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Ryu* - Mind Mapping (kors k mix)

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Topic Starter
wring
This beatmap was submitted using in-game submission on 2012年11月20日 at 20:55:52

Artist: Ryu*
Title: Mind Mapping (kors k mix)
Source: Reflec Beat
Tags: limelight cyber beatnation 2
BPM: 183
Filesize: 2761kb
Play Time: 01:36
Difficulties Available:
  1. BASIC (2.98 stars, 122 notes)
  2. EXTRA (4.99 stars, 490 notes)
  3. HARD (4.99 stars, 349 notes)
  4. MEDIUM (4.48 stars, 194 notes)
Download: Ryu* - Mind Mapping (kors k mix)
Information: Scores/Beatmap Listing
---------------
All done by me.

diff from Reflec Beat
HARD = Insane

BASIC-MEDIUM-HARD-EXTRA

Level9
Ryu* - Mind Mapping (kors k mix)
ponsaku
wringのring(壁紙)
rui
wringのwing
taka1235
wringのWRYYY
xsrsbsns
wringgg
riffy
hi. as requested

don't like this music and i'll do a quick check

[General]
tickrate 2 fits here pretty good

[Easy]
too hard for easiest diff. i suggest you to make Beginner diff :/
00:27:592 (4,5) - do you really think that it's easy to read for beginners? it isn't. make it easier to read. this pattern is unacceptable-hard-to-read for easiest diff.
01:19:067 (5) - i guess you forgot new combo hhere, because it fits with music pretty good

[Normal]
00:20:051 (1) - offbeat. i want you to end spinner at 00:21:362 to be consistent with [Easy]. finish hitsound and etc.
01:28:247 (3,4) - why don't you go on your pattern? example

[Another]
00:20:706 (1,2,3,4) - is it 1/4 jumps or something? personally, i think it's unplayable
00:23:985 (2) - Consider adding a NC here, since this note follows a spinner (AiBAT)

[Hyper]
seems good

~~~~~~~~~~~~~~

doesn't worth kd, i think
Topic Starter
wring

-Bakari- wrote:

hi. as requested

don't like this music and i'll do a quick check :( :(

[General]
tickrate 2 fits here pretty good ok

[Easy]
too hard for easiest diff. i suggest you to make Beginner diff :/ no, I think it's easiest enough. I understood this is not really "easy" diff, but It's just easy imo.
00:27:592 (4,5) - do you really think that it's easy to read for beginners? it isn't. make it easier to read. this pattern is unacceptable-hard-to-read for easiest diff. ok
01:19:067 (5) - i guess you forgot new combo hhere, because it fits with music pretty good umm...ok added

[Normal]
00:20:051 (1) - offbeat. i want you to end spinner at 00:21:362 to be consistent with [Easy]. finish hitsound and etc.I think the spin is not long enough...but ok
01:28:247 (3,4) - why don't you go on your pattern? example It's my sense, but ok

[Another]
00:20:706 (1,2,3,4) - is it 1/4 jumps or something? personally, i think it's unplayable no, it's playable
00:23:985 (2) - Consider adding a NC here, since this note follows a spinner (AiBAT) oops :P

[Hyper]
seems good

~~~~~~~~~~~~~~

doesn't worth kd, i think
Thanks mod & It's worth for kds :)
ZekeyHache
From my modding queue.

Sorry, I didn't found something wrong. You're cool... :roll:
Jayce Piltover
[Easy]
00:21:526 - Break seems useless. Maybe shorten (1) and insert a spinner?

[Normal]
00:20:051 (1) - Extend a bit?
00:30:542 (1) - Either remove this NC or 00:31:854 (1) - 's NC
01:04:313 (4) - You're gonna have to move to the left and down a bit to match the square (made by 1,2,3,4)

[Another]
00:06:281 (1) - Remove NC
00:31:035 (4) - Off of the diamond
00:31:691 (4) - ^
00:33:166 (1) - ^
00:34:313 (4) - ^

[Hyper]
00:36:444 (1) - Remove NC


Of course, these are all suggestions. Make changes as you see fit.. 8-)
Topic Starter
wring

Jayce Piltover wrote:

[Easy]
00:21:526 - Break seems useless. Maybe shorten (1) and insert a spinner?

[Normal]
00:20:051 (1) - Extend a bit?
00:30:542 (1) - Either remove this NC or 00:31:854 (1) - 's NC
01:04:313 (4) - You're gonna have to move to the left and down a bit to match the square (made by 1,2,3,4)

[Another]
00:06:281 (1) - Remove NC
00:31:035 (4) - Off of the diamond
00:31:691 (4) - ^
00:33:166 (1) - ^
00:34:313 (4) - ^

[Hyper]
00:36:444 (1) - Remove NC


Of course, these are all suggestions. Make changes as you see fit.. 8-)
Thanks mod :D some points changed
hoLysoup
:>
hs714
May I make a Taiko diff ?
Topic Starter
wring
>hoLysoup
:333

