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Takahashi Hitomi - Aozora no Namida (TV Size)

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ZHSteven
Some small little change for my diff.
in order to make it easier and flows better.
Sorry for any inconvenience.
Thanks

http://puu.sh/z8w9

PS: Sry I dont know attach files by using new forum-.-
Nagae-Iku
fixed some :3
:D
osu file format v9

[General]
AudioFilename: BLOOD Opening ( anime).mp3
AudioLeadIn: 0
PreviewTime: 52263
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 8

[Metadata]
Title:Aozora no Namida (TV Size)
Artist:Takahashi Hitomi
Creator:bossandy
Version:pal's Easy
Source:Blood+
Tags:DarknessAngel palmolive 12BARRY21 ZHSteven

[Difficulty]
HPDrainRate:1
CircleSize:3
OverallDifficulty:1
ApproachRate:2
SliderMultiplier:0.799999999999999
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,TopLeft,"SB01.png",10,390
F,0,11904,12076,0,1
F,0,17047,17219,1,0
Sprite,Foreground,TopLeft,"SB02.png",10,390
F,0,17390,17561,0,1
F,0,22317,22488,1,0
Sprite,Foreground,TopLeft,"SB03.png",10,390
F,0,22831,23002,0,1
F,0,28008,28179,1,0
Sprite,Foreground,TopLeft,"SB04.png",10,390
F,0,28351,28522,0,1
F,0,33494,33665,1,0
Sprite,Foreground,TopLeft,"SB05.png",10,390
F,0,33836,34008,0,1
F,0,38979,39151,1,0
Sprite,Foreground,TopLeft,"SB06.png",10,390
F,0,39322,39493,0,1
F,0,44465,44636,1,0
Sprite,Foreground,TopLeft,"SB07.png",10,390
F,0,44808,44979,0,1
F,0,50293,50465,1,0
Sprite,Foreground,TopLeft,"SB08.png",10,390
F,0,52350,52522,0,1
F,0,57493,57665,1,0
Sprite,Foreground,TopLeft,"SB09.png",10,390
F,0,57836,58008,0,1
F,0,62979,63150,1,0
Sprite,Foreground,TopLeft,"SB11.png",10,390
F,0,63322,63493,0,1
F,0,68465,68636,1,0
Sprite,Foreground,TopLeft,"SB12.png",10,390
F,0,68807,68979,0,1
F,0,73912,74084,1,0
Sprite,Foreground,TopLeft,"SB13.png",10,390
F,0,74255,74427,0,1
F,0,79398,79569,1,0
Sprite,Foreground,TopLeft,"SB14.png",10,390
F,0,79741,79912,0,1
F,0,85741,85912,1,0
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
1109,342.661336379212,4,2,1,60,1,0
34004,-100,4,1,1,50,0,0
41885,-100,4,2,2,60,0,0
42228,-100,4,1,1,50,0,0
44969,-100,4,1,1,20,0,0
46340,-100,4,1,1,30,0,0
47710,-100,4,1,1,40,0,0
49081,-100,4,1,1,30,0,0
52508,-100,4,1,1,50,0,0
52850,-100,4,1,1,30,0,0
53193,-100,4,2,1,70,0,1
57648,-100,4,2,2,70,0,1
58676,-100,4,2,1,70,0,1
62788,-100,4,2,2,70,0,1
64158,-100,4,2,1,70,0,1
68270,-100,4,2,2,70,0,1
69641,-100,4,2,1,70,0,1
73753,-100,4,2,2,70,0,1
75038,-100,4,2,1,70,0,0
75123,-100,4,2,1,70,0,1
83347,-100,4,2,2,60,0,1
84033,-100,4,2,2,60,0,0
88830,-100,4,2,0,5,0,0


