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Fear, and Loathing in Las Vegas - Chase The Light! (Short

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Topic Starter
Kashim
This beatmap was submitted using in-game submission on Sonntag, 22. April 2012 at 23:46:39

Artist: Fear, and Loathing in Las Vegas
Title: Chase The Light! (TV Size)
Source: Gyakkyou Burai Kaiji: Hakairoku Hen
Tags: Kaiji
BPM: 186
Filesize: 3079kb
Play Time: 01:07
Difficulties Available:
  1. Bankrupt (4,55 stars, 134 notes)
  2. Gamble (5 stars, 340 notes)
  3. Total Defeat (3,17 stars, 95 notes)
Download: Fear, and Loathing in Las Vegas - Chase The Light! (TV Size)
Information: Scores/Beatmap Listing
---------------
Kaiji Opening 2
REDOWNLOAD IF YOU DOWNLOADED BEFORE 04.04.2012
mrk_old
I hope i am able to help you, since it is my first mod :D

  • 00:00:591 (1) - 00:05:249 (3) the spacing of this stream lacks some flow :S My Proposal.
    00:02:802 (1) - Hmm, the slider velocity does not fit to the streamspeed.
    00:05:328 (1) - Spinner is definitely too short.
    00:09:907 (1) - Just my oppinion, maybe place it somewhere else.
    00:10:775 (1) - You can keep the slider velocity here, but 00:11:249 (2) shouldn't be right behind the slider. Placing 00:11:249 (2) -00:11:407 (3) - that way would greatly improve the flow between 00:11:407 (3) - and 00:11:565 (1).
    00:13:065 (8) - New Combo.
    00:13:618 (11) - 00:13:775 (12) doesn't fit. Delete (11) and put (12) on 00:13:618 (11) Proposal.
    00:15:275 (1) - Don't get the idea of the new combo colour.
    00:23:802 (3) - 00:25:144 (1) just my opinion: don't slow down the sliders, just make it longer. It greatly improves the movement.Maybe that way?.
    00:25:144 (1) - Why new combo colour?
    00:26:407 (1) - 00:36:354 (14) I like this part. I would change some things, but that is my personal view.
    00:36:749 (1) - 00:37:381 (9) Don't like this stream :S
    00:40:933 (1) - Why new combo colour?
    00:40:933 (1) - 00:41:407 (4) Adjust the spacing of this combo to the rest of the comboes of the kiai time (in my opinion too short spaced ;) )
    00:53:802 (2) - 00:59:091 (6) - In my point of view, you should'nt use the spinner to fill the gaps int this part and you should adjust the spacing of the circles (bigger jumps for faster movement) or at least somehow make the user aware of the strong velocity drop of movement.
    01:00:749 (6) - The following tripple mustn't be that near to 01:00:591 (5). It is just confusing and the player could misunderstand,that the stream starts at 01:00:591 (5).
That's just what popped in my eyes, if you need further modding, do not hesitate to contact me again.
I hope my modding was helpful
Topic Starter
Kashim
I hope i am able to help you, since it is my first mod :D

00:00:591 (1) - 00:05:249 (3) the spacing of this stream lacks some flow :S My Proposal. Done
00:02:802 (1) - Hmm, the slider velocity does not fit to the streamspeed. OK. This way?
00:05:328 (1) - Spinner is definitely too short. ...This way?
00:09:907 (1) - Just my oppinion, maybe place it somewhere else. Aight
00:10:775 (1) - You can keep the slider velocity here, but 00:11:249 (2) shouldn't be right behind the slider. Placing 00:11:249 (2) -00:11:407 (3) - that way would greatly improve the flow between 00:11:407 (3) - and 00:11:565 (1).
00:13:065 (8) - New Combo. Done
00:13:618 (11) - 00:13:775 (12) doesn't fit. Delete (11) and put (12) on 00:13:618 (11) Proposal. 00:13:618 Changed Slider Velocity to 1.30 until 00:15:670
00:15:275 (1) - Don't get the idea of the new combo colour. I don't either. lol
00:23:802 (3) - 00:25:144 (1) just my opinion: don't slow down the sliders, just make it longer. It greatly improves the movement.Maybe that way?. Aight
00:25:144 (1) - Why new combo colour? RURRURURRURUURU
00:26:407 (1) - 00:36:354 (14) I like this part. I would change some things, but that is my personal view. <3
00:36:749 (1) - 00:37:381 (9) Don't like this stream :S OK. This way?
00:40:933 (1) - Why new combo colour? RURUURURURURURUU
00:40:933 (1) - 00:41:407 (4) Adjust the spacing of this combo to the rest of the comboes of the kiai time (in my opinion too short spaced ;) )Aight
00:53:802 (2) - 00:59:091 (6) - In my point of view, you should'nt use the spinner to fill the gaps int this part and you should adjust the spacing of the circles (bigger jumps for faster movement) or at least somehow make the user aware of the strong velocity drop of movement.OK. This way?
01:00:749 (6) - The following tripple mustn't be that near to 01:00:591 (5). It is just confusing and the player could misunderstand,that the stream starts at 01:00:591 (5).Yesh