>hs714
sorry
Frostmourne
really cool map <3

star , good luck wring :D ! !! !!! !!!!
Takos
IRC mod
20:40 Takos: mind mapping
20:40 wring: :D
20:40 Takos: Anotherから
20:42 Takos: 00:10:378 (2,3) - 2と3の向き逆の方が好き
20:42 wring: これは譲れんです
20:42 Takos: はい
20:43 Takos: 00:06:281 (1) - remove NC
20:43 wring: のほうがいい?
20:44 Takos: NCは一定の間隔の方がいいと思う
20:44 wring: k
20:44 Takos: プレイする分にはあまり問題ないけど!
20:45 wring: 雰囲気が違うからNCつけてた
20:46 Takos: 00:14:642 (1) - ここも?
20:46 wring: そそ
20:46 wring: 外すか
20:46 wring: でもここは分かりにくいかもしれない・・
20:47 Takos: 大丈夫じゃないかなあ
20:47 wring: k
20:48 Takos: 対称配置ですし
20:48 Takos: 00:52:838 (4) - NC?
20:48 wring: no
20:50 Takos: 01:28:247 (1,2,3,4,5) - 5角形の中心を真ん中に持ってきては?
20:51 wring: 後の3個との兼ね合いで下げてる
20:52 Takos: 上げちゃうとHPバー当たっちゃうかも
20:53 wring: それに上に行きすぎちゃうからこのままで・・
20:53 Takos: kk
20:55 Takos: Hyper
20:58 Takos: 00:49:067 (5) - NC?
20:58 wring: 3個だけになっちゃうとさびしくない?
20:59 wring: 00:50:051 (1,2,3) - 特にここのせいで
20:59 Takos: んー確かに
20:59 Takos: 任せます
20:59 wring: んー保留で
21:04 Takos: 01:21:199 (1,2,3) - Stackしろって言われそうだけど
21:04 Takos: 大丈夫かなあ
21:04 wring: 絶対見えない
21:08 Takos: ホントに指摘するところ見当たらないなー
21:08 Takos: 配置の指摘はあまりしたくないし・・・
21:08 wring: 無駄に時間かかってるからな・・・・
21:09 Takos: 00:37:100 (1,2,3) - これとか直線より曲げた方が好み
21:10 wring: 2?
21:11 Takos: 2でも3でも
21:11 wring: k
21:11 Takos: 00:39:068 (6) - これともわざと飛ばしてるわけですよね!
21:12 wring: 次の次のスライダーと合わせてます><
21:14 Takos: k
21:14 Takos: Normal
21:14 Takos: 00:10:870 (1) - HPバー当たってる
21:15 wring: んー・・
21:15 wring: 保留で!
21:15 Takos: k
21:17 Takos: 00:27:919 (1) - ここと 00:30:542 (1) - remove nc?
21:18 wring: むずかしい・・・
21:19 Takos: んーw
21:19 Takos: 見づらくなければ一定感覚の方がいい気がする
21:20 wring: k
21:23 Takos: Easyは大丈夫だと重いまっする
Topic Starter
wring
thanks tako-ssss
hs714

wring wrote:

>hs714
sorry
I see :3
Thank you for the reply <33
Frozen Child
Easy

00:10:870 (1,2,3,4,5) - that combo could confuse newbie players
00:13:493 (1,2,3,4,5) - ^

Normal
Od + 1?

Another
00:20:706 (1,2,3,4) - thats unplayable :c

hyper

no problem
Topic Starter
wring

Frozen Child wrote:

Easy

00:10:870 (1,2,3,4,5) - that combo could confuse newbie players ok
00:13:493 (1,2,3,4,5) - ^

Normal
Od + 1? no

Another
00:20:706 (1,2,3,4) - thats unplayable :c no, it's playable

hyper

no problem
thanks mod :)
Tari
mod request?

[Easy]

01:00:706 (1) - Add finish?
01:19:067 (1) - ^
01:32:182 (1) - Turn to reverse slider?
01:33:165 - Add note?

[Normal]

OD+1?

00:29:723 (2) - Add a clap?
00:44:149 (2) - Add a Whistle?
01:24:313 (1) - ^
01:32:182 (1) - Add a finish to the end?

[Another]

00:08:248 (1) - Remove NC?
00:18:411 (1) - ^
00:19:232 (1) - ^
00:36:444 (1) - ^
01:02:674 (1) - ^
00:18:740 (8) - Add NC?
00:37:101 (2) - ^
01:03:494 (2) - ^
01:36:280 (2) - ^
00:45:133 (1,2,3,4) - Whistle all?
00:47:757 (1,2,3,4) - ^
00:55:460 (1) - 0.0 This jump a bit crazy?

[Hyper]

00:10:215 (1) - Remove NC?
00:33:165 (1) - ^
00:59:887 (1) - ^
01:30:706 (6) - I think you should increase spacing here, make feel like jump

Thats it :D
Topic Starter
wring

Taris wrote:

mod request?

[Easy]

01:00:706 (1) - Add finish? no
01:19:067 (1) - ^ ok
01:32:182 (1) - Turn to reverse slider? no
01:33:165 - Add note? no

[Normal]

OD+1? no

00:29:723 (2) - Add a clap? ok
00:44:149 (2) - Add a Whistle? ok
01:24:313 (1) - ^ ok
01:32:182 (1) - Add a finish to the end? ok

[Another]

00:08:248 (1) - Remove NC?
00:18:411 (1) - ^
00:19:232 (1) - ^
00:36:444 (1) - ^
01:02:674 (1) - ^
00:18:740 (8) - Add NC?
00:37:101 (2) - ^
01:03:494 (2) - ^
01:36:280 (2) - ^
00:45:133 (1,2,3,4) - Whistle all?
00:47:757 (1,2,3,4) - ^
00:55:460 (1) - 0.0 This jump a bit crazy? no ;)
some fixed

[Hyper]

00:10:215 (1) - Remove NC? no
00:33:165 (1) - ^ ok
00:59:887 (1) - ^ no
01:30:706 (6) - I think you should increase spacing here, make feel like jump ok :)

