forum

Shihoko Hirata - Reach out to the Truth (P4: Arena)

posted
Total Posts
44
show more
Jebok_old
Hello, I came back to check out the actual beatmap instead of the general things this time :oops:
Don't Kudo as you already did on my prev post!

  • Easy
    Maybe use the biggest circle size?
    Fallow the white ticks, not the red ticks. The first beat in a bar is always very important so you shouldn't miss it unless the song does not have bass/ background beat at all. So fix by highlighting from 00:01:307 to 00:09:072 for example, and moving that part 2 ticks back so that the first slider starts on the white tick. The beatmap doesn't sound good when you ignore the first beat. The only part which you should actually fallow the red ticks is parts such as at 00:46:130 till the break because it fallows the vocals there.
    00:00:778 - Tall white ticks are even more important, place a circle here.
    00:03:601 - ^
    00:06:425 - ^

    Normal
    00:44:719 - No new combo
    00:46:130 - Always new combo at the start of the Kiai.
    01:39:954 - There should be no 5notes at the same time in normal, that's quite hard. Make a repeating slider of length 2ticks instead?

    Hard
    All I would say is that there is no time for the hand to rest in the part of the song when you do streams, its a guideline but still, it makes map good... A gap of 1/1 size is enough so, in the song intro, you could remove the notes at 00:04:836, 00:10:483, 00:17:542 to allow a player a bit more rest and make it more interesting as well.
Topic Starter
Yu-Izanagi-12

Jebok wrote:

Hello, I cam back to check out the actual beatmap instead of the general things this time :oops:
Don't Kudo as you already did on my prev post!

  • Easy
    Maybe use the biggest circle size?
    Fallow the white ticks, not the red ticks. The first beat in a bar is always very important so you shouldn't miss it unless the song does not have bass/ background beat at all. So fix by highlighting from 00:01:307 to 00:09:072 for example, and moving that part 2 ticks back so that the first slider starts on the white tick. The beatmap doesn't sound good when you ignore the first beat. The only part which you should actually fallow the red ticks is parts such as at 00:46:130 till the break because it fallows the vocals there. I get what you mean but it throws the song off for this diff so no change
    00:00:778 - Tall white ticks are even more important, place a circle here.
    00:03:601 - ^
    00:06:425 - ^

    Normal
    00:44:719 - No new combo Fixed
    00:46:130 - Always new combo at the start of the Kiai. Fixed
    01:39:954 - There should be no 5notes at the same time in normal, that's quite hard. Make a repeating slider of length 2ticks instead? Fixed

    Hard
    All I would say is that there is no time for the hand to rest in the part of the song when you do streams, its a guideline but still, it makes map good... A gap of 1/1 size is enough so, in the song intro, you could remove the notes at 00:04:836, 00:10:483, 00:17:542 to allow a player a bit more rest and make it more interesting as well.It would be a little tiring, Fixed
Crok425
From modding queue.

[General]
Dude, ask someone to make the combo burst images since thos renders are kind of badly made. The song looks better without a video and just with the Izanagi Background, but that's just my opinion.

[Easy]
00:00:778 Add a circle there, the song roughly starts there.
00:29:189 Move that circle to 00:29:366 the vocal or the song note is there, so the circle must be there.
00:42:248 Add a circle there, it fills that empty spot.
00:56:719 Move it to 00:56:542 The note is there so must be the circle.
01:30:942 Put up a finisher.
01:38:719 Circle.
01:53:177 Move to 01:53:013
Done.

[Normal]
00:12:074 Finisher.
00:17:721 End with a finisher.
00:39:072 Make that slider end in 00:39:689 and make it repeat once.
00:56:545 Finisher.
01:29:542 Circle.
01:35:545 Slider end in 01:36:160 and repeat once.
01:53:015 Finisher.
Done.

[Hard]
01:03:954 Delete that circle. That part has only three notes.
01:52:836 Delete that circle.
I couldn't find anything else.
____________________________

Good luck getting this ranked ^^. I would have waited for the soundtrack :P but you did a good job.
Topic Starter
Yu-Izanagi-12

Crok425 wrote:

From modding queue.

