forum

ave;new feat. Sakura Saori - Just Be With You (Short ver.)

posted
Total Posts
84
Topic Starter
those
This beatmap was submitted using in-game submission on April-20-12 at 2:57:46 PM

Artist: ave;new feat. Sakura Saori
Title: Just Be With You (Short Ver.)
Source: Angel Breath
Tags: ave new project vn hentai eroge giga 2006 kantoku Odaril Kurosanyan
BPM: 165
Filesize: 2724kb
Play Time: 01:28
Difficulties Available:
  1. Easy (1.22 stars, 73 notes)
  2. Hard (4.83 stars, 212 notes)
  3. Insane (4.86 stars, 301 notes)
  4. Kurosanyan's Taiko Oni (4.94 stars, 521 notes)
  5. Odaril's Normal (3.3 stars, 119 notes)
Download: ave;new feat. Sakura Saori - Just Be With You (Short Ver.)
Information: Scores/Beatmap Listing
---------------
Easy - COMPLETE
Odaril's Normal - COMPLETE
Hard - COMPLETE
Insane - COMPLETE
Kurosanyan's Taiko Oni - COMPLETE

:3

Mods:
LunarSakuya, [CSGA]Ar3sgice, SuperMICrophone, Weedle, RobotoRaccoon, Jebok, spboxer3, 100maker, dkun, Sun Rainbow, wmfchris, Makar8000, Byakugan249, Gabex3, [Luanny PhNyx], l1106188, backstep, Metaforce, Loli Cjj, popner, TheNutritiousGuy, ...

Thanks Loctav for Taiko BG.
LunarSakuya


General
- Try offset of 80

Easy
- Open AIMod, apparently there are spacing errors, there's one definitely at 00:27:726 (5)

00:24:090 (2) - NC here instead of (1)
00:45:908 (1) - Use soft sample set, whistle
01:27:362 (1) - Style suggestion: http://puu.sh/nBoL

Insane
00:04:090 (1,2) - Highlight these and Ctrl + R
00:08:635 (6) - http://puu.sh/nBrR
00:16:635 (3) - Not perfectly stacked with 00:15:908 (1,2) if you care lol
00:18:817 (6) - put this up here..http://puu.sh/nBtk, idk felt smoother when playing
00:27:908 (6) - NC to indicate distance change?
00:29:544 (1) - Move further away from the previous stack
00:47:908 (4) - how about moving this down to match (2), players may retain memory of this more http://puu.sh/nBwT
00:49:544 (1) - Bad note in general, maybe something like this http://puu.sh/nBxv
00:49:908 (8) - NC
00:52:089 (1) - NC for sudden distance change...but then the 300 would probably block it..
00:54:635 (8) - NC
00:57:726 (8) - Place this in the "middle stack" and move 00:57:908 (9,10) around so the cursor goes back and forth http://puu.sh/nBBv
01:02:271 (4) - Ctrl + R

いけいけいけいけいけ
Topic Starter
those


General
- Try offset of 80 tried 80, reverted to 90 due to a lower early/late

Easy
- Open AIMod, apparently there are spacing errors, there's one definitely at 00:27:726 (5) spaced correctly now, that was spaced when the slider was reversed

00:24:090 (2) - NC here instead of (1) Yup.
00:45:908 (1) - Use soft sample set, whistle Made Normal 40%
01:27:362 (1) - Style suggestion: http://puu.sh/nBoL Good, thanks

Insane
00:04:090 (1,2) - Highlight these and Ctrl + R Works well
00:08:635 (6) - http://puu.sh/nBrR (6) to (1) doesn't sound like a jump, so no change
00:16:635 (3) - Not perfectly stacked with 00:15:908 (1,2) if you care lol Not much I can do lol
00:18:817 (6) - put this up here..http://puu.sh/nBtk, idk felt smoother when playing Works well
00:27:908 (6) - NC to indicate distance change? Sure.
00:29:544 (1) - Move further away from the previous stack Removed triple; slider kept position
00:47:908 (4) - how about moving this down to match (2), players may retain memory of this more http://puu.sh/nBwT Yup, great
00:49:544 (1) - Bad note in general, maybe something like this http://puu.sh/nBxv Vocals didn't give me enough reason to increase distance from (6). In addition, (1) leads into 00:49:908 (2) - well from here
00:49:908 (8) - NC Makes sense
00:52:089 (1) - NC for sudden distance change...but then the 300 would probably block it.. Kept combo to keep difficulty and HP drain less forgiving
00:54:635 (8) - NC Yup
00:57:726 (8) - Place this in the "middle stack" and move 00:57:908 (9,10) around so the cursor goes back and forth http://puu.sh/nBBv Sure, plays better now
01:02:271 (4) - Ctrl + R Will probably change this if an opinion seconds yours; I like the way it plays right now

いけいけいけいけいけ

Thanks for your mod :3
[CSGA]Ar3sgice
from my queue

nice song :)


Easy

  1. fine i think
Insane

  1. hp drain is too high, it's a jump map so high hp drain makes it too easy to fail when missing jumps
  2. 00:03:908 (8,1) - clap on 1 ..??
  3. 00:08:090 (3,4,5) - shouldn't slow down here at all, this? http://osu.ppy.sh/ss/281462
  4. 00:10:090 (1,3) - why slow slider = =...
  5. 00:23:362 (9) - this spacing is not correct ... it should be 1.0x (1.4 -> 1.2 -> 1.0)
  6. 00:52:089 (6,7,8,9,10) - like this? http://osu.ppy.sh/ss/281468
  7. 01:25:362 (6,8) - ctrl+r..?
that's all

Good luck~
Topic Starter
those
from my queue

nice song :)


Easy

  1. fine i think
Awesome :3

Insane

  1. hp drain is too high, it's a jump map so high hp drain makes it too easy to fail when missing jumps Not sure how this applies if it's a jump map compared to it being a stream map; if you miss a stream on a stream map it's easy to fail too.
  2. 00:03:908 (8,1) - clap on 1 ..?? Yup, sounds good.
  3. 00:08:090 (3,4,5) - shouldn't slow down here at all, this? http://osu.ppy.sh/ss/281462 I guess you can say it builds up to the increasing spacing for the next (3,4,5,1). I might change it if your opinion is seconded.
  4. 00:10:090 (1,3) - why slow slider = =... Follows the music, listen carefully.
  5. 00:23:362 (9) - this spacing is not correct ... it should be 1.0x (1.4 -> 1.2 -> 1.0) Simply stacked (9) with the end of slider (1)
  6. 00:52:089 (6,7,8,9,10) - like this? http://osu.ppy.sh/ss/281468 Kept as is (anti-jump, I guess).
  7. 01:25:362 (6,8) - ctrl+r..? Reversing (6,8) made sense, but as a result I felt I had to rearrange the order of (4,5,6,7,8,9,10).
that's all

Good luck~
Thanks for the mod :3
SuperMIC
=3=

---

[Timing]

I'm getting -10 ms., so yeah 80 ms. Resnap notes, timing points, blah blah blah, you know the gist.

[General]

Before I actually start modding this map I'd like to give some hitsounding opinions/advice.

From 00:23:726 - 00:27:352 and 00:29:170 - 0:33:170 you should consider using Soft 100%. It'll give the ears a bit of a rest and you can still accent certain parts with a Normal 60%.

[Easy]

I found nothing. ;_;

[Odaril's Normal]

00:21:726 (1) - Finish?
00:27:726 (3,4) - ^ or whistles?
00:34:999 (1) - Finish on beginning?
00:45:544 (1,2,3) - You should probably grid snap these to make the line more accurate, it looks a bit weird as is.
01:19:908 (1) - I'd keep this slider the way the ones previous to it were, starting on the red tick.
01:27:362 (1) - You should use some time points to lower the spinner's volume, it sounds a bit obtrusive in silence lol.

