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ClariS - Anata ni FIT

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Topic Starter
Guy
This beatmap was submitted using in-game submission on 2012年6月30日 at 12:22:42

Artist: ClariS
Title: Anata ni FIT
Source: Nendoroid Generation
Tags: PSP Opening Alice Clara Nexus kz livetune
BPM: 132
Filesize: 4795kb
Play Time: 04:03
Difficulties Available:
  1. Easy (0.76 stars, 175 notes)
  2. Hard (4.73 stars, 479 notes)
  3. Insane (4.99 stars, 665 notes)
  4. Normal (3.33 stars, 293 notes)
Download: ClariS - Anata ni FIT
Information: Scores/Beatmap Listing
---------------
アナタニFIT #1

Easy : 100%
Normal : 100%
Hard : 100%
Insane : 100%


ClariS <3
Kanari
Haii~
Yay!~ ClariS<33

[General]
.osb file is not used so delete it and full submit.
Put Nendoroid Generation PSP Opening Alice Clara into the tags

[Easy]
00:33:215 (1) - Delete this spinner maybe?

[Normal]
00:33:215 (1) - Delete this spinner?
01:13:897 - Add a circle?
01:15:715 - ^
02:38:670 (4) - New combo?

[Hard]
00:20:488 (4) - New combo?
00:33:215 (1) - Delete spinner?
01:22:306 (3) - New combo?
01:25:715 (1) - Remove new combo.
01:25:942 (7) - New combo.
02:15:942 (3) - I think this is too far, put it where (4) is.
02:26:397 - Add a circle.

[Insane]
Overall Difficulty +1?
00:33:215 (1) - Delete?
01:59:124 (2) - Stack under 01:57:306 (2)
01:59:351 (3) - Stack under 01:57:533 (3)
02:47:988 (1) - Remove new combo.
02:48:897 (12) - New combo.

Well mapped~
Star! ;D
Topic Starter
Guy

xXCrystalMoonAnimeXx wrote:

Haii~
Yay!~ ClariS<33

[General]
.osb file is not used so delete it and full submit. - done
Put Nendoroid Generation PSP Opening Alice Clara into the tags - fixed

[Easy]
00:33:215 (1) - Delete this spinner maybe? - fixed

[Normal]
00:33:215 (1) - Delete this spinner? - fixed
01:13:897 - Add a circle? - fixed
01:15:715 - ^ - fixed
02:38:670 (4) - New combo? - fixed

[Hard]
00:20:488 (4) - New combo? - fixed
00:33:215 (1) - Delete spinner? - fixed
01:22:306 (3) - New combo? - fixed
01:25:715 (1) - Remove new combo. - fixed
01:25:942 (7) - New combo. - fixed
02:15:942 (3) - I think this is too far, put it where (4) is. - fixed
02:26:397 - Add a circle. - fixed

[Insane]
Overall Difficulty +1? - no change 8-)
00:33:215 (1) - Delete? - fixed
01:59:124 (2) - Stack under 01:57:306 (2) - fixed
01:59:351 (3) - Stack under 01:57:533 (3) - fixed
02:47:988 (1) - Remove new combo. - fixed
02:48:897 (12) - New combo. - fixed

Well mapped~
Star! ;D
It is first Mod in this beatmap, and I am glad <3
Thank you for Mod and star! :)
YTYuyu
Alright let's see what I can find.

Bold: Unrankable/must fix
Red: You should take a look, but it's up to you.
Italic: Suggestion

[General]
there should be another kiai time from 03:26:851-03:41:396 since that's the final chorus.

[Easy]
00:07:761 (1) - add a finish to match the vocals?
00:14:124 (3) - same as above but at the end.
00:37:761 (1) - remove the NC for this because the vocals are still going.
00:40:488 (1) - same as 00:07:761.
00:51:397 (1) - ^
01:05:033 (3) - ^
01:33:215 (2) - make this slider look like (1) to make a better flow from the previous slider.
02:03:215 (4) - same as 00:07:761.
02:33:215 (1) - add a finish here since you have it on the first kiai.
03:11:397 (1) - make this smoother. as it stands it looks ugly. I suggest adding another point of the slider to make it smoother. to do this hold ctrl and click on the line of the slider.
overall the patterns look boring. yes ik that this is an easy diff but it not only it has to be easy, but also it has to be fun for beginners, also this needs more finishes. i heard so many cymbals that there were no finishes to match the cymbals or vocals, and last is the clap hitsounds. just adding claps looks plain and boring. add whistles as well because i think the whistles fit to the song.

