thx so much!!! <3
Sorry I didn't change what you mentioned, but still thanks for modding!lovhin456 wrote:
[General]
- It would be nice to use grid snap 4 on all difficulties and recheck the difficulties after that with distance snap just to make sure everything is properly spaced i think this only applies to easier difficulties where consistent spacing is more of an issue?
- Use tickrate 2 for all difficulties ? It fits well i disagree because tick rate 2 will sound very awkward on my diff, especially in the very beginning when the melody is slow
[Hyper]:
- AR -1 ? Because it is a Hyper I think that AR7 would be better, AR8 seems like a bit too much for a difficulty like this one AR7 plays out a bit slow for me :/
- 01:04:430 >> End the spinner here no, the music stops here, not on the white tick
- 01:27:630 >> Remove new combo i prefer not to cuz it's there to signify a jump
- 01:52:830 >> Split the combo into 2 sets of combos ? maybe not, it's my intention to make the stream a "continuous" combo
Unrankable if in red and bold[General]
Consider if in bold only
Suggested if in normal font
Thanks for modding!Megurine Luka wrote:
[Hyper]
00:32:230 (7) - 加个circle? oh sure
01:52:830 (1) - +clap allright
01:53:630 (9) - ^ yea
02:02:130 (1) - kiai忘记了 i guess it's fine because it's a guest diff? i don't want to add kiai
416,64,91930,1,2which the jump gradually reduces, with a relatively less-random shape.
416,64,92030,1,2
256,352,92430,1,0
320,96,92730,1,2
320,96,92830,1,2
112,336,93230,5,0
224,96,93530,1,2
224,96,93630,1,2
0,256,94030,1,0
128,48,94330,1,2
128,48,94430,1,2
Updated: http://puu.sh/Q5fewmfchris wrote:
[Hyper]
- there isn't S:C1 custom hitsound in the song file, make sure this is what you intended. no it's not lol, changed all to S default
01:15:430 (6) - clap here as a reguar beating sure, and fixed other places
01:16:830 (3) - ^
01:17:630 (2) - ^ except these two: it's like a transition
超感谢!mod! 坐等太鼓回复>~<bwmfchris wrote:
- you may need a longer lead-in time.
[Another]
01:31:630 (1,2,3,4,5,6,1,2,3,4,5,6) - the smaller spacing in the first (4,5,6) looks odd: while the music is becoming softer it's reasonable to reduce the spacing, but you didn't do so in 01:34:830 (1,2,3,4,5,6,1,2,3,4,5,6) - so you can consider this one:416,64,91930,1,2which the jump gradually reduces, with a relatively less-random shape.嗯 这里的间距按照你给的用了w
416,64,92030,1,2
256,352,92430,1,0
320,96,92730,1,2
320,96,92830,1,2
112,336,93230,5,0
224,96,93530,1,2
224,96,93630,1,2
0,256,94030,1,0
128,48,94330,1,2
128,48,94430,1,2
02:02:030 (1) - consider to make this spinner gradually softer? 是渐轻的意思么? 改了w
[Hyper]
- there isn't S:C1 custom hitsound in the song file, make sure this is what you intended.
01:15:430 (6) - clap here as a reguar beating
01:16:830 (3) - ^
01:17:630 (2) - ^
[Easy]
00:40:430 (3,4,1) - to make stuffs more clear, I'll suggest you to change the shape of (3) so that it does not cover the beginning of (1). One of the approach is to reflect (1,3) so that the slider point outwards instead of pointing inwards like now. 这个...感觉还好吧..而且很美观 不是很想改 抱歉T T
00:56:830 - maybe you'll need slidertick clapping? 嗯嗯 改好了
00:58:030 (1) - ^ 嗯 这里也改了
01:04:030 (1) - this is an easy...so avoid that tilting if possible. 这....这个完全玩不出会误导新手呀..Orz 而且很合曲子
[Taiko]
00:25:430 - the spinner should only last 1/2 beat referring to the music... but such short spinner plays badly.
00:41:030 - the higher piano note starts at the 3rd tick so dkk... doesn't sound right. try ddkdddkkddk
00:47:430 - ^
00:53:230 - no thanks, there isn't 1/6 in the music
01:02:830 - try not to use pattern that is 3 in a group in a 1/4 based music
01:05:730 - delete referring to the music
01:10:630 - same as 01:02
01:17:830 - same as 00:53
01:30:030 - same as 01:02
01:31:630 - to contrast with coming kk use d here
The phrasing is somehow free-styled but it's still controlled under the frame of the music. Some pattern fit the music somehow, but more of them has a over-complicated pattern, and the oxxoxxoxxoxx really don't fit the music at all.
毀滅世界 不堪入目 哼哼
wmfchris wrote:
- you may need a longer lead-in time.
[Another]
01:31:630 (1,2,3,4,5,6,1,2,3,4,5,6) - the smaller spacing in the first (4,5,6) looks odd: while the music is becoming softer it's reasonable to reduce the spacing, but you didn't do so in 01:34:830 (1,2,3,4,5,6,1,2,3,4,5,6) - so you can consider this one:416,64,91930,1,2which the jump gradually reduces, with a relatively less-random shape.
416,64,92030,1,2
256,352,92430,1,0
320,96,92730,1,2
320,96,92830,1,2
112,336,93230,5,0
224,96,93530,1,2
224,96,93630,1,2
0,256,94030,1,0
128,48,94330,1,2
128,48,94430,1,2
02:02:030 (1) - consider to make this spinner gradually softer?
[Hyper]
- there isn't S:C1 custom hitsound in the song file, make sure this is what you intended.
