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Masayoshi Yagami - Atomic Heat

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BounceBabe
Hi, M4M! owo

Normal

00:26:752 (3,4) - Antijump, shouldnt happen in Normal, it might confuse players and is hard to read for them, well from circle to next slider
02:14:752 (2,3,4,5,6,1) - Stack them normal, it is seen as stream and the spacing is also wrong and not welcome on this difficutlie (change on following too)

03:19:552 (1) - NC is unnecessary

Hard

00:58:980 (3,1) - This spacing is too forced, it wouldnt play well to have a circle then 1/2 nothing and then a slider
- 00:58:637 (1,2,3) - Maybe rotate them down so they look into another direction to south
01:26:580 (4,5) - This spacing doesnt match 01:25:723 (1,2) - the spacing of 1 and 2. There is this jump at 1 to 2 and then this 01:26:580 (4,5) - jump from 4 to 5 which is timewise the same but spacing wise its not, and it should be similar
01:26:923 (5,1) - Here the same

01:59:666 (4) - Make normal spacing from slider to circle so it gives a better flow at this part and doesnt feel so forced
03:07:037 (5,1,2) - Same timeline wise but not spacing wise, try to improve this


GL ♥
Frostmourne
SPOILER
19:57 Frostmourne: I will irc mod for now :D
19:57 Reiji-RJ: oh, oke :O
19:59 Frostmourne: ehh
19:59 Frostmourne: first, I think the color combo2
19:59 Frostmourne: looks blend with the bg
20:00 Frostmourne: would you mind making it brighter a bit?
20:00 Reiji-RJ: sure
20:04 Reiji-RJ: updated
20:05 Frostmourne: hmm
20:05 Frostmourne: brighter than I thought lol
20:05 Frostmourne: normal is fine
20:07 Frostmourne: oh btw
20:07 Frostmourne: Normal AR3 or 4
20:07 Frostmourne: do you think 3 is ok ?
20:07 Frostmourne: if not just pass it
20:07 Frostmourne: I still find AR3 good too
20:08 Reiji-RJ: ah, it's slow for me D:
20:08 Frostmourne: lol kk
20:10 Frostmourne: 00:45:609 (4) -
20:11 Frostmourne: http://osu.ppy.sh/ss/725102
20:11 Frostmourne: rhythm like this instead ?
20:11 Frostmourne: you can let whistle on the redtick which will follow along with 00:47:323 (1,2,3,4) -
20:11 Frostmourne: let you try if you like lol
20:13 Frostmourne: probably whistle 01:06:352 (4) - , just in my opinion
20:14 Frostmourne: maybe too loud ._.
20:14 Reiji-RJ: fixed that rhythm
20:14 Frostmourne: kk
20:15 Reiji-RJ: nah, it's too loud :<
20:15 Frostmourne: yeah =.=a
20:16 Frostmourne: I see you used some pattern that I think I didn't miss :o
20:16 Frostmourne: abouttt whistle
20:16 Frostmourne: 02:15:609 (6) -
20:16 Frostmourne: swap?
20:17 Frostmourne: just follow according to the music
20:17 Frostmourne: choose if you want to use
20:17 Reiji-RJ: it's whistle pattern xD
20:17 Frostmourne: ok , I will pass :D
20:19 Frostmourne: 03:00:009 add a note?
20:19 Frostmourne: just feel empty according to this slider 02:58:980 (4) - starts with the same sound :<
20:20 Reiji-RJ: added!
20:20 Frostmourne: just here :p
20:21 Frostmourne: update please \o/
20:21 Reiji-RJ: that's all? :O
20:21 Frostmourne: yeah, nothing I will nazi because they are intentional :D
20:21 Frostmourne: that will make even the map worse sometimes :(
20:21 Reiji-RJ: done!
20:26 Frostmourne: also is this song considered dnb ? if yes
20:27 Frostmourne: I think you can add tag : "dnb drum and bass" or something
20:27 Reiji-RJ: dnb, yeah
20:27 Frostmourne: go ahead *-*

IRC mod, pretty neat mapset :)
Topic Starter
Reiji-RJ
Omg, thank you <3
popner
[Hard]
00:39:094 (1) - the slider should start at 00:39:095 or the green line at 00:39:095 will not affect the slider head.
00:41:494 (9) - ^ should be at 00:41:495

[Normal]
00:40:808 (3) - ^

You just need to drag the slider in the time axes and put it back. I think it is a bug caused by .ose file format change.
Topic Starter
Reiji-RJ

popner wrote:

[Hard]
00:39:094 (1) - the slider should start at 00:39:095 or the green line at 00:39:095 will not affect the slider head.
00:41:494 (9) - ^ should be at 00:41:495

[Normal]
00:40:808 (3) - ^

You just need to drag the slider in the time axes and put it back. I think it is a bug caused by .ose file format change.
Fixed. Thank you!
popner
[Normal]
Try to lower the difficulty by remove some of the 1/2 notes in Kiai. In other part of the map, no 1/2 triple is used(except the final part), so there will be a sharp note density increase in this part.
Topic Starter
Reiji-RJ

popner wrote:

[Normal]
Try to lower the difficulty by remove some of the 1/2 notes in Kiai. In other part of the map, no 1/2 triple is used(except the final part), so there will be a sharp note density increase in this part.
But I don't want to lower the difficulty, because it's Normal, not Easy D:
And as it the easiest diff it's really easy enough. Just some 1/2 in chorus to make it more epic. Also, I made the distance between 1/2 0,6x, so it's wider now. And I really like this D:
Thank you...
IceBeam
popner,believe me,it's fine as it is

making the normal easier won't benefit mapset anyhow,cause you will increase the gap between difficulties
you shouldn't judge 2-diff mapset by all criterias of the easiest difficulty,basically it just shouldn't be confusing and be readable at it's best
Louis Cyphre
I always agree, it's not necessary to discrease hardness of this difficulty.
Shiro
hello I'm just passing by no kd

I was asked to check on the anti-jumps in Normal. I'd like you to change them because I can see them being very confusing, but they're not that big of an issue.
Hard should be AR7. The difficulty is too big between Normal and Hard without that. Also this needs at least a third diff.


I had a very quick look at Hard and 00:27:952 (10) - should be placed under the end of 00:26:752 (5) - to complete the star so the jump goes between 00:27:952 (10,1) - because it would make much more sense. Current jump doesn't make sense at all. It could make sense if it was followed by a jump on 00:27:952 (10,1) - but it's not, make a triangle or something, you're trying to highlight something that's hardly noticeable in the song

I've only seen that as I was just supposed to check Normal but might as well drop it here
Topic Starter
Reiji-RJ

Shiro wrote:

hello I'm just passing by no kd

I was asked to check on the anti-jumps in Normal. I'd like you to change them because I can see them being very confusing, but they're not that big of an issue.
Hard should be AR7. The difficulty is too big between Normal and Hard without that. Also this needs at least a third diff.


I had a very quick look at Hard and 00:27:952 (10) - should be placed under the end of 00:26:752 (5) - to complete the star so the jump goes between 00:27:952 (10,1) - because it would make much more sense. Current jump doesn't make sense at all. It could make sense if it was followed by a jump on 00:27:952 (10,1) - but it's not, make a triangle or something, you're trying to highlight something that's hardly noticeable in the song

I've only seen that as I was just supposed to check Normal but might as well drop it here
Hello. About anti-jumps. Have you ever asked mapper to make the spacing between streams in Hard wider? That's makes no sense, right? So why should I do it in Normal? It's like stream for Normal and plays MUCH easy than if there was bigger spacing, believe me. I play Normals sometimes.

About AR. Look on BPM and try to imagine what will be on the screen if I do that. Chaos of circles and sliders. Making AR lower will harm the readability.

About that pattern. It's good, huh? And plays well. I don't see the reason why should I fix it.

Thank you!
popner
Ranked!
HeatKai
Atomic HeatKai is ranked!
Congratulation! :3
Shiro
grats !
Frostmourne

HeatKai wrote:

Atomic HeatKai is ranked!
Congratulation! :3
Satellite
congratz~
ryuu
умница, милая рейджи :3/
Vass_Bass
Gratz nyash
Topic Starter
Reiji-RJ
o.o
Thanks, popner!!
and thank you all <3
Nemis
Congratz Rei <3
IceBeam
finally! :D
DreaM117er
Nice Map, but the color...
It's hard to see all the Item...
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