[Insane]

DEM WHISTLES! D: If you don't take some away, at least consider lowering the general volume to 70%. ;_;

Also, all of your notes appear to be unsnapped. Timing>Resnap all notes, amirite? :D

00:29:180 (6) - Mayyybe an NC?
00:48:635 (6) - I feel like the repeat arrow on this slider may be hidden by the hitburst of (4).

---

Great map, really sorry I didn't find a lot. D:
Mantis
Nice map
Weedle_old
Insane

01:05:362 (5) -
01:05:908 (8) - Overlapped with hp bar a bit
Topic Starter
those

Mantis wrote:

Nice map
Thank you for playing :3

Weedle wrote:

Insane

01:05:362 (5) -
01:05:908 (8) - Overlapped with hp bar a bit
Thanks for unrankable fix, rotated section to bring below hp bar.
Agka
I checked this map

I have nothing to say but have a star.
Shiro
My diff. You'll need a Hard to make the difficulty spread rankable though.

osu file format v9

[General]
AudioFilename: 1.mp3
AudioLeadIn: 1000
PreviewTime: 46635
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
Bookmarks: 2999,93180
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 16

[Metadata]
Title:Just Be With You (Short Ver.)
Artist:ave;new feat. Sakura Saori
Creator:those
Version:Odaril's Normal
Source:Angel Breath
Tags:ave new project vn hentai eroge giga 2006 kantoku

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:3
ApproachRate:4
SliderMultiplier:1.28
SliderTickRate:2

[Events]
//Background and Video events
0,0,"1.jpg"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
90,363.636363636364,4,2,0,100,1,0
5817,-100,4,1,0,80,0,0
5999,-100,4,2,0,100,0,0
8726,-100,4,1,0,80,0,0
8908,-100,4,2,0,100,0,0
11544,-100,4,1,0,80,0,0
11908,-100,4,2,0,100,0,0
14453,-100,4,1,0,80,0,0
14817,-100,4,2,0,100,0,0
17453,-100,4,1,0,80,0,0
17635,-100,4,2,0,100,0,0
20271,-100,4,1,0,80,0,0
20635,-100,4,2,0,100,0,0
46635,-100,4,2,0,100,0,1
52453,-100,4,2,0,100,0,0
58271,-100,4,2,0,100,0,1
69908,-100,4,2,0,100,0,0
93180,-100,4,2,0,5,0,0


[Colours]
Combo1 : 255,180,255
Combo2 : 255,180,180

[HitObjects]
256,192,2999,12,0,5180
330,108,5908,6,0,B|388:80|453:81,2,128,0|2|0
184,192,7362,2,0,B|126:164|61:165,2,128,0|2|0
330,277,8817,6,0,B|388:249|453:250,2,128,0|2|0
137,271,10090,2,0,B|91:228|103:150,1,128,0|2
134,97,10635,2,0,B|256:165|378:97,1,256,0|2
440,208,11726,5,4
397,328,12090,1,2
315,229,12453,2,0,B|393:259,1,64,0|2
188,203,13180,5,0
273,107,13544,1,2
315,229,13908,2,0,B|265:183,1,64,0|2
125,314,14635,5,0
60,203,14999,1,2
188,203,15362,2,0,B|124:239,1,64,0|2
128,105,15908,6,0,B|203:59|315:65,1,192,2|0
349,117,16635,2,0,B|416:117|465:69,2,128,2|2|0
289,141,17544,5,0
192,225,17908,1,2
267,328,18271,2,0,B|333:328,2,64,0|0|2
330,216,18999,5,0
378,97,19362,1,2
250,90,19726,2,0,B|184:89,2,64,0|0|2
184,199,20453,5,0
112,305,20817,1,2
55,190,21180,2,0,B|60:121,2,64,0|0|2
256,192,21726,12,0,23362
345,63,23726,5,2
418,167,24090,2,0,B|432:236|373:280,1,128,2|0
312,298,24635,1,2
339,172,24999,1,0
313,113,25180,2,0,B|256:88|188:114,1,128,2|0
120,222,25908,1,2
203,319,26271,6,0,B|230:216|356:239,1,192,0|2
415,257,26999,2,0,B|484:224|469:152,1,128,0|2
390,52,27726,1,0
198,48,28271,1,0
363,321,29180,5,0
236,306,29544,2,0,B|126:281|119:172,1,192,2|2
247,176,30453,2,0,B|316:156|329:85,1,128,2|0
332,22,30999,1,2
145,67,31544,5,0
103,254,32090,2,0,B|185:307|284:250,1,192,2|2
338,215,32817,1,0
213,188,33180,1,0
304,98,33544,2,0,B|376:76|424:124,1,128,2|0
460,174,34090,1,0
297,275,34635,1,0
176,319,34999,6,0,B|87:208|154:79,1,256
407,49,36453,2,0,B|480:43|508:109,2,128
475,296,37908,6,0,B|357:362|225:322,1,256
71,119,39362,1,0
256,69,39908,1,0
441,119,40453,1,0
368,224,40817,6,0,B|336:160|176:160|144:224,1,256,2|0
256,285,41908,1,0
368,224,42271,2,0,B|431:193|439:124,2,128,2|0|0
314,107,43362,1,0
192,67,43726,6,0,B|72:216,1,192,2|2
261,246,44817,1,0
388,254,45180,1,0
394,126,45544,5,0
266,116,45908,1,0
139,99,46271,1,0
56,196,46635,5,4
183,209,46999,2,0,B|323:193|403:313,1,256,2|2
274,300,48090,1,0
183,209,48453,2,0,B|220:71|368:58,1,256,2|0
450,155,49544,5,0
327,192,49908,1,2
283,312,50271,1,0
157,337,50635,1,2
54,260,50999,2,0,B|6:205|42:135,1,128,0|2
86,97,51544,2,0,B|145:135|206:99,1,128
261,65,52090,1,2
375,122,52453,5,0
129,192,53180,1,6
375,262,53908,1,6
167,112,54635,2,0,B|96:86|53:146,1,128,0|2
101,263,55362,6,0,B|205:337,1,128
279,232,56090,1,2
435,121,56635,2,0,B|373:38|264:64,2,192,2|2|0
195,103,58271,5,2
62,192,58635,2,0,B|34:276|104:368|204:353,1,256
182,227,59726,1,2
126,111,60090,2,0,B|219:65|312:142|312:225,1,256,0|2
256,336,61180,5,0
468,192,61908,1,0
256,48,62635,2,0,B|151:76|129:183,2,192
355,129,64090,5,2
462,287,64635,1,0
270,301,65180,2,0,B|204:313,1,64,0|2
184,186,65726,2,0,B|209:116|280:116,1,128,2|0
407,127,66453,2,0,B|494:189|465:297,1,192
256,192,67180,12,0,69908
256,192,70635,5,2
18,287,71362,5,0
416,287,72090,1,2
194,158,72817,5,0
449,155,73544,1,2
279,246,74090,6,0,B|188:281|91:243,2,192,2|2|0
433,131,75726,5,0
313,83,76090,2,0,B|169:77|78:168,1,256,2|2
52,291,77180,5,0
166,233,77544,2,0,B|277:145|407:205,1,256,2|2
508,281,78635,5,0
256,325,79362,1,0
4,281,80090,6,0,B|15:216|73:165|141:174,2,192
130,300,81544,6,0,B|192:334|256:303,1,128,0|2
272,177,82271,1,0
15,181,82999,6,0,B|27:115|92:85,1,128,0|2
139,203,83726,1,0
353,63,84453,6,0,B|482:65,2,128,2|0|0
263,155,85544,1,0
189,259,85908,6,0,B|93:356,2,128,2|0|0
263,155,86999,1,0
256,192,87362,12,0,93180

Hey that's my 30th guest diff !
Topic Starter
those
Thanks for the star, Agkaemon :3

Thanks for the diff, Odaril :3

Will get working on a Hard diff.
SuperMIC
Finished my mod.
Topic Starter
those
=3=

---

[Timing]

I'm getting -10 ms., so yeah 80 ms. Resnap notes, timing points, blah blah blah, you know the gist.

