forum

Skrillex & The Doors - Breakn' a Sweat (Original Mix)

posted
Total Posts
69
show more
BCI

[CSGA]Ar3sgice wrote:

Easy

  1. 00:49:420 (1) - spacing? I think it's 00:48:134 (1) - length wrong maybe, moved it a bit
  2. 01:21:992 (2) - move this left 1grid and move the slider end left.? don't understand you but fixed \:D/
  3. 01:30:992 (2) - http://osu.ppy.sh/ss/411131 already
http://puu.sh/Ykff
Natteke desu
Привет.Все что написанно ниже можно игнорировать , я хреновый моддер.
[Hardeks]
00:24:777 (3) - что нибудь вроде этого?
01:10:634 (1) - ?
01:42:992 (1) - фонтан как-то не вписывается
03:44:492 (5,6) - трипл так и напрашивается

[Insane]
00:30:349 (6,7,8) - я бы сделал что-то вроде такого :
00:33:349 (4,1,2) - ?
03:46:420 (1) - фонтан как-то не вписывается(2)

Удачи с картой!Надеюсь хоть чем-то помог .
rEdo
[BCI's Easy]
00:20:706 (1) - add a finish.
00:33:992 (2) - add a finish at its end.
02:07:420 (3) - delete new combo.
03:43:420 (1) - ^

[Normal]
00:20:706 (1) - add a finish.
00:34:420 (1) - ^
03:08:706 (1) - I'm not sure about that, but you should delete that finish from here.
04:12:349 (1) - maybe start that spinner on the big white tick, like in all the other difficulties?

[Hardeks]
00:34:420 (1) - add a finish.
01:48:563 (7,1) - these notes are way off too close to each other. I'd suggest creating a triangle out of 01:48:134 (5,6,7) - that will play a lot better I guess.

[Insane]
decrease the AR by 1, perhaps? AR9 doesn't fit this map at all.
00:20:706 (1) - add a finish.
00:29:706 (3) - nazi! move it somewhat further, so the distance between (1,2) and (3,4) is the same - that pattern's gonna look a lot better this way.
00:34:420 (1) - add a finish.
01:21:134 (2) - add a whistle, I guess.
02:15:992 (2) - ^


that's some great stuff you've got there! :D
riffy
That's good, that's alright.

