Stuff I'd like to see regarding SDK: 1. Obviously mouse/keyboard actions (movement & clicks). Will it be possible to output movement data like time<->kbd/mouse action? Current CtB auto-mod completely disregards velocity constraints and it makes it harder to debug created maps (it looked like auto motion is a set of time<->position elements not time<->kbd/mouse action items). 2. Support for other game modes (Taiko/CtB). Few examples: - slider in standard is a pretty straightforward object (begin/end/loops/tick rate or something like that), but in CtB it's divided into beginning-ending fruit, small droplets and big droplets - horizontal jumps create hyperdashes - the hyperdash speed must be somehow readable/determinable by SDK user - spinners in CtB generate randomly placed fruit
Pretty nice idea here,this could be really usefull for modders. And the minimum for ctb modding should be getting quickly the horizontal spacing of two objects without modifying the map as we have to do actually.
I'd love to see being able to easily read the currently playing song title for stuff like mIRC/kvIRC integration (Just like AMIP with Winamp and stuff). And i love that this is C# the only language besides php and python that i really understand
At the moment you can implement AiMod modules, so it's editor-only for now. You can request more functionality/exposed APIs by filing issues on github. May I suggest that you start with AiMod just to get a feel for how things will work, and because it is a nice contained environment, before requesting more advanced stuff.
Man I wanna look into this, but I don't even know what I want to implement.. guess I'm just gonna start by reading through your code then and translate my java knowledge into C# syntax. Thanks for the opportunity peppy!
So let me try to get this clear. Right now you are giving us access to a limited amount of code and let us play around with the AiMod. When we feel like we have a nice idea and are able to implement this through proper coding we can request more access where necessary? I'm not entirely sure what out possibilities are with this SDK. Could you clarify a little on this peppy?
BTW: Could you make writing addons in more friendly-user language (Lua, python, perl?), i've never started learning c++/c# because of it being really complicated. (or maybe I should learn, and make addon to sdk which would allow making addons in other languages... addonception)
Trying to be productive!
Feel free to ask me for help with anything osu!-related.