[Colours]
Combo1 : 128,64,64
Combo2 : 198,0,0
Combo3 : 185,185,185

[HitObjects]
80,240,12074,2,0,B|104:296|64:360,2,120,0|2|0
152,200,13444,2,0,B|232:224|312:176,1,160,2|0
456,120,14815,2,0,B|416:168|432:240,2,120,0|2|0
384,80,16186,2,0,B|304:56|224:104,1,160,2|0
312,240,17556,6,0,B|256:280|200:240,2,120,0|2|0
256,176,18927,2,0,B|256:16,1,160,2|0
256,192,20298,12,4,22354
328,136,23724,5,8
472,200,24409,2,0,B|400:232|376:320,1,160,2|8
304,352,25437,1,0
232,312,25780,6,0,B|168:320|112:288,2,120,2|8|0
288,248,27151,2,0,B|352:184|336:96,1,160,2|8
184,144,28521,6,0,B|104:160|32:200,1,160,2|8
168,288,29892,2,0,B|248:272|320:232,1,160,2|8
352,160,30920,1,0
432,176,31263,6,0,B|400:232|416:296,2,120,2|8|8
440,96,32633,1,4
280,80,33319,1,2
152,176,34004,6,0,B|192:248|176:336,1,160,6|8
335,330,35375,2,0,B|320:248|360:176,1,160,2|8
256,56,36745,6,0,B|256:224,1,160,2|8
176,352,38116,2,0,B|256:344|336:352,1,160,2|8
440,232,39487,6,0,B|416:152|336:112,1,160,2|8
176,112,40857,2,0,B|99:150|75:230,1,160,2|8
128,296,41885,1,8
200,256,42228,6,0,B|216:224|256:200|256:200|296:224|312:256,1,160,2|0
384,296,43256,1,8
336,368,43599,2,0,B|256:352|176:368,1,160,2|4
216,208,44969,6,0,B|152:216|96:208,2,120,4|2|8
296,208,46340,2,0,B|360:216|416:208,2,120,0|2|8
256,192,47710,12,2,50452
256,120,52508,6,0,B|256:200,1,79.9999999999999,8|0
304,264,53193,2,0,B|392:280|432:360,1,160,4|8
504,328,54221,1,0
464,256,54564,6,0,B|408:192|424:104,1,160,2|8
456,32,55592,1,0
376,40,55934,6,0,B|296:64|216:24,1,160,2|8
144,56,56962,1,0
104,128,57305,6,0,B|120:216|208:240,1,160,2|8
280,200,58333,1,0
360,224,58676,6,0,B|360:184|376:144,1,79.9999999999999,4|0
448,200,59361,2,0,B|448:240|432:280,1,79.9999999999999,8|0
384,344,60046,6,0,B|312:304|224:320,1,160,2|8
160,272,61074,1,0
80,296,61417,6,0,B|104:192|56:96,1,200,4|4
128,64,62616,2,0,B|176:104|248:96,1,120,4|8
312,136,63473,6,0,B|328:216,1,79.9999999999999,0|8
408,200,64158,2,0,B|472:256|456:344,1,160,4|8
376,320,65186,1,0
296,296,65529,6,0,B|208:280|136:320,1,160,2|8
80,264,66557,1,2
32,200,66899,6,0,B|32:120,1,79.9999999999999,0|2
112,96,67585,2,0,B|112:176,1,79.9999999999999,8|2
176,232,68270,6,0,B|256:248|336:232,1,160,0|8
408,192,69298,1,0
336,152,69641,6,0,B|256:136|176:152,1,160,4|8
104,192,70669,1,0
32,224,71011,6,0,B|96:160|72:72,1,160,2|8
136,24,72039,1,0
168,100,72382,6,0,B|232:108|280:60,1,120,4|0
352,24,73239,2,0,B|408:104|384:216,1,200,0|8
304,224,74438,6,0,B|264:232|224:224,1,79.9999999999999
144,248,75123,2,0,B|120:160|168:88,1,160,4|8
244,84,76151,1,0
288,152,76494,6,0,B|368:176|440:112,1,160,2|8
464,40,77522,1,0
384,48,77865,6,0,B|304:48,1,79.9999999999999,2|0
248,104,78550,2,0,B|168:104,1,79.9999999999999,8|0
112,168,79235,6,0,B|128:248|80:328,2,160,0|8|0
256,96,81291,1,8
400,168,81977,2,0,B|384:248|432:328,2,160,0|8|4
256,192,84033,12,0,88830
Breeze
[D.N.Angel's Hard]

  1. 00:27:322 (1) - This jump feels too far, played uncomfortable, still playable though, but it would be nice if the spacing of 00:26:808 (3,1,2,3) - are the same
  2. 01:14:095 (6,1,2,3,4) - Hmm, played...awkward, according to music, 01:14:438, 01:14:609, 01:14:781, 01:14:952, 01:15:123 can be a jump (yup just like 01:19:921 (1,2,3,4,5)), right. But in your partten, 01:14:952 to 01:15:123 is a slider, that looked odd imo. On the other hands, 01:15:123 -
[Insane]