[Normal]
00:07:761 (1) - same as easy.
00:15:033 (1) - ^
00:21:851 (6) - same as above but to match the drums.
00:45:942 (1) - make this a curved slider to flow nicely to the next note.
00:47:761 (3) - ^
00:51:397 (5) - same as 00:07:761.
00:58:670 (6) - ^
01:05:942 (1) - ^
01:20:488 (1) - ^
patterns are fine but the reason about the hitsounds stay the same.

[Hard]
why 1/6? set it to 1/4 because i don't see any notes at the 1/3 or 1/6 line.
00:07:761 (1) - same as easy.
00:15:033 (1) - ^
00:19:124 (2) - IMO this looks too easy, so Ctrl+R to challenge players. it's ok to have several anti jumps in hard but don't put too many.
00:36:851 (1) - same as 00:07:761.
00:37:533 (3) - why is a whistle here? it looks like it's just put there. remove it because it ruins the clap consistency.
00:39:011 (6) - ^
00:43:897 (4) - replace the clap for a finish. i think it's more effective and it fits with this part.
00:46:397 (2) - move this somewhere else to avoid the bad overlap.
00:47:533 (6) - same as 00:19:124.
00:51:170 (5) - same as 00:07:761.
00:58:442 (3) - ^
01:08:670 (7,8) - if you see during gameplay, these sliders barely look like a curved slider, so curve it properly to make it show.
01:20:033 (4) - replace this for a finish since you have this on normal.
01:20:488 (1) - same as 00:07:761.
01:26:851 (5) - ^
01:34:579 (6) - ^
02:37:761 (5,6,7) - replace this for a 1/1 slider to follow vocals accurately. if you ignore this, then replace (5,6) for a 1/2 slider.
02:45:942 (1,2,3,4) - make this a diamond jump like the first kiai?
03:21:397 (1,2) - same as 00:46:397.
03:42:987 (5) - replace this for a circle and a 1/2 slider to follow the piano accurately.
not bad for a hard diff, but i suggest adding a few more anti-jumps to make it fun for players, and same reason about the hitsounds.

[Insane]
00:07:761 (1) - same as easy.
00:15:033 (10) - same as above and make this a NC because of new lyrics.
00:20:488 (1,2,3,4) - IMO this pattern looks too easy, try this to make it fun for players.
00:43:215 (9) - make this a NC because it follows the instrumental. 1-8 is following vocals.
01:08:215 (9) - same as above but it follows the long pause?
01:11:851 (11) - ^
01:52:306 (8) - same as 00:43:215.
01:55:942 (8) - ^
02:00:488 (7) - a NC here because of new lyrics.
02:06:851 (7) - same as 00:43:215.
02:10:488 (8) - ^
02:24:579 (8) - same as 01:08:215.
02:32:079 - you're missing a circle here. add it to follow the vocals.
02:38:442 (7) - same as 02:00:488
02:42:306 (9) - ^
03:07:533 (10) - same as 01:08:215.
03:17:760 (5) - same as 02:00:488.
03:21:396 (8) - ^
03:25:033 (6) - ^
03:35:942 (1) - replace this for a 1/2 slider and a circle to follow vocals accurately.
03:43:215 (8) - a NC here because the instrumental changes.
03:46:851 (7) - ^
03:54:124 (9) - ^

alright that's all. remember what I said about the hitsounds because this map has potential of getting ranked. just get more mods and this map will be as fun as ever. anyways GL :D
Topic Starter
Guy

Byakugan249 wrote:

Alright let's see what I can find.

Bold: Unrankable/must fix
Red: You should take a look, but it's up to you.
Italic: Suggestion

[General]
there should be another kiai time from 03:26:851-03:41:396 since that's the final chorus.

[Easy]
00:07:761 (1) - add a finish to match the vocals?
00:14:124 (3) - same as above but at the end.
00:37:761 (1) - remove the NC for this because the vocals are still going.
00:40:488 (1) - same as 00:07:761.
00:51:397 (1) - ^
01:05:033 (3) - ^
01:33:215 (2) - make this slider look like (1) to make a better flow from the previous slider.
02:03:215 (4) - same as 00:07:761.
02:33:215 (1) - add a finish here since you have it on the first kiai.
03:11:397 (1) - make this smoother. as it stands it looks ugly. I suggest adding another point of the slider to make it smoother. to do this hold ctrl and click on the line of the slider.
overall the patterns look boring. yes ik that this is an easy diff but it not only it has to be easy, but also it has to be fun for beginners, also this needs more finishes. i heard so many cymbals that there were no finishes to match the cymbals or vocals, and last is the clap hitsounds. just adding claps looks plain and boring. add whistles as well because i think the whistles fit to the song.

[Normal]
00:07:761 (1) - same as easy.
00:15:033 (1) - ^
00:21:851 (6) - same as above but to match the drums.
00:45:942 (1) - make this a curved slider to flow nicely to the next note.
00:47:761 (3) - ^
00:51:397 (5) - same as 00:07:761.
00:58:670 (6) - ^
01:05:942 (1) - ^
01:20:488 (1) - ^
patterns are fine but the reason about the hitsounds stay the same.

[Hard]
why 1/6? set it to 1/4 because i don't see any notes at the 1/3 or 1/6 line.
00:07:761 (1) - same as easy.
00:15:033 (1) - ^
00:19:124 (2) - IMO this looks too easy, so Ctrl+R to challenge players. it's ok to have several anti jumps in hard but don't put too many.
00:36:851 (1) - same as 00:07:761.
00:37:533 (3) - why is a whistle here? it looks like it's just put there. remove it because it ruins the clap consistency.
00:39:011 (6) - ^
00:43:897 (4) - replace the clap for a finish. i think it's more effective and it fits with this part.
00:46:397 (2) - move this somewhere else to avoid the bad overlap.
00:47:533 (6) - same as 00:19:124.
00:51:170 (5) - same as 00:07:761.
00:58:442 (3) - ^
01:08:670 (7,8) - if you see during gameplay, these sliders barely look like a curved slider, so curve it properly to make it show.
01:20:033 (4) - replace this for a finish since you have this on normal.
01:20:488 (1) - same as 00:07:761.
01:26:851 (5) - ^
01:34:579 (6) - ^
02:37:761 (5,6,7) - replace this for a 1/1 slider to follow vocals accurately. if you ignore this, then replace (5,6) for a 1/2 slider.
02:45:942 (1,2,3,4) - make this a diamond jump like the first kiai?
03:21:397 (1,2) - same as 00:46:397.
03:42:987 (5) - replace this for a circle and a 1/2 slider to follow the piano accurately.
not bad for a hard diff, but i suggest adding a few more anti-jumps to make it fun for players, and same reason about the hitsounds.

[Insane]
00:07:761 (1) - same as easy.
00:15:033 (10) - same as above and make this a NC because of new lyrics.
00:20:488 (1,2,3,4) - IMO this pattern looks too easy, try this to make it fun for players.
00:43:215 (9) - make this a NC because it follows the instrumental. 1-8 is following vocals.
01:08:215 (9) - same as above but it follows the long pause?
01:11:851 (11) - ^
01:52:306 (8) - same as 00:43:215.
01:55:942 (8) - ^
02:00:488 (7) - a NC here because of new lyrics.
02:06:851 (7) - same as 00:43:215.
02:10:488 (8) - ^
02:24:579 (8) - same as 01:08:215.
02:32:079 - you're missing a circle here. add it to follow the vocals.
02:38:442 (7) - same as 02:00:488
02:42:306 (9) - ^
03:07:533 (10) - same as 01:08:215.
03:17:760 (5) - same as 02:00:488.
03:21:396 (8) - ^
03:25:033 (6) - ^
03:35:942 (1) - replace this for a 1/2 slider and a circle to follow vocals accurately.
03:43:215 (8) - a NC here because the instrumental changes.
03:46:851 (7) - ^
03:54:124 (9) - ^

alright that's all. remember what I said about the hitsounds because this map has potential of getting ranked. just get more mods and this map will be as fun as ever. anyways GL :D

OK, the rough place were improved by your Mod  :)
It was very useful Mod.

