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SYRSA - I'm Moovin' Nis [Osu|Taiko]

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Total Posts
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Topic Starter
Galkan
This beatmap was submitted using in-game submission on 13 sierpnia 2012 at 20:43:56

Artist: SYRSA
Title: I'm Moovin' Nis
Tags: Team Fortress 2 TF2 Engineer DarkStoorm klubek VALVe Spycrab Scoutellite Dutvutan
BPM: 97,49
Filesize: 8704kb
Play Time: 02:20
Difficulties Available:
  1. Combat Mini-Sentry (1,58 stars, 103 notes)
  2. Distaikoneer (4,83 stars, 762 notes)
  3. klubek's Dispenser (4,9 stars, 374 notes)
  4. Sentry level 3 (4,77 stars, 269 notes)
  5. Teleporter level 2 (3,18 stars, 168 notes)
Download: SYRSA - I'm Moovin' Nis
Information: Scores/Beatmap Listing
---------------
My second beatmap, it's been almost 2 years since the first one!

Here we have a fine piece of fanmade song made to honour one of fellow defence classes in Team Fortress 2, the Engineer!
GOTTA MOVE THAT GEAR UP!

Extra Insane difficulty and additional skin elements provided by klubek.
Taiko difficulty provided by DarkStoorm.
Full skin's yet to be done, will be provided by MLGnom.

Edit #1 : dkun's mod applied + additional skin elements added.
Edit #2 : Minor fixes on Easy, Normal and Taiko difficulties.
Edit #3 : 7odoa's mod for Taiko and ShaggoN's advices (forum and pm) for Hard & Insane applied. Hard has been slightly revamped.
Edit #4 : Dragvon and Roddie's hitsound additions.
Edit #5 : wmfchris and Gabe's mods applied + additional skin elements added.
Edit #6 : iMercurial advices applied.
Edit #7 : OnosakiHito's mod for Taiko difficulty applied + second slight revamp on Hard.
Edit #8 : Minor fixes on Easy and Insane difficulties.
Edit #9 : h-728's suggestions applied.
Edit #10 : Minor fixes on all difficulties.
Edit #11 : Loctav and STBlack's suggestions applied.
klubek
GOTTAMGOTTAMGOTTAMGOTTAM
Spy sappin mah beatmap!
dkun
modding key

this is unrankable.
this should be highly considered.
this is just a normal suggestion/praise.

General
  1. Nice solid map overall~
  2. I suggest hitsounding with a low volume whistle to compliment the song itself.
  3. I only found things to critique on in these two difficulties.
Sentry level 3
  1. Mostly everything you're going to see here is going to be a straight out suggestion.
  2. You use a bit of a mix between curved and linear sliders and patterns. I would say stick with one or the other. What I mean by this, is to change how combos are positioned in some shape or fashion to aesthetically appeal out.
  3. 00:30:197 (4,5) - Perhaps change this around by not stacking it on each other.
  4. 00:35:890 (5) - Keep in symmetry with the rest of the combo, one left and make the rest follow suit.
  5. 00:46:968 (10) - Totally personal preference, but... http://puu.sh/mwOi
  6. 01:52:818 - kiai flick totally not needed.
  7. 01:55:279 - ^ (remove the other kiai "flicks"
  8. 02:08:203 - MAP THIS BREAK OUT
  9. End kiai at the end of your last note.

Teleporter level 2
  1. 00:05:119 (1,2,3) - Y U NO SYMMETRICAL (http://osu.ppy.sh/ss/275592) [FIX THE REST OF THE COMBO]
  2. 00:17:427 (5) - Add a new combo to follow the lyrics and the rest of your combos.
  3. 00:22:351 (5) - ^
  4. 00:30:351 (4,5,6,7,8) - Space this out.
  5. 00:40:198 (3,4) - From the last combo, I would guess that 4 is supposed to be directly above 3.
  6. 01:21:431 (5) - Make this slider symmetrical, at least.
  7. Same kiai and break remark as the other diff.
Agka
{Timing}
Offset from196 to
http://puu.sh/mPQm 229?

{Overall}
Overall, ugly sliders, really and hitsound it.
remove countdown.
you must close the kiai time at some point, you can't just leave it at the ending of the difficulty. I mean... http://puu.sh/mQ8t

[Teleporter Level 2]
00:10:042 (1,1) - two followed spinners? are you sure? D:
01:58:356 (1,7) - stack

I can tell you didn't see the slider velocity nor the distance snapping because it's on their default values... goes as well for song setup.

[Sentry level 3]
distance snap 0.8x? why? want to map maps with circles close to each other, and that overlap?
a few patterns are square and remind me a lot of 2007/2008/2009 maps... besides circle size being small.

[klubek's Dispenser]
01:48:510 (1,2,3,4,5) - overmap. depends on you if it's good or bad
01:49:894 (1,2,3,4,5,6) - overmap and there's more but I won't point those out

[Distaikoneer]
booooooy. This is overmapped taiko to hell and back. Like, made difficult for the sake of difficult. Besides, you do NOT add breaks. NEVER EVER OF THE EVERS so fill up 01:26:662 - to 01:36:201 like yesterday.
Oh well, here, have a cleaned up version (combo colors, centered objects) of the exact same thing. The next people that mods taiko will be thankful :p
00:13:119 (1) - NO. NO NO NO NO REMOVE THE FINISH
http://puu.sh/mQaf

on the sliders, I can fix them for you but you must tell me. :p
Topic Starter
Galkan

Agkaemon wrote:

{Timing}
Offset from196 to
http://puu.sh/mPQm 229?
Timing has been checked twice already and is correct. There is no need to change it.

Agkaemon wrote:

{Overall}
Overall, ugly sliders, really and hitsound it.
remove countdown.
you must close the kiai time at some point, you can't just leave it at the ending of the difficulty. I mean... http://puu.sh/mQ8t
I am not good at making nice-looking sliders, any ideas? I'd rather like to get some good examples how they should look instead. Hitsounds will be done once map is modded at least few times to avoid some work getting wasted. I am not removing the countdown, either. If you say that, you apparently never played TF2 and can't get the "feeling" of map (did you even read description?). Thanks for pointing the kiai thing out, I forgot to change it on the easier dificulty.

Agkaemon wrote:

[Teleporter Level 2]
00:10:042 (1,1) - two followed spinners? are you sure? D:
01:58:356 (1,7) - stack

I can tell you didn't see the slider velocity nor the distance snapping because it's on their default values... goes as well for song setup.
I have absolutely no problem with those spinners. Neither do have people who did some testplays. Unless you have some better idea how to map this part? Stack part - didn't notice that earlier, thanks for keeping the symmetry. What do you mean by "goes as well for song setup"? I didn't change that on purpose ('cause it looks decent for that kind of song) and if you have better solution for difficulty settings - propose them!

Agkaemon wrote:

[Sentry level 3]
distance snap 0.8x? why? want to map maps with circles close to each other, and that overlap?
a few patterns are square and remind me a lot of 2007/2008/2009 maps... besides circle size being small.
There is one place I used 1.0 DS and might consider using it on the other parts of the difficulty. I just need a suggestion where would they suit at best! This difficulty doesn't have any overlaps, what do you mean? About patterns, they are quite simple, I dislike big complex things at general - and if the circle size was bigger, map would be less playable and enjoyable, this is Hard, remember?

Agkaemon wrote:

[klubek's Dispenser]
01:48:510 (1,2,3,4,5) - overmap. depends on you if it's good or bad
01:49:894 (1,2,3,4,5,6) - overmap and there's more but I won't point those out

[Distaikoneer]
booooooy. This is overmapped taiko to hell and back. Like, made difficult for the sake of difficult. Besides, you do NOT add breaks. NEVER EVER OF THE EVERS so fill up 01:26:662 - to 01:36:201 like yesterday.
Oh well, here, have a cleaned up version (combo colors, centered objects) of the exact same thing. The next people that mods taiko will be thankful :p
00:13:119 (1) - NO. NO NO NO NO REMOVE THE FINISH
http://puu.sh/mQaf

on the sliders, I can fix them for you but you must tell me. :p
Those two dificulties are meant to be [Insane]. How can you call them overmapped? Can you even pass them? Although I will ask of DarkStoorm's opinion on the matter of Taiko difficulty.

Thanks for the effort, but your post didn't help me improve the map very much. Good luck next time!
ShaggoN
Blue: Sugestion. Not necessary, but should take good effects.
Green: Notification or cosmetic thing. May, but don't have to be fixed.
Orange: Should be fixed.
Red: Have to be fixed.

eh...skopiowałem to dlatego po angielsku xD

[Combat Mini-Sentry]
  1. 02:18:050 (3) - Daj nowe combo tutaj może.
[Teleporter level 2]
  1. 00:29:736 (5), 00:34:659 (5) - Tu też.
[Sentry level 3]
  1. 02:00:818 (8), 02:05:741 (5) - No i tutaj.
[klubek's Dispenser]
  1. 00:59:891 (2,3,4) - Za ten spacing tutaj to na bank Ci przejadą glebogryzarką po dupie D:
W zasadzie tyle. Zajebiście wszystko zrobione, nie ma co modzić. AHA, no i sorki że tyle to zajęło >_>
Snow Note
(All Suggestion,Feel free to use it ;) )
[Distaikoneer]
-61 Note unsnapped
-Set Slider Velocity to 2.8
-Set OD&HP to 5
-100% Volume is too high for me,80% is enough.

About the map,it is fine for me.
Sorry for my poor mod,Good luck!
klubek

ShaggoN wrote:

[klubek's Dispenser]

* 00:59:891 (2,3,4) - Za ten spacing tutaj to na bank Ci przejadą glebogryzarką po dupie D:
Faktycznie, dzięki! =w=
Up~

Download: Scoutellite - I'm Moovin' Nis (Galkan) [klubek's Dispenser].osu
DarkStoorM
Topic Starter
Galkan
A short reminder: one of the reasons it's still at WIP is the lack of hitsounds. This is going to be fixed this week. Thanks Dragvon in advance :>
Also, increase the circle size to five, then rate and mod, please :3
Zapy
Yeah I didn't find any major issues though I'd recommend changing the bpm to 97,50 exactly and setting offset to 216

Sentry level 3

02:18:358 (1) - New combo perhaps

Yeah, couldn't find anything else. The mapset, skin and other metadata seems fine too.

Good luck with the map!
Dragvon

Hitsounding

Kay, since this would turn too big for posting, I will just post the remade diffs here. And may or not comment something.

[Combat Mini-Sentry]
Download: Scoutellite - I'm Moovin' Nis (Galkan) [Combat Mini-Sentry].osu
May lack regular notes because... Well it's an easy diff lol.

[Teleport level 2]
Working on it.


[Sentry level 3]
Download: Scoutellite - I'm Moovin' Nis (Galkan) [Sentry level 3].osu

[klubek's Dispenser]

Working on it.

Roddie
Here you go. Hitsounds provided by me for all four osu! Standard difficulties.

I hope you like them, man.

http://puu.sh/yAl4
wmfchris
[General]
- Cool taiko BG that's EPIC

- You need to prepare the "are you ready" and "go" picture to produce a full set of skin element.
- You'll need reverse arror picture in the song file too.
- You'll need preview time for taiko diff (same as other diffs)
- The tags are inconsistent.


Taiko mod as requested.
[Taiko]
- Close the countdown (indicated in rules) and letterbox during breaks
Do not used excess timing sections (the red one). The should be unique for all diffs and using them to change the speed/whatever is prohibited (The exception is like changing the downbeat but this is not the case here and it's still unique for all diffs)

00:05:734 - this note doesn't sound like an accent so remove the finish
00:08:196 - ^
00:10:658 - ^
00:11:273 - ^ [Not going to mention these finishes afterwards but imo you'll need to remove all]
00:15:581 - These notes should be snapped in 1/3 as music indicated
00:29:120 - ddkkd since there's no melody at 2nd tick
...

Guess I'll stop modding here because I think it's qutie overmapped. In the main melody is 1/2 so try to build patterns with 1/2 and a few 1/4, 1/8 throughout the map gives a feeling that is too fast and does not fit the song very well.

Another problem is that some notes are 1/3 based (I guess it's the man shouting whatever without any tone, they notes are 1/6) but you mapped them with 1/4 / 1/8 and that does not fit the song again.

Just another small problem: short spinner is loud and probably distracting so it's not recommended.

So I think you'll need to remap it a bit and if you have any problem just find me.
Aurele
Mod from #modreqs.
Red : Unrankable stuffs or something you should really change.
Black : Suggestion.


[Combat Mini-Sentry]

  1. 00:10:042 (1,2) - These two slider looks pretty weird. I'm suggesting you to change it like that
  2. 00:14:966 - Add a new combo here.
  3. 00:42:044 & 00:44:506 - These slider looks weird. Make something more curve. For an exemple : http://puu.sh/AWmg
  4. 01:02:968 - Delete the clap. It sounds pretty bad and it completly don't keep the consistency.
  5. 01:05:430 (3) - Same reason ^
  6. 01:06:046 - Delete the Clap to replace it by a Whistle, to keep the consistency.
  7. 02:03:280 - NC here. the combo is kinda long. xD
  8. 02:18:050 - NC here. ^

[Teleporter level 2]

  1. I'm suggesting you to change the diff name for Teleporter Lv2 or Teleporter Level2
  2. Delete the Combo colours. The other diffs doesn't have combocolours.
  3. 00:19:889 - Make this slider more curve. Like this : http://puu.sh/AWww
  4. 00:22:351 - Same ^
  5. 00:29:736 - Add a new combo here. The current one is too long.
  6. 00:34:659 - Same as ^
  7. 00:42:044 (1) - & 00:44:506 (3) - Make these two slider more curve. Like this : http://puu.sh/AWzq
  8. Add a circle at 00:58:045, 00:58:661, 01:00:507, 01:01:122, 01:02:968, 01:03:584, 01:05:430, 01:06:046. If not, it sounds really empty.
    If you do that, add a clap at these notes : 00:58:661, 01:01:122, 01:03:584, 01:06:046.

[Sentry level 3]

  1. Once again, I'm suggesting you to change the difficulty's name for Sentry Lv3 or Sentry Level3
  2. One Unsnapped point at : 02:14:919
  3. Change the difficulty's setup for this
  4. 00:07:581 - Nc here.
  5. 00:12:196 - Delete the circle or move it @x:256 y:192
  6. 01:48:510 (4,5,6,7,8,9,10) - This is so close. Look at 01:50:971 (1,2,3,4,5,6,7,8,9). This is perfect.
  7. 02:18:358 (1) - New Combo.

[kulbek's Dispenser]

  1. HP Rate is too high.

[Distaikoneer]

Just to say like that... this is the weirdest Taiko Diff I've seen, Don't be offended. As Chris said, the Taiko bg is awesome.
  1. Resize the Taiko Bg for 1024x768 like the other Bgs.
  2. There's lots of unsnapped circles on this difficulty.
    Unsnapped circles
    Snapping
    02:03:434 (222) - Unsnapped circle.
    02:03:511 (223) - Unsnapped circle.
    02:03:588 (224) - Unsnapped circle.
    02:04:357 (231) - Unsnapped circle.
    02:05:434 (238) - Unsnapped circle.
    02:05:588 (239) - Unsnapped circle.
    02:06:511 (247) - Unsnapped circle.
    02:06:665 (248) - Unsnapped circle.
    02:07:588 (256) - Unsnapped circle.
    02:07:742 (257) - Unsnapped circle.
    02:08:819 (261) - Unsnapped circle.
    02:09:588 (266) - Unsnapped circle.
    02:09:896 (267) - Unsnapped circle.
    02:09:973 (268) - Unsnapped circle.
    02:10:511 (272) - Unsnapped circle.
    02:10:819 (273) - Unsnapped circle.
    02:11:588 (280) - Unsnapped circle.
    02:11:742 (281) - Unsnapped circle.
    02:12:050 (282) - Unsnapped circle.
    02:12:665 (287) - Unsnapped circle.
    02:12:742 (288) - Unsnapped circle.
    02:12:819 (289) - Unsnapped circle.
    02:12:896 (290) - Unsnapped circle.
    02:12:973 (291) - Unsnapped circle.
    02:13:127 (292) - Unsnapped circle.
    02:13:742 (297) - Unsnapped circle.
    02:13:896 (298) - Unsnapped circle.
    02:13:973 (299) - Unsnapped circle.
    02:14:050 (300) - Unsnapped circle.
    02:14:204 (301) - Unsnapped circle.
    02:14:819 (307) - Unsnapped circle.
    02:14:896 (308) - Unsnapped circle.
    02:14:973 (309) - Unsnapped circle.
    02:15:127 (310) - Unsnapped circle.
    02:15:204 (311) - Unsnapped circle.
    02:15:281 (312) - Unsnapped circle.
    02:15:896 (316) - Unsnapped circle.
    02:16:204 (317) - Unsnapped circle.
    02:16:281 (318) - Unsnapped circle.
    02:16:358 (319) - Unsnapped circle.
    02:16:896 (326) - Unsnapped circle.
    02:16:973 (327) - Unsnapped circle.
    02:17:050 (328) - Unsnapped circle.
    02:17:127 (329) - Unsnapped circle.
    02:17:204 (330) - Unsnapped circle.
    02:17:281 (331) - Unsnapped circle.
    02:17:358 (332) - Unsnapped circle.
    02:18:050 (337) - Unsnapped circle.
    02:18:127 (338) - Unsnapped circle.
    02:18:204 (339) - Unsnapped circle.
    02:18:281 (340) - Unsnapped circle.
    02:18:358 (341) - Unsnapped circle.
    02:18:435 (342) - Unsnapped circle.
    02:19:050 (350) - Unsnapped circle.
    02:19:127 (351) - Unsnapped circle.
    02:19:204 (352) - Unsnapped circle.
    02:19:281 (353) - Unsnapped circle.
    02:19:435 (354) - Unsnapped circle.
    02:20:204 (359) - Unsnapped circle.
    02:20:358 (360) - Unsnapped circle.
    02:20:512 (361) - Unsnapped circle.
  3. There's no Preview Point for this Difficulty. Add a PP at 00:27:274
  4. Replace these red timing by a Green Timing point.
    Here's the code :
    Timing Section
    [TimingPoints]
    196,615.421505486617,4,2,0,80,1,0
    108510,-100,4,2,0,80,0,1
    113433,-100,4,2,0,80,0,0
    118356,-100,4,2,0,80,0,1
    123279,-100,4,2,0,80,0,0
    128356,-100,4,2,0,80,0,1
    140587,-100,4,2,0,80,0,0

Here's a star.
Good luck!
Topic Starter
Galkan
Most of issues has been fixed, I will update the map once I get the Taiko diff from DarkStoorm (after 2 mods!). Two things I've disagreed with are the colours - they were meant to be added on other difficulties (thanks for reminding) and circle size on [Sentry level 3], although I might reconsider changing that in future. Nonetheless, thank you for modding!
klubek

Gabe wrote:

[kulbek's Dispenser]

  1. HP Rate is too high.
klubek*
Sorry, I think it's ok at 8. Thanks anyway~

wmfchris wrote:

- You need to prepare the "are you ready" and "go" picture to produce a full set of skin element.
- You'll need reverse arror picture in the song file too.
Hmmm, I will try to add these elements.
Mercurial
I never played Team Fortress 2, but I support strongly the beatmaps of games.

General

  • Remove "Team Fortress 2" from tags and add it on Source, since this song is related to the game mentioned before.
    Actually, comboburst.png has a higher resolution than the rankable size -> 500x767 (currently 512x767)
    comboburst2.png is not used.
    Kiai times Inconsistency: http://puu.sh/BS0o http://puu.sh/BS0E
    You MUST specify about what diff name match with normal diff names.
    Ex: Combat Mini-Sentry -> Easy
    Teleporter Level 2 -> Normal... etc.

Combat Mini-Sentry

  • 00:14:996 (1) NC
    00:38:659 (4,1) I don't like to semi-stack notes on Easy diffs, I like this way http://puu.sh/BS5f
    00:41:141 (4,1) Same as above.
    00:44:506 (3) NC for consistency.
    00:59:276 (4) NC
    01:01:738 (3) NC
    01:04:199 (2) NC
    01:21:431 (3) NC
    02:03:280 (3) NC
    02:18:050 (3) NC

Teleporter Level 2

  • LOL -> http://puu.sh/BSd6
    00:07:581 (5) NC
    00:24:812 (T) Break time here.
    00:32:197 (1) Reverse Arrow totally covered by 00:30:967 (4). This is unrankable.
    01:16:508 (3) NC
    01:21:431 (5) NC
    01:48:510 until 01:52:818 - Very hard to deal on a Normal Diff.

Sentry Level 3

  • 00:12:196 (1) This note in the center is better to deal with. http://puu.sh/BSfr
    Very unplayable for a Hard Diff, sorry but I can't mod this diff.

Dispenser

  • DAT BG, HAHAHAHAHA.
    00:38:659 (2,3,1) http://puu.sh/BSl8 <- I like this way.
    01:23:893 until 01:36:201 - Get low the volume to 30%, it sounds better to me.
    01:36:201 until kiai - If you follow the previous timing, please, raise up the volume to 40%
Moar work is needed, but meh, Good Luck! /o/
Topic Starter
Galkan

iMercurial wrote:

General

Remove "Team Fortress 2" from tags and add it on Source, since this song is related to the game mentioned before.
This song is NOT from Team Fortress 2, nor even created by Valve. It's a fanwork, which was uploaded to YT (link).

iMercurial wrote:

Actually, comboburst.png has a higher resolution than the rankable size -> 500x767 (currently 512x767)
comboburst2.png is not used.
Kiai times Inconsistency: http://puu.sh/BS0o http://puu.sh/BS0E
Fixed.

iMercurial wrote:

You MUST specify about what diff name match with normal diff names.
Ex: Combat Mini-Sentry -> Easy
Teleporter Level 2 -> Normal... etc.
I don't have to, they're already sorted in game and at site, map is meant to give TF2-like impression ;-) Even with that, you can tell the differences by numbers.


iMercurial wrote:

Combat Mini-Sentry

  • 00:14:996 (1) NC
    00:38:659 (4,1) I don't like to semi-stack notes on Easy diffs, I like this way http://puu.sh/BS5f
    00:41:141 (4,1) Same as above.
    00:44:506 (3) NC for consistency.
    00:59:276 (4) NC
    01:01:738 (3) NC
    01:04:199 (2) NC
    01:21:431 (3) NC
    02:03:280 (3) NC
    02:18:050 (3) NC
Notes aren't stacked, only hitbursts give such feeling.
New combos destroy the symmetry! =(

iMercurial wrote:

Teleporter Level 2

Changed/fixed.


iMercurial wrote:

  • 00:32:197 (1) Reverse Arrow totally covered by 00:30:967 (4). This is unrankable.
    01:16:508 (3) NC
    01:21:431 (5) NC
    01:48:510 until 01:52:818 - Very hard to deal on a Normal Diff.
(4)'s comboburst is fading away to the point the slider is already fully visible before clicking.
New combos destroy the symmetry! =(
And those "flowers" I've created are not THAT hard as they may seem to you =|

iMercurial wrote:

Sentry Level 3

  • 00:12:196 (1) This note in the center is better to deal with. http://puu.sh/BSfr
    Very unplayable for a Hard Diff, sorry but I can't mod this diff.
I've put that note to the left on purpose, look what happens a while later ;-)
I'd also appreciate what exactly do you call as "unplayable" and/or how you'd like to repair it.

Well, thanks for helping anyways!
Mercurial
Touhou has about thousands and thousands of remix, and source is still touhou. That's my point.

Anyway, Good Luck there n.n

About difficulties, I want you to read this -> t/64222&start=0 There are rules and this MUST be followed, without exceptions.
Topic Starter
Galkan

iMercurial wrote:

Touhou has about thousands and thousands of remix, and source is still touhou. That's my point.
I always wanted to know why people do this, 'cause it's pointless. Source should remain Source.

iMercurial wrote:

About difficulties, I want you to read this -> t/64222&start=0 There are rules and this MUST be followed, without exceptions.
But they're already distinguishable -> MINI: Easy, Level 2: Normal, Level 3: Hard. I'll ask further, though.

iMercurial wrote:

Anyway, Good Luck there n.n
Thanks ^_^ d
klubek

iMercurial wrote:

00:38:659 (2,3,1) http://puu.sh/BSl8 <- I like this way.
It's not better for me~

iMercurial wrote:

01:23:893 until 01:36:201 - Get low the volume to 30%, it sounds better to me.
01:36:201 until kiai - If you follow the previous timing, please, raise up the volume to 40%
For 01:26:355 to 01:48:510, (kiai) part 30%/40% is too low. Well, I can change to 50% from actual 55% for the whole part (and add a spinner to that section from 01:23:893).

Fixed first part with kiai, now kiai ends on 00:37:121.
Fixed spacing at 02:08:819 and 02:10:049 combo.
OnosakiHito
requested taiko mod from my queue~

Privet polski brat!

[Taiko]

00:25:659 (117) - move to 00:25:505 -
00:26:043 (119) - move to 00:26:120 -
Else you can leave it "noteless" from 00:24:812 to 00:25:966 - has not a bad feeling at all and makes placing issues because of voice meanless.
01:53:433 - don't need to break the kiai here.
02:03:280 - breaking kiai time here is fine, since at 02:08:203 - is this kiai getting an higher effect then. But maybe it's better to break it hear 02:07:588 - ?

Yeah, that's all I could find. Patterns are mostly the same but that's due to the song.
Nicely mapped, really. GJ~
HelloSCV
Hi~ From my Queue
Almost Modding is Suggestion so you can ignore this


SPOILER
General
02:22:973 move kiai to 02:22:358 here

klubek's Dispenser
Kiai #1: Starts on 00:27:274, ends on 00:37:121
Kiai #2: Starts on 01:48:510, ends on 01:52:741
Kiai #3: Starts on 01:52:818, ends on 01:55:202
Kiai #4: Starts on 01:55:279, ends on 02:12:434
Kiai #5: Starts on 02:12:511, ends on 02:14:896
Kiai #6: Starts on 02:14:973, ends on 02:25:435
Sentry level 3
Kiai #1: Starts on 00:27:274, ends on 00:37:121
Kiai #2: Starts on 01:48:510, ends on 01:52:664
Kiai #3: Starts on 01:52:818, ends on 01:55:125
Kiai #4: Starts on 01:55:279, ends on 02:12:357
Kiai #5: Starts on 02:12:511, ends on 02:14:819
Kiai #6: Starts on 02:14:973, ends on 02:22:973
Teleporter level 2
Kiai #1: Starts on 00:27:274, ends on 00:37:121
Kiai #2: Starts on 01:48:510, ends on 01:52:664
Kiai #3: Starts on 01:52:818, ends on 01:55:125
Kiai #4: Starts on 01:55:279, ends on 02:12:357
Kiai #5: Starts on 02:12:511, ends on 02:14:819
Kiai #6: Starts on 02:14:973, ends on 02:22:973

Combat Mini-SentryKiai
Kiai #1: Starts on 00:27:274, ends on 00:37:121
Kiai #2: Starts on 01:48:510, ends on 01:52:664
Kiai #3: Starts on 01:52:818, ends on 01:55:125
Kiai #4: Starts on 01:55:279, ends on 02:12:357
Kiai #5: Starts on 02:12:511, ends on 02:14:819
Kiai #6: Starts on 02:14:973, ends on 02:22:973

Combat Mini-Sentry
OD -2
00:14:966 (3) - NC
00:17:427 (4) - ^
00:34:659 (3) - ^
02:18:050 (3) - ^

Teleporter level 2 ( this is Normal diff right? )
CS +1 AR -2
00:44:506 (3) - NC
01:18:970 (4) - ^
02:14:973 (5) - ^
02:20:512 (5) - ^

Sentry level 3
CS +1 AR -1
01:07:430 (4) - check distance
01:19:277 (2,3) - unstack
01:19:893 (5,6) - ^
01:26:355 ~ 01:46:048 i think this break time is so long how about add some notes or sliders?
01:48:510 (4) - NC

Klubek's Dispenser
You using so many slider speed change point reduce less then 3 plz
00:08:196 (2) - try this http://puu.sh/EwE3
00:31:890 (8,1) - ^ http://puu.sh/EwEq
00:30:197 (2,3) - stack each other
02:19:588 add volume 50%
02:22:050 ^ 30%
02:25:435 change volume 70% -> 10%

Moovin~ Moovin~ Good luck! xD
klubek

HelloSCV wrote:

~Kia suggestions~
Nothing to change.

HelloSCV wrote:

You using so many slider speed change point reduce less then 3 plz
But it makes sense so I will stay with 4~

HelloSCV wrote:

00:08:196 (2) - try this http://puu.sh/EwE3
00:31:890 (8,1) - ^ http://puu.sh/EwEq
Nope, don't like it~

HelloSCV wrote:

00:30:197 (2,3) - stack each other
Fixed!

HelloSCV wrote:

02:19:588 add volume 50%
02:22:050 ^ 30%
02:25:435 change volume 70% -> 10%
Oh, sounds better. Thanks, fixed! :)
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