  1. 00:27:151 (1,2,3,4,5,1,2) - Weird rhythm...hard to beat
  2. 01:21:977 (1,2,3,4) - If listen to the music carefully, here is neither 1/3 or 1/4 beat, so maybe use spinner instead of or just follow vocal would be better?
Topic Starter
bossandy

Breeze wrote:

[Insane]

  1. 00:27:151 (1,2,3,4,5,1,2) - Weird rhythm...hard to beat 改了
  2. 01:21:977 (1,2,3,4) - If listen to the music carefully, here is neither 1/3 or 1/4 beat, so maybe use spinner instead of or just follow vocal would be better?
ok 跟著vocal了
不Recheck嗎 QQ

謝了!~~
DarknessAngel

Breeze wrote:

[D.N.Angel's Hard]

  1. 00:27:322 (1) - This jump feels too far, played uncomfortable, still playable though, but it would be nice if the spacing of 00:26:808 (3,1,2,3) - are the same
    //hmm ... I think it is fine. when I'm testing this,I always connect combos. (就是不會漏掉的意思 ... 英文不太好OAQ)
  2. 01:14:095 (6,1,2,3,4) - Hmm, played...awkward, according to music, 01:14:438, 01:14:609, 01:14:781, 01:14:952, 01:15:123 can be a jump (yup just like 01:19:921 (1,2,3,4,5)), right. But in your partten, 01:14:952 to 01:15:123 is a slider, that looked odd imo. On the other hands, 01:15:123 -
    //I made this pattern because I didn't want to put many notes.
    since the diff is "Hard",making sliders instead notes can have the pattern easier
Thank for modding ~ :)
NatsumeRin
[pal's Easy]
01:12:382 (1,2) - add finish like 01:01:417 (1,2) - ?

[Barry's Normal]
very good Normal.

[Taiko Oni]
00:11:560 - add k?
00:49:766 (2) - ddkkddkkd?
01:03:987 (2) - change to k and add d at 01:04:073?

[D.N.Angel's Hard]
00:22:525 - add a note? it's the time when the beats suddenly stop.
00:48:910 (1) - the direction of this slider is a bit misleading imo... consider to change?
01:14:952 (3,4) - would be much better to switch to note-slider, 01:15:123 is a very obvious strong voice and in a same group with 01:15:466 (5,6,7), using a slider'end for it is...

[Insane]
00:27:151 (1) - i'd say the effect is not so good here (a bit clustered)
01:03:730 - add a note?
01:06:214 (3,4,5,6) - ...don't really see why such a large jump here.
01:11:011 (1) - start the triple's from red line may get a better effect..?
DarknessAngel

NatsumeRin wrote:

[D.N.Angel's Hard]
00:22:525 - add a note? it's the time when the beats suddenly stop.
//就我感覺而言,多次1/4折返隨後一個1/2 note對Hard來說實在不是個好主意
但是加上去節奏會比較好,想來想去還是加上了

00:48:910 (1) - the direction of this slider is a bit misleading imo... consider to change? //哈哈哈,真能看穿啊,其實我多少預料到有人會提出這個,所以果斷fixed xD
01:14:952 (3,4) - would be much better to switch to note-slider, 01:15:123 is a very obvious strong voice and in a same group with 01:15:466 (5,6,7), using a slider'end for it is... //被很多人提過,所以就改OAQ
thank for modding ~ :)

http://puu.sh/FbdK
Topic Starter
bossandy

NatsumeRin wrote:

[pal's Easy]
01:12:382 (1,2) - add finish like 01:01:417 (1,2) - ? 阿 Fix!

[Barry's Normal]
very good Normal.

