forum

8 Bit Weapon - GameBoy Rocker [Osu|Taiko]

posted
Total Posts
37
show more
GamerX4life
My Mod:

[Easy]
  1. 00:23:108 (1,1) Versuch den Anfang des von (1/blau) perfekt auf eine Linie mit dem Ende von (1/grün) zu bringen (ohne grid snap/ oder mit Grid Level 4) so ungefähr: http://puu.sh/vaYU
  2. 00:30:404 (1) Der rammt meine Health-Bar ( http://puu.sh/vaZG ) am besten neigst du den Slider etwas weniger
  3. 01:24:216 add note
[Normal]
  1. 00:33:825 add note
  2. 01:14:411 (2,3,4,1,2,3) Mach den Abstand zwischen denen gleich
  3. 01:24:900 add note
  4. 01:26:724 ^
  5. 01:43:369 (1,1,1,1) Mach nen Quadrat draus
[Hard]
  1. 00:35:193 (5) mach den Slider runder
  2. 00:55:942 (1) ^ (am Anfang)
  3. 01:46:562 kopier doch einfach die (1,2,3) davor und setze sie hier ein und mach Strg + H und Strg + J
  4. 01:48:386 das gleiche aber nur mit Strg + J
  5. 01:59:331 mach es doch ganz symetisch: (4,5) auf die vertikale Linie, kopier (1,2,3) und füg es bei 01:59:787 ein dann noch Strg + H und Strg + R
  6. 02:01:839 Also entweder du ziehst die (4) zu 02:01:611 oder du ziehst die (7) zu 02:03:663 und fügst nen circle bei 02:03:435 ein
(Alles nur Vorschläge)
Viel Glück!
Topic Starter
bomber34

GamerX4life wrote:

My Mod:

[Easy]
  1. 00:23:108 (1,1) Versuch den Anfang des von (1/blau) perfekt auf eine Linie mit dem Ende von (1/grün) zu bringen (ohne grid snap/ oder mit Grid Level 4) so ungefähr: http://puu.sh/vaYU ??? I don't get it
  2. 00:30:404 (1) Der rammt meine Health-Bar ( http://puu.sh/vaZG ) am besten neigst du den Slider etwas weniger tried my best to reduce this ._.
  3. 01:24:216 add note I am a bit unhappy with this ... i added it. But if some people complain i will delete it


[Normal]
  1. 00:33:825 add note I don't think they really fit~ maybe if more people want them there
  2. 01:14:411 (2,3,4,1,2,3) Mach den Abstand zwischen denen gleich They are all the same now 1.02x DS
  3. 01:24:900 add note Like first answer
  4. 01:26:724 ^ ^
  5. 01:43:369 (1,1,1,1) Mach nen Quadrat draus it is more a rectangle now ... I may change it back to old style


[Hard]
  1. 00:35:193 (5) mach den Slider runder tried my best
  2. 00:55:942 (1) ^ (am Anfang) ^
  3. 01:46:562 kopier doch einfach die (1,2,3) davor und setze sie hier ein und mach Strg + H und Strg + J ok
  4. 01:48:386 das gleiche aber nur mit Strg + J die waren doch schon so ... naja egal
  5. 01:59:331 mach es doch ganz symetisch: (4,5) auf die vertikale Linie, kopier (1,2,3) und füg es bei 01:59:787 ein dann noch Strg + H und Strg + R ok
  6. 02:01:839 Also entweder du ziehst die (4) zu 02:01:611 oder du ziehst die (7) zu 02:03:663 und fügst nen circle bei 02:03:435 ein 2nd option
(Alles nur Vorschläge)
Viel Glück!

Danke ~
DarkDunskin
Dam Dam Daaaaaaaaaaaaaaaaam
Taiko ferrtig~

Download: 8 Bit Weapon - GameBoy Rocker (bomber34) [Dunskin's Taiko Oni].osu


Good luck.

Tshemmp
Hi.

[General]
Inconsistency in PreviewTime:
Easy: 30475
Hard: 30475
Normal: 30404
Disable Countdown in all diffs?
You can remove all bookmarks.

[Hard]
00:01:447 (2,4) - whistle
00:03:271 (2,4) - ^ , got the pattern? Always on the 1,5 and the 2,5 in every measure until 00:07:375 (3)
00:07:831 (7,8,1,3) - whistle
00:15:811 (1) - the flow would be better if this slider would go from the left to the right instead of the right to the left. You have to re-place 00:16:496 (2,3,4) then ofcourse.
00:21:284 (5) - NC
00:22:196 (1) - RNC
00:23:108 (7) - NC
00:23:792 (1) - RNC
Continue this pattern with a NC on the first beat of each measure until 00:28:580 (5) - NC
00:30:404 (1) - finish
00:32:913 (5,6,1) - this slider could look better:
296,156,33368,6,0,B|304:192|336:220|380:220|416:200|432:160,1,180
00:33:369 (1) - RNC
00:34:053 (2) - NC
00:35:193 (5) - make this slider end 00:35:649 and add a circle at 00:35:877 instead with a NC
00:36:675 - add circle or a short slider (remove 00:36:789 (8) in this case ofcourse)
00:40:437 (7) - clap on start end end
00:57:310 - why soft sample set here? It makes no sense (imo).
00:59:590 (1) - niceee
01:01:871 (1) - RNC
01:02:783 (3) - NC
01:03:695 (1) - RNC
01:04:607 (5) - NC
01:11:903 - volume up (60% for example)
01:12:131 (3) - no finish
01:21:480 (1) - finish
01:26:268 (4) - same as 00:35:193
01:27:750 - same as 00:36:675
01:30:145 (4) - delete?
01:34:249 (7) - NC
01:34:705 (8) - clap
01:35:503 (1,2,3,4,5,6) - move to x:256 y:168 (inconsistent stream spacing between the end of 01:35:161 (4) and 01:35:503 (1) or delete 01:35:503 (1) (I prefer the last option)
01:35:503 (1) - RNC
01:59:331 (4) - NC ?
02:02:979 (5) - ^
02:05:259 (1) - finish
02:10:275 (1) - not sure if this is allowed
02:15:976 (5) - ^ but the effect isn't too big here
02:16:660 (6) - no clap
02:17:572 (6) - make a slider instead until 02:17:800 going in the direction of the right bottom corner
02:18:028 (1) - ctrl+r
02:21:676 (1) - whistle (you did this everytime) and finish
02:24:412 (6) - finish?
02:27:148 (5) - NC?
02:29:429 (2,3) - I would increase the spacing
02:34:445 (5) - NC?

[Normal]
00:30:404 (1) - finish
00:32:001 (5) - NC (you did this 02:23:272, too)
00:32:001 (5) - whistle?
00:44:085 (4) - move this a bit down, it touches the hp-bar atm
00:59:590 (3) - maybe make this slider end 01:00:503 and add a slider from 01:00:959 until 01:01:187?
01:10:535 (5) - NC
01:19:200 (5) - finish
01:21:480 (1) - ^
01:23:076 (5) - NC (
01:31:285 (2) - clap on the start
01:32:881 (1,2,3) - clap
01:34:249 (4) - NC
01:57:962 (1,2) - they touch the hp-bar
01:59:559 - add a circle?
02:01:383 - ^
02:03:207 - ^
02:05:031 - ^
02:05:259 (3) -
Slider anchors/nodes must not be used to manipulate slider speeds (whether they are normal nodes or red ones). Using extra nodes to make a slider "wiggle" is usually fine, but using so many that the slider gets scrunched up (which also makes the sliderball go crazy) or become a "hold slider" is abuse of the hitobject's intended use and is not allowed.
So maybe this slider is not allowed. Anyway, add a NC on it.
02:07:083 (1) - finish
02:08:679 (5) - NC
02:16:888 (5,8) - clap?
02:21:676 (1) - finish
02:34:445 (3) - NC

[Easy]
00:22:196 (3) - I heavily dislike multiple-return-sliders in Easy diffs
00:30:404 (1) - finish on the start
00:30:404 (1) - wow, nice, but it touches the hp-bar. Maybe you can rotate it a bit (ctrl+shift+r)?
00:34:965 (1) - RNC
00:35:877 (2) - NC
00:38:841 (1) - RNC
00:42:489 (4) - this doesn't fit, you should end the slider 00:43:173 (no return) and map the rest
00:59:590 (1) - these sliders look nice
01:03:239 (1,2) - this overlap look ugly but I don't know how to solve it
01:08:711 (1,2,3) - I also dislike stacks in Easy diffs
01:11:903 - add circle here (to continue the pattern
01:20:568 (2) - finish on the end
01:25:128 (5) - NC
01:31:285 (3) - clap on start and end
01:34:249 (3) - NC
01:45:194 (2,3,4) - ^
02:05:259 (3) - ^
02:07:083 (1) - finish
02:12:555 (3) - NC
02:16:204 (4) - NC
02:17:116 (6) - clap on start and end
02:20:764 (1) - finish on the end
02:23:272 (3) - whistle?
02:26:236 (3,4) - stacked :<
02:27:148 (5) - NC
02:31:481 (5) - mutiple return :<
02:33:533 (3,4) - stacked :<
02:34:445 (5) - NC
02:36:269 (1) - aww, nice ^^

That's it, I hope there are some helpful points. In general you map set looks a bit untidy regarding hitsounds and NCs (I can't see a scheme sometimes) but some of your sliders are really cool.
Topic Starter
bomber34

Tshemmp wrote:

Hi. hi

[General]
Inconsistency in PreviewTime: I think it is fix'd now
Easy: 30475
Hard: 30475
Normal: 30404
Disable Countdown in all diffs? ok
You can remove all bookmarks. k

[Hard]
00:01:447 (2,4) - whistle k
00:03:271 (2,4) - ^ , got the pattern? Always on the 1,5 and the 2,5 in every measure until 00:07:375 (3) not really... but i think it is better now
00:07:831 (7,8,1,3) - whistle k
00:15:811 (1) - the flow would be better if this slider would go from the left to the right instead of the right to the left. You have to re-place 00:16:496 (2,3,4) then ofcourse. Can't do this ._. Flow isn't better or worse though
00:21:284 (5) - NC no ~ maybe if some other people say so ...
00:22:196 (1) - RNC ^
00:23:108 (7) - NC ^
00:23:792 (1) - RNC ^
Continue this pattern with a NC on the first beat of each measure until 00:28:580 (5) - NC ^
00:30:404 (1) - finish You don't hear that finish but ok ~
00:32:913 (5,6,1) - this slider could look better:
296,156,33368,6,0,B|304:192|336:220|380:220|416:200|432:160,1,180
00:33:369 (1) - RNC ~ ok
00:34:053 (2) - NC ^
00:35:193 (5) - make this slider end 00:35:649 and add a circle at 00:35:877 instead with a NC
00:36:675 - add circle or a short slider (remove 00:36:789 (8) in this case ofcourse) ? no, slider don't fit and note either o,o
00:40:437 (7) - clap on start end end ok
00:57:310 - why soft sample set here? It makes no sense (imo). I think Normal doesn't fit but ok i remove
00:59:590 (1) - niceee thx
01:01:871 (1) - RNC
01:02:783 (3) - NC
01:03:695 (1) - RNC
01:04:607 (5) - NC I think both ways work ... but fine i take your sugg.
01:11:903 - volume up (60% for example) ok
01:12:131 (3) - no finish k
01:21:480 (1) - finish k
01:26:268 (4) - same as 00:35:193
01:27:750 - same as 00:36:675 fine
01:30:145 (4) - delete? would work but i think it is better if it stays ~
01:34:249 (7) - NC no
01:34:705 (8) - clap ok
01:35:503 (1,2,3,4,5,6) - move to x:256 y:168 (inconsistent stream spacing between the end of 01:35:161 (4) and 01:35:503 (1) or delete 01:35:503 (1) (I prefer the last option) last option sounds fine
01:35:503 (1) - RNC doesn't exist cause of you last sug. ~ I deny it for the next HC
01:59:331 (4) - NC ? k
02:02:979 (5) - ^ k
02:05:259 (1) - finish fine
02:10:275 (1) - not sure if this is allowed answered this in first mod post.
02:15:976 (5) - ^ but the effect isn't too big here k I removed it here :/
02:16:660 (6) - no clap k
02:17:572 (6) - make a slider instead until 02:17:800 going in the direction of the right bottom corner why?
02:18:028 (1) - ctrl+r Not sure ... i accept it for now
02:21:676 (1) - whistle (you did this everytime) and finish It's already finish ~ don't know why whislte was away ._.
02:24:412 (6) - finish? ok
02:27:148 (5) - NC? no it's like all the other similar places with this pattern
02:29:429 (2,3) - I would increase the spacing ok
02:34:445 (5) - NC? no.

[Normal]
00:30:404 (1) - finish it is now ... from a previous mod
00:32:001 (5) - NC (you did this 02:23:272, too) You suggest me something, because of something in the future? I removed combo from 2:23:272 now ~ this may change
00:32:001 (5) - whistle? *
00:44:085 (4) - move this a bit down, it touches the hp-bar atm fixed
00:59:590 (3) - maybe make this slider end 01:00:503 and add a slider from 01:00:959 until 01:01:187? no but i added a note on 01:01:187 -
01:10:535 (5) - NC Also added NC at 01:08:711 (1) -
01:19:200 (5) - finish did the same on all 3 diffs at same part
01:21:480 (1) - ^ k
01:23:076 (5) - NC like I said on your second sug. of normal
01:31:285 (2) - clap on the start k
01:32:881 (1,2,3) - clap except (3)
01:34:249 (4) - NC meh no
01:57:962 (1,2) - they touch the hp-bar fixed i think
01:59:559 - add a circle? well it would fit but all my combinations were ugly ... so i don't take it
02:01:383 - ^
02:03:207 - ^
02:05:031 - ^ ^
02:05:259 (3) -
Slider anchors/nodes must not be used to manipulate slider speeds (whether they are normal nodes or red ones). Using extra nodes to make a slider "wiggle" is usually fine, but using so many that the slider gets scrunched up (which also makes the sliderball go crazy) or become a "hold slider" is abuse of the hitobject's intended use and is not allowed.
So maybe this slider is not allowed. Anyway, add a NC on it. It is less ... like it. NC was from prev. mod
02:07:083 (1) - finish k
02:08:679 (5) - NC I explained earlier
02:16:888 (5,8) - clap? ok
02:21:676 (1) - finish ok
02:34:445 (3) - NC no

[Easy]
00:22:196 (3) - I heavily dislike multiple-return-sliders in Easy diffs kk 4 Hitcircles instead ... 2 Sliders don't work and only 1/1 does not fit really
00:30:404 (1) - finish on the startyes
00:30:404 (1) - wow, nice, but it touches the hp-bar. Maybe you can rotate it a bit (ctrl+shift+r)? It touches it just aaaa liiiiiiiiiiiiiiiiiittle bit now ... it is ok now .. i think
00:34:965 (1) - RNC 00:34:053 - has NC and i take your sugg.
00:35:877 (2) - NC sure
00:38:841 (1) - RNC ok
00:42:489 (4) - this doesn't fit, you should end the slider 00:43:173 (no return) and map the rest fine
00:59:590 (1) - these sliders look nice thx :)
01:03:239 (1,2) - this overlap look ugly but I don't know how to solve it ~ I think i solved it
01:08:711 (1,2,3) - I also dislike stacks in Easy diffs Is Slider+HC better? I think so
01:11:903 - add circle here (to continue the pattern what pattern? o.o
01:20:568 (2) - finish on the end k
01:25:128 (5) - NC fixed on prev. mod
01:31:285 (3) - clap on start and end ^
01:34:249 (3) - NC no
01:45:194 (2,3,4) - ^ yeah ...
02:05:259 (3) - ^ fixed on prev. mod
02:07:083 (1) - finish yes
02:12:555 (3) - NC fix'ed prev. mod
02:16:204 (4) - NC fine
02:17:116 (6) - clap on start and end ok ~
02:20:764 (1) - finish on the end ok
02:23:272 (3) - whistle? yes
02:26:236 (3,4) - stacked :< Slider instead
02:27:148 (5) - NC k
02:31:481 (5) - mutiple return :< fix'd
02:33:533 (3,4) - stacked :< fix'd
02:34:445 (5) - NC fix'd
02:36:269 (1) - aww, nice ^^ thx

That's it, I hope there are some helpful points. In general you map set looks a bit untidy regarding hitsounds and NCs (I can't see a scheme sometimes) but some of your sliders are really cool.
Loctav
O hai. Meine Mods sind standardmäßig in Englisch, sofern nicht anders gewünscht. Da aber nie ein Wunsch geäußert wurde... halt, ne? :'D

[General]

Normal has a different preview time (30404) than the others (30475). Fix this
Taiko Diff has DakrDunskin as tags. Fix the typo
01:36:071 - Green inherit line is unsnapped (snap to 01:36:073)

[Easy]
There are parts, where the sliders are WAY too straight for my taste. You already showed nice slider patterns, why not using more of them?

00:21:284 (1,2) - spacing! resnap (2)
01:03:239 (1,2,3,4) - http://puu.sh/y63L maybe?
01:14:183 (1,1,1,1) - this is what I meant at the beginning. And why this NC spam? ;_;
01:25:128 (1) - try this: http://puu.sh/y64H
01:52:946 (1) - ugly overlap with (3)
01:55:226 (2) - stack with 01:52:946 (1)
02:04:803 (2) - ugly overlap with wobby (1)
02:10:275 - add note
02:31:481 (5,6) - use the same angle for both sliders (by copypasting one of them)
02:36:269 (1) - lol looks nice, but I don't like how it's timed, unfortunately

[Normal]

00:02:131 (3,1) - spacing issue, shaping issue, do this: http://puu.sh/y5Z1
252,212,2131,2,0,B|272:244|312:244,3,70,0|2|2|2
312,160,3043,5,0

00:03:043 (1,2,3,4) - spacing issue, shaping issue, do this: http://puu.sh/y5ZL
312,160,3043,5,0
452,140,3499,1,0
392,268,3955,1,0
392,268,4183,2,2,B|358:340|278:328,1,140

00:04:867 (1,2,3) - placement issue, spacing issue, do this: http://puu.sh/y602
224,284,4867,5,0
84,284,5323,1,0
64,144,5779,2,2,B|112:96|156:84|204:96|248:148,1,210,2|0

00:15:355 (3,4,1) - http://puu.sh/y60y this works better
00:17:180 (2) - perfect stack them under the slider with x0 distance snap without gridsnap
00:19:004 (4) - ^
00:20:828 (2) - ^
00:22:652 (4) - ^
00:56:854 (2) - shift-snap to (1)
00:53:206 (3) - angle it like (2), shiftsnap with (2)
00:53:662 (4) - shiftsnap with (3)
01:14:411 (2,3,4,1,2,3,4) - so straight... use more edges and bows
02:36:269 (1,2) - this looks better to me: http://puu.sh/y62M - rearrange upcoming patterns then

[Hawkii's Hard]
Yey for sliderart. Expect me to use some of them as draft for my stuff, lol

Unsnapped slider ends:
00:14:443 (1)
00:14:899 (2)
00:37:245 (1)
00:41:349 (1)
00:42:261 (2)

00:43:173 (3)
00:44:085 (4)
00:53:206 (3)
00:54:574 (1)
00:55:030 (2)

00:56:398 (1)
00:57:310 (3)
01:25:128 (1)
01:26:040 (2)
01:26:952 (3)

01:27:864 (4)
02:11:643 (2)
02:12:555 (3)
02:13:467 (4)
02:15:976 (4)

02:28:060 (7)


00:03:043 (1,2,3) - ugly overlaps
00:05:323 (2,3) - ^
00:14:899 (2) - shiftsnap with (1)
00:38:613 (4,5) - ugly overlap
00:52:750 (2) - bow it and shape it around (3)'s beginning
00:54:574 (1) - ^
00:55:486 (3) - bow it around (4)
00:59:590 (3,4) - I like ;_;
01:06:887 (1,2,3,4,5,6) - too straight sliders imo
01:14:982 (3,4) - since the slider bows down slightly, make the double bow down a bit, too
01:24:672 - add a note? ;_;
01:57:962 (1,2) - I am a bit impressed, now
02:01:611 (1,2) - still.. o_o
02:15:292 (3,4) - ugly overlap
02:17:116 (6,7,8,9,10) - what is this? shape it better. I know you can do it! :'D
02:21:676 (1) - 1 grid left (grid level 4)

[Hard]

Why so straight sliders? ;_; I have a true antipathy to them~

Rename to Insane, maybe?
CircleSize -1

00:24:932 (5) - this bow is pretty edgy, uh? make it rounder.
00:36:104 (5) - perfect stack under (4)
00:55:942 (1) - this doesn't look even. the first curve is different from the 2nd.
00:59:590 (1) - this has a slight left-handed twist, lol
01:01:870 (4) - bow and place around (5)
01:22:620 (4) - the bow isn't symmetric
01:23:531 (5) - ^
01:24:215 (6) - perfect stack
01:26:267 (4) - this looks also uneven, but could be just me..
01:57:506 (6) - the end should be not bowed to the left.
01:58:190 (1) - glitched slider. the red dots are placed too close together
01:58:875 (3) - ^
01:59:787 (3) - ^
02:00:472 (5) - ^
02:10:275 (1) - unrankable due to glitched start
02:42:996 (6) - still glitched


[Dunskin's Taiko Oni]

Everything fine, nothing unrankable or really awkward
I just dislike the kkdkk patterns you placed somewhen and they sound weird to me. (e.g 02:20:991 (40,41,42,43,44) - )
Maybe you can recheck this on your own. Maybe it's just my taste.

Brauch natürlich noch viel mehr Mods, aber das sollte soweit erstmal einiges sein, was man verbessern und stellenweise unbedingt ändern muss. Viel Glück~
Hawkii

Loctav wrote:

[...]
[Hawkii's Hard]
Yey for sliderart. Expect me to use some of them as draft for my stuff, lol Yeyyy :3

Unsnapped slider ends:
00:14:443 (1)
00:14:899 (2)
00:37:245 (1)
00:41:349 (1)
00:42:261 (2)

00:43:173 (3)
00:44:085 (4)
00:53:206 (3)
00:54:574 (1)
00:55:030 (2)

00:56:398 (1)
00:57:310 (3)
01:25:128 (1)
01:26:040 (2)
01:26:952 (3)

01:27:864 (4)
02:11:643 (2)
02:12:555 (3)
02:13:467 (4)
02:15:976 (4)

02:28:060 (7)

Nazi-Modding-Eye very impressive ~

00:03:043 (1,2,3) - ugly overlaps changed
00:05:323 (2,3) - ^ ^
00:14:899 (2) - shiftsnap with (1) done
00:38:613 (4,5) - ugly overlap changed
00:52:750 (2) - bow it and shape it around (3)'s beginning jup
00:54:574 (1) - ^ hmm i like it without a bow
00:55:486 (3) - bow it around (4) mh okay
00:59:590 (3,4) - I like ;_; Me 2 ;..;
01:06:887 (1,2,3,4,5,6) - too straight sliders imo Changed
01:14:982 (3,4) - since the slider bows down slightly, make the double bow down a bit, too i want yur eyes ..
01:24:672 - add a note? ;_; Okay q.q
01:57:962 (1,2) - I am a bit impressed, now Indeed.
02:01:611 (1,2) - still.. o_o o:
02:15:292 (3,4) - ugly overlap changed
02:17:116 (6,7,8,9,10) - what is this? shape it better. I know you can do it! :'D damn .. okay changed
02:21:676 (1) - 1 grid left (grid level 4) Gimmee yuur eyeesss [...]
Well Thank you. :)
Topic Starter
bomber34

Loctav wrote:

O hai. Meine Mods sind standardmäßig in Englisch, sofern nicht anders gewünscht. Da aber nie ein Wunsch geäußert wurde... halt, ne? :'D

[General]

Normal has a different preview time (30404) than the others (30475). Fix this I read this and was like FUUUU because i already fix'd it about ... 2-3 times. No idea why it always revert beack to that stupid 30404 I hope this stays fix'd now >.<
Taiko Diff has DakrDunskin as tags. Fix the typo lol dunskin sent me that and i haven't botheres really to look at it because on first sight you don't see typos like that xD
01:36:071 - Green inherit line is unsnapped (snap to 01:36:073)

[Easy]
There are parts, where the sliders are WAY too straight for my taste. You already showed nice slider patterns, why not using more of them?

00:21:284 (1,2) - spacing! resnap (2) really lol... but fine it is perfectly now in distance ~
01:03:239 (1,2,3,4) - http://puu.sh/y63L maybe? yes that part looks nice but the pattern with the 2 previous slider looks worse than 01:03:239 (1,2,3,4) but thx for the suggestion anyway
01:14:183 (1,1,1,1) - this is what I meant at the beginning. And why this NC spam? ;_; I see NC all the time on many ranked maps so why is that a problem it but i admit i do this NC spam stuff to often on this diff ... i fix it here. Anyway i will re-do this part to make it look better :3
01:25:128 (1) - try this: http://puu.sh/y64H horrible idea o.o It does sound stupid cause the reverse i would delete is a ... (holding) tune?
01:52:946 (1) - ugly overlap with (3) really? That is already ugly to you? i "fix'd" it but that was really nazi
01:55:226 (2) - stack with 01:52:946 (1) ok ~
02:04:803 (2) - ugly overlap with wobby (1) better?
02:10:275 - add note ok
02:31:481 (5,6) - use the same angle for both sliders (by copypasting one of them) ^
02:36:269 (1) - lol looks nice, but I don't like how it's timed, unfortunately ... :o :x :cry: ... i would hate to change it :( maybe if some other people dislike it to i change it

[Normal]

00:02:131 (3,1) - spacing issue, shaping issue, do this: http://puu.sh/y5Z1
252,212,2131,2,0,B|272:244|312:244,3,70,0|2|2|2
312,160,3043,5,0
... what? The only difference i see (next to the non straight slider) is that the spacing issue is not to close but to far away ._.

00:03:043 (1,2,3,4) - spacing issue, shaping issue, do this: http://puu.sh/y5ZL
312,160,3043,5,0
452,140,3499,1,0
392,268,3955,1,0
392,268,4183,2,2,B|358:340|278:328,1,140
._.

00:04:867 (1,2,3) - placement issue, spacing issue, do this: http://puu.sh/y602
224,284,4867,5,0
84,284,5323,1,0
64,144,5779,2,2,B|112:96|156:84|204:96|248:148,1,210,2|0
you just could give me the whole code instead of those parts. I see no difference on the 3rd one but fine i take it ~

00:15:355 (3,4,1) - http://puu.sh/y60y this works better
00:17:180 (2) - perfect stack them under the slider with x0 distance snap without gridsnap
00:19:004 (4) - ^ I did ^ and all other ^ ...lazy i know
00:20:828 (2) - ^
00:22:652 (4) - ^
00:56:854 (2) - shift-snap to (1) i found a nice function :3 thx
00:53:206 (3) - angle it like (2), shiftsnap with (2) ok
00:53:662 (4) - shiftsnap with (3) ^
01:14:411 (2,3,4,1,2,3,4) - so straight... use more edges and bows I totally see your point but this fits imo with the music very well ... i will see what i can do ... later ~
02:36:269 (1,2) - this looks better to me: http://puu.sh/y62M - rearrange upcoming patterns then tried my best

[Hard]

Why so straight sliders? ;_; I have a true antipathy to them~

Rename to Insane, maybe? I talked with many friends about this topic and the conclusion was that it is a middle thing between hard and Insane. But after i got the GD from Hawkii i will rename it.
CircleSize -1 NO! (: I like small circles.

00:24:932 (5) - this bow is pretty edgy, uh? make it rounder. k
00:36:104 (5) - perfect stack under (4) previous mod i guess...
00:55:942 (1) - this doesn't look even. the first curve is different from the 2nd. tried my best to fix it
00:59:590 (1) - this has a slight left-handed twist, lol ??
01:01:870 (4) - bow and place around (5) not a bow but a sharp turn looks nice ... imo
01:22:620 (4) - the bow isn't symmetric
01:23:531 (5) - ^ they both should be symmetric now ... i hope
01:24:215 (6) - perfect stack k
01:26:267 (4) - this looks also uneven, but could be just me.. I think it should be more clear now
01:57:506 (6) - the end should be not bowed to the left. ok
01:58:190 (1) - glitched slider. the red dots are placed too close together no idea if the "new version" is still considered as glitched ~
01:58:875 (3) - ^ ^
01:59:787 (3) - ^ ^
02:00:472 (5) - ^ ^
02:10:275 (1) - unrankable due to glitched start i said it so often now that it is just a fraction of a second and that it fits u.u but fine i change it Dx
02:42:996 (6) - still glitched
hope it is better now

Brauch natürlich noch viel mehr Mods, aber das sollte soweit erstmal einiges sein, was man verbessern und stellenweise unbedingt ändern muss. Viel Glück~
TheVileOne
I came from modreqs

General
Add 8-bit and 8bit to tags?
Keep fixing that preview yet it still says it's off in Easy and Insane

Easy

Modder Comments

Very interesting difficulty. Most of it is solid, and fun. Although other areas I felt were a bit off. Most notably areas with more claps than usual.

00:37:701 (1,2,3,4) - Too many claps. Delete clap on 2 and 4. Also I think it would look better if you straighten 1,2,3 along the x-axis and center them. Perhaps reduce the slider to 00:39:297 - and add note here 00:39:753 -. Then new combo here.
00:43:173 (4) - This was a new combo in the previous pattern so new combo here.
01:06:887 (1,2,1,2) - This could be better. How about you use the same repeat slider, note pattern for the second combo. It might look nicer. http://osu.ppy.sh/ss/338103
01:12:359 (1) - Shouldn't this end here 01:13:043 - ?
01:28:776 (1,2,3,4) - Remove claps on 2,4
01:53:402 (2,3,1) - Make 0.8 spacing on both sides of 3.
02:18:028 (1) - Clap on repeat?
02:19:852 (2) - Clap on start?
02:20:764 (1) - ^
02:31:481 (5,6) - Not exactly symmetrical. I would make it symmetrical.
02:36:269 (1) - You should try to improve how this heart looks. Move points should be more evenly distributed on each side of the point.

Normal

Modder Comments

Why is the OD so much lower than the AR?

00:27:212 (3,4) - Fix spacing here and adjust the slider to 1.0 spacing. http://osu.ppy.sh/ss/338130
00:29:036 (3,4) - ^^^
00:53:206 (3,4) - Spacing is off.
01:05:747 (5) - Move until it is at y: 80
01:08:711 (1) - Move to the right one unit?
01:12:359 (2,3) - I think this looks better stacked.
01:57:962 (1) - That move point next to the red one is unneeded
01:59:787 (2) - ^
02:01:611 (1,2) - ^
02:13:467 (4) - How about having this slider go left to right instead?
02:20:992 (8) - Not fully lined up with 7. Move to x:68 y:192
02:21:676 (1,2,3,4,5,6,7,8) - This pattern is kind of random. Could you make a more specific pattern that's more coherent?

Hard

Modder Comments

I love the symmetry, and rhythm in this difficulty. Although I still don't really understand why the OD is so low.

OD+1?

00:53:206 (3) - Unsnapped slider (end).
01:26:952 (3) - Unsnapped slider (end).
01:27:864 (4) - Unsnapped slider (end).
02:11:643 (2) - Unsnapped slider (end).
02:12:555 (3) - Unsnapped slider (end).
02:13:467 (4) - Unsnapped slider (end).


00:10:339 (3,4,5) - This should be 0.9, or the same spacing as 1,2.
00:33:369 (8) - I think this should start a half beat later and be a half beat slider.
00:56:398 (1) - Clap to start and remove clap 00:56:854 (2) - ???
00:56:854 (2) - Line up better? http://osu.ppy.sh/ss/338148
01:06:887 (1,2,3,4,5) - Nice pattern.
01:11:903 (6) - Whistle instead of clap
01:22:848 (6,7) - I think these should continue to follow the curve. http://osu.ppy.sh/ss/338155
01:24:672 (4) - I think 4 would look better here http://osu.ppy.sh/ss/338156
01:30:145 (6) - Remove whistle?
01:31:285 (2) - Add whistle?
01:33:337 (2,3,4,5,6,7) - Nice!!
02:11:643 (2) - This is in an odd position. How about placing it above the slider somewhere? http://osu.ppy.sh/ss/338157
02:15:292 (3) - Whistle on repeat instead of end.
02:17:116 (6,7,8,9,10) - Hitsounds don't sound completely right to me.
End final spinner on the long white tick like the rest of the difficulties?

Insane

Modder Comments

Mapping it old school I see. Very nice. I liked this difficulty. It was unique.

00:35:192 (4) - I dislike S curves that have pointed curves. If you could make rounded curves....
00:38:156 (2) - Remove clap?
00:58:677 (4) - Remove whistle
01:12:586 (2) - Move one unit to the right to center
01:23:532 (5,6) - This stack is badly off. FIX
01:29:231 (2,3,4,5,6,7,8) - Not only is this hard to read, it's awkward. Please do something else.
01:58:190 (1,2,3) - Spacing is different
01:59:787 (3,4,5) - ^
02:01:839 (4) - I don't think a slider like this is fitting for an Insane difficulty.
02:03:435 (3) - ^
02:09:591 (1) - This looks randomly placed. I suggest you choose a shape that's symmetrical across the y-axis.
02:36:383 - I don't think the beat is complete without a note here

Conclusion

I like this song. So have a star.
Topic Starter
bomber34

TheVileOne wrote:

I came from modreqs wow i thought that channel is useless xD

General
Add 8-bit and 8bit to tags? not sure the Artist already have 8 bit in there tags ~ I might take this
Keep fixing that preview yet it still says it's off in Easy and Insane I think i could explode Dx I fix'd that damn preview time like 4 times now and it still trolls me >.<

Easy

Modder Comments

Very interesting difficulty. Most of it is solid, and fun. Although other areas I felt were a bit off. Most notably areas with more claps than usual.

00:37:701 (1,2,3,4) - Too many claps. Delete clap on 2 and 4. Also I think it would look better if you straighten 1,2,3 along the x-axis and center them. Perhaps reduce the slider to 00:39:297 - and add note here 00:39:753 -. Then new combo here. pretty long suggestion ^^ ok I straight it along the x-axis ~ I only removed clap on (2) and did what you wanted for the slider, 'cause of the sound from 00:39:297 -
00:43:173 (4) - This was a new combo in the previous pattern so new combo here. ok
01:06:887 (1,2,1,2) - This could be better. How about you use the same repeat slider, note pattern for the second combo. It might look nicer. http://osu.ppy.sh/ss/338103 looks a bit like a M formation ^^ i like that
01:12:359 (1) - Shouldn't this end here 01:13:043 - ? good question ... idk sound would be obvious for your suggestion but beat ends on 01:13:271 - ... I will think about that ~
01:28:776 (1,2,3,4) - Remove claps on 2,4 like on first suggestion ~ only (2) even though i am unsure ~~
01:53:402 (2,3,1) - Make 0.8 spacing on both sides of 3. it is symmetric now
02:18:028 (1) - Clap on repeat? fine
02:19:852 (2) - Clap on start? ^
02:20:764 (1) - ^ ^
02:31:481 (5,6) - Not exactly symmetrical. I would make it symmetrical. no idea if this is symmetric now ~
02:36:269 (1) - You should try to improve how this heart looks. Move points should be more evenly distributed on each side of the point. that is pretty hard ~ I tried my best ~ even changed it a bit in its length so it fits like in Hawkii's Hard

Normal

Modder Comments

Why is the OD so much lower than the AR? long story ... sort of ~ In the beginning i only planned 2 difficulties therefore the AR was lower in the beginning. But then more and more people wanted a seperate Easy so i tried to increase the difficulty a bit on Normal. But it seems that i forgot the OD :P it is higher now

00:27:212 (3,4) - Fix spacing here and adjust the slider to 1.0 spacing. http://osu.ppy.sh/ss/338130 ok
00:29:036 (3,4) - ^^^ ^^^
00:53:206 (3,4) - Spacing is off. k
01:05:747 (5) - Move until it is at y: 80 ok
01:08:711 (1) - Move to the right one unit? not clear what you mean with one unit cause there are 4 grids to choose from but both are exactly 1,0 now
01:12:359 (2,3) - I think this looks better stacked. ok
01:57:962 (1) - That move point next to the red one is unneeded it doesn't change anything really but fine
01:59:787 (2) - ^
02:01:611 (1,2) - ^ ^^
02:13:467 (4) - How about having this slider go left to right instead? ok ~
02:20:992 (8) - Not fully lined up with 7. Move to x:68 y:192 uuhh but with shift snap it says that it is fully lined up ~~
02:21:676 (1,2,3,4,5,6,7,8) - This pattern is kind of random. Could you make a more specific pattern that's more coherent? It is a Hexagon now

Insane

Modder Comments

Mapping it old school I see. Very nice. I liked this difficulty. It was unique. glad to hear that

00:35:192 (4) - I dislike S curves that have pointed curves. If you could make rounded curves.... should be better
00:38:156 (2) - Remove clap? yes
00:58:677 (4) - Remove whistle ^
01:12:586 (2) - Move one unit to the right to center I see no purpose o.o
01:23:532 (5,6) - This stack is badly off. FIX should be better
01:29:231 (2,3,4,5,6,7,8) - Not only is this hard to read, it's awkward. Please do something else. would help if you tell me what is awkward exactly, 'cause i have no problems with it
01:58:190 (1,2,3) - Spacing is different should be better
01:59:787 (3,4,5) - ^ ^
02:01:839 (4) - I don't think a slider like this is fitting for an Insane difficulty. Music goes down so the beatmap gets a bit easier and with that the sliders too.
02:03:435 (3) - ^ ^
02:09:591 (1) - This looks randomly placed. I suggest you choose a shape that's symmetrical across the y-axis. No idea what i should do. Why does nobody see the broken heart?
02:36:383 - I don't think the beat is complete without a note here ~ no idea. I take it but let's see what other people think, cause i have no idea

Conclusion

I like this song. So have a star. Thank you very much for your mod and thank you for the star <3


finished it
Hawkii

TheVileOne wrote:

[...]

Hard

Modder Comments

I love the symmetry, and rhythm in this difficulty. ^_^ Although I still don't really understand why the OD is so low. Yup okay

OD+1? Yuu

00:53:206 (3) - Unsnapped slider (end).
01:26:952 (3) - Unsnapped slider (end).
01:27:864 (4) - Unsnapped slider (end).
02:11:643 (2) - Unsnapped slider (end).
02:12:555 (3) - Unsnapped slider (end).
02:13:467 (4) - Unsnapped slider (end).
Durr changed x:

00:10:339 (3,4,5) - This should be 0.9, or the same spacing as 1,2. Yuu changed the pattern
00:33:369 (8) - I think this should start a half beat later and be a half beat slider. tasty, changed
00:56:398 (1) - Clap to start and remove clap 00:56:854 (2) - ??? I like it that way >:
00:56:854 (2) - Line up better? http://osu.ppy.sh/ss/338148 Yup
01:06:887 (1,2,3,4,5) - Nice pattern. Thank you :)
01:11:903 (6) - Whistle instead of clap Yaw
01:22:848 (6,7) - I think these should continue to follow the curve. http://osu.ppy.sh/ss/338155 This is really nice, because now the following HC's are in a better pattern
01:24:672 (4) - I think 4 would look better here http://osu.ppy.sh/ss/338156 ^ changed the pattern (1,2,3,4,1)
01:30:145 (6) - Remove whistle? I don't know it sounds good with and without D:
01:31:285 (2) - Add whistle? I add a Clap o:
01:33:337 (2,3,4,5,6,7) - Nice!! TY o:
02:11:643 (2) - This is in an odd position. How about placing it above the slider somewhere? http://osu.ppy.sh/ss/338157 Yuu
02:15:292 (3) - Whistle on repeat instead of end. Yuuw
02:17:116 (6,7,8,9,10) - Hitsounds don't sound completely right to me. but why? D:
End final spinner on the long white tick like the rest of the difficulties? Yup

[...]
Thank you very much for modding :D

[Hier die gemoddete Diff: http://puu.sh/zZ8Y]
TheVileOne
Looks like my mod was good. ^_^

I might check the map and see if you didn't change anything for the worse in a bit. I'll edit this post if I find anything. No kudosu will be needed if I do find things.

I should mention though. If you're changing the preview time through the .osu, setting it from the timing menu is much more reliable.


Edit: Recheck

Easy

00:37:701 (1,2,3,4) - Hitsound pattern is still off and I think the pattern can be improved a little more. Here's what I would do. Remove clap from 1, add clap back to 2. That sounds about right. Also I suggest that you place 1 in roughly the same place a slider would be if the slider before it was one of these 00:34:965 (3,1) -. x 164, y 108 seem where it should go. My next issue is your slider. The hitsound pattern doesn't really do it any justice. I recommend instead of a stack there, you delete note 3, make 4 a half beat slider, and move it to where 3 is. A note can then be added here 00:39:297 - It plays a lot more intuitively IMO and it matches all of the surrounding slider sizes, which improves consistency. Another plus is that you're transitioning into a red tick sequence with a slider instead of a stack which is better for an easy.

01:12:359 (1) - Nazi- Slider doesn't seem entirely symmetrical. The center move point should be exactly behind the middle slider tick.
01:23:076 (3) - I think this would look better if it was parallel with the x-axis, so that it matches the slider here 01:25:128 (1) -
01:25:128 (1) - Also doesn't look exactly perfect. Maybe placing the center move point to x:256, y:8 and the move point after it to x:176, y:79. (Hover over the move point to see the coordinates while the slider is selected)
01:32:425 (1) - These notes didn't have claps in this part 00:41:349 (1,2) - ? I don't entirely have an issue with it, I'm just pointing out that you decided to have no hitsounds in one part of the song and hitsounds here. If this was intentional, feel free to keep it.
01:34:249 (3) - Perhaps new combo for consistency?
01:57:962 (1) - Same slider as 1:25. Make sure this is exactly centered around that note, and the move points have matching coordinates, and the center movepoint is exactly over the center slider tick. (I think it could better hug the note too, try to make it so that there's an equal distance from the note on all parts of the slider?)
01:59:787 (1) - ^
02:01:611 (1) - ^
02:03:435 (1) - ^
02:05:259 (1) - Maybe clap on end?
02:14:380 (1,2,3,1,2,3) - You didn't have to go entirely clap for any previous patterns. I don't suggest you do so here. It doesn't make a rhythm. If you can't find a better hitsound pattern for this part I suggest you map to a more ideal pattern.
02:22:816 - Add a note and add a whistle to it. You can stack it under 2, and respace. It's needed to complete the hitsound pattern.
02:23:728 (5) - Is there any particular reason why this is angled this way? Fix?
02:36:269 (1) - I'm just going to help you on this. http://osu.ppy.sh/ss/340394
If you like this delete your heart, and copy this into your .osu under Hit Objects

100,172,156269,22,0,B|168:280|256:384|256:384|388:264|424:188|424:188|476:88|440:32|396:-4|336:-4|292:32|256:88|256:88|224:28|188:4|140:0|100:16|76:84|96:132,2,1120,0|2|2

It is it best to save your .osu when your song is not in the editor. I recommend that you make a habit of leaving the editor and then saving your changes to the .osu.

Normal

00:02:131 (3) - Remove whistle from second repeat
00:02:131 (3,1) - Random 1.2 spacing??
Okay I'm going to pitch you a hitsound segment for this part.

00:03:499 (2) - whistle
00:05:323 (2) - whistle
00:05:779 (3) - break this slider up so it matches 00:03:955 (3,4) -. Use same hitsounds as that pattern too.

I have issues with this next part that should have mentioned in my first post. I wasn't on my meds, so ._.. Well here it is. 00:09:427 (1,2,3,4,5,6) - This is only slightly mapped, but you fully mapped this part in Easy. If you're going to keep the simple beat here may i suggest you map the beats in pairs instead?
http://osu.ppy.sh/ss/340420

00:13:075 (6) - Eh this slider just kind of skips over the beat. I would prefer if there was less of these longer sliders at the start. There wasn't this many in one spot in Easy or just make the sliders faster as in my next suggestion below.
http://osu.ppy.sh/ss/340429 < I think this is a workable beat.
Here's an idea I think you should consider. Maybe have a 1.25x speed up section for the sliders here 00:15:811 - to 00:23:108 - Sliders seem too slow IMO.
00:31:545 (4) - Add whistle?
00:34:965 (2) - Place at x:220,y:168 to center? Adjust slider after and other notes as necessary.
00:37:245 (1) - You should unstack. It's not part of the previous rhythm, so it's a good idea to go into it moving. Also how about removing the clap and adding it to note 2 instead?
00:39:297 (4) - Does this have to be clap/whistle?
00:41:349 (1) - Maybe whistle would be better? Put whistle as whole body and a whistle at the end. I think it sounds better.
00:52:294 (1,2,3) - I think this pattern could be made better. How about making 1 a 1/1 slider. Slider 2 can start here, and you can add a repeat. Claps on all parts of it. The last repeat slider can stay where it is on the timeline. I think that sounds better. http://osu.ppy.sh/ss/340449 < The placement on the screen is by no way the perfect placement.
If you take my hitsound suggestion, 00:55:030 (2) - should be all claps.
00:56:854 (2) - ^
01:10:079 (2,1) - It's hard to fix, but this breaks pattern to go back and them up like that. It's a flaw, but you can choose whether you want to fix it or not since it technically plays fine. (It is fixable)
01:20:112 (1,2) - Flow seems weird with a gap there IMO. Perhaps add a note in the middle or even better than that, stack the repeater under one, because the rhythm just stops until it picks up.
01:26:040 (2) - Center this like the first one i mentioned?
01:27:864 (4) - Reverse selection ctrl+R?
01:33:337 (2) - Add whistle to the clap.
02:07:996 (2,3,4,5,6,7) - Not entirely centered. Middle note has slightly different spacing because of it I think.
02:11:643 (2) - Center?
02:20:992 (8) - Place x:64 y:188. I think it would be better there. (Fix spacing afterwards)
02:24:868 - Add note?

Hard

OD is one lower than Normal? It shouldn't be lower. So increase OD by some amount.

00:08:971 (1,2) - This has 0.9 spacing and this 00:10:339 (3,4,5,6) - has 1.0 spacing. It should have the same spacing.
00:11:251 (5) - Not centered between 4 and 6
00:13:075 (3) - Same comment as in Normal. I don't think this slider should skip over the beat.
00:15:355 (3,4) - Argh I really think a repeat slider on 1/4th would sound better than claps. But it will be tough to get it to work with your slider. :/ I can't expect you to change it.
00:22:652 (2) - You forgot a clap.
00:23:792 (4,5) - Spaced differently than the rest of the combo.
00:27:440 (4,5) - This kind of slider whistle segment wasn't part of any of the other patterns. For consistency I suggest you make all of these rhythms contain similar hitsound patterns.
00:27:896 (5,1,2) - Kind of a formless transition IMO. Maybe map out this into a stream for the final rhythm instead. Map so that the stream connects with the whistle stream.
00:37:245 (1) - Please remove clap from the end.
00:38:385 (4) - I have issues with you mapping this without having a note here 00:37:929 -. Either remove or add a note there. If you have a note there, the transition after the slider becomes odd. It might be best just to delete.
00:38:613 (3) - Add clap to end instead of start?
00:53:662 (4,5,6) - Comment: This just looks weird to me when 5,6 go straight down like that
00:56:398 (1,2,3) - This is kind of a boring combo. Maybe you can make the beat more exciting here.
01:04:151 - Your slider skips over this, which I think should be a clap. Make the slider end here and map accordingly?
01:21:480 (1,2,3,4,5,6,7) - I still think this curve can be improved. Try turning off grid snap and making it perfect. http://osu.ppy.sh/ss/340515
01:23:533 (1) - Whistle instead of clap?
01:28:320 (1) - Extra move point- remove it
01:28:320 (1,2,3,4,5) - I suggest just using a compressed stream instead of sliders. Please remove all the hitsounds as well, because the beat isn't that strong here for loud claps.
01:51:920 - I see no reason for the volume to change here
01:53:744 - ^
01:55:568 - ^
01:52:034 (3) - It may sound better without a clap here for this rhythm
01:53:858 (6) - ^
01:55:682 (4) - ^
02:12:555 (3,4) - I don't think the claps on the end are necessary. Remove them?
02:28:060 (7) - Remove the whistles to match the other sliders?

Okay here's a hitsound rhythm suggestion (perhaps back up your difficulty before attempting in case you don't like it?)

02:28:060 (7) - clap instead of whistle
02:30:797 (4) - clap on end
02:32:165 (6) - clap instead of whistle
02:32:393 - Add note?
02:32:621 (1) - clap on end
02:33:989 (3) - Remove whistle and add clap
02:34:217 - add note
02:34:445 (1) - Remove hitsounds and extend to 02:34:901 - add clap to end
02:35:243 - Add note
02:35:357 - 02:35:813 - I suggest all single notes. Clap on 02:35:357 - and 02:35:813 -
02:36:041 - Delete the note here?

What do you think?

Insane

00:08:515 (9) - New combo.
00:09:427 (3,4,5) - Perhaps these could be placed in a more interesting way.
00:12:619 (3,4,5,6) - ^
00:15:127 - Add note?
00:19:459 (1,2,3) - Perhaps it would be better if you mapped out, maybe with a larger snap.
00:33:368 (7) - Umm could you fix this slider? It's not properly hugging the note.
00:34:052 (1,2,3) - Going straight back doesn't seem to flow right. Pattern should move forward IMO. Some thing that could be done. http://osu.ppy.sh/ss/340568
00:37:700 (1) - Remove clap? Also try starting the next combo here 00:38:157 - (It would look better IMO) (and it follows 00:41:349 (1) - )
00:38:840 (3) - Remove clap?
00:41:349 (1,2) - Add clap to 2 instead of 1.
00:42:261 (3,4,1,2,3,4) - Sounds weird going from claps to whistles. Perhaps do what you did in the other difficulties, and did whistles for the notes going into this part of the song.
00:44:997 (1) - You don't usually have a new combo here in the other difficulties?
01:04:607 (1,2,3) - Eh, this pattern could be better. Perhaps make 2,3 a single slider and add some curves to the sliders. http://osu.ppy.sh/ss/340571
01:12:586 (2) - Edges of this look to me like it's not completely centered. you may have to adjust it's position to get a proper hug on that note.
01:24:215 (6,7) - The pacing kind of collides here. Here's my suggestion, delete that stacked note, and start the slider there instead, and have it placed like the pattern here 01:22:391 (3,4) - http://osu.ppy.sh/ss/340576
01:28:775 (1) - Remove clap?
01:30:145 (4) - I don't think it fits. I recommend you delete it. I don't think you really map that rhythm fully. If you didn't map it fully for most of the map, it's hard to read when you just suddenly decide to map more of the rhythm than usual, especially with stacks. I suggest removing the extraneous notes from this combo. 01:32:425 (1) - this combo is a lot more readable for that rhythm because it's a stream that's not obscured by sliders and the such.
01:35:617 (1,2,3,4,5) - <333
02:14:836 (2) - Remove clap
02:15:976 (5) - Extra move points in this
02:17:116 (2) - Start new combo here instead
02:17:800 - Add note to complete the transition
02:19:396 (3) - I suggest you make half beat long and add a note where it ended. I think it will play and sound better.
02:22:816 (3) - Add clap.
02:24:868 - Add note? (for transitional purposes?)
02:25:096 - ^
02:29:429 (2) - This is too slow. Please end it half beat earlier. Notice that there's a nice drum sound here 02:29:885 - . You can create a rhythm through here.
map half notes until here 02:31:025 - where I think there should be a gap. 02:31:253 - add note here after the gap. Finally I think you should space this 02:31:481 (8,9) - out. What do you think?


Good luck!
Topic Starter
bomber34

TheVileOne wrote:

Recheck

Easy

00:37:701 (1,2,3,4) - Hitsound pattern is still off and I think the pattern can be improved a little more. Here's what I would do. Remove clap from 1, add clap back to 2. That sounds about right. Also I suggest that you place 1 in roughly the same place a slider would be if the slider before it was one of these 00:34:965 (3,1) -. x 164, y 108 seem where it should go. My next issue is your slider. The hitsound pattern doesn't really do it any justice. I recommend instead of a stack there, you delete note 3, make 4 a half beat slider, and move it to where 3 is. A note can then be added here 00:39:297 - It plays a lot more intuitively IMO and it matches all of the surrounding slider sizes, which improves consistency. Another plus is that you're transitioning into a red tick sequence with a slider instead of a stack which is better for an easy. You wrote some lines very confusing but well after questioning what you meant it makes sense and kills the stack :3

01:12:359 (1) - Nazi- Slider doesn't seem entirely symmetrical. The center move point should be exactly behind the middle slider tick. well that was Nazi. But fix'd anyways
01:23:076 (3) - I think this would look better if it was parallel with the x-axis, so that it matches the slider here 01:25:128 (1) - sounds fine
01:25:128 (1) - Also doesn't look exactly perfect. Maybe placing the center move point to x:256, y:8 and the move point after it to x:176, y:79. (Hover over the move point to see the coordinates while the slider is selected) You still could go even nazier. But if someone really points that out ... ogosh
01:32:425 (1) - These notes didn't have claps in this part 00:41:349 (1,2) - ? I don't entirely have an issue with it, I'm just pointing out that you decided to have no hitsounds in one part of the song and hitsounds here. If this was intentional, feel free to keep it. well i removed 1. clap but added clap on 2. for consistency
01:34:249 (3) - Perhaps new combo for consistency? k
01:57:962 (1) - Same slider as 1:25. Make sure this is exactly centered around that note, and the move points have matching coordinates, and the center movepoint is exactly over the center slider tick. (I think it could better hug the note too, try to make it so that there's an equal distance from the note on all parts of the slider?)
01:59:787 (1) - ^
02:01:611 (1) - ^
02:03:435 (1) - ^ +3 above: Tried my best. I guess i can't do it better
02:05:259 (1) - Maybe clap on end? ok
02:14:380 (1,2,3,1,2,3) - You didn't have to go entirely clap for any previous patterns. I don't suggest you do so here. It doesn't make a rhythm. If you can't find a better hitsound pattern for this part I suggest you map to a more ideal pattern. new pattern
02:22:816 - Add a note and add a whistle to it. You can stack it under 2, and respace. It's needed to complete the hitsound pattern. did that but no stack
02:23:728 (5) - Is there any particular reason why this is angled this way? Fix? yeahyeah I hate Sliders :3 fix'd
02:36:269 (1) - I'm just going to help you on this. http://osu.ppy.sh/ss/340394
If you like this delete your heart, and copy this into your .osu under Hit Objects

100,172,156269,22,0,B|168:280|256:384|256:384|388:264|424:188|424:188|476:88|440:32|396:-4|336:-4|292:32|256:88|256:88|224:28|188:4|140:0|100:16|76:84|96:132,2,1120,0|2|2

It is it best to save your .osu when your song is not in the editor. I recommend that you make a habit of leaving the editor and then saving your changes to the .osu.
<3

Normal

00:02:131 (3) - Remove whistle from second repeat k
00:02:131 (3,1) - Random 1.2 spacing?? could tell a long story about that ~ fix'd
Okay I'm going to pitch you a hitsound segment for this part.

00:03:499 (2) - whistle
00:05:323 (2) - whistle
00:05:779 (3) - break this slider up so it matches 00:03:955 (3,4) -. Use same hitsounds as that pattern too. agree to this +2 above but added same whistle pattern on 00:01:675 (2) - too

I have issues with this next part that should have mentioned in my first post. I wasn't on my meds, so ._.. Well here it is. 00:09:427 (1,2,3,4,5,6) - This is only slightly mapped, but you fully mapped this part in Easy. If you're going to keep the simple beat here may i suggest you map the beats in pairs instead?
http://osu.ppy.sh/ss/340420 no .. I added HC between those emtpty spaces though

00:13:075 (6) - Eh this slider just kind of skips over the beat. I would prefer if there was less of these longer sliders at the start. There wasn't this many in one spot in Easy or just make the sliders faster as in my next suggestion below.
http://osu.ppy.sh/ss/340429 < I think this is a workable beat.
Here's an idea I think you should consider. Maybe have a 1.25x speed up section for the sliders here 00:15:811 - to 00:23:108 - Sliders seem too slow IMO. ok this is hard... I can share your opinion in this case but idk i feel uncomfortable. I take it yeah it also plays nice but still :/
00:31:545 (4) - Add whistle? k
00:34:965 (2) - Place at x:220,y:168 to center? Adjust slider after and other notes as necessary.
00:37:245 (1) - You should unstack. It's not part of the previous rhythm, so it's a good idea to go into it moving. Also how about removing the clap and adding it to note 2 instead? fine
00:39:297 (4) - Does this have to be clap/whistle? removed whistle from SL Beg. and End but slider itself has still whistle ... fits to that noise you hear in between.
00:41:349 (1) - Maybe whistle would be better? Put whistle as whole body and a whistle at the end. I think it sounds better. not SL end
00:52:294 (1,2,3) - I think this pattern could be made better. How about making 1 a 1/1 slider. Slider 2 can start here, and you can add a repeat. Claps on all parts of it. The last repeat slider can stay where it is on the timeline. I think that sounds better. http://osu.ppy.sh/ss/340449 < The placement on the screen is by no way the perfect placement. sry but no. The repeat sliders make sense but i dislike the first 1/1, because i think it does not fit there and without the 1/1 it does not built up for the repeatslider
If you take my hitsound suggestion, 00:55:030 (2) - should be all claps.
00:56:854 (2) - ^ ^
01:10:079 (2,1) - It's hard to fix, but this breaks pattern to go back and them up like that. It's a flaw, but you can choose whether you want to fix it or not since it technically plays fine. (It is fixable) mmmmh a good point. But all my tries to improve it failed ... i leave it like this but changed the sliders themselv a bit ~~
01:20:112 (1,2) - Flow seems weird with a gap there IMO. Perhaps add a note in the middle or even better than that, stack the repeater under one, because the rhythm just stops until it picks up. Seems fine ... but idk i noticed that it feels much nicer than when i add 2 more repeats. But well let's see
01:26:040 (2) - Center this like the first one i mentioned? answer like first one you mentioned
01:27:864 (4) - Reverse selection ctrl+R? fine
01:33:337 (2) - Add whistle to the clap. removed clap :P added whistle
02:07:996 (2,3,4,5,6,7) - Not entirely centered. Middle note has slightly different spacing because of it I think. no idea what you want ... just copied similar part from 1. chorus with ctrl+j on (3,4,5)
02:11:643 (2) - Center? done
02:20:992 (8) - Place x:64 y:188. I think it would be better there. (Fix spacing afterwards)done
02:24:868 - Add note? no. It does not add that much and there is no note on Easy or Insane either

Insane

00:08:515 (9) - New combo. Why? The beat appears at 00:08:515 (1) - There is already the new combo ... (9) from the prev. appears 00:08:287 - and does not seem like a changing in the music unlike 00:08:515 (1) -
00:09:427 (3,4,5) - Perhaps these could be placed in a more interesting way. it is aLways possible to improve some parts but i don't see a need of this here? I think the flow is already pretty nice ._.
00:12:619 (3,4,5,6) - ^ I can see a point for (6) but I am not sure what you expect for (3,4,5). I mean there are not that much options without destroying a huger part. I doubt that a zigzag pattern would improve it that much. If you have a nice idea give me screenshots ._. I can already see people who complain about an answer like this but if you create a map you normally get stuck with your idea and do not want to change that, or in my case imagine something better ._.
00:15:127 - Add note? ok :3
00:19:459 (1,2,3) - Perhaps it would be better if you mapped out, maybe with a larger snap. After asking what you meant i agree :3 I hope my solution is better for everyone now
00:33:368 (7) - Umm could you fix this slider? It's not properly hugging the note. not sure if this is that seeable, because it is a bit to far for that, but it hugs it now.
00:34:052 (1,2,3) - Going straight back doesn't seem to flow right. Pattern should move forward IMO. Some thing that could be done. http://osu.ppy.sh/ss/340568 It makes sense ~ I take it for now
00:37:700 (1) - Remove clap? Also try starting the next combo here 00:38:157 - (It would look better IMO) (and it follows 00:41:349 (1) - )clap is already away ._. and the combo already follows 00:41:349 (1) -
00:38:840 (3) - Remove clap? fine
00:41:349 (1,2) - Add clap to 2 instead of 1. fine
00:42:261 (3,4,1,2,3,4) - Sounds weird going from claps to whistles. Perhaps do what you did in the other difficulties, and did whistles for the notes going into this part of the song. It is already like in the other diff. :shock:
00:44:997 (1) - You don't usually have a new combo here in the other difficulties? removed
01:04:607 (1,2,3) - Eh, this pattern could be better. Perhaps make 2,3 a single slider and add some curves to the sliders. http://osu.ppy.sh/ss/340571 no. I just feels soooo wrong to me when (2,3) are a Slider~ It is to slow and even with increased sliderspeed it feels wrong. yeah it could be better but idk how ~ I could increase DS or I try to do a better triangle. Your screenshot looks nice but plays bad imo
01:12:586 (2) - Edges of this look to me like it's not completely centered. you may have to adjust it's position to get a proper hug on that note. tried my best
01:24:215 (6,7) - The pacing kind of collides here. Here's my suggestion, delete that stacked note, and start the slider there instead, and have it placed like the pattern here 01:22:391 (3,4) - http://osu.ppy.sh/ss/340576 nice <3
01:28:775 (1) - Remove clap? fine
01:30:145 (4) - I don't think it fits. I recommend you delete it. I don't think you really map that rhythm fully. If you didn't map it fully for most of the map, it's hard to read when you just suddenly decide to map more of the rhythm than usual, especially with stacks. I suggest removing the extraneous notes from this combo. 01:32:425 (1) - this combo is a lot more readable for that rhythm because it's a stream that's not obscured by sliders and the such. ....... uuhhhh deleted (4) and stacks
01:35:617 (1,2,3,4,5) - <333 thx
02:14:836 (2) - Remove clap fine
02:15:976 (5) - Extra move points in this ??
02:17:116 (2) - Start new combo here instead fine
02:17:800 - Add note to complete the transition fine
02:19:396 (3) - I suggest you make half beat long and add a note where it ended. I think it will play and sound better. no idea why i can't say why i like this ... i like both ways actually
02:22:816 (3) - Add clap. fine
02:24:868 - Add note? (for transitional purposes?) Sounds nice but i will have to think about the placement ._.
02:25:096 - ^ ^
02:29:429 (2) - This is too slow. Please end it half beat earlier. Notice that there's a nice drum sound here 02:29:885 - . You can create a rhythm through here. ok
map half notes until here 02:31:025 - where I think there should be a gap. 02:31:253 - add note here after the gap. Finally I think you should space this 02:31:481 (8,9) - out. What do you think? I think that rhythm sounds horrible ... I tried many patterns and hitsounds etc but everything sounded awful ._.

Good luck! I guess i will need that
finally finished
Hawkii

TheVileOne wrote:

[...]

Hard

OD is one lower than Normal? It shouldn't be lower. So increase OD by some amount.

00:08:971 (1,2) - This has 0.9 spacing and this 00:10:339 (3,4,5,6) - has 1.0 spacing. It should have the same spacing. changed
00:11:251 (5) - Not centered between 4 and 6 changed
00:13:075 (3) - Same comment as in Normal. I don't think this slider should skip over the beat. changed
00:15:355 (3,4) - Argh I really think a repeat slider on 1/4th would sound better than claps. But it will be tough to get it to work with your slider. :/ I can't expect you to change it. ; ^ ;
00:22:652 (2) - You forgot a clap. hurr changed
00:23:792 (4,5) - Spaced differently than the rest of the combo. not anymore
00:27:440 (4,5) - This kind of slider whistle segment wasn't part of any of the other patterns. For consistency I suggest you make all of these rhythms contain similar hitsound patterns. Ahh yaw okay, Changed (:
00:27:896 (5,1,2) - Kind of a formless transition IMO. Maybe map out this into a stream for the final rhythm instead. Map so that the stream connects with the whistle stream. Okay I've changed the rythm :3
00:37:245 (1) - Please remove clap from the end. Removed and Finish'd instead
00:38:385 (4) - I have issues with you mapping this without having a note here 00:37:929 -. Either remove or add a note there. If you have a note there, the transition after the slider becomes odd. It might be best just to delete. deleted.
00:38:613 (3) - Add clap to end instead of start? Yuw
00:53:662 (4,5,6) - Comment: This just looks weird to me when 5,6 go straight down like that Answer: Looks better now
00:56:398 (1,2,3) - This is kind of a boring combo. Maybe you can make the beat more exciting here. changed it. Hopefully rank- and playable o:
01:04:151 - Your slider skips over this, which I think should be a clap. Make the slider end here and map accordingly? Okay
01:21:480 (1,2,3,4,5,6,7) - I still think this curve can be improved. Try turning off grid snap and making it perfect. http://osu.ppy.sh/ss/340515 not that different ~
01:23:533 (1) - Whistle instead of clap? yes
01:28:320 (1) - Extra move point- remove it changed
01:28:320 (1,2,3,4,5) - I suggest just using a compressed stream instead of sliders. Please remove all the hitsounds as well, because the beat isn't that strong here for loud claps. changed
01:51:920 - I see no reason for the volume to change here but there is a difference ;__;
01:53:744 - ^ sorry ^
01:55:568 - ^ ^
01:52:034 (3) - It may sound better without a clap here for this rhythm Yep
01:53:858 (6) - ^ ^
01:55:682 (4) - ^ ^
02:12:555 (3,4) - I don't think the claps on the end are necessary. Remove them? Yes
02:28:060 (7) - Remove the whistles to match the other sliders? Yuww

Okay here's a hitsound rhythm suggestion (perhaps back up your difficulty before attempting in case you don't like it?)

02:28:060 (7) - clap instead of whistle
02:30:797 (4) - clap on end
02:32:165 (6) - clap instead of whistle
02:32:393 - Add note?
02:32:621 (1) - clap on end
02:33:989 (3) - Remove whistle and add clap
02:34:217 - add note
02:34:445 (1) - Remove hitsounds and extend to 02:34:901 - add clap to end
02:35:243 - Add note
02:35:357 - 02:35:813 - I suggest all single notes. Clap on 02:35:357 - and 02:35:813 -
02:36:041 - Delete the note here? Yes

What do you think? The Rest .. I'm sorry D: but I think the music itself has a loud n powerfull drumsound, so adding extra hitsounds won't make it better, in my opinion o:

Thank you again x3

Updated Version:

http://puu.sh/BDBq
Stefan
Hallo o3o

[General]
Lead-In Time überall auf 1500 machen.
Countdown bei Hawkii's Hard disablen.
Insane: HP Drain +2

[Easy]
00:04:867 (1) - Entfern Whistle beim reverse Arrow.
00:09:427 (3) - Ich würd den Clap entfernen, da der Doppel-Clap bisschen aus'm Takt ist.
00:14:443 (1) - NC ist unnötig.
00:17:180 (3) - Finish hört sich seltsam an.
00:19:004 (4) - ^
00:20:828 (3) - ^
00:22:196 (1) - NC entfernen.
00:22:424 (4) - Sollte entfernt werden, da das ein zu langer Stream für Anfänger wird.
00:34:053 (1) - NC entfernen.
00:52:750 (2) - Benutz diesen Code hier:
SPOILER
304,60,52750,2,0,B|364:108|364:208|256:308|148:208|148:108|208:60,2,420,8|4|0
00:57:310 (3,4) - Sollte nicht überstackt werden, da es sich um einen 1/2 Takt im Easy Diff handelt.
01:08:255 (2) - Finish entfernen. Same wie bei 00:17:180. Und NC entfernen.
01:10:079 (2) - ^
01:11:903 (4) - ^
01:15:552 (2) - Beim Startpoint: Finish setzen.
01:16:920 (1) - Beim Middlepoint: Finish setzen.
01:18:288 (2) - Beim Endpoint: Finish setzen.
01:16:920 (1) - NC entfernen.
01:45:194 (1,1,1) - Bei allen Finish entfernen.
01:54:770 (1) - Clap setzen um den Rhythmus zu halten.
02:18:940 (3) - Whistle komplett entfernen und an beiden Punkten Clap setzen.
02:22:588 (3,4) - Kannst du sie durch einen 1/2 Slider ersetzen?
02:23:272 (1) - NC entfernen, brauchen wir hier nicht.
02:36:269 (1) - Ich bin mir nicht sicher, ob der passen würde. Alleine weil er zu groß ist, gibt mir zu denken. Ich hab ihn jedenfalls gefixt.
SPOILER
92,168,156269,22,0,B|131:247|255:375|255:375|379:247|415:171|415:171|459:71|423:15|387:-4|335:-11|299:19|255:79|255:79|211:19|175:-11|122:-4|87:15|51:71|75:127,2,1120,0|2|2

[Normal]
00:08:971 - Wenn schon, kannst du hier auch einen Circle platzieren.
00:11:251 (1) - NC entfernen.
00:11:707 (2) - NC
00:13:075 (1) - Der Slider passt absolut nicht, genau so wenig wie die Hitsounds. Du solltest die Circle und Claps da fortsetzen. Auch noch, NC entfernen.
00:17:180 (2) - Finish hört sich seltsam an.
00:19:004 (4) - ^
00:20:828 (2) - ^
00:23:792 (4) - Hört sich so "random" an.. vielleicht entfernen?
00:25:616 (4) - ^
00:58:450 (6) - Finish entfernen.
00:59:134 (1) - NC entfernen.
00:59:590 (3) - NC und bitte mach den symmetrisch. ._.
01:05:747 (5) - Finish entfernen.
01:45:194 (1,1,1) - Wie im Easy Diff.
02:39:917 (1) - Der Code, hier:
SPOILER
208,100,159917,6,0,B|148:152|148:256|256:332|364:256|364:152|304:100,1,420,0|2
02:41:741 (2) - ^
Topic Starter
bomber34

TheNutritiousGuy wrote:

Hallo o3o

[General]
Lead-In Time überall auf 1500 machen. ok
Countdown bei Hawkii's Hard disablen. I hope Hawkii can forgive me that i disabled that for him :P
Insane: HP Drain +2

[Easy]
00:04:867 (1) - Entfern Whistle beim reverse Arrow. ok/color]
00:09:427 (3) - Ich würd den Clap entfernen, da der Doppel-Clap bisschen aus'm Takt ist.
00:14:443 (1) - NC ist unnötig. ok
00:17:180 (3) - Finish hört sich seltsam an. ok
00:19:004 (4) - ^ ok
00:20:828 (3) - ^ ok
00:22:196 (1) - NC entfernen. ok
00:22:424 (4) - Sollte entfernt werden, da das ein zu langer Stream für Anfänger wird. ok
00:34:053 (1) - NC entfernen. ok
00:52:750 (2) - Benutz diesen Code hier: thx
SPOILER
304,60,52750,2,0,B|364:108|364:208|256:308|148:208|148:108|208:60,2,420,8|4|0
00:57:310 (3,4) - Sollte nicht überstackt werden, da es sich um einen 1/2 Takt im Easy Diff handelt. tried my best
01:08:255 (2) - Finish entfernen. Same wie bei 00:17:180. Und NC entfernen. ok don't think that i remove NC
01:10:079 (2) - ^ ok
01:11:903 (4) - ^ ok
01:15:552 (2) - Beim Startpoint: Finish setzen. ok
01:16:920 (1) - Beim Middlepoint: Finish setzen. ok
01:18:288 (2) - Beim Endpoint: Finish setzen. ok
01:16:920 (1) - NC entfernen. fine
01:45:194 (1,1,1) - Bei allen Finish entfernen. ok
01:54:770 (1) - Clap setzen um den Rhythmus zu halten. ok
02:18:940 (3) - Whistle komplett entfernen und an beiden Punkten Clap setzen. I don't think it fits
02:22:588 (3,4) - Kannst du sie durch einen 1/2 Slider ersetzen? ok
02:23:272 (1) - NC entfernen, brauchen wir hier nicht. fine
02:36:269 (1) - Ich bin mir nicht sicher, ob der passen würde. Alleine weil er zu groß ist, gibt mir zu denken. Ich hab ihn jedenfalls gefixt.
SPOILER
92,168,156269,22,0,B|131:247|255:375|255:375|379:247|415:171|415:171|459:71|423:15|387:-4|335:-11|299:19|255:79|255:79|211:19|175:-11|122:-4|87:15|51:71|75:127,2,1120,0|2|2
left side touches HP bar slightly but who cares... i hope

[Normal]
00:08:971 - Wenn schon, kannst du hier auch einen Circle platzieren. fine
00:11:251 (1) - NC entfernen. fine
00:11:707 (2) - NC fine
00:13:075 (1) - Der Slider passt absolut nicht, genau so wenig wie die Hitsounds. Du solltest die Circle und Claps da fortsetzen. Auch noch, NC entfernen. fine
00:17:180 (2) - Finish hört sich seltsam an. fine
00:19:004 (4) - ^ fine
00:20:828 (2) - ^ fine
00:23:792 (4) - Hört sich so "random" an.. vielleicht entfernen? no ... this beep sound is still there ... it is loud enough to map it imo
00:25:616 (4) - ^ ^
00:58:450 (6) - Finish entfernen. fine
00:59:134 (1) - NC entfernen. fine
00:59:590 (3) - NC und bitte mach den symmetrisch. ._. fine
01:05:747 (5) - Finish entfernen. fine
01:45:194 (1,1,1) - Wie im Easy Diff. fine
02:39:917 (1) - Der Code, hier:
SPOILER
208,100,159917,6,0,B|148:152|148:256|256:332|364:256|364:152|304:100,1,420,0|2
02:41:741 (2) - ^ had to turn them clockwise

Continue the next mod of him

[Insane]
00:02:473 (7,8) - Whistles entfernen, hört sich viel besser an. sehe ich anders. ._. hab whistle bei (7) entfernt ... das kommt ganz gut denk ich
00:04:297 (7,8) - ^ ^
00:06:007 (4) - Whistle außer beim Startpunkt entfernen. Whistle vom reverse entfernt
00:08:059 - Ab hier sollten schon die normalen Hitsounds anfangen. Da solltest du die Hitsounds fixen, da die Jetzigen nicht passen würde. Hitsounds sind ne nervige Sache ._. Ich bin der Meinung das die soft whistles dort klar gehen.
00:21:284 (8) - NC setzen. fine
00:22:196 (1) - NC entfernen. fine
00:23:108 (7) - NC setzen. fine
00:23:792 (1) - NC entfernen. fine
00:37:700 (1) - NC entfernen, weil die Farbe nicht so gut passt. Aber es is der Start vom ... chorus? NC muss da sein, sonst macht es keinen Sinn in meinen Augen... was die Farbe angeht kann ich die so oder so ändern ... is jetz weiß. sollte besser komm
00:38:156 (2) - NC setzen. nein aufgrund von ^
00:58:906 (5) - Finish entfernen (Nur wenn du auch 00:59:134/00:59:362 machst) man kann es ja ma probieren
00:59:134/00:59:362 - Bei beiden Zeiten einen Circle setzen. ^
01:02:782 (1) - NC entfernen. fine
01:03:239 (3) - NC setzen.fine
01:06:886 (1,2,3,1,1,2,3,1,1,2,3) - Das ist meiner Meinung nach EXTREM langweilig und daraus kann man viel mehr draus machen. lol. Ich find das gar nich langweilig ... wenn man sowas vorschlag sollte man auch ein Beispiel bringen. Ich mag das ._.
01:11:902 (1,2,3) - Warum Soft-Hitsounds? kein Plan. Fand das es passte ... hab auf Normal gewechselt aber leiser gemacht
01:14:182 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Die NCs sind sehr seltsam gesetzt und der Rythmus ist..meh.. Über die NCs kann man streiten wobei ich die passend finde da eine NC immer startet nachdem diese 4 Töne sich wiederholen. den Rhytmus find ich eig. ziemlich geil
01:27:179 (5) - NC setzen. fine
01:28:320 (1) - NC entfernen.fine
01:34:249 (7) - NC setzen.fine
01:35:617 (1) - NC entfernen.fine
01:50:210 (1,2) - Seltsam großer Jump.. um 0,2 DS vermindert
01:59:331 (1) - NC entfernen. fine
02:01:155 (1) - NC entfernen.fine
02:01:611 (3) - NC setzen.fine
02:02:979 (1) - NC entfernen. fine
02:09:591 (1) - NC entfernen. nö ich find den für den Herzensbrecher passend. Auch von der Musik her kann man dort einen setzen find ich. Von daher nein
02:24:868 (1) - NC entfernen.fine
Werde mich um den rest später kümmern
Stefan
Part Two o3o

[Hard]
00:04:411 - Circle hinsetzen, da es ohne dem seltsam klingt. Würde nichtmal zu hart sein, wenn du da einen Circle setzt.
00:32:001 (4,5) - Ich weiß nicht, ob das nennenswert ist für einen Hard Diff, aber die beiden werden überdeckt vom Comboburst.
01:10:535 (5) - NC setzen und 01:12:359 (1) entfernen.
01:01:415 (4) - Am Anfang des Sliders Finish setzen, da du es davor und danach auch nach diesem Takt machst.
01:12:587 (2) - Mir gefällt der Rythmus nicht. Ich versteh zwar, warum du den so gesetzt hast, aber du solltest den vorherigen Rythmus fortsetzen.
01:22:392 (5,6) - Sind auch vom Comboburst überdeckt.. aber naja, kann sein, dass es für einen Hard Diff egal ist.
01:22:848 (6) - Passt sich dem Rythmus nicht gut an und würde ich entfernen.
02:07:995 (3) - Ich würd den Whistle vom Endpunkt entfernen. Der passt nicht so gut.
02:13:924 (1) - NC entfernen und 02:14:836 (2) - NC setzen.
02:36:269 (1) - Whistle entfernen.

Die Slider sind sehr schön gestaltet. Ich glaub, ich werde mal bei dir mal Unterricht nehmen, Hawkii. o3o

[Insane]
00:02:473 (7,8) - Whistles entfernen, hört sich viel besser an.
00:04:297 (7,8) - ^
00:06:007 (4) - Whistle außer beim Startpunkt entfernen.
00:08:059 - Ab hier sollten schon die normalen Hitsounds anfangen. Da solltest du die Hitsounds fixen, da die Jetzigen nicht passen würde.
00:21:284 (8) - NC setzen.
00:22:196 (1) - NC entfernen.
00:23:108 (7) - NC setzen.
00:23:792 (1) - NC entfernen.
00:37:700 (1) - NC entfernen, weil die Farbe nicht so gut passt.
00:38:156 (2) - NC setzen.
00:58:906 (5) - Finish entfernen (Nur wenn du auch 00:59:134/00:59:362 machst)
00:59:134/00:59:362 - Bei beiden Zeiten einen Circle setzen.
01:02:782 (1) - NC entfernen.
01:03:239 (3) - NC setzen.
01:06:886 (1,2,3,1,1,2,3,1,1,2,3) - Das ist meiner Meinung nach EXTREM langweilig und daraus kann man viel mehr draus machen.
01:11:902 (1,2,3) - Warum Soft-Hitsounds?
01:14:182 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Die NCs sind sehr seltsam gesetzt und der Rythmus ist..meh..
01:27:179 (5) - NC setzen.
01:28:320 (1) - NC entfernen.
01:34:249 (7) - NC setzen.
01:35:617 (1) - NC entfernen.
01:50:210 (1,2) - Seltsam großer Jump..
01:59:331 (1) - NC entfernen.
02:01:155 (1) - NC entfernen.
02:01:611 (3) - NC setzen.
02:02:979 (1) - NC entfernen.
02:09:591 (1) - NC entfernen.
02:24:868 (1) - NC entfernen.

Ich weiß nicht, ob's mir nur so vorkommt, aber für den Insane Diff hast du wiederum ein eigenes Rythmus-Set an Hitsounds im Vergleich zu Easy/Normal. So gesehen ist das Mapset ganz nett. Ich persönlich, und das ist meine Meinung, finde, dass der Insane Diff noch eine Menge Arbeit beansprucht. Die zwei anderen Diffs von dir sehen gut aus. Hawkii's Diff ist verdammt sexy. Inb4 Mod für seine Map. /me hides
Hawkii

TheNutritiousGuy wrote:

Part Two o3o

[Hard]
00:04:411 - Circle hinsetzen, da es ohne dem seltsam klingt. Würde nichtmal zu hart sein, wenn du da einen Circle setzt. Keine Ahnung warum da keiner war o:
00:32:001 (4,5) - Ich weiß nicht, ob das nennenswert ist für einen Hard Diff, aber die beiden werden überdeckt vom Comboburst. Benutze selbst keine D: Hoffentlich sieht mans jez besser
01:10:535 (5) - NC setzen und 01:12:359 (1) entfernen. Jup
01:01:415 (4) - Am Anfang des Sliders Finish setzen, da du es davor und danach auch nach diesem Takt machst. Gut erkannt :3
01:12:587 (2) - Mir gefällt der Rythmus nicht. Ich versteh zwar, warum du den so gesetzt hast, aber du solltest den vorherigen Rythmus fortsetzen. Hmm okay :3
01:22:392 (5,6) - Sind auch vom Comboburst überdeckt.. aber naja, kann sein, dass es für einen Hard Diff egal ist. D: Aber das ist son cooler Part von der Map >: Hoffentlich ist es rankable ~
01:22:848 (6) - Passt sich dem Rythmus nicht gut an und würde ich entfernen. Okay
02:07:995 (3) - Ich würd den Whistle vom Endpunkt entfernen. Der passt nicht so gut. hm okay
02:13:924 (1) - NC entfernen und 02:14:836 (2) - NC setzen. Juw
02:36:269 (1) - Whistle entfernen.

Die Slider sind sehr schön gestaltet. Ich glaub, ich werde mal bei dir mal Unterricht nehmen, Hawkii. o3o

Würde nichts lieber tun als Slider-unterricht zu geben, da es hier in der mapping-welt einfach zu viele ecklige Slider gibt ; ^ ; aber ich denke ich muss selbst nochn wenig mehr über/mit Slider lernen :3
(Ansonsten könnt ich ja mal Live-Stream-Slider-Tut machen .. ~ wer weiß ;) )


[...]Hawkii's Diff ist verdammt sexy.[...] °^°'' Vielen Dank. x3
Hier die gemoddete Map ~ Klick ja nicht! das ist ein Virus D:
Shohei Ohtani
I WILL NOT SLEEP UNTIL I MOD THIS MAP, DAMMIT

GENERAL:
Try putting claps on the red ticks for this map~ (It goes with the drums~). For easier diffs, you can do 2 and 4, but for the harder diffs, try following the drums, since there's more 1/2 stuff.

Insane:
00:06:691 (1) - Add whistle on repeat
00:07:147 (2) - Add whistle
00:07:375 (1,2) - ^
00:11:251 (4,5) - Make this the same as (2) and (3). Right now, it just looks messy D:
00:24:476 (5) - If you're going to make this into a jump, add a new combo on here or (4). Right now, it's hard to read because it's in the same combo
00:24:932 (6) - NC?
00:26:300 (10) - Same as previous jump
00:28:580 (5) - NC?
01:05:975 - Try filling up this blank space? Especially for an insane, this blank space is pretty unfitting~
01:08:254 (1) - Remove NC?
01:10:078 (1) - ^
01:12:130 (3) - Make this into a regular stream note instead of stacking it back with (1). It gets hidden and it's weird to play owo
01:50:210 (1,2,3) - This looks weird only because the previous notes you had were anti-jumps, and now you're bringing full jumps in~. Maybe make the transition less sudden by gradually spacing out the previous patterns (aka the first pattern stays the same, but the next pattern increases spacing a little bit, and then it makes these jumps not so sudden.)
02:02:979 (8) - Add NC? Or just somewhere in this combo~
02:42:996 (6) - I don't like the loud hitsound on this note D:

Hard:
00:56:398 (1,2,3) - This looks nice, but it plays awkwardly ;~;
00:59:590 (3) - Instead of having the middle sliderpoint go up, have it go down owo
02:10:731 (1) - MR. NAZI HERE TO TELL YOU TO MAKE THE ENDPOINT STACK WITH THE PREVIOUS (6)

Normal:
00:06:691 (1) - There isn't enough space between the end of the spinner and the next note for a normal~. Either shorten the spinner, remove the spinner, or remove the next few notes owo
00:24:932 (1) - Make this stack with the previous (1)?
00:59:590 (1) - Make this a more open slider (C shaped). Right now, it looks really cramped

Easy:
00:04:867 (1) - Lower the 2nd sliderpoint~
01:25:128 (1) - Make this into 2 sliders or something? owo
02:02:979 (2) - Stack this with previous (2)?~

I'm sososossososos sorry I got to this so late, I feel awful about it! D:
Topic Starter
bomber34

CDFA wrote:

I WILL NOT SLEEP UNTIL I MOD THIS MAP, DAMMIT

GENERAL:
Try putting claps on the red ticks for this map~ (It goes with the drums~). For easier diffs, you can do 2 and 4, but for the harder diffs, try following the drums, since there's more 1/2 stuff.

Insane:
00:06:691 (1) - Add whistle on repeat
00:07:147 (2) - Add whistle
00:07:375 (1,2) - ^ ^^^ not sure i take it for now
00:11:251 (4,5) - Make this the same as (2) and (3). Right now, it just looks messy D:
00:24:476 (5) - If you're going to make this into a jump, add a new combo on here or (4). Right now, it's hard to read because it's in the same combo
00:24:932 (6) - NC?
00:26:300 (10) - Same as previous jump
00:28:580 (5) - NC?
01:05:975 - Try filling up this blank space? Especially for an insane, this blank space is pretty unfitting~
01:08:254 (1) - Remove NC?
01:10:078 (1) - ^
01:12:130 (3) - Make this into a regular stream note instead of stacking it back with (1). It gets hidden and it's weird to play owo
01:50:210 (1,2,3) - This looks weird only because the previous notes you had were anti-jumps, and now you're bringing full jumps in~. Maybe make the transition less sudden by gradually spacing out the previous patterns (aka the first pattern stays the same, but the next pattern increases spacing a little bit, and then it makes these jumps not so sudden.) I doubled each following pattern. 0.2 then 0.4 then 0.8 after that comes the jumpy 1.6 I think it is fine now
02:02:979 (8) - Add NC? Or just somewhere in this combo~
02:42:996 (6) - I don't like the loud hitsound on this note D: it is more quiet now - reduced by 15%
I agreed on everything

Normal:
00:06:691 (1) - There isn't enough space between the end of the spinner and the next note for a normal~. Either shorten the spinner, remove the spinner, or remove the next few notes owo see underlined suggestion. Took me a long time but i think the result is better now
00:24:932 (1) - Make this stack with the previous (1)? ok
00:59:590 (1) - Make this a more open slider (C shaped). Right now, it looks really cramped mmmh .. it is not really a c now but well i like it :3

Easy:
00:04:867 (1) - Lower the 2nd sliderpoint~ why? how much? a bit random ._. tried to do it as symmetrical as possible
01:25:128 (1) - Make this into 2 sliders or something? owo ._. I see no way to make that into 2 sliders without changing to much. right now the repeats end on a sound which makes sense imo. I will think about it though
02:02:979 (2) - Stack this with previous (2)?~ ok :3

I'm sososossososos sorry I got to this so late, I feel awful about it! D:
You don't have to apologize :3 thank you for the mod ^^
Hawkii

CDFA wrote:

[...]
Hard:
00:56:398 (1,2,3) - This looks nice, but it plays awkwardly ;~; hopefully not too awkward D:
00:59:590 (3) - Instead of having the middle sliderpoint go up, have it go down owo but it looks more unique that way it is now >:
02:10:731 (1) - MR. NAZI HERE TO TELL YOU TO MAKE THE ENDPOINT STACK WITH THE PREVIOUS (6) Nice one :3
[...]

Modded Diff here ~
jabberwockey
Really cool map ; 3 ; It's very well mapped~ Star!
This is just a suggestion, but to match the metronome, 264 sounds like a better BPM, however, you have to readjust every single slider length, which is an irritating task....so I'm not sure....
BTW, I made another Taiko BG because this one hurts my eyes for some reason ( jpeg artifacts :o ) You can use it if you like it ^ u ^
http://puu.sh/18NPm
Topic Starter
bomber34
Wow you are AMAZING <3 Thanks for the Star and
I love the Taiko BG :D It is really awesome

About the BPM ... I don't know. I think it is fine how it is. I thought about setting it to ~264 but well ... it does not feel so good in my eyes
Ylinestra44
Hier, die Sache mit dem einen slider bei 00:59:590 -
348,264,59590,6,0,B|236:276|132:212|168:104|256:56|344:104|380:212|276:276|164:264,1,540,4|0
Ersetz deinen durch den ^, dann sieht es so aus, wie ich dir gezeigt hab^^
Edit: Distance zur nächsten Note korrigieren.
Unnötig zu erwähnen, aber kein kudo dafür.
Xagrok
Hallöchen. Der Mod hier ist bloß mit Vorschlägen und so, ihr müsst die nicht umsetzen ^.=.~
Easy
02:24:868 Ich würde hier vielleicht noch einen Circle setzen?
Normal
02:39:917 (1) Ich würde den Slidr vielleicht eher bis 02:41:171 gehen lassen, das klingt imho besser ^.=.~
02:41:741 (1) Auch den Slider würde ich bis auf 2:42:996 verkürzen.
Hawkii's Hard
Ist das beabsichtigt, dass zwischendurch die Hitsounds plötzlich leiser und beim nächsten Circle wieder lauter und anschließend wieder leiser etc sind?
01:44:282 (1) Ist das Absicht, dass an den Endpunkten der Slider keine Claps, Whistles etc sind?
01:46:106 (1) ^
02:28:289 (7) Ich würde an den Endpunkt des Sliders einen Clap setzen.
Insane
Ich finde nichts.

Hoffe mal, dieser Mod war hilfreich ^.=.~ Und ich finde die Map toll.
Topic Starter
bomber34

Xagrok wrote:

Hallöchen. Der Mod hier ist bloß mit Vorschlägen und so, ihr müsst die nicht umsetzen ^.=.~
Easy
02:24:868 Ich würde hier vielleicht noch einen Circle setzen? okay
Normal
02:39:917 (1) Ich würde den Slidr vielleicht eher bis 02:41:171 gehen lassen, das klingt imho besser ^.=.~ v
02:41:741 (1) Auch den Slider würde ich bis auf 2:42:996 verkürzen. Beide Punkte abgelehnt, klingt nicht besser als vorher (eher schlechter imo

Insane
Ich finde nichts. Außer das Hitsounds erneuert werden müssen

Hoffe mal, dieser Mod war hilfreich ^.=.~ Und ich finde die Map toll.
Hawkii

Xagrok wrote:

...
Hawkii's Hard
Ist das beabsichtigt, dass zwischendurch die Hitsounds plötzlich leiser und beim nächsten Circle wieder lauter und anschließend wieder leiser etc sind?
Jup :3
01:44:282 (1) Ist das Absicht, dass an den Endpunkten der Slider keine Claps, Whistles etc sind? Habs jetzt lauter gemacht. Es wird eben immer lauter und lauter ~
01:46:106 (1) ^ ^
02:28:289 (7) Ich würde an den Endpunkt des Sliders einen Clap setzen. Klingt gut Yaw :3
...
Dankeschön :D
phaZ
hallo :D
mod aus lw

[Easy]
sieht gut aus, würde aber slider wie 01:24:672 (5,1) - mir dem "neuen" slider machen
[Normal]
00:13:987 - ein bisschen geordneter machen damit es schöner aussieht?
00:27:440 (4) und 00:29:264 (4) - gleiche was ich in easy gesagt hab
01:06:887 (1,1,1) - ^
01:21:480 (1,2,3) - (1) sieht so weit weg vom slider aus, würde den näher ran machen: http://puu.sh/4IRpe.png
02:10:731 (1,2) - whistles sind anders als bei den anderen beiden malen
02:39:917 (1,1) - "neue" slider, oder willst du die coolen followpoints behalten x)?
[Hawkii's Hard]
00:01:219 (1,2,3,1,2,3,4,5,6,1,2,3,4) - remappen? die "patterns" da sind nicht so schööön
00:26:756 (1,2,3,4,5) - die slider sind off (roter tick). vllt die slider zuerst in der combo
00:28:808 (2,3,4,5,6) - dieser weit gespacete stream >.< satck oder mach den enger. du kann aus 00:28:580 (1,2,3,4,5,6,7,8,9,1) evtl auch ein 8-,9- oder 10-eck konstruieren (strg+d)
00:34:053 (1) - "neuer" slider?
00:38:613 (3,4) - meh die slider sehen blöd aus~ irgendwas schönes oder ein pattern muss hier doch gehen. ich schlage http://puu.sh/4IRQ0.png vor
00:59:590 (3) - WoDotA :DDDD
01:10:079 (4) - spiegel doch einfach (2)?
01:12:815 (4) - best slider. schieb den aber 2ticks voran und setz noch einen circle bei 01:12:587 auf (3)
02:34:901 (2) - beweg den auf 188;224 damit (1,2,3) "gleich" sind
02:36:269 (1) - setz auf den repeat ein finish, klingt gut imo
[Insane]
00:02:359 (6,7,8,9,10) - die streams bis 00:08:515, einfach mit nem slider nachzeichnen und dann in einen stream converten
01:14:183 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2) - (1,2) immer ein clap oder ne whislte. beim allerletzten dann stattdessen ein finish
01:30:167 - breaks.. okay
01:32:767 - ^ + der slider ist off (red tick) und blockiert zusätzlich das "richtige" nc setzen
01:33:565 (2) - der geht besser :D die kreuzungen müssen immer die y-achse schneiden
- ja danach ist leer^^
[]
überleg selbst ob du die map reviven willst oder nicht :b
wenn nicht dann natürlich auch kein kudosu für mich
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply