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Ryu* - Mind Mapping (kors k mix)

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Topic Starter
wring

Niva wrote:

Hi wring~ Random modding (I like the original Mind Mapping song :3) :D

[General]

-> Your first note already starts on 00:00:039, 1500ms lead-in time is enough I think xD (ignore this if you want to keep Scorpiour's suggestion)
-> Add 'cyber beatnation 2' (the CD where kors k first included this track) to tags?
-> Use PreviewTime:54607 instead?
all fixed

[Easy]

-> ...because there's Hyper and Another, this diff should be named Beginner instead of Easy orz >_< renamed

  1. 00:05:624 (1,2) - Uhm, what's the last bezier waypoint for o.o (not a big issue though) just I want to set the red point on circle center...
  2. 00:10:215 (3) - Finish + whistle on slider's start? (I can hear a cymbal here) - Also you can also use 75% volume here to emphasize the song~ ok
  3. 00:12:838 (3) - (optional) Try this perhaps? It looks fancy imo: umm.....ok
  4. 00:17:428 (2,1) - Finish on both slider's start also? The cymbals are obvious here xD ok
  5. 00:23:985 (1) - (optional) I prefer having a sharp curve like this here, because (2)'s shape will encircle it from the outside~ changed another type
  6. 00:27:919 (5,1) - Uhm, these two can be made tidier with this imo: (freeze your editor on 00:28:575 to see the effect) ok
    172,64,27919,2,0,B|238:60|238:60|290:19|290:19|358:14,1,200,2|8,0:0|0:0,0:0:0
    400,172,29231,6,0,B|334:176|334:176|280:215|280:215|210:221,1,200,0|8,0:0|0:0,0:0:0
  7. 00:35:460 (3,4,5) - Err, changing to whistle from clap sounds weird imo... It's usable, but clap sounds more rhythmic for me here (on pattern like this, I'd use whistles if the beats land on the red line on timeline) ok
  8. 00:42:346 (1,2) - Whistle on (1)'s end, clap on (2)? ok
  9. 00:43:329 (2,3) - Here, imo it's better to move (2) to ~x:246 y:172 and (3) to ~x:186 y:114 regardless of the spacing, to make it flow MUCH more beautiful~ a bit far is ok? then I would change
  10. 00:45:133 (1) - Apply a gradual volume increase to this spinner? no, I want to keep the end silence, but trying this will be need sound :(
  11. 00:56:772 (3) - (optional) Try this slider shape maybe, to build up more flow from previous (2)? ok
  12. 01:03:329 (1,2) - This slider wave can be made tidier imo (plus it also make (3)'s blanket neater) ok
    224,120,63329,6,0,B|174:111|128:140|128:140|82:167|33:153,1,200,4|2,0:0|0:0,0:0:0
    14,74,64313,1,8,0:0:0
  13. 01:14:805 (2) - I prefer whistle here than clap (to follow the synth)... ok
  14. 01:29:887 (1) - Uhm, just minor slider improvement here for the second half: ok
    136,116,89887,6,0,B|192:72|269:81|269:81|293:59|328:60,1,200,0|8,0:0|0:0,0:0:0
  15. 01:36:116 (1) - (optional) Try to use 75% volume here (for the climax) ok
[Normal]

  1. 00:10:215 (4) - Use 75% volume here to emphasize the song? ok
  2. 00:16:608 (2,4) - (optional) Try to use a pseudo elbow-slider like this here, flows neater compared to simple bezier slider imo: ok
  3. 00:18:739 (1,2,3,4) - Uhm, if you listen to the song carefully the sequence should be finish-clap-finish-clap (: ok
  4. 00:31:198 (6) - Whistle on slider's start also, to follow the synth? umm...ok
  5. 00:33:657 (5) - Move to ~x:263 y:252 regardless of the spacing to avoid overlap >_< ok
  6. 00:39:723 (1) - (optional) Uhm, idk, simpler slider like this fits the music more imo: um.....sorry no, in my feeling this slider follow do more like
  7. 00:41:362 (2) - Stack above (3) instead? ((1,2)'s uplifting melody should be mapped with something moving imo~) ok
  8. 00:47:592 (2) - ...clap here doesn't really fit imo, I'd leave it with no hitsound... ok
  9. 00:48:739 (5) - New combo (because of new sequence)? ok
  10. 00:48:903 (6) - 00:47:592 ok
  11. 00:59:559 (5) - Whistle on slider's end (instead of clap) to follow the synth? ok
  12. 01:00:051 (6) - Continue the flow like this? It's good imo because somewhat it forms a slider fan with your next (3) :3 ok
  13. 01:09:559 (4) - (optional) You can just simply make this slider's second half encircling (3), actually (: tried
  14. 01:16:444 (1) - Again, move to ~x:45 y:114 to avoid overlap with (2) here? ok
  15. 01:26:280 (4) - Hmm, curve it downward instead (to build more flow from (3))? ok
  16. 01:33:493 (4) - orz, definitely this slider shape could be made more interesting :3 - Something like this (as used in The Nature of Dying map) should flow better already though: nice
    464,84,93493,2,0,B|396:81|342:112|342:112|300:72|300:72|269:86|228:88,1,256,6|8,0:0|0:0,0:0:0
  17. 01:36:116 (3) - (optional) The ending slider could also use more variation though (but it's not a must) - perhaps try this? Also, same as my suggestion on Easy (try to use 75% volume here perhaps) keep the less moving slider...I prefer this in this song sorry
    204,164,96116,2,2,B|244:211|304:193|328:137|308:81|252:63|209:99,2,256,2|2|4,0:0|0:0|0:0,0:0:0
[Hyper]

  1. 00:00:379 (1,2,3,4) - Because (4)'s first half is facing downward I prefer this arc though: ok, arranged
  2. 00:02:674 (2) - (optional) This can simply made encircling your blue (3), up to you though~ no, want to remain a little down sweeping
  3. 00:10:215 (1,2,3,4) - Same as previous difficulties, use 75% volume here? ok
  4. 00:17:592 (5,6,7,8,9,10) - Err, you can easily arrange these three into a triangle with 120° rotation like this: arranged different, I want (10) on that
  5. 00:24:149 (2) - Minor stuff, move to ~x:144 y:208 to stack perfectly with your blue (2) ok
  6. 00:26:936 (3) - Move the midpoint to ~x:101 y:312? This way, with less narrow angle (3,4,5) will get a more natural arc (: ok and made (6) better
  7. 00:28:411 (4) - Move to ~x:186 y:296, so it will be in the middle of orange (3,4), then: ok
  8. 00:28:739 (6) - Copy-paste (4) here, then flip horizontal~ of course
  9. 00:32:183 (2,3,4) - Err, stacking's nature ruins spacing, actually - I recommend manual stacking like this though (same thing goes for 00:32:838 (2,3,4)) : ok
  10. 00:38:247 (5) - (optional) Move a bit higher (~y:93) to make the movement more natural here? ok
  11. 00:46:444 (1) - Move clap from slider's start to end here, for consistency? ok
  12. 00:50:051 (4,5,6) - Uhm, rather than triangle I highly recommend a powerful symmetrical jump here, with (6) stacked to your previous (1) : ok, but (5) on upside
  13. 00:53:493 (4,5) - Separate them more apart, by placing (4) in ~x:301 and (5) in ~x:471? This way, (1,3,5) and (2,4,6) will form a beautiful straight line xD ok
  14. 00:55:133 (3) - Leave it with no hitsound? (especially the whistle, it doesn't fit here at all imo >_<) ok
  15. 01:00:378 (1) - To avoid clustering, place the slider's endpoint in ~x:20 y:229 (facing bottom-left) instead? ok
  16. 01:08:083 (6) - This whistle on slider's start is really off orz, whistle fits best on (5) or (6)'s end (: moved to (6) end
  17. 01:27:592 (6) - (optional) Try to put this more to the bottom-right (~x:290 y:230) to give more variation on this tieff-style jump xD moved more
  18. 01:36:608 (2) - The synth continues here - add whistle on slider's start as well? ok
[Another]

  1. 00:06:281 (3) - (optional) Put in ~x:309 y:343, so (3,4) and (5,6) becomes parallel? moved a little because (309,343) is too far...
  2. 00:10:215 (1,2,3,4) - Same as previous diffs, increase the volume to 75% here to emphasize the song? ok
  3. 00:17:428 (x) - Uhm idk... There's a distinct cymbal sound here, I know you want to make back-and-forth here but sounds kinda weird having the cymbal here unmapped ._. no, there's one cymbal is right but every beat isn't necessary to map imo><
  4. 00:19:559 (1) - Add a sliderwhistle (whistle on slider's body) here? Also this can be made more symmetrical:
    196,104,19559,6,2,B|147:122|105:94,1,95,2|8,0:0|0:0,0:0:0
  5. 00:20:379 (3) - Put in ~x:293 y:276, so this note will be placed in the middle of your orange (2,3)? Then: ok
  6. 00:20:543 (4) - If you do above suggestion, put in ~x:357 y:121 to recomplete the diamond~ change 2 and 4
  7. 00:31:855 (1,2,3,4) - (optional) For me, it's better if you select all four in editor and move it so (4) is placed in the square's center, like this: ok
  8. 00:39:641 (x) - The synth continues here actually, so I prefer quintuple here MUCH more than triple~ no same reason before I mentioned
  9. 00:44:969 (6) - (optional)To increase flow, put this in ~x:57 y:301 so (3,5,6,1) forms an arc? to keep DS and move
  10. 00:49:724 (1) - Uhm, I don't think you should force symmetry here, I'd just put this on ~x:305 y:218 so they'll form a 120° triangle pattern (: ok but moved previous (1)
  11. 00:55:133 (1) - Use the soft soundsample on slider's end (to get a quieter sound, as there's nothing there from the song) plus remove the whistle from slider's body as well changed to soft but left the body whistle
  12. 00:56:936 (2,3) - Err, I don't really get the pattern here personally, I'd create a square on (5,1,2,3) like this, then put the following (4) a bit higher so (2),(3), and (4)'s end is in a straight line: ok
  13. 01:08:083 (6,7,8,9,10,1) - (optional) Try a fan formation like this, so (6) can be stacked to the blue (3)? arranged
  14. 01:28:739 (4) - Minor stuff, move a bit higher to ~y:128 to make the pentagon neater no just keep DS here
  15. 01:35:624 (1,2) - If you want you can also make the volume 75% as I suggested in the previous diffs here, but it doesn't bring much effect here (: ummm.......sorry no
Really potential beatmap o.o
Good luck wring :3
Thanks mod :D
finished fix :)
Saten
Yo~

[Another]
00:21:363 (1) - volume 100% this?
00:55:133 (1) - fits better as a 1/2 imo
01:24:641 (3,4,1,2,3,4,1,2,3,4,1) - This part is pretty confusing to me
01:37:264 (5) - NC?

[Hyper]
00:10:870 (1,2,3) - why a triple here? feels odd kinda
00:34:641 - I suggest you add something here. Otherwise this would look like a 1/2 jump 00:34:477 (1,2) -
01:00:378 (1) - why soft? normal fits better imo
01:20:543 (1,2,3,1,2,3) - I find this part really odd because of the anti-jump. I thought it was like this pattern on Another 00:51:199 (2,1,2,1,2,1,2,1,2,3) -

[Normal]
This doesn't really feel like a Normal, it's more to the Hard side.
You should increase the AR if you're gong to rename it
00:43:329 (5,1) - NC on (5) instead
00:52:674 (5) - the finish here should be soft too
01:11:198 (1) - finish on tail

[Beginner]
I think you can rename this to Normal instead and increase the AR by 1
01:05:952 (1) - finish on head


orz
I just saw that you changed difficulty names before lol
Well good luck anyway~
Topic Starter
wring

Saten wrote:

Yo~

[Another]
00:21:363 (1) - volume 100% this? umm....I used 85%
00:55:133 (1) - fits better as a 1/2 imo sorry, I want to keep empty the beat on red line
01:24:641 (3,4,1,2,3,4,1,2,3,4,1) - This part is pretty confusing to me fixed
01:37:264 (5) - NC? ok

[Hyper]
00:10:870 (1,2,3) - why a triple here? feels odd kinda fixed
00:34:641 - I suggest you add something here. Otherwise this would look like a 1/2 jump 00:34:477 (1,2) - added
01:00:378 (1) - why soft? normal fits better imo ok
01:20:543 (1,2,3,1,2,3) - I find this part really odd because of the anti-jump. I thought it was like this pattern on Another 00:51:199 (2,1,2,1,2,1,2,1,2,3) - just I want not to be stack here...

[Normal]
This doesn't really feel like a Normal, it's more to the Hard side.
You should increase the AR if you're gong to rename it ok
00:43:329 (5,1) - NC on (5) instead ok
00:52:674 (5) - the finish here should be soft too ok
01:11:198 (1) - finish on tail ok

[Beginner]
I think you can rename this to Normal instead and increase the AR by 1 ok
01:05:952 (1) - finish on head ok


orz
I just saw that you changed difficulty names before lol @@
Well good luck anyway~
Thanks mod Saten :)
BeatofIke
Map is too pro. I found nothing unrankable with tihs map.
I would bubble this, but I'm no MAT!
Good Luck! :D
Topic Starter
wring

BeatofIke wrote:

Map is too pro. I found nothing unrankable with tihs map.
I would bubble this, but I'm no MAT!
Good Luck! :D
<333
Thanks star :D
Niva
(rechecking)

Uhm, wring, as I've said previously in Forum PM, my main concern about this map is the hitsounding (not the mapping), I'll mention some hitsound issues that took my attention (plus some minor issues as well) :

[General]

-> Purely optional, but with this diff. naming now I think you can just use Normal -> Hyper -> Another -> Extra :3

[Normal]

  1. 00:09:559 (2,3) - Remove whistle on (2)'s start, add whistle as well on (3)'s end (the synth doesn't get strong yet on (2))
  2. 00:15:460 (3) - Whistle should be on slider's end, not start
  3. 00:17:428 (2) - Add whistle to slider's end?
  4. 00:18:739 (1) - Whistle should be on slider's end, not start
  5. 00:34:477 (1) - Hmm, why clap? I'd remove the clap, and use Sampleset: Drum Addition: Normal
  6. 00:54:149 (1) - Same as other difficulties, consider using drum sampleset on slider's end with lowered volume
  7. 01:04:805 (3) - Whistle on slider's end as well? The synth even goes stronger there >_<
  8. 01:15:133 (1) - Remove whistle from slider's body here? It ruins the rhythm imo...
  9. 01:18:411 (4) - I'd move the whistle to slider's end here, for the synth as well
[Hard]

  1. 00:03:001 (1) - Whistle should be on slider's end here, not start
  2. 00:05:624 (1) - Same as above
  3. 00:10:215 (4) - Set Drum Sampleset on slider's end?
  4. 00:10:870 (1) - Add whistle on slider's end
  5. 00:13:493 (1) - Whistle should be on slider's end here, not start
  6. 00:16:608 (2) - Whistle should be on (1)'s end, not (2)'s start
  7. 00:33:657 (5) - I'd use whistle also on slider's end here, sounds cuter (:
  8. 00:37:100 (1,2) - Personally I feel whistle fits more on (2)'s start here, not (1)
  9. 00:50:215 (2) - Set Sampleset to Normal, addition to Soft
  10. 00:51:526 (2) - Same as above
  11. 00:52:674 (5) - Same as above (on slider's repeat)
  12. 00:55:133 (3) - Consider drum sampleset here :3
  13. 01:03:985 (3) - Missing whistle here?
  14. 01:11:854 (2) - Missing whistle on slider's start
  15. 01:12:510 (3,4) - Here, I'd put the whistle ONLY on (3)'s end
  16. 01:14:477 (2) - Whistle on slider's end as well, to continue your sequence?
  17. 01:16:444 (1) - Remove whistle from slider's end
  18. 01:17:756 (3) - Same as above, there's no distinct synth here...
  19. 01:21:690 (1) - Same as above (yes, 01:20:378 (3) and 01:23:001 (3) has distinct synth on its end so it's best to keep whistle on slider's end)
  20. 01:26:280 (4) - Move slider midpoint to ~x:207 y:268? (minor stuff)
  21. 01:29:559 (1,4) - Whistle doesn't really fit imo...
  22. 01:32:182 (1,2) - Place whistle on BOTH slider's end (not both slider's start)
  23. 01:32:838 (3) - Remove whistle on slider's start here
[Hyper]

  1. 00:05:297 (3,4) - Add whistle on both to emphasize the synth?
  2. 00:16:608 (4) - Set sampleset to Normal, addition to Soft
  3. 00:18:083 (6) - Add whistle as well
  4. 00:19:559 (3) - Add whistle on slider's repeat also, the synth continues there actually
  5. 00:24:641 (4) - Whistle on slider's start
  6. 00:26:609 (1) - Set Sampleset to Normal
  7. 00:28:575 (5) - ...set Sampleset to Normal and remove the clap?
  8. 00:29:231 (1) - Change clap on slider's repeat to whistle
  9. 00:30:215 (4) - Remove whistle on slider's end here, and:
  10. 00:30:542 (1) - Change clap on slider's repeat to whistle?
  11. 00:41:034 (5) - Whistle on repeat as well
  12. 00:50:378 (6) - Add clap
  13. 00:50:706 (1) - Add clap on end
  14. 00:51:526 (2) - Add clap on end
  15. 00:52:182 (2) - Add clap on end also, I think you should know already why I suggest claps also here (:
  16. 00:55:133 (3) - Change Sampleset and addition to drum?
  17. 00:55:460 (1,2) - Whistle should be on (1)'s end, not (2)'s start
  18. 00:56:116 (3) - Whistle also, for the synth?
  19. 00:58:083 (1,2,3) - Again here, set whistles ONLY on (1)'s end and (3)
  20. 01:02:018 (1,2) - Whistle should be on (1)'s end, not (2)'s start
  21. 01:02:674 (3,5) - Add whistle on both slider's start
  22. 01:03:985 (3) - Missing whistle here
  23. 01:07:919 (5) - Also missing whistle here
  24. 01:12:510 (3) - Whistle should be on slider's repeat, not start
  25. 01:13:165 (1) - Add whistle?
  26. 01:14:806 (5) - Whistle here also to follow the sequence?
  27. 01:15:788 (3) - Again, use drum sampleset on slider's end :3
  28. 01:20:543 (1,2,3,1,2,3) - ...are you sure with normal whistles here? It's too strong imo... I'd set Addition to Soft on all six and remove whistles on BOTH (2)
  29. 01:28:247 (1) - Uhm, why clap here...
  30. 01:35:133 (2) - Consider adding whistle also on slider's start and repeat
[Another]

  1. 00:13:165 (5) - Add whistle on slider's end as well
  2. 00:18:904 (2) - Minor stuff, move to ~x:384
  3. 00:19:559 (1) - Whistle should be on slider's end, not start due to the synth's sound (yep, just use whistle + clap on end)
  4. 00:26:608 (1) - Set Sampleset to Normal here, addition to Soft
  5. 00:31:363 (2) - Again, set Sampleset to Normal, addition to Soft
  6. 00:34:477 (1) - Finish on slider's start, the cymbals are obvious here...
  7. 00:35:788 (5) - Whistle on slider's start (it sounds quite weird having no whistle here, but a whistle is present on 00:36:444 (1)'s start)
  8. 00:38:247 (2) - Whistle on slider's end as well
  9. 00:53:493 (12) - Clap here makes the claps around less emphasized, perhaps use finish on drum sampleset here?
  10. 00:54:970 (6) - ...add whistle and set Addition to soft here, and:
  11. 00:55:133 (1) - Remove all hitsound here, and change sampleset to Drum (using inherit section)?
  12. 00:56:936 (2) - Change clap to whistle here
  13. 00:59:887 (10) - Whistle on slider's end as well
  14. 01:02:018 (1) - Whistle should be on slider's end here, not start (due to the high-pitched synth)
  15. 01:05:298 (5) - Again, whistle here due to the synth
  16. 01:07:264 (1) - Whistle should be on silder's end here, not start
  17. 01:10:215 (3) - Add whistle on slider's repeat, remove hitsound on slider's end, and:
  18. 01:10:706 (4) - Switch whistle to clap here
  19. 01:11:526 (2) - Whistle on slider's repeat
  20. 01:12:510 (1,2,3) - Whistle should only be on (1)'s end and (3)'s end here...
  21. 01:14:805 (5) - Whistle here, to make (4,5,1) sounds continuous?
  22. 01:16:116 (5) - Again here, I'd change this to drum sampleset (for the addition) and lower the volume a bit
  23. 01:26:198 (1) - If you want to play with double clap hitsounding, you should add clap on slider's end as well (:
  24. 01:33:165 (4) - Move whistle on slider's start here to (3), again because of the synth
  25. 01:33:985 (3) - Add whistle here, and:
  26. 01:34:149 (4) - Move whistle from slider's start to end
Mostly just modding hitsound, yep, because I already modded the mapping previously >_<

Feel free to call me back again, yes, but I'll remind you again that you can experiment with Sampleset and Addition feature nowadays, as well as try to get your whistles balanced to the high notes from the synth - I hope this helps (:
Topic Starter
wring

Niva wrote:

(rechecking)

Uhm, wring, as I've said previously in Forum PM, my main concern about this map is the hitsounding (not the mapping), I'll mention some hitsound issues that took my attention (plus some minor issues as well) :

[General]

-> Purely optional, but with this diff. naming now I think you can just use Normal -> Hyper -> Another -> Extra :3
umm.....I think the Hard (before Normal) doesn't suit for Hyper. So I will change the diff name quoting from Reflec Beat. I guess it will be well.

[Normal]

  1. 00:09:559 (2,3) - Remove whistle on (2)'s start, add whistle as well on (3)'s end (the synth doesn't get strong yet on (2))
  2. 00:15:460 (3) - Whistle should be on slider's end, not start
  3. 00:17:428 (2) - Add whistle to slider's end?
  4. 00:18:739 (1) - Whistle should be on slider's end, not start
  5. 00:34:477 (1) - Hmm, why clap? I'd remove the clap, and use Sampleset: Drum Addition: Normal
  6. 00:54:149 (1) - Same as other difficulties, consider using drum sampleset on slider's end with lowered volume
  7. 01:04:805 (3) - Whistle on slider's end as well? The synth even goes stronger there >_<
  8. 01:15:133 (1) - Remove whistle from slider's body here? It ruins the rhythm imo...
  9. 01:18:411 (4) - I'd move the whistle to slider's end here, for the synth as well
all fixed and add more.

[Hard]

  1. 00:03:001 (1) - Whistle should be on slider's end here, not start
  2. 00:05:624 (1) - Same as above
  3. 00:10:215 (4) - Set Drum Sampleset on slider's end?
  4. 00:10:870 (1) - Add whistle on slider's end
  5. 00:13:493 (1) - Whistle should be on slider's end here, not start
  6. 00:16:608 (2) - Whistle should be on (1)'s end, not (2)'s start
  7. 00:33:657 (5) - I'd use whistle also on slider's end here, sounds cuter (:
  8. 00:37:100 (1,2) - Personally I feel whistle fits more on (2)'s start here, not (1)
  9. 00:50:215 (2) - Set Sampleset to Normal, addition to Soft
  10. 00:51:526 (2) - Same as above
  11. 00:52:674 (5) - Same as above (on slider's repeat)
  12. 00:55:133 (3) - Consider drum sampleset here :3
  13. 01:03:985 (3) - Missing whistle here?
  14. 01:11:854 (2) - Missing whistle on slider's start
  15. 01:12:510 (3,4) - Here, I'd put the whistle ONLY on (3)'s end
  16. 01:14:477 (2) - Whistle on slider's end as well, to continue your sequence?
  17. 01:16:444 (1) - Remove whistle from slider's end
  18. 01:17:756 (3) - Same as above, there's no distinct synth here...
  19. 01:21:690 (1) - Same as above (yes, 01:20:378 (3) and 01:23:001 (3) has distinct synth on its end so it's best to keep whistle on slider's end)
  20. 01:26:280 (4) - Move slider midpoint to ~x:207 y:268? (minor stuff)
  21. 01:29:559 (1,4) - Whistle doesn't really fit imo...
  22. 01:32:182 (1,2) - Place whistle on BOTH slider's end (not both slider's start)
  23. 01:32:838 (3) - Remove whistle on slider's start here
all fixed, and added drum set some points and one note.

[Hyper]

  1. 00:05:297 (3,4) - Add whistle on both to emphasize the synth? no, I want to keep that
  2. 00:16:608 (4) - Set sampleset to Normal, addition to Soft
  3. 00:18:083 (6) - Add whistle as well
  4. 00:19:559 (3) - Add whistle on slider's repeat also, the synth continues there actually
  5. 00:24:641 (4) - Whistle on slider's start
  6. 00:26:609 (1) - Set Sampleset to Normal
  7. 00:28:575 (5) - ...set Sampleset to Normal and remove the clap? umm....sorry
  8. 00:29:231 (1) - Change clap on slider's repeat to whistle
  9. 00:30:215 (4) - Remove whistle on slider's end here, and:
  10. 00:30:542 (1) - Change clap on slider's repeat to whistle?
  11. 00:41:034 (5) - Whistle on repeat as well
  12. 00:50:378 (6) - Add clap
  13. 00:50:706 (1) - Add clap on end
  14. 00:51:526 (2) - Add clap on end
  15. 00:52:182 (2) - Add clap on end also, I think you should know already why I suggest claps also here (:
  16. 00:55:133 (3) - Change Sampleset and addition to drum?
  17. 00:55:460 (1,2) - Whistle should be on (1)'s end, not (2)'s start
  18. 00:56:116 (3) - Whistle also, for the synth?
  19. 00:58:083 (1,2,3) - Again here, set whistles ONLY on (1)'s end and (3)
  20. 01:02:018 (1,2) - Whistle should be on (1)'s end, not (2)'s start
  21. 01:02:674 (3,5) - Add whistle on both slider's start
  22. 01:03:985 (3) - Missing whistle here
  23. 01:07:919 (5) - Also missing whistle here
  24. 01:12:510 (3) - Whistle should be on slider's repeat, not start
  25. 01:13:165 (1) - Add whistle?
  26. 01:14:806 (5) - Whistle here also to follow the sequence?
  27. 01:15:788 (3) - Again, use drum sampleset on slider's end :3
  28. 01:20:543 (1,2,3,1,2,3) - ...are you sure with normal whistles here? It's too strong imo... I'd set Addition to Soft on all six and remove whistles on BOTH (2) umm....but I don't think the soft whistles suit here because it's too weak for me. So I changed another type.
  29. 01:28:247 (1) - Uhm, why clap here...
  30. 01:35:133 (2) - Consider adding whistle also on slider's start and repeat
almost fixed :)

[Another]

  1. 00:13:165 (5) - Add whistle on slider's end as well
  2. 00:18:904 (2) - Minor stuff, move to ~x:384 oops
  3. 00:19:559 (1) - Whistle should be on slider's end, not start due to the synth's sound (yep, just use whistle + clap on end)
  4. 00:26:608 (1) - Set Sampleset to Normal here, addition to Soft
  5. 00:31:363 (2) - Again, set Sampleset to Normal, addition to Soft
  6. 00:34:477 (1) - Finish on slider's start, the cymbals are obvious here... I guess already have put...
  7. 00:35:788 (5) - Whistle on slider's start (it sounds quite weird having no whistle here, but a whistle is present on 00:36:444 (1)'s start)
  8. 00:38:247 (2) - Whistle on slider's end as well
  9. 00:53:493 (12) - Clap here makes the claps around less emphasized, perhaps use finish on drum sampleset here?
  10. 00:54:970 (6) - ...add whistle and set Addition to soft here, and:
  11. 00:55:133 (1) - Remove all hitsound here, and change sampleset to Drum (using inherit section)?
  12. 00:56:936 (2) - Change clap to whistle here
  13. 00:59:887 (10) - Whistle on slider's end as well
  14. 01:02:018 (1) - Whistle should be on slider's end here, not start (due to the high-pitched synth)
  15. 01:05:298 (5) - Again, whistle here due to the synth
  16. 01:07:264 (1) - Whistle should be on silder's end here, not start
  17. 01:10:215 (3) - Add whistle on slider's repeat, remove hitsound on slider's end, and:
  18. 01:10:706 (4) - Switch whistle to clap here
  19. 01:11:526 (2) - Whistle on slider's repeat
  20. 01:12:510 (1,2,3) - Whistle should only be on (1)'s end and (3)'s end here...
  21. 01:14:805 (5) - Whistle here, to make (4,5,1) sounds continuous?
  22. 01:16:116 (5) - Again here, I'd change this to drum sampleset (for the addition) and lower the volume a bit
  23. 01:26:198 (1) - If you want to play with double clap hitsounding, you should add clap on slider's end as well (:
  24. 01:33:165 (4) - Move whistle on slider's start here to (3), again because of the synth
  25. 01:33:985 (3) - Add whistle here, and:
  26. 01:34:149 (4) - Move whistle from slider's start to end
almost fixed, and added more ;)

Mostly just modding hitsound, yep, because I already modded the mapping previously >_<

Feel free to call me back again, yes, but I'll remind you again that you can experiment with Sampleset and Addition feature nowadays, as well as try to get your whistles balanced to the high notes from the synth - I hope this helps (:
Thanks mod!
Niva
Rechecked, your experiments are really nice orz >_<
Good luck with this beautiful map wring (:

Bubbled ~
Saten
Nice owo
Topic Starter
wring
Thanks Niva <33

Thanks star <R i R u R u
Charles445
The HP Drain on Extra is murder. It only takes like a few misses to kill you instantly. Is that intentional?
Topic Starter
wring

Charles445 wrote:

The HP Drain on Extra is murder. It only takes like a few misses to kill you instantly. Is that intentional?

Right. Certainly about the opening is probably hard, but the rest is enough notes to pass imo.
Charles445
Yeah ok.

~Ranked!~
Topic Starter
wring
Thaaaaaaaanks!!!!
Rare
いえーい!!!
Satellite
おめでとうございます!
Mythol
gratz ring! :D
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gratz 8-)
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Congratz, wring!
Holoaz
今日は釘何本かな?
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:)
Suzully
譜面がrankされたので今度漫才披露してください
hoLysoup
:D!!
omedetou!!
rui
finally! Congratz wring XD


wringのring
Satilast
Finally) Gratz!) :)
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おめでとーです!
Frostmourne
wringgggggggggggg rankkkkkkkkk gratzzzz
S o r d a
おめでとー!
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When i did 99.8 in Reflec beat , it ranked YEAH
Mikarunoel131_DELETED
I´m so happy this is ranked x3
Congratz :D
Takos
wringの釘かぁ・・・・・・
Topic Starter
wring
Thanks!!!!!!

17本やったな
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