That's just what popped in my eyes, if you need further modding, do not hesitate to contact me again.
I hope my modding was helpful
Alright! Thanks for modding. :)
Trauma-
Ok, some major suggestions

correct timing:

BPM: 186
Offset: 636

  1. You shouldn't use streams for that screams or long vocalist notes in general because thats really not cool. :<
  2. 00:05:328 (1) - This spinner is unrankable...auto must gain at least 2000 bonus points, on some cases 1000 might be ok too but i also think this one isn't really needed there...
  3. 00:18:196 (1,2,3) - Don't hide reverse arrows because its unrankable.
  4. 00:35:474 (8) - kick-back- sliders linked with streams or other kick-back-sliders should end on a blue tick so the next note you have to press should be on a white tick.
  5. 00:47:087 (12) - either map that part or end kiai time here but don't let the kiai time run over a break...btw. you actually don't need breaks in such a short song anyway...
  6. Use mostly constant spacing by using distance snap and avoid sudden jumps, set only jumps where it fits the music.
  7. Use much more sliders in general.
  8. Make them looking nice... t/37194&start=0
  9. They fit best on Beat 1 and 3, means the big white tick and the 2nd SMALL tick. Let them end on beat 2 and 4, these are the beats where the snare plays.
  10. Also using more than 3 slider velocities is unrankable...
Also I wonder why you use custom samplesets tho you don't use custom hitsounds...
You'll need to remap it, however i hope this tips help you, ask me ingame if you have any questions.
Topic Starter
Kashim
Ok, some major suggestions

correct timing: Resnaped all notes and changed a few things

BPM: 186
Offset: 636

You shouldn't use streams for that screams or long vocalist notes in general because thats really not cool. :< Won't change it tho
00:05:328 (1) - This spinner is unrankable...auto must gain at least 2000 bonus points, on some cases 1000 might be ok too but i also think this one isn't really needed there... Aight
00:18:196 (1,2,3) - Don't hide reverse arrows because its unrankable. Changed
00:35:474 (8) - kick-back- sliders linked with streams or other kick-back-sliders should end on a blue tick so the next note you have to press should be on a white tick.Changed
00:47:087 (12) - either map that part or end kiai time here but don't let the kiai time run over a break...btw. you actually don't need breaks in such a short song anyway...Changed
Use mostly constant spacing by using distance snap and avoid sudden jumps, set only jumps where it fits the music. I find it OK this way tho;
Use much more sliders in general. Is this really needed?
Make them looking nice... t/37194&start=0 OK
They fit best on Beat 1 and 3, means the big white tick and the 2nd SMALL tick. Let them end on beat 2 and 4, these are the beats where the snare plays.
Also using more than 3 slider velocities is unrankable... Changed


Also I wonder why you use custom samplesets tho you don't use custom hitsounds... Still doesn't work for some reason. lol
You'll need to remap it, however i hope this tips help you, ask me ingame if you have any questions.
In any case , thanks for modding.
Pure Force
Audio must be 90 or something i think. Full power isn't good.
00:00:636 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) -
Use distance snap fur this first stream. It's too random.
00:16:200 (1,2,3) - This triple sound doesnt fit the music.
00:08:377 (1,1,1) - Not new combo, do them 1 colour. ( 00:47:571 (1,1,1,1) - Same goes for here too )
00:29:023 (1,2,1,2,1,2,3,4,5,1,2,1,2,1,2,3,4,5,6,7,8,1,2,1,2,3,4,5,1,2,1,2,1,2,3,4,5,1,2,1,2,1,2,3,4,5) -
Here is kind of over mapping, try to use little sliders for double hits more a bit, that will be sound better.
01:00:716 (5,6,7) - change the shape.
01:07:652 (1) - Spinner ending too late.

I'm still new on this. I can say this things. Nothing anymore. ^^
Topic Starter
Kashim
Audio must be 90 or something i think. Full power isn't good.Aight
00:00:636 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) -
Use distance snap fur this first stream. It's too random.Done
00:16:200 (1,2,3) - This triple sound doesnt fit the music. I find it OK this way tho
00:08:377 (1,1,1) - Not new combo, do them 1 colour. ( 00:47:571 (1,1,1,1) - Same goes for here too )Done
00:29:023 (1,2,1,2,1,2,3,4,5,1,2,1,2,1,2,3,4,5,6,7,8,1,2,1,2,3,4,5,1,2,1,2,1,2,3,4,5,1,2,1,2,1,2,3,4,5) -
Here is kind of over mapping, try to use little sliders for double hits more a bit, that will be sound better. ...Isn't that basically the same?
01:00:716 (5,6,7) - change the shape. Done
01:07:652 (1) - Spinner ending too late.Changed
Thanks for modding. :)
Pure Force

BonkuraChan wrote:

Audio must be 90 or something i think. Full power isn't good.Aight
00:00:636 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) -
Use distance snap fur this first stream. It's too random.Done
00:16:200 (1,2,3) - This triple sound doesnt fit the music. I find it OK this way tho
00:08:377 (1,1,1) - Not new combo, do them 1 colour. ( 00:47:571 (1,1,1,1) - Same goes for here too )Done
00:29:023 (1,2,1,2,1,2,3,4,5,1,2,1,2,1,2,3,4,5,6,7,8,1,2,1,2,3,4,5,1,2,1,2,1,2,3,4,5,1,2,1,2,1,2,3,4,5) -
Here is kind of over mapping, try to use little sliders for double hits more a bit, that will be sound better. ...Isn't that basically the same?
01:00:716 (5,6,7) - change the shape. Done
01:07:652 (1) - Spinner ending too late.Changed
Thanks for modding. :)
00:29:023 (1,2,1,2,1,2,3,4,5,1,2,1,2,1,2,3,4,5,6,7,8,1,2,1,2,3,4,5,1,2,1,2,1,2,3,4,5,1,2,1,2,1,2,3,4,5) -
Here is kind of over mapping, try to use little sliders for double hits more a bit, that will be sound better.

It's overmapping, believe me. Too much circles. Use more sliders for make it good.
Topic Starter
Kashim
00:29:023 (1,2,1,2,1,2,3,4,5,1,2,1,2,1,2,3,4,5,6,7,8,1,2,1,2,3,4,5,1,2,1,2,1,2,3,4,5,1,2,1,2,1,2,3,4,5) -
Here is kind of over mapping, try to use little sliders for double hits more a bit, that will be sound better.

It's overmapping, believe me. Too much circles. Use more sliders for make it good.
Aight , replaced some of the doubles with sliders. - Also thought of making another difficulty.
Guy
Hi. from #mod req~
Most are suggestion.


  [General]

  ● there is the place where it is not done resnap, please do resnap. You can check it in AI Mod.
  ● Please add degrees of difficulty less than rate 3 if you aim at Ranked.


  [Gamble]

  ● 00:05:394 (4) - delete slider,and add note.
  ● 00:05:474 (x) - add note or slider.
  ● 00:16:684 (4)~(7) - Rhythm slips off. Because You put note in the blue line :?
  ● 00:52:813 (1)~(7) - ^
  ● 01:00:071 (1)~(9) - ^


  [BonkuraChan]

  ● 00:05:797 (1) - spin end is 00:09:990.
  ● 00:10:394 (1) - slider start is 00:10:313.
  ● 00:16:361 (1)~(4) - Rhythm is not much.
  ● 00:38:942 (5)~(7) - ^
  ● 01:04:829 (1) - spin end is 01:06:281.
  ● 01:06:523 (1),(2),(3),(4),(1) - Rhythm is not much.


Good luck.
Mystyk
Here's my mod:

General:
SPOILER
move kiai time to here 00:26:442 (1)
01:09:345 (1) - add inherited point, audio should be soft and 5%

Bankrupt:
00:05:313 - add hit circle
00:05:635 - ^
00:05:797 (1) - why don't you edit this part instead of a spinner? if you don't do it, then the spinner should end at 00:09:990
00:10:232 (1) - I think the timing should be similar to this: http://puu.sh/owgf OR http://puu.sh/owgP
00:11:281 (1) - remove new combo
00:12:894 (5) - this is too far from 00:12:249 (4)

00:15:474 (11) - remove slider
00:15:152 (10) - lengthen slider, so that it lasts until 00:15:474

00:16:361 (1) - they should be on the white lines! like this: http://puu.sh/owjd and plz also check how 00:17:974 (4) looks like on the picture

00:19:345 (1,2,3) - these should be on the white line as well
00:20:555 (3) - if you move this to the white line, don't forget to shorten it a little bit

00:38:055 (4) - lengthen, so that it lasts until 00:38:861
00:39:103 (6,7) - put to the white line
00:52:087 (9) - this can be hardly seen ebcause of the combo burst, put it somewhere else?
00:57:248 (6) - end this slider on the white line
00:58:539 (3) - this can be hardly seen ebcause of the combo burst, put it somewhere else?
00:58:861 (4) - this can be also hardly seen
00:59:184 (5) - lengthen until the red line
01:00:071 (1) - The timing should be like this: http://puu.sh/owow
timing: http://puu.sh/owpY
01:07:732 (1) - this should end here 01:09:345

Gamble:
SPOILER
00:05:635 (5) - add hit circle?
00:06:926 (5) - add hit circle
00:08:216 (6) - ^
00:11:765 (2) - this can be hardly seen, why don't you put it here instead? x:256 y:224
00:14:990 (1) - I think you should place this further from 00:14:668 (3)
00:15:313 (3) - timing: http://puu.sh/owwC
00:17:571 (1) - this should be further from 00:17:168 (7)
00:20:474 (7) - why not add a stream starting from here?
00:26:442 (1) - starting from about here, there are too many clap sounds imo and the combos are too short, remove some of the new combos
00:49:506 (1) - this should be placed further from 00:49:023 (4)
00:52:813 (1) - try this http://puu.sh/owAW
01:07:652 (1) - remove whistle sound frmo the end

the chorus part was too fast, I can't really say anything about that apart from what I have already written.
If you want this to be ranked, you need to have an easy difficulty.
Topic Starter
Kashim
Hi. from #mod req~
Most are suggestion.


  [General]

  ● there is the place where it is not done resnap, please do resnap. You can check it in AI Mod. Resnaped~
  ● Please add degrees of difficulty less than rate 3 if you aim at Ranked. Aight , gonna' make another one


  [Gamble]

  ● 00:05:394 (4) - delete slider,and add note. Done
  ● 00:05:474 (x) - add note or slider. ^
  ● 00:16:684 (4)~(7) - Rhythm slips off. Because You put note in the blue line :? Changed
  ● 00:52:813 (1)~(7) - ^ ^
  ● 01:00:071 (1)~(9) - ^ ^


  [BonkuraChan]You mean [Bankrupt] ,don't you.

  ● 00:05:797 (1) - spin end is 00:09:990. Changed
  ● 00:10:394 (1) - slider start is 00:10:313. Changed
  ● 00:16:361 (1)~(4) - Rhythm is not much. Changed
  ● 00:38:942 (5)~(7) - ^ Changed
  ● 01:04:829 (1) - spin end is 01:06:281. Changed
  ● 01:06:523 (1),(2),(3),(4),(1) - Rhythm is not much. Changed


Good luck.
Thanks for modding :)
Topic Starter
Kashim
Here's my mod:

General:

move kiai time to here 00:26:442 (1)
01:09:345 (1) - add inherited point, audio should be soft and 5%

Bankrupt:
00:05:313 - add hit circle Done
00:05:635 - ^ Done
00:05:797 (1) - why don't you edit this part instead of a spinner? if you don't do it, then the spinner should end at 00:09:990 Spinner is k imo , changed to 00:09:990
00:10:232 (1) - I think the timing should be similar to this: http://puu.sh/owgf OR http://puu.sh/owgP Done
00:11:281 (1) - remove new combo Done
00:12:894 (5) - this is too far from 00:12:249 (4) Changed

00:15:474 (11) - remove slider Done
00:15:152 (10) - lengthen slider, so that it lasts until 00:15:474 Done

00:16:361 (1) - they should be on the white lines! like this: http://puu.sh/owjd and plz also check how 00:17:974 (4) looks like on the picture Done

00:19:345 (1,2,3) - these should be on the white line as well Done

00:20:555 (3) - if you move this to the white line, don't forget to shorten it a little bit Aight


00:38:055 (4) - lengthen, so that it lasts until 00:38:861 Done

00:39:103 (6,7) - put to the white line Done

00:52:087 (9) - this can be hardly seen ebcause of the combo burst, put it somewhere else? Done

00:57:248 (6) - end this slider on the white line Done

00:58:539 (3) - this can be hardly seen ebcause of the combo burst, put it somewhere else? Done

00:58:861 (4) - this can be also hardly seen Changed

00:59:184 (5) - lengthen until the red line Done

01:00:071 (1) - The timing should be like this: http://puu.sh/owow Changed
timing: http://puu.sh/owpY
01:07:732 (1) - this should end here 01:09:345 Changed

Gamble:

00:05:635 (5) - add hit circle? Done
00:06:926 (5) - add hit circle Done
00:08:216 (6) - ^ Done
00:11:765 (2) - this can be hardly seen, why don't you put it here instead? x:256 y:224 Done
00:14:990 (1) - I think you should place this further from 00:14:668 (3) Done
00:15:313 (3) - timing: http://puu.sh/owwC I don't get this part. I guess I changed that already?
00:17:571 (1) - this should be further from 00:17:168 (7) Done
00:20:474 (7) - why not add a stream starting from here? I find it Ok this way.
00:26:442 (1) - starting from about here, there are too many clap sounds imo and the combos are too short, remove some of the new combos Done
00:49:506 (1) - this should be placed further from 00:49:023 (4) Done
00:52:813 (1) - try this http://puu.sh/owAW Done
01:07:652 (1) - remove whistle sound frmo the end Done

the chorus part was too fast, I can't really say anything about that apart from what I have already written. It's supposed to be like that

If you want this to be ranked, you need to have an easy difficulty. Like I said before , there's gonna be another difficulty
Thanks for modding. :D
Meru
why you don't make a new diff that has difficult between bankrupt and gambling? I think it should be more interesting and more people can enjoy this map ~

really want to make a diff to this map, but I'm not good enough to mapping :X
R e d
[Geral]

You need a Easy Diff.
This thread Title is Fear, and Loathing in Los Angeles - Chase The Light!
isn't it: Fear, and Loathing in Las Vegas - Chase The Light! ?

[Total Defeat] (Normal)


Slider velocity (1,40) is to high for a Normal diff with 186 bpm's. 1,30 seems fine.

00:27:087 - Add circle?
00:26:442 - Kiai time start here

[Bankrupt] (Hard)

00:09:668 - Spiner ends here
00:09:990 - Add cicle
00:10:313 - Start slider here. 00:10:635 end slider here
00:10:797 (2) - - Fix distance
00:12:732 - add cicle.
00:13:055 slider to 00:13:377 (This part follow Vocal rtyme so, this say makes more sense to me
00:45:797 (4) - Slider is to short. This makes more sense to me: http://osu.ppy.sh/ss/306758
01:04:990 - Spinner starts here?


[Gamble] (Insane)

I recommend grind lvl 4 here!
Hp Drain 7 if Ar is 9.
hum. I skip modding this. Not sure about the screams streams lol

good luck
Topic Starter
Kashim
[Geral]

You need a Easy Diff. There already is one.
This thread Title is Fear, and Loathing in Los Angeles - Chase The Light!
isn't it: Fear, and Loathing in Las Vegas - Chase The Light! ? Yea , wtf...

Total Defeat (Normal) Easy*


Slider velocity (1,40) is to high for a Normal diff with 186 bpm's. 1,30 seems fine. Not sure bout this

00:27:087 - Add circle? k
00:26:442 - Kiai time start here k

Bankrupt (Hard) Normal*

00:09:668 - Spiner ends here k
00:09:990 - Add cicle k
00:10:313 - Start slider here. 00:10:635 end slider here k
00:10:797 (2) - - Fix distance k
00:12:732 - add cicle. naw
00:13:055 slider to 00:13:377 (This part follow Vocal rtyme so, this say makes more sense to me k
00:45:797 (4) - Slider is to short. This makes more sense to me: http://osu.ppy.sh/ss/306758 naw
01:04:990 - Spinner starts here? k


Gamble (Insane)

I recommend grind lvl 4 here!
Hp Drain 7 if Ar is 9.
hum. I skip modding this. Not sure about the screams streams lol Gonna' remap this whole trash anyway

good luck :*
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