[General]
Dude, ask someone to make the combo burst images since thos renders are kind of badly made. The song looks better without a video and just with the Izanagi Background, but that's just my opinion. changed comboburst and deleted video

[Easy]
00:00:778 Add a circle there, the song roughly starts there.
00:29:189 Move that circle to 00:29:366 the vocal or the song note is there, so the circle must be there.
00:42:248 Add a circle there, it fills that empty spot.
00:56:719 Move it to 00:56:542 The note is there so must be the circle.
01:30:942 Put up a finisher.
01:38:719 Circle.
01:53:177 Move to 01:53:013 All Done
Done.

[Normal]
00:12:074 Finisher.
00:17:721 End with a finisher.
00:39:072 Make that slider end in 00:39:689 and make it repeat once.
00:56:545 Finisher.
01:29:542 Circle.
01:35:545 Slider end in 01:36:160 and repeat once.
01:53:015 Finisher. All Done
Done.

[Hard]
01:03:954 Delete that circle. That part has only three notes.
01:52:836 Delete that circle.
I couldn't find anything else. All Done
____________________________

Good luck getting this ranked ^^. I would have waited for the soundtrack :P but you did a good job.
Thank you for the mod
B2IN
Cheap m4m

[Easy]
unsnapped note.
[Normal]
unsnapped note.
OD -1
[Hard]
unsnapped note.
00:04:483 () - I think this should be added to the notes
00:46:130 (1) - finish head of slider
00:16:307 (3,4,5) - how about this ?

00:17:719 (1) - 00:17:542 (add note)

Topic Starter
Yu-Izanagi-12

B2IN wrote:

Cheap m4m sorry :(

[Easy]
unsnapped note. fixed
[Normal]
unsnapped note. fixed
OD -1 no change
[Hard]
unsnapped note.
00:04:483 () - I think this should be added to the notes
00:46:130 (1) - finish head of slider
00:16:307 (3,4,5) - how about this ? all fixed

00:17:719 (1) - 00:17:542 (add note) fixed

Thank you for the mod
Kurokami
This is just a really fast mod.

General

  1. Inconsistency in Kiai Times:
    SPOILER
    - [Easy] :
    Kiai #1: Starts on 00:46:133, ends on 01:07:839
    Kiai #2: Starts on 01:42:601, ends on 02:05:013
    - [Hard] :
    Kiai #1: Starts on 00:46:133, ends on 01:08:542
    Kiai #2: Starts on 01:42:603, ends on 02:05:013
    - [Normal] :
    Kiai #1: Starts on 00:46:133, ends on 01:08:542
    Kiai #2: Starts on 01:42:603, ends on 02:05:013

Easy

  1. Unsnapped inherited (green) timing point(s) at: 00:46:133 and 01:07:839
  2. 00:35:542 (2) - Put a new combo on this note so the previous spinner ends properly.

Hard

  1. Unsnapped inherited (green) timing point(s) at: 00:46:133 and 01:42:603

Normal

  1. Unsnapped inherited (green) timing point(s) at: 00:46:133 and 01:42:603
Topic Starter
Yu-Izanagi-12

Kurokami wrote:

This is just a really fast mod.

General

  1. Inconsistency in Kiai Times: done
    SPOILER
    - [Easy] :
    Kiai #1: Starts on 00:46:133, ends on 01:07:839
    Kiai #2: Starts on 01:42:601, ends on 02:05:013
    - [Hard] :
    Kiai #1: Starts on 00:46:133, ends on 01:08:542
    Kiai #2: Starts on 01:42:603, ends on 02:05:013
    - [Normal] :
    Kiai #1: Starts on 00:46:133, ends on 01:08:542
    Kiai #2: Starts on 01:42:603, ends on 02:05:013
done

Easy

  1. Unsnapped inherited (green) timing point(s) at: 00:46:133 and 01:07:839
  2. 00:35:542 (2) - Put a new combo on this note so the previous spinner ends properly.
done