[General]
Sonny John Moore - в тэги


[Easy]
IRC modded~
IRC log (cut ver.)
17:51 Black_Cherry_Ita: : \о
17:52 -Bakari-: : o/
17:55 -Bakari-: : HEY YOU
17:55 *-Bakari- is editing (Skrillex & The Doors - Breakn' a Sweat (Original Mix))[http://osu.ppy.sh/s/48523]
17:55 Black_Cherry_Ita: : ? о,о
17:55 -Bakari-: : Чья изя? :D/
17:55 Black_Cherry_Ita: : нонеим какой-то, без понятия :[
17:55 -Bakari-: : на форум писать? :<
17:56 Black_Cherry_Ita: : ну не, ирс можно, так удобнее
17:56 Black_Cherry_Ita: : сща, тут пару финишей добавлю
17:58 -Bakari-: : 3 скорости слайдеров </3
17:59 -Bakari-: : HP Drain - 1 как-то более характерно для изи + лучше будут играться 1/1 пропуски между некоторыми
17:59 -Bakari-: : нотами (возможно OD тоже стоит уменьшить на 1 для балланса с HP Drain'oм)
17:59 Black_Cherry_Ita: : все равно там всю дифу надо перемапить, если их убрать, так что не, пусть будет
17:59 -Bakari-: : 00:38:277 (1) - немного прикрыт трехсоткой. не самая хорошая идея для изи, да?
17:59 -Bakari-: : ([url=http://puu.sh/YX4s]как вариант[/url])
18:00 -Bakari-: : 01:12:134 (1,2,3) - а если спиннер поставить? по звучанию вроде вписывается лучше.
18:00 Black_Cherry_Ita: : moar spinners \m/ а трехсотка успевает рассеяться
18:01 -Bakari-: : 02:09:134 (1) - ну правда. самая легкая сложность, а тут такое. нечитается же сразу это замедление :<
18:01 Black_Cherry_Ita: : ммм, сща попробую впихнуть спиннер
18:01 Black_Cherry_Ita: : ну это самый любимый слайдер ;w;
18:01 -Bakari-: : :/
18:02 Black_Cherry_Ita: : da
18:03 -Bakari-: : 03:09:992 (2) - nazi
18:05 -Bakari-: : 03:44:706 (1) - ну и зеленая линия тут точно не нужны
18:06 Black_Cherry_Ita: : да, не нужна
18:06 -Bakari-: : 03:19:849 (1) - ctrl+r
18:06 -Bakari-: : Слишком далеко от центра
18:07 -Bakari-: : после реверса слайдера, реверси хитсайнды D:
18:07 Black_Cherry_Ita: : da
18:07 Black_Cherry_Ita: : а, поняла :D
18:12 Black_Cherry_Ita: : -Naziri- :<
18:12 Black_Cherry_Ita: : сделала
18:12 -Bakari-: : http://puu.sh/YYB1
18:12 -Bakari-: : вот даже так
18:13 Black_Cherry_Ita: : да, так лучше :с
18:13 -Bakari-: : 03:25:849 (1) - может и не стоит прятать конец слайдера под 300кой. Мало ли чего новички подумают :/
18:13 *-Bakari- hides
18:14 Black_Cherry_Ita: : ммм, самой это не нравится D:
18:14 -Bakari-: : 03:47:277 (1) - ну ты понимаешь, да
18:15 Black_Cherry_Ita: : D:
18:16 -Bakari-: : оверлап и все дела. :/
18:16 Black_Cherry_Ita: : flip vertically all \о/
18:17 -Bakari-: : 03:52:849 (4) -
18:17 -Bakari-: : http://puu.sh/YYEA
18:17 -Bakari-: : -Naziri-.jpg
18:18 -Bakari-: : 03:59:277 (4) - конец на 5 клеток вправо \:D/
18:18 *-Bakari- runs
18:18 Black_Cherry_Ita: : already
18:18 -Bakari-: : that's good :D/
18:20 Black_Cherry_Ita: : is that all? owo
18:20 -Bakari-: : yea
18:21 Black_Cherry_Ita: : лог сам запостишь же? :3
18:21 -Bakari-: : da
18:21 -Bakari-: : Я его еще подчищать буду :D

[Normal]
В изи три скорости, в нормале две. может есть
AR5 (-1 from current 6) http://osu.ppy.sh/wiki/Normal + current one is kinda unplayable for N diff (тем более, что АР6 вообще не идет к такому бпм)
01:12:135 (1,2,3,4,1) - я бы сказал, что немного сложно для нормала с текущими настройками. заменить на спиннер? orz

чисто, аккуратно. Хороший нормал.

[Hardeks]
Hard719
00:20:277 (8) - может показаться немного внезапным/нечитаемым с дт. добавить нк, чтоб сделать его более читабельным

