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Dia Frampton ft. KiD CuDi - Don't Kick the Chair

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Topic Starter
mancuso_JM_
This beatmap was submitted using in-game submission on jueves, 07 de junio de 2012 at 23:40:06

Artist: Dia Frampton ft. KiD CuDi
Title: Don't Kick the Chair
Tags: Red Meg & Dia Katsuri Kei
BPM: 126
Filesize: 3441kb
Play Time: 03:15
Difficulties Available:
  1. Easy (1,74 stars, 149 notes)
  2. Hard (4,81 stars, 395 notes)
  3. Katsuri's Hard (4,66 stars, 324 notes)
  4. Kei's Normal (2,53 stars, 202 notes)
Download: Dia Frampton ft. KiD CuDi - Don't Kick the Chair
Information: Scores/Beatmap Listing
---------------
This is my Contibution to SapphireGhost's Album Project: Dia Frampton - Red

NEW MP3 (21/5)
NEW BG (21/5), from Katsuri's map
(In general, Need Redownload)

Mapset:
Easy: 100%
Kei's Normal: 100% (Special Thanks to her :))
Hard: 100%
Katsuri's Hard: 100%
Mercurial
BG: Me gusta este



Espero que te guste :)
jossieP
timing/o/

1st timeline
BPM: 125,900
Offset: 2011

2nd timeline
BPM: 125,995
Offset: 17240

3rd timeline
BPM: 125,995
Offset: 139120

4th timeline
BPM: 126,000
Offset: 169590

code sin kiai time
[TimingPoints]
[TimingPoints]
2011,476.568705321684,4,1,0,100,1,0
17240,476.209373387833,4,1,0,100,1,0
139120,476.209373387833,4,1,0,100,1,0
169590,476.190476190476,4,1,0,100,1,0

Edit: 1k posts xD
Topic Starter
mancuso_JM_
Gracias Kyon
Y post 1000 xD
Teddiursa_old
ZekeyHache
Casi no hay imagenes de buena calidad, asi que te hice una por si no te gusta la que tienes. :)

Es 1024x768.


Topic Starter
mancuso_JM_
Muchas Gracias ezek. Realmente se me estaba haciendo dificil encontrar un BG de buena Calidad. Te mereces Kudos por esto
riffy
yo~

as you requesteed

[General]
2 hard diffs is not okay ;_;
please keep kiai constantly through all diffs
your mp3 file is wrong ;_; bitrate is unrankable should be 128-192kbps try my mp3

[Colours]
Combo1 : 84,107,75
Combo2 : 166,114,83
Combo3 : 157,157,157
Combo4 : 131,209,243
Combo5 : 225,128,218
try this ;_;

[Hard]
00:16:483 (3,2) - stack?
00:21:483 (1,2) - try to make them symmetrical ;_;
00:26:245 (3,1) - this looks reeeeally ugly ;_;
01:10:530 (5,7) - ugly crossing
01:41:483 (2,3,4,5) - make symmetrical ;_;
01:49:578 (2) - not in the middle of playfield
02:00:054 (5,7) - ugly crossing ;_;
02:46:259 (1,2,3,4,5,6,7) - this star can be better! try to work on shape

[Katsuri's Hard]
00:21:721 (4) - new combo
01:37:197 (7) - ^

[Easy]
00:19:578 (1) - ugly ;_;
00:38:626 (1,3) - overlap
00:42:435 (1,2,1) - they should be right in the middle of playfield
00:48:150 (2,3,4) - make symmetrical somehow
01:44:816 (3) - put in the center of playfield somehow ;_;
02:29:116 (1,1) - overlap
03:03:402 (1) - a bit ugly (look at 2's approach circle :D

that's all
gl~
Topic Starter
mancuso_JM_

-Bakari- wrote:

yo~

as you requesteed

[General]
2 hard diffs is not okay ;_; There isn't any problem with that, since I'm not going to make an Insane
please keep kiai constantly through all diffs In my diff. The Kiai time is Consistent, in Guest diff. you can have different Kiai Sections if fit with music and in this case is correct
your mp3 file is wrong ;_; bitrate is unrankable should be 128-192kbps try my mp3 I can't belive it. I'll submit it tomorrow

[Colours]
Combo1 : 84,107,75
Combo2 : 166,114,83
Combo3 : 157,157,157
Combo4 : 131,209,243
Combo5 : 225,128,218
try this ;_; I'll consider to near future

[Hard]
00:16:483 (3,2) - stack? No, sorry, It's fine as it's now
00:21:483 (1,2) - try to make them symmetrical ;_; I think that they are symetrics :P
00:26:245 (3,1) - this looks reeeeally ugly ;_; Any suggestion?
01:10:530 (5,7) - ugly crossing I can't see any wrong. These Sliders are crossing as better as possible
01:41:483 (2,3,4,5) - make symmetrical ;_; But it's a symetrical pattern, I really don't understand you
01:49:578 (2) - not in the middle of playfield What?
02:00:054 (5,7) - ugly crossing ;_; This is too common man, really
02:46:259 (1,2,3,4,5,6,7) - this star can be better! try to work on shape Is not bad man, I really enjoy that, without make any change

[Easy]
00:19:578 (1) - ugly ;_; Looks fine imo
00:38:626 (1,3) - overlap Is not too big, is not a big problem when you play the map
00:42:435 (1,2,1) - they should be right in the middle of playfield Noo!
00:48:150 (2,3,4) - make symmetrical somehow 2 is symetrical with 4 and 3 with 5. Try to explain better
01:44:816 (3) - put in the center of playfield somehow ;_; Unnecesary, and Also I have to change a lot my next pattern
02:29:116 (1,1) - overlap Same as 00:38:626
03:03:402 (1) - a bit ugly (look at 2's approach circle :D The Shape of Slider looks fine, I added a NC in Next note to make it more predictable

that's all
gl~
Thanks for mod ;)
Katsuri

-Bakari- wrote:

yo~ yo

[Katsuri's Hard]
00:21:721 (4) - new combo Yes
01:37:197 (7) - ^ Ok
Can you apply these for me mancuso? :D
Topic Starter
mancuso_JM_
Ok Fixed
Also, I'll change the mp3 as soon as possible
riffy
i just re-checked this!
it's amazing now!
star!

Just get it ranked! Get it ranked as fast as you can!
I really love this song ;_;
jossieP
hola, bueno dejando la flojera

(-4) a la primera timeline

(-12) para la tercera
Topic Starter
mancuso_JM_
Gracias de vuelta Kyon :D
Aurele
Topic Starter
mancuso_JM_
hahaha... I changed the BG and at the moment doesn't appear that in the website. Is going to be updated in some days xD
Aurele
I liked that one a bit more : http://puu.sh/rS6Y
Kryptogram
Hi mancuso !

General

  1. Borra la el archivo .osb de la carpeta ya que no tienes SB
  2. Agrega una Normal talvez

Easy


  1. 00:27:251 (1) - Me parece que este slider se vuelve como un poco repetitivo
  2. 00:40:108 (2) - 1 grid a la derecha y 1 grid hacia arriba
  3. 01:22:965 (2) - Hazlo mas simetrico
    188,352,82965,2,0,B|204:288|256:272|256:272|312:288|324:352,1,220,8|8
  4. 02:46:305 (1) - Talvez haz este slider mas curvo algo como http://puu.sh/w26d el codigo por si te gusta

    180,192,166305,6,0,B|216:148|260:144|260:144|312:140|332:56|256:16|184:56|200:140|252:144|252:144|296:148|332:192,1,440,0|4
  5. 02:50:591 (4) - Olvidaste el clap al inicio, agregalo
  6. 03:15:353 (1) - Suena mejor sin el whistle al final y si le agregaras una seccion con volumen bajo
Katsuri's Hard

  1. 00:46:061 (9) - Add a note
  2. 01:01:537 (1) - Add finish at the begin
  3. 01:08:680 (7) - Add clap and remove whistle
  4. 01:09:156 (1) - Add finish at the begin
  5. 01:54:870 (1) - ^
Insane

  1. 03:02:972 (3) - Agrega finish al final
  2. 03:10:591 (5) - ^
  3. 03:16:067 (1) - Suena mejor sin el whistle al final y si le agregaras una seccion con volumen bajo
El mapa esta muy bien, nada que resaltar solo cosas superficiales. Buen trabajo

Buena Suerte ! Me gusrado la estrella porque me queda una xD luego paso y te dejo una !
Topic Starter
mancuso_JM_

[Te][Amo] wrote:

Hi mancuso !

General

  1. Borra la el archivo .osb de la carpeta ya que no tienes SB Hmm... no molesta xD. Si tengo que hacer full submit por algo, lo elimino
  2. Agrega una Normal talvez Sii, Kei esta trabajando en ello

Easy


  1. 00:27:251 (1) - Me parece que este slider se vuelve como un poco repetitivo Decidi hacerlo asi, porque solo uso esta clase de patterns al principio xD
  2. 00:40:108 (2) - 1 grid a la derecha y 1 grid hacia arriba Ok
  3. 01:22:965 (2) - Hazlo mas simetrico Fixed
    188,352,82965,2,0,B|204:288|256:272|256:272|312:288|324:352,1,220,8|8
  4. 02:46:305 (1) - Talvez haz este slider mas curvo algo como http://puu.sh/w26d el codigo por si te gusta ME ENCANTA TU COSO!!!! :D

    180,192,166305,6,0,B|216:148|260:144|260:144|312:140|332:56|256:16|184:56|200:140|252:144|252:144|296:148|332:192,1,440,0|4
  5. 02:50:591 (4) - Olvidaste el clap al inicio, agregalo Seguro. Agregado
  6. 03:15:353 (1) - Suena mejor sin el whistle al final y si le agregaras una seccion con volumen bajo Me gusta como suena, de todos modos lo considerare hacia futuro
Katsuri's Hard

  1. 00:46:061 (9) - Add a note Juega con el Instrumental mas que nada, asi que nope
  2. 01:01:537 (1) - Add finish at the begin Completamente de acuerdo. Added
  3. 01:08:680 (7) - Add clap and remove whistle ^
  4. 01:09:156 (1) - Add finish at the begin ^
  5. 01:54:870 (1) - ^ ^
Insane

  1. 03:02:972 (3) - Agrega finish al final Me olvide xD
  2. 03:10:591 (5) - ^ ^
  3. 03:16:067 (1) - Suena mejor sin el whistle al final y si le agregaras una seccion con volumen bajo Mismo que en Easy
El mapa esta muy bien, nada que resaltar solo cosas superficiales. Buen trabajo Gracias :)

Buena Suerte ! Me gusrado la estrella porque me queda una xD luego paso y te dejo una !
HAHAHA!!! Gracias por el mod TeA ;)!!! UPDATED!!!
jabberwockey
Hi! From my modding Queue~
omg...one of my favorite songs!! Have some stars! :)

[General]

It's Recommended that Kiai times is same in all diffs uwu
02:09:135 - At this inheriting section it sounds better if you just switch to a soft sampleset ( No need to change the volume, it sounds fine) because the beat is pretty strong here anyways making the normal sampleset sound harsh.
Also were you planning on doing 2 Hards? XD

[Easy]

00:53:458 (4) - Add NC
00:54:351 (1) - Remove NC
00:59:621 (2) - Add Finish?
01:06:228 (1) - Add NC
01:13:398 (3) - ^
01:39:093 - 01:42:033 - I don't know how to describe it... this part just feels a little empty.
01:46:318 (4) - Add NC
01:47:271 (1) - Remove NC
02:19:663 (3) - Remove Finish
02:21:529 (1) - Add Finish
02:23:449 (2) - Remove Finish
02:23:922 - 02:25:825 - Please Try This:
03:01:011 (4) - Add NC

[Katsuri's Hard]

00:42:209 (4) - Add NC
00:45:349 - 00:46:339 - Please try this to add flow to the sound:
01:41:041 - Add a note?
02:17:973 (1,2,3) - Finish, SoftWhistle, Finish?
02:20:570 (6) - Clap + Finish?

[Hard]

I like how Katsuri used whistles at the end of the rap, maybe you could also do that in the diffs?

02:46:338 (1,2,3,4,5,6) - Not symmetrical, Move 2 to x:192 y:160, 3 to x:212 y:248 , 4 to x:300 y:248 and 5 to x:320 y:160
02:50:842 (3) - Move 1 grid down

Yeah that's all :3
Good map~
Topic Starter
mancuso_JM_

Shoily wrote:

Hi! From my modding Queue~
omg...one of my favorite songs!! Have some stars! :)

[General]

It's Recommended that Kiai times is same in all diffs uwu Yes, But this is when you don't have a Guest diff. In the mapeset. If you look, my diff have the same Kiai but the difference is in Katsuri's diff. (this is ok, because he placed the kiai on a reasonable place)
02:09:135 - At this inheriting section it sounds better if you just switch to a soft sampleset ( No need to change the volume, it sounds fine) because the beat is pretty strong here anyways making the normal sampleset sound harsh. I'll consider that to near future
Also were you planning on doing 2 Hards? XD To be sincere, no. But Katsuri insist to me to add his diff xD

[Easy]

00:53:458 (4) - Add NC Hmmm... Ok
00:54:351 (1) - Remove NC ^
00:59:621 (2) - Add Finish? Sounds a bit high to me, I prefer without it
01:06:228 (1) - Add NC Nope, I prefer as it's now
01:13:398 (3) - ^ ^
01:39:093 - 01:42:033 - I don't know how to describe it... this part just feels a little empty. Maybe, but you have to remember that it's an Easy diff. and this pattern is Ok to be here
01:46:318 (4) - Add NC No, this was made like that to emphatisize the Kiai on the next note
01:47:271 (1) - Remove NC ^
02:19:663 (3) - Remove Finish Agree... Removed
02:21:529 (1) - Add Finish Yes... Added
02:23:449 (2) - Remove Finish Sure
02:23:922 - 02:25:825 - Please Try This: I like it as it is now... sorry
03:01:011 (4) - Add NC No, I prefer where is it

[Katsuri's Hard]

00:42:209 (4) - Add NC This is not too consistent with the mapset in General imo.
00:45:349 - 00:46:339 - Please try this to add flow to the sound: Here, he want to play with the Instrumental, so, I'm not going to change that. Sorry
01:41:041 - Add a note? Ok, sounds fine in my opinion
02:17:973 (1,2,3) - Finish, SoftWhistle, Finish? I remade that in my own awcord
02:20:570 (6) - Clap + Finish? Noo... I prefer only the Finish xD

[Hard]

I like how Katsuri used whistles at the end of the rap, maybe you could also do that in the diffs? I'll see that tomorrow

02:46:338 (1,2,3,4,5,6) - Not symmetrical, Move 2 to x:192 y:160, 3 to x:212 y:248 , 4 to x:300 y:248 and 5 to x:320 y:160 Ok
02:50:842 (3) - Move 1 grid down hahah Sure

Yeah that's all :3
Good map~
Thanks a lot for mod and the Star Shoily. UPDATED!!
Yuukari-Banteki
[Easy]
00:29:156 (2) - maybe hitsound the end of this
02:56:305 (1) - stack under previous 1
03:07:258 (3,4) - if you could make these perpendicular that'd be pretty
03:15:353 (1) - if you could find some sort of longer-lasting custom hitsound for this it would be EPIC
Overall very beautiful and well-done. Definitely rankable and pretty close IMO

[Katsuri]
00:21:775 (1,2,3,4,5,6,7) - acceleration is a bit abrupt, maybe remove 4
00:27:251 (1,4) - the triplets don't make musical sense here
00:39:632 (4) - spacing?
00:49:870 (1,2,3) - no in-combo jumps. This is unrankable.
00:52:013 (4,5,6) - ^
00:56:775 (6,7,8) - ^
01:58:680 (1) - looks weird
02:00:584 (2,3,4) - no in-combo jumps
02:18:448 (3,4,5) - ^
02:23:448 (5) - this set of jumps could be fixed by making this a new combo
02:31:067 (9) - the positioning of this note is wrong in so many ways I don't even know where to start
02:46:781 (1,2,3,1) - unintuitive spacing
02:53:448 (3,4) - move 4 out from under 3
03:08:686 (3,4) -^
02:57:972 (1,2,3,4) - I have to give you props this jump is actually intuitive enough to be on the border between rankable and not. I'd still suggest looking at it
03:13:210 (1,2,3,4) - ^
03:18:686 - a note here would be nice
Please match kiai times with the other difficulty. 3 minutes of no kiai at all followed by 1 minute of straight kiai with 4 fountains is not the way to go.

[Hard]
00:27:965 (3) - stack under fading 3
00:42:489 (5,6,7) - 5 and 7 cannot overlap like this, it hides the reverse arrow 2 is a bit ish here as well
01:00:108 (1,2,3) - either put hitsounds on these or put an inherit section to make them louder, it helps ramp up the excitement
01:43:918 (1,2,3) - :| spacing is off, please fix.
01:47:132 (5) - this note is out of place given context, maybe remove it or put the triple a bit earlier
01:58:680 (1,2,3) - xD the expectations you've set up made it seem like 1 and 2 are a jump when they aren't. You might want to add an extra note or move them farther apart
02:01:775 (1) - stack under fading 5
02:02:251 (3) - stack under fading 6
02:14:162 (6,7,8) - move 8 so that it isn't hidden by 6
02:21:781 (5) - :x no I can't allow this, sorry
02:25:591 (1,2,3,4,5) - whistles here sound weird
02:32:496 (2) - placing this in this location in a symmetry-heavy map begs the question of why it doesn't have a horizontally reflected counterpart
02:52:734 (1) - this jump feels wonky
03:12:496 (3) - stack the endpoint on the end of 2
03:13:210 (4,5,6,7) - completely defies the expectations set up by the rest of the map. It honestly feels like you just switched mappers in a random place


This map appears to focus on symmetry bolstered by building up expectations to tell players where and when they are supposed to click. That's perfectly fine but to make it work despite technical unrankability you need to focus on building those expectations up and NEVER defying them. If you can find a way to do that, this map is rankable - otherwise, you're going to need to do some serious remapping, especially Katsuri.
popner
Hi ~ Mod request from My Queue.

Just suggestions:

[Easy]
02:16:781 (3) - remove clap from head and add clap at the end
02:18:686 (2) - add clap at the end
02:46:305 (1) - this slider is unrankable, see this:
http://puu.sh/wjng

[Hard]
00:21:537 (1,2) - put them in same vertical?
00:29:156 (1) - remove finish from head? there is no finish at 00:21:537 (1)
00:30:823 (6) - finish at the reverse?
00:32:965 (5) - remove finish?
00:40:584 (1) - ^
00:43:442 (7) - it appears before (5) disappeared. the reverse arrow is hidden under (5), also you don't know how long (7) is.
00:58:442 (6,8) - i think you can curve these two sliders like this http://puu.sh/wj7U so (8) can fit (2) better, also the pattern looks more smooth
01:12:965 (1) - make a better shape like this? http://puu.sh/wj9b
01:20:584 (1,3) - ^ not looks so good
01:48:918 (4) - remove finish from the end of slider? at least make Kiai finish in order. it seems like an overuse of finish
02:00:108 (5) - ^
02:46:305 (1,2,3,4,5) - make the flower looks better? http://puu.sh/wjaF
03:05:353 (1) - remove finish?

That's all I can find. GL~
Katsuri

Saturos-fangirl wrote:

[Katsuri]
00:21:775 (1,2,3,4,5,6,7) - acceleration is a bit abrupt, maybe remove 4 No.
00:27:251 (1,4) - the triplets don't make musical sense here It does, it breaks rhythm, it sounds good, it plays nice.
00:39:632 (4) - spacing? No.
00:49:870 (1,2,3) - no in-combo jumps. This is unrankable. It's not
00:52:013 (4,5,6) - ^ ^
00:56:775 (6,7,8) - ^ ^
01:58:680 (1) - looks weird defintely not
02:00:584 (2,3,4) - no in-combo jumps yes, i will keep it
02:18:448 (3,4,5) - ^ ^
02:23:448 (5) - this set of jumps could be fixed by making this a new combo Nah, the new combo should come when a new phrase appear.
02:31:067 (9) - the positioning of this note is wrong in so many ways I don't even know where to start It's defintely fine, flows alrighty and you can find similars in a lot of maps.
02:46:781 (1,2,3,1) - unintuitive spacing it's preparing for the begining of kiai time
02:53:448 (3,4) - move 4 out from under 3 No, it's fine
03:08:686 (3,4) -^ Nope
02:57:972 (1,2,3,4) - I have to give you props this jump is actually intuitive enough to be on the border between rankable and not. I'd still suggest looking at it it's a good jump for this section
03:13:210 (1,2,3,4) - ^ ^
03:18:686 - a note here would be nice Defintely not!
Please match kiai times with the other difficulty. 3 minutes of no kiai at all followed by 1 minute of straight kiai with 4 fountains is not the way to go. Nah, I like how I letted them.


This map appears to focus on symmetry bolstered by building up expectations to tell players where and when they are supposed to click. That's perfectly fine but to make it work despite technical unrankability you need to focus on building those expectations up and NEVER defying them. If you can find a way to do that, this map is rankable - otherwise, you're going to need to do some serious remapping, especially Katsuri.
It defintely plays fine, and there are NO unrankable patterns here, you can find a lot of maps mapped like this, including RANKED maps I own with the same style. You can't just say to me that I shouldn't make a jump in a combo while it's completely beautiful and plays easy and stuff. Consider playing some new maps to introduce your mod into new mapping styles.
No changes, thanks for modding. :D
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