Thats it :D
thanks mod :)
Scorpiour
Hi there~~ M4M

[General]
  1. Due to a short break, i suppose it's better to uncheck letterbox during breaks :>
  2. Audio lead-in: +500ms
  3. 01:16:444 - perhaps, you can add the kiai from here to the end
[Easy]
  1. 00:16:116 (1) - i may choose this shape :>
  2. 00:30:542 (2) - i suppose it should be end at 00:31:198 - with a clap
  3. 00:31:854 (4) - remove clap at head
  4. 00:33:165 (1,2) - remove clap at end (both) and add a clap at (2) - 's head
  5. 00:37:100 (1) - a normal finish here is much better than clap imo
  6. 00:43:329 - add a note here for consistent beat?
  7. 01:10:870 - consider a note here?
[Normal]
  1. 00:22:346 - recommend a break here
  2. 00:41:034 (1) - add a whistle
  3. 00:55:133 (3) - suppose it could be removed...
  4. 01:00:051 (6) - whistle at end
  5. 01:13:821 (1) - whislte at head?
  6. 01:14:477 (2) - ^
  7. 01:30:870 (7) - suggest a NC or the combo is too long for a normal diff
  8. 01:33:493 (4) - whistle at head?
[Hyper]
  1. 00:04:970 (1,3) - whistle same as prev
  2. 00:36:772 (2) - ctrl+r for better flow?
  3. 00:41:690 (7) - whistle at head for consistent
  4. 00:43:657 - highly recommend to add a note here with normal finish (100% volumn) , like 00:44:969 (3) - , it could make better sense imo
  5. 00:46:280 - ^
  6. 00:46:936 - ^
  7. 00:47:756 (1,2,3,4,5,6,7) - i suppose i may choose 1/2 sliders...but anyway, it's really doesn't matter
  8. 00:52:838 (2,3,4,5) - maybe u can place them more smooth? hmm...
[Another]
  1. 00:04:149 (6,1,2,3,4) - hmm.. the transition here is not very comfortable... may you can rotate the second combo 90 degree counter-clockwise like this:
  2. 00:10:542 (3,4) - i choose to maintain the direction but not reverse due to the prev combo...ctrl+r them separately
that's all~ good luck with the rank :>
Topic Starter
wring

Scorpiour wrote:

Hi there~~ M4M

[General]
  1. Due to a short break, i suppose it's better to uncheck letterbox during breaks :> ok
  2. Audio lead-in: +500ms ok
  3. 01:16:444 - perhaps, you can add the kiai from here to the end umm.....just add 1/4
[Easy]
  1. 00:16:116 (1) - i may choose this shape :> no
  2. 00:30:542 (2) - i suppose it should be end at 00:31:198 - with a clap no, I intend to put there
  3. 00:31:854 (4) - remove clap at head ok
  4. 00:33:165 (1,2) - remove clap at end (both) and add a clap at (2) - 's head ok
  5. 00:37:100 (1) - a normal finish here is much better than clap imo ok
  6. 00:43:329 - add a note here for consistent beat? ok
  7. 01:10:870 - consider a note here? ok
[Normal]
  1. 00:22:346 - recommend a break here oops, i think i add, thx
  2. 00:41:034 (1) - add a whistle ok
  3. 00:55:133 (3) - suppose it could be removed... no
  4. 01:00:051 (6) - whistle at end ok
  5. 01:13:821 (1) - whislte at head? no
  6. 01:14:477 (2) - ^ no
  7. 01:30:870 (7) - suggest a NC or the combo is too long for a normal diff ok
  8. 01:33:493 (4) - whistle at head? umm.......ok
[Hyper]
  1. 00:04:970 (1,3) - whistle same as prev add to (1)
  2. 00:36:772 (2) - ctrl+r for better flow? ok
  3. 00:41:690 (7) - whistle at head for consistent ok
  4. 00:43:657 - highly recommend to add a note here with normal finish (100% volumn) , like 00:44:969 (3) - , it could make better sense imo
  5. 00:46:280 - ^
  6. 00:46:936 - ^ I think it's needless
  7. 00:47:756 (1,2,3,4,5,6,7) - i suppose i may choose 1/2 sliders...but anyway, it's really doesn't matter I won't set same style to long sorry
  8. 00:52:838 (2,3,4,5) - maybe u can place them more smooth? hmm... umm.......ok
[Another]
  1. 00:04:149 (6,1,2,3,4) - hmm.. the transition here is not very comfortable... may you can rotate the second combo 90 degree counter-clockwise like this: umm....change another formation
  2. 00:10:542 (3,4) - i choose to maintain the direction but not reverse due to the prev combo...ctrl+r them separately I know but really I want to keep this sorry
that's all~ good luck with the rank :>
Thanks mod :)
wantuole
from my queue
[easy]
00:02:674 (3) - clap
00:31:854 (4) - like this?
01:04:805 (3) - start at 01:04:641
[Nor]
01:17:428 (2,3,4) - play is fine, not good for look
01:24:641 (2) - ctrl+r,change direction too much,is bad for play
[another]
00:21:198 (4) - a little left, a little strange jump
01:16:445 (1,2,3,1,2,1,2,3,1,2,1,2,1,2,1,2) - this jump is ok, but so much new combo do it too hard for play
01:21:690 (1,2,3,1,2,3,1,2,3,1,2,1,2) - ^
01:32:182 (1,2,3,4,5,6,7,8,1) - use overlap? :?: not good for look, and feel so bad for paly
[Hyper]
fine for me


that all good luck
Topic Starter
wring

wantuole wrote:

from my queue
[easy]
00:02:674 (3) - clap ok
00:31:854 (4) - like this? no
01:04:805 (3) - start at 01:04:641 no
[Nor]
01:17:428 (2,3,4) - play is fine, not good for look ummm......ok i will change
01:24:641 (2) - ctrl+r,change direction too much,is bad for play ok
[another]
00:21:198 (4) - a little left, a little strange jump no
01:16:445 (1,2,3,1,2,1,2,3,1,2,1,2,1,2,1,2) - this jump is ok, but so much new combo do it too hard for play ok, I will put better
01:21:690 (1,2,3,1,2,3,1,2,3,1,2,1,2) - ^
01:32:182 (1,2,3,4,5,6,7,8,1) - use overlap? :?: not good for look, and feel so bad for paly no it's good flow, but add nc
[Hyper]
fine for me


that all good luck
Thanks mod ;)
Rare
Hi~
sry for the delay.
all suggestions.