01:15:430 (6) - clap here as a reguar beating
01:16:830 (3) - ^
01:17:630 (2) - ^
[Easy]
00:40:430 (3,4,1) - to make stuffs more clear, I'll suggest you to change the shape of (3) so that it does not cover the beginning of (1). One of the approach is to reflect (1,3) so that the slider point outwards instead of pointing inwards like now.
00:56:830 - maybe you'll need slidertick clapping?
00:58:030 (1) - ^
01:04:030 (1) - this is an easy...so avoid that tilting if possible.
[Taiko]
00:25:430 - the spinner should only last 1/2 beat referring to the music... but such short spinner plays badly.
00:41:030 - the higher piano note starts at the 3rd tick so dkk... doesn't sound right. try ddkdddkkddk
00:47:430 - ^
00:53:230 - no thanks, there isn't 1/6 in the music
01:02:830 - try not to use pattern that is 3 in a group in a 1/4 based music
01:05:730 - delete referring to the music
01:10:630 - same as 01:02
01:17:830 - same as 00:53
01:30:030 - same as 01:02
01:31:630 - to contrast with coming kk use d here
The phrasing is somehow free-styled but it's still controlled under the frame of the music. Some pattern fit the music somehow, but more of them has a over-complicated pattern, and the oxxoxxoxxoxx really don't fit the music at all.
毀滅世界 不堪入目
AHO~ can you please add a clap here 01:16:830 (3) ? since this is just a small fix i won't be uploading thenwmfchris wrote:
[Hyper]
01:16:830 - The transition starts 01:17:230 - while the drums are regular throughout the section just clap here at least? allright
383,229,62830,2,0,B|322:261|260:218|260:218|193:176|135:206,1,260
336,272,39630,2,0,B|320:336,1,47.5
418,236,39830,2,0,B|474:289,1,47.5,2|0
413,140,40030,2,0,B|477:92,1,47.5,0|0
328,72,40230,2,0,B|328:8,1,47.5,2|0
thx for check , waittng yong's reply~Niva wrote:
Cuvelia... o.o 0.0?
[General]
-> Set preview time on all diffs to PreviewTime: 38730, currently the synth you're trying to use as preview time comes out a bit late... okay ._.
-> Hmm, Hyper doesn't use kiai time? (I guess this is intentional though, leaving as is) but this guest diff mapper said he didnt want to add in before
[Easy]
-> Why the difficulty name isn't set to "Beginner"? Fits the IIDX naming more this way imo (: oh yes , done~no sorry
- 00:58:030 (1) - Move the endpoint to ~x:256 y:37, currently the slider's second half really looks uneven... okay ._.
- 01:26:830 (3) - Why whistle here? I can clearly hear a cymbal from the song (you can try using whistle + finish here though) done
- 01:31:630 (1) - Normal hitfinish definitely fits more here imo... Especially with the song's splashing sound (: hm , no sorry , normal is a bit noisy on there imo
- 01:44:030 (4) - Again, use whistle + finish here? (listen to the piano carefully) k
- 01:57:230 (1,3) - It's not stacked perfectly... Usually it doesn't really matter but this one is still visible in play mode (yes, when it's on 01:57:360 the imperfect stack is very visible) ._.; okay
- 02:01:630 (6,1) - I'd place these two in ~x:391 y:362 to avoid clustering, but it's your call though~
[Normal][Hyper]
- 00:50:630 (5) - Missing whistle on slider's start here? added
- 01:02:830 (5) - orz, I personally disliked this slider's shape... You could use something much tidier imo: okay ._.
383,229,62830,2,0,B|322:261|260:218|260:218|193:176|135:206,1,260- 01:25:830 (2) - Again here, where's the whistle on slider's start and end... ^
- 02:02:030 (1) - The music continues here, add circle here and start spinner 1/4 after? (as in Easy) done
[Another]
- 00:20:430 (3) - Put whistle in (4) instead? Follows the synth's progression better imo...
- 00:21:430 (1) - Same here, whistle on slider's end (to support the previous rhythm) won't hurt imo (:
- 01:05:530 (1) - I prefer clap on both slider's start and end here, delivers more power I think :3
- 01:23:830 (1) - Maybe put in ~x:46 y:113 and CTRL+R? (yep, if you CTRL+R you need to put this a bit higher because (4,5,6)'s stack)
Taiko sounds fine~ :3
- 00:39:630 (3,4,5,6) - Try to make their spacing gradually increase? Like this: okay..
336,272,39630,2,0,B|320:336,1,47.5
418,236,39830,2,0,B|474:289,1,47.5,2|0
413,140,40030,2,0,B|477:92,1,47.5,0|0
328,72,40230,2,0,B|328:8,1,47.5,2|0- 00:58:030 (1,2,3) - Move downward a bit to avoid overlap with your red (3)? k
- 01:48:030 (2) - Hmm, I prefer if this is CTRL+R'ed, having this pointing at a same direction with (4) doesn't look really fancy imo... no sorry , its fine for me w
- 02:02:230 (1) - Why don't you start this 1/4 after last note, as other diffs did? Fits the music much more this way~ done~
http://puu.sh/YdQkNiva wrote:
[Hyper]
- 00:20:430 (3) - Put whistle in (4) instead? Follows the synth's progression better imo... ok
- 00:21:430 (1) - Same here, whistle on slider's end (to support the previous rhythm) won't hurt imo (: ok
- 01:05:530 (1) - I prefer clap on both slider's start and end here, delivers more power I think :3 hmm, it's bit too loud to my liking, so nope
- 01:23:830 (1) - Maybe put in ~x:46 y:113 and CTRL+R? (yep, if you CTRL+R you need to put this a bit higher because (4,5,6)'s stack) i see, but i'm trying to be consistent with spacing so no stacking here~