forum

Kagamine Rin - Transmit

posted
Total Posts
57
Topic Starter
Eremes 111
This beatmap was submitted using in-game submission on 24 Juli 2012 at 13:17:47

Artist: Kagamine Rin
Title: Transmit
Source: Signal-P
Tags: Dios Devil_Cosmo devil cosmo vocaloid vocaloid2 frans_niko hanemi
BPM: 150
Filesize: 7828kb
Play Time: 01:31
Difficulties Available:
  1. Cosmo's Taiko (4,78 stars, 504 notes)
  2. Easy (2,65 stars, 269 notes)
  3. frans's Taiko Futsuu (2,96 stars, 359 notes)
  4. Hanemi's Insane (4,91 stars, 594 notes)
  5. Hard (4,73 stars, 467 notes)
  6. Normal (4,27 stars, 395 notes)


Download: Kagamine Rin - Transmit
Information: Scores/Beatmap Listing
---------------
Question = is my normal diff too hard?
10 April 2012 - easy diff has a hitsound. but still prototype.
15 April 2012 - remap some point at hard diff and add cosmo's taiko diff ^w^
17 April 2012 - changed many part and Normal has a hitsound now! and new hitclap. Thanks to [CSGA]Ar3sgice
17 April 2012 - Simetric Changes. Thanks to pimpG
26 April 2012 - Changed many thing. thanks to vwxcrossover, popner, ertyukjh010 and RAVR! and BG hard diff changed again ;)
1 May 2012 - map and remap some point. see ertyukjh010's mod. and added hitsound like soft-hitfinish, etc.
9 May 2012 - a little changes. miggl and Philippines, Thank you~
23 June 2012 - Full Submit for a new BG. Please Redownload :3
3 July 2012 - Combo color changed. and thanks to KersiTyan
18 July 2012 - Added Taiko Futsuu by frans_niko
24 July 2012 - Added Hanemi's Insane by Hanemi
Please Comment (0.<)b
raririn
*Source:Dios (or Signal-P) ...orz just use Dios or Signal-P,dont have to type both. P.S:it doesn't matter
*remove kagamine rin from tag
*Use the same combo color in all diffs
*your Bg of Hard Diff is too small

though,
is too small,too [pixiv id =1633553]
so i suggest your using another picture

Good job,and good luck
wish it to be ranked~!
Aldwych
Hello Hermes 111 :

Normal :

01 : 07 : 220 to 1 : 08 : 420 : Why those circles are too far to each other? And they're too confuse.
Topic Starter
Eremes 111

raririn wrote:

*Source:Dios (or Signal-P) => Added!
*remove kagamine rin from tag => Done.
*Use the same combo color in all diffs => Done. but i doubt it that it's in same color.
*your Bg of Hard Diff is too small => Changed. but i didn't find the same BG so i change it with the other. still transmit.

though,
is too small,too [pixiv id =1633553]
so i suggest your using another picture

Good job,and good luck
wish it to be ranked~!
Thanks!
Topic Starter
Eremes 111

Aldwych wrote:

Hello Hermes 111 : => LOL :D

Normal :

01 : 07 : 220 to 1 : 08 : 420 : Why those circles are too far to each other? And they're too confuse.
Changed!

Thanks ~
Aldwych
Hello Hermes 111 : => LOL :D [/Quote]
Sorry did it too fast u_u"
Devil Cosmo
Hello Eremes 111, can i make a taiko diff?
Topic Starter
Eremes 111

Devil_Cosmo wrote:

Hello Eremes 111, can i make a taiko diff?
Taiko Diff? It's okay. you got my permission :)
Thanks ~
EDIT : i will say it "Thanks for your support" and "Thanks for your participation!" ^w^
Devil Cosmo
here's the taiko diff.

but i'm not sure if this Oni or Muzikashii.

about d/k i'll add it later.

no kudosu please

Download: Kagamine Rin - Transmit (Eremes 111) [Cosmo's Taiko].osu
Topic Starter
Eremes 111

Devil_Cosmo wrote:

here's the taiko diff.

but i'm not sure if this Oni or Muzikashii.

about d/k i'll add it later.

no kudosu please
Okay, okay. i got it.
- No Kudosu
- Wondering for"This is Oni or Muzukashii?"
well, all taiko diff for me is muzukashii :3
for now, let's name it with yours. ^w^
Devil Cosmo

Eremes 111 wrote:

Devil_Cosmo wrote:

here's the taiko diff.

but i'm not sure if this Oni or Muzikashii.

about d/k i'll add it later.

no kudosu please
Okay, okay. i got it.
- No Kudosu
- Wondering for"This is Oni or Muzukashii?"
well, all taiko diff for me is muzukashii :3
for now, let's name it with yours. ^w^
okay. and enjoy the star :D
[CSGA]Ar3sgice
from my queue

nice song I like kagamine rin ~


Easy

  1. don't use too many claps


Normal

  1. 00:18:620 (2,3) - move to x:408 y:176 or somewhere like that? looks better imo.
  2. 00:27:220 (1,2,3,4,5,6) - 1/2 beats shouldn't have such spacings in a Normal diff. 2.2x is too large
  3. 01:16:820 (7) - this? http://up.ppy.sh/files/screenshot382-0.jpg
  4. 01:18:420 (4) - plz move the end to somewhere else, stacking slider end with start is unrankable 0.0 http://up.ppy.sh/files/screenshot383-0.jpg this is better
  5. 01:24:820 (1) - too close
  6. 01:45:620 (1,2,3) - spacing too large
  7. 01:51:220 (4) - this stack is very confusing with the previous one.. how about adding an 1/2 note inside
  8. 02:38:420 (1) - spacing