[Easy]
00:30:542 (2) - end this at 00:31:198 -
00:43:657 (3) - add whistle to repeat slider
00:53:821 (2) - remove clap instead add finish
00:58:739 (2) - remove whistle to end slider
01:20:378 (2) - add whistle to end slider
01:24:313 (5) - add new combo

[Normal]
00:17:592 (3) - add new combo?
00:35:788 (5) - ^
00:43:329 (5,1) - I thought confusing this pattern. prefer to not stack here.
00:45:460 (4) - add new combo
00:48:739 (5) - ^
00:55:133 (3) - remove clap?
01:21:362 (4) - add clap

[Hyper]
AR-1 or OD-1
00:05:133 (2) - is this no problem? I worried hidden by hitburst. http://puu.sh/1aXW4
00:10:870 (1,2,3,4) - how about pattern? http://puu.sh/1aXYB
00:21:445 (1) - why do you add whistle for spinner in the hyper diff.
00:49:067 (5) - add new combo then remove new combo here 00:50:051 (1) -
00:52:838 (2,3,4,5) - I worried spacing o_o
00:57:264 (9,1) - you can shift somewhere. prefer no stack.
01:36:608 (2) - add repeat? http://puu.sh/1aYc7

[Another]
00:10:215 (1,2) - Ctrl+R?
00:49:724 (4) - add new combo
00:52:838 (4) - ^
Topic Starter
wring

R a r e wrote:

Hi~
sry for the delay.
all suggestions.

[Easy]
00:30:542 (2) - end this at 00:31:198 - no
00:43:657 (3) - add whistle to repeat slider ok
00:53:821 (2) - remove clap instead add finish ok
00:58:739 (2) - remove whistle to end slider ok
01:20:378 (2) - add whistle to end slider ok
01:24:313 (5) - add new combo ok

[Normal]
00:17:592 (3) - add new combo? no
00:35:788 (5) - ^ no
00:43:329 (5,1) - I thought confusing this pattern. prefer to not stack here. no
00:45:460 (4) - add new combo no
00:48:739 (5) - ^ no
00:55:133 (3) - remove clap? ok
01:21:362 (4) - add clap ok

[Hyper]
AR-1 or OD-1 od-1
00:05:133 (2) - is this no problem? I worried hidden by hitburst. http://puu.sh/1aXW4 just like stack
00:10:870 (1,2,3,4) - how about pattern? http://puu.sh/1aXYB ok
00:21:445 (1) - why do you add whistle for spinner in the hyper diff. :(
00:49:067 (5) - add new combo then remove new combo here 00:50:051 (1) - ok;;;
00:52:838 (2,3,4,5) - I worried spacing o_o
00:57:264 (9,1) - you can shift somewhere. prefer no stack. no
01:36:608 (2) - add repeat? http://puu.sh/1aYc7 ok

[Another]
00:10:215 (1,2) - Ctrl+R? no
00:49:724 (4) - add new combo ok
00:52:838 (4) - ^ no
thanks mod :)
Snowy Dream
Mod request from Snowy Dream's Queue
  1. Red - Important or Issue
  2. Blue - You'd better fix them
  3. Black - Normal Suggestions


[Easy]
00:33:821 - Clap here sounds not so good ,add clap to 00:34:149 instead.
00:43:657 (3) - Move to x:176 y:152
01:00:051 (4) - Remove clap
01:10:870 (6) - Use clap instead of whistle
01:31:526 - Remove clap which is on the end of the slider.



[Normal]
00:02:018 (4) - Remove clap
00:04:970 (1) - ^
00:47:592 (2) - ^
00:19:723 (4) - You'd better use clap instead of finish.Finish here makes no sense.
01:21:362 (4) - Remove whistle
01:31:526 (3) - Use clap instead of whistle


[Hyper]
00:54:969 (2,3) - Ctrl+G
01:21:034 - Missing note :<


[Another]
00:41:526 (6,1) - Ctrl+G
01:00:215 (11) - Add a note?
--------------------------------------------------------------------------------------------------
Wonderful Mapset :3
GL ;)
Topic Starter
wring

Snowy Dream wrote:

Mod request from Snowy Dream's Queue
  1. Red - Important or Issue
  2. Blue - You'd better fix them
  3. Black - Normal Suggestions


[Easy]
00:33:821 - Clap here sounds not so good ,add clap to 00:34:149 instead.
00:43:657 (3) - Move to x:176 y:152
01:00:051 (4) - Remove clap
01:10:870 (6) - Use clap instead of whistle
01:31:526 - Remove clap which is on the end of the slider.
all fixed



[Normal]
00:02:018 (4) - Remove clap
00:04:970 (1) - ^
00:47:592 (2) - ^
00:19:723 (4) - You'd better use clap instead of finish.Finish here makes no sense.
01:21:362 (4) - Remove whistle
01:31:526 (3) - Use clap instead of whistle
all fixed


[Hyper]
00:54:969 (2,3) - Ctrl+G just I think it's follow melody not jump part.
01:21:034 - Missing note :< I know the bass, but I just follow main part in this.


[Another]
00:41:526 (6,1) - Ctrl+G umm.....I keep the formation not to change distant :|
01:00:215 (11) - Add a note? no, I want to leave one beat
--------------------------------------------------------------------------------------------------
Wonderful Mapset :3
GL ;)
Thanks :D
Niva
Hi wring~ Random modding (I like the original Mind Mapping song :3)

[General]

-> Your first note already starts on 00:00:039, 1500ms lead-in time is enough I think xD (ignore this if you want to keep Scorpiour's suggestion)
-> Add 'cyber beatnation 2' (the CD where kors k first included this track) to tags?
-> Use PreviewTime:54607 instead?