[Insane]
perfect!

~~~~~~~~~~~~~~~~~~~~~~~~~

мало чем помог :< Ну правда, отличная карта.

that's good.
Topic Starter
TicClick

ChronoSP wrote:

[Insane]
00:30:349 (6,7,8) - я бы сделал что-то вроде такого: http://osu.ppy.sh/ss/412290сделал чуть по-другому
00:33:349 (4,1,2) - ? http://osu.ppy.sh/ss/412292почти так же
03:46:420 (1) - фонтан как-то не вписывается(2) — не знаю, мне кажется, они удачно вполне стоят. Впрочем, посмотрим

rEdo wrote:

[Normal]
00:20:706 (1) - add a finishDon't feel like adding, sorry. There's nothing to follow
00:34:420 (1) - ^^
03:08:706 (1) - I'm not sure about that, but you should delete that finish from hereI think it fits, because the music becomes more intense
04:12:349 (1) - maybe start that spinner on the big white tick, like in all the other difficulties?But all the other diffs have it starting after the note, which goes well with this "Whooo!" sound

[Insane]
decrease the AR by 1, perhaps? AR9 doesn't fit this map at all. — True
00:20:706 (1) - add a finish.Don't feel like adding, sorry. There's nothing to follow
00:29:706 (3) - nazi! move it somewhat further, so the distance between (1,2) and (3,4) is the same - that pattern's gonna look a lot better this way.Fixed in another way
00:34:420 (1) - add a finish.The same as above
01:21:134 (2) - add a whistle, I guess.Added for every similar moment in music

-Bakari- wrote:

[General]
Sonny John Moore - в тэги — Добавим (без Джона, наверное)

[Normal]
В изи три скорости, в нормале две. может есть
AR5 (-1 from current 6) http://osu.ppy.sh/wiki/Normal + current one is kinda unplayable for N diff (тем более, что АР6 вообще не идет к такому бпм) — Настройки всегда наугад выставляю, пятёрка показалась медленной для нормала. Ладно, ставлю обратно
01:12:135 (1,2,3,4,1) - я бы сказал, что немного сложно для нормала с текущими настройками. заменить на спиннер? orz — Выкинул один короткий, удлинил первый
Спасибо вам!
69653863
Hi TicClick, BCI, Aleks!
May I mod your maps here? :)

man this is the stupidest song ever from Skrillex but why I like it? :S

[General]
  1. If it's possible, please remove (Original Mix) from title. It's just... unneeded.
  2. Just a suggestion, a silent soft-sliderslide might be better.
[BCI's Easy]
  1. 00:13:849 until 00:41:277 - This section needs more soft-hitclaps.
  2. 00:48:134 (1) - Fits with the vocal but didn't mixed with the pattern. Players might get confused since the slider ends on red tick, seems "unfinished" Please end the slider on 00:48:992
  3. 00:58:849 - Add slider here and end it at 00:59:277 (2). Remove the hitcircle (00:59:277 (2)) slider shape, placement and hitsound is up to you
  4. 01:01:420 - ^
  5. 01:09:992 (2,3) - Unstack please?
  6. 01:49:849 until 02:08:706 - This section needs more soft-hitclaps
  7. 02:09:134 (1) - Didn't fitted with the song's rhythm. Try end the slider on 02:09:992 and add slider from 02:10:420 to 02:10:849 slider shape, placement and hitsound is up to you
  8. 02:29:277 (3) - Remove soft-hitwhistle?
  9. 02:36:135 (1,2,3,4,1) - Hmmm imo looks better if like this: http://puu.sh/Zeof
  10. 03:24:992 (2,1) - Overlap. Fix this please
  11. 03:47:277 until 04:10:849 - This section needs more soft-hitclaps
That's all. Nice sliders BCI!

[Normal]
  1. 01:12:135 (1,2,3,4) - Whoa. Why not like this? http://puu.sh/Zetu and place the 01:15:135 (1) hitcircle right beneath the 01:13:849 (1) circle.
  2. 01:19:849 (2,3,4) - This feels hard on Normal imo, why don't you try simpler pattern?
  3. 01:40:420 (2,3,4) - ^
  4. 02:07:849 (3,4,1) - ^
  5. 04:11:277 (2,3,4) - ^ Hmm for these kind of pattern, I'm recommending this pattern since this one's easier: http://puu.sh/Zewx slider shape, placement and hitsound is up to you
That's all. This map is simple but it has a nice flow~

[Hardeks]
  1. 00:32:492 (6,7) - Unstack please?
