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Cuvelia - Tenkuu no Yoake [Osu|Taiko]

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Topic Starter
AngelHoney
thx so much!!! <3
lovhin456
Hello

[General]
- It might be a good idea to add the mapper's name to the guest difficulty's name to make it clear who made it, this is a suggestion
- It would be nice to use grid snap 4 on all difficulties and recheck the difficulties after that with distance snap just to make sure everything is properly spaced
- Use tickrate 2 for all difficulties ? It fits well

[Easy]
- 00:29:230 >> New combo
- 00:32:430 >> Remove clap, add finish
- 00:51:630 >> Remove whistle, add finish
- 01:06:030 >> ^
- 01:44:230 >> Unnecessary green timing section

[Normal]
- AR -1 ? The current AR works fine but with this slider speed maybe it is too much, consider lowering it please
- 00:34:030 >> New combo
- 00:37:230 >> ^
- 00:46:830 >> ^
- 00:53:230 >> ^
- 00:56:430 >> ^
- 01:27:230 >> ^
- 01:55:630 >> ^

Hyper:
- AR -1 ? Because it is a Hyper I think that AR7 would be better, AR8 seems like a bit too much for a difficulty like this one
- 01:04:430 >> End the spinner here
- 01:27:630 >> Remove new combo
- 01:52:830 >> Split the combo into 2 sets of combos ?

Another:
- 00:31:930 >> I think that instead of this slider, a note here and on the next white and blue tick would be better
- 00:32:430 >> Split this combo into 2 sets of combos
- 00:34:030 >> ^
- 00:38:030 >> New combo
- 00:53:430 >> Split this combo into 2 or more sets of combos
- 01:06:030 >> ^
- 01:07:630 >> ^
- 01:12:430 >> ^
- 01:14:030 >> ^
- 01:15:630 >> ^
- 01:20:430 >> ^
- 01:23:630 >> ^
- 01:26:830 >> ^

Beautiful song choice, nice work too
yongtw123

lovhin456 wrote:

[General]
- It would be nice to use grid snap 4 on all difficulties and recheck the difficulties after that with distance snap just to make sure everything is properly spaced i think this only applies to easier difficulties where consistent spacing is more of an issue?
- Use tickrate 2 for all difficulties ? It fits well i disagree because tick rate 2 will sound very awkward on my diff, especially in the very beginning when the melody is slow

[Hyper]:
- AR -1 ? Because it is a Hyper I think that AR7 would be better, AR8 seems like a bit too much for a difficulty like this one AR7 plays out a bit slow for me :/
- 01:04:430 >> End the spinner here no, the music stops here, not on the white tick
- 01:27:630 >> Remove new combo i prefer not to cuz it's there to signify a jump
- 01:52:830 >> Split the combo into 2 sets of combos ? maybe not, it's my intention to make the stream a "continuous" combo
Sorry I didn't change what you mentioned, but still thanks for modding!
Topic Starter
AngelHoney
fixed something >.<b thx lovhin :3
Megurine Luka
/IRC

神麻婆又来做鬼畜图啦好可怕大家快跑

Unrankable if in red and bold
Consider if in bold only
Suggested if in normal font
[General]

Clean

[Easy]

00:55:630 (2) - stack 在00:54:030 (5) - 这个的尾巴上?看上去连贯一点ovo
01:50:830 (1,3) - 可以用slidertick补齐clap的说

[Normal]

00:39:430 (2) - 可以稍微下来一点
00:46:830 (5) - NC

好难的Normal啊 :o

[Hyper]

00:32:230 (7) - 加个circle?
01:52:830 (1) - +clap
01:53:630 (9) - ^
02:02:130 (1) - kiai忘记了

[Another]

00:53:430 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20) - 降点音量吧好违和啊
01:40:030 (1,2,3,4,5,6,7,8,9,10,11,12,1) - 逆时针旋转会比较符合音阶的感觉O O,试试看CTRL+J之后再CTRL+H再CTRL+R
01:48:830 (4) - 试试ctrl+R


没啦,果然又是鬼畜图/_\
yongtw123

Megurine Luka wrote:

[Hyper]

00:32:230 (7) - 加个circle? oh sure
01:52:830 (1) - +clap allright
01:53:630 (9) - ^ yea
02:02:130 (1) - kiai忘记了 i guess it's fine because it's a guest diff? i don't want to add kiai
Thanks for modding!

