logs
#=z_NgAh2Z$TqyOx3lTU7MknUxBqIhq: No available GL context found. ---> OpenTK.Graphics.GraphicsContextException: [EGL] Failed to create window surface, error BAD_ALLOC.
at OpenTK.Platform.Egl.EglWindowInfo.CreateWindowSurface(IntPtr config)
at OpenTK.Platform.Egl.EglContext..ctor(GraphicsMode mode, EglWindowInfo window, IGraphicsContext sharedContext, Int32 major, Int32 minor, GraphicsContextFlags flags)
at OpenTK.Platform.Egl.EglAnglePlatformFactory.CreateGLContext(GraphicsMode mode, IWindowInfo window, IGraphicsContext shareContext, Boolean directRendering, Int32 major, Int32 minor, GraphicsContextFlags flags)
at OpenTK.Graphics.GraphicsContext..ctor(GraphicsMode mode, IWindowInfo window, IGraphicsContext shareContext, Int32 major, Int32 minor, GraphicsContextFlags flags)
at #=z0IN6pU_55uudmDShowKV9CmtDm6s.#=zwxPGOJw=(Int32 #=zzkUr_GM=, Int32 #=zj50PS34=, GraphicsContextFlags #=zEI3TImg=)
at #=zu4fIM7i5d2zK3OeYZ6db9xg=.#=zG_14oXKzW8DV(GraphicsContextFlags #=zEI3TImg=)
--- End of inner exception stack trace ---
at #=zu4fIM7i5d2zK3OeYZ6db9xg=.#=zG_14oXKzW8DV(GraphicsContextFlags #=zEI3TImg=)
at #=zu4fIM7i5d2zK3OeYZ6db9xg=.#=zG_14oXKzW8DV(GraphicsContextFlags #=zEI3TImg=)
at #=zu4fIM7i5d2zK3OeYZ6db9xg=.OnHandleCreated(EventArgs #=zvFmhdr4=)
at #=zWfvxL3bozZRF5baFS5vYoP5icjbc.OnHandleCreated(EventArgs #=zvFmhdr4=)
at System.Windows.Forms.Control.WmCreate(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.Form.WmCreate(Message& m)
at System.Windows.Forms.Form.WndProc(Message& m)
at #=z4LpiQHMXU42CCSRJIQwXyNQ=.WndProc(Message& #=zJYmLj28=)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
at OpenTK.Platform.Egl.EglWindowInfo.CreateWindowSurface(IntPtr config)
at OpenTK.Platform.Egl.EglContext..ctor(GraphicsMode mode, EglWindowInfo window, IGraphicsContext sharedContext, Int32 major, Int32 minor, GraphicsContextFlags flags)
at OpenTK.Platform.Egl.EglAnglePlatformFactory.CreateGLContext(GraphicsMode mode, IWindowInfo window, IGraphicsContext shareContext, Boolean directRendering, Int32 major, Int32 minor, GraphicsContextFlags flags)
at OpenTK.Graphics.GraphicsContext..ctor(GraphicsMode mode, IWindowInfo window, IGraphicsContext shareContext, Int32 major, Int32 minor, GraphicsContextFlags flags)
at #=z0IN6pU_55uudmDShowKV9CmtDm6s.#=zwxPGOJw=(Int32 #=zzkUr_GM=, Int32 #=zj50PS34=, GraphicsContextFlags #=zEI3TImg=)
at #=zu4fIM7i5d2zK3OeYZ6db9xg=.#=zG_14oXKzW8DV(GraphicsContextFlags #=zEI3TImg=)
--- End of inner exception stack trace ---
at #=zu4fIM7i5d2zK3OeYZ6db9xg=.#=zG_14oXKzW8DV(GraphicsContextFlags #=zEI3TImg=)
at #=zu4fIM7i5d2zK3OeYZ6db9xg=.#=zG_14oXKzW8DV(GraphicsContextFlags #=zEI3TImg=)
at #=zu4fIM7i5d2zK3OeYZ6db9xg=.OnHandleCreated(EventArgs #=zvFmhdr4=)
at #=zWfvxL3bozZRF5baFS5vYoP5icjbc.OnHandleCreated(EventArgs #=zvFmhdr4=)
at System.Windows.Forms.Control.WmCreate(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.Form.WmCreate(Message& m)
at System.Windows.Forms.Form.WndProc(Message& m)
at #=z4LpiQHMXU42CCSRJIQwXyNQ=.WndProc(Message& #=zJYmLj28=)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
I tried to make osu! run off of my GPU instead of my CPU today and after running it on the backup version of stable, I wanted to try to see if I can go back to the normal version of stable. I was greeted with this message. I reinstalled the nvidia drivers, changed my osu version back to stable, and even made sure the "compatibility context" was set to 1 in the cfg file.
Specs
- OS: Windows 10 64-bit
- GPU: Nvidia GTX 1050 ti
- CPU: Intel i7-8750H
A common problem with these error messages is that the hardware can't handle the openGL but I am almost certain that my PC can handle it.
I just have no idea what is going on with this PC
Edit: it works in the fallback stable but not with the latest stable... I'd still like to know why I can't run the latest stable with my integrated graphics anymore