Thank you for Mod!
ertyukjh010


Hello :)

[General]

Inconsistent of First kiai
Easy - Starts on 01:20:488, ends on 01:35:033
Normal - Starts on 01:20:488, ends on 01:35:033
Hard - Starts on 01:20:488, ends on 01:38:670
Insane - Starts on 01:20:488, ends on 01:38:670

[Easy]

00:20:488 (2) - cancel reply
00:21:624 () - Add slider and end at 00:22:306
00:22:306 (1) - Start at 00:22:533
00:44:124 (1) - whistle
02:31:397 (2) - Symmetry with 02:29:579 (1)
03:12:306 (1) - Finish instead at end
03:19:578 (1) - ^

[Normal]

03:12:306 - Useless inherited point

[Hard]

03:12:306 - Useless inherited point

[Insane]

03:12:306 - Useless inherited point

GoodLuck :)
Topic Starter
Guy

ertyukjh010 wrote:



Hello :)

[General]

Inconsistent of First kiai - oh, done!
Easy - Starts on 01:20:488, ends on 01:35:033
Normal - Starts on 01:20:488, ends on 01:35:033
Hard - Starts on 01:20:488, ends on 01:38:670
Insane - Starts on 01:20:488, ends on 01:38:670

[Easy] - All done

00:20:488 (2) - cancel reply
00:21:624 () - Add slider and end at 00:22:306
00:22:306 (1) - Start at 00:22:533
00:44:124 (1) - whistle
02:31:397 (2) - Symmetry with 02:29:579 (1)
03:12:306 (1) - Finish instead at end
03:19:578 (1) - ^

[Normal] - I use this green line to make volume 30%.

03:12:306 - Useless inherited point

[Hard] - ^

03:12:306 - Useless inherited point

[Insane] - ^

03:12:306 - Useless inherited point

GoodLuck :)
Thank you for Mod!! :)
cmn_891127
Hi,Guy~ from #modreqs


[hard]
01:17:533 (1,1,2) - a little difficult, since the spinner is too short. Remove 01:18:897, or move to 01:19:351
03:17:761 (1,2,3) - the distance is a little small, maybe you can use grid level 4 (nazi)
03:31:851 (4,5,6,7,8) - the Pentagon is distorted


[Insane]
00:20:488 (1,2,3,4) - why not move to the centre
03:11:397 (1,2,3) - like


That's all~ Cute song and cute map, GL~
Topic Starter
Guy

cmn_891127 wrote:

Hi,Guy~ from #modreqs


[hard]
01:17:533 (1,1,2) - a little difficult, since the spinner is too short. Remove 01:18:897, or move to 01:19:351 - done
03:17:761 (1,2,3) - the distance is a little small, maybe you can use grid level 4 (nazi) - done
03:31:851 (4,5,6,7,8) - the Pentagon is distorted - done


[Insane]
00:20:488 (1,2,3,4) - why not move to the centre - done
03:11:397 (1,2,3) - like - Hmm.. no change 8-)

That's all~ Cute song and cute map, GL~
Thank you for Mod! :)
osuyo
Hi~
from #modreqs

[Insane]
Grit sizeはTinyをオススメします。
01:30:942 distance space×1.3

[Hard]
looks nice~

[Normal]
02:43:215 ×0.8

[Easy]
00:21:624 こんな感じでもいいかも。


Good Luck :)

Topic Starter
Guy

osuyo wrote:

Hi~
from #modreqs

[Insane]
Grit sizeはTinyをオススメします。
01:30:942 distance space×1.3 - okかな?

[Hard]
looks nice~ - thanks!

[Normal]
02:43:215 ×0.8 - ずれてましたねw ok!