[General]

Before I actually start modding this map I'd like to give some hitsounding opinions/advice.

From 00:23:726 - 00:27:352 and 00:29:170 - 0:33:170 you should consider using Soft 100%. It'll give the ears a bit of a rest and you can still accent certain parts with a Normal 60%. Sounds good

[Easy]

I found nothing. ;_; That's a good sign, right?

[Insane]

DEM WHISTLES! D: If you don't take some away, at least consider lowering the general volume to 70%. ;_; Is it really too much? I found it matched Saori pretty well ):

Also, all of your notes appear to be unsnapped. Timing>Resnap all notes, amirite? :D Yup, changed offset and didn't resnap

00:29:180 (6) - Mayyybe an NC? Sure
00:48:635 (6) - I feel like the repeat arrow on this slider may be hidden by the hitburst of (4). Moved it back to original location

---

Great map, really sorry I didn't find a lot. D:

Thanks for the mod :3
RobotoRaccoon
Mod :o


General
• Add Odaril to the tags.
• Why is this in pending forum if Hard is not complete?

Easy
Looks fine :)

Odaril's Normal
• I'm not fond of the 1.5 beat gaps.
As in: White Red White Red - Where the bolded ones are the notes.
00:27:726 (3,4) - For example.

Other than that, I like it!


Insane
00:04:261 (2) - Place at x:364 y:92
00:04:443 (3) - Place at x:148 y:92


Great map!
Shiro

RobotoRaccoon wrote:

Odaril's Normal
• I'm not fond of the 1.5 beat gaps.
As in: White Red White Red - Where the bolded ones are the notes.
00:27:726 (3,4) - For example.
This is needed to have different rhythms so the difficulty doesn't feel bland, and because the song has such rhythms in it.

SuperMICrophone wrote:

[Odaril's Normal]

00:21:726 (1) - Finish? There's no cymbal or anything loud enough in the song to warrant a finish here.
00:27:726 (3,4) - ^ or whistles? Oups, missed these. Okay.
00:34:999 (1) - Finish on beginning? Okay.
00:45:544 (1,2,3) - You should probably grid snap these to make the line more accurate, it looks a bit weird as is. Fixed the line
01:19:908 (1) - I'd keep this slider the way the ones previous to it were, starting on the red tick. hm why not
01:27:362 (1) - You should use some time points to lower the spinner's volume, it sounds a bit obtrusive in silence lol. k
Thanks for the mod.

new diff
osu file format v9

[General]
AudioFilename: 1.mp3
AudioLeadIn: 1000
PreviewTime: 46635
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
Bookmarks: 2999,93180
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 16

[Metadata]
Title:Just Be With You (Short Ver.)
Artist:ave;new feat. Sakura Saori
Creator:those
Version:Odaril's Normal
Source:Angel Breath
Tags:ave new project vn hentai eroge giga 2006 kantoku Odaril

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:3
ApproachRate:4
SliderMultiplier:1.28
SliderTickRate:2

[Events]
//Background and Video events
0,0,"1.jpg"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
80,363.636363636364,4,2,0,100,1,0
5807,-100,4,1,0,80,0,0
5989,-100,4,2,0,100,0,0
8716,-100,4,1,0,80,0,0
8898,-100,4,2,0,100,0,0
11534,-100,4,1,0,80,0,0
11898,-100,4,2,0,100,0,0
14443,-100,4,1,0,80,0,0
14807,-100,4,2,0,100,0,0
17443,-100,4,1,0,80,0,0
17625,-100,4,2,0,100,0,0
20261,-100,4,1,0,80,0,0
20625,-100,4,2,0,100,0,0
46625,-100,4,2,0,100,0,1
52443,-100,4,2,0,100,0,0
58261,-100,4,2,0,100,0,1
69898,-100,4,2,0,100,0,0
88989,-100,4,2,0,97,0,0
89170,-100,4,2,0,93,0,0
89352,-100,4,2,0,89,0,0
89534,-100,4,2,0,85,0,0
89716,-100,4,2,0,81,0,0
89898,-100,4,2,0,77,0,0
90080,-100,4,2,0,73,0,0
90261,-100,4,2,0,69,0,0
90443,-100,4,2,0,65,0,0
90625,-100,4,2,0,61,0,0
90807,-100,4,2,0,57,0,0
90989,-100,4,2,0,53,0,0
91170,-100,4,2,0,49,0,0
91352,-100,4,2,0,45,0,0
91534,-100,4,2,0,41,0,0
91716,-100,4,2,0,37,0,0
91898,-100,4,2,0,33,0,0
92080,-100,4,2,0,29,0,0
92261,-100,4,2,0,25,0,0
92443,-100,4,2,0,21,0,0
92625,-100,4,2,0,17,0,0
92807,-100,4,2,0,13,0,0
92989,-100,4,2,0,9,0,0
93170,-100,4,2,0,5,0,0


[Colours]
Combo1 : 255,180,255
Combo2 : 255,180,180

[HitObjects]
256,192,2989,12,0,5170
330,108,5898,6,0,B|388:80|453:81,2,128,0|2|0
184,192,7352,2,0,B|126:164|61:165,2,128,0|2|0
330,277,8807,6,0,B|388:249|453:250,2,128,0|2|0
137,271,10080,2,0,B|91:228|103:150,1,128,0|2
134,97,10625,2,0,B|256:165|378:97,1,256,0|2
440,208,11716,5,4
397,328,12080,1,2
315,229,12443,2,0,B|393:259,1,64,0|2
188,203,13170,5,0
273,107,13534,1,2
315,229,13898,2,0,B|265:183,1,64,0|2
125,314,14625,5,0
60,203,14989,1,2
188,203,15352,2,0,B|124:239,1,64,0|2
128,105,15898,6,0,B|203:59|315:65,1,192,2|0
349,117,16625,2,0,B|416:117|465:69,2,128,2|2|0
289,141,17534,5,0
192,225,17898,1,2
267,328,18261,2,0,B|333:328,2,64,0|0|2
330,216,18989,5,0
378,97,19352,1,2
250,90,19716,2,0,B|184:89,2,64,0|0|2
184,199,20443,5,0
112,305,20807,1,2
55,190,21170,2,0,B|60:121,2,64,0|0|2
256,192,21716,12,0,23352
345,63,23716,5,2
418,167,24080,2,0,B|432:236|373:280,1,128,2|0
312,298,24625,1,2
339,172,24989,1,0
313,113,25170,2,0,B|256:88|188:114,1,128,2|0
120,222,25898,1,2
203,319,26261,6,0,B|230:216|356:239,1,192,0|2
415,257,26989,2,0,B|484:224|469:152,1,128,0|2
390,52,27716,1,6
198,48,28261,1,4
363,321,29170,5,0
236,306,29534,2,0,B|126:281|119:172,1,192,2|2
247,176,30443,2,0,B|316:156|329:85,1,128,2|0
332,22,30989,1,2
145,67,31534,5,0
103,254,32080,2,0,B|185:307|284:250,1,192,2|2
338,215,32807,1,0
213,188,33170,1,0
304,98,33534,2,0,B|376:76|424:124,1,128,6|0
460,174,34080,1,4
297,275,34625,1,0
176,319,34989,6,0,B|87:208|154:79,1,256,6|0
407,49,36443,2,0,B|480:43|508:109,2,128
475,296,37898,6,0,B|357:362|225:322,1,256
71,119,39352,1,0
256,69,39898,1,0
441,119,40443,1,0
368,224,40807,6,0,B|336:160|176:160|144:224,1,256,2|0
256,285,41898,1,0
368,224,42261,2,0,B|431:193|439:124,2,128,2|0|0
314,107,43352,1,0
192,67,43716,6,0,B|72:216,1,192,2|2
261,246,44807,1,0
388,254,45170,1,0
394,126,45534,5,0
266,112,45898,1,0
139,99,46261,1,0
56,196,46625,5,4
183,209,46989,2,0,B|323:193|403:313,1,256,2|2
274,300,48080,1,0
183,209,48443,2,0,B|220:71|368:58,1,256,2|0
450,155,49534,5,0
327,192,49898,1,2
283,312,50261,1,0
157,337,50625,1,2
54,260,50989,2,0,B|6:205|42:135,1,128,0|2
86,97,51534,2,0,B|145:135|206:99,1,128
261,65,52080,1,2
375,122,52443,5,0
129,192,53170,1,6
375,262,53898,1,6
167,112,54625,2,0,B|96:86|53:146,1,128,0|2
101,263,55352,6,0,B|205:337,1,128
279,232,56080,1,2
435,121,56625,2,0,B|373:38|264:64,2,192,2|2|0
195,103,58261,5,2
62,192,58625,2,0,B|34:276|104:368|204:353,1,256
182,227,59716,1,2
126,111,60080,2,0,B|219:65|312:142|312:225,1,256,0|2
256,336,61170,5,0
468,192,61898,1,0
256,48,62625,2,0,B|151:76|129:183,2,192
355,129,64080,5,2
462,287,64625,1,0
270,301,65170,2,0,B|204:313,1,64,0|2
184,186,65716,2,0,B|209:116|280:116,1,128,2|0
407,127,66443,2,0,B|494:189|465:297,1,192
256,192,67170,12,0,69898
256,192,70625,5,2
18,287,71352,5,0
416,287,72080,1,2
194,158,72807,5,0
449,155,73534,1,2
279,246,74080,6,0,B|188:281|91:243,2,192,2|2|0
433,131,75716,5,0
313,83,76080,2,0,B|169:77|78:168,1,256,2|2
52,291,77170,5,0
166,233,77534,2,0,B|277:145|407:205,1,256,2|2
508,281,78625,5,0
256,325,79352,1,0
84,239,79898,6,0,B|95:174|153:123|221:132,2,192
130,300,81534,6,0,B|192:334|256:303,1,128,0|2
272,177,82261,1,0
15,181,82989,6,0,B|27:115|92:85,1,128,0|2
139,203,83716,1,0
353,63,84443,6,0,B|482:65,2,128,2|0|0
263,155,85534,1,0
189,259,85898,6,0,B|93:356,2,128,2|0|0
263,155,86989,1,0
256,192,87352,12,0,93170
Topic Starter
those
Mod :o

General
• Add Odaril to the tags. Odaril's name is already in the difficulty name; there is no need to repeat it in the tags (Oh look it got added)
• Why is this in pending forum if Hard is not complete? Moved back

Easy
Looks fine :) Great :3

Insane
00:04:261 (2) - Place at x:364 y:92
00:04:443 (3) - Place at x:148 y:92 Saw no reason to have to center the triangle.

Great map!

Thanks for the mod, no changes in map were made.
Jebok_old
Hello! This is the mod from my queue...

  • General
    I would do the end spinner volume like Odaril has done it on every difficulty, its more smooth that way

    Easy
    00:24:080 (1,3) - 1 grid up
    00:27:716 (4) - Not grid snapped, the mid square isn't. I would make it more symmetrical by puttin the mid square 1 or 2 tiny grids to the left

    Odaril's Normal
    00:04:443 - Shorten the spinner to here
    00:45:170 (3) - y:246
    01:11:352 - No new combo
    01:12:080 - New combo
    01:12:807 - No new combo
    01:13:534 - New combo
    01:14:080 - No new combo

    Hard
    00:26:261 (1) - y:236
    00:34:807 - No new combo
    00:34:989 - New combo, it's a tall white tick.

    Insane
    I would say the spacing is a bit unorganized, especially when you have more than 5 circles going in 1/2 beat, take care in your next beatmap!
    00:04:443 - As its insane, I think you can add a spinner here instead of (3) till 00:05:716. Removing the (1,2) at that point as well
    00:23:352 (9) - Spacing of this note is really odd, try to keep it in some kind of pattern, e.g put it at x:124 y:196, so that it is on a diagonal lane with notes (4) and (8).
    00:34:080 (8) - How about rotating it anticlockwise 60 degrees and placing at x:256 y:192?
    00:52:080 (6,7,8) - A bit more distance between those? Maybe half way through the circle?
Topic Starter
those
Hello! This is the mod from my queue...

  • General
    I would do the end spinner volume like Odaril has done it on every difficulty, its more smooth that way Done so, would've gotten around to doing it.

    Easy
    00:24:080 (1,3) - 1 grid up Sure
    00:27:716 (4) - Not grid snapped, the mid square isn't. I would make it more symmetrical by puttin the mid square 1 or 2 tiny grids to the left

    Hard
    00:26:261 (1) - y:236 Spacing's fine here
    00:34:807 - No new combo
    00:34:989 - New combo, it's a tall white tick. Lyrics start with (1) as "ta" in "tatoe ba", meaning "for example", so no change.

    Insane
    I would say the spacing is a bit unorganized, especially when you have more than 5 circles going in 1/2 beat, take care in your next beatmap!
    00:04:443 - As its insane, I think you can add a spinner here instead of (3) till 00:05:716. Removing the (1,2) at that point as well Kept (3), added spinner, removed (1,2).
    00:23:352 (9) - Spacing of this note is really odd, try to keep it in some kind of pattern, e.g put it at x:124 y:196, so that it is on a diagonal lane with notes (4) and (8). Stacks with the end of 00:21:716 (1)
    00:34:080 (8) - How about rotating it anticlockwise 60 degrees and placing at x:256 y:192? 00:33:534 (5,6,7,8) - is musical cadence and is a square right now. (10,1,2) are also spaced nicely.
    00:52:080 (6,7,8) - A bit more distance between those? Maybe half way through the circle? The stream in the beginning uses 0.45x spacing. These notes use smaller than that so as to not confuse as a stream.

Thanks for the mod :3
spboxer3
Hello those~I'm from #modreqs :3

[general]


  • Settings
    (For the setting/general issue.)
  1. Inconsistency Preview Time in "Odaril's Normal"
  2. make sure to add tag "Odaril" in all diff.

[Easy]




  • Hitsound
    (For my listened. Just some suggest for the hitsound.)
  1. 00:29:170 (1) - finish
  2. 00:34:989 (1) - finish at slider start.
  3. 00:40:807 (1) - finish

mapping
(These are about your pattern.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. none~

[Odaril's Normal]



  • Hitsound
    (For my listened. Just some suggest for the hitsound.)
  1. 01:26:989 (2) - use whistle?
mapping
(These are about your pattern.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:44:807 (2,3,1,2) - did you want to make square? it's have a bit depart off .
  2. 01:04:625 (2,5) - I suggest you can let slider tail stack on the note (2).
  3. 01:11:352 (1,2) - big jump D:? I think it's too hard in Normal diff...
  4. 01:19:898 (1,1) - It's a big rhythm spacing. I think you must avoid overlaps without anti-jump...