Download: Cuvelia - Tenkuu no Yoake (AngelHoney) [Hyper].osu
lovhin456
Recheck, I'm sorry for the huge delay

[Song's Info]
- Tags: I think that instead of "S h i a" it should be "S_h_i_a"

[General]
- Fine

[Easy]
- 01:25:230 ~ Remove whistle, add finish ?
- 01:33:230 ~ Maybe add whistle ?
- 01:42:830 (1,3) ~ ^
- 01:44:430 ~ Maybe finish on start ?
- 01:50:830 ~ Remove whistle, add finish ?
- 01:57:230 ~ ^

[Normal]
- 01:23:230 (3,4) ~ I'm not sure but the space between these 2 maybe it's not good ?

[Another]
- 00:53:430 ~ I have to keep strongly suggesting you to split this into a 2 combo set because it is quite a long streams at least longer than your previous streams
- 01:31:630 ~ Add finish ?

Call me back
Topic Starter
AngelHoney
all fixed! thx again lovhin~ =A=
yongtw123
let's have a mod

[Easy]
:arrow: quite ingenious use of claps
01:06:230 - why delay the break?
01:18:830 (1) - i think a finish is better than whistle?
01:28:430 (1,2) - finish at start of sliders?
01:41:630 (2) - remove whistle?

Pretty nice diff!

[Normal]
:!: AR5 please!!!
01:18:830 (1) - finish at start
01:18:830 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7) - reusing rhythm, a bit lazy perhaps? and the rhythm doesn't particular work for this section either
01:31:630 (1) - finish at start
01:57:230 (1) - i suggest placing a note here followed by the spinner
nazi mods
use tiny grid size to fix
00:33:230 (2,3,4,5) - spacing fluctuation
00:34:830 (2,3,4,5) - ^
00:53:830 (2,3,4,5,6) - spacing decreased?

[Another]
:arrow: too hard for me to really find anything lol
00:40:730 (2) - curve it so that it doesn't touch (1), aesthetic purpose
01:18:430 (4,5,1) - spacing
02:02:030 - place a note here and delay the spinner a tiny bit?

=============================

And a small update to my diff, flow fix http://puu.sh/Pbwu

:D
Topic Starter
AngelHoney
done~ update :3

thank you !
Gabi
Work AHO, song and map are <3
lovhin456
Bubbled
Topic Starter
AngelHoney
<33
wmfchris
- you may need a longer lead-in time.

[Another]
01:31:630 (1,2,3,4,5,6,1,2,3,4,5,6) - the smaller spacing in the first (4,5,6) looks odd: while the music is becoming softer it's reasonable to reduce the spacing, but you didn't do so in 01:34:830 (1,2,3,4,5,6,1,2,3,4,5,6) - so you can consider this one:
416,64,91930,1,2
416,64,92030,1,2
256,352,92430,1,0
320,96,92730,1,2
320,96,92830,1,2
112,336,93230,5,0
224,96,93530,1,2
224,96,93630,1,2
0,256,94030,1,0
128,48,94330,1,2
128,48,94430,1,2
which the jump gradually reduces, with a relatively less-random shape.
02:02:030 (1) - consider to make this spinner gradually softer?

[Hyper]
- there isn't S:C1 custom hitsound in the song file, make sure this is what you intended.
01:15:430 (6) - clap here as a reguar beating
01:16:830 (3) - ^
01:17:630 (2) - ^

[Easy]
00:40:430 (3,4,1) - to make stuffs more clear, I'll suggest you to change the shape of (3) so that it does not cover the beginning of (1). One of the approach is to reflect (1,3) so that the slider point outwards instead of pointing inwards like now.
00:56:830 - maybe you'll need slidertick clapping?
00:58:030 (1) - ^
01:04:030 (1) - this is an easy...so avoid that tilting if possible.

[Taiko]
00:25:430 - the spinner should only last 1/2 beat referring to the music... but such short spinner plays badly.
00:41:030 - the higher piano note starts at the 3rd tick so dkk... doesn't sound right. try ddkdddkkddk
00:47:430 - ^
00:53:230 - no thanks, there isn't 1/6 in the music
01:02:830 - try not to use pattern that is 3 in a group in a 1/4 based music
01:05:730 - delete referring to the music
01:10:630 - same as 01:02
01:17:830 - same as 00:53
01:30:030 - same as 01:02
01:31:630 - to contrast with coming kk use d here

The phrasing is somehow free-styled but it's still controlled under the frame of the music. Some pattern fit the music somehow, but more of them has a over-complicated pattern, and the oxxoxxoxxoxx really don't fit the music at all.

毀滅世界 不堪入目
yongtw123

wmfchris wrote:

[Hyper]
- there isn't S:C1 custom hitsound in the song file, make sure this is what you intended. no it's not lol, changed all to S default
01:15:430 (6) - clap here as a reguar beating sure, and fixed other places
01:16:830 (3) - ^
01:17:630 (2) - ^ except these two: it's like a transition
Updated: http://puu.sh/Q5fe

Thanks for modding!
Topic Starter
AngelHoney

wmfchris wrote:

- you may need a longer lead-in time.

[Another]
01:31:630 (1,2,3,4,5,6,1,2,3,4,5,6) - the smaller spacing in the first (4,5,6) looks odd: while the music is becoming softer it's reasonable to reduce the spacing, but you didn't do so in 01:34:830 (1,2,3,4,5,6,1,2,3,4,5,6) - so you can consider this one:
416,64,91930,1,2
416,64,92030,1,2
256,352,92430,1,0
320,96,92730,1,2
320,96,92830,1,2
112,336,93230,5,0
224,96,93530,1,2
224,96,93630,1,2
0,256,94030,1,0
128,48,94330,1,2
128,48,94430,1,2
which the jump gradually reduces, with a relatively less-random shape.嗯 这里的间距按照你给的用了w
02:02:030 (1) - consider to make this spinner gradually softer? 是渐轻的意思么? 改了w

[Hyper]
- there isn't S:C1 custom hitsound in the song file, make sure this is what you intended.
01:15:430 (6) - clap here as a reguar beating
01:16:830 (3) - ^
01:17:630 (2) - ^

[Easy]
00:40:430 (3,4,1) - to make stuffs more clear, I'll suggest you to change the shape of (3) so that it does not cover the beginning of (1). One of the approach is to reflect (1,3) so that the slider point outwards instead of pointing inwards like now. 这个...感觉还好吧..而且很美观 不是很想改 抱歉T T
00:56:830 - maybe you'll need slidertick clapping? 嗯嗯 改好了
00:58:030 (1) - ^ 嗯 这里也改了
01:04:030 (1) - this is an easy...so avoid that tilting if possible. 这....这个完全玩不出会误导新手呀..Orz 而且很合曲子

[Taiko]
00:25:430 - the spinner should only last 1/2 beat referring to the music... but such short spinner plays badly.
00:41:030 - the higher piano note starts at the 3rd tick so dkk... doesn't sound right. try ddkdddkkddk
00:47:430 - ^
00:53:230 - no thanks, there isn't 1/6 in the music
01:02:830 - try not to use pattern that is 3 in a group in a 1/4 based music
01:05:730 - delete referring to the music
01:10:630 - same as 01:02
01:17:830 - same as 00:53
01:30:030 - same as 01:02
01:31:630 - to contrast with coming kk use d here

The phrasing is somehow free-styled but it's still controlled under the frame of the music. Some pattern fit the music somehow, but more of them has a over-complicated pattern, and the oxxoxxoxxoxx really don't fit the music at all.

毀滅世界 不堪入目 哼哼
超感谢!mod! 坐等太鼓回复>~<b
kazenotama

wmfchris wrote:

- you may need a longer lead-in time.

[Another]
01:31:630 (1,2,3,4,5,6,1,2,3,4,5,6) - the smaller spacing in the first (4,5,6) looks odd: while the music is becoming softer it's reasonable to reduce the spacing, but you didn't do so in 01:34:830 (1,2,3,4,5,6,1,2,3,4,5,6) - so you can consider this one:
416,64,91930,1,2
416,64,92030,1,2
256,352,92430,1,0
320,96,92730,1,2
320,96,92830,1,2
112,336,93230,5,0
224,96,93530,1,2
224,96,93630,1,2
0,256,94030,1,0
128,48,94330,1,2
128,48,94430,1,2
which the jump gradually reduces, with a relatively less-random shape.
02:02:030 (1) - consider to make this spinner gradually softer?

[Hyper]
- there isn't S:C1 custom hitsound in the song file, make sure this is what you intended.
01:15:430 (6) - clap here as a reguar beating
01:16:830 (3) - ^
01:17:630 (2) - ^

[Easy]
00:40:430 (3,4,1) - to make stuffs more clear, I'll suggest you to change the shape of (3) so that it does not cover the beginning of (1). One of the approach is to reflect (1,3) so that the slider point outwards instead of pointing inwards like now.
00:56:830 - maybe you'll need slidertick clapping?
00:58:030 (1) - ^
01:04:030 (1) - this is an easy...so avoid that tilting if possible.