[Easy]

-> ...because there's Hyper and Another, this diff should be named Beginner instead of Easy orz >_<

  1. 00:05:624 (1,2) - Uhm, what's the last bezier waypoint for o.o (not a big issue though)
  2. 00:10:215 (3) - Finish + whistle on slider's start? (I can hear a cymbal here) - Also you can also use 75% volume here to emphasize the song~
  3. 00:12:838 (3) - (optional) Try this perhaps? It looks fancy imo:
  4. 00:17:428 (2,1) - Finish on both slider's start also? The cymbals are obvious here xD
  5. 00:23:985 (1) - (optional) I prefer having a sharp curve like this here, because (2)'s shape will encircle it from the outside~
  6. 00:27:919 (5,1) - Uhm, these two can be made tidier with this imo: (freeze your editor on 00:28:575 to see the effect)
    172,64,27919,2,0,B|238:60|238:60|290:19|290:19|358:14,1,200,2|8,0:0|0:0,0:0:0
    400,172,29231,6,0,B|334:176|334:176|280:215|280:215|210:221,1,200,0|8,0:0|0:0,0:0:0
  7. 00:35:460 (3,4,5) - Err, changing to whistle from clap sounds weird imo... It's usable, but clap sounds more rhythmic for me here (on pattern like this, I'd use whistles if the beats land on the red line on timeline)
  8. 00:42:346 (1,2) - Whistle on (1)'s end, clap on (2)?
  9. 00:43:329 (2,3) - Here, imo it's better to move (2) to ~x:246 y:172 and (3) to ~x:186 y:114 regardless of the spacing, to make it flow MUCH more beautiful~
  10. 00:45:133 (1) - Apply a gradual volume increase to this spinner?
  11. 00:56:772 (3) - (optional) Try this slider shape maybe, to build up more flow from previous (2)?
  12. 01:03:329 (1,2) - This slider wave can be made tidier imo (plus it also make (3)'s blanket neater)
    224,120,63329,6,0,B|174:111|128:140|128:140|82:167|33:153,1,200,4|2,0:0|0:0,0:0:0
    14,74,64313,1,8,0:0:0
  13. 01:14:805 (2) - I prefer whistle here than clap (to follow the synth)...
  14. 01:29:887 (1) - Uhm, just minor slider improvement here for the second half:
    136,116,89887,6,0,B|192:72|269:81|269:81|293:59|328:60,1,200,0|8,0:0|0:0,0:0:0
  15. 01:36:116 (1) - (optional) Try to use 75% volume here (for the climax)
[Normal]

  1. 00:10:215 (4) - Use 75% volume here to emphasize the song?
  2. 00:16:608 (2,4) - (optional) Try to use a pseudo elbow-slider like this here, flows neater compared to simple bezier slider imo:
  3. 00:18:739 (1,2,3,4) - Uhm, if you listen to the song carefully the sequence should be finish-clap-finish-clap (:
  4. 00:31:198 (6) - Whistle on slider's start also, to follow the synth?
  5. 00:33:657 (5) - Move to ~x:263 y:252 regardless of the spacing to avoid overlap >_<
  6. 00:39:723 (1) - (optional) Uhm, idk, simpler slider like this fits the music more imo:
  7. 00:41:362 (2) - Stack above (3) instead? ((1,2)'s uplifting melody should be mapped with something moving imo~)
  8. 00:47:592 (2) - ...clap here doesn't really fit imo, I'd leave it with no hitsound...
  9. 00:48:739 (5) - New combo (because of new sequence)?
  10. 00:48:903 (6) - 00:47:592
  11. 00:59:559 (5) - Whistle on slider's end (instead of clap) to follow the synth?
  12. 01:00:051 (6) - Continue the flow like this? It's good imo because somewhat it forms a slider fan with your next (3) :3
  13. 01:09:559 (4) - (optional) You can just simply make this slider's second half encircling (3), actually (:
  14. 01:16:444 (1) - Again, move to ~x:45 y:114 to avoid overlap with (2) here?
  15. 01:26:280 (4) - Hmm, curve it downward instead (to build more flow from (3))?
  16. 01:33:493 (4) - orz, definitely this slider shape could be made more interesting :3 - Something like this (as used in The Nature of Dying map) should flow better already though:
    464,84,93493,2,0,B|396:81|342:112|342:112|300:72|300:72|269:86|228:88,1,256,6|8,0:0|0:0,0:0:0
  17. 01:36:116 (3) - (optional) The ending slider could also use more variation though (but it's not a must) - perhaps try this? Also, same as my suggestion on Easy (try to use 75% volume here perhaps)
    204,164,96116,2,2,B|244:211|304:193|328:137|308:81|252:63|209:99,2,256,2|2|4,0:0|0:0|0:0,0:0:0
[Hyper]