Hard

  1. Unsnapped inherited (green) timing point(s) at: 00:46:133 and 01:42:603
done

Normal

  1. Unsnapped inherited (green) timing point(s) at: 00:46:133 and 01:42:603
done
Thank you for the mod
Poggo
hi ^^

Hard

00:17:719 - this slider not beautiful( make so http://osu.ppy.sh/ss/315432
00:19:130 - ^
00:28:836 - make this slider shorter and put on white big section and add note on 00:28:836
00:34:483 - ^ same
00:43:836(4,5) - correct spacing
00:47:189 - put this note on white big section
00:48:601 - ^
01:28:483 - make this combo so http://puu.sh/utFv sound better
01:43:660 - same 00:47:189

make slider forms more roundish and symmetric

good luck with map~
Topic Starter
Yu-Izanagi-12

Katty Pie wrote:

hi ^^

Hard

00:17:719 - this slider not beautiful( make so http://osu.ppy.sh/ss/315432
00:19:130 - ^
00:28:836 - make this slider shorter and put on white big section and add note on 00:28:836
00:34:483 - ^ same
00:43:836(4,5) - correct spacing
00:47:189 - put this note on white big section
00:48:601 - ^
01:28:483 - make this combo so http://puu.sh/utFv sound better
01:43:660 - same 00:47:189 All Done

make slider forms more roundish and symmetric

good luck with map~
Thank you for the mod
TTTTTTTTTTTT
[*]Skin

You should add those skin elements as shown blew

-approachcircle.png

-spinner-spin.png

And you need to scale "spinner-circle.png" up

-spinner-circle.png's dimensions must be exactly 666x666

[*]General

Tags are difference in all diffs.

.mp3 file is 32 kb/s,you should improve the quality of it.
The miniumum is 128 kb/s.

[*]Easy

00:29:366 - add a NC
00:36:072 - Change the shape of slider in order to prevent overlap.It would look better.
00:46:133 - The green timing is unsanpped
01:32:542 - Change the pattern
01:40:130 - Prevent overlap

[*]Normal

00:46:133 - The green timing is unsanpped
02:02:189 - Do not make slider's end overlap with itself

[*]Hard

HP DR = 6

00:46:133 - The green timing is unsanpped
01:20:542 - Remove NC
01:29:719 - Spacing error

Good luck!
Topic Starter
Yu-Izanagi-12

TTTTTTTTTTTT wrote:

[*]Skin

You should add those skin elements as shown blew

-approachcircle.png

-spinner-spin.png

And you need to scale "spinner-circle.png" up

-spinner-circle.png's dimensions must be exactly 666x666 All Done

[*]General

Tags are difference in all diffs. Done

.mp3 file is 32 kb/s,you should improve the quality of it.
The miniumum is 128 kb/s. its 180kb/s

[*]Easy

00:29:366 - add a NC
00:36:072 - Change the shape of slider in order to prevent overlap.It would look better.
00:46:133 - The green timing is unsanpped
01:32:542 - Change the pattern
01:40:130 - Prevent overlap All Done

[*]Normal

00:46:133 - The green timing is unsanpped
02:02:189 - Do not make slider's end overlap with itself All Done

[*]Hard

HP DR = 6

00:46:133 - The green timing is unsanpped
01:20:542 - Remove NC
01:29:719 - Spacing error All Done

Good luck!
Thank you for your mod
Jupiter
Hi,Thanks mod request!

[General]
Shihoko Hirata - Yu Narukami Theme (Yu-Izanagi-12).osb is delete.

[Hard]
01:05:366 (7) - stack to 01:05:189 (6) -
01:42:601 (1) - slider start point, add finish.
02:01:836 (7) - stack to 02:01:660 (6) -

[Normal]
00:46:130 (1) - slider start point, add finish.
01:33:248 (1) - RNC
01:37:483 (4) - NC
01:39:954 (8) - ^
01:42:601 (1) - slider start point, add finish.
02:02:189 (6) - From a game screen, since it has overflowed, it corrects.

[Easy]
00:23:013 - add note.

Persona <3
Good luck!
Topic Starter
Yu-Izanagi-12

Jupiter wrote:

Hi,Thanks mod request!

[General]
Shihoko Hirata - Yu Narukami Theme (Yu-Izanagi-12).osb is delete. Done

[Hard]
01:05:366 (7) - stack to 01:05:189 (6) -
01:42:601 (1) - slider start point, add finish.
02:01:836 (7) - stack to 02:01:660 (6) - All Done

[Normal]
00:46:130 (1) - slider start point, add finish.
01:33:248 (1) - RNC
01:37:483 (4) - NC
01:39:954 (8) - ^
01:42:601 (1) - slider start point, add finish.
02:02:189 (6) - From a game screen, since it has overflowed, it corrects. All Done

