Diamond jumps and the massive horizontal and Z jumps.
they're fun to play thoughmekadon wrote:
Probably much more, just too lazy to search
♥ That mapBlue Dragon wrote:
please don't ever do this in your map
i feel ya mean i feel yamnto wrote:
4. Wide spaced notes placed in a straight line. It looks like the most simple pattern, yet I frequently derp on these.
5. Similar to the above, notes placed in a large circular pattern with wide spacing.
May I ask why you detest the mapping of vocals? If they're carrying the song, then it's usually a good idea to map them. Because the melody usually has the most variance, changing between the lead and rhythm gives the map as much unique interest as possible. If the vocals ARE awkward and are being followed, then the mapper should be following their approximate rhythm and what's happening behind them, in a way which coincides with them.mnto wrote:
1. Any notes/sliders that attempt to follow the vocals in a song. Especially if the vocals aren't quantized, or are on awkward beats.
1/6 streams are better than 1/4 streams when it's supposed to be 1/6.ragelewa wrote:
1/6 or 1/8 streams fill me with hate and they ruin otherwise good maps
dafuq with that sliders...ziin wrote:
god you just- get me <3theowest wrote:
Any high speed non-edgy jump. Smooth curved jumps with inconsistent distance spacing in a difficulty you cannot play without having to use flow.
CXu wrote:
Squares
exactlyCXu wrote:
Squares
CXu wrote:
Squares
YodaSnipe wrote:
CXu wrote:
Squares
Tsukasa wrote:
CXu wrote:
Squares
Kuria wrote:
exactlyCXu wrote:
Squares
tyrael6192 wrote:
I don't wanna jump on the bandwagon, so I'll be original
really fast squares
CXu wrote:
Squares