Stuff I'd like to see regarding SDK:
1. Obviously mouse/keyboard actions (movement & clicks). Will it be possible to output movement data like time<->kbd/mouse action? Current CtB auto-mod completely disregards velocity constraints and it makes it harder to debug created maps (it looked like auto motion is a set of time<->position elements not time<->kbd/mouse action items).
2. Support for other game modes (Taiko/CtB). Few examples:
- slider in standard is a pretty straightforward object (begin/end/loops/tick rate or something like that), but in CtB it's divided into beginning-ending fruit, small droplets and big droplets
- horizontal jumps create hyperdashes - the hyperdash speed must be somehow readable/determinable by SDK user
- spinners in CtB generate randomly placed fruit
1. Obviously mouse/keyboard actions (movement & clicks). Will it be possible to output movement data like time<->kbd/mouse action? Current CtB auto-mod completely disregards velocity constraints and it makes it harder to debug created maps (it looked like auto motion is a set of time<->position elements not time<->kbd/mouse action items).
2. Support for other game modes (Taiko/CtB). Few examples:
- slider in standard is a pretty straightforward object (begin/end/loops/tick rate or something like that), but in CtB it's divided into beginning-ending fruit, small droplets and big droplets
- horizontal jumps create hyperdashes - the hyperdash speed must be somehow readable/determinable by SDK user
- spinners in CtB generate randomly placed fruit