[Hard]



  • Hitsound
    (For my listened. Just some suggest for the hitsound.)
  1. 00:45:170 (5) - finish
  2. 00:53:170 (2,3,4,5,1,2,3,4,1,2) - disappeared whistle. I suggest you can add whistle at 00:54:261 (4,1,4) -
  3. 01:01:534 (2 head,4 head & end) - ^ suggest add whistle
  4. 01:04:443 (3,4's tail) - ^ suggest add whistle.
mapping
(These are about your pattern.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:05:898 (1) - Bug. It's still need NC for this slider
  2. 00:33:352 (1,2,3,1) - It's a kinda awkward. make 00:33:352 (1,3) - 's spacing same as 00:33:534 (2,1) - ?
  3. 01:16:807 (4,3) - make it stack? It's looks like a bit depart off

[Insane]



  • Hitsound
    (For my listened. Just some suggest for the hitsound.)
    whistle is a kinda noise for this diff :(
  1. 00:11:716 (1) - finish
  2. 00:29:170 (1) - ^
  3. 00:43:716 (1) - ^
  4. 00:49:534 (1) - ^ slider head.
  5. 01:15:716 (1) - ^
mapping
(These are about your pattern.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:05:898 (1) - Bug. It's still need NC for this way
  2. 00:10:080 (1) - unsanp slider
  3. 00:10:807 (3) - ^


red is unrankable issue. bule is need to discuss. Black is just suggest.
100maker
hi/

Easy, Normal I can't mod well.so skip them,sorry:<

[Hard]
00:30:443 (2) - x232:260 is better?
00:38:625 (2) - Ctrl+R and (3,1,2,3) re-arrange. Because slider(1) is from right to left,so next(2) from left to right is more fun to AIM them
00:47:170 (2,3) - more spacing? because there is start of KIAI TIME.I use DS=1.6x, THIS was best for me

maybe.... vol.80% Normal whistle is loud a little.
you can use many green lines for turning whistle volume down or use low volume whistle custom hitsound


[Insane]
00:16:625 (3) - there are stacked the tail of slider 3 times. I think,that is not beautiful. I suggest THIS
00:41:534 (3) - too far from (2),because you use 3hits x2 next.There are a litte hard to get into the rhythm.
00:42:443 (2,3,4,5) - There are too large jump.It dose not follow song well, and to use circles is better,I think
00:40:716 (x) - add circle.and (1-6) stack on the top on slider(1)
And THIS is my suggestion [00:40:807(1) 00:41:170(2',3,4)] (2') stack on the tail of slider(1), and (2',3,4) don't use large jump.
00:51:534 (5) - too near by (4)(this not mean for the tail of slider(4)). If you leave more spacing here, It will be nicer for player.
01:00:261 (6) - more spacing? like 00:58:261(1-2).
01:19:898 (1-end of song) - There are perfect jump. I want to keep them forever.

I thinks,Normal hitsound 80% and soft 100% are loud a little.Turn down the volume pls~
This map has many same particular shape slider like [00:34:989] [01:01:170] I don't say, it is bat. But feel too many :<
fmmm...reduce and use them on slow slider mainly?


That's all.GL~
(EDIT:missed something)
Topic Starter
those

[general]


  • Settings
    (For the setting/general issue.)
  1. Inconsistency Preview Time in "Odaril's Normal"
  2. make sure to add tag "Odaril" in all diff.

[Hard]


  1. 00:05:898 (1) - Bug. It's still need NC for this slider Fixed
  2. 00:33:352 (1,2,3,1) - It's a kinda awkward. make 00:33:352 (1,3) - 's spacing same as 00:33:534 (2,1) - ? Copied the spacing of previous pattern and flipped it.
  3. 01:16:807 (4,3) - make it stack? It's looks like a bit depart off Not noticeable at all during gameplay, and are two completely separate patterns

[Insane]


  1. 00:05:898 (1) - Bug. It's still need NC for this way [b]Fixed
  2. 00:10:080 (1) - unsanp slider
  3. 00:10:807 (3) - ^ Are these really unrankable? They have a (x,y) value assigned to them so they're fine, right? No fix as of yet.

Thanks for the mod :3

[Hard]
00:30:443 (2) - x232:260 is better? Spacing is more consistent here, and it doesn't really look that bad, does it?
00:38:625 (2) - Ctrl+R and (3,1,2,3) re-arrange. Because slider(1) is from right to left,so next(2) from left to right is more fun to AIM them Not too sure what to say about this one, but I'm not sure whether it really needs changes. Not all "flow" needs to be in a circular motion.
00:47:170 (2,3) - more spacing? because there is start of KIAI TIME.I use DS=1.6x, [urlhttp://puu.sh/oCUK]THIS[/url]was best for me I think 20% increased spacing is okay for this diff
maybe.... vol.80% Normal whistle is loud a little.you can use many green lines for turning whistle volume down
or use low volume whistle custom hitsound

[Insane]
00:16:625 (3) - there are stacked the tail of slider 3 times. I think,that is not beautiful. I suggest THIS Not enough reason to change
00:41:534 (3) - too far from (2),because you use 3hits x2 next.There are a litte hard to get into the rhythm. A jump from 2.5x to 1.9x spacing in the same amount of time isn't that big, no change.
00:42:443 (2,3,4,5) - There are too large jump.It dose not follow song well, and to use circles is better,I think
00:40:716 (x) - add circle.and (1-6) stack on the top on slider(1) I don't hear anything on that blue beat, this doesn't warrant a sixth note.
And THIS is my suggestion [00:40:807(1)00:41:170(2',3,4)] (2') stack on the tail of slider(1), and (2',3,4) don't use large jump. The jumps are staying since not much of a reason as provided
00:51:534 (5) - too near by (4)(this not mean for the tail of slider(4)). If you leave more spacing here, It will be nicer for player. 00:51:534 (5) - stacks with (3), and there's not much of a problem right here (you might've thought this way because I have something similar in the Hard diff)
01:00:261 (6) - more spacing? like 00:58:261(1-2). Rotated 15 degrees, repositioned
01:19:898 (1-end of song) - There are perfect jump. I want to keep them forever. :3

I thinks,Normal hitsound 80% and soft 100% are loud a little.Turn the volume down pls~ Will talk to Odaril about it
This map has many same percular shape slider like [00:34:989] [01:01:170]I don't say, it is bat.But feel too many :<
fmmm...reduce and use them on slow slider mainly? These are exclusive to this diff; I haven't used them anywhere else and I won't. But they'll stay.