  2. 00:59:706 (1) - Not fits with the pattern. Try a simple slider without any repeats here
  3. 01:01:206 (4,1) - How 'bout stacking these? It's better to stack here than to jump
  4. 01:07:849 (2) - The clap here doesn't fits with the pattern. I mean, before this you didn't add any claps and then surprisingly there's a clap here.
  5. 01:08:492 until 01:11:920 - Where's the kick hitsounds? It suddenly changed to soft-hitwhistle here
  6. 01:13:420 (4) - How 'bout this? http://puu.sh/ZeDy
  7. 01:42:563 (1,2) - Whoa what's this? This didn't fits with the song~ Remove?
  8. 01:53:920 (2,3) - Awkward anti-jump, fix please. Might confuse players when hit 01:54:563 (4)
  9. 02:12:992 (10) - Unstack please?
  10. 02:20:920 (2,3) - Bad overlap, fix please
  11. 03:05:063 (1) - Make this right behind 03:04:635 (4)
  12. 03:13:635 (5) - Didn't fits with the song. Remove please?
  13. 04:00:563 (3,4) - Ummm confusing jump. Fix please?
That's all. Nice patterns Aleks~

[Insane]
  1. 00:29:277 (1,2,3,4,5,6,7,8) - Hmm how 'bout this? Better flow imo http://puu.sh/ZeKu
  2. 00:59:706 (5,1) - Stack please?
    That's all. I don't know why but I think this is all I can handle ><
If you find out some of my mods is confusing you can ask me in-game to provide the explanations

Hmm. I wish I could find this map earlier so I could also make GDs ;) but I'm very very busy here
BCI
http://puu.sh/ZjBx

@inverness - soft-hitclaps don't fit here, and rhytnm is perfect, also you have old version (overlap with -Bakari-'s mod) so fixed only at 02:36:135 (1,2,3,4,1) -
Topic Starter
TicClick

inverness wrote:

[General]
  1. If it's possible, please remove (Original Mix) from title. It's just... unneeded. — Errr I don't know, the official title says so (but I guess it's really useless)
  2. Just a suggestion, a silent soft-sliderslide might be better — What for?
[Normal]
  1. 01:12:135 (1,2,3,4) - Whoa. Why not like this? http://puu.sh/Zetu and place the 01:15:135 (1) hitcircle right beneath the 01:13:849 (1) circle. — Ok
  2. 01:19:849 (2,3,4) - This feels hard on Normal imo, why don't you try simpler pattern? — I don't think it's too hard, because BPM is relatively low, and there are only two or three 1/2 notes to hit (seriously)
  3. 04:11:277 (2,3,4) - ^ Hmm for these kind of pattern, I'm recommending this pattern since this one's easier: http://puu.sh/Zewx slider shape, placement and hitsound is up to youBut I want the very last note to be playable (don't want to miss it by using slider)
[Insane]
  1. 00:29:277 (1,2,3,4,5,6,7,8) - Hmm how 'bout this? Better flow imo http://puu.sh/ZeKuGood idea, but it's too jumpy (moreover, it's beginning of the map)
  2. 00:59:706 (5,1) - Stack please? — Done!
Thank you!
69653863

TicClick wrote:

inverness wrote:

[General]
Just a suggestion, a silent soft-sliderslide might be better — What for? The default soft-sliderslide is a drumroll sound and I just don't think the drumroll might matched with the music (the drumroll somehow disturbs the song). Well why don't you try comparing the default soft-sliderslide with silent soft-sliderslide and determine which one fits the music?
Foreverends
That's good, that's alright :)
Aleks719
mmmh, so long to answer to everybody. so... something fixed from every mod (except you, Bakari. sorry, but 1 line of mod, nothing else to accept orz)

http://puu.sh/ZId2 <=bang
ztrot
Remember anything I say is only my suggestions to make your map better and more fun for all. Feel free to use this as you see fit.

[Fun Facts]

This map is timed right.

Dubstep is starting to get mapped more each and every day.

[Easy]

00:15:563 (1) - the blanket is a bit off around the circle maybe tighten it up.

00:18:992 (1) - ^ same song and dance.

00:21:992 (2) - if possible get this slider to be a bit more jagged like it's brother underneath it.

00:23:277 (3,1,2) - wanted to point out that this is all of my yes and I love it.