[Easy]
00:23:013 - add note.Done

Persona <3
Good luck!
Thank you for the mod
GiNa
[General]
-I don’t think you have video, please open all the .osb file in notepad form, then delete the following code under the [Events] section:
Video,0,"(HD)-PERSONA-4--The-Ultimate-in-Mayonaka-Arena-Combos-and-Specials-.avi"
If you do have video, or you will going to add it, take off “Letterbox during breaks” (song setup -> Storyboarding)
-Enable countdown, it’s annoying imo (song setup -> Storyboarding)
-Set Lead-in to 1.5 seconds (song setup -> Audio)
-Some combobursts look weird … try to fix them. Ex: comboburst-5

[Easy]
-Quite hard imo.
00:22:660 (4) – x:172 y:212
00:23:013 (5) – x:168 y:132
00:28:836 (3,1,2) – change this to a one repeat slider, http://osu.ppy.sh/ss/328375. Don’t forget to adjust spacing
00:42:601 (1) – too far from the previous
00:46:130 (1) – ^
-Try to make spacing all the same in the easiest diff
00:51:778 (3,4,5) – this kind of rhyme is hard to beginners, so again, change this to a one repeat slider
00:56:013 (3,4) – change a normal slider
01:03:072 (2,3,4) – same as 00:51:778 (3,4,5)
01:29:895 (4,5,6) – ^
01:33:778 (4) – too close to the previous
01:40:836 (4) – ^
01:42:601 (1) – too far from the previous …
-Please recheck all the spacing again
01:42:601 – starts from here, please change some of the rhymes. Otherwise it’s not creative at all by using the same ones before

[Normal]
-Spacing issues
00:01:660 (2,3) – change some of these to a slider, so this diff will not be too hard
00:24:954 (3) – curve this better
00:43:483 (5) – NC here
01:05:719 (6) – nice P, NC here ?
01:21:777 – add a note
02:02:189 (6) – um … 4, NC here ?
01:42:601 – same as Easy

[Hard]
-Rhymes are fine now :3
-Make some jumps ?
01:42:601 – same as hard

That’s all
Good luck
Topic Starter
Yu-Izanagi-12

GiNa wrote:

[General]
-I don’t think you have video, please open all the .osb file in notepad form, then delete the following code under the [Events] section:
Video,0,"(HD)-PERSONA-4--The-Ultimate-in-Mayonaka-Arena-Combos-and-Specials-.avi"
If you do have video, or you will going to add it, take off “Letterbox during breaks” (song setup -> Storyboarding)
-Enable countdown, it’s annoying imo (song setup -> Storyboarding)
-Set Lead-in to 1.5 seconds (song setup -> Audio)
-Some combobursts look weird … try to fix them. Ex: comboburst-5

[Easy]
-Quite hard imo.
00:22:660 (4) – x:172 y:212
00:23:013 (5) – x:168 y:132
00:28:836 (3,1,2) – change this to a one repeat slider, http://osu.ppy.sh/ss/328375. Don’t forget to adjust spacing
00:42:601 (1) – too far from the previous
00:46:130 (1) – ^
-Try to make spacing all the same in the easiest diff
00:51:778 (3,4,5) – this kind of rhyme is hard to beginners, so again, change this to a one repeat slider
00:56:013 (3,4) – change a normal slider
01:03:072 (2,3,4) – same as 00:51:778 (3,4,5)
01:29:895 (4,5,6) – ^
01:33:778 (4) – too close to the previous
01:40:836 (4) – ^
01:42:601 (1) – too far from the previous …
-Please recheck all the spacing again
01:42:601 – starts from here, please change some of the rhymes. Otherwise it’s not creative at all by using the same ones before

[Normal]
-Spacing issues
00:01:660 (2,3) – change some of these to a slider, so this diff will not be too hard
00:24:954 (3) – curve this better
00:43:483 (5) – NC here
01:05:719 (6) – nice P, NC here ?
01:21:777 – add a note
02:02:189 (6) – um … 4, NC here ?
01:42:601 – same as Easy

[Hard]
-Rhymes are fine now :3
-Make some jumps ?
01:42:601 – same as hard

That’s all
Good luck
All taken care of and thank you for the mod
Fenya
Hi~

General:
About the sliderb... I prefer to make a circle and not a rectangle... Look bad to me...