That's all.GL~

Thanks for the mod :3
Shiro

spboxer3 wrote:

[Odaril's Normal]



  • Hitsound
    (For my listened. Just some suggest for the hitsound.)
  1. 01:26:989 (2) - use whistle? okay
mapping
(These are about your pattern.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:44:807 (2,3,1,2) - did you want to make square? it's have a bit depart off . It's a perfect square, just rotated a bit
  2. 01:04:625 (2,5) - I suggest you can let slider tail stack on the note (2). oh, didn't notice that, thanks
  3. 01:11:352 (1,2) - big jump D:? I think it's too hard in Normal diff... wow something went wrong here, they were supposed to be correctly spaced
  4. 01:19:898 (1,1) - It's a big rhythm spacing. I think you must avoid overlaps without anti-jump... oups, fixed
谢谢~

osu file format v9

[General]
AudioFilename: 1.mp3
AudioLeadIn: 1000
PreviewTime: 46635
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
Bookmarks: 2999,93180
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 16

[Metadata]
Title:Just Be With You (Short Ver.)
Artist:ave;new feat. Sakura Saori
Creator:those
Version:Odaril's Normal
Source:Angel Breath
Tags:ave new project vn hentai eroge giga 2006 kantoku Odaril

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:3
ApproachRate:4
SliderMultiplier:1.28
SliderTickRate:2

[Events]
//Background and Video events
0,0,"1.jpg"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
80,363.636363636364,4,2,0,100,1,0
5807,-100,4,1,0,80,0,0
5989,-100,4,2,0,100,0,0
8716,-100,4,1,0,80,0,0
8898,-100,4,2,0,100,0,0
11534,-100,4,1,0,80,0,0
11898,-100,4,2,0,100,0,0
14443,-100,4,1,0,80,0,0
14807,-100,4,2,0,100,0,0
17443,-100,4,1,0,80,0,0
17625,-100,4,2,0,100,0,0
20261,-100,4,1,0,80,0,0
20625,-100,4,2,0,100,0,0
46625,-100,4,2,0,100,0,1
52443,-100,4,2,0,100,0,0
58261,-100,4,2,0,100,0,1
69898,-100,4,2,0,100,0,0
88989,-100,4,2,0,97,0,0
89170,-100,4,2,0,93,0,0
89352,-100,4,2,0,89,0,0
89534,-100,4,2,0,85,0,0
89716,-100,4,2,0,81,0,0
89898,-100,4,2,0,77,0,0
90080,-100,4,2,0,73,0,0
90261,-100,4,2,0,69,0,0
90443,-100,4,2,0,65,0,0
90625,-100,4,2,0,61,0,0
90807,-100,4,2,0,57,0,0
90989,-100,4,2,0,53,0,0
91170,-100,4,2,0,49,0,0
91352,-100,4,2,0,45,0,0
91534,-100,4,2,0,41,0,0
91716,-100,4,2,0,37,0,0
91898,-100,4,2,0,33,0,0
92080,-100,4,2,0,29,0,0
92261,-100,4,2,0,25,0,0
92443,-100,4,2,0,21,0,0
92625,-100,4,2,0,17,0,0
92807,-100,4,2,0,13,0,0
92989,-100,4,2,0,9,0,0
93170,-100,4,2,0,5,0,0


[Colours]
Combo1 : 255,180,255
Combo2 : 255,180,180

[HitObjects]
256,192,2989,12,0,5170
330,108,5898,6,0,B|388:80|453:81,2,128,0|2|0
184,192,7352,2,0,B|126:164|61:165,2,128,0|2|0
330,277,8807,6,0,B|388:249|453:250,2,128,0|2|0
137,271,10080,2,0,B|91:228|103:150,1,128,0|2
134,97,10625,2,0,B|256:165|378:97,1,256,0|2
440,208,11716,5,4
397,328,12080,1,2
315,229,12443,2,0,B|393:259,1,64,0|2
188,203,13170,5,0
273,107,13534,1,2
315,229,13898,2,0,B|265:183,1,64,0|2
125,314,14625,5,0
60,203,14989,1,2
188,203,15352,2,0,B|124:239,1,64,0|2
128,105,15898,6,0,B|203:59|315:65,1,192,2|0
349,117,16625,2,0,B|416:117|465:69,2,128,2|2|0
289,141,17534,5,0
192,225,17898,1,2
267,328,18261,2,0,B|333:328,2,64,0|0|2
330,216,18989,5,0
378,97,19352,1,2
250,90,19716,2,0,B|184:89,2,64,0|0|2
184,199,20443,5,0
112,305,20807,1,2
55,190,21170,2,0,B|60:121,2,64,0|0|2
256,192,21716,12,0,23352
345,63,23716,5,2
418,167,24080,2,0,B|432:236|373:280,1,128,2|0
312,298,24625,1,2
339,172,24989,1,0
313,113,25170,2,0,B|256:88|188:114,1,128,2|0
120,222,25898,1,2
203,319,26261,6,0,B|230:216|356:239,1,192,0|2
415,257,26989,2,0,B|484:224|469:152,1,128,0|2
390,52,27716,1,6
198,48,28261,1,4
363,321,29170,5,0
236,306,29534,2,0,B|126:281|119:172,1,192,2|2
247,176,30443,2,0,B|316:156|329:85,1,128,2|0
332,22,30989,1,2
145,67,31534,5,0
103,254,32080,2,0,B|185:307|284:250,1,192,2|2
338,215,32807,1,0
213,188,33170,1,0
304,98,33534,2,0,B|376:76|424:124,1,128,6|0
460,174,34080,1,4
297,275,34625,1,0
176,319,34989,6,0,B|87:208|154:79,1,256,6|0
407,49,36443,2,0,B|480:43|508:109,2,128
475,296,37898,6,0,B|357:362|225:322,1,256
71,119,39352,1,0
256,69,39898,1,0
441,119,40443,1,0
368,224,40807,6,0,B|336:160|176:160|144:224,1,256,2|0
256,285,41898,1,0
368,224,42261,2,0,B|431:193|439:124,2,128,2|0|0
314,107,43352,1,0
192,67,43716,6,0,B|72:216,1,192,2|2
261,246,44807,1,0
388,254,45170,1,0
394,126,45534,5,0
266,112,45898,1,0
139,99,46261,1,0
56,196,46625,5,4
183,209,46989,2,0,B|323:193|403:313,1,256,2|2
274,300,48080,1,0
183,209,48443,2,0,B|220:71|368:58,1,256,2|0
450,155,49534,5,0
327,192,49898,1,2
283,312,50261,1,0
157,337,50625,1,2
54,260,50989,2,0,B|6:205|42:135,1,128,0|2
86,97,51534,2,0,B|145:135|206:99,1,128
261,65,52080,1,2
375,122,52443,5,0
129,192,53170,1,6
375,262,53898,1,6
167,112,54625,2,0,B|96:86|53:146,1,128,0|2
101,263,55352,6,0,B|205:337,1,128
279,232,56080,1,2
435,121,56625,2,0,B|373:38|264:64,2,192,2|2|0
195,103,58261,5,2
62,192,58625,2,0,B|34:276|104:368|204:353,1,256
182,227,59716,1,2
126,111,60080,2,0,B|219:65|312:142|312:225,1,256,0|2
256,336,61170,5,0
468,192,61898,1,0
256,48,62625,2,0,B|151:76|129:183,2,192
355,129,64080,5,2
462,287,64625,1,0
270,301,65170,2,0,B|204:313,1,64,0|2
184,186,65716,2,0,B|209:116|280:116,1,128,2|0
408,120,66443,2,0,B|500:182|462:288,1,192
256,192,67170,12,0,69898
256,192,70625,5,2
457,33,71352,5,0
416,287,72080,1,2
194,158,72807,5,0
449,155,73534,1,2
279,246,74080,6,0,B|188:281|91:243,2,192,2|2|0
433,131,75716,5,0
313,83,76080,2,0,B|169:77|78:168,1,256,2|2
52,291,77170,5,0
166,233,77534,2,0,B|277:145|407:205,1,256,2|2
508,281,78625,5,0
256,325,79352,1,0
228,134,79898,6,0,B|288:108|362:131|391:193,2,192
130,300,81534,6,0,B|192:334|256:303,1,128,0|2
272,177,82261,1,0
15,181,82989,6,0,B|27:115|92:85,1,128,0|2
139,203,83716,1,0
353,63,84443,6,0,B|482:65,2,128,2|0|0
263,155,85534,1,0
189,259,85898,6,0,B|93:356,2,128,2|0|0
263,155,86989,1,2
256,192,87352,12,0,93170
dkun
From (hoyo)~

modding key

this is unrankable.
this should be highly considered.
this is just a normal suggestion/praise.

