsound, which can be manually controlled.
I can't see this ever happening. Please make maps with it, but don't expect them to get ranked. Ranking is for maps that meet certain quality standards. Maps that aren't "fun" to play can easily be ranked, mostly due to what people consider to be fun. Maps that have errors in them shouldn't be ranked. Two notes on the same beat are errors and there is no way to fix this.ZHSteven wrote:
If you guys think sliders in CTB map is the same as notes, I have nothing to say.
But in my opinion, They are NOT.
/offtopic i'm going to think about training with OD0 maps....Kurokami wrote:
I tried t+pazolite - Against Gilgamesh with OD0 and OD10. When I played with OD0 I wasn't able to control the ryuuta, my max combo is below 100. With OD10 max combo is 400 which is the normal. So maybe it affects the ryuuta's stability or something like that. It has a chance that I just suck with my first run tho. ._.