[Taiko]
00:25:430 - the spinner should only last 1/2 beat referring to the music... but such short spinner plays badly.
00:41:030 - the higher piano note starts at the 3rd tick so dkk... doesn't sound right. try ddkdddkkddk
00:47:430 - ^
00:53:230 - no thanks, there isn't 1/6 in the music
01:02:830 - try not to use pattern that is 3 in a group in a 1/4 based music
01:05:730 - delete referring to the music
01:10:630 - same as 01:02
01:17:830 - same as 00:53
01:30:030 - same as 01:02
01:31:630 - to contrast with coming kk use d here

The phrasing is somehow free-styled but it's still controlled under the frame of the music. Some pattern fit the music somehow, but more of them has a over-complicated pattern, and the oxxoxxoxxoxx really don't fit the music at all.

毀滅世界 不堪入目
於是我又來毀滅世界了
世界を救うのはヒーローじゃない――オタクだ。
坐等阿宅(shen chu)出現
Waiting for our first hero(otaku)
wmfchris
[Another]
02:02:030 - Also add a note here like the duplet done in 02:00:730 - 02:01:130 - etc?

[Hyper]
01:16:830 - The transition starts 01:17:230 - while the drums are regular throughout the section just clap here at least?
yongtw123

wmfchris wrote:

[Hyper]
01:16:830 - The transition starts 01:17:230 - while the drums are regular throughout the section just clap here at least? allright
AHO~ can you please add a clap here 01:16:830 (3) ? since this is just a small fix i won't be uploading then

Thanks!
Topic Starter
AngelHoney
All done!

thx again , wmf~ <3
Rucker
Go :3
wmfchris
alright, looks fine now.
Topic Starter
AngelHoney
rebubble ._...................
Niva
Cuvelia... o.o

[General]

-> Set preview time on all diffs to PreviewTime: 38730, currently the synth you're trying to use as preview time comes out a bit late...
-> Hmm, Hyper doesn't use kiai time? (I guess this is intentional though, leaving as is)

[Easy]

-> Why the difficulty name isn't set to "Beginner"? Fits the IIDX naming more this way imo (:

  1. 00:58:030 (1) - Move the endpoint to ~x:256 y:37, currently the slider's second half really looks uneven...
  2. 01:26:830 (3) - Why whistle here? I can clearly hear a cymbal from the song (you can try using whistle + finish here though)
  3. 01:31:630 (1) - Normal hitfinish definitely fits more here imo... Especially with the song's splashing sound (:
  4. 01:44:030 (4) - Again, use whistle + finish here? (listen to the piano carefully)
  5. 01:57:230 (1,3) - It's not stacked perfectly... Usually it doesn't really matter but this one is still visible in play mode (yes, when it's on 01:57:360 the imperfect stack is very visible)
  6. 02:01:630 (6,1) - I'd place these two in ~x:391 y:362 to avoid clustering, but it's your call though~
[Normal]

  1. 00:50:630 (5) - Missing whistle on slider's start here?
  2. 01:02:830 (5) - orz, I personally disliked this slider's shape... You could use something much tidier imo:
    383,229,62830,2,0,B|322:261|260:218|260:218|193:176|135:206,1,260
  3. 01:25:830 (2) - Again here, where's the whistle on slider's start and end...
  4. 02:02:030 (1) - The music continues here, add circle here and start spinner 1/4 after? (as in Easy)
[Hyper]

  1. 00:20:430 (3) - Put whistle in (4) instead? Follows the synth's progression better imo...
  2. 00:21:430 (1) - Same here, whistle on slider's end (to support the previous rhythm) won't hurt imo (:
  3. 01:05:530 (1) - I prefer clap on both slider's start and end here, delivers more power I think :3
  4. 01:23:830 (1) - Maybe put in ~x:46 y:113 and CTRL+R? (yep, if you CTRL+R you need to put this a bit higher because (4,5,6)'s stack)
[Another]

  1. 00:39:630 (3,4,5,6) - Try to make their spacing gradually increase? Like this:
    336,272,39630,2,0,B|320:336,1,47.5
    418,236,39830,2,0,B|474:289,1,47.5,2|0
    413,140,40030,2,0,B|477:92,1,47.5,0|0
    328,72,40230,2,0,B|328:8,1,47.5,2|0
  2. 00:58:030 (1,2,3) - Move downward a bit to avoid overlap with your red (3)?
  3. 01:48:030 (2) - Hmm, I prefer if this is CTRL+R'ed, having this pointing at a same direction with (4) doesn't look really fancy imo...
  4. 02:02:230 (1) - Why don't you start this 1/4 after last note, as other diffs did? Fits the music much more this way~
Taiko sounds fine~
Topic Starter
AngelHoney

Niva wrote:

Cuvelia... o.o 0.0?

[General]

-> Set preview time on all diffs to PreviewTime: 38730, currently the synth you're trying to use as preview time comes out a bit late... okay ._.
-> Hmm, Hyper doesn't use kiai time? (I guess this is intentional though, leaving as is) but this guest diff mapper said he didnt want to add in before

[Easy]

-> Why the difficulty name isn't set to "Beginner"? Fits the IIDX naming more this way imo (: oh yes , done~

  1. 00:58:030 (1) - Move the endpoint to ~x:256 y:37, currently the slider's second half really looks uneven... okay ._.
  2. 01:26:830 (3) - Why whistle here? I can clearly hear a cymbal from the song (you can try using whistle + finish here though) done
  3. 01:31:630 (1) - Normal hitfinish definitely fits more here imo... Especially with the song's splashing sound (: hm , no sorry , normal is a bit noisy on there imo
  4. 01:44:030 (4) - Again, use whistle + finish here? (listen to the piano carefully) k
  5. 01:57:230 (1,3) - It's not stacked perfectly... Usually it doesn't really matter but this one is still visible in play mode (yes, when it's on 01:57:360 the imperfect stack is very visible) ._.; okay
  6. 02:01:630 (6,1) - I'd place these two in ~x:391 y:362 to avoid clustering, but it's your call though~
no sorry

[Normal]

  1. 00:50:630 (5) - Missing whistle on slider's start here? added
  2. 01:02:830 (5) - orz, I personally disliked this slider's shape... You could use something much tidier imo: okay ._.
    383,229,62830,2,0,B|322:261|260:218|260:218|193:176|135:206,1,260
  3. 01:25:830 (2) - Again here, where's the whistle on slider's start and end... ^
  4. 02:02:030 (1) - The music continues here, add circle here and start spinner 1/4 after? (as in Easy) done
[Hyper]

  1. 00:20:430 (3) - Put whistle in (4) instead? Follows the synth's progression better imo...
  2. 00:21:430 (1) - Same here, whistle on slider's end (to support the previous rhythm) won't hurt imo (:
  3. 01:05:530 (1) - I prefer clap on both slider's start and end here, delivers more power I think :3
  4. 01:23:830 (1) - Maybe put in ~x:46 y:113 and CTRL+R? (yep, if you CTRL+R you need to put this a bit higher because (4,5,6)'s stack)
[Another]

  1. 00:39:630 (3,4,5,6) - Try to make their spacing gradually increase? Like this: okay..
    336,272,39630,2,0,B|320:336,1,47.5
    418,236,39830,2,0,B|474:289,1,47.5,2|0
    413,140,40030,2,0,B|477:92,1,47.5,0|0
    328,72,40230,2,0,B|328:8,1,47.5,2|0
  2. 00:58:030 (1,2,3) - Move downward a bit to avoid overlap with your red (3)? k
  3. 01:48:030 (2) - Hmm, I prefer if this is CTRL+R'ed, having this pointing at a same direction with (4) doesn't look really fancy imo... no sorry , its fine for me w
  4. 02:02:230 (1) - Why don't you start this 1/4 after last note, as other diffs did? Fits the music much more this way~ done~
Taiko sounds fine~ :3
thx for check , waittng yong's reply~
yongtw123

Niva wrote:

[Hyper]

  1. 00:20:430 (3) - Put whistle in (4) instead? Follows the synth's progression better imo... ok
  2. 00:21:430 (1) - Same here, whistle on slider's end (to support the previous rhythm) won't hurt imo (: ok
  3. 01:05:530 (1) - I prefer clap on both slider's start and end here, delivers more power I think :3 hmm, it's bit too loud to my liking, so nope
  4. 01:23:830 (1) - Maybe put in ~x:46 y:113 and CTRL+R? (yep, if you CTRL+R you need to put this a bit higher because (4,5,6)'s stack) i see, but i'm trying to be consistent with spacing so no stacking here~
http://puu.sh/YdQk
Thanks for modding!
Niva
All is fine now, but because my previous mod post is big enough I'm not really confident to instantly rank it... Sorry AngelHoney >_<

Rebubbled ~

...actually I want to rank it though, we already have Ashemu + Rche + Levaslater ranked >_<
Topic Starter
AngelHoney
Orz....okay thankyou again Niva T T
Muya
plz add Saisei in the tags
Saisei is this song's alias
Niva
(mapper self-pop to update tags)

Rebubbled ~
Breeze
Attack
RANKED
nanda2009
At last someone mapped this.
Flask
wow

gratz~~
Muya
\: D/
Topic Starter
AngelHoney
\:D/
yongtw123
congrats!
DarknessAngel
nice
Ulysses
good
Jordan
omg dem uber fast streams. Gratz!
F m L_old
gratz!
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