  1. 00:00:379 (1,2,3,4) - Because (4)'s first half is facing downward I prefer this arc though:
  2. 00:02:674 (2) - (optional) This can simply made encircling your blue (3), up to you though~
  3. 00:10:215 (1,2,3,4) - Same as previous difficulties, use 75% volume here?
  4. 00:17:592 (5,6,7,8,9,10) - Err, you can easily arrange these three into a triangle with 120° rotation like this:
  5. 00:24:149 (2) - Minor stuff, move to ~x:144 y:208 to stack perfectly with your blue (2)
  6. 00:26:936 (3) - Move the midpoint to ~x:101 y:312? This way, with less narrow angle (3,4,5) will get a more natural arc (:
  7. 00:28:411 (4) - Move to ~x:186 y:296, so it will be in the middle of orange (3,4), then:
  8. 00:28:739 (6) - Copy-paste (4) here, then flip horizontal~
  9. 00:32:183 (2,3,4) - Err, stacking's nature ruins spacing, actually - I recommend manual stacking like this though (same thing goes for 00:32:838 (2,3,4)) :
  10. 00:38:247 (5) - (optional) Move a bit higher (~y:93) to make the movement more natural here?
  11. 00:46:444 (1) - Move clap from slider's start to end here, for consistency?
  12. 00:50:051 (4,5,6) - Uhm, rather than triangle I highly recommend a powerful symmetrical jump here, with (6) stacked to your previous (1) :
  13. 00:53:493 (4,5) - Separate them more apart, by placing (4) in ~x:301 and (5) in ~x:471? This way, (1,3,5) and (2,4,6) will form a beautiful straight line xD
  14. 00:55:133 (3) - Leave it with no hitsound? (especially the whistle, it doesn't fit here at all imo >_<)
  15. 01:00:378 (1) - To avoid clustering, place the slider's endpoint in ~x:20 y:229 (facing bottom-left) instead?
  16. 01:08:083 (6) - This whistle on slider's start is really off orz, whistle fits best on (5) or (6)'s end (:
  17. 01:27:592 (6) - (optional) Try to put this more to the bottom-right (~x:290 y:230) to give more variation on this tieff-style jump xD
  18. 01:36:608 (2) - The synth continues here - add whistle on slider's start as well?
[Another]

  1. 00:06:281 (3) - (optional) Put in ~x:309 y:343, so (3,4) and (5,6) becomes parallel?
  2. 00:10:215 (1,2,3,4) - Same as previous diffs, increase the volume to 75% here to emphasize the song?
  3. 00:17:428 (x) - Uhm idk... There's a distinct cymbal sound here, I know you want to make back-and-forth here but sounds kinda weird having the cymbal here unmapped ._.
  4. 00:19:559 (1) - Add a sliderwhistle (whistle on slider's body) here? Also this can be made more symmetrical:
    196,104,19559,6,2,B|147:122|105:94,1,95,2|8,0:0|0:0,0:0:0
  5. 00:20:379 (3) - Put in ~x:293 y:276, so this note will be placed in the middle of your orange (2,3)? Then:
  6. 00:20:543 (4) - If you do above suggestion, put in ~x:357 y:121 to recomplete the diamond~
  7. 00:31:855 (1,2,3,4) - (optional) For me, it's better if you select all four in editor and move it so (4) is placed in the square's center, like this:
  8. 00:39:641 (x) - The synth continues here actually, so I prefer quintuple here MUCH more than triple~
  9. 00:44:969 (6) - (optional)To increase flow, put this in ~x:57 y:301 so (3,5,6,1) forms an arc?
  10. 00:49:724 (1) - Uhm, I don't think you should force symmetry here, I'd just put this on ~x:305 y:218 so they'll form a 120° triangle pattern (:
  11. 00:55:133 (1) - Use the soft soundsample on slider's end (to get a quieter sound, as there's nothing there from the song) plus remove the whistle from slider's body as well
  12. 00:56:936 (2,3) - Err, I don't really get the pattern here personally, I'd create a square on (5,1,2,3) like this, then put the following (4) a bit higher so (2),(3), and (4)'s end is in a straight line:
  13. 01:08:083 (6,7,8,9,10,1) - (optional) Try a fan formation like this, so (6) can be stacked to the blue (3)?
  14. 01:28:739 (4) - Minor stuff, move a bit higher to ~y:128 to make the pentagon neater
  15. 01:35:624 (1,2) - If you want you can also make the volume 75% as I suggested in the previous diffs here, but it doesn't bring much effect here (:
Really potential beatmap o.o
Good luck wring :3
Topic Starter
wring

Niva wrote:

Hi wring~ Random modding (I like the original Mind Mapping song :3) :D

[General]

-> Your first note already starts on 00:00:039, 1500ms lead-in time is enough I think xD (ignore this if you want to keep Scorpiour's suggestion)
-> Add 'cyber beatnation 2' (the CD where kors k first included this track) to tags?
-> Use PreviewTime:54607 instead?
all fixed

[Easy]

-> ...because there's Hyper and Another, this diff should be named Beginner instead of Easy orz >_< renamed

  1. 00:05:624 (1,2) - Uhm, what's the last bezier waypoint for o.o (not a big issue though) just I want to set the red point on circle center...
  2. 00:10:215 (3) - Finish + whistle on slider's start? (I can hear a cymbal here) - Also you can also use 75% volume here to emphasize the song~ ok
  3. 00:12:838 (3) - (optional) Try this perhaps? It looks fancy imo: umm.....ok
  4. 00:17:428 (2,1) - Finish on both slider's start also? The cymbals are obvious here xD ok
  5. 00:23:985 (1) - (optional) I prefer having a sharp curve like this here, because (2)'s shape will encircle it from the outside~ changed another type
  6. 00:27:919 (5,1) - Uhm, these two can be made tidier with this imo: (freeze your editor on 00:28:575 to see the effect) ok
    172,64,27919,2,0,B|238:60|238:60|290:19|290:19|358:14,1,200,2|8,0:0|0:0,0:0:0
    400,172,29231,6,0,B|334:176|334:176|280:215|280:215|210:221,1,200,0|8,0:0|0:0,0:0:0
  7. 00:35:460 (3,4,5) - Err, changing to whistle from clap sounds weird imo... It's usable, but clap sounds more rhythmic for me here (on pattern like this, I'd use whistles if the beats land on the red line on timeline) ok
  8. 00:42:346 (1,2) - Whistle on (1)'s end, clap on (2)? ok
  9. 00:43:329 (2,3) - Here, imo it's better to move (2) to ~x:246 y:172 and (3) to ~x:186 y:114 regardless of the spacing, to make it flow MUCH more beautiful~ a bit far is ok? then I would change
  10. 00:45:133 (1) - Apply a gradual volume increase to this spinner? no, I want to keep the end silence, but trying this will be need sound :(
  11. 00:56:772 (3) - (optional) Try this slider shape maybe, to build up more flow from previous (2)? ok
  12. 01:03:329 (1,2) - This slider wave can be made tidier imo (plus it also make (3)'s blanket neater) ok
    224,120,63329,6,0,B|174:111|128:140|128:140|82:167|33:153,1,200,4|2,0:0|0:0,0:0:0
    14,74,64313,1,8,0:0:0
  13. 01:14:805 (2) - I prefer whistle here than clap (to follow the synth)... ok
  14. 01:29:887 (1) - Uhm, just minor slider improvement here for the second half: ok
    136,116,89887,6,0,B|192:72|269:81|269:81|293:59|328:60,1,200,0|8,0:0|0:0,0:0:0
  15. 01:36:116 (1) - (optional) Try to use 75% volume here (for the climax) ok
[Normal]