[General]
  1. I honestly didn't find anything wrong with the entire mapset except for a few things in Normal.
  2. Great job overall! Take a star~
[Odaril's Normal]
  1. 01:10:625 (1,1,2,1,2) - These just don't "feel" right with the music. Either increase the hitsounding volume on them, or make them into something more creative.
  2. 01:24:443 (1) - A little bit nazi, but straighten out the slider?
Shiro

dkun wrote:

[Odaril's Normal]
  1. 01:10:625 (1,1,2,1,2) - These just don't "feel" right with the music. Either increase the hitsounding volume on them, or make them into something more creative. Fixed... I think ? This part is a pain to map.
  2. 01:24:443 (1) - A little bit nazi, but straighten out the slider? okay
thanks for the mod

osu file format v9

[General]
AudioFilename: 1.mp3
AudioLeadIn: 1000
PreviewTime: 46635
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
Bookmarks: 2999,93180
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 16

[Metadata]
Title:Just Be With You (Short Ver.)
Artist:ave;new feat. Sakura Saori
Creator:those
Version:Odaril's Normal
Source:Angel Breath
Tags:ave new project vn hentai eroge giga 2006 kantoku Odaril

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:3
ApproachRate:4
SliderMultiplier:1.28
SliderTickRate:2

[Events]
//Background and Video events
0,0,"1.jpg"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
80,363.636363636364,4,2,0,100,1,0
5807,-100,4,1,0,80,0,0
5989,-100,4,2,0,100,0,0
8716,-100,4,1,0,80,0,0
8898,-100,4,2,0,100,0,0
11534,-100,4,1,0,80,0,0
11898,-100,4,2,0,100,0,0
14443,-100,4,1,0,80,0,0
14807,-100,4,2,0,100,0,0
17443,-100,4,1,0,80,0,0
17625,-100,4,2,0,100,0,0
20261,-100,4,1,0,80,0,0
20625,-100,4,2,0,100,0,0
46625,-100,4,2,0,100,0,1
52443,-100,4,2,0,100,0,0
58261,-100,4,2,0,100,0,1
69898,-100,4,2,0,100,0,0
88989,-100,4,2,0,97,0,0
89170,-100,4,2,0,93,0,0
89352,-100,4,2,0,89,0,0
89534,-100,4,2,0,85,0,0
89716,-100,4,2,0,81,0,0
89898,-100,4,2,0,77,0,0
90080,-100,4,2,0,73,0,0
90261,-100,4,2,0,69,0,0
90443,-100,4,2,0,65,0,0
90625,-100,4,2,0,61,0,0
90807,-100,4,2,0,57,0,0
90989,-100,4,2,0,53,0,0
91170,-100,4,2,0,49,0,0
91352,-100,4,2,0,45,0,0
91534,-100,4,2,0,41,0,0
91716,-100,4,2,0,37,0,0
91898,-100,4,2,0,33,0,0
92080,-100,4,2,0,29,0,0
92261,-100,4,2,0,25,0,0
92443,-100,4,2,0,21,0,0
92625,-100,4,2,0,17,0,0
92807,-100,4,2,0,13,0,0
92989,-100,4,2,0,9,0,0
93170,-100,4,2,0,5,0,0


[Colours]
Combo1 : 255,180,255
Combo2 : 255,180,180

[HitObjects]
256,192,2989,12,0,5170
330,108,5898,6,0,B|388:80|453:81,2,128,0|2|0
184,192,7352,2,0,B|126:164|61:165,2,128,0|2|0
330,277,8807,6,0,B|388:249|453:250,2,128,0|2|0
137,271,10080,2,0,B|91:228|103:150,1,128,0|2
134,97,10625,2,0,B|256:165|378:97,1,256,0|2
440,208,11716,5,4
397,328,12080,1,2
315,229,12443,2,0,B|393:259,1,64,0|2
188,203,13170,5,0
273,107,13534,1,2
315,229,13898,2,0,B|265:183,1,64,0|2
125,314,14625,5,0
60,203,14989,1,2
188,203,15352,2,0,B|124:239,1,64,0|2
128,105,15898,6,0,B|203:59|315:65,1,192,2|0
349,117,16625,2,0,B|416:117|465:69,2,128,2|2|0
289,141,17534,5,0
192,225,17898,1,2
267,328,18261,2,0,B|333:328,2,64,0|0|2
330,216,18989,5,0
378,97,19352,1,2
250,90,19716,2,0,B|184:89,2,64,0|0|2
184,199,20443,5,0
112,305,20807,1,2
55,190,21170,2,0,B|60:121,2,64,0|0|2
256,192,21716,12,0,23352
345,63,23716,5,2
418,167,24080,2,0,B|432:236|373:280,1,128,2|0
312,298,24625,1,2
339,172,24989,1,0
313,113,25170,2,0,B|256:88|188:114,1,128,2|0
120,222,25898,1,2
203,319,26261,6,0,B|230:216|356:239,1,192,0|2
415,257,26989,2,0,B|484:224|469:152,1,128,0|2
390,52,27716,1,6
198,48,28261,1,4
363,321,29170,5,0
236,306,29534,2,0,B|126:281|119:172,1,192,2|2
247,176,30443,2,0,B|316:156|329:85,1,128,2|0
332,22,30989,1,2
145,67,31534,5,0
103,254,32080,2,0,B|185:307|284:250,1,192,2|2
338,215,32807,1,0
213,188,33170,1,0
304,98,33534,2,0,B|376:76|424:124,1,128,6|0
460,174,34080,1,4
297,275,34625,1,0
176,319,34989,6,0,B|87:208|154:79,1,256,6|0
407,49,36443,2,0,B|480:43|508:109,2,128
475,296,37898,6,0,B|357:362|225:322,1,256
71,119,39352,1,0
256,69,39898,1,0
441,119,40443,1,0
368,224,40807,6,0,B|336:160|176:160|144:224,1,256,2|0
256,285,41898,1,0
368,224,42261,2,0,B|431:193|439:124,2,128,2|0|0
314,107,43352,1,0
192,67,43716,6,0,B|72:216,1,192,2|2
261,246,44807,1,0
388,254,45170,1,0
394,126,45534,5,0
266,112,45898,1,0
139,99,46261,1,0
56,196,46625,5,4
183,209,46989,2,0,B|323:193|403:313,1,256,2|2
274,300,48080,1,0
183,209,48443,2,0,B|220:71|368:58,1,256,2|0
450,155,49534,5,0
327,192,49898,1,2
283,312,50261,1,0
157,337,50625,1,2
54,260,50989,2,0,B|6:205|42:135,1,128,0|2
86,97,51534,2,0,B|145:135|206:99,1,128
261,65,52080,1,2
375,122,52443,5,0
129,192,53170,1,6
375,262,53898,1,6
167,112,54625,2,0,B|96:86|53:146,1,128,0|2
101,263,55352,6,0,B|205:337,1,128
279,232,56080,1,2
435,121,56625,2,0,B|373:38|264:64,2,192,2|2|0
195,103,58261,5,2
62,192,58625,2,0,B|34:276|104:368|204:353,1,256
182,227,59716,1,2
126,111,60080,2,0,B|219:65|312:142|312:225,1,256,0|2
256,336,61170,5,0
468,192,61898,1,0
256,48,62625,2,0,B|151:76|129:183,2,192
355,129,64080,5,2
462,287,64625,1,0
270,301,65170,2,0,B|204:313,1,64,0|2
184,186,65716,2,0,B|209:116|280:116,1,128,2|0
408,120,66443,2,0,B|500:182|462:288,1,192
256,192,67170,12,0,69898
256,192,70625,5,2
402,68,71170,1,0
437,191,71534,5,0
305,330,72080,2,0,B|198:337|148:242,1,192,2|0
205,127,72988,5,0
393,91,73534,1,2
279,246,74080,6,0,B|188:281|91:243,2,192,2|2|0
433,131,75716,5,0
313,83,76080,2,0,B|169:77|78:168,1,256,2|2
52,291,77170,5,0
166,233,77534,2,0,B|277:145|407:205,1,256,2|2
508,281,78625,5,0
256,325,79352,1,0
228,134,79898,6,0,B|288:108|362:131|391:193,2,192
130,300,81534,6,0,B|192:334|256:303,1,128,0|2
272,177,82261,1,0
15,181,82989,6,0,B|27:115|92:85,1,128,0|2
139,203,83716,1,0
352,64,84443,6,0,B|480:64,2,128,2|0|0
263,155,85534,1,0
189,259,85898,6,0,B|93:356,2,128,2|0|0
263,155,86989,1,2
256,192,87352,12,0,93170
Sun Rainbow
Sorry I'm late......