[Taiko Oni]
00:11:560 - add k? 感覺不錯呢~
00:49:766 (2) - ddkkddkkd? 感覺都是k就不錯了 所以就沒改了
01:03:987 (2) - change to k and add d at 01:04:073? ya sounds good~

[Insane]
00:27:151 (1) - i'd say the effect is not so good here (a bit clustered) 嗯 懂你的意思 所以fix了~
01:03:730 - add a note? 诶 感覺真的不錯.. 加了~
01:06:214 (3,4,5,6) - ...don't really see why such a large jump here. 喔 改小了~
01:11:011 (1) - start the triple's from red line may get a better effect..? 嗯 改了


謝謝你的Mod啦~ :D
NatsumeRin
emm.
Charles445
General
  1. The timing is incorrect. Many parts are seriously early and late. I can assist you with timing if you need it.
  2. Each difficulty is missing a SliderBorder setting! You need a SliderBorder setting if you have a custom hitcircle.
I cannot properly mod this with incorrect timing. I can, however, point out the unrankable issues that need to be fixed.
Topic Starter
bossandy

Charles445 wrote:

General
  1. The timing is incorrect. Many parts are seriously early and late. I can assist you with timing if you need it.
  2. Each difficulty is missing a SliderBorder setting! You need a SliderBorder setting if you have a custom hitcircle.
I cannot properly mod this with incorrect timing. I can, however, point out the unrankable issues that need to be fixed.
oh!! incorrect timing >_< Can you help me? It's too hard to find a correct timing
SliderBorder is my mistake , very stupid mistake>_<
I will fix when I work done~ thanks~
Charles445
Ok, here's my attempt at timing.

1119,342.857142857143,4,1,1,60,1,0
18947,340.909090909091,4,1,1,60,1,0
20310,333.333333333333,4,1,1,60,1,0
22310,428.571428571429,4,1,1,60,1,0
23037,352.941176470588,4,1,1,60,1,0
24428,342.857142857143,4,1,1,60,1,0
35399,339.943342776204,4,1,1,60,1,0
36748,339.943342776204,4,1,1,60,1,0
39479,341.880341880342,4,1,1,60,1,0
42224,341.880341880342,4,1,1,60,1,0
43603,346.820809248555,4,1,1,60,1,0
44990,344.827586206897,4,1,1,60,1,0
46369,340.909090909091,4,1,1,60,1,0
47732,338.983050847458,4,1,1,60,1,0
49087,342.857142857143,4,1,1,60,1,0
52515,352.941176470588,4,1,1,60,1,0
53213,342.857142857143,4,1,1,60,1,0
64184,341.880341880342,4,1,1,60,1,0
73756,342.857142857143,4,1,1,60,1,0
75150,340.909090909091,4,1,1,60,1,0
80604,339.943342776204,4,1,1,60,1,0
83323,350.877192982456,4,1,1,60,1,0
86130,342.857142857143,4,1,1,60,1,0
LKs
Timing check as per your request.


1099,342.661336379212,4,1,1,60,1,0
20288,333.333333333333,4,1,1,60,1,0
22121,352.941176470588,4,1,1,60,1,0
22220,352.941176470588,4,1,1,60,1,0
22297,428.571428571429,4,1,1,60,1,0
23028,352.941176470588,4,1,1,60,1,0
24399,352.941176470588,4,1,1,60,1,0
25770,344.827586206897,4,1,1,60,1,0
29907,342.857142857143,4,1,1,60,1,0
32640,341.880341880342,4,1,1,60,1,0
44288,342.857142857143,4,1,1,60,1,0
48392,342.857142857143,4,1,1,60,1,0
53191,348.837209302326,4,1,1,60,1,0
54586,340.909090909091,4,1,1,60,1,0
58680,342.857142857143,4,1,1,60,1,0
77877,338.983050847458,4,1,1,60,1,0
83323,350.877192982456,4,1,1,60,1,0
86130,342.857142857143,4,1,1,60,1,0
Topic Starter
bossandy
Ya!!~
Timing fixed~
waiting for 445 recheck~
Niva
I'm still very sleepy orz ._. - I hope I can get this timing check right...

[Timing]

-> The timing point on 00:52:515 (1), I'd rather use 171.5 BPM instead of 170 (try it on 25% playback xD)
-> Not really sure, but... Add new timing section on 00:56:625 (BPM 175.000) and 00:58:698 (BPM 175.000)?
-> Also if you do above, add new timing section on 01:02:788 (BPM 175.000) and 01:04:184 (BPM 175.000)

...

-> By now you should've understand what to do on 01:06:919, 01:09:654, 01:13:756, and 01:15:150 :3

-> Another timing point which I'm uncertain about is 00:39:479 - I got BPM 175.300, offset 39467 there ._.

Also, I still haven't seen the SliderBorder on this map:

[Colours]
Combo1 : 128,64,64
Combo2 : 198,0,0
Combo3 : 185,185,185

You should add SliderBorder : (insert number here) below those lines in the .osu files (:

Just some minor suggestions, not in a mood of doing a full mod as the map's solid already >_<
[pal's Easy]

  1. 00:17:576 (1,2) - Move a bit downward (~x:312 y:248) so (2) won't be so close to the top? (yes, (4) to (1) is still VERY easy to catch)
  2. 00:31:285 (1,3) - Due to how the vocal sounded I prefer a whistle on (1)'s end and clap on (3) instead... It will emphasize the finish on (2) as well~
  3. 01:17:877 (1,2) - Curving (1) downward a bit and (2) upward a bit would be fun (:
[Barry's Normal]

  1. 00:50:458 (3,4,5,6) - Here also, a slight curve here won't hurt imo (especially if you did a slight curve upward on (6)... The flow from (6) to (1) would be cute~ )
  2. 00:57:155 (4) - I'd rather split this into a circle + 1/2 slider, so there could be a whistle on 00:57:327 ._.
[D.N.Angel's Hard]

  1. 00:22:524 (7) - Put this note further? imo a sudden jump from (6) to (7) plays really well here~
  2. 00:38:447 (5) - No clap on slider's end here? I can hear the drums going on here o.o
  3. 01:07:260 (2,3,4) - Move higher (~x:99 y:56) to avoid overlap with (1)?
  4. 01:14:098 (6,1,2,3,4) - Why don't you play with whistles as well (as you did on your next star-shaped jump)? It can really accentuate this part xD
[Insane]

  1. 00:27:942 (2) - Is it intentional to place it here? Would be much more intuitive imo if you move this 1/4 forward and group it with your next stream o.o
  2. 00:36:078 (1) - Placing in center is fine, but I prefer in ~x:217 y:259 to let the jump be perfectly triangle >_<
  3. 00:59:470 (4) - Here also, I prefer to move this to 00:59:640 to follow the music more... Not a must, though :3
  4. 01:22:417 (2) - I wonder, why don't you use a 1/3 jumps like this? It gives more impression to playes imo ._.

Yeah, for me as well, this song's timing is somewhat awkward ._.
(sorry if I don't deliver you a big mod as usual, not in the mood of it because I have a sleeping problem last night... >_<)

--------------------------------------------

EDIT: Did some discussion (mostly about timing) via in-game PM~ Should be fine now (:

Rebubbled ~
Topic Starter
bossandy

Niva wrote:

I'm still very sleepy orz ._. - I hope I can get this timing check right... Sorry to take your time :(

[Timing]

-> The timing point on 00:52:515 (1), I'd rather use 171.5 BPM instead of 170 (try it on 25% playback xD) Really , sounds better , so I changed it xD
-> Not really sure, but... Add new timing section on 00:56:625 (BPM 175.000) and 00:58:698 (BPM 175.000)? I think it sounds fine now , so didn't add , sorry QAQ
-> Also if you do above, add new timing section on 01:02:788 (BPM 175.000) and 01:04:184 (BPM 175.000) Same as above

...

-> By now you should've understand what to do on 01:06:919, 01:09:654, 01:13:756, and 01:15:150 :3 Hmm... Sorry

-> Another timing point which I'm uncertain about is 00:39:479 - I got BPM 175.300, offset 39467 there ._. I think offset is fine~ so change BPM only \:D/

Also, I still haven't seen the SliderBorder on this map:

[Colours]
Combo1 : 128,64,64
Combo2 : 198,0,0
Combo3 : 185,185,185

You should add SliderBorder : (insert number here) below those lines in the .osu files (: oh!! Forgot!!! added!!

Just some minor suggestions, not in a mood of doing a full mod as the map's solid already >_<
[pal's Easy]

  1. 00:17:576 (1,2) - Move a bit downward (~x:312 y:248) so (2) won't be so close to the top? (yes, (4) to (1) is still VERY easy to catch)
  2. 00:31:285 (1,3) - Due to how the vocal sounded I prefer a whistle on (1)'s end and clap on (3) instead... It will emphasize the finish on (2) as well~
  3. 01:17:877 (1,2) - Curving (1) downward a bit and (2) upward a bit would be fun (:
[Barry's Normal]

  1. 00:50:458 (3,4,5,6) - Here also, a slight curve here won't hurt imo (especially if you did a slight curve upward on (6)... The flow from (6) to (1) would be cute~ )
  2. 00:57:155 (4) - I'd rather split this into a circle + 1/2 slider, so there could be a whistle on 00:57:327 ._.
[D.N.Angel's Hard]

  1. 00:22:524 (7) - Put this note further? imo a sudden jump from (6) to (7) plays really well here~
  2. 00:38:447 (5) - No clap on slider's end here? I can hear the drums going on here o.o
  3. 01:07:260 (2,3,4) - Move higher (~x:99 y:56) to avoid overlap with (1)?
  4. 01:14:098 (6,1,2,3,4) - Why don't you play with whistles as well (as you did on your next star-shaped jump)? It can really accentuate this part xD
[Insane]

  1. 00:27:942 (2) - Is it intentional to place it here? Would be much more intuitive imo if you move this 1/4 forward and group it with your next stream o.o Nice idea! , fix~
  2. 00:36:078 (1) - Placing in center is fine, but I prefer in ~x:217 y:259 to let the jump be perfectly triangle >_< ok
  3. 00:59:470 (4) - Here also, I prefer to move this to 00:59:640 to follow the music more... Not a must, though :3 wow! sounds better now xDD
  4. 01:22:417 (2) - I wonder, why don't you use a 1/3 jumps like this? It gives more impression to playes imo ._. ok! changed

Yeah, for me as well, this song's timing is somewhat awkward ._.
(sorry if I don't deliver you a big mod as usual, not in the mood of it because I have a sleeping problem last night... >_<)
Thanks for recheck~ , waiting for guest diff's change~
Dino99

Niva wrote:

[Barry's Normal]

  1. 00:50:458 (3,4,5,6) - Here also, a slight curve here won't hurt imo (especially if you did a slight curve upward on (6)... The flow from (6) to (1) would be cute~ ) I think it's good now x3
  2. 00:57:155 (4) - I'd rather split this into a circle + 1/2 slider, so there could be a whistle on 00:57:327 ._. Hmm...I still think it's good now although without whistle~~ >_<
Sorry no fix T_T
Anyway thanks mod!
DarknessAngel

Niva wrote:

[D.N.Angel's Hard]

  1. 00:22:524 (7) - Put this note further? imo a sudden jump from (6) to (7) plays really well here~
  2. 00:38:447 (5) - No clap on slider's end here? I can hear the drums going on here o.o
  3. 01:07:260 (2,3,4) - Move higher (~x:99 y:56) to avoid overlap with (1)?
  4. 01:14:098 (6,1,2,3,4) - Why don't you play with whistles as well (as you did on your next star-shaped jump)? It can really accentuate this part xD
all fixed ~
thank for modding (Recheck) \:D/

To boss :
sry晚了點,你還沒去打工前我正在做其他事>_<

http://puu.sh/HTtL
Nagae-Iku

Niva wrote:

[pal's Easy]

  1. 00:17:576 (1,2) - Move a bit downward (~x:312 y:248) so (2) won't be so close to the top? (yes, (4) to (1) is still VERY easy to catch)
  2. 00:31:285 (1,3) - Due to how the vocal sounded I prefer a whistle on (1)'s end and clap on (3) instead... It will emphasize the finish on (2) as well~
  3. 01:17:877 (1,2) - Curving (1) downward a bit and (2) upward a bit would be fun (:
all fixed
thanks for modding :3
http://puu.sh/IcgT


EDIT: no change :3
Niva
palmolive : I already rebubbled because bossandy said he already fixed that for you orz xD

(@bossandy : well, if you want to self-update, just call me for another rebubble :3 - just make sure the timing is correct~)
EDIT : as palmolive said he's fine with bossandy's fixes, leaving as is~
GabrielRKF
Awesome map, good luck on the ranking :)
Strawberry
快rank >,< :)
those
[General]
  1. Your reversearrow.png isn't centered.
  2. 00:22:309 - Timing point isn't needed. Using 1/3 snap for this small section will be all you need. This will provide a better "range" of bpm when it shows up in client.
  3. Please verify the above: when you get your timing checked, be sure you fix up your storyboard a little bit. The Fade event should be at factor 1 exactly on the beat, not a few ms before it.
[Insane]
  1. During some parts (most parts) of this map, I feel it's inappropriate for the silenced sliderslide, especially in the chorus for a song like this.
  2. 00:13:290 (4) - Even though this is properly spaced, "hitorikiri" suggests that the slider should be played at this time. Additionally, the 00:13:461 (1,2,3) - rotated pattern doesn't really fit. My suggestion would be to consolidate 00:13:290 (4,1) - into a single slider.
  3. 00:16:033 (4) - Same problem here, but at least this time it's not hidden.
  4. 00:19:458 (6,1) - A better way to start the increased spacing in this pattern would be to keep (6,1) the same spacing as (5,6). I can give an example if you'd like.
  5. 00:19:628 (1,2,3,4) - The way these are positioned makes the next object want to appear above (4) and to the left. When you change the issue immediately above this point, make sure (2,3,4) doesn't form an angle that would cause the flow to go upward as opposed to more towards the right.
  6. 00:28:028 (2) - Try a new combo here instead of 00:27:856 (1) - .
  7. 00:34:028 (1,2,3,4) - These have rather bad spacing, because of the initial occurence of 00:24:428 (1,2,3,4) - .
  8. 00:39:042 (2,3) - This becomes a "looking for the approach circle" game. Try making (1,2) into a slider, representing the bass slide.
  9. 00:59:897 (7) - Let's not stack this and just space this 1.12x to the right.
[Hard]
  1. 00:29:742 (1) - You seem to be forgetting to use S:C2 whistle in this combo.
  2. 01:17:877 (1,2,3,4,5,6) - Not too sure I understand the rhythm pattern for this combo and why it's used.
[Taiko]
  1. 01:20:178 (1) - Perhaps why you did this was to make it different from the ddk earlier. But d belongs here since ddk would contribute to the cadence better than dkk.
wcx19911123
I got a pm from CXu so I'm doing a random mod here
so popped for some unrankble issues and 1 mod post didn't reply

CXu's pm

CXu wrote:

There are a few unsnapped sliderends in this map. They occur when a slider is passing through a red line, making the sliderend go offbeat. I'm not quite sure how to fix this, but I guess there should be a way?

(All were detected through AIBat:)

[pal's Easy]
01:02:640 (2) - Unsnapped slider (end).

[Barry's Normal]
00:24:095 (3) - Unsnapped slider (end).
00:43:249 (3) - Unsnapped slider (end).
00:57:155 (4) - Unsnapped slider (end).

[D.N.Angel's hard]
00:24:272 (4) - Unsnapped slider (end).
00:43:249 (4) - Unsnapped slider (end).
00:57:155 (4) - Unsnapped slider (repeat).
00:57:155 (4) - Unsnapped slider (end).
01:02:640 (2) - Unsnapped slider (end).

[Insane]
00:43:420 (4) - Unsnapped slider (end).

[Steven's CTB]
00:43:420 (1) - Unsnapped slider (end).
01:02:640 (1) - Unsnapped slider (end).

also, I think there's no need to add so many red sections.. maybe need to fix the timing, but sorry I'm not good at timing
other seems fine, after fix this 2 posts, feel free to call me back then
those
Additionally, how many CTB mods has this map received?
DarknessAngel

those wrote:

[Hard]
  1. 00:29:742 (1) - You seem to be forgetting to use S:C2 whistle in this combo. //I think I used S:C1 intentionally
  2. 01:17:877 (1,2,3,4,5,6) - Not too sure I understand the rhythm pattern for this combo and why it's used. //just follow the music simply

wcx19911123 wrote:

I got a pm from CXu so I'm doing a random mod here
so popped for some unrankble issues and 1 mod post didn't reply

[box=CXu's pm]

CXu wrote:

There are a few unsnapped sliderends in this map. They occur when a slider is passing through a red line, making the sliderend go offbeat. I'm not quite sure how to fix this, but I guess there should be a way?

(All were detected through AIBat:)



[D.N.Angel's hard]
00:24:272 (4) - Unsnapped slider (end).
00:43:249 (4) - Unsnapped slider (end).
00:57:155 (4) - Unsnapped slider (repeat).
00:57:155 (4) - Unsnapped slider (end).
01:02:640 (2) - Unsnapped slider (end).

//all done
Thank for modding ~ :)

http://puu.sh/Nvte
those

DarknessAngel wrote:

  1. 01:17:877 (1,2,3,4,5,6) - Not too sure I understand the rhythm pattern for this combo and why it's used. //just follw the music simply
To follow the music you should be using 1/2 patterns. The 3/2 kickback sliders don't make sense, since the rhythm in the music is clearly just four beats (i.e. there is no emphasis on 01:18:729 - so there should not be an object start there).
ZHSteven

those wrote:

Additionally, how many CTB mods has this map received?
I recieved 2 mod from Spboxer3 and deif, and 1 irc mod (sorry I forgot who....>.<! too long time..)
I think it should be ok.
let me know if I still need to find somenne mod it.
Thanks.
Dino99

wcx19911123 wrote:

[Barry's Normal]
00:24:095 (3) - Unsnapped slider (end).
00:43:249 (3) - Unsnapped slider (end).
00:57:155 (4) - Unsnapped slider (end).
All fixed, thanks~
http://puu.sh/NHNu
Topic Starter
bossandy

those wrote:

[General]
  1. Your reversearrow.png isn't centered. I centerd it ~
  2. 00:22:309 - Timing point isn't needed. Using 1/3 snap for this small section will be all you need. This will provide a better "range" of bpm when it shows up in client. Okay , Delete this Red Timing Section and fix everything
  3. Please verify the above: when you get your timing checked, be sure you fix up your storyboard a little bit. The Fade event should be at factor 1 exactly on the beat, not a few ms before it. Resnap all Lyrics
[Insane]
  1. During some parts (most parts) of this map, I feel it's inappropriate for the silenced sliderslide, especially in the chorus for a song like this. It's okay IMO
  2. 00:13:290 (4) - Even though this is properly spaced, "hitorikiri" suggests that the slider should be played at this time. Additionally, the 00:13:461 (1,2,3) - rotated pattern doesn't really fit. My suggestion would be to consolidate 00:13:290 (4,1) - into a single slider. Keep it , because It is not bother playing and I like this flow
  3. 00:16:033 (4) - Same problem here, but at least this time it's not hidden. Same
  4. 00:19:458 (6,1) - A better way to start the increased spacing in this pattern would be to keep (6,1) the same spacing as (5,6). I can give an example if you'd like. Oh , I understand what are you mean xD so fixed!
  5. 00:19:628 (1,2,3,4) - The way these are positioned makes the next object want to appear above (4) and to the left. When you change the issue immediately above this point, make sure (2,3,4) doesn't form an angle that would cause the flow to go upward as opposed to more towards the right. Sorry , no fixed , I want leave these because I like it >_<
  6. 00:28:028 (2) - Try a new combo here instead of 00:27:856 (1) - . You are right , my stupid mistake lol!~
  7. 00:34:028 (1,2,3,4) - These have rather bad spacing, because of the initial occurence of 00:24:428 (1,2,3,4) - .You can say spacing is huge , but you can't say spacing is rather bad , but anyway I changed them a bit
  8. 00:39:042 (2,3) - This becomes a "looking for the approach circle" game. Try making (1,2) into a slider, representing the bass slide. Fun game! Fixed~
  9. 00:59:897 (7) - Let's not stack this and just space this 1.12x to the right. Okay
[Taiko]
  1. 01:20:178 (1) - Perhaps why you did this was to make it different from the ddk earlier. But d belongs here since ddk would contribute to the cadence better than dkk. Although I think it's okay , but d sounds better xDD
Thanks for mod !! Fix unsnap issue and those's mod~
wcx19911123
recheck
NO KD PLZ

[D.N.Angel's Hard]
00:24:272 (4) - unsnapped slider end
00:57:155 (4) - unsnapped slider end

other's fine now
call me back then
DarknessAngel

wcx19911123 wrote:

recheck
NO KD PLZ

[D.N.Angel's Hard]
00:24:272 (4) - unsnapped slider end
00:57:155 (4) - unsnapped slider end
ok,done

http://puu.sh/Oysy

為什麼訂閱的功能怪怪的啊...沒收到訊息...
wcx19911123
ok, fine now
rebubbled
Topic Starter
bossandy
Thanks for rebubbled~

I hope BPM is fine now QAQ
Andrea
Increase the OD on Barry's Normal by 1 tick at least, please. I can't find anything else, this map got too many mods already :3

Let me know!
DarknessAngel
Here we go 8-)
Topic Starter
bossandy
Fixed!

Thanks Andrea :3
Andrea
Time to go.

Ranked~
Mercurial
Yeah.
[CSGA]Ar3sgice
Steven's CTB wwwww

好!
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