Hard

  1. many green timing sections are not snapped, you need to snap them
  2. 00:35:820 (6) - slider here is better I think...
  3. 00:37:820 (1) - spacing is too close ... make triplet here?
  4. 00:46:420 (11) - this note is not stacked perfectly, close gridsnap and snap this to distance 0.00x
  5. 01:09:420 (2,3,4,5,6) - this part: http://up.ppy.sh/files/screenshot380-0.jpg
  6. 01:23:120 (1,2) - spacing is too large ...
  7. 01:49:420 (4,5,6,7) - move these 1 grid down and 1 grid right, it's stacked and looks not so good in play mode
  8. 02:02:220 (4) - move the 2nd slider point 1 grid left, it looks better in this way
  9. 02:02:820 (5) - ^
  10. 03:10:020 (5,6) - it's not stacked perfectly
  11. 03:22:420 (3) - ^


good luck on your first map :3
Topic Starter
Eremes 111
okay, let's begin.

[CSGA]Ar3sgice wrote:

from my queue

nice song I like kagamine rin ~


Easy

  1. don't use too many claps
i changed the claps now ^w^
i'll reset it.

Normal

  1. 00:18:620 (2,3) - move to x:408 y:176 or somewhere like that? looks better imo. Done
  2. 00:27:220 (1,2,3,4,5,6) - 1/2 beats shouldn't have such spacings in a Normal diff. 2.2x is too large Done
  3. 01:16:820 (7) - this? http://up.ppy.sh/files/screenshot382-0.jpg Done ^w^
  4. 01:18:420 (4) - plz move the end to somewhere else, stacking slider end with start is unrankable 0.0 http://up.ppy.sh/files/screenshot383-0.jpg this is better Fixed
  5. 01:24:820 (1) - too close done
  6. 01:45:620 (1,2,3) - spacing too large done
  7. 01:51:220 (4) - this stack is very confusing with the previous one.. how about adding an 1/2 note inside done
  8. 02:38:420 (1) - spacing
done

Hard

  1. many green timing sections are not snapped, you need to snap them i'll snap them while adding some hitsound later :D
  2. 00:35:820 (6) - slider here is better I think... Okay, now it's better?
  3. 00:37:820 (1) - spacing is too close ... make triplet here? wh..what? maybe now is better
  4. 00:46:420 (11) - this note is not stacked perfectly, close gridsnap and snap this to distance 0.00x Done
  5. 01:09:420 (2,3,4,5,6) - this part: http://up.ppy.sh/files/screenshot380-0.jpg done
  6. 01:23:120 (1,2) - spacing is too large ... i move it closer. maybe done.
  7. 01:49:420 (4,5,6,7) - move these 1 grid down and 1 grid right, it's stacked and looks not so good in play mode done
  8. 02:02:220 (4) - move the 2nd slider point 1 grid left, it looks better in this way done
  9. 02:02:820 (5) - ^ ^
  10. 03:10:020 (5,6) - it's not stacked perfectly done
  11. 03:22:420 (3) - ^
Done

good luck on your first map :3
Thanks ~
pimp
nice map :D

i'm new in mapping and moding so..i found no errors, just simple simetric changes

hope you like it

normal

01:03:020 (4) 2 grids up, 2 grids right

01:21:220 (4) 2 grids left

01:21:620 (5) 4 grids left

01:22:020 (6) 6 grids left

01:22:420 (7) 2 grids up

02:30:020 (2) 2 grids down?


eazy

02:31:220 (3) 1 grid right, 1 grid down

02:31:621 (4) 1 grid right, 1 grid down

02:32:020 (1,2,3,4,5,6,7) 2 grids right, 1 grid down

03:46:820 (6) 3 grids down


hard

03:55:220 (1) 1 grid up
Topic Starter
Eremes 111
wow! simetric change! i really need them!

pimpG wrote:

nice map :D

i'm new in mapping and moding so..i found no errors, just simple simetric changes

hope you like it

normal

01:03:020 (4) 2 grids up, 2 grids right

01:21:220 (4) 2 grids left

01:21:620 (5) 4 grids left

01:22:020 (6) 6 grids left

01:22:420 (7) 2 grids up

02:30:020 (2) 2 grids down?


eazy

02:31:220 (3) 1 grid right, 1 grid down

02:31:621 (4) 1 grid right, 1 grid down

02:32:020 (1,2,3,4,5,6,7) 2 grids right, 1 grid down

03:46:820 (6) 3 grids down


hard

03:55:220 (1) 1 grid up
All Fixed! Thanks!
10nya
hello Ermes 111 :D
random mod
here's my suggestion

[Easy]
00:44:820 (2 & 3) - remove the clap from the slider head :>
00:51:620 (2) - change the sound from clap to finish
00:52:020 (3) - remove the clap on the slider head and change the clap into finish on the slider tail :>
01:29:620 - add finish on the spinner :>
03:14:820 (2) - change the clap into finish :>
03:15:620 (4) - ^
03:16:620 - its better to remove the break

[Normal]
01:09:620 - add finish on the slider tail
01:10:020 (4) - add finish would be better :>
02:28:020 - add finish on the slider tail
02:28:420 (4) - add finish

[Hard]
i suggest you should use distance snap owo

oh yeah, and move this map to Pending Beatmaps. at least you have done all diff.

good luck<3
popner
Hi ~ Mod request from My Queue.

Just suggestions:

  1. No source? I guess it should be Signal-P. If you use it as source, remove it from tags.
  2. BG should not exceed 1024x768.
  3. Delete all .osb files in song folder.
  4. Disable countdown in all diffs.
  5. Add Devil_Cosmo in tags.
  6. Try to make same Kiai in all diffs.
  7. Start Kiai exactly on white tick.
  8. The hitsounds are quite loud. You can use Soft as basic hitsounds, and use Normal's hitnormal as custom clap. Then just add 2-4 clap.
Topic Starter
Eremes 111
wow. it almost 4 days and i still not update it ...
oh. i have some free time on 26 April. maybe i will update it ==
ertyukjh010


Hello, :)

[General]

It's had a two .osb in the folder. Delete one.

[Easy]

00:25:620 (6) - Do not use the reverse 2 times or more, because the new players do not adapt, so only suggest to use reverse 1 time of sliders. Fixed all for this diff.
00:53:220 - Why break here? Weird. Add more note here.
01:04:037 - Useless inherited point
01:29:620 (1) - I like end at 01:32:820
02:11:420 - Same with 00:53:220
02:48:020 (1) - Same with 01:29:620 (1)
03:18:418 - Useless inherited point
03:53:620 (5,6,1,1,2,3,4) - This part is very appealing, so I hope that with the rhythm. http://osu.ppy.sh/ss/299647

[Normal]

00:20:820 - NC bug
00:27:220 (1,2,3,4,5,6) - Stack is not a good idea, a lot of the new players can not adapt, so please try to avoid the use of overlapping
00:35:520 (3,4,1,2,3,4) - Wrong distance and unread.
00:39:220 (5) - Do not Stack it is difficult to judge is 1/1 or 1/2. Fixed for all in this diff.
00:53:220 - Why break here? Weird. Add more note here.
01:04:000 - Useless inherited point
01:04:020 (1) - End at 01:05:620, followed your EZ diff.
01:07:200 - unsnap inherited point.
01:28:620 (4,5) - Don't overlap. Sliders part of the was blocked. New player can't see it.
01:29:620 (1) - Same with easy, end at 01:32:820
02:07:220 (1,2,3,4,5) - Please use the same distance from the change will make the new players can not read, so you must follow the same distance
02:11:420 - Same with 00:53:220
02:22:420 (1) - End at 02:24:020, followed your EZ diff.
02:25:600 - Useless inherited point
02:38:420 - Useless inherited point
02:48:020 (1) - Same with 01:29:620 (1)
03:06:220 (4) - Same with 00:39:220 (5)
03:24:820 (1) - ^
03:43:020 - NC bug
03:43:020 (1,3) - Do not use the reverse 2 times or more, because the new players do not adapt, so only suggest to use reverse 1 time of sliders
15:12:200 - What the.....Why it had a inherited point in 15min??? Delete it pls wwwwwwwwww

[Hard]

00:42:020 (8) - Don't stack with another slider. Unread.
00:53:220 - Why break here? Weird. Add more note here.
01:04:020 (1) - End at 01:05:620, followed your EZ diff.
01:29:620 (1) - Same with easy, end at 01:32:820
02:11:420 - Same with 00:53:220
02:19:820 (1,1) - Why it had many NC here? Remove NC.
02:22:420 (1) - End at 02:24:020, followed your EZ diff.
02:38:420 - Useless inherited point
02:48:020 (1) - Same with 01:29:620 (1)
02:48:820 (2,3,4,5) - Wrong distance.

Good song :) That all~
RAVR
nice map :D
this is my first mod just some suggestions
hope you like it

easy

00:36:420 (1) - (Cover to the reverse suggested a change)
01:54:820 (1) - ^
===============================================================
Normail

00:44:020 (2,3,4) - (I think that new players can not read the overlap @ @)
01:14:420 (5) - (I think it is better to change the slider to the end of 01:14:820)
01:55:020 (2) - (Same with00:44:020)
01:56:820 (4) - (Cover to the01:58:420 (1) It will make your map confound @ @)
02:35:620 (2,3,4) - (Same with00:44:020)
03:08:220 (3) - (Cover to the reverse suggested a change)
==============================================================
Hard

AR+1or2(I think it is better to know @ @)
show more
Please sign in to reply.

New reply