[Easy]
00:21:624 こんな感じでもいいかも。 - 以前違う方にModしてもらった時変えた所なんですよね・・・ 現状維持で


Good Luck :)
Modありがとうございました :)
remy11
modding~

[Hard]
00:10:715 (5) - 折り返しにclop
00:11:056 (5) - 終点にfinish
00:14:351 (5) - ^
00:14:579 (5) - ^
01:30:715 (3) - ^
01:30:942 (3) - ^
02:34:351 (5) - ^
02:34:579 (5) - ^
02:37:988 (6) - Add clop
02:38:215 (7) - Add finish
02:39:806 (3) - 終点にclop
02:40:033 (4) - 始点にfinish
03:27:987 (5) - Add clop
03:28:215 (6) - Add finish
03:29:806 (5) - ^
03:30:033 (6) - ^
03:37:078 (3) - 折り返しにclop
03:37:306 (3) - 終点にfinish

ふぁいと~ :)
remy11
言うことなしです...

すたああああ 8-)
Topic Starter
Guy

remy11 wrote:

modding~

[Hard]
00:10:715 (5) - 折り返しにclop
00:11:056 (5) - 終点にfinish
00:14:351 (5) - ^
00:14:579 (5) - ^
01:30:715 (3) - ^
01:30:942 (3) - ^
02:34:351 (5) - ^
02:34:579 (5) - ^
02:37:988 (6) - Add clop
02:38:215 (7) - Add finish
02:39:806 (3) - 終点にclop
02:40:033 (4) - 始点にfinish
03:27:987 (5) - Add clop
03:28:215 (6) - Add finish
03:29:806 (5) - ^
03:30:033 (6) - ^
03:37:078 (3) - 折り返しにclop
03:37:306 (3) - 終点にfinish

ふぁいと~ :)
Mod & Star ありです~
finishの音付け参考にします 8-)
those
[General]
Kiai Times are not consistent across all difficulties.

[Hard]
Unrankable bug: 01:19:124 (1) - needs NC

Good luck :3
Topic Starter
Guy

those wrote:

[General]
Kiai Times are not consistent across all difficulties. - done!

[Hard]
Unrankable bug: 01:19:124 (1) - needs NC - done!

Good luck :3
Thank you for Mod & Star!! :)
Megurine Luka
/Queue

Unrankable if in red and bold
Consider if in bold only
Suggested if in normal font
[General]

*Close letterbox in break in you want
*Just asking..no Source? There should be a game name or something.
*The default sliderslide sounds weird in some part of the song. Try use http://puu.sh/qny9 I lower the volume of the default sliderslide
Others are clean

[Easy]

00:44:124 (1) - change whistle into a finish
01:09:579 (1) - ^
01:16:851 (1) - start from 01:16:624, add a circle on 01:18:215 and put 01:18:670 (2) - from 01:19:142 to 01:19:579
something like:

01:27:761 (1) - finish at head
01:33:215 (2) - ^
01:34:579 (x) - add circle
02:09:579 (1) - do not use multiple slider velocity in Easy. It is too difficult for new players to identify.
02:18:670 (1) - add fin
03:26:851 (1) - ^
03:34:124 (1) - fin at head
03:37:760 (1) - ^
03:39:578 (2) - fin at tail

[Normal]

For Normal, I suggest circle size -1
01:27:761 (1) - change whistle into fin
01:54:124 (2) - try

02:09:579 (3) - slider velocity change is not expected in N diff.
02:39:579 (3) - fin at tail

[Hard]

01:26:851 (5) - fin at tail
02:09:579 (5) - NC since slider velocity changed.
02:33:897 (4,5) - try 4 (x=208,y=80) 5 (x=240,y=168)
02:47:306 (2) - move the fin to slider tail

[Insane]

01:00:033 (5,6,7,8,9) - adjust the spacing, they're not equal
01:02:079 (6) - ^
02:05:715 (5) - try x=336, y=40
02:09:579 (7) - NC since slider velocity changed and move 1 grid down


I think that's all. Good Luck!
Topic Starter
Guy

Megurine Luka wrote:

/Queue

Unrankable if in red and bold
Consider if in bold only
Suggested if in normal font
[General] - ok,fixed