Easy:
There new combos of only note, many are unnecessary, try of the NC change with the rhythm of the voice or music...
You should add hitsound in the diff...
00:00:777 - 00:09:248 - In this part, i think the notes should be in the ticks white, sounds better.
00:00:777 (1) - Add finish
00:03:425 (2,1) - This can confuse for new players, I suggest move the (2)
00:23:366 (1) - 1 grid left
00:37:307 (3) - 2 grid right?
00:50:189 (1,3) - Overlap ugly... I suggest move the (3) http://osu.ppy.sh/ss/336433
00:57:425 (1,1) - Spacing, this jump is a little difficult for new players, imo
01:03:072 (2) - 2 grid up
01:28:483 (2) - spacing
01:40:836 (4) - 1 grid down
01:41:189 (5,6) - Overlap~
01:42:601 (6) - NC
01:58:483 (3) - 2 grid down

Normal:
You should add hitsound in the diff.
00:00:777 (1) - Add finish in stared the slider
00:01:660 (2) - Add clap in end the slider
00:02:189 (3) - Add finish
00:02:542 (4,5) - Put like this http://puu.sh/zuto
00:03:072 (1) - Add clap in end the slider, and remove NC
00:03:601 (2) - Add finish in stared the slider and add NC
00:04:660 (4) - Add clap
00:05:013 (5) - Add finish in stared and end the slider
00:05:719 (1) - ^
00:09:248 (1) - Add finish... I don't keep saying, I think you understood the pattern of hitsound... Or so I hope~
00:27:425 (2) - Add clap >_<
00:34:483 (3) - Remove finish, add clap
01:05:719 (1) - In my opinion, would better if you remove this slider and add spinner with finish...
01:21:072 (2) - 1 grid left
01:23:895 (2) - Add clap~
01:25:307 (4) - ^
01:28:483 (3,4,5) - This can confuse... I suggest move the (5)
01:34:307 (1,2) - Remove (3)... and put like this http://puu.sh/zuxV Sounds better
02:02:189 (1) - Same as in 01:05:719 (1) ~

Hard:
Hitsound annoying... Finish + clap, doesn't sound pleasant to the ear, imo D:
00:20:366 (1) - Finish spinner in 00:21:954 and add slider in 00:22:307 http://puu.sh/zuD5
00:40:307 (1,2) - Remove repeat the (2) and move to 00:41:719 and the (1) move to 00:40:660 http://puu.sh/zuHP
01:53:895 (2) - Remove repeat, delete the (3) and move (4) to 01:54:777 http://puu.sh/zuJr

That's all... Could say much more, but, would be very very long D:
Sorry for my poor english, good luck :3
Topic Starter
Yu-Izanagi-12

Fenya wrote:

Hi~

General:
About the sliderb... I prefer to make a circle and not a rectangle... Look bad to me...

Easy:
There new combos of only note, many are unnecessary, try of the NC change with the rhythm of the voice or music...
You should add hitsound in the diff...
00:00:777 - 00:09:248 - In this part, i think the notes should be in the ticks white, sounds better.
00:00:777 (1) - Add finish
00:03:425 (2,1) - This can confuse for new players, I suggest move the (2)
00:23:366 (1) - 1 grid left
00:37:307 (3) - 2 grid right?
00:50:189 (1,3) - Overlap ugly... I suggest move the (3) http://osu.ppy.sh/ss/336433
00:57:425 (1,1) - Spacing, this jump is a little difficult for new players, imo
01:03:072 (2) - 2 grid up
01:28:483 (2) - spacing
01:40:836 (4) - 1 grid down
01:41:189 (5,6) - Overlap~
01:42:601 (6) - NC
01:58:483 (3) - 2 grid down All Done

Normal:
You should add hitsound in the diff.
00:00:777 (1) - Add finish in stared the slider
00:01:660 (2) - Add clap in end the slider
00:02:189 (3) - Add finish
00:02:542 (4,5) - Put like this http://puu.sh/zuto
00:03:072 (1) - Add clap in end the slider, and remove NC
00:03:601 (2) - Add finish in stared the slider and add NC
00:04:660 (4) - Add clap
00:05:013 (5) - Add finish in stared and end the slider
00:05:719 (1) - ^
00:09:248 (1) - Add finish... I don't keep saying, I think you understood the pattern of hitsound... Or so I hope~
00:27:425 (2) - Add clap >_<
00:34:483 (3) - Remove finish, add clap
01:05:719 (1) - In my opinion, would better if you remove this slider and add spinner with finish... No Change
01:21:072 (2) - 1 grid left
01:23:895 (2) - Add clap~
01:25:307 (4) - ^
01:28:483 (3,4,5) - This can confuse... I suggest move the (5)
01:34:307 (1,2) - Remove (3)... and put like this http://puu.sh/zuxV Sounds better
02:02:189 (1) - Same as in 01:05:719 (1) ~ No Change
All Done

Hard:
Hitsound annoying... Finish + clap, doesn't sound pleasant to the ear, imo D:
00:20:366 (1) - Finish spinner in 00:21:954 and add slider in 00:22:307 http://puu.sh/zuD5 Done
00:40:307 (1,2) - Remove repeat the (2) and move to 00:41:719 and the (1) move to 00:40:660 http://puu.sh/zuHP Done
01:53:895 (2) - Remove repeat, delete the (3) and move (4) to 01:54:777 http://puu.sh/zuJr No Change

That's all... Could say much more, but, would be very very long D:
Sorry for my poor english, good luck :3
Thanks for the mod
Alltur
From the queue!

My modding is not good sorry! :(
Everything is suggestion except in Bold which indicates unrankable stuff that I can notice.
Something that you should look at is in Red
[General]
Disable Countdown?
Your MP3 file is 320kbps, you need to lower it down so that it would be 192kbps or less for the beatrate.

[Skinning]
I test-played your map and happened to see that hit300g and hit300k are switched. The one with the WEAK is the Katu (the worse one) and the one that has no 'WEAK' in the hitburst is supposed to be GEKI (the better one) right? If I am corret, change the names.

The sound with the comboburst seems too loud, if possible lower the volume down a bit.

I hope there's some way to distinguish the difference between hit300 and hit300g. Because they look exactly the same (unlike hit100 and hit100k).



[Easy]
Use AIMod (Ctrl+Shift+A), and eliminate all the spacing infringements. Need to use distance snap fully so that beginners would be able to play without confusion. Check the precise spacing with the tiny grid size and look at the top-right side of the editing screen saying Prev: and Next:. Make sure they are about the same unless you have a break in the middle, spinner in the middle, or the rest between two notes are big so that it needs to ignore the distance snap.

Try to refrain from using red ticks in easy difficulty, I am not saying to remove all, but it will make it harder for easy-diff players to play.
I won't be modding this now..

[Normal]
Also here, I recommend to not to make a spacing infringement. Check AIMod. AND use distance snap all times (recommended)
00:05:703 (1) - Remove New Combo (RNC)
00:06:409 (2) - New combo (NC) here.

[Hard] Use distance snap still except when you make a combo pause, or jumps. Because this is hard, you can make a bigger spacing.
00:06:409 (7) - NC?
00:16:291 (3,4) - Properly stack these notes.
01:59:526 (5) - NC


Good luck mapping,
and if you want recheck (I don't think you might), PM me and I'll be glad to come back.
Topic Starter
Yu-Izanagi-12

Akashi_S wrote:

From the queue!

My modding is not good sorry! :(
Everything is suggestion except in Bold which indicates unrankable stuff that I can notice.
Something that you should look at is in Red
[General]
Disable Countdown? from were i start the song its kind of pointless
Your MP3 file is 320kbps, you need to lower it down so that it would be 192kbps or less for the beatrate. its suppose to 180kbps I'll try full submit again

[Skinning]
I test-played your map and happened to see that hit300g and hit300k are switched. The one with the WEAK is the Katu (the worse one) and the one that has no 'WEAK' in the hitburst is supposed to be GEKI (the better one) right? If I am corret, change the names. Done

The sound with the comboburst seems too loud, if possible lower the volume down a bit. giving the player a challenge

I hope there's some way to distinguish the difference between hit300 and hit300g. Because they look exactly the same (unlike hit100 and hit100k). its been taken care of



[Easy]
Use AIMod (Ctrl+Shift+A), and eliminate all the spacing infringements. Need to use distance snap fully so that beginners would be able to play without confusion. Check the precise spacing with the tiny grid size and look at the top-right side of the editing screen saying Prev: and Next:. Make sure they are about the same unless you have a break in the middle, spinner in the middle, or the rest between two notes are big so that it needs to ignore the distance snap. Done

Try to refrain from using red ticks in easy difficulty, I am not saying to remove all, but it will make it harder for easy-diff players to play.
I won't be modding this now..

[Normal] All Done
Also here, I recommend to not to make a spacing infringement. Check AIMod. AND use distance snap all times (recommended)
00:05:703 (1) - Remove New Combo (RNC)
00:06:409 (2) - New combo (NC) here.

[Hard] Use distance snap still except when you make a combo pause, or jumps. Because this is hard, you can make a bigger spacing. All Done
00:06:409 (7) - NC?
00:16:291 (3,4) - Properly stack these notes.
01:59:526 (5) - NC


Good luck mapping,
and if you want recheck (I don't think you might), PM me and I'll be glad to come back.
thank you for your mod
CTB Fia
i will be mod this very well
since i am the composer of SMT Series
you recognize me,yu narukami???

anyway back to topic,i will mod your beatmap now

Easy
Change Wallpaper to 800x600
Use Distance snap to re-arrange your notes (for easy,try not to put lot of space between notes to notes!!!)
Try to put some sound effect like clap or finish to notes
00:44:350 (3) - move it to 00:44:173 (3) -
Beat snap 1/6 for easy i think it was too hard anyway if you want better arrangement try to use 1/2 or 1/4 for easy diff

Normal
this diff was PERFECT!
every notes fit into songs
you are good beatmappper don't you?

well since the song is >2 minutes so i only can mod 2 diff
that's all i can mod
i hope your beatmap will be ranked soon!!! :D
DakeDekaane
Hi, mod time~

[General]

Why 300g comboburst looks like one of 300k?, and viceversa D: change names of these files~

[Easy]

In general, I have to point, as many could agree, spacing should be the same in Easy diffs, but this can be broken if something looks good, like 00:03:585 (2,1), but try to keeping the same spacing, at least in the same combo.

00:12:056 (1,1,1) - You could make this sliders end in previous white tick or next white tick, it sounds better (at least for me), and easier to catch the rhythm.
00:17:703 (1,1,1) - ^
00:16:291 - You could try this, or put only circles instead

00:26:350 (4) - This could be moved to 00:26:173 and putting a circle in 00:26:703
If following vocals, you could put a circle in 00:42:056, if not, in 00:42:232
Adding circles may be seen wrong by some people, but it goes with the music, you can ignore this, add circles in these parts, or make sliders with already existing circles:
00:48:585
00:49:820
00:51:409
00:57:056
00:58:467
00:59:879
01:57:585
01:57:585
02:00:585

[Normal]

Same problem as in Easy, try to keep same spacing the same

00:06:409 (2,3) - You could extend this sliders to the next white tick
00:13:997 (3) - ^
00:15:409 (3) - ^
01:27:409 - You could put a circle here

[Hard]

01:28:467 (10) - What if you extend this to the next red tick?
If you are following vocals, add circles in these places, it will sound nice if you do:
00:47:173
00:48:585
01:43:644
01:45:232

That's all from my part, good luck in your way to ranked~ c:
Topic Starter
Yu-Izanagi-12

DakeDekaane wrote:

Hi, mod time~

[General]

Why 300g comboburst looks like one of 300k?, and viceversa D: change names of these files~ they should be fixed now

[Easy]

In general, I have to point, as many could agree, spacing should be the same in Easy diffs, but this can be broken if something looks good, like 00:03:585 (2,1), but try to keeping the same spacing, at least in the same combo. i used distance snap

00:12:056 (1,1,1) - You could make this sliders end in previous white tick or next white tick, it sounds better (at least for me), and easier to catch the rhythm. done
00:17:703 (1,1,1) - ^
00:16:291 - You could try this, or put only circles instead no change

00:26:350 (4) - This could be moved to 00:26:173 and putting a circle in 00:26:703
If following vocals, you could put a circle in 00:42:056, if not, in 00:42:232 I don't want to many notes on easy
Adding circles may be seen wrong by some people, but it goes with the music, you can ignore this, add circles in these parts, or make sliders with already existing circles:
00:48:585
00:49:820
00:51:409
00:57:056
00:58:467
00:59:879
01:57:585
01:57:585
02:00:585

[Normal]

Same problem as in Easy, try to keep same spacing the same All Done

00:06:409 (2,3) - You could extend this sliders to the next white tick
00:13:997 (3) - ^
00:15:409 (3) - ^
01:27:409 - You could put a circle here

[Hard]

01:28:467 (10) - What if you extend this to the next red tick? done
If you are following vocals, add circles in these places, it will sound nice if you do: no change
00:47:173
00:48:585
01:43:644
01:45:232

That's all from my part, good luck in your way to ranked~ c:
Topic Starter
Yu-Izanagi-12

shojimeguro wrote:

i will be mod this very well
since i am the composer of SMT Series
you recognize me,yu narukami???

anyway back to topic,i will mod your beatmap now

Easy
Change Wallpaper to 800x600 1024 x 768 is okay too
Use Distance snap to re-arrange your notes (for easy,try not to put lot of space between notes to notes!!!) done
Try to put some sound effect like clap or finish to notes done
00:44:350 (3) - move it to 00:44:173 (3) -
Beat snap 1/6 for easy i think it was too hard anyway if you want better arrangement try to use 1/2 or 1/4 for easy diff

Normal
this diff was PERFECT! :)
every notes fit into songs
you are good beatmappper don't you?

well since the song is >2 minutes so i only can mod 2 diff
that's all i can mod
i hope your beatmap will be ranked soon!!! :D
JudgeTheDude
Hi, from my modding queue, sorry for the delay :?

[Easy]
01:43:644 (2) - Not exatly in the middle of the previous Slider, try at x:246 y:172
01:58:467 (3,4) - Move them 1 grid up

That's all I could find, nice work ^^

Good luck for rank
Topic Starter
Yu-Izanagi-12

JudgeTheDude wrote:

Hi, from my modding queue, sorry for the delay :?

[Easy] All done
01:43:644 (2) - Not exatly in the middle of the previous Slider, try at x:246 y:172
01:58:467 (3,4) - Move them 1 grid up

That's all I could find, nice work ^^

Good luck for rank
Lami
[General]

i doubt why you use skin in this map.....
if possible, delete them plz,,,,,

and tick rate 1 is better for me....

[Easy]

just one thing.

don't spam NC.
ex) 00:57:409 (1,1,1) -

[Normal]

00:12:585 (4) -
01:29:350 (5,1) - jump...? no plz
01:47:879 (3,4,5,1) - use same distance snap x0.8

[Hard]

00:18:938 (4,5) - distance snap
00:28:820 (8,9) - [imghttp://puu.sh/1jc4P[/img]
00:30:585 (5,6,7) - use distance snap x0.9
00:33:232 (2,3) - ^
00:34:644 (6) - change one note
00:46:997 (2,3) - delete them and add note here 00:47:173 -
00:48:409 (5,6) - same above
01:29:879 (3,4) - use distance snap over x0.8
01:43:467 (3) - move to 01:43:644 -
MoodyRPG
Good evening, trying to mod this map so let's do it

Some points to get this map correctly

General
  1. The title of this song is wrong I think, you should probably change the artist of this map to match (Shihoko Hirata - Reach Out to the Truth)
  2. Disable the countdown please
  3. And yeah try to use distance snap in all diffs please
  4. The timing is wrong, ask it in game someone expert to check the timing
Topic Starter
Yu-Izanagi-12

intoon wrote:

[General]

i doubt why you use skin in this map.....
if possible, delete them plz,,,,,

and tick rate 1 is better for me....only on easy

[Easy] Done

just one thing.

don't spam NC.
ex) 00:57:409 (1,1,1) -

[Normal]

00:12:585 (4) - done
01:29:350 (5,1) - jump...? no plz Done
01:47:879 (3,4,5,1) - use same distance snap x0.8Done

[Hard]Done

00:18:938 (4,5) - distance snap
00:28:820 (8,9) -
00:30:585 (5,6,7) - use distance snap x0.9
00:33:232 (2,3) - ^
00:34:644 (6) - change one note
00:46:997 (2,3) - delete them and add note here 00:47:173 -
00:48:409 (5,6) - same above
01:29:879 (3,4) - use distance snap over x0.8
01:43:467 (3) - move to 01:43:644 -
Topic Starter
Yu-Izanagi-12

MoodyRPG wrote:

Good evening, trying to mod this map so let's do it

Some points to get this map correctly

General
  1. The title of this song is wrong I think, you should probably change the artist of this map to match (Shihoko Hirata - Reach Out to the Truth)The song is Reach out to the truth but its the version played in Persona 4 Arena so the title stays
  2. Disable the countdown pleasedone
  3. And yeah try to use distance snap in all diffs pleasedone
  4. The timing is wrong, ask it in game someone expert to check the timing
i'll do that
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply