Hi, M4M! owo
Normal
00:26:752 (3,4) - Antijump, shouldnt happen in Normal, it might confuse players and is hard to read for them, well from circle to next slider
02:14:752 (2,3,4,5,6,1) - Stack them normal, it is seen as stream and the spacing is also wrong and not welcome on this difficutlie (change on following too)
03:19:552 (1) - NC is unnecessary
Hard
00:58:980 (3,1) - This spacing is too forced, it wouldnt play well to have a circle then 1/2 nothing and then a slider
- 00:58:637 (1,2,3) - Maybe rotate them down so they look into another direction to south
01:26:580 (4,5) - This spacing doesnt match 01:25:723 (1,2) - the spacing of 1 and 2. There is this jump at 1 to 2 and then this 01:26:580 (4,5) - jump from 4 to 5 which is timewise the same but spacing wise its not, and it should be similar
01:26:923 (5,1) - Here the same
01:59:666 (4) - Make normal spacing from slider to circle so it gives a better flow at this part and doesnt feel so forced
03:07:037 (5,1,2) - Same timeline wise but not spacing wise, try to improve this
GL ♥
Normal
00:26:752 (3,4) - Antijump, shouldnt happen in Normal, it might confuse players and is hard to read for them, well from circle to next slider
02:14:752 (2,3,4,5,6,1) - Stack them normal, it is seen as stream and the spacing is also wrong and not welcome on this difficutlie (change on following too)
03:19:552 (1) - NC is unnecessary
Hard
00:58:980 (3,1) - This spacing is too forced, it wouldnt play well to have a circle then 1/2 nothing and then a slider
- 00:58:637 (1,2,3) - Maybe rotate them down so they look into another direction to south
01:26:580 (4,5) - This spacing doesnt match 01:25:723 (1,2) - the spacing of 1 and 2. There is this jump at 1 to 2 and then this 01:26:580 (4,5) - jump from 4 to 5 which is timewise the same but spacing wise its not, and it should be similar
01:26:923 (5,1) - Here the same
01:59:666 (4) - Make normal spacing from slider to circle so it gives a better flow at this part and doesnt feel so forced
03:07:037 (5,1,2) - Same timeline wise but not spacing wise, try to improve this
GL ♥