[Easy]
01:12:807 (2,1,3,1) - Add Finish....

[Normal]
01:12:629 Add finish...
01:15:716 ^
01:21:534 ^

[Hard]
Fine :)

[Insane]
Fine :)

Good Map(;_;Crying...)
Can I make Taiko Diff?
Shiro
As loud as the song is, soft-finishes are too loud there (which is why I didn't use any). :/ no change
wmfchris
[Insane]
00:41:352 (2) - feel like the spacing of (1,2,3) is misleading, you may want to move (2) to like (128,148)
00:52:261 (7) - whistle here may magnify the coming finish

quite creative and I missed this old sounding style (though a bit loud)

[Hard]
00:07:352 (1) - whistle at the end goes well with the song
00:08:807 (1) - ^
00:40:443 (5,6) - claps?
00:43:716 (1) - clap at the ending (otherwise the clap in (3) sounds lonely and odd)

[Normal]
fine

[Easy]
00:02:989 - different from insane/hard, a loud and standalone notes can't produce an intro covering the music, so I prefer making (1,2) softer.
01:24:443 (1,4) - imo remove the whistle becoz you removed in the two combos before and the song is going to end.

In overall the song goes fine with me, maybe I'll hv a recheck after a bit more mods.
Topic Starter
those
[Insane]
00:41:352 (2) - feel like the spacing of (1,2,3) is misleading, you may want to move (2) to like (128,148) I feel the issue isn't (2), but the 5 stacked notes beforehand. (2,3) are just rotated 180 degrees and proves to be a simple jump. Instead, I removed 2 notes from the 5 stack.
00:52:261 (7) - whistle here may magnify the coming finish Sure.

quite creative and I missed this old sounding style (though a bit loud)

[Hard]
00:07:352 (1) - whistle at the end goes well with the song
00:08:807 (1) - ^
00:40:443 (5,6) - claps?
00:43:716 (1) - clap at the ending (otherwise the clap in (3) sounds lonely and odd)

[Normal]
fine

[Easy]
00:02:989 - different from insane/hard, a loud and standalone notes can't produce an intro covering the music, so I prefer making (1,2) softer.
01:24:443 (1,4) - imo remove the whistle becoz you removed in the two combos before and the song is going to end. Fixed all hitsounds

In overall the song goes fine with me, maybe I'll hv a recheck after a bit more mods.

Thanks for the mod :3
Mirage
Oh man, ITS A GOOD MAP.
k?
Makar
Mod request in-game

[General]

  1. +4 offset?
  2. Your mp3 has to be between 128-192kbps, yours is 256 which is unrankable. Please re-encode (this might screw up offset, so be sure to check this).

[Easy]

  1. 00:02:993 (1,2,3) - This works much better as a slider imo.
  2. 00:36:447 (2) - The flow from (1) to (2) is bad... flip it either horizontally or 90% clockwise (and adjust spacing after) for better flow :3
  3. 00:37:902 (1) - It would also have better flow to CTRL+J this (and move it back down of course)
  4. 00:45:902 (1) - It's generally a bad idea to put a circle directly in the center right after a spinner because the approach circles go at different speeds and can confuse players, and since this is an easy I think you should keep that in mind.
  5. No real problems with this diff, so good job, though it would be nice if you didn't use constant 1/1 beats (its okay to end a slider on an offbeat or use other offbeat patterns as long as you don't over use them and they fit the music, but its no big deal here)

[Odaril's Normal]

  1. 01:27:352 (1) - Start this at 01:28:807 instead... Just add a slider here to fill in the gap.
  2. Overall this diff is nice. I know you are trying to make it more enjoyable by using offbeats and such, but some of them seem confusing to play since they don't fit very much. I'm not going to point out specifics, but I think you should go over it yourself to try to make things easier to see so that you don't require players to read by approach circles.

[Hard]

  1. 00:42:625 (1,2,3) - I think you should rotate this pattern ~30-45 degrees clockwise so the flow from the previous slider is better.
  2. 01:06:443 (4) - Stuff like this is almost unrankable.. just make it a straight slider since you can barely notice it anyway.
  3. Good job on this o:

[Insane]

  1. 00:07:352 (1,2) - Space these out more? D:
  2. 00:27:898 (1,2) - CTRL+R?
  3. 00:49:534 (1) - Move this somewhere else please... 1/2 end slider stacks like this don't work well :x
  4. 01:01:170 (1) - ^
  5. 01:12:625 (6) - Stack-slider-stack makes me orz

Good luck with this :3
Topic Starter
those

[General]

  1. +4 offset?
  2. Your mp3 has to be between 128-192kbps, yours is 256 which is unrankable. Please re-encode (this might screw up offset, so be sure to check this). We discussed this

[Easy]

  1. 00:02:993 (1,2,3) - This works much better as a slider imo. I've tried, and maybe it's just the placement of (1,2,3), but notes work better due to the rhythmic track
  2. 00:36:447 (2) - The flow from (1) to (2) is bad... flip it either horizontally or 90% clockwise (and adjust spacing after) for better flow :3 This has become a common slider usage for my maps, and as well, the pitches heard when the sliders end are the same, so I feel it's okay.
  3. 00:37:902 (1) - It would also have better flow to CTRL+J this (and move it back down of course) [b]Makes sense, moved (1) and rearranged (2)
  4. 00:45:902 (1) - It's generally a bad idea to put a circle directly in the center right after a spinner because the approach circles go at different speeds and can confuse players, and since this is an easy I think you should keep that in mind. [b]Yup, moved to far right
  5. No real problems with this diff, so good job, though it would be nice if you didn't use constant 1/1 beats (its okay to end a slider on an offbeat or use other offbeat patterns as long as you don't over use them and they fit the music, but its no big deal here)

[Hard]

  1. 00:42:625 (1,2,3) - I think you should rotate this pattern ~30-45 degrees clockwise so the flow from the previous slider is better. 15 degrees
  2. 01:06:443 (4) - Stuff like this is almost unrankable.. just make it a straight slider since you can barely notice it anyway. Changed to a curved slider (by the way, you noticed 00:50:989 (1,2,3) - right?)
  3. Good job on this o:

[Insane]

  1. 00:07:352 (1,2) - Space these out more? D: They're just 180 degree rotations right now, and each subsequent one of these patterns has decreasing spacing due to the bass of the melody decreasing
  2. 00:27:898 (1,2) - CTRL+R? Sure
  3. 00:49:534 (1) - Move this somewhere else please... 1/2 end slider stacks like this don't work well :x
  4. 01:01:170 (1) - ^ Not the fact that they're stacked, but the direction that they're going in fits
  5. 01:12:625 (6) - Stack-slider-stack makes me orz

Thanks for the mod :3
show more
Please sign in to reply.

New reply