00:36:135 (2) - this blanket is a bit off center maybe tighten it up a bit.

01:10:420 (3) - the arc around this isn't centered around the previous slider maybe you can do that for me :D.

01:20:706 (1) - off centered blanket slider it isn't wrapping around 01:21:992 (2) - at the end points as well as other sliders you have made in the map.

01:30:134 (1,2,3) - non sexy blanket is making me q.q.

01:49:849 (1,2,3) - center the hitcircle in this pattern and make that a sexy blanket a beast.

02:37:849 (1) - remove new combo.

02:56:706 (3) - tighten up that blanket slider if possible.

03:25:849 (1) - almost perfect just tweak it a tad more.

03:28:849 (4,5) - I think making these in to a circle shaped patter would fit the theme of this easy more.

03:33:563 (1) - you could make the blanket here a bit better.

03:49:849 (1) - I really don't see the need for that scrunch in the middle of this slider.

04:09:563 (4) - ^

I can tell a lot of work went into making this easy that makes me happy this thing looks and plays great good job!

[Normal]

00:53:277 (5) - why not give this slider a curve?

00:58:420 (1) - put some more curve on this guy he looks so lifeless.

01:08:706 (1) - give this guy some shape and bend it.

01:26:706 (2) - maybe a sharper curve?

well this normal seems okay but I can't help but wonder why it is so straight lined compared to it's artistic younger brother known as easy possibly go in and give it a bit more life? pointing out every slider I think could have a bit more design would just seem rude. so moving on.

[Hard]

00:19:635 (4,5,6) - this overlap from the 2 looks bad I'm sure you can think of a better pattern for that.

00:29:277 (7) - again a overlap that can be easily avoided.

00:34:849 (3) - another overlap :(

00:35:706 (5) - stack this please.

01:00:563 (3) - tighten up this slider the arc it has now looks messy.

01:01:634 (1,2,3,4) - stacks the notes and give the sliders a bit more of a circle shape it plays and looks loads better.

01:05:063 (1,2) - space these guys out about two ticks apart form eachother to kill that nasty overlap 1 has on the slider before it.

01:15:563 (1) - Stack me master.

01:26:063 (2) - Give this guy a bit more shape maybe use 4 grid points in this slider instead of 3.

01:36:349 (2) - man fix this bad boy up.

01:53:920 (2) - stack this note if possible.

02:10:420 (1) - Stack me.

so you get where I'm going with this :P

[Final thoughts]

I would of modded the last diff but dubstep i can only take so much but I'm sure the little things I've pointed out you can use those as guides for your insane and mod it your self the guest diff had a lot of artist design and i really liked that your diffs are fine as well but the jump change kinda made me a bit sad. 8/10 would play again it if didn't make my ears bleed.
Topic Starter
TicClick

ztrot wrote:

[Normal]
00:53:277 (5) - why not give this slider a curve? — ok
00:58:420 (1) - put some more curve on this guy he looks so lifeless. — sure
01:08:706 (1) - give this guy some shape and bend it. — done
01:26:706 (2) - maybe a sharper curve? — mhm

well this normal seems okay but I can't help but wonder why it is so straight lined compared to it's artistic younger brother known as easy possibly go in and give it a bit more life? pointing out every slider I think could have a bit more design would just seem rude. so moving on. — I'm not that familiar with Normals, so I do most of things at random; maybe that's why. Also, Easy isn't mine.
Thank you!
69653863
This beatmap always greatly improved each time it updated. Hey take my star, it's still warm, straight from the galaxies.

Don't worry, it's good, it's alright, just take the star. ;) :(
BCI
Olivares
i love this song:] nice work!
Kert
[Инсане]
01:30:992 (1,2) - мб тоже сделать джамп тут побольше?
01:33:563 (4,5,6,7) - и тут (либо сделать меньше 01:33:134 (2,3,4) - )
и в целом было бы лучше на pew pew делать джампы и на таких вуш вуш местах 01:20:706 (1,2,3,4) -

[Хардекс]
01:41:170 - отсутствует бит, мне режет слух :<
01:48:563 (7) - какой-то лютый антиджамп. стакнешь на (6) ?

[Нормал]
00:24:135 (1) - накрыт хитбёрстом от (5). не сильно важно, но я б чуток перемапал чтобы такого не было
Aleks719

Kert wrote:

[Хардекс]
01:41:170 - отсутствует бит, мне режет слух :< вай, да, проигнорил чо-то 1/4. фиксед
01:48:563 (7) - какой-то лютый антиджамп. стакнешь на (6) ? фффффф, нет. лютые антипижапмы /о/
+ пофиксил пару клэпов:

link
Hyguys
Are the combo colours ok? They don't fit with the background imo
BCI's Easy
01:03:563 (2,1) - Sound kinda strange... Could you change it ?
01:34:849 (3) - Remove whistle

Normal
00:51:563 (1) - Finish to keep consistency
00:58:420 (1) - ^

And there are a lot more of these...
02:01:849 (4) - Kinda... offscreen?

Hardeks
00:20:277 (8) - I don't know if this is rankable.. So if it is , keep it there. If not , change it..
00:27:135 (5) - ^

01:02:492 (3) - Offscreen

Insane
Nothing at all

good map
Topic Starter
TicClick
To Hyguys and Kert: I'll apply your mods when I'm in mood.
Hyguys

TicClick wrote:

To Hyguys and Kert: I'll apply your mods when I'm in mood.
Don't forget , it's mod4mod
Topic Starter
TicClick

Kert wrote:

[Инсане]
01:30:992 (1,2) - мб тоже сделать джамп тут побольше? — Сделал
01:33:563 (4,5,6,7) - и тут (либо сделать меньше 01:33:134 (2,3,4) - ) — сделал меньше
и в целом было бы лучше на pew pew делать джампы и на таких вуш вуш местах 01:20:706 (1,2,3,4) - — Мне кажется, то, что там сейчас, вполне подходит же!

[Нормал]
00:24:135 (1) - накрыт хитбёрстом от (5). не сильно важно, но я б чуток перемапал чтобы такого не было — исправил

Hyguys wrote:

Are the combo colours ok? They don't fit with the background imo — They do, at least for me

Normal
00:51:563 (1) - Finish to keep consistencyCheck it out, I put finish on every fourth big white tick
02:01:849 (4) - Kinda... offscreen?What? It's not offscreen, because there's more than half of a note taking its place on the grid. If you don't believe, check in testmode or play
lolcubes
Okay, so we fixed the timing a little bit, and made small gameplay changes to the objects so the map plays better.
I hope mr. TicClick has the log. :3
Topic Starter
TicClick
Boom! Gonna upload fixed version soon Updated.
For anyone's interest, here's the log:
SPOILER
20:59 TicClick: hello, are you free for a playtest?
20:59 lolcubes: uh sure
20:59 TicClick: good
20:59 *TicClick is listening to [http://osu.ppy.sh/b/163533 Skrillex & The Doors - Breakn' a Sweat (Original Mix)]
20:59 TicClick: Test this, please
20:59 TicClick: and tell me which jumps make no sense
21:00 lolcubes: doubled bpm i see
21:00 lolcubes: ;d
21:01 TicClick: was mapped way before your responce in "Kyoto" thread lol
21:01 TicClick: so I took it as 140 instead of 70
21:02 lolcubes: ah
21:02 TicClick: ouch
21:05 lolcubes: most of it looks just fine to me
21:05 lolcubes: nothing felt off atleast
21:05 lolcubes: but certain things could look a little better
21:05 lolcubes: also played with +6 local :p
21:06 TicClick: uh, could you give more extended feedback about things that "could look better"?
21:06 lolcubes: 01:28:206 (3,4,5,6,7,8,9,10,11) - the curve you need to make to hit the 2nd stream
21:06 lolcubes: is a little too steep
21:06 lolcubes: if you could make the 2nd stream more horizontal
21:06 lolcubes: it would feel much better
21:07 TicClick: and also tilt the next slider?
21:07 lolcubes: just reposition, the stream should be enough for the flow to stabilize
21:07 lolcubes: 02:13:634 (5) - this is just uncomfortable
21:07 lolcubes: while its okay to do things like this
21:07 lolcubes: i dont think it fits the flow
21:08 lolcubes: that 5 should be special
21:08 lolcubes: probably with a whistle
21:08 lolcubes: because of the WOB in the music
21:08 TicClick: oh I hear it noww
21:08 lolcubes: 02:18:134 (3,4,5,6) - this would play better if you made 5 and 6 a bit lower
21:08 lolcubes: its too sharp currently
21:09 lolcubes: 02:20:492 (5) - WOB
21:09 lolcubes: etc
21:09 lolcubes: .p
21:09 TicClick: mhm
21:09 lolcubes: 02:32:492 (6) - this is the first note which bugged me a bit
21:09 lolcubes: should reposition it somehow
21:10 lolcubes: http://osu.ppy.sh/ss/487603
21:10 lolcubes: somewhere in this area
21:10 lolcubes: this plays a lot better
21:10 TicClick: ok, thought the same
21:11 lolcubes: 03:31:635 (3,4,5,6,7) -
21:11 lolcubes: if you rotate it a little
21:11 lolcubes: so its more horizontal
21:11 lolcubes: and place is somewhere more to the left
21:11 TicClick: got it
21:11 lolcubes: http://osu.ppy.sh/ss/487605 or something, probably a bit more
21:12 lolcubes: thats it i guess
21:13 lolcubes: i would probably introduce SV increase and decrease for certain elements to fit the music more
21:13 lolcubes: but thats just personal taste
21:13 lolcubes: offset is early though
21:13 TicClick: +6, you say?
21:14 lolcubes: yea +6 seems spot on to me
21:14 lolcubes: also remove countdown
21:15 lolcubes: oh yeah
21:15 lolcubes: i forgot to mention
21:15 TicClick: ?
21:15 lolcubes: about that stream at the end 03:31:635 (3,4,5,6,7) -
21:15 lolcubes: this one
21:15 lolcubes: 03:30:992 (1,2) - should get repositioned a little as well
21:16 lolcubes: so the flow doesn't get broken
21:16 lolcubes: on 1-2-3
21:16 lolcubes: should be more direct
21:16 TicClick: lower, higher?
21:16 TicClick: lower, I guess
21:16 lolcubes: http://osu.ppy.sh/ss/487606
21:16 lolcubes: a quick example of how i would place it more or less
21:17 lolcubes: i would also make the 2nd stream a bit curvy then, but i like it linear like you did it as welll
Leorda
Hiiii

[BCI's Easy]
01:06:569 (1) - Remove new combo?
01:39:569 (5) - New combo?


[Hardeks]
00:24:783 (3) - Add 1 repeating slider for better flow?
00:37:212 (1) - Make a jump? Like 00:30:355 (1)?


[Insane]
01:12:140 (1) - It's intentional to snap the tail slider to purple tick or it was mistake?


That's all I got.... Once you done, forum PM me for recheck
Topic Starter
TicClick
Applied all suggestion after talking with guest mappers, plus fixed two more sliders having their ends unsnapped.
Leorda
Love those dubstep

Bubbled
h3k1ru
(ノ^^)ノ gogogog rank
Roxas
Gogogogogoo <3
Agka
I modded TicClick's map through IRC.

We both forgot to savelog. It was mostly about jumps and flow.
Topic Starter
TicClick
This is true. To get details, check p/1464483 (original kd award was revoken due to blind reading, and re-rewarging is not available, because that post is more than 6 months old).
Chewin
why then the map is still bubbled :\
Topic Starter
TicClick

Chewin wrote:

why then the map is still bubbled :\
Because it was more than six months ago, didn't I write it? I'm serious.
Stefan
I love Tic' Stuff. He even makes Dubsteb looking good.
Loctav
IRC Mod
16:58 *Loctav is editing [http://osu.ppy.sh/b/163533 Skrillex & The Doors - Breakn' a Sweat (Original Mix) [BCI's Easy]]
16:58 Loctav: hurrr, skrillex *modmod*
17:16 TicClick: :O
17:22 Loctav: IRC mod?
17:22 Loctav: because it seems like I will only nitpick around
17:23 TicClick: let's go!
17:23 Loctav: [Normal] 00:48:140 (1,2,3,4) - inconsistent spacing
17:23 Loctav: 00:53:283 (5,6) - ^
17:23 TicClick: hold on
17:24 Loctav: 00:58:426 (1,2) - even here
17:24 Loctav: be faster!
17:24 Loctav: lol
17:24 TicClick: done
17:25 Loctav: all three?
17:25 TicClick: yep
17:25 TicClick: at least I tried
17:25 Loctav: you are editing the Insane for me
17:25 Loctav: you are in the Normal, right?
17:25 *TicClick is editing [http://osu.ppy.sh/b/150827 Skrillex & The Doors - Breakn' a Sweat (Original Mix) [Normal]]
17:25 Loctav: good
17:25 Loctav: lol
17:25 TicClick: that's because I opened Insane first
17:25 Loctav: hm, seems like the spacing is a bit messed because of gridsnap
17:25 Loctav: but 0.02 is really nazi stuff
17:25 Loctav: lol
17:26 TicClick: mhm
17:26 Loctav: 01:20:283 (4) - looks weird, because the hitcircles have a slight righthanded movement
17:27 Loctav: you should move the revert slider a bit right, too maybe?
17:27 Loctav: just a suggestion
17:27 TicClick: no, they form a straight line
17:27 Loctav: hm, k
17:27 TicClick: or do you want me to tilt it
17:28 Loctav: nah, it's fine
17:28 Loctav: you used 1,30x for circles, it seems?
17:28 TicClick: for 1/2s
17:28 TicClick: otherwise they'd overlap
17:28 TicClick: I hate tiny overlaps
17:29 TicClick: so boosting spacing up by .2x helps
17:29 TicClick: Like, 1.1 for 1/1 and 1.3 for 1/2
17:29 Loctav: 02:06:140 (4,1) - uhm, shouldnt this be 1,10?
17:30 TicClick: fixed
17:30 Loctav: 02:21:569 (2,1) -
17:30 Loctav: same here
17:31 TicClick: fixed
17:36 Loctav: this manual stacks
17:36 Loctav: are so ugly
17:37 TicClick: are they manual?
17:38 Loctav: who made the dif? you?
17:38 TicClick: noo
17:38 TicClick: Aleks did
17:38 Loctav: oh
17:38 Loctav: well, the diff works good
17:38 Loctav: but I think it's just my taste that they are ugly
17:38 Loctav: lol
17:38 TicClick: link me
17:38 Loctav: wait
17:39 Loctav: 01:01:640 (1,2) -
17:39 TicClick: is it the only stack?
17:39 Loctav: 01:15:569 (1,2) -
17:39 TicClick: not manual now
17:39 TicClick: lol
17:40 Loctav: it simply looks weird to me
17:40 Loctav: dunno why
17:41 TicClick: anyway, fixed
17:41 Loctav: well, this was just my personal taste
17:41 Loctav: you didnt need to fix it
17:41 Loctav: lol
17:41 TicClick: but I did, because I don't really love manual stacks too
17:41 Loctav: hm, k
17:42 TicClick: especially consisting of two or three notes
17:42 Loctav: 00:35:283 (4,5) - here too
17:42 TicClick: this one is intended
17:42 Loctav: k
17:43 TicClick: because sliders don't stack automatically
17:43 Loctav: 01:53:926 (2,3) - did I show this already?
17:43 TicClick: no
17:43 Loctav: then THERE
17:44 TicClick: done
17:44 Loctav: 02:10:426 (1,2) -
17:44 TicClick: mhm
17:45 Loctav: 03:04:641 (4,1) - hmm
17:45 Loctav: your decision
17:45 TicClick: stack both, fix the spacing?
17:46 Loctav: stack I think
17:46 Loctav: lol
17:46 TicClick: done
17:51 *Loctav is playing [http://osu.ppy.sh/b/150005 Skrillex & The Doors - Breakn' a Sweat (Original Mix) [Insane]]
17:51 Loctav: next
18:01 Loctav: Insane seems clean to me
18:01 TicClick: nice
18:02 Loctav: ahaha, dat comboburst
18:03 TicClick: nice, isn't it?
18:04 Loctav: [[RC]]
18:04 Loctav: *checks*
18:04 Loctav: it's wrong orientied
18:05 Loctav: lol
18:05 Loctav: mirror it?
18:05 TicClick: lol ok
18:05 Loctav: "Combobursts must be oriented for the left side of the screen"
18:05 Loctav: he looks to the right side
18:05 Loctav: lol
18:05 TicClick: but it's used this way in some other skrillex beatmaps
18:05 Loctav: probably left unnoticed because
18:05 TicClick: what if he's supposed to look to the riight
18:05 Loctav: no one ever checks combobursts
18:05 Loctav: is he?
18:05 Loctav: :P
18:05 TicClick: no ideas
18:06 Loctav: he will look the screen borders then
18:06 TicClick: let me check
18:06 Loctav: than into the playing field
18:06 Loctav: yeh, try it
18:06 Loctav: lol
18:06 TicClick: lol right
18:06 TicClick: gotta mirror it
18:07 Loctav: after all changes were fixed, please update
18:07 Loctav: and ensure you didnt touch anything else
18:08 TicClick: alright
18:10 TicClick: should be done now

wubwubwub
Topic Starter
TicClick
Wheeeeeeeeeeeeeeeeeeeee
BCI
wait, what issues have been fixed in my diff, i don't understand

поздравляшки \:3/
Aleks719
(/OvO)/ party haaaard! gratz!

Mercurial
weeeeeeeeeeeeeeee.

TicClick wrote:

Wheeeeeeeeeeeeeeeeeeeee
GamerX4life
Congratz!
show more
Please sign in to reply.

New reply