*Close letterbox in break in you want
*Just asking..no Source? There should be a game name or something.
*The default sliderslide sounds weird in some part of the song. Try use http://puu.sh/qny9 I lower the volume of the default sliderslide
Others are clean

[Easy] - All fixed

00:44:124 (1) - change whistle into a finish
01:09:579 (1) - ^
01:16:851 (1) - start from 01:16:624, add a circle on 01:18:215 and put 01:18:670 (2) - from 01:19:142 to 01:19:579
something like:

01:27:761 (1) - finish at head
01:33:215 (2) - ^
01:34:579 (x) - add circle
02:09:579 (1) - do not use multiple slider velocity in Easy. It is too difficult for new players to identify.
02:18:670 (1) - add fin
03:26:851 (1) - ^
03:34:124 (1) - fin at head
03:37:760 (1) - ^
03:39:578 (2) - fin at tail

[Normal]

For Normal, I suggest circle size -1 - no change 8-)
01:27:761 (1) - change whistle into fin - fixed
01:54:124 (2) - try - fixed

02:09:579 (3) - slider velocity change is not expected in N diff. - fixed
02:39:579 (3) - fin at tail - fixed

[Hard] - All fixed

01:26:851 (5) - fin at tail
02:09:579 (5) - NC since slider velocity changed.
02:33:897 (4,5) - try 4 (x=208,y=80) 5 (x=240,y=168)
02:47:306 (2) - move the fin to slider tail

[Insane] - All fixed

01:00:033 (5,6,7,8,9) - adjust the spacing, they're not equal
01:02:079 (6) - ^
02:05:715 (5) - try x=336, y=40
02:09:579 (7) - NC since slider velocity changed and move 1 grid down


I think that's all. Good Luck!
Thank you for Mod!!
[CSGA]Ar3sgice
from my queue


Easy

  1. fine
Normal

  1. 03:26:396 (3) - this shape dosn't look so good...
Hard

  1. 01:03:670 (3) - spacing here?
  2. 02:09:579 (1) - the previous pattern doesn't slow down, so it'is kind of weird here.
  3. 02:10:488 (1,2) - slider ends are not snapped
  4. 02:20:942 (5,6,7,8) - http://up.ppy.sh/files/screenshot455.jpg make a half hexagon here.
  5. 02:25:942 (1) - less curve
  6. 04:02:419 - same with insane
Insane

  1. 00:21:624 (1) - new combo? so it isn't easy to read as 1/2
  2. 00:50:488 (4) - the end of this slider is not snapped
  3. 02:37:761 (6,7) - http://up.ppy.sh/files/screenshot454-1.jpg like this? I think it fits well here
  4. 02:47:079 (1) - new combo
  5. 04:02:419 - why does it have a green line after the spinner..?
  6. 04:05:033 - Also, I think adding a spinner here is pretty good.. also 5% volume at end
  7. a relaxing map :D
that's all

Good luck~
Topic Starter
Guy

[CSGA]Ar3sgice wrote:

from my queue


Easy

  1. fine
Normal

  1. 03:26:396 (3) - this shape dosn't look so good...
Hard

  1. 01:03:670 (3) - spacing here?
  2. 02:09:579 (1) - the previous pattern doesn't slow down, so it'is kind of weird here.
  3. 02:10:488 (1,2) - slider ends are not snapped
  4. 02:20:942 (5,6,7,8) - http://up.ppy.sh/files/screenshot455.jpg make a half hexagon here.
  5. 02:25:942 (1) - less curve
  6. 04:02:419 - same with insane
Insane

  1. 00:21:624 (1) - new combo? so it isn't easy to read as 1/2
  2. 00:50:488 (4) - the end of this slider is not snapped
  3. 02:37:761 (6,7) - http://up.ppy.sh/files/screenshot454-1.jpg like this? I think it fits well here
  4. 02:47:079 (1) - new combo
  5. 04:02:419 - why does it have a green line after the spinner..?
  6. 04:05:033 - Also, I think adding a spinner here is pretty good.. also 5% volume at end
  7. a relaxing map :D
that's all

Good luck~
All fixed! Thank you for Mod!!
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