  1. 00:10:215 (4) - Use 75% volume here to emphasize the song? ok
  2. 00:16:608 (2,4) - (optional) Try to use a pseudo elbow-slider like this here, flows neater compared to simple bezier slider imo: ok
  3. 00:18:739 (1,2,3,4) - Uhm, if you listen to the song carefully the sequence should be finish-clap-finish-clap (: ok
  4. 00:31:198 (6) - Whistle on slider's start also, to follow the synth? umm...ok
  5. 00:33:657 (5) - Move to ~x:263 y:252 regardless of the spacing to avoid overlap >_< ok
  6. 00:39:723 (1) - (optional) Uhm, idk, simpler slider like this fits the music more imo: um.....sorry no, in my feeling this slider follow do more like
  7. 00:41:362 (2) - Stack above (3) instead? ((1,2)'s uplifting melody should be mapped with something moving imo~) ok
  8. 00:47:592 (2) - ...clap here doesn't really fit imo, I'd leave it with no hitsound... ok
  9. 00:48:739 (5) - New combo (because of new sequence)? ok
  10. 00:48:903 (6) - 00:47:592 ok
  11. 00:59:559 (5) - Whistle on slider's end (instead of clap) to follow the synth? ok
  12. 01:00:051 (6) - Continue the flow like this? It's good imo because somewhat it forms a slider fan with your next (3) :3 ok
  13. 01:09:559 (4) - (optional) You can just simply make this slider's second half encircling (3), actually (: tried
  14. 01:16:444 (1) - Again, move to ~x:45 y:114 to avoid overlap with (2) here? ok
  15. 01:26:280 (4) - Hmm, curve it downward instead (to build more flow from (3))? ok
  16. 01:33:493 (4) - orz, definitely this slider shape could be made more interesting :3 - Something like this (as used in The Nature of Dying map) should flow better already though: nice
    464,84,93493,2,0,B|396:81|342:112|342:112|300:72|300:72|269:86|228:88,1,256,6|8,0:0|0:0,0:0:0
  17. 01:36:116 (3) - (optional) The ending slider could also use more variation though (but it's not a must) - perhaps try this? Also, same as my suggestion on Easy (try to use 75% volume here perhaps) keep the less moving slider...I prefer this in this song sorry
    204,164,96116,2,2,B|244:211|304:193|328:137|308:81|252:63|209:99,2,256,2|2|4,0:0|0:0|0:0,0:0:0
[Hyper]

  1. 00:00:379 (1,2,3,4) - Because (4)'s first half is facing downward I prefer this arc though: ok, arranged
  2. 00:02:674 (2) - (optional) This can simply made encircling your blue (3), up to you though~ no, want to remain a little down sweeping
  3. 00:10:215 (1,2,3,4) - Same as previous difficulties, use 75% volume here? ok
  4. 00:17:592 (5,6,7,8,9,10) - Err, you can easily arrange these three into a triangle with 120° rotation like this: arranged different, I want (10) on that
  5. 00:24:149 (2) - Minor stuff, move to ~x:144 y:208 to stack perfectly with your blue (2) ok
  6. 00:26:936 (3) - Move the midpoint to ~x:101 y:312? This way, with less narrow angle (3,4,5) will get a more natural arc (: ok and made (6) better
  7. 00:28:411 (4) - Move to ~x:186 y:296, so it will be in the middle of orange (3,4), then: ok
  8. 00:28:739 (6) - Copy-paste (4) here, then flip horizontal~ of course
  9. 00:32:183 (2,3,4) - Err, stacking's nature ruins spacing, actually - I recommend manual stacking like this though (same thing goes for 00:32:838 (2,3,4)) : ok
  10. 00:38:247 (5) - (optional) Move a bit higher (~y:93) to make the movement more natural here? ok
  11. 00:46:444 (1) - Move clap from slider's start to end here, for consistency? ok
  12. 00:50:051 (4,5,6) - Uhm, rather than triangle I highly recommend a powerful symmetrical jump here, with (6) stacked to your previous (1) : ok, but (5) on upside
  13. 00:53:493 (4,5) - Separate them more apart, by placing (4) in ~x:301 and (5) in ~x:471? This way, (1,3,5) and (2,4,6) will form a beautiful straight line xD ok
  14. 00:55:133 (3) - Leave it with no hitsound? (especially the whistle, it doesn't fit here at all imo >_<) ok
  15. 01:00:378 (1) - To avoid clustering, place the slider's endpoint in ~x:20 y:229 (facing bottom-left) instead? ok
  16. 01:08:083 (6) - This whistle on slider's start is really off orz, whistle fits best on (5) or (6)'s end (: moved to (6) end
  17. 01:27:592 (6) - (optional) Try to put this more to the bottom-right (~x:290 y:230) to give more variation on this tieff-style jump xD moved more
  18. 01:36:608 (2) - The synth continues here - add whistle on slider's start as well? ok
[Another]

