Hello Eremes 111, can i make a taiko diff?
Taiko Diff? It's okay.Devil_Cosmo wrote:
Hello Eremes 111, can i make a taiko diff?
Okay, okay. i got it.Devil_Cosmo wrote:
here's the taiko diff.
but i'm not sure if this Oni or Muzikashii.
about d/k i'll add it later.
no kudosu please
okay. and enjoy the starEremes 111 wrote:
Okay, okay. i got it.Devil_Cosmo wrote:
here's the taiko diff.
but i'm not sure if this Oni or Muzikashii.
about d/k i'll add it later.
no kudosu please
- No Kudosu
- Wondering for"This is Oni or Muzukashii?"
well, all taiko diff for me is muzukashii :3
for now, let's name it with yours. ^w^
[CSGA]Ar3sgice wrote:
from my queue
nice song I like kagamine rin ~
Easyi changed the claps now ^w^
- don't use too many claps
i'll reset it.
Normaldone
- 00:18:620 (2,3) - move to x:408 y:176 or somewhere like that? looks better imo. Done
- 00:27:220 (1,2,3,4,5,6) - 1/2 beats shouldn't have such spacings in a Normal diff. 2.2x is too large Done
- 01:16:820 (7) - this? http://up.ppy.sh/files/screenshot382-0.jpg Done ^w^
- 01:18:420 (4) - plz move the end to somewhere else, stacking slider end with start is unrankable 0.0 http://up.ppy.sh/files/screenshot383-0.jpg this is better Fixed
- 01:24:820 (1) - too close done
- 01:45:620 (1,2,3) - spacing too large done
- 01:51:220 (4) - this stack is very confusing with the previous one.. how about adding an 1/2 note inside done
- 02:38:420 (1) - spacing
HardDone
- many green timing sections are not snapped, you need to snap them i'll snap them while adding some hitsound later
- 00:35:820 (6) - slider here is better I think... Okay, now it's better?
- 00:37:820 (1) - spacing is too close ... make triplet here? wh..what? maybe now is better
- 00:46:420 (11) - this note is not stacked perfectly, close gridsnap and snap this to distance 0.00x Done
- 01:09:420 (2,3,4,5,6) - this part: http://up.ppy.sh/files/screenshot380-0.jpg done
- 01:23:120 (1,2) - spacing is too large ... i move it closer. maybe done.
- 01:49:420 (4,5,6,7) - move these 1 grid down and 1 grid right, it's stacked and looks not so good in play mode done
- 02:02:220 (4) - move the 2nd slider point 1 grid left, it looks better in this way done
- 02:02:820 (5) - ^ ^
- 03:10:020 (5,6) - it's not stacked perfectly done
- 03:22:420 (3) - ^
good luck on your first map :3
pimpG wrote:
nice map
i'm new in mapping and moding so..i found no errors, just simple simetric changes
hope you like it
normal
01:03:020 (4) 2 grids up, 2 grids right
01:21:220 (4) 2 grids left
01:21:620 (5) 4 grids left
01:22:020 (6) 6 grids left
01:22:420 (7) 2 grids up
02:30:020 (2) 2 grids down?
eazy
02:31:220 (3) 1 grid right, 1 grid down
02:31:621 (4) 1 grid right, 1 grid down
02:32:020 (1,2,3,4,5,6,7) 2 grids right, 1 grid down
03:46:820 (6) 3 grids down
hard
03:55:220 (1) 1 grid up
vwxcrossover wrote:
hello Ermes 111
random mod
here's my suggestion
[Easy]
00:44:820 (2 & 3) - remove the clap from the slider head :>
00:51:620 (2) - change the sound from clap to finish
00:52:020 (3) - remove the clap on the slider head and change the clap into finish on the slider tail :>
01:29:620 - add finish on the spinner :>
03:14:820 (2) - change the clap into finish :>
03:15:620 (4) - ^
03:16:620 - its better to remove the break
[Normal]
01:09:620 - add finish on the slider tail
01:10:020 (4) - add finish would be better :>
02:28:020 - add finish on the slider tail
02:28:420 (4) - add finish
[Hard]
i suggest you should use distance snap owo oh. i'll fix it.
oh yeah, and move this map to Pending Beatmaps. at least you have done all diff.
good luck<3
popner wrote:
Hi ~ Mod request from My Queue.
Just suggestions:
- No source? I guess it should be Signal-P. If you use it as source, remove it from tags. done
BG should not exceed 1024x768. i change it
Delete all .osb files in song folder. okay... :d
Disable countdown in all diffs. disabled
Add Devil_Cosmo in tags. yup
Try to make same Kiai in all diffs. aha...
Start Kiai exactly on white tick. \:D/
The hitsounds are quite loud. You can use Soft as basic hitsounds, and use Normal's hitnormal as custom clap. Then just add 2-4 clap.maybe i'll try to make it lower like <70%nah. i'll follow you
ertyukjh010 wrote:
Hello,
[General]
It's had a two .osb in the folder. Delete one. done
[Easy]
00:25:620 (6) - Do not use the reverse 2 times or more, because the new players do not adapt, so only suggest to use reverse 1 time of
sliders. Fixed all for this diff. done. if there's any, i begged my friend with rank 200000> to try it. and they can
00:53:220 - Why break here? Weird. Add more note here. done
01:04:037 - Useless inherited point ah.. okay!
01:29:620 (1) - I like end at
01:32:820 i follow you.
02:11:420 - Same with
00:53:220 :d
02:48:020 (1) - Same with
01:29:620 (1) :d done
03:18:418 - Useless inherited point O.O done.
03:53:620 (5,6,1,1,2,3,4) - This part is very appealing, so I hope that with the rhythm. http://osu.ppy.sh/ss/299647 Yeah!
[Normal]
00:20:820 - NC bug done
00:27:220 (1,2,3,4,5,6) - Stack is not a good idea, a lot of the new players can not adapt, so please try to avoid the use of overlapping done
00:35:520 (3,4,1,2,3,4) - Wrong distance and unread. done
00:39:220 (5) - Do not Stack it is difficult to judge is 1/1 or 1/2. Fixed for all in this diff. all of my stacking slider have a same beatWhat is this name?so i think it's okay
00:53:220 - Why break here? Weird. Add more note here. done
01:04:000 - Useless inherited point done
01:04:020 (1) - End at
01:05:620, followed your EZ diff. :d
01:07:200 - unsnap inherited point. done
01:28:620 (4,5) - Don't overlap. Sliders part of the was blocked. New player can't see it. done
01:29:620 (1) - Same with easy, end at
01:32:820 done
02:07:220 (1,2,3,4,5) - Please use the same distance from the change will make the new players can not read, so you must follow the same
distance done
02:11:420 - Same with
00:53:220 done
02:22:420 (1) - End at
02:24:020, followed your EZ diff. done
02:25:600 - Useless inherited point umm... that's for kiai.
02:38:420 - Useless inherited point done
02:48:020 (1) - Same with
01:29:620 (1) done
03:06:220 (4) - Same with
00:39:220 (5)done
03:24:820 (1) - ^ ^
03:43:020 - NC bug bug killed done
03:43:020 (1,3) - Do not use the reverse 2 times or more, because the new players do not adapt, so only suggest to use reverse 1 time of
sliders done
15:12:200 - What the.....Why it had a inherited point in 15min??? Delete it pls wwwwwwwwww ^w^" done
[Hard]
00:42:020 (8) - Don't stack with another slider. Unread.
00:53:220 - Why break here? Weird. Add more note here.
01:04:020 (1) - End at
01:05:620, followed your EZ diff.
01:29:620 (1) - Same with easy, end at
01:32:820
02:11:420 - Same with
00:53:220
02:19:820 (1,1) - Why it had many NC here? Remove NC.
02:22:420 (1) - End at
02:24:020, followed your EZ diff.
02:38:420 - Useless inherited point
02:48:020 (1) - Same with
01:29:620 (1)
02:48:820 (2,3,4,5) - Wrong distance. later :d
Good song That all~
RAVR wrote:
nice map
this is my first mod just some suggestions
hope you like it
easy
00:36:420 (1) - (Cover to the reverse suggested a change) changed to normal slider
01:54:820 (1) - ^ ^
===============================================================
Normail
00:44:020 (2,3,4) - (I think that new players can not read the overlap @ @) remap some point
01:14:420 (5) - (I think it is better to change the slider to the end of 01:14:820) changed
01:55:020 (2) - (Same with00:44:020) okay
01:56:820 (4) - (Cover to the01:58:420 (1) It will make your map confound @ @) ctrl+H
02:35:620 (2,3,4) - (Same with00:44:020) changed to simple circle
03:08:220 (3) - (Cover to the reverse suggested a change) ctrl+>
==============================================================
Hard
AR+1or2(I think it is better to know @ @)umm.. i think 7 is enough
ertyukjh010 wrote:
[Hard]
00:42:020 (8) - Don't stack with another slider. Unread. done.
00:53:220 - Why break here? Weird. Add more note here. added
01:04:020 (1) - End at
01:05:620, followed your EZ diff. :d
01:29:620 (1) - Same with easy, end at
01:32:820 :d
02:11:420 - Same with
00:53:220 :d done
02:19:820 (1,1) - Why it had many NC here? Remove NC. removed
02:22:420 (1) - End at
02:24:020, followed your EZ diff. :d
02:38:420 - Useless inherited point oh. removed
02:48:020 (1) - Same with
01:29:620 (1)
02:48:820 (2,3,4,5) - Wrong distance.remapped
miggl wrote:
a little tip: check your clap-sounds and some other sounds ;D yeah. i'm still don't know what i must do with that clap-sound
and circles directly under the end of a slider are not allowed, so change this as much as you see the number of the circles. fix a few notes. i think normal player needs a challenges too
in hard diff you do not need to change it okay
Philippines wrote:
- GUIDELINES
- When the text is color RED, it is unrankable.
- When the text is color BLACK, it's just a suggestion.
XXXXXXXXXXXXXXXXXXXXXXXXXxXXxXXXXXXXXXXEASYSPOILER
- 01:00:420 (7) - One grid to the right. done
- 01:08:820 (3) - Move to: done
- 01:09:620 (4) - Move to: done
- If you followed my suggestions above, move the next note and make sure their spacing are consistent. :d
sound good for me :dL_P wrote:
some suggestion,
use default soft finish when you start kiai
like 01:07:220 (1) - in hard
02:25:620 (1) - in hard
kiai time : 03:31:220 (1) - should use kiai for all diff, if you like fountain, deselect kiai just before 03:44:020 (1) - and fountain will shown up
normal has same slider velocity with hard, orz but the pattern is simple, right?
yup all fixed and uploaded. thanks (0w0)/KersiTyan wrote:
[Hard]
Fine owo tee hee. that's my new diff <3
and i'm lol'd \:D/Hanemi wrote:
I am making a same song with you =3=
frans_niko wrote:
@.@
Easy~
Slider tick kurangin 1/2 dunk :3 (-0,5) no :d
Normal~ juga sama kyk easy
Kiai time 03:44:061 mulainya di (4) mungkin NC fixed \:D/
Hard~
circle yang terakhir jgn di NC :3 no. spacing change
itu aja @@
thank's all :d and updated.-Sylvette- wrote:
[Hard]
03:16:820 - A slider here would be nice i'll try it with slider art later. it will be hard O.o
nice map eremes, i ♥ it Thank you ^3^
Lol. here. follow me.Hanemi wrote:
Yeah! I've just finished an insane diff 0.0 but I don't know how to post it.
[Metadata]
HAHAHAHAHAHA
Answer the .osu fileEremes 111 wrote:
Lol. here. follow me.Hanemi wrote:
Yeah! I've just finished an insane diff 0.0 but I don't know how to post it.
1. click spoilerbox, and then code, then copy paste all of your .osu file. < Please open .osu use notepad (how?)
(*)it will be like thisSPOILER2. puush it. download at http://puush.me/[Metadata]
HAHAHAHAHAHA
no. it's good. we needs mods for it. and sorry, i have a busy real life QwQHanemi wrote:
Nobody answered=3=Is that means my diff is too bad?
Thank youEremes 111 wrote:
no. it's good. we needs mods for it. and sorry, i have a busy real life QwQHanemi wrote:
Nobody answered=3=Is that means my diff is too bad?
will be in my maplist tomorrow :d