Looks like my mod was good. ^_^
I might check the map and see if you didn't change anything for the worse in a bit. I'll edit this post if I find anything. No kudosu will be needed if I do find things.
I should mention though. If you're changing the preview time through the .osu, setting it from the timing menu is much more reliable.
Edit:
RecheckEasy00:37:701 (1,2,3,4) - Hitsound pattern is still off and I think the pattern can be improved a little more. Here's what I would do. Remove clap from 1, add clap back to 2. That sounds about right. Also I suggest that you place 1 in roughly the same place a slider would be if the slider before it was one of these 00:34:965 (3,1) -. x 164, y 108 seem where it should go. My next issue is your slider. The hitsound pattern doesn't really do it any justice. I recommend instead of a stack there, you delete note 3, make 4 a half beat slider, and move it to where 3 is. A note can then be added here 00:39:297 - It plays a lot more intuitively IMO and it matches all of the surrounding slider sizes, which improves consistency. Another plus is that you're transitioning into a red tick sequence with a slider instead of a stack which is better for an easy.
01:12:359 (1) - Nazi- Slider doesn't seem entirely symmetrical. The center move point should be exactly behind the middle slider tick.
01:23:076 (3) - I think this would look better if it was parallel with the x-axis, so that it matches the slider here 01:25:128 (1) -
01:25:128 (1) - Also doesn't look exactly perfect. Maybe placing the center move point to x:256, y:8 and the move point after it to x:176, y:79. (Hover over the move point to see the coordinates while the slider is selected)
01:32:425 (1) - These notes didn't have claps in this part 00:41:349 (1,2) - ? I don't entirely have an issue with it, I'm just pointing out that you decided to have no hitsounds in one part of the song and hitsounds here. If this was intentional, feel free to keep it.
01:34:249 (3) - Perhaps new combo for consistency?
01:57:962 (1) - Same slider as 1:25. Make sure this is exactly centered around that note, and the move points have matching coordinates, and the center movepoint is exactly over the center slider tick. (I think it could better hug the note too, try to make it so that there's an equal distance from the note on all parts of the slider?)
01:59:787 (1) - ^
02:01:611 (1) - ^
02:03:435 (1) - ^
02:05:259 (1) - Maybe clap on end?
02:14:380 (1,2,3,1,2,3) - You didn't have to go entirely clap for any previous patterns. I don't suggest you do so here. It doesn't make a rhythm. If you can't find a better hitsound pattern for this part I suggest you map to a more ideal pattern.
02:22:816 - Add a note and add a whistle to it. You can stack it under 2, and respace. It's needed to complete the hitsound pattern.
02:23:728 (5) - Is there any particular reason why this is angled this way? Fix?
02:36:269 (1) - I'm just going to help you on this.
http://osu.ppy.sh/ss/340394If you like this delete your heart, and copy this into your .osu under Hit Objects
100,172,156269,22,0,B|168:280|256:384|256:384|388:264|424:188|424:188|476:88|440:32|396:-4|336:-4|292:32|256:88|256:88|224:28|188:4|140:0|100:16|76:84|96:132,2,1120,0|2|2
It is it best to save your .osu when your song is not in the editor. I recommend that you make a habit of leaving the editor and then saving your changes to the .osu.
Normal00:02:131 (3) - Remove whistle from second repeat
00:02:131 (3,1) - Random 1.2 spacing??
Okay I'm going to pitch you a hitsound segment for this part.
00:03:499 (2) - whistle
00:05:323 (2) - whistle
00:05:779 (3) - break this slider up so it matches 00:03:955 (3,4) -. Use same hitsounds as that pattern too.
I have issues with this next part that should have mentioned in my first post. I wasn't on my meds, so ._.. Well here it is. 00:09:427 (1,2,3,4,5,6) - This is only slightly mapped, but you fully mapped this part in Easy. If you're going to keep the simple beat here may i suggest you map the beats in pairs instead?
http://osu.ppy.sh/ss/34042000:13:075 (6) - Eh this slider just kind of skips over the beat. I would prefer if there was less of these longer sliders at the start. There wasn't this many in one spot in Easy or just make the sliders faster as in my next suggestion below.
http://osu.ppy.sh/ss/340429 < I think this is a workable beat.
Here's an idea I think you should consider. Maybe have a 1.25x speed up section for the sliders here 00:15:811 - to 00:23:108 - Sliders seem too slow IMO.
00:31:545 (4) - Add whistle?
00:34:965 (2) - Place at x:220,y:168 to center? Adjust slider after and other notes as necessary.
00:37:245 (1) - You should unstack. It's not part of the previous rhythm, so it's a good idea to go into it moving. Also how about removing the clap and adding it to note 2 instead?
00:39:297 (4) - Does this have to be clap/whistle?
00:41:349 (1) - Maybe whistle would be better? Put whistle as whole body and a whistle at the end. I think it sounds better.
00:52:294 (1,2,3) - I think this pattern could be made better. How about making 1 a 1/1 slider. Slider 2 can start here, and you can add a repeat. Claps on all parts of it. The last repeat slider can stay where it is on the timeline. I think that sounds better.
http://osu.ppy.sh/ss/340449 < The placement on the screen is by no way the perfect placement.
If you take my hitsound suggestion, 00:55:030 (2) - should be all claps.
00:56:854 (2) - ^
01:10:079 (2,1) - It's hard to fix, but this breaks pattern to go back and them up like that. It's a flaw, but you can choose whether you want to fix it or not since it technically plays fine. (It is fixable)
01:20:112 (1,2) - Flow seems weird with a gap there IMO. Perhaps add a note in the middle or even better than that, stack the repeater under one, because the rhythm just stops until it picks up.
01:26:040 (2) - Center this like the first one i mentioned?
01:27:864 (4) - Reverse selection ctrl+R?
01:33:337 (2) - Add whistle to the clap.
02:07:996 (2,3,4,5,6,7) - Not entirely centered. Middle note has slightly different spacing because of it I think.
02:11:643 (2) - Center?
02:20:992 (8) - Place x:64 y:188. I think it would be better there. (Fix spacing afterwards)
02:24:868 - Add note?
HardOD is one lower than Normal? It shouldn't be lower. So increase OD by some amount.
00:08:971 (1,2) - This has 0.9 spacing and this 00:10:339 (3,4,5,6) - has 1.0 spacing. It should have the same spacing.
00:11:251 (5) - Not centered between 4 and 6
00:13:075 (3) - Same comment as in Normal. I don't think this slider should skip over the beat.
00:15:355 (3,4) - Argh I really think a repeat slider on 1/4th would sound better than claps. But it will be tough to get it to work with your slider. :/ I can't expect you to change it.
00:22:652 (2) - You forgot a clap.
00:23:792 (4,5) - Spaced differently than the rest of the combo.
00:27:440 (4,5) - This kind of slider whistle segment wasn't part of any of the other patterns. For consistency I suggest you make all of these rhythms contain similar hitsound patterns.
00:27:896 (5,1,2) - Kind of a formless transition IMO. Maybe map out this into a stream for the final rhythm instead. Map so that the stream connects with the whistle stream.
00:37:245 (1) - Please remove clap from the end.
00:38:385 (4) - I have issues with you mapping this without having a note here 00:37:929 -. Either remove or add a note there. If you have a note there, the transition after the slider becomes odd. It might be best just to delete.
00:38:613 (3) - Add clap to end instead of start?
00:53:662 (4,5,6) - Comment: This just looks weird to me when 5,6 go straight down like that
00:56:398 (1,2,3) - This is kind of a boring combo. Maybe you can make the beat more exciting here.
01:04:151 - Your slider skips over this, which I think should be a clap. Make the slider end here and map accordingly?
01:21:480 (1,2,3,4,5,6,7) - I still think this curve can be improved. Try turning off grid snap and making it perfect.
http://osu.ppy.sh/ss/34051501:23:533 (1) - Whistle instead of clap?
01:28:320 (1) - Extra move point- remove it
01:28:320 (1,2,3,4,5) - I suggest just using a compressed stream instead of sliders. Please remove all the hitsounds as well, because the beat isn't that strong here for loud claps.
01:51:920 - I see no reason for the volume to change here
01:53:744 - ^
01:55:568 - ^
01:52:034 (3) - It may sound better without a clap here for this rhythm
01:53:858 (6) - ^
01:55:682 (4) - ^
02:12:555 (3,4) - I don't think the claps on the end are necessary. Remove them?
02:28:060 (7) - Remove the whistles to match the other sliders?
Okay here's a hitsound rhythm suggestion (perhaps back up your difficulty before attempting in case you don't like it?)
02:28:060 (7) - clap instead of whistle
02:30:797 (4) - clap on end
02:32:165 (6) - clap instead of whistle
02:32:393 - Add note?
02:32:621 (1) - clap on end
02:33:989 (3) - Remove whistle and add clap
02:34:217 - add note
02:34:445 (1) - Remove hitsounds and extend to 02:34:901 - add clap to end
02:35:243 - Add note
02:35:357 - 02:35:813 - I suggest all single notes. Clap on 02:35:357 - and 02:35:813 -
02:36:041 - Delete the note here?
What do you think?
Insane00:08:515 (9) - New combo.
00:09:427 (3,4,5) - Perhaps these could be placed in a more interesting way.
00:12:619 (3,4,5,6) - ^
00:15:127 - Add note?
00:19:459 (1,2,3) - Perhaps it would be better if you mapped out, maybe with a larger snap.
00:33:368 (7) - Umm could you fix this slider? It's not properly hugging the note.
00:34:052 (1,2,3) - Going straight back doesn't seem to flow right. Pattern should move forward IMO. Some thing that could be done.
http://osu.ppy.sh/ss/34056800:37:700 (1) - Remove clap? Also try starting the next combo here 00:38:157 - (It would look better IMO) (and it follows 00:41:349 (1) - )
00:38:840 (3) - Remove clap?
00:41:349 (1,2) - Add clap to 2 instead of 1.
00:42:261 (3,4,1,2,3,4) - Sounds weird going from claps to whistles. Perhaps do what you did in the other difficulties, and did whistles for the notes going into this part of the song.
00:44:997 (1) - You don't usually have a new combo here in the other difficulties?
01:04:607 (1,2,3) - Eh, this pattern could be better. Perhaps make 2,3 a single slider and add some curves to the sliders.
http://osu.ppy.sh/ss/34057101:12:586 (2) - Edges of this look to me like it's not completely centered. you may have to adjust it's position to get a proper hug on that note.
01:24:215 (6,7) - The pacing kind of collides here. Here's my suggestion, delete that stacked note, and start the slider there instead, and have it placed like the pattern here 01:22:391 (3,4) -
http://osu.ppy.sh/ss/34057601:28:775 (1) - Remove clap?
01:30:145 (4) - I don't think it fits. I recommend you delete it. I don't think you really map that rhythm fully. If you didn't map it fully for most of the map, it's hard to read when you just suddenly decide to map more of the rhythm than usual, especially with stacks. I suggest removing the extraneous notes from this combo. 01:32:425 (1) - this combo is a lot more readable for that rhythm because it's a stream that's not obscured by sliders and the such.
01:35:617 (1,2,3,4,5) - <333
02:14:836 (2) - Remove clap
02:15:976 (5) - Extra move points in this
02:17:116 (2) - Start new combo here instead
02:17:800 - Add note to complete the transition
02:19:396 (3) - I suggest you make half beat long and add a note where it ended. I think it will play and sound better.
02:22:816 (3) - Add clap.
02:24:868 - Add note? (for transitional purposes?)
02:25:096 - ^
02:29:429 (2) - This is too slow. Please end it half beat earlier. Notice that there's a nice drum sound here 02:29:885 - . You can create a rhythm through here.
map half notes until here 02:31:025 - where I think there should be a gap. 02:31:253 - add note here after the gap. Finally I think you should space this 02:31:481 (8,9) - out. What do you think?
Good luck!