  1. 00:06:281 (3) - (optional) Put in ~x:309 y:343, so (3,4) and (5,6) becomes parallel? moved a little because (309,343) is too far...
  2. 00:10:215 (1,2,3,4) - Same as previous diffs, increase the volume to 75% here to emphasize the song? ok
  3. 00:17:428 (x) - Uhm idk... There's a distinct cymbal sound here, I know you want to make back-and-forth here but sounds kinda weird having the cymbal here unmapped ._. no, there's one cymbal is right but every beat isn't necessary to map imo><
  4. 00:19:559 (1) - Add a sliderwhistle (whistle on slider's body) here? Also this can be made more symmetrical:
    196,104,19559,6,2,B|147:122|105:94,1,95,2|8,0:0|0:0,0:0:0
  5. 00:20:379 (3) - Put in ~x:293 y:276, so this note will be placed in the middle of your orange (2,3)? Then: ok
  6. 00:20:543 (4) - If you do above suggestion, put in ~x:357 y:121 to recomplete the diamond~ change 2 and 4
  7. 00:31:855 (1,2,3,4) - (optional) For me, it's better if you select all four in editor and move it so (4) is placed in the square's center, like this: ok
  8. 00:39:641 (x) - The synth continues here actually, so I prefer quintuple here MUCH more than triple~ no same reason before I mentioned
  9. 00:44:969 (6) - (optional)To increase flow, put this in ~x:57 y:301 so (3,5,6,1) forms an arc? to keep DS and move
  10. 00:49:724 (1) - Uhm, I don't think you should force symmetry here, I'd just put this on ~x:305 y:218 so they'll form a 120° triangle pattern (: ok but moved previous (1)
  11. 00:55:133 (1) - Use the soft soundsample on slider's end (to get a quieter sound, as there's nothing there from the song) plus remove the whistle from slider's body as well changed to soft but left the body whistle
  12. 00:56:936 (2,3) - Err, I don't really get the pattern here personally, I'd create a square on (5,1,2,3) like this, then put the following (4) a bit higher so (2),(3), and (4)'s end is in a straight line: ok
  13. 01:08:083 (6,7,8,9,10,1) - (optional) Try a fan formation like this, so (6) can be stacked to the blue (3)? arranged
  14. 01:28:739 (4) - Minor stuff, move a bit higher to ~y:128 to make the pentagon neater no just keep DS here
  15. 01:35:624 (1,2) - If you want you can also make the volume 75% as I suggested in the previous diffs here, but it doesn't bring much effect here (: ummm.......sorry no
Really potential beatmap o.o
Good luck wring :3
Thanks mod :D
finished fix :)
Saten
Yo~

[Another]
00:21:363 (1) - volume 100% this?
00:55:133 (1) - fits better as a 1/2 imo
01:24:641 (3,4,1,2,3,4,1,2,3,4,1) - This part is pretty confusing to me
01:37:264 (5) - NC?

[Hyper]
00:10:870 (1,2,3) - why a triple here? feels odd kinda
00:34:641 - I suggest you add something here. Otherwise this would look like a 1/2 jump 00:34:477 (1,2) -
01:00:378 (1) - why soft? normal fits better imo
01:20:543 (1,2,3,1,2,3) - I find this part really odd because of the anti-jump. I thought it was like this pattern on Another 00:51:199 (2,1,2,1,2,1,2,1,2,3) -

[Normal]
This doesn't really feel like a Normal, it's more to the Hard side.
You should increase the AR if you're gong to rename it
00:43:329 (5,1) - NC on (5) instead
00:52:674 (5) - the finish here should be soft too
01:11:198 (1) - finish on tail

[Beginner]
I think you can rename this to Normal instead and increase the AR by 1
01:05:952 (1) - finish on head


orz
I just saw that you changed difficulty names before lol
Well good luck anyway~
Topic Starter
wring

Saten wrote:

Yo~

[Another]
00:21:363 (1) - volume 100% this? umm....I used 85%
00:55:133 (1) - fits better as a 1/2 imo sorry, I want to keep empty the beat on red line
01:24:641 (3,4,1,2,3,4,1,2,3,4,1) - This part is pretty confusing to me fixed
01:37:264 (5) - NC? ok

[Hyper]
00:10:870 (1,2,3) - why a triple here? feels odd kinda fixed
00:34:641 - I suggest you add something here. Otherwise this would look like a 1/2 jump 00:34:477 (1,2) - added
01:00:378 (1) - why soft? normal fits better imo ok
01:20:543 (1,2,3,1,2,3) - I find this part really odd because of the anti-jump. I thought it was like this pattern on Another 00:51:199 (2,1,2,1,2,1,2,1,2,3) - just I want not to be stack here...

[Normal]
This doesn't really feel like a Normal, it's more to the Hard side.
You should increase the AR if you're gong to rename it ok
00:43:329 (5,1) - NC on (5) instead ok
00:52:674 (5) - the finish here should be soft too ok
01:11:198 (1) - finish on tail ok

[Beginner]
I think you can rename this to Normal instead and increase the AR by 1 ok
01:05:952 (1) - finish on head ok


orz
I just saw that you changed difficulty names before lol @@
Well good luck anyway~
Thanks mod Saten :)
BeatofIke
Map is too pro. I found nothing unrankable with tihs map.
I would bubble this, but I'm no MAT!
Good Luck! :D
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