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StylipS - MIRACLE RUSH (TV Size)

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jieusieu

-Bakari- wrote:

[jieusieu's Hard]
AR +1
00:04:642 (4,4) - overlap
00:54:285 (2,4) - ^

done :3

Download: StylipS - MIRACLE RUSH (TV Size) (blissfulyoshi) [jieusieu's Hard].osu
Kenezz
Aloha!
Kenezz's Bakamod~

[Easy]
00:11:962 (1) - Maybe put finish instead whistle like the others diffs.
00:21:249 (2,3) - Hmm this stack could be are confusing to the rookie players, I prefer a 1/2 slider here like this http://puu.sh/uwvW and if you agree with this point then change this 01:26:963 (5,6). Remember that is just a suggestion...imo not is a problem but many people say that this is hard to the new players.
00:28:748 (1) - Omg this space not is intentional really? :cry: Okay, fix this and here my suggestion: Select 00:28:748 (1) and 00:29:820 (2), now ctrl + R and fix a bit the spacing and the hitsound.
00:34:820 (1) - Same as 00:11:962 (1) here at the start.
01:21:248 (3) - Imo not is neccesary the slider because sounds bad, only with a circle in the white tick is okay for me.

[SK's Normal]
-Okay the diff is good but some spinners imo are needless and wooh the combos are a bit weird, now my suggestion for the combos.
00:17:677 (3) - Start here the NC instead here 00:19:463 (1), yep the music at the track change.
00:21:784 (5) - Now, if you want add a NC here and remove the NC at the next slider, now...
00:23:749 (3) - ...Add NC here.
00:44:999 (1) - Imo this NC is needless.
00:48:392 (1) - Remove NC here and start the combo at the next slider.
00:51:249 (1) - Same as above here.
00:54:463 (1) - Again, same as before.
00:56:606 (1) - Okay, here remove the NC and put the new combo here 00:57:677 (5), now...
00:59:106 (1) - ...Remove the NC combo.
01:14:106 (1) - Remove NC and put it at the next note.
-It's All \:D/

[Rika's Taiko Oni]
-The words at the BG are ugly :o

[Rush]
-The flow is a bit weird o3o
00:16:427 (2) - Maybe finish at the start... hmm imo the slider don't fits good here.
01:00:535 (3) - The new combo should be start here? if you agree remove the new combo in 00:59:820 (1)
01:06:249 (1) - Finish instead whistle.
01:11:963 (5) - Same as 01:00:535 (3) here not is neccesary remove the new combo of 01:11:249 (1)
01:27:499 (1) - imo the new combo is needless.

[Vicho's Hard]
-Quizás deberías poner el slider tick rate a 2 como las otras dificultades.
-Ahora solo algunas sugerencias de combos.
00:23:392 (3) - El new combo debería empezar aquí, si estas de acuerdo y lo cambias, el anterior combo se hará demasiado corto así que elimina el new combo en 00:22:499 (1).
00:54:820 (3) - Imo deberia haber un new combo aqui, si lo colocas pasara lo mismo que el punto anterior, arreglalo.
01:27:499 (1) - Elimina el new combo es innecesario.
-Awesome like always.

[jieusieu's Hard]
-Maybe AR-1
00:15:892 (1) - Put clap here instead finish, now put the finish at the start of the next slider and remove the clap.
00:46:249 (4) - The new combo should be start here and not here 00:46:963 (1).
00:54:820 (3) - Remove the clap at the start.
00:51:249 (1) - Remove the new combo, now add new combo here 00:51:963 (10).
00:54:106 (1) - If you agree with the previous point then remove the new combo, and now add new combo here 00:54:820 (8).
00:59:820 (1) - Another combo suggestion, remove the new combo and put nc here 01:00:534 (5) and remove new combo 01:01:249 (1).
01:13:392 (4) - Missing finish at the start.
01:21:785 (1) - Add finish at the end and start, now remove the clap here 01:22:320 (2) and add finish.
01:26:249 (4) - Finish at the start.
01:26:963 (6,7) - Add finish instead clap.

That's All!
Good Luck :3~~
Topic Starter
blissfulyoshi

Kenezz wrote:

Aloha!
Kenezz's Bakamod~

[Easy]
00:11:962 (1) - Maybe put finish instead whistle like the others diffs. Done.
00:21:249 (2,3) - Hmm this stack could be are confusing to the rookie players, I prefer a 1/2 slider here like this http://puu.sh/uwvW and if you agree with this point then change this 01:26:963 (5,6). Remember that is just a suggestion...imo not is a problem but many people say that this is hard to the new players. Is this really that difficult? Whatever since people keep on complaining, I'll change it.
00:28:748 (1) - Omg this space not is intentional really? :cry: Okay, fix this and here my suggestion: Select 00:28:748 (1) and 00:29:820 (2), now ctrl + R and fix a bit the spacing and the hitsound. Woops, was testing something and forgot to change it back. Thanks for the catch.
00:34:820 (1) - Same as 00:11:962 (1) here at the start. Done.
01:21:248 (3) - Imo not is neccesary the slider because sounds bad, only with a circle in the white tick is okay for me. Needed a bridge from the white to red tick to keep my 1 beat intervals.

[Rush]
-The flow is a bit weird o3o
00:16:427 (2) - Maybe finish at the start... hmm imo the slider don't fits good here. Added the finish , but I like to follow the lyrics here.
01:00:535 (3) - The new combo should be start here? if you agree remove the new combo in 00:59:820 (1) The current combo follow the lyrics better imo.
01:06:249 (1) - Finish instead whistle. Done.
01:11:963 (5) - Same as 01:00:535 (3) here not is neccesary remove the new combo of 01:11:249 (1) As with 01:00:535 (3), the current combo follows the lyrical phrases better, so I'm keeping it this way.
01:27:499 (1) - imo the new combo is needless. It puts emphasis on this last note. I like it xD

That's All!
Good Luck :3~~
Thanks a lot for the mod Kenezz.
Vicho
suzutsukikanade
Kawayi Rika
OK ~ New Taiko BG here ~ >w<

jieusieu

Kenezz wrote:

[jieusieu's Hard]
-Maybe AR-1
00:15:892 (1) - Put clap here instead finish, now put the finish at the start of the next slider and remove the clap.
00:46:249 (4) - The new combo should be start here and not here 00:46:963 (1).
00:54:820 (3) - Remove the clap at the start.
00:51:249 (1) - Remove the new combo, now add new combo here 00:51:963 (10).
00:54:106 (1) - If you agree with the previous point then remove the new combo, and now add new combo here 00:54:820 (8).
00:59:820 (1) - Another combo suggestion, remove the new combo and put nc here 01:00:534 (5) and remove new combo 01:01:249 (1).
01:13:392 (4) - Missing finish at the start.
01:21:785 (1) - Add finish at the end and start, now remove the clap here 01:22:320 (2) and add finish.
01:26:249 (4) - Finish at the start.
01:26:963 (6,7) - Add finish instead clap.
all fixed~ \:D/

Download: StylipS - MIRACLE RUSH (TV Size) (blissfulyoshi) [jieusieu's Hard].osu
Kenezz
Bubbies~
Good luck with the rank.
Garven
HAI Bliss!

[Easy]
00:00:891 (2,3) - I worry about this part considering this is an Easy...
00:43:391 (1) - Sounds much better ending at 00:44:642 - . It'll also maybe give you another opportunity to make the loop look a little better. Looks really scrunched up right now.
-Meh, did the rest over IRC. Same for Rush.

[SK's Normal]
00:02:856 (2) - Maybe add a repeat? Feels empty otherwise
00:12:677 (1) - Should move this closer to the center to aid in recovery. It's borderline soon afterward as is.
00:22:677 (2,1) - Feels a tad close.
00:40:534 (5,1) - That jump intended? Doesn't fit with the rest of your mapping.
00:53:749 (3) - Add clap
01:06:606 (1) - Way too soon after a spinner for a Normal
01:10:356 - Add a note or make the spinner start here
01:27:677 (1) - End this at the red tick like Bliss' diffs.


[Rika's Taiko]
00:00:177 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34) - Whyyyyy so many beats before there's any percussion (unless you want to get technical and include the piano)? It's also super-loud compared to the music. Why not keep it fairly simple before the music gets going? Something like this:

Honestly, in general this entire difficulty feels overly inflated difficulty-wise. Parts such as 00:46:249 - where there's a strong 1/2 rhythm going on in the song but you continue on your merry way with such a crazy and complex rhythm set makes me kind of saddened. You're pretty much walking all over the music and wiping it aside for your giant taiko solo. Overall it's just... disingenuous to the music. If you could adjust it so that it actually fits -with- the music instead of on top of the music, it would be a much better map imo.

[Vicho]
00:17:677 (3) - This section feels kind of empty with the static whistle use
00:34:195 (7) - Then again, the whistle sound kind of random on this slider.
00:45:892 (3) - I'd prefer to have a clickable beat at 00:46:249 -
01:14:284 (2) - Repeat hidden by hitburst from 01:13:213 (5) -
01:17:052 (9) - Same thing as earlier. Make something cilckable at 01:17:677 -
Really nice diff here. :3

[jieusieu's Hard]
00:59:106 (1) - mm I'd reserve 1/2 after a spinner for Insane difficulties.
00:59:106 (1,2) - Disappointed at the lack of hitsounding during such a powerful part. :<
01:27:588 (1) - End this at 01:28:570 - like in bliss' difficulties.
Good use of patterns here - good job!
Kawayi Rika
Fixed that part ~ thanks Garven ~ ;)

Blissful edit: Due to attachment error, the fixed map wasn't attached to this post.
jieusieu

Garven wrote:

[jieusieu's Hard]
00:59:106 (1) - mm I'd reserve 1/2 after a spinner for Insane difficulties.
00:59:106 (1,2) - Disappointed at the lack of hitsounding during such a powerful part. :<
01:27:588 (1) - End this at 01:28:570 - like in bliss' difficulties.
Good use of patterns here - good job!
thx for your mod & compliment~

all done!
suzutsukikanade

Garven wrote:

[SK's Normal]
00:02:856 (2) - Maybe add a repeat? Feels empty otherwise Repeat here will be weird, so i moved the spinner to red tick.
00:12:677 (1) - Should move this closer to the center to aid in recovery. It's borderline soon afterward as is. I Really have to change this? will keep this for now and will and I will ask my sister a opinion (she's a a beginner here).
00:22:677 (2,1) - Feels a tad close. Don't see any problem with this...
00:40:534 (5,1) - That jump intended? Doesn't fit with the rest of your mapping. Oh i forgot! Fixed!
00:53:749 (3) - Add clap
01:06:606 (1) - Way too soon after a spinner for a Normal Intended to make this here.
01:10:356 - Add a note or make the spinner start here Started spinner here
01:27:677 (1) - End this at the red tick like Bliss' diffs. Ok
Diff uploaded by puush

http://puu.sh/ylMr
Garven
Woot, I don't even have to check the map for this one~

[Normal]
01:06:606 (1) - Way too soon after a spinner for a Normal
suzutsukikanade
I think is fine now...?
http://puu.sh/ynxQ
Topic Starter
blissfulyoshi
@suzutsukikanade: According to the spinenr changes you stated in your mod, I fixed up your map
00:02:856 (2) - Maybe add a repeat? Feels empty otherwise Repeat here will be weird, so i moved the spinner to red tick.
01:27:677 (1) - End this at the red tick like Bliss' diffs. Ok

Those are the only changes I made, in case you were wondering.
Garven
[Normal]
00:21:784 (1,2,1) - Check the spacing amongst these three. They're all the same rhythm, but the 2 and 1 are slightly closer.

01:06:606 (1) - Way too soon after a spinner for a Normal.

[Vicho]
01:14:284 (2) - Still fairly covered by the hitburst

[jieusieu]
00:57:588 (1) - Extend this to 00:59:106 -
Vicho

Garven wrote:

[Vicho]
01:14:284 (2) - Still fairly covered by the hitburst
I think now it's ok.. but if not please suggest me something.

http://puu.sh/yCdL
Garven
Rebubbled!
NoHitter
Random check.

[Easy]
00:03:749 (3) - I think it would be better if you move this 1/2 back then extend by 1/2. It fits more as the music starts at 00:03:570.
00:09:106 (2,3) - Perhaps center this like so? It looks better aesthetically.
00:15:534 (3) - I find it odd this slider ends at an "empty" part of the song when most of the hitobjects so far have been on lyrics/strong parts of the song.
00:18:391 (1) - Spacing is inconsistent with next notes, but I don't know how exactly to fix.
00:40:177 (1) - [nazi] Move one grid right. It's too close to 00:39:106 (2).
00:42:320 (1) - It would fit the current rhythm pattern more if you move this back 1/1 to 00:41:963.
01:21:248 (3) - Same as 00:15:534 (3).

[SK's Normal]
00:02:142 (1,2) - A pattern involving two one-repeat sliders will flow better IMO. Like this.
00:37:320 (5,6) - [nazi] One grid right. To align with 00:36:249 (3).
00:53:034 (2) - I have a suggestion for your hitsounding scheme. Add a clap at the end. (Similar mods in spoilerbox.)
SPOILER
00:54:106 (4) - Add clap
00:54:463 (5) - Add clap at 00:54:820
00:55:892 (2) - Add clap at beginning. Add finish at the end.
00:57:320 (4) - Add clap
01:06:249 (5) - Add finish for consistency with your current hitsounding scheme.
01:09:463 (2) - Add clap at the start. ^

[Rush!]
00:59:106 (1,2,3,4,1,2,3) - Tricky...
Fine otherwise xD

[jieusieu's Hard]
00:20:881 () - Map this part? A break here is unneeded.

Not going to pop, but please consider fixing.
Topic Starter
blissfulyoshi

NoHitter wrote:

Random check.

[Easy]
00:03:749 (3) - I think it would be better if you move this 1/2 back then extend by 1/2. It fits more as the music starts at 00:03:570. Done, sort of a quick fix, but I think it works.
00:09:106 (2,3) - Perhaps center this like so? It looks better aesthetically. I think it is better aesthetically if 2 follows the previous slider since there is still a shadow of it on screen when it first starts. Also, you don't have an axis while playing, so it is hard to judge where is the center, losing some of the aesthetic effect.
00:15:534 (3) - I find it odd this slider ends at an "empty" part of the song when most of the hitobjects so far have been on lyrics/strong parts of the song. The "ooooh" sound is still being held and I rather have the red tick to red tick transition I have right now than a more difficult white tick to red tick one.
00:18:391 (1) - Spacing is inconsistent with next notes, but I don't know how exactly to fix. Done.... That took a while to fix.
00:40:177 (1) - [nazi] Move one grid right. It's too close to 00:39:106 (2). Done.
00:42:320 (1) - It would fit the current rhythm pattern more if you move this back 1/1 to 00:41:963. ] :( I know this is a bit weird, but I like to keep the lyrical snap
01:21:248 (3) - Same as 00:15:534 (3). Same response as 00:15:534 (3).

[Rush!]
00:59:106 (1,2,3,4,1,2,3) - Tricky... It is not that bad imo.....(I am probably going to refuse most changes to this pattern just because it is the most iconic part of the map right now..... xD(horrible reasoning))
Fine otherwise xD

Not going to pop, but please consider fixing.
Thanks a lot for modding NoHitter. It helped a lot. I'll contact you when I get the other mappers to fix their sections, assuming you are willing to rebubble.
jieusieu

NoHitter wrote:

[jieusieu's Hard]
00:20:881 () - Map this part? A break here is unneeded.
http://puu.sh/Cxib

yay done
suzutsukikanade

NoHitter wrote:

[SK's Normal]
00:02:142 (1,2) - A pattern involving two one-repeat sliders will flow better IMO. Like this. Okay, fixed but made this: http://puu.sh/CAxX
00:37:320 (5,6) - [nazi] One grid right. To align with 00:36:249 (3). Okay
00:53:034 (2) - I have a suggestion for your hitsounding scheme. Add a clap at the end. (Similar mods in spoilerbox.) Fixed
SPOILER
00:54:106 (4) - Add clap Fixed
00:54:463 (5) - Add clap at 00:54:820 Fixed
00:55:892 (2) - Add clap at beginning. Add finish at the end. Fixed
00:57:320 (4) - Add clap Fixed
01:06:249 (5) - Add finish for consistency with your current hitsounding scheme. Fixed
01:09:463 (2) - Add clap at the start. ^ OKAY
http://puu.sh/CAFL
Low
Hello!

General

  1. Everything appears to check out.
Easy

  1. Add +1 HP drain. In my opinion, 1 for any stat is much too low and easy.
  2. 00:03:034 (2) - Short sliders like these with such an intense curve don't look very visually appealing.
  3. 00:03:570 (3) - This slider is asymmetrical at the bottom part of it. I fixed it up a bit for you -
    342,351,3570,2,0,B|404:327|408:280|398:236|372:214|372:214|351:191|320:168|312:120|
  4. 00:11:962 (1) - You should add a whistle to this circle along with the finish to follow your hitsound pattern. You also did this at 00:05:534 (1).
  5. 00:16:963 (5) - The curving point of this slider is hidden. Not that this is unrankable, but it doesn't necessarily look good.
  6. 00:21:249 (2) - See my first suggestion.
  7. 00:43:391 (1) - Since this slider starts following the vocals, it should also end that way in order to avoid odd sounding sliders. Shorten it by one tick.
  8. 01:04:105 (3) - What happened to the claps on this slider?
SK's Normal

  1. 00:02:856 (2) - Add a whistle to the beginning of this slider. It follows the music.
  2. 00:44:106 (4) - Straighten out this slider. It looks neater.
Vicho's Hard

  1. 00:33:749 (6) - To feel less awkward to play, this slider should end one 1/4th tick shorter. Start the repeat slider directly after it.
  2. 01:16:784 (8) - ^ (But this one will be a short 1/4th slider.)
jieusieu's Hard

  1. 00:08:392 (1,2,3,4,5) - Perhaps you could space these out farther as jumps so that they don't become cluttered with hitbursts.
  2. 00:17:767 (1) - The break after this spinner shouldn't be there. It's not even in the easy difficulty.
Rush!

  1. Nice work.
Sorry, but this mod was rushed due to real life circumstances. If you want, throw me a PM or chat me via IRC and I will do a full recheck without the need of kudosu. Good luck!
Topic Starter
blissfulyoshi

Jacob wrote:

Hello!

General

  1. Everything appears to check out.
Easy

  1. Add +1 HP drain. In my opinion, 1 for any stat is much too low and easy. Done.
  2. 00:03:034 (2) - Short sliders like these with such an intense curve don't look very visually appealing. Sort of fixed.
  3. 00:03:570 (3) - This slider is asymmetrical at the bottom part of it. I fixed it up a bit for you -
    342,351,3570,2,0,B|404:327|408:280|398:236|372:214|372:214|351:191|320:168|312:120|
    Since I had to fix some of teh top part of the slider, I fixed it up myself, but thanks.
  4. 00:11:962 (1) - You should add a whistle to this circle along with the finish to follow your hitsound pattern. You also did this at 00:05:534 (1). Done.
  5. 00:16:963 (5) - The curving point of this slider is hidden. Not that this is unrankable, but it doesn't necessarily look good. I actually like how all sharp corners are hidden and a pinwheel shape is formed, so minimal changes to clean up a small visible part during gameplay.
  6. 00:21:249 (2) - See my first suggestion. This one is staying for symmetry purposes.
  7. 00:43:391 (1) - Since this slider starts following the vocals, it should also end that way in order to avoid odd sounding sliders. Shorten it by one tick. Having a 1.5 white tick difference between notes is harder for an easy than an extended slider, so I am not changing this.
  8. 01:04:105 (3) - What happened to the claps on this slider? Fixed.
SK's Normal

  1. 00:02:856 (2) - Add a whistle to the beginning of this slider. It follows the music.
  2. 00:44:106 (4) - Straighten out this slider. It looks neater.
Vicho's Hard Edit: Vicho said he prefers no changes.

  1. 00:33:749 (6) - To feel less awkward to play, this slider should end one 1/4th tick shorter. Start the repeat slider directly after it.
  2. 01:16:784 (8) - ^ (But this one will be a short 1/4th slider.)
jieusieu's Hard Edit: jieusieu fixed the break (forgot to upload the updated copy) and did not want to fix the first item.

  1. 00:08:392 (1,2,3,4,5) - Perhaps you could space these out farther as jumps so that they don't become cluttered with hitbursts.
  2. 00:17:767 (1) - The break after this spinner shouldn't be there. It's not even in the easy difficulty.
Rush!

  1. Nice work.
Sorry, but this mod was rushed due to real life circumstances. If you want, throw me a PM or chat me via IRC and I will do a full recheck without the need of kudosu. Good luck! Your mod was fine, don't worry.
Thanks a lot for modding Jacob. It helps a lot. I really wished I uploaded the updates for the other other diffs before you wanted, but whatever. Thanks.
suzutsukikanade
NoHitter
Rechecked and rebubbled.
Good luck!
Andrea
[General]

Change the Audio Lead-In to 2000 on all the difficulties.


[SK's Normal]

00:44:106 (4,5,6) - Spacing is not consistent here.
01:27:677 (1) - This spinner is too short short for a Normal, make it begin 1/4 before at least.

[Rika's Taiko Oni]

Center the Circle Size.


[Vicho's Hard]

Use AR8 on this Hard since it gives more than the other one.


[jieusieu's Hard]

Use AR7 on this Hard since it gives less than the other one.


Fix everything and I'll rank this :3
THRete
gogo ranked
suzutsukikanade
Andrea
Alright, finally we're ready to go!

Ranked~
jieusieu
xDDDDD
YTYuyu
OMG YES yoshi. i haven't seen a ranked map from you in a while...congratz on the rank ;)
[CSGA]Ar3sgice
grats \:D/
[Yue]
/o/ ~Congratulations~ \o